Do two instances of a singleton class have the same property value? - c#

I am new to design patterns in C#. Can anyone please give me some instructions about the implementation of a Singleton class. I just implemented a tutorial but I am not able to understand use of singleton class with this "singleton means we can create only one instance of a class". Then why we don't access property which is written in the singleton class using two different instance of the class.
Please look at my code and give me instructions about the mistake I made.
static void Main(string[] args)
{
Singleton instance = Singleton.getInstance();
instance.Message = "Text Message";
Singleton instance1 = Singleton.getInstance();
Console.WriteLine(instance.Message);
Console.WriteLine(instance1.Message);
Console.ReadKey();
}
class Singleton
{
private static Singleton singleton=null;
private Singleton(){}
public static Singleton getInstance()
{
if (singleton!=null)
{
return singleton;
}
return new Singleton();
}
public string Message{get; set;}
}

Your singleton is incorrect.
More correct version:
class Singleton
{
private static Singleton singleton = null;
private Singleton(){}
public static Singleton getInstance()
{
if (singleton!=null)
{
return singleton;
}
return (singleton = new Singleton()); //here is
}
public string Message{get; set;}
}
And very good solution:
class Singleton
{
private static Lazy<Singleton> singleton = new Lazy<Singleton>(()=> new Singleton());
private Singleton() { }
public static Singleton getInstance()
{
return singleton.Value;
}
public string Message { get; set; }
}
It has no problems with thread-safity and lazy initialization.
By default, all public and protected members of the Lazy class are
thread safe and may be used concurrently from multiple threads. These
thread-safety guarantees may be removed optionally and per instance,
using parameters to the type's constructors.

Your Singleton implementation is incorrect.
A Singleton is designed to only allow none or a single instance at all times.
This is where you went wrong:
public static Singleton getInstance()
{
// "singleton" will always be null.
if (singleton != null)
{
return singleton;
}
// Always returns new instance rather than existing one.
return new Singleton();
}
To fix it you should write:
public static Singleton getInstance()
{
// Return the instance we might have stored earlier.
if (singleton != null)
return singleton;
// Now we store the only instance that will ever be created.
singleton = new Singleton();
return singleton;
}
Note that this is not thread safe if called multiple times in parallel.
As a resource I can recommend Jon Skeet's post:
http://csharpindepth.com/Articles/General/Singleton.aspx
He explaines six different solutions (including thread-safety and the Lazy(T)) to the Singleton Pattern and how to code them.

Does two instance of singleton class has a same property value?
The answer to your question is yes, they has the same property value.
Important thing is understand why, and the reason is the core of what a singleton is. So, why?:
Because you are confusing two references with two instance.
There are no two instances, there are always one none or one instance of the singleton class.
In your code, singleton variable and singleton1 variable are pointing both to the same object, the singleton, and the reason is because of the implementation of the method getInstance(), is simple to understand :
If method is called for the very first time, then it creates for unique time the singleton object with method new.
If method is called after a first time, it will return the singleton object created in the first call of method.
So, no matter how many variables of type Singleton you have, you will always have only one Singleton created with the new method, the instance, the singleton instance.

Related

c# Singleton Pattern vs Static Property

When I tried to use 2 different versions of the same class , they act actually the same.
I searched but can't find a satisfied answer for this question
What are the differences between Singleton and static property below 2 example, it is about initialization time ? and how can i observe differences ?
Edit : I don't ask about differences static class and singleton. Both of them non static, only difference is, first one initialized in Instance property, second one initialized directly
public sealed class Singleton
{
private static Singleton instance;
private Singleton()
{
}
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
public sealed class Singleton2
{
private static Singleton2 instance = new Singleton2();
private Singleton2()
{
}
public static Singleton2 Instance
{
get
{
return instance;
}
}
}
Your first singleton implementation isn't thread safe; if multiple threads try to create a singleton at the same time it's possible for two instances to end up being created. Your second implementation doesn't have that flaw.
Other than that, they're functionally the same.
The instance of the Singleton class will be created the first time it is requested by the Singleton.Instance method.
The instance of Singleton2 will be created on initialization of its type which can be caused by several mechanisms. It will certainly be created before accessing any property or method on the Singleton2 class

Is this Lazy<T> considered a singleton?

I need to be able to call this method
IDatabase cache = CacheConnectionHelper.Connection.GetDatabase();
From anywhere on my application, I got this connection helper class from some azure page
public class CacheConnectionHelper
{
private static Lazy<ConnectionMultiplexer> lazyConnection = new Lazy<ConnectionMultiplexer>(() =>
{
return ConnectionMultiplexer.Connect(SettingsHelper.AzureRedisCache);
});
public static ConnectionMultiplexer Connection
{
get
{
return lazyConnection.Value;
}
}
}
The question is:
Is the above singleton and if not how should I change it, so that each time that I try get a Connection, its only using one instance and doesnt try to open more than one connection
Yes, that's a singleton because Lazy<T> makes sure that your factory delegate
return ConnectionMultiplexer.Connect(SettingsHelper.AzureRedisCache);
...is only invoked once. It will be invoked the first time lazyConnection.Value is read. Remaining invocations will return the same value/instance that was returned from the first invocation (it is cached).
For clarity, I would make CacheConnectionHelper static:
public static class CacheConnectionHelper
By the way, it looks like your code is copied from this MSDN article.
This provides a thread-safe way to initialize only a single connected ConnectionMultiplexer instance.
Correct, it is singleton.
Reference : using .NET 4's Lazy type
If you're using .NET 4 (or higher), you can use the System.Lazy
type to make the laziness really simple. All you need to do is pass a
delegate to the constructor which calls the Singleton constructor -
which is done most easily with a lambda expression.
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
It also allows you to check whether or not the instance has been created yet with the IsValueCreated property, if you need that.

Singleton shortened implementation

I always see singletons implemented like this:
public class Singleton
{
static Singleton instance;
static object obj = new object();
public static Singleton Instance
{
get
{
lock (obj)
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
protected Singleton() { }
}
Is there's something wrong with implementing it like this:
public class Singleton
{
static readonly Singleton instance = new Singleton();
public static Singleton Instance
{
get { return instance; }
}
protected Singleton() { }
}
? It gets lazy initialized on the very same moment as in the first implementation so I wonder why this isn't a popular solution?
It should be also faster because there's no need for a condition, locking and the field is marked as readonly which will let the compiler to do some optimisations
Let's not talk about the singleton (anti)pattern itself, please
The CLR will initialize the field upon the first use of that (or any other static) field. It promises to do so in a thread-safe manner.
The difference between your code is that the first bit of code supports thread-safe lazy initialization where the second doesn't. This means that when your code never accesses Singleton.Instance of the first code, no new Singleton() will ever be created. For the second class it will, as soon as you access Instance or (directly or indirect) any other static member of that class. Worse even - it may be initialized before that because you lack a static constructor.
Favoring shorter and more readable code, since .NET 4 you can use Lazy<T> to significantly shorten the first code block:
public class Singleton
{
static readonly Lazy<Singleton> instance =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance
{
get { return instance.Value; }
}
static Singleton() { }
private Singleton() { }
}
As Lazy<T> also promises thread-safety. This will ensure new Singleton() is only called once, and only when Singleton.Instance is actually used.

Static constructor in Singleton design pattern

On MSDN I found two approaches to creating a singleton class:
public class Singleton {
private static Singleton instance;
private Singleton() {}
public static Singleton Instance {
get {
if (instance == null)
instance = new Singleton();
return instance;
}
}
}
and
public sealed class Singleton {
private static readonly Singleton instance = new Singleton();
private Singleton(){}
public static Singleton Instance {
get { return instance; }
}
}
My question is: can we just use a static constructor that will make for us this object before first use?
Can you use the static constructor, sure. I don't know why you'd want to use it over just using the second example you've shown, but you certainly could. It would be functionally identical to your second example, but just requiring more typing to get there.
Note that your first example cannot be safely used if the property is accessed from multiple threads, while the second is safe. Your first example would need to use a lock or other synchronization mechanism to prevent the possibility of multiple instances being created.

Avoiding static variables with Singleton

A colleague of mine told me that I should never use static variables because if you change them in one place, they are changed everywhere. He told me that instead of using static variables I should use Singleton.
I know that Singleton is for limitation of the number of instances of one class to one.
How can Singleton help me with static variables?
Let's address your statements one at a time:
A colleague of mine told me that I should never use static variables because if you change them in one place, they are changed everywhere.
It seems fairly clear that your colleague means the basic feature of static variables: there is only one instance of a static variable. No matter how many instances of any class you create, any access to a static variable is to the same variable. There is not a separate variable for each instance.
He told me that instead of using static variables I should use Singleton.
This is not good global advice. Static variables and singletons aren't in competition with each other and aren't really substitutes for each other. A singleton is an instance of a class, managed in such a way that only one instance is possible to create. A static variable is similarly tied to exactly one (static) instance of a class, but could be assigned with not only a class instance but any data type such as a scalar. In actuality, to effectively use the singleton pattern, you must store it in a static variable. There is no way to "use a singleton instead of a static variable".
On the other hand, perhaps he meant something slightly different: perhaps he was trying to say that instead of your static class having many different static variables, methods, properties, and fields (altogether, members) that function as if they were a class, you should make those fields non-static, and then expose the wrapping class as a Singleton instance. You would still need a private static field with a method or property (or perhaps just use a get-only property) to expose the singleton.
I know that Singleton is for limitation of the number of instances of one class to one. How can Singleton help me with static variables?
A static class's variables and a singleton are alike in that they both are instantiated once (the former enforced by the compiler and the latter enforced by your implementation). The reason you'd want to use a singleton instead of a static variable inside of a class is when your singleton needs to be a true instance of a class, and not consist simply of the collected static members of a static class. This singleton then gets assigned to a static variable so that all callers can acquire a copy of that same instance. As I said above, you can convert all the different static members of your static class to be instance members of your new non-static class which you will expose as a singleton.
I would also like to mention that the other answers given so far all have issues around thread safety. Below are some correct patterns for managing Singletons.
Below, you can see that an instance of the Singleton class, which has instance (or non-static) members, is created either by static initialization or within the static constructor, and is assigned to the variable _singleton.. We use this pattern to ensure that it is instantiated only once. Then, the static method Instance provides read-only access to the backing field variable, which contains our one, and only one, instance of Singleton.
public class Singleton {
// static members
private static readonly Singleton _singleton = new Singleton();
public static Singleton Instance => _singleton
// instance members
private Singleton() { } // private so no one else can accidentally create an instance
public string Gorp { get; set; }
}
or, the exact same thing but with an explicit static constructor:
public class Singleton {
// static members
private static readonly Singleton _singleton; // instead of here, you can...
static Singleton() {
_singleton = new Singleton(); // do it here
}
public static Singleton Instance => _singleton;
// instance members
private Singleton() { } // private so no one else can accidentally create an instance
public string Gorp { get; set; }
}
You could also use a property default without an explicit backing field (below) or in a static constructor can assign the get-only property (not shown).
public class Singleton {
// static members
public static Singleton Instance { get; } = new Singleton();
// instance members
private Singleton() { } // private so no one else can accidentally create an instance
public string Gorp { get; set; }
}
Since static constructors are guaranteed to run exactly once, whether implicit or explicit, then there are no thread safety issues. Note that any access to the Singleton class can trigger static initialization, even reflection-type access.
You can think of static members of a class as almost like a separate, though conjoined, class:
Instance (non-static) members function like a normal class. They don't live until you perform new Class() on them. Each time you do new, you get a new instance. Instance members have access to all static members, including private members (in the same class).
Static members are like members of a separate, special instance of the class that you cannot explicitly create using new. Inside this class, only static members can be accessed or set. There is an implicit or explicit static constructor which .Net runs at the time of first access (just like the class instance, only you don't explicitly create it, it's created when needed). Static members of a class can be accessed by any other class at any time, in or out of an instance, though respecting access modifiers such as internal or private.
EDIT #ErikE's response is the correct approach.
For thread safety, the field should be initialized thusly:
private static readonly Singleton instance = new Singleton();
One way to use a singleton (lifted from http://msdn.microsoft.com/en-us/library/ff650316.aspx)
using System;
public class Singleton
{
private static Singleton instance;
private Singleton() {}
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
/// non-static members
public string Foo { get; set; }
}
Then,
var foo = Singleton.Instance.Foo;
Singleton.Instance.Foo = "Potential thread collision here.";
Note that the instance member is a static field. You can't implement a singleton without using a static variable, and (I seem to recall - it's been awhile) this instance will be shared across all requests. Because of that, it's inherently not thread safe.
Instead, consider putting these values in a database or other persistent store that's more thread-friendly, and creating a class that interfaces with that portion of your database to provide transparent access.
public static class Foo
{
public static string Bar
{
get { /// retrieve Bar from the db }
set { /// update Bar in the db }
}
}
The whole point of the static modifier is to ensure that the object thus modified is the same wherever it is used as it requires no instantiation. The name originally came about as a static variable has a fixed location in memory and all items referring to it will reference the same memory location.
Now you may wish to use a static field within a class, in which case it exists before the class is instantiated (constructed). There may be instances where you would want this.
A singleton is a different beast. It is a class that is limited to a single instantiation by use of a private constructor and a static property. So in that regard you still can't avoid statics by using a singleton.
To answer the stated question:
It is incredibly stupid (but possible) to create a singleton without a static field.
To do it, you need to use someone else's static field, such as AppDomain.GetData or (in ASP.Net) HttpContext.Application.
Just to answer your question (I hope): Instead of using a static class containing static members like Class1 you can implement the Singleton pattern like in Class2 (please don't begin a discussion about lazy initialization at this point):
public static class Class1
{
public static void DoSomething ()
{
}
}
public static class Class2
{
private Class2() {
}
private Class2 instance;
public Class2 GetInstance(){
if (instance == null)
instance = new Class2();
return instance;
}
public void DoSomething ()
{
}
}
Instead of calling Class1.DoSomething() you can use Class2.GetInstance().DoSomething().
Edit: As you can see there's still a (private) static field inside Class2 holding it's instance.
Edit2 in answer to user966638's comment:
Do I understand you correct that you have code like this:
public class Foo {
private static Bar bar;
}
And your collegue suggests to replace it by this?
public class Foo {
private BarSingleton bar;
}
This could be the case if you want to have different Foo instances where each instance's bar attribute could be set to null for example. But I'm not sure if he meant this what exactly is the use case he is talking about.
Both singleton and static variables give you one instance of a class. Why you should prefer singleton over static is
With Singleton you can manage the lifetime of the instance yourself, they way you want
With Singleton, you have greater control over the initialization of the instance. This useful when initializing an instance of a class is complicated affair.
It's challenging to make static variables thread-safe, with singleton, that task becomes very easy
Hope this helps

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