I created two projects(Proj_1,Proj_2), Proj_1 contains Proj_1_Program.cs and ProjectOneClass.cs, Proj_2 contains Proj_2_Program.cs,and I need OnInformed trigger both Informed1 and Informed2 this is how I got so far:
//Proj_1_Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CrossProjectEvent
{
class Proj_1_Program
{
static void Main(string[] args)
{
ProjectOneClass obj1 = new ProjectOneClass();
obj1.Inform += new EventHandler(Informed1);
obj1.InformNow();
Console.ReadLine();
}
private static void Informed1(object sender, EventArgs e)
{
Console.WriteLine("Informed1");
}
}
}
//ProjectOneClass.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CrossProjectEvent
{
public class ProjectOneClass
{
public event EventHandler Inform;
public void InformNow()
{
OnInformed(new EventArgs());
}
private void OnInformed(EventArgs eventArgs) // I want this method both trigger Informed1 and Informed2
{
if (Inform != null)
{
Inform(this, eventArgs);
}
}
}
}
//Proj_2_Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CrossProjectEvent;
namespace Proj_2
{
public class ProjectTwoClass
{
public ProjectOneClass obj_proj_1;
public ProjectTwoClass()
{
obj_proj_1 = new ProjectOneClass();
obj_proj_1.Inform += new EventHandler(Informed2);
}
private static void Informed2(object sender, EventArgs e)
{
Console.WriteLine("Informed2");
}
}
class Project2
{
static void Main(string[] args)
{
}
}
}
But it seems like only Informed1 being triggered, so how to fix this? thanks!
This is a typical problem requiring inter-process communication. There are a billion different techniques and approaches possible for it.
One solution would be to use Remoting using named pipes (Sample), but also TCP and NetSockets are possible. This might be one of the simplest solutions.
If you are building a larger application requiring a lot of inter-process communication, the actor model, especially the AKKA.NET libary, would be worth mentioning.
But these are just a few of the options you have.
Related
Hello it is probably easy question for you, I'm a beginner and I'm making my own simple game and I want to use a Class:Gamer, which I want to initialize in MainWindow(Form1.cs) from a save file. From then, I want to use it on another Forms aswell, but somehow I can't make the instance go public.
Could you tell me what I'm doing wrong? Or is there another way how to solve this?
Thank you :)
Code on Form1:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Text;
using System.IO;
namespace THE_GAME
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public static Gamer Player;
private void MainWindow_Load(object sender, EventArgs e)
{
//load from savefile lvl;hp;money;gun;armor,name
string allData = File.ReadAllText("../../saveFile/save.txt");
string[] dataFromSave = new string[5];
dataFromSave = allData.Split(';');
Player = new Gamer(dataFromSave[0], dataFromSave[1], dataFromSave[2], dataFromSave[3], dataFromSave[4], dataFromSave[5]);
}
}
}
Code on secondForm2:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Text;
namespace THE_GAME
{
public partial class Statistics : Form1
{
public Statistics()
{
InitializeComponent();
}
private void Statistics_Load(object sender, EventArgs e)
{
//labels stats
labelName.Text = Form1.Player.GetName();
labelHealth.Text = Form1.Player.GetHealth().ToString();
labelMoney.Text = Form1.Player.GetMoney().ToString();
}
private void buttonBack_Click(object sender, EventArgs e)
{
MainMenu menu = new MainMenu();
menu.Show();
this.Close();
}
}
}
Thank you for your time.
To get at the Gamers Player object from a different Form just do
Form1.Player;
ie
var nam = Form1.Player.Name;
Form1.Player.Die();
etc
PS As I said in a comment - its extremely odd to dereive a form of yours from another one of your forms. Like this
public partial class Statistics : Form1
I can detect the network connection change event while running a C# code, how would I register an exe when Windows detects this event. What all details would I need. Below is how I am using this :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.NetworkInformation;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
testing t = new testing();
Console.Read();
}
}
public class testing{
public testing()
{
NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged);
}
void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e)
{
if (e.IsAvailable)
{
Console.WriteLine("network is available");
}
}
}
}
What you could maybe do is in your method that is triggered to start a new process and execute your exe
Here's the relevant code:
ClickMeGame.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary
{
public class ClickMeGame
{
public OnClickMe onClickMeCallback;
public int score;
public ClickMeGame()
{
score = 0;
}
private void IncrementScore()
{
score++;
}
}
}
ClickMeCallBackDefinitions.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary
{
public delegate void OnClickMe();
}
MainWindow.cs (Windows Form)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ClassLibrary;
namespace ClickMe
{
public partial class mainWindow : Form
{
private ClickMeGame game;
public mainWindow()
{
InitializeComponent();
game = new ClickMeGame();
game.onClickMeCallback = clickMeButton_Click();
}
private void clickMeButton_Click(object sender, EventArgs e)
{
UpdateUI();
}
private void UpdateUI()
{
scoreLabel.Text = string.Format("The score is: {0}", game.score);
}
}
}
So what I'm trying to do is, when the user clicks a button present on the form, I want a label on the form to update with the game score which increments with every click.
I'm learning about/want to be able to do this with delegates in that I want to separate the project into 2 tiers; Presenation and Logic. I know it's unnecessary to do so, but I'd like to make it such that when you click the button, the Windows Form receives information about the game score via delegates/callback methods. I'm unsure how to do this, but I tried making the callback definition and referencing it, but I'm lost from there.
Assuming that the UI button uses the click event clickMeButton_Click then here you go.
public partial class mainWindow : Form
{
private ClickMeGame game;
public mainWindow()
{
InitializeComponent();
game = new ClickMeGame();
game.onClickMeCallback = param => UpdateUI();
}
private void clickMeButton_Click(object sender, EventArgs e)
{
game.onClickMeCallback.Invoke();
}
private void UpdateUI()
{
scoreLabel.Text = string.Format("The score is: {0}", game.score);
}
}
I have a problem changing text from another class in another namespace. I have the first Form1 class :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
static Form1 mainForm;
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole();
public static String LinkToApi = "http://google.com/api/";
public static Comunicator comunicator;
public static int debug = 5;
public Form1()
{
InitializeComponent();
AllocConsole(); // allow console
if(Form1.debug >= 3) Console.WriteLine("Application started");
comunicator = new Comunicator();
mainForm = this;
}
private void TestButton_Click(object sender, EventArgs e)
{
TestButton.Text = "Loading";
comunicator.TestConnection();
}
}
}
and this Comunicator class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Collections.Specialized;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.IO;
using System.Threading;
namespace WindowsFormsApplication1
{
public class Comunicator
{
private String action = "idle";
public static Thread Start(Action action)
{
Thread thread = new Thread(() => { action(); });
thread.Start();
return thread;
}
public Comunicator()
{
}
public void TestConnection()
{
if (Form1.debug >= 3) Console.WriteLine("Testing connection");
// thread test
Start(new Action(ApiTest));
}
public void ApiTest()
{
if (Form1.debug >= 3) Console.WriteLine("API test begin");
// Create a request for the URL.
WebRequest request = WebRequest.Create("http://www.bogotobogo.com/index.php");
// If required by the server, set the credentials.
request.Credentials = CredentialCache.DefaultCredentials;
// Get the response.
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
// Display the status.
Console.WriteLine(response.StatusDescription);
// Get the stream containing content returned by the server.
Stream dataStream = response.GetResponseStream();
// Open the stream using a StreamReader for easy access.
StreamReader reader = new StreamReader(dataStream);
// Read the content.
string responseFromServer = reader.ReadToEnd();
// Display the content.
Console.WriteLine(responseFromServer);
// Cleanup the streams and the response.
reader.Close();
dataStream.Close();
response.Close();
// Console.Read();
if (Form1.debug >= 3) Console.WriteLine("API test end");
// Form1.StaticTestButton.Text = "Loaded"; <---- CHANGE HERE
}
}
}
which is not even a form class (I want to keep everything nice and clean). I want to change the TestButton text into "LOADED" but i get an error when I try to do that as if Form1.TestButton does not exist in Comunicator class.
I have tried to instantiate the class, I made a couple of variables static ... nothing, still getting error.
What is the problem? How may I solve this?
The request must be asynchronous, that's why I am using threads.
You should separate concerns, and you shouldn't communicate with UI in class which is not related to UI.
You should rewrite your code.
But as quick fix you should do the following.
In class Comunicator, you can do such field.
private readonly Action<string> _notifySimpleMessageAction;
Then add to Communicator constructor parameter notifyFunction. Code in constructor:
_notifySimpleMessageAction = notifyFunction
After that you should create Communicator in following manner:
communicator = new Communicator((notification)=>
{
StaticTestButton.BeginInvoke((MethodInvoker)(() => StaticTestButton.AppendText(notification)));
});
Then at the end of your method you should do
_notifySimpleMessageAction("Loaded")
Controller class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ControllerDemonstrator
{
public class Controller
{
public event EventHandler CommunicatorDataLoaded;
public event EventHandler FormTestConnection;
private Form1 _form;
private Communicator _communicator;
public Form1 MainForm
{
get { return _form; }
}
public Controller()
{
_form = new Form1(this);
_form.TestConnection += _form_TestConnection;
_form.FormClosed += _form_FormClosed;
_communicator = new Communicator(this);
_communicator.DataLoaded += _communicator_DataLoaded;
}
public void Start()
{
_form.Show();
}
void _form_FormClosed(object sender, System.Windows.Forms.FormClosedEventArgs e)
{
// put any code to clean up the communicator resources (if needed) here
// --------------------------------------------------------------------
_communicator = null;
// Then exit
// ---------
Application.Exit();
}
private void _communicator_DataLoaded(object sender, EventArgs e)
{
if (null != CommunicatorDataLoaded)
{
CommunicatorDataLoaded(sender, e);
}
}
private void _form_TestConnection(object sender, EventArgs e)
{
if (null != FormTestConnection)
{
FormTestConnection(sender, e);
}
}
}
}
Basic form with one button (_testButton):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ControllerDemonstrator
{
public partial class Form1 : Form
{
public event EventHandler TestConnection;
public Form1(Controller controller)
{
InitializeComponent();
controller.CommunicatorDataLoaded += controller_CommunicatorDataLoaded;
}
void controller_CommunicatorDataLoaded(object sender, EventArgs e)
{
_testButton.Text = "Loaded";
}
private void _testButton_Click(object sender, EventArgs e)
{
if (null != TestConnection)
{
TestConnection(this, new EventArgs());
}
}
}
}
Communicator class (everything has been stripped out, you will need to add in your logic):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ControllerDemonstrator
{
public class Communicator
{
public event EventHandler DataLoaded;
public Communicator(Controller controller)
{
controller.FormTestConnection += controller_FormTestConnection;
}
private void controller_FormTestConnection(object sender, EventArgs e)
{
// put your code that does the connection here
// -------------------------------------------
if (null != DataLoaded)
{
DataLoaded(this, new EventArgs());
}
}
}
}
And in your Program.cs (assuming that is how you are starting your application):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ControllerDemonstrator
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Controller c = new Controller();
Application.Run(c.MainForm);
}
}
}
With this kind of design, the communicator doesn't know about the form and vice verse. You can expand it out to have different kind's of communicators/forms/etc and have the controller keep track of everything. It is also much easier to test code like this as you can test each separate piece on it's own since they don't depend on each other. This is a quick and dirty implementation. Do some research on the Model View Controller design pattern (not Microsoft MVC for asp.Net, but the actual design pattern). It is more code up-front to code an application with the MVC design pattern but it makes it easier to test and more maintainable.
--ConsoleApplication 1
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
public class MsgService
{
private static CreateConnectionToA _instanceA;
private static CreateConnectionToB _instanceB;
protected MsgService()
{
}
public static MsgService GetInstanceA(string paramA, string paramB)
{
if (_instanceA != null)
{
return _instanceA;
}
return _instanceA = new CreateConnectionToA("p1","p2");
}
public static MsgService GetInstanceB(string paramA, string paramB)
{
if (_instanceB != null)
{
return _instanceB;
}
return _instanceB = new CreateConnectionToB("p1", "p2");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
class CreateConnectionToB : MsgService
{
public CreateConnectionToB(string param1, string Param2)
{
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
class CreateConnectionToA : MsgService
{
public CreateConnectionToA(string param1, string Param2)
{
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
MsgService.GetInstanceA("p1", "p2");
Console.Read();
}
}
}
--ConsoleApplication 2
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Press");
Console.Read();
ConsoleApplication2.MsgService.GetInstanceA("p1", "p2");
Console.Read();
}
}
}
I am trying to Make simgleton implementation but something is wrong with my approach. It always creates new instance of _instanceA and _instanceB from each console application.
Can someone please point me out what needs to be done here?
You would need named Mutexes for inter-process synchronization.
Sharing an object instance between two applications is kinda hard, since they run in separate appdomains, by default. To accomplish what I think you're trying to do, you'll need to either
marshal across appdomain boundaries with, or
run the two processes in a shared appdomain. Write a 3rd process — a shell — that's responsible for spawning/hosting the other two processes in a shared appdomain.
http://www.codeproject.com/KB/dotnet/AppDomainMemImprovement.aspx
Sharing data between AppDomains