Weird C# Ping Exception - c#

I'm experiencing a very annoying problem in my C# application. For some reason, this code is causing a System.Net.Sockets.SocketException with result:
"No such host is known." and 'connected' is always false.
bool connected;
try {
Ping pinger = new Ping();
PingReply reply = pinger.Send("http://www.google.com", 15000);
connected = reply != null && reply.Status == IPStatus.Success;
} catch {
}
The strange thing is that both pinging using the command prompt and http requests all result in success. Does anyone have any idea why this code is failing?

It's failing because it's taking the http:// as part of the host name, rather than the protocol.
Ping does not use the HTTP protocol, it uses ICMP. Changing the code to the following will fix your issue
Ping pinger = new Ping();
PingReply reply = pinger.Send("www.google.com", 15000);

Related

Ping IPv6 Address with .Net does not work

I am trying to make a simple ping to a host in my local network:
var ipString = "::ffff:192.168.178.20";
if (IPAddress.TryParse(ipString, out var ipaddr)){
var reply = new Ping().Send(ipaddr, 5000);
return reply.Status == IPStatus.Success ? "Good":"Bad"; //<- always returning "Bad"
}
The Ip Address gets parsed, but the ping runs into the 5s timeout. The ping works when I am using the windows console ('C:\ping ::ffff:192.168.178.20').
Does anyone has an idea what could be the reason for that behaviour?

Client Bluetooth connection with 32feet.NET fails all the time

I'm trying to get a Bluetooth socket connection up and running but for some reason my client will not connect.
More precisely I get an exception when I try to connect to the stream:
A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.
All examples I found online didn't really solve my problem and I'm currently not really sure where the problem comes from.
The scanning and pairing works fine - I see that the Bluetooth device in question gets successfully paired.
I try to connect via first setting the Client and then call connect
Client Bluetooth name, address and pin are known:
public bool SetClient(String clientName, String btAddress, String pin)
{
bool retVal = false;
m_remoteBluetoothClient = new BluetoothDeviceInfo(BluetoothAddress.Parse(btAddress));
m_localBluetoothClient.SetPin(pin);
if (m_remoteBluetoothClient.Authenticated)
{
//m_localBluetoothClient.Authenticate = true;
retVal = true;
}
else
{
if (BluetoothSecurity.PairRequest(m_remoteBluetoothClient.DeviceAddress, pin))
{
retVal = true;
}
}
return retVal;
}
Then an async connect:
private void ClientConnectThread()
{
m_localBluetoothClient.BeginConnect(m_remoteBluetoothClient.DeviceAddress, BluetoothService.SerialPort, Connect, m_localBluetoothClient);
}
private void Connect(IAsyncResult result)
{
if (result.IsCompleted)
{
m_localBluetoothClient.EndConnect(result);
mBtStream = m_localBluetoothClient.GetStream();
}
}
The locals m_localBluetoothEndpoint and m_localBluetoothClient are created like this although the Endpoint is more or less new (before I used BluetoothCLient without parameter):
m_localBluetoothEndpoint = new BluetoothEndPoint(BluetoothRadio.PrimaryRadio.LocalAddress, BluetoothService.SerialPort);
m_localBluetoothClient = new BluetoothClient(m_localBluetoothEndpoint);
I also tried to work with a Listener in case the remote devices wants to connect but the callback gets never called:
public void SetupListener()
{
var listener = new BluetoothListener(BluetoothService.SerialPort);
listener.Start();
listener.BeginAcceptBluetoothClient(this.BluetoothListenerAcceptClientCallbackTwo, listener);
}
Can anyone tell me if there is anything wrong with my connection approach above and how I can figure out why I get the exception mentioned above?
The exception gets thrown here:
m_localBluetoothClient.EndConnect(result);
A thing I also don't understand is that the SupportedServices call to the remoteCLient returned 0 guids - so the device did not list any Bluetooth services.
m_remoteBluetoothClient.InstalledServices()
Thank you

After creating ICMP object it is showing error message in exception as?

I got error as manhandled exception in pinglib.dll while creating object of ICMP class in pivo.ping.
It is working on one machine but same code is not working on another machine.
Please rectify.
It is showing MSG=????????????
void main()
{
try
{
ICMP obj=new ICMP();
}
catch(Exception ex)
{
string msg=ex.Message();
Console.WriteLine(msg);
}
}
}
Why aren't you using the standard Ping method included in .NET?
Ping pingSender = new Ping ();
PingReply reply = pingSender.Send ("www.contoso.com");

Monitor continuosly if device is connected over IP

I have an electronic device which is connected to the computer over LAN. I have it's SDK to communicate with it.
Before communicating with the device it must be connected and registered with code provided in SDK. That's all fine.
My win application connects and registers the machine when the application starts up, but the problem is if the electronic device is SWITCHED OFF and then SWITCHED ON, the application must again connect and register the device.
So the question is how to continuously monitor if the device is connected over IP (something like PINGING it via C# code).
So one problem while constantly PINGing the device is that I must run it on separate thread, so that it doesn't affect my actual application. Another good solution would be if I get some piece code which fires event when the device is disconnected over IP.
Thanks for help.
Regards,
EDIT 1: Some piece of code which I use to connect using SDK
bool connected;
connected = axCZKEM1.Connect_Net("192.168.1.201", "4370");
bool registered;
registered = axCZKEM1.RegEvent(1, 65535);
EDIT 2: I am trying the method from answer by sa_ddam213, but I never get a ping failure. Also, it makes my PC run slow. What error am I making ?
while (true)
{
Ping ping = new Ping();
ping.PingCompleted += (sender, e) =>
{
if(e.Reply.Status != IPStatus.Success)
{
connected=false;
registered=false;
while(connected && registered)
{
connected = axCZKEM1.Connect_Net("192.168.1.201", 4370);
registered = axCZKEM1.RegEvent(1, 65535);
}
}
};
ping.Send("192.168.1.201", 3000);
}
You could Ping using c#,
PingReply reply = new Ping().Send("127.0.0.1");
if (reply.Status == IPStatus.Success)
{
// yay
}
Async method:
Ping ping = new Ping();
ping.PingCompleted += (sender, e) =>
{
if (e.Reply.Status == IPStatus.Success)
{
// yay
}
};
ping.SendAsync("127.0.0.1", 3000, null);

Check if a port is open

I can't seem to find anything that tells me if a port in my router is open or not.
Is this even possible?
The code I have right now doesn't really seem to work...
private void ScanPort()
{
string hostname = "localhost";
int portno = 9081;
IPAddress ipa = (IPAddress) Dns.GetHostAddresses(hostname)[0];
try
{
System.Net.Sockets.Socket sock =
new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork,
System.Net.Sockets.SocketType.Stream,
System.Net.Sockets.ProtocolType.Tcp);
sock.Connect(ipa, portno);
if (sock.Connected == true) // Port is in use and connection is successful
MessageBox.Show("Port is Closed");
sock.Close();
}
catch (System.Net.Sockets.SocketException ex)
{
if (ex.ErrorCode == 10061) // Port is unused and could not establish connection
MessageBox.Show("Port is Open!");
else
MessageBox.Show(ex.Message);
}
}
Try this:
using(TcpClient tcpClient = new TcpClient())
{
try {
tcpClient.Connect("127.0.0.1", 9081);
Console.WriteLine("Port open");
} catch (Exception) {
Console.WriteLine("Port closed");
}
}
You should probably change 127.0.0.1 to something like 192.168.0.1 or whatever your router's IP address is.
A better solution where you can even specify a timeout:
using System;
using System.Net.Sockets;
// ...
bool IsPortOpen(string host, int port, TimeSpan timeout)
{
try
{
using(var client = new TcpClient())
{
var result = client.BeginConnect(host, port, null, null);
var success = result.AsyncWaitHandle.WaitOne(timeout);
client.EndConnect(result);
return success;
}
}
catch
{
return false;
}
}
And, in F#:
open System
open System.Net.Sockets
let isPortOpen (host: string) (port: int) (timeout: TimeSpan): bool =
try
use client = new TcpClient()
let result = client.BeginConnect(host, port, null, null)
let success = result.AsyncWaitHandle.WaitOne timeout
client.EndConnect result
success
with
| _ -> false
let available = isPortOpen "stackoverflow.com" 80 (TimeSpan.FromSeconds 10.)
printf "Is stackoverflow available? %b" available
There is no way to know if the port is forwarded in your router, except if there is a program listening on that port.
As you may see in the Clinton answer, the .Net class being used is TcpClient and that is because you are using a TCP socket to connect to. That is the way operating systems make connections: using a socket. However, a router just forwards the packets (layer 3 of the OSI Model) in or out. In your case, what your router is doing is called: NAT. It is one public IP shared by a one or more private IPs. That´s why you are making a port forwarding.
There may be a lot of routers in the path of the packets, and you will never know what had happened.
Let´s imagine you are sending a letter in the traditional way. Perhaps you can write in the letter that the receiver must answer, in order to check he/she is there (you and the receiver are the sockets). If you receive an answer you will be sure he/she is there, but if you don´t receive anything you don´t know if the mailman (in your case the router) forgot to deliver the letter, or the receiver hadn´t answered. You would also never know if the mailman has asked a friend to deliver that letter. Moreover, the mailman won´t open the letter in order to know he/she may answer because you are waiting for a reply. All you may do is wait some time to receive the answer. If you don´t receive anything in that period you will assume that the receiver isn´t where you sent the letter. That is a "timeout".
I saw an answer mentioning the nmap software. It´s really a very good and complex soft, but I think it will work in the same way. If there is no app listening in that port, there is no way to know if it is open or not.
Please, let me know if I was clear.
If you're connecting to the loopback adapter — localhost or 127.0.0.1 (there's no place like 127.0.0.1!), you're unlikely to ever go out to the router. The OS is smart enough to recognize that it's a special address. Dunno if that holds true as well if you actually specify your machine's "real" IP address.
See also this question: What is the purpose of the Microsoft Loopback Adapter?
Also note that running traceroute localhost (tracert localhost in Windows) shows that the only network node involved is your own machine. The router is never involved.
Other than BeginConnect you can also use ConnectAsync (added in .NET Framework 4.5 I think?).
TcpClient client = null;
try {
client = new TcpClient();
var task = client.ConnectAsync(host, port);
if (task.Wait(timeout)) {//if fails within timeout, task.Wait still returns true.
if (client.Connected) {
// port reachable
}
else
// connection refused probably
}
else
// timed out
}
catch (Exception ex) {
// connection failed
}
finally {
client.Close();
}
Full project is here because paping refuses to run and I couldn't find another "ping host:port" tool to my likes.
A port forward on the router cannot be tested from inside the LAN, you need to connect from the WAN (internet) side to see if a port forward is working or not.
Several internet sites offer services to check if a port is open:
What's My IP Port Scanner
GRC | ShieldsUP!
If you want to check with your own code, then you need to make sure the TCP/IP connection is rerouted via an external proxy or setup a tunnel. This has nothing to do with your code, it's basic networking 101.
public static bool PortInUse(int port)
{
bool inUse = false;
IPGlobalProperties ipProperties = IPGlobalProperties.GetIPGlobalProperties();
IPEndPoint [] ipEndPoints = ipProperties.GetActiveTcpListeners();
foreach(IPEndPoint endPoint in ipEndPoints)
{
if(endPoint.Port == port)
{
inUse = true;
break;
}
}
return inUse;
}
For me, I needed something blocking until the connection to the port is available or after a certain amount of retries. So, I figured out this code:
public bool IsPortOpen(string host, int port, int timeout, int retry)
{
var retryCount = 0;
while (retryCount < retry)
{
if (retryCount > 0)
Thread.Sleep(timeout);
try
{
using (var client = new TcpClient())
{
var result = client.BeginConnect(host, port, null, null);
var success = result.AsyncWaitHandle.WaitOne(timeout);
if (success)
return true;
client.EndConnect(result);
}
}
catch
{
// ignored
}
finally { retryCount++; }
}
return false;
}
Hope this helps!
also you can use ConnectAsync like
public async Task<bool> IsIPAndPortOpen(string hostOrIPAddress, int port, TimeSpan timeOut)
{
try
{
using (var client = new TcpClient())
{
var ct = new CancellationTokenSource(timeOut).Token;
await client.ConnectAsync(hostOrIPAddress, port, ct);
return true;
}
}
catch
{
return false;
}
}
public string GetAvailablePort()
{int startingPort=1000;
string portnumberinformation = string.Empty;
IPEndPoint[] endPoints;
List<int> portArray = new List<int>();
IPGlobalPr`enter code here`operties properties = IPGlobalProperties.GetIPGlobalProperties();`enter code here`
//getting active tcp listners
endPoints = properties.GetActiveTcpListeners();
portArray.AddRange(from n in endPoints
where n.Port >= startingPort
select n.Port);
portArray.Sort();
for (int i = 0; i < portArray.Count; i++)
{
if (check condition)
{
do somting
}
}
return portnumberinformation;
}
If it is Router the simplest way to check it through online services like
Port Checker
Port Forwarding Test
You can also try using telenet to chek wether port is accessible or not
telenet [ip-address] [port]

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