Is it possible to get all videos from a channel (not mine)?
If it is possible, can I use a simple API key or should I use OAuth 2.0 credentials?
I have done in this way and it worked for me
I have used Youtube API v3 from Nuget Packet manager
using Google.Apis.Services;
using Google.Apis.YouTube.v3;
public ActionResult GetVideo(YouTubeData objYouTubeData)
{
try
{
var yt = new YouTubeService(new BaseClientService.Initializer() { ApiKey = "Your API Key" });
var channelsListRequest = yt.Channels.List("contentDetails");
channelsListRequest.ForUsername = "kkrofficial";
var channelsListResponse = channelsListRequest.Execute();
foreach (var channel in channelsListResponse.Items)
{
// of videos uploaded to the authenticated user's channel.
var uploadsListId = channel.ContentDetails.RelatedPlaylists.Uploads;
var nextPageToken = "";
while (nextPageToken != null)
{
var playlistItemsListRequest = yt.PlaylistItems.List("snippet");
playlistItemsListRequest.PlaylistId = uploadsListId;
playlistItemsListRequest.MaxResults = 50;
playlistItemsListRequest.PageToken = nextPageToken;
// Retrieve the list of videos uploaded to the authenticated user's channel.
var playlistItemsListResponse = playlistItemsListRequest.Execute();
foreach (var playlistItem in playlistItemsListResponse.Items)
{
// Print information about each video.
//Console.WriteLine("Video Title= {0}, Video ID ={1}", playlistItem.Snippet.Title, playlistItem.Snippet.ResourceId.VideoId);
var qry = (from s in ObjEdbContext.ObjTubeDatas where s.Title == playlistItem.Snippet.Title select s).FirstOrDefault();
if (qry == null)
{
objYouTubeData.VideoId = "https://www.youtube.com/embed/" + playlistItem.Snippet.ResourceId.VideoId;
objYouTubeData.Title = playlistItem.Snippet.Title;
objYouTubeData.Descriptions = playlistItem.Snippet.Description;
objYouTubeData.ImageUrl = playlistItem.Snippet.Thumbnails.High.Url;
objYouTubeData.IsValid = true;
ObjEdbContext.ObjTubeDatas.Add(objYouTubeData);
ObjEdbContext.SaveChanges();
ModelState.Clear();
}
}
nextPageToken = playlistItemsListResponse.NextPageToken;
}
}
}
catch (Exception e)
{
ViewBag.ErrorMessage = "Some exception occured" + e;
return RedirectToAction("GetYouTube");
}
return RedirectToAction("GetYouTube");
}
Provide your channel name in this line
channelsListRequest.ForUsername = "kkrofficial"; //kkrofficial is kkr channel name.
Follow this link
https://developers.google.com/youtube/v3/code_samples/dotnet#retrieve_my_uploads
You can use your API key and just query all channels video ( even if not yours :) )
public Task<List<SearchResult>> GetVideosFromChannelAsync(string ytChannelId)
{
return Task.Run(() =>
{
List<SearchResult> res = new List<SearchResult>();
string nextpagetoken = " ";
while (nextpagetoken != null)
{
var searchListRequest = _youtubeService.Search.List("snippet");
searchListRequest.MaxResults = 50;
searchListRequest.ChannelId = ytChannelId;
searchListRequest.PageToken = nextpagetoken;
searchListRequest.Type = "video";
// Call the search.list method to retrieve results matching the specified query term.
var searchListResponse = searchListRequest.Execute();
// Process the video responses
res.AddRange(searchListResponse.Items);
nextpagetoken = searchListResponse.NextPageToken;
}
return res;
});
}
This method should get you on track
Here is a quick example on how to output video names for a channel using a console app.
You will need an API key. To get an API key,
Go to https://console.cloud.google.com/
Use your gmail account to log in.
Click on Enable APIs and services (or go to APIs and services if you already enabled it).
In the API Library page, search for youtube.
Select Youtube Data API v3.
Click on Enable to enable API.
Click on Credentials on the left side menu (or click on Manage, then Credentials if it's already enabled).
Click on Create Credentials at the top.
Select API key.
Copy your API key value and paste in the code below.
In Visual Studio, create a new .NET Framework Console App.
Go to Nuget Packet Manager.
Install Google.Apis.Youtube.v3 package.
using System;
using Google.Apis.Services;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
namespace GetYouTubeVideos
{
class Program
{
static void Main(string[] args)
{
GetVideos();
}
public static void GetVideos()
{
try
{
YouTubeService yt = new YouTubeService(new BaseClientService.Initializer() { ApiKey = "put api key here" });
ChannelsResource.ListRequest channelsListRequest = yt.Channels.List("contentDetails");
channelsListRequest.ForUsername = "put channel user name here";
// channelsListRequest.Id = "put channel id here (if you want to use the channel id)";
ChannelListResponse channelsListResponse = channelsListRequest.Execute();
foreach (Channel channel in channelsListResponse.Items)
{
string uploadsListId = channel.ContentDetails.RelatedPlaylists.Uploads;
string nextPageToken = "";
while (nextPageToken != null)
{
PlaylistItemsResource.ListRequest playlistItemsListRequest = yt.PlaylistItems.List("snippet");
playlistItemsListRequest.PlaylistId = uploadsListId;
playlistItemsListRequest.MaxResults = 50;
playlistItemsListRequest.PageToken = nextPageToken;
PlaylistItemListResponse playlistItemsListResponse = playlistItemsListRequest.Execute();
foreach (PlaylistItem playlistItem in playlistItemsListResponse.Items)
{
Console.WriteLine("Video Title= {0}, Video ID ={1}", playlistItem.Snippet.Title, playlistItem.Snippet.ResourceId.VideoId);
}
nextPageToken = playlistItemsListResponse.NextPageToken;
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
}
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I have code worked fine in Console but i tried convert it to WPF c# but i didn't success.
I tried porting each part to WPF and I found out the code below (2nd code I quoted below) when I convert it to WPF it doesn't work
Please help me. How to it work fine in WPF c#
This is my code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Services;
using Google.Apis.Upload;
using Google.Apis.Util.Store;
using Google.Apis.YouTube.v3;
using Google.Apis.YouTube.v3.Data;
namespace ConsoleApp2
{
internal class PlaylistUpdates
{
public string PrivacyStatus { get; private set; }
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("YouTube Data API: Playlist Updates");
Console.WriteLine("==================================");
try
{
//new PlaylistUpdates().Run().Wait();
//new PlaylistUpdates().RunUpload().Wait();
new PlaylistUpdates().Editvideo().Wait();
}
catch (AggregateException ex)
{
foreach (var e in ex.InnerExceptions)
{
Console.WriteLine("Error: " + e.Message);
}
}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
private async Task Editvideo()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
// This OAuth 2.0 access scope allows for read-only access to the authenticated
// user's account, but not other types of account access.
new[] { YouTubeService.Scope.YoutubeReadonly },
"user",
CancellationToken.None,
new FileDataStore(this.GetType().ToString())
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
var channelsListRequest = youtubeService.Channels.List("contentDetails");
channelsListRequest.Mine = true;
// Retrieve the contentDetails part of the channel resource for the authenticated user's channel.
var channelsListResponse = await channelsListRequest.ExecuteAsync();
foreach (var channel in channelsListResponse.Items)
{
// From the API response, extract the playlist ID that identifies the list
// of videos uploaded to the authenticated user's channel.
var uploadsListId = channel.ContentDetails.RelatedPlaylists.Uploads;
Console.WriteLine("Videos in list {0}", uploadsListId);
var nextPageToken = "";
while (nextPageToken != null)
{
var playlistItemsListRequest = youtubeService.PlaylistItems.List("snippet,status");
playlistItemsListRequest.PlaylistId = uploadsListId;
playlistItemsListRequest.MaxResults = 50;
playlistItemsListRequest.PageToken = nextPageToken;
// Create a new, private playlist in the authorized user's channel.
var newVideo = new Video();
newVideo.Snippet = new VideoSnippet();
newVideo.Id = "6obQQde1X3A";
newVideo.Snippet.Title = "My Title";
newVideo.Snippet.Description = "My Description";
newVideo.Snippet.Tags = new string[] { "tag 1", "tag 2", "tag 3" };
newVideo.Snippet.CategoryId = "22";
newVideo.Status = new VideoStatus();
newVideo.Status.PrivacyStatus = "public";
newVideo = await youtubeService.Videos.Update(newVideo,"Id,snippet,status").ExecuteAsync();
Console.WriteLine("Change video details OK ....");
// Retrieve the list of videos uploaded to the authenticated user's channel.
var playlistItemsListResponse = await playlistItemsListRequest.ExecuteAsync();
foreach (var playlistItem in playlistItemsListResponse.Items)
{
Console.WriteLine("{0} ({1})", playlistItem.Snippet.Title, playlistItem.Snippet.ResourceId.VideoId);
}
nextPageToken = playlistItemsListResponse.NextPageToken;
}
}
}
}
}
If i remove this code below. It worked fine!
// Create a new, private playlist in the authorized user's channel.
var newVideo = new Video();
newVideo.Snippet = new VideoSnippet();
newVideo.Id = "6obQQde1X3A";
newVideo.Snippet.Title = "My Title";
newVideo.Snippet.Description = "My Description";
newVideo.Snippet.Tags = new string[] { "tag 1", "tag 2", "tag 3" };
newVideo.Snippet.CategoryId = "22";
newVideo.Status = new VideoStatus();
newVideo.Status.PrivacyStatus = "public";
newVideo = await youtubeService.Videos.Update(newVideo,"Id,snippet,status").ExecuteAsync();
Console.WriteLine("Change video details OK ....");
This is my code in WPF
private async Task Change_VideoDetails()
{
UserCredential credential;
using (var stream = new FileStream("client_secrets.json", FileMode.Open, FileAccess.Read))
{
credential = await GoogleWebAuthorizationBroker.AuthorizeAsync(
GoogleClientSecrets.Load(stream).Secrets,
new[] { YouTubeService.Scope.YoutubeReadonly },
"user",
CancellationToken.None,
new FileDataStore(this.GetType().ToString())
);
}
var youtubeService = new YouTubeService(new BaseClientService.Initializer()
{
HttpClientInitializer = credential,
ApplicationName = this.GetType().ToString()
});
var channelsListRequest = youtubeService.Channels.List("contentDetails");
channelsListRequest.Mine = true;
// Retrieve the contentDetails part of the channel resource for the authenticated user's channel.
var channelsListResponse = await channelsListRequest.ExecuteAsync();
foreach (var channel in channelsListResponse.Items)
{
// From the API response, extract the playlist ID that identifies the list
// of videos uploaded to the authenticated user's channel.
var uploadsListId = channel.ContentDetails.RelatedPlaylists.Uploads;
//Console.WriteLine("Videos in list {0}", uploadsListId);
var nextPageToken = "";
while (nextPageToken != null)
{
var playlistItemsListRequest = youtubeService.PlaylistItems.List("Id,snippet,status");
playlistItemsListRequest.PlaylistId = uploadsListId;
playlistItemsListRequest.MaxResults = 50;
playlistItemsListRequest.PageToken = nextPageToken;
var newVideo = new Video();
newVideo.Snippet = new VideoSnippet();
newVideo.Id = "6obQQde1X3A";
txtLog.AppendText("\nWill change video details....." + newVideo.Id + );
txtLog.ScrollToEnd();
newVideo.Snippet = new VideoSnippet();
newVideo.Id = "6obQQde1X3A";
newVideo.Snippet.Title = "My Title";
newVideo.Snippet.Description = "My Description";
newVideo.Snippet.Tags = new string[] { "tag 1", "tag 2", "tag 3" };
newVideo.Snippet.CategoryId = "22";
newVideo.Status = new VideoStatus();
newVideo.Status.PrivacyStatus = "public";
newVideo = await youtubeService.Videos.Update(newVideo, "Id,snippet,status").ExecuteAsync();
txtLog.AppendText("\nChanged video details ....." + newVideo.Id);
txtLog.ScrollToEnd();
// Retrieve the list of videos uploaded to the authenticated user's channel.
var playlistItemsListResponse = await playlistItemsListRequest.ExecuteAsync();
int line_count=0;
foreach (var playlistItem in playlistItemsListResponse.Items)
{
line_count += 1;
if (line_count == int.Parse(txtVideonumber.Text))
{
break;
}
//}
}
nextPageToken = playlistItemsListResponse.NextPageToken;
}
}
}
I used below code for run above code:
private void BtnChange_Click(object sender, RoutedEventArgs e)
{
Change_VideoDetails();
}
I tried run debugger and my code is stopping at bellow code:
newVideo = await youtubeService.Videos.Update(newVideo, "Id,snippet,status").ExecuteAsync();
I don't understand why it is stopping? Please help me solve it
You must await an asynchronous method i.e. await the Task result:
// Since this is an event handler 'async void' is allowed.
// Otherwise you must use 'async Task' or 'async Task<T>'
private async void BtnChange_Click(object sender, RoutedEventArgs e)
{
await Change_VideoDetails();
}
Awaiting the Task is important to allow proper exception handling/behavior. If you don't await a Task then the exception will not propagate properly - the exception will be swallowed. This is because in an async method the exceptions are captured and placed on the Task object. When you await the Task, you allow the execption to propagate to the caller's context to finally hold your application or being handled in a catch block.
Your problem is difficult to solve for somebody that has no acces to your environment (including the Youtube account and authentication configuration).
First make sure that your debugger will break on all exceptions by enabling at least all CLR exceptions: select Debug/ Windows/Exception Setting in the main menu and check the "Common Language Runtime Exceptions" check box.
If still no exception is thrown in the debugger, remove the ExecuteAsync() to execute the operation synchronously. This way you can test if you encounter a deadlock. When it comes to async/await you must know that console apps, Asp.Net and Winforms/Wpf/UWP have a different behavior in certain aspects.
Trying to make use of the AndroidPublisherService from Play Developer API Client.
I can list active tracks and the releases in those tracks, but when I try to upload a new build there seems to be no way of attaching the authentication already made previously to read data.
I've authenticated using var googleCredentials = GoogleCredential.FromStream(keyDataStream) .CreateWithUser(serviceUsername); where serviceUsername is the email for my service account.
private static void Execute(string packageName, string aabfile, string credfile, string serviceUsername)
{
var credentialsFilename = credfile;
if (string.IsNullOrWhiteSpace(credentialsFilename))
{
// Check env. var
credentialsFilename =
Environment.GetEnvironmentVariable("GOOGLE_APPLICATION_CREDENTIALS",
EnvironmentVariableTarget.Process);
}
Console.WriteLine($"Using credentials {credfile} with package {packageName} for aab file {aabfile}");
var keyDataStream = File.OpenRead(credentialsFilename);
var googleCredentials = GoogleCredential.FromStream(keyDataStream)
.CreateWithUser(serviceUsername);
var credentials = googleCredentials.UnderlyingCredential as ServiceAccountCredential;
var service = new AndroidPublisherService();
var edit = service.Edits.Insert(new AppEdit { ExpiryTimeSeconds = "3600" }, packageName);
edit.Credential = credentials;
var activeEditSession = edit.Execute();
Console.WriteLine($"Edits started with id {activeEditSession.Id}");
var tracksList = service.Edits.Tracks.List(packageName, activeEditSession.Id);
tracksList.Credential = credentials;
var tracksResponse = tracksList.Execute();
foreach (var track in tracksResponse.Tracks)
{
Console.WriteLine($"Track: {track.TrackValue}");
Console.WriteLine("Releases: ");
foreach (var rel in track.Releases)
Console.WriteLine($"{rel.Name} version: {rel.VersionCodes.FirstOrDefault()} - Status: {rel.Status}");
}
using var fileStream = File.OpenRead(aabfile);
var upload = service.Edits.Bundles.Upload(packageName, activeEditSession.Id, fileStream, "application/octet-stream");
var uploadProgress = upload.Upload();
if (uploadProgress == null || uploadProgress.Exception != null)
{
Console.WriteLine($"Failed to upload. Error: {uploadProgress?.Exception}");
return;
}
Console.WriteLine($"Upload {uploadProgress.Status}");
var tracksUpdate = service.Edits.Tracks.Update(new Track
{
Releases = new List<TrackRelease>(new[]
{
new TrackRelease
{
Name = "Roswell - Grenis Dev Test",
Status = "completed",
VersionCodes = new List<long?>(new[] {(long?) upload?.ResponseBody?.VersionCode})
}
})
}, packageName, activeEditSession.Id, "internal");
tracksUpdate.Credential = credentials;
var trackResult = tracksUpdate.Execute();
Console.WriteLine($"Track {trackResult?.TrackValue}");
var commitResult = service.Edits.Commit(packageName, activeEditSession.Id);
Console.WriteLine($"{commitResult.EditId} has been committed");
}
And as the code points out, all action objects such as tracksList.Credential = credentials; can be given the credentials generated from the service account.
BUT the actual upload action var upload = service.Edits.Bundles.Upload(packageName, activeEditSession.Id, fileStream, "application/octet-stream"); does not expose a .Credential object, and it always fails with:
The service androidpublisher has thrown an exception: Google.GoogleApiException: Google.Apis.Requests.RequestError
Request is missing required authentication credential. Expected OAuth 2 access token, login cookie or other valid authentication credential. See https://developers.google.com/identity/sign-in/web/devconsole-project. [401]
Errors [
Message[Login Required.] Location[Authorization - header] Reason[required] Domain[global]
]
at Google.Apis.Upload.ResumableUpload`1.InitiateSessionAsync(CancellationToken cancellationToken)
at Google.Apis.Upload.ResumableUpload.UploadAsync(CancellationToken cancellationToken)
So, how would I go about providing the actual Upload action with the given credentials here?
Managed to figure this out during the day, I was missing one call to CreateScoped() when creating the GoogleCredential object as well as a call to InitiateSession() on the upload object.
var googleCredentials = GoogleCredential.FromStream(keyDataStream)
.CreateWithUser(serviceUsername)
.CreateScoped(AndroidPublisherService.Scope.Androidpublisher);
Once that was done I could then get a valid oauth token by calling
var googleCredentials = GoogleCredential.FromStream(keyDataStream)
.CreateWithUser(serviceUsername)
.CreateScoped(AndroidPublisherService.Scope.Androidpublisher);
var credentials = googleCredentials.UnderlyingCredential as ServiceAccountCredential;
var oauthToken = credentials?.GetAccessTokenForRequestAsync(AndroidPublisherService.Scope.Androidpublisher).Result;
And I can now use that oauth token in the upload request:
upload.OauthToken = oauthToken;
_ = await upload.InitiateSessionAsync();
var uploadProgress = await upload.UploadAsync();
if (uploadProgress == null || uploadProgress.Exception != null)
{
Console.WriteLine($"Failed to upload. Error: {uploadProgress?.Exception}");
return;
}
The full code example for successfully uploading a new aab file to google play store internal test track thus looks something like this:
private async Task UploadGooglePlayRelease(string fileToUpload, string changeLogFile, string serviceUsername, string packageName)
{
var serviceAccountFile = ResolveServiceAccountCertificateInfoFile();
if (!serviceAccountFile.Exists)
throw new ApplicationException($"Failed to find the service account certificate file. {serviceAccountFile.FullName}");
var keyDataStream = File.OpenRead(serviceAccountFile.FullName);
var googleCredentials = GoogleCredential.FromStream(keyDataStream)
.CreateWithUser(serviceUsername)
.CreateScoped(AndroidPublisherService.Scope.Androidpublisher);
var credentials = googleCredentials.UnderlyingCredential as ServiceAccountCredential;
var oauthToken = credentials?.GetAccessTokenForRequestAsync(AndroidPublisherService.Scope.Androidpublisher).Result;
var service = new AndroidPublisherService();
var edit = service.Edits.Insert(new AppEdit { ExpiryTimeSeconds = "3600" }, packageName);
edit.Credential = credentials;
var activeEditSession = await edit.ExecuteAsync();
_logger.LogInformation($"Edits started with id {activeEditSession.Id}");
var tracksList = service.Edits.Tracks.List(packageName, activeEditSession.Id);
tracksList.Credential = credentials;
var tracksResponse = await tracksList.ExecuteAsync();
foreach (var track in tracksResponse.Tracks)
{
_logger.LogInformation($"Track: {track.TrackValue}");
_logger.LogInformation("Releases: ");
foreach (var rel in track.Releases)
_logger.LogInformation($"{rel.Name} version: {rel.VersionCodes.FirstOrDefault()} - Status: {rel.Status}");
}
var fileStream = File.OpenRead(fileToUpload);
var upload = service.Edits.Bundles.Upload(packageName, activeEditSession.Id, fileStream, "application/octet-stream");
upload.OauthToken = oauthToken;
_ = await upload.InitiateSessionAsync();
var uploadProgress = await upload.UploadAsync();
if (uploadProgress == null || uploadProgress.Exception != null)
{
Console.WriteLine($"Failed to upload. Error: {uploadProgress?.Exception}");
return;
}
_logger.LogInformation($"Upload {uploadProgress.Status}");
var releaseNotes = await File.ReadAllTextAsync(changeLogFile);
var tracksUpdate = service.Edits.Tracks.Update(new Track
{
Releases = new List<TrackRelease>(new[]
{
new TrackRelease
{
Name = $"{upload?.ResponseBody?.VersionCode}",
Status = "completed",
InAppUpdatePriority = 5,
CountryTargeting = new CountryTargeting { IncludeRestOfWorld = true },
ReleaseNotes = new List<LocalizedText>(new []{ new LocalizedText { Language = "en-US", Text = releaseNotes } }),
VersionCodes = new List<long?>(new[] {(long?) upload?.ResponseBody?.VersionCode})
}
})
}, packageName, activeEditSession.Id, "internal");
tracksUpdate.Credential = credentials;
var trackResult = await tracksUpdate.ExecuteAsync();
_logger.LogInformation($"Track {trackResult?.TrackValue}");
var commitResult = service.Edits.Commit(packageName, activeEditSession.Id);
commitResult.Credential = credentials;
await commitResult.ExecuteAsync();
_logger.LogInformation($"{commitResult.EditId} has been committed");
}
I am trying to get the list of users in ADO using .NET clients. I am referring to this git repository:
https://github.com/microsoft/azure-devops-dotnet-samples/blob/master/ClientLibrary/Quickstarts/dotnet/GraphQuickStarts/Samples/EnumerateUsers.cs
I tried same thing but still it shows error that GetUsersAsync needs assembly reference. I have tried all the references. I am getting GetUserAsync but that is for one user. I need to fetch all the users.
Instead of using GetUsersAsync, please use ListUsersAsync:
PagedGraphUsers users = graphClient.ListUsersAsync().Result;
In the following two code samples i'm returning the users' emails. You can use Azure DevOps' userentitlements to return the information you need like the license details.
SDK
//string organization = ...
//string userName = ...
//string pat = ...
List<string> users = new List<string>();
var uri = new Uri($"https://vsaex.dev.azure.com/{organization}");
var credentials = new VssBasicCredential(userName, pat);
using (var connection = new VssConnection(uri, credentials))
using (var client = connection.GetClient<MemberEntitlementManagementHttpClient>())
{
string continuationToken = null;
do
{
var data = await client.SearchUserEntitlementsAsync(continuationToken);
continuationToken = data.ContinuationToken;
foreach (var member in data.Members)
{
string email = member.User.MailAddress.ToLower();
users.Add(email);
}
}
while (continuationToken != null);
}
Rest API
//string organization = ...
// HttpClient client = ...
List<string> users = new List<string>();
string baseUrl = $"https://vsaex.dev.azure.com/{organization}/_apis/userentitlements?api-version=6-preview.3";
string url = baseUrl;
string continuationToken = string.Empty;
do
{
var response = await client.GetAsync(url);
if (response.IsSuccessStatusCode)
{
dynamic data = await response.Content.ReadAsAsync<object>();
foreach (var member in data.members)
{
users.Add(member.user.mailAddress.ToString());
}
continuationToken = HttpUtility.UrlEncode(data.continuationToken.ToString());
url = baseUrl + "&continuationToken=" + continuationToken;
}
}
while (!string.IsNullOrWhiteSpace(continuationToken));
i try to get the livechat Messages vie the c# API from a different channel.
To achieve this i Need the liveboradcast id.
I managed to get the live Video and id via search, but it seems this id isnt the livebroadcast id.
This is my Code so far.
As i said it Returns a Video and the ID, but the Broadcast Response with this id is 0.
Example:
"[GER/HD] Boss Riesenaffe/Megapithecus Hard, oder auch nicht ;) ARK: Survival Evolved (t3CwM9MJSNI)"
Anyone know where i can get the livebroadcast id !?
Stream SStream = new FileStream("client_secrets.json", FileMode.Open);
UserCredential Credentials = await GoogleWebAuthorizationBroker.AuthorizeAsync(GoogleClientSecrets.Load(SStream).Secrets, new[] { YouTubeService.Scope.YoutubeForceSsl }, "user", CancellationToken.None, new FileDataStore(this.GetType().ToString()));
Service = new YouTubeService(new BaseClientService.Initializer
{
HttpClientInitializer = Credentials,
ApplicationName = "name"
});
var searchListRequest = Service.Search.List("snippet");
searchListRequest.EventType = SearchResource.ListRequest.EventTypeEnum.Live;
searchListRequest.Type = "video";
searchListRequest.ChannelId = "thechannelid";
searchListRequest.MaxResults = 50;
var searchListResponse = await searchListRequest.ExecuteAsync();
List<string> videos = new List<string>();
string ID = null;
foreach (var searchResult in searchListResponse.Items)
{
switch (searchResult.Id.Kind)
{
case "youtube#video":
ID = searchResult.Id.VideoId;
videos.Add(String.Format("{0} ({1})", searchResult.Snippet.Title, searchResult.Id.VideoId));
break;
}
}
Console.WriteLine(String.Format("Videos:\n{0}\n", string.Join("\n", videos)));
LiveBroadcastsResource.ListRequest Request = Service.LiveBroadcasts.List("id,snippet,contentDetails,status");
Request.BroadcastType = LiveBroadcastsResource.ListRequest.BroadcastTypeEnum.All;
//Request.BroadcastStatus = LiveBroadcastsResource.ListRequest.BroadcastStatusEnum.Active;
Request.MaxResults = 10;
Request.Id = ID;
Console.WriteLine("ID: " + Request.Id);
//Request.Mine = false;
var BroadCastResponse = Request.Execute();
Console.WriteLine(BroadCastResponse.Items.Count);
foreach (LiveBroadcast c in BroadCastResponse.Items)
{
Console.WriteLine("Title: " + c.Snippet.Title);
}
AFAIK, you can only search broadcasts that the channel you are authenticated has created.
Try using search.list:
Returns a collection of search results that match the query parameters specified in the API request.
As stated in this related SO post, search.list returns video from a particular channel, without being authenticated as that channel/user, if you know that channel's channelId.
HTTPS Request:
HTTP GET https://www.googleapis.com/youtube/v3/search?part=snippet&channelId={channelId}&eventType=live&type=video&key={YOUR_API_KEY}
Can someone please provide an example of how to use Google.Apis.Storage.v1 for uploading files to google cloud storage in c#?
I found that this basic operation is not as straight forward as you might expect. Google's documentation about it's Storage API is lacking in information about using it in C# (or any other .NET language). Searching for 'how to upload file to google cloud storage in c#' didn't exactly help me, so here is my working solution with some comments:
Preparation:
You need to create OAuth2 account in your Google Developers Console - go to Project/APIs & auth/Credentials.
Copy Client ID & Client Secret to your code. You will also need your Project name.
Code (it assumes that you've added Google.Apis.Storage.v1 via NuGet):
First, you need to authorize your requests:
var clientSecrets = new ClientSecrets();
clientSecrets.ClientId = clientId;
clientSecrets.ClientSecret = clientSecret;
//there are different scopes, which you can find here https://cloud.google.com/storage/docs/authentication
var scopes = new[] {#"https://www.googleapis.com/auth/devstorage.full_control"};
var cts = new CancellationTokenSource();
var userCredential = await GoogleWebAuthorizationBroker.AuthorizeAsync(clientSecrets,scopes, "yourGoogle#email", cts.Token);
Sometimes you might also want to refresh authorization token via:
await userCredential.RefreshTokenAsync(cts.Token);
You also need to create Storage Service:
var service = new Google.Apis.Storage.v1.StorageService();
Now you can make requests to Google Storage API.
Let's start with creating a new bucket:
var newBucket = new Google.Apis.Storage.v1.Data.Bucket()
{
Name = "your-bucket-name-1"
};
var newBucketQuery = service.Buckets.Insert(newBucket, projectName);
newBucketQuery.OauthToken = userCredential.Result.Token.AccessToken;
//you probably want to wrap this into try..catch block
newBucketQuery.Execute();
And it's done. Now, you can send a request to get list of all of your buckets:
var bucketsQuery = service.Buckets.List(projectName);
bucketsQuery.OauthToken = userCredential.Result.Token.AccessToken;
var buckets = bucketsQuery.Execute();
Last part is uploading new file:
//enter bucket name to which you want to upload file
var bucketToUpload = buckets.Items.FirstOrDefault().Name;
var newObject = new Object()
{
Bucket = bucketToUpload,
Name = "some-file-"+new Random().Next(1,666)
};
FileStream fileStream = null;
try
{
var dir = Directory.GetCurrentDirectory();
var path = Path.Combine(dir, "test.png");
fileStream = new FileStream(path, FileMode.Open);
var uploadRequest = new Google.Apis.Storage.v1.ObjectsResource.InsertMediaUpload(service, newObject,
bucketToUpload,fileStream,"image/png");
uploadRequest.OauthToken = userCredential.Result.Token.AccessToken;
await uploadRequest.UploadAsync();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
if (fileStream != null)
{
fileStream.Dispose();
}
}
And bam! New file will be visible in you Google Developers Console inside of selected bucket.
You can use Google Cloud APIs without SDK in the following ways:
Required api-key.json file
Install package Google.Apis.Auth.OAuth2 in order to authorize the
HTTP web request
You can set the default configuration for your application in this
way
I did the same using .NET core web API and details are given below:
Url details:
"GoogleCloudStorageBaseUrl": "https://www.googleapis.com/upload/storage/v1/b/",
"GoogleSpeechBaseUrl": "https://speech.googleapis.com/v1/operations/",
"GoogleLongRunningRecognizeBaseUrl": "https://speech.googleapis.com/v1/speech:longrunningrecognize",
"GoogleCloudScope": "https://www.googleapis.com/auth/cloud-platform",
public void GetConfiguration()
{
// Set global configuration
bucketName = _configuration.GetValue<string>("BucketName");
googleCloudStorageBaseUrl = _configuration.GetValue<string>("GoogleCloudStorageBaseUrl");
googleSpeechBaseUrl = _configuration.GetValue<string>("GoogleSpeechBaseUrl");
googleLongRunningRecognizeBaseUrl = _configuration.GetValue<string>("GoogleLongRunningRecognizeBaseUrl");
// Set google cloud credentials
string googleApplicationCredentialsPath = _configuration.GetValue<string>("GoogleCloudCredentialPath");
using (Stream stream = new FileStream(googleApplicationCredentialsPath, FileMode.Open, FileAccess.Read))
googleCredential = GoogleCredential.FromStream(stream).CreateScoped(_configuration.GetValue<string>("GoogleCloudScope"));
}
Get Oauth token:
public string GetOAuthToken()
{
return googleCredential.UnderlyingCredential.GetAccessTokenForRequestAsync("https://accounts.google.com/o/oauth2/v2/auth", CancellationToken.None).Result;
}
To upload file to cloud bucket:
public async Task<string> UploadMediaToCloud(string filePath, string objectName = null)
{
string bearerToken = GetOAuthToken();
byte[] fileBytes = File.ReadAllBytes(filePath);
objectName = objectName ?? Path.GetFileName(filePath);
var baseUrl = new Uri(string.Format(googleCloudStorageBaseUrl + "" + bucketName + "/o?uploadType=media&name=" + objectName + ""));
using (WebClient client = new WebClient())
{
client.Headers.Add(HttpRequestHeader.Authorization, "Bearer " + bearerToken);
client.Headers.Add(HttpRequestHeader.ContentType, "application/octet-stream");
byte[] response = await Task.Run(() => client.UploadData(baseUrl, "POST", fileBytes));
string responseInString = Encoding.UTF8.GetString(response);
return responseInString;
}
}
In order to perform any action to the cloud API, just need to make a HttpClient get/post request as per the requirement.
Thanks
This is for Google.Cloud.Storage.V1 (not Google.Apis.Storage.v1), but appears to be a bit simpler to perform an upload now. I started with the Client libraries "Getting Started" instructions to create a service account and bucket, then experimented to find out how to upload an image.
The process I followed was:
Sign up for Google Cloud free trial
Create a new project in Google Cloud (remember the project name\ID for later)
Create a Project Owner service account - this will result in a json file being downloaded that contains the service account credentials. Remember where you put that file.
The getting started docs get you to add the path to the JSON credentials file into an environment variable called GOOGLE_APPLICATION_CREDENTIALS - I couldn't get this to work through the provided instructions. Turns out it is not required, as you can just read the JSON file into a string and pass it to the client constructor.
I created an empty WPF project as a starting point, and a single ViewModel to house the application logic.
Install the Google.Cloud.Storage.V1 nuget package and it should pull in all the dependencies it needs.
Onto the code.
MainWindow.xaml
<StackPanel>
<Button
Margin="50"
Height="50"
Content="BEGIN UPLOAD"
Click="OnButtonClick" />
<ContentControl
Content="{Binding Path=ProgressBar}" />
</StackPanel>
MainWindow.xaml.cs
public partial class MainWindow
{
readonly ViewModel _viewModel;
public MainWindow()
{
_viewModel = new ViewModel(Dispatcher);
DataContext = _viewModel;
InitializeComponent();
}
void OnButtonClick(object sender, RoutedEventArgs args)
{
_viewModel.UploadAsync().ConfigureAwait(false);
}
}
ViewModel.cs
public class ViewModel
{
readonly Dispatcher _dispatcher;
public ViewModel(Dispatcher dispatcher)
{
_dispatcher = dispatcher;
ProgressBar = new ProgressBar {Height=30};
}
public async Task UploadAsync()
{
// Google Cloud Platform project ID.
const string projectId = "project-id-goes-here";
// The name for the new bucket.
const string bucketName = projectId + "-test-bucket";
// Path to the file to upload
const string filePath = #"C:\path\to\image.jpg";
var newObject = new Google.Apis.Storage.v1.Data.Object
{
Bucket = bucketName,
Name = System.IO.Path.GetFileNameWithoutExtension(filePath),
ContentType = "image/jpeg"
};
// read the JSON credential file saved when you created the service account
var credential = Google.Apis.Auth.OAuth2.GoogleCredential.FromJson(System.IO.File.ReadAllText(
#"c:\path\to\service-account-credentials.json"));
// Instantiates a client.
using (var storageClient = Google.Cloud.Storage.V1.StorageClient.Create(credential))
{
try
{
// Creates the new bucket. Only required the first time.
// You can also create buckets through the GCP cloud console web interface
storageClient.CreateBucket(projectId, bucketName);
System.Windows.MessageBox.Show($"Bucket {bucketName} created.");
// Open the image file filestream
using (var fileStream = new System.IO.FileStream(filePath, System.IO.FileMode.Open))
{
ProgressBar.Maximum = fileStream.Length;
// set minimum chunksize just to see progress updating
var uploadObjectOptions = new Google.Cloud.Storage.V1.UploadObjectOptions
{
ChunkSize = Google.Cloud.Storage.V1.UploadObjectOptions.MinimumChunkSize
};
// Hook up the progress callback
var progressReporter = new Progress<Google.Apis.Upload.IUploadProgress>(OnUploadProgress);
await storageClient.UploadObjectAsync(
newObject,
fileStream,
uploadObjectOptions,
progress: progressReporter)
.ConfigureAwait(false);
}
}
catch (Google.GoogleApiException e)
when (e.Error.Code == 409)
{
// When creating the bucket - The bucket already exists. That's fine.
System.Windows.MessageBox.Show(e.Error.Message);
}
catch (Exception e)
{
// other exception
System.Windows.MessageBox.Show(e.Message);
}
}
}
// Called when progress updates
void OnUploadProgress(Google.Apis.Upload.IUploadProgress progress)
{
switch (progress.Status)
{
case Google.Apis.Upload.UploadStatus.Starting:
ProgressBar.Minimum = 0;
ProgressBar.Value = 0;
break;
case Google.Apis.Upload.UploadStatus.Completed:
ProgressBar.Value = ProgressBar.Maximum;
System.Windows.MessageBox.Show("Upload completed");
break;
case Google.Apis.Upload.UploadStatus.Uploading:
UpdateProgressBar(progress.BytesSent);
break;
case Google.Apis.Upload.UploadStatus.Failed:
System.Windows.MessageBox.Show("Upload failed"
+ Environment.NewLine
+ progress.Exception);
break;
}
}
void UpdateProgressBar(long value)
{
_dispatcher.Invoke(() => { ProgressBar.Value = value; });
}
// probably better to expose progress value directly and bind to
// a ProgressBar in the XAML
public ProgressBar ProgressBar { get; }
}
Use of Google.Apis.Storage.v1 for uploading files using SDK to google cloud storage in c#:
Required api-key.json file
Install the package Google.Cloud.Storage.V1; and Google.Apis.Auth.OAuth2;
The code is given below to upload the file to the cloud
private string UploadFile(string localPath, string objectName = null)
{
string projectId = ((Google.Apis.Auth.OAuth2.ServiceAccountCredential)googleCredential.UnderlyingCredential).ProjectId;
try
{
// Creates the new bucket.
var objResult = storageClient.CreateBucket(projectId, bucketName);
if (!string.IsNullOrEmpty(objResult.Id))
{
// Upload file to google cloud server
using (var f = File.OpenRead(localPath))
{
objectName = objectName ?? Path.GetFileName(localPath);
var objFileUploadStatus1 = storageClient.UploadObject(bucketName, objectName, null, f);
}
}
}
catch (Google.GoogleApiException ex)
{
// Error code =409, means bucket already created/exist then upload file in the bucket
if (ex.Error.Code == 409)
{
// Upload file to google cloud server
using (var f = File.OpenRead(localPath))
{
objectName = objectName ?? Path.GetFileName(localPath);
var objFileUploadStatus2 = storageClient.UploadObject(bucketName, objectName, null, f);
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
return objectName;
}
To set the credentials
private bool SetStorageCredentials()
{
bool status = true;
try
{
if (File.Exists(credential_path))
{
Environment.SetEnvironmentVariable("GOOGLE_APPLICATION_CREDENTIALS", credential_path);
using (Stream objStream = new FileStream(Environment.GetEnvironmentVariable("GOOGLE_APPLICATION_CREDENTIALS"), FileMode.Open, FileAccess.Read))
googleCredential = GoogleCredential.FromStream(objStream);
// Instantiates a client.
storageClient = StorageClient.Create();
channel = new Grpc.Core.Channel(SpeechClient.DefaultEndpoint.Host, googleCredential.ToChannelCredentials());
}
else
{
DialogResult result = MessageBox.Show("File " + Path.GetFileName(credential_path) + " does not exist. Please provide the correct path.");
if (result == System.Windows.Forms.DialogResult.OK)
{
status = false;
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
status = false;
}
return status;
}
I used SDK in one of my window application. You can use the same code according to your needs/requirements.
You'll be happy to know it still works in 2016...
I was googling all over using fancy key words like "google gcp C# upload image", until I just plain asked the question: "How do I upload an image to google bucket using C#"... and here I am. I removed the .Result in the user credential, and this was the final edit that worked for me.
// ******
static string bucketForImage = ConfigurationManager.AppSettings["testStorageName"];
static string projectName = ConfigurationManager.AppSettings["GCPProjectName"];
string gcpPath = Path.Combine(Server.MapPath("~/Images/Gallery/"), uniqueGcpName + ext);
var clientSecrets = new ClientSecrets();
clientSecrets.ClientId = ConfigurationManager.AppSettings["GCPClientID"];
clientSecrets.ClientSecret = ConfigurationManager.AppSettings["GCPClientSc"];
var scopes = new[] { #"https://www.googleapis.com/auth/devstorage.full_control" };
var cts = new CancellationTokenSource();
var userCredential = await GoogleWebAuthorizationBroker.AuthorizeAsync(clientSecrets, scopes, ConfigurationManager.AppSettings["GCPAccountEmail"], cts.Token);
var service = new Google.Apis.Storage.v1.StorageService();
var bucketToUpload = bucketForImage;
var newObject = new Google.Apis.Storage.v1.Data.Object()
{
Bucket = bucketToUpload,
Name = bkFileName
};
FileStream fileStream = null;
try
{
fileStream = new FileStream(gcpPath, FileMode.Open);
var uploadRequest = new Google.Apis.Storage.v1.ObjectsResource.InsertMediaUpload(service, newObject,
bucketToUpload, fileStream, "image/"+ ext);
uploadRequest.OauthToken = userCredential.Token.AccessToken;
await uploadRequest.UploadAsync();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
finally
{
if (fileStream != null)
{
fileStream.Dispose();
}
}
// ******
Here is the link to their official C# example of ".NET Bookshelf App" using Google Cloud storage.
https://cloud.google.com/dotnet/docs/getting-started/using-cloud-storage
Source on github:
https://github.com/GoogleCloudPlatform/getting-started-dotnet/blob/master/aspnet/3-binary-data/Services/ImageUploader.cs
https://github.com/GoogleCloudPlatform/getting-started-dotnet/tree/master/aspnet/3-binary-data
Nuget
https://www.nuget.org/packages/Google.Cloud.Storage.V1/
Here are 2 examples that helped me to upload files to a bucket in Google Cloud Storage with Google.Cloud.Storage.V1 (not Google.Apis.Storage.v1):
Upload files to Google cloud storage using c#
Uploading .csv Files to Google Cloud Storage using C# .Net
I got both working on a C# Console Application just for testing purposes.
#February 2021
string _projectId = "YOUR-PROJECT-ID-GCP"; //ProjectID also present in the json file
GoogleCredential _credential = GoogleCredential.FromFile("credential-cloud-file-123418c9e06c.json");
/// <summary>
/// UploadFile to GCS Bucket
/// </summary>
/// <param name="bucketName"></param>
/// <param name="localPath">my-local-path/my-file-name</param>
/// <param name="objectName">my-file-name</param>
public void UploadFile(string bucketName, string localPath, string objectName)
{
var storage = StorageClient.Create(_credential);
using var fileStream = File.OpenRead(localPath);
storage.UploadObject(bucketName, objectName, null, fileStream);
Console.WriteLine($"Uploaded {objectName}.");
}
You get the credentials JSON file from the google cloud portal where you create a bucket under your project..
Simple, with auth:
private void SaveFileToGoogleStorage(string path, string? fileName, string ext)
{
var filePath = Path.Combine(path, fileName + ext);
var gcCredentialsPath = Path.Combine(Environment.CurrentDirectory, "gc_sa_key.json");
Environment.SetEnvironmentVariable("GOOGLE_APPLICATION_CREDENTIALS", gcCredentialsPath);
var gcsStorage = StorageClient.Create();
using var f = File.OpenRead(filePath);
var objectName = Path.GetFileName(filePath);
gcsStorage.UploadObject(_bucketName, objectName, null, f);
Console.WriteLine($"Uploaded {objectName}.");
}