Dynamically copy certain properties between two class instances - c#

I am attempting to write a piece of code that can take two instances of the same object, and copy some properties from the first one to the second one, dynamically. A little twist is that I only have access to the objects, through an interface they both inherit.
I have created a Copyable attribute that will be used to mark what properties can be copied.
I then managed to successfully do this using the PropertyInfo.GetMethod and PropertyInfo.SetMethod, however the resulting code is too slow. When comparing to statically assigning properties at compile time - this approach is ~20 times slower.
Here is my initial implementation using pure reflection.
using System;
using System.Linq;
namespace ConsoleApp58
{
interface IInterface
{
int Id { get; set; }
}
[AttributeUsage(AttributeTargets.Property)]
class CopyableAttribute : Attribute { }
class Child : IInterface
{
public int Id { get; set; }
[Copyable]
public int CopyableProp { get; set; }
}
class Program
{
static void Main(string[] args)
{
var source = new Child() {Id = 1, CopyableProp = 42};
var target = new Child() {Id = 2, CopyableProp = 0};
CopyProps(source, target);
}
static void CopyProps(IInterface source, IInterface target)
{
var props = target.GetType()
.GetProperties()
.Where(p => p.IsDefined(typeof(CopyableAttribute), false))
.ToArray();
foreach (var prop in props)
{
var value = prop.GetMethod.Invoke(source, new object[] { });
prop.SetMethod.Invoke(target, new [] {value});
}
}
}
}
This works, but its slow, so I decided to attempt and create an expression tree that will build a lambda that can call the getters and setters, however I can't seem to make it work.
I tried following this SO question, however, that implementation relies on the fact that I know what's the type of my object that I'm taking the properties from.
However, in my case the properties are defined as part of child classes, and I have no access to them in my IInterface.
Hence, I'm asking here. Is there a (fast) way for me to copy the value of specific properties, between instances of two objects, by referring to them only through their common interface.

You can generate Action<IInterface, IInterface> by Expression API. Try this code:
private static Expression<Action<IInterface, IInterface>> CreateCopyMethod(Type type)
{
var props = type
.GetProperties()
.Where(p => p.IsDefined(typeof(CopyableAttribute), false))
.ToArray();
var s = Expression.Parameter(typeof(IInterface), "s");
var t = Expression.Parameter(typeof(IInterface), "t");
var source = Expression.Variable(type, "source");
var castToSource = Expression.Assign(source, Expression.Convert(s, type));
var target = Expression.Variable(type, "target");
var castToTarget = Expression.Assign(target, Expression.Convert(t, type));
var instructions = new List<Expression>
{
castToSource, castToTarget
};
foreach (var property in props)
{
var left = Expression.Property(target, property);
var right = Expression.Property(source, property);
var assign = Expression.Assign(left, right);
instructions.Add(assign);
}
var lambda = Expression.Lambda<Action<IInterface, IInterface>>(
Expression.Block(
new[] {source, target}, instructions),
s, t);
return lambda;
}
Usage
IInterface src = new Child
{
CopyableProp = 42
};
IInterface dst = new Child();
var copy = CreateCopyMethod(src.GetType()).Compile();
copy(src, dst);
Console.WriteLine(((Child)dst).CopyableProp); // 42
To improve performance consider usage Dictionary<Type, Action<IInterface, IInterface>> to cache implementation of already generated methods

Related

Building generic order-by-statement

I have a class with a bunch of properties:
class Foo {
public string Name {get; set; }
public int Age {get; set;
}
and a collection of instances of Foo.
Now I want to order those elements by a property given by the user. So the user selects a property from the type Foo. Now I want to order by elements based on this property.
One approach is a reflection-based one similar to this:
var p = typeof(Foo).GetProperty("Age");
var ordered = fooList.OrderBy(x => (int) p.GetValue(x, null));
This works so far. However I also tried a second one and there I am stuck. It deals by performing an expression-tree as follows:
var f = GetOrderStatement<Foo>("Age");
var ordered = fooList.OrderBy(f)
With
Func<T, int> GetOrderStatement<T>(string attrName)
{
var type = Expression.Parameter(typeof(T), attrName);
var property = Expression.PropertyOrField(type, attrName);
return Expression.Lambda<Func<T, int>>(property).Compile();
}
My question is: As I should return a Func<T, int> where to get the int-part from or in other words where and how do I perform the actual comparison? I suppose I have to make a CallExpression to IComparable.CompareTo but I´m not sure how to do so. I think I need access to the both instances to compare.
EDIT: Complete code-example
static void Main()
{
var fooList = new[] { new Foo("Hans", 10), new Foo("Georg", 12), new Foo("Birgit", 40) };
var f = GetOrderStatement<Foo>("Age");
var ordered = fooList.OrderBy(f);
}
private static Func<T, int> GetOrderStatement<T>(string attrName)
{
var type = Expression.Parameter(typeof(T), attrName);
var property = Expression.PropertyOrField(type, attrName);
return Expression.Lambda<Func<T, int>>(property).Compile();
}
Executing this code will throw an
ArgumentException: Incorrect number of parameters supplied for lambda
declaration
The problem is that you're trying to build a Func<T, int> but your call to Expression.Lambda doesn't specify the parameter expression, which means you can't expect it to create a delegate that has any parameters. Just specifying type as a second argument to Expression.Lambda works. Here's a complete example based on your question - note that I've changed the ages to prove that it's actually ordering, and I've updated your fields to read-only properties:
using System;
using System.Linq;
using System.Linq.Expressions;
class Foo
{
public string Name { get; }
public int Age { get; }
public Foo(string name, int age)
{
this.Name = name;
this.Age = age;
}
}
class Test
{
static void Main()
{
var fooList = new[]
{
new Foo("Hans", 12),
new Foo("Georg", 10),
new Foo("Birgit", 40)
};
var f = GetOrderStatement<Foo>("Age");
var ordered = fooList.OrderBy(f);
foreach (var item in ordered)
{
Console.WriteLine($"{item.Name}: {item.Age}");
}
}
private static Func<T, int> GetOrderStatement<T>(string attrName)
{
var type = Expression.Parameter(typeof(T), attrName);
var property = Expression.PropertyOrField(type, attrName);
return Expression.Lambda<Func<T, int>>(property, type).Compile();
}
}
Output:
Georg: 10
Hans: 12
Birgit: 40

Get class properties in C# (whitout instantiating it)

I've a class "TradingStrategy", with n subclasses ("Strategy1, Strategy2 etc...").
I've a simple UI from which i can choose a subclass (I've got all the subclasses of the "TradingStrategy" class pretty easily).
What i want now is to print (in a datagridview, listbox, combobox, doesn't matter) all the public parameters of the choosen subclass.
I would prefer not to instantiate the subclasses.
namespace BackTester
{
class TradingStrategy
{
public string Name;
}
class MA_Test : TradingStrategy
{
new public string Name = System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name;
public int len = 12;
public float lots = 0.1F;
public bool trendFollow = true;
public MA_Test()
{
}
}
class MA_Test2 : TradingStrategy
{
new public string Name = System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.Name;
public int len = 24;
public float lots = 0.1F;
public bool trendFollow = true;
public MA_Test2()
{
}
}
}
With this code i can insert into a combo box every subclass of "TradingStrategy"
var type = typeof(TradingStrategy);
var types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => type.IsAssignableFrom(p));
foreach (var t in types){
if (t.Name == "TradingStrategy") continue;
boxStrategy.Items.Add(t.Name);
}
I wanna be able to, from the combobox.Text, get all the properties name and values of the corrisponding subclass.
I think I've read (and tried) every post here and in other forum. Many use reflections.
What is the simplest way to get those prop/values?
Thanks
Why not just create an interface ITradingStrategy:
public interface ITradingStrategy
{
string Name { get; }
int len { get; }
float lots { get; }
bool trendFollow { get; }
}
And have all classes inherit from the interface then pull values from interface.
As was mentioned in the comments, you have to instantiate an instance of the class in order to set some values on it.
To get the public fields/properties and their types without instantiating the objects, you can use reflection as follows:
private static Dictionary<string, Type> GetFields(Type t)
{
var fields = new Dictionary<string, Type>();
foreach (var memberInfo in t.GetMembers(BindingFlags.Instance | BindingFlags.Public))
{
var propertyInfo = memberInfo as PropertyInfo;
var fieldInfo = memberInfo as FieldInfo;
if (propertyInfo != null)
{
fields.Add(propertyInfo.Name, propertyInfo.PropertyType);
}
if (fieldInfo != null)
{
fields.Add(fieldInfo.Name, fieldInfo.FieldType);
}
}
return fields;
}
If you already have the object, you can get all the public fields/values with this method.
private static Dictionary<string, object> GetValues(FileInfo o)
{
var values = new Dictionary<string, object>();
foreach (var memberInfo in o.GetType().GetMembers(BindingFlags.Instance | BindingFlags.Public))
{
var propertyInfo = memberInfo as PropertyInfo;
var fieldInfo = memberInfo as FieldInfo;
if (propertyInfo != null)
{
values.Add(propertyInfo.Name, propertyInfo.GetValue(o, null));
}
if (fieldInfo != null)
{
values.Add(fieldInfo.Name, fieldInfo.GetValue(o));
}
}
return values;
}
The following code is a very slow way to get all the types which derive from a given type, due to the way that the CLR implements GetTypes() and the fact there could be thousands of unrelated types in your code which makes the haystack to search even bigger. The only time you should use this method is if you dynamically load assemblies at runtime containing object definitions that you need to load. Unfortunately there is no other way to get this information at runtime:
var type = typeof(TradingStrategy);
var subtypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(s => s.GetTypes())
.Where(p => p != type && type.IsAssignableFrom(p));
I would recommend that you store this list of types somewhere in your code, e.g. in an array, and iterate over it when you need to know all of your strategies:
private static readonly Type[] TradingStrategies =
{
typeof(Strategy1),
typeof(Strategy2),
typeof(Strategy3),
};
After reading Erik's answer. If you will never instantiate these classes, you could store this data in a configuration file, and use something like JSON.net to read it, or if you don't want to use an external library, XmlSerializer would work as well. In this case you would store each MATest as a Dictionary (which lends itself nicely to JSON.net's JObject. Using JSON.net, you would have a configuration file that looks like:
[
{
"MA_Test": {
"len": 12,
"lots": 0.1,
"trendFollow": true
},
"MA_Test2": {
"len": 24,
"lots": 0.1,
"trendFollow": true
}
}
]
Then read it with code that looks like:
public JObject ReadConfig(string configPath)
{
using (var filestream = File.Open(configPath, FileMode.Open))
using (var streamReader = new StreamReader(filestream))
using (var jsonTextReader = new JsonTextReader(streamReader))
{
var jsonSerializer = new JsonSerializer();
return jsonSerializer.Deserialize<JObject>(jsonTextReader);
}
}
Thank you all for you answers.
The simplest way I found to get the properties from an indirected instantiated class is this:
var strategy = activator.CreateInstance(Type.GetType("BackTester."+boxStrategy.Text));
foreach (FieldInfo prop in strategy.GetType().GetFields(BindingFlags.Public
| BindingFlags.Instance))
{
listBox1.Items.Add(prop.ToString() + " " + prop.GetValue(strategy));
}
Based on the code you've provided, there is no reason for there to be separate classes for each MA_Test (X DO NOT use underscores, hyphens, or any other nonalphanumeric characters.). Instead these should be the same class with different properties (not fields).
class TradingStrategy
{
public string Name { get; set; }
}
class MATest : TradingStrategy
{
// this is not needed if it is inherited by TradingStragegy
// You should be getting a warning that you are hiding
// the field/property
// public string Name { get; set; }
// Should probably be more descriptive
// e.g. LengthInFeet...
public int Length { get; set; }
public float Lots { get; set; }
// I recommended boolean properties to be prefixed with
// Is, Can, Has, etc
public bool CanTrendFollow { get; set; }
}
// Somewhere Else...
var MATests = new List<MATest>()
{
new MATest()
{
Name = "MATest",
Length = 12,
Lots = 0.1F,
CanTrendFollow = true
},
new MATest()
{
Name = "MATest",
Length = 24,
Lots = 0.1F,
CanTrendFollow = true
},
}
Now instead of costly Reflection and Activator, just create the list classes once (manually, from config or even a database), and they can be used for whatever you need.

How can I call a reflected Func<T, T> property using Expression Trees

I have a generic class with a lambda property defined as such:
public class Transformation<TProperty> : TransformationBase
{
public Func<TProperty, TProperty> Transform { get; private set; }
...
I'm trying to compile an Action that can call this Transform property (on a property of Foo). I don't know TProperty at compile-time. I've started with this:
private static Action<Foo> Compile(Transformation transformation)
{
var fooParameter = Expression.Parameter(typeof(Foo));
var changePropertyValue = Expression.Constant(transformation);
var transformProperty = Expression.Property(changePropertyValue, "Transform");
var transfromCall = Expression.Call(transformProperty, ?
}
How can I call/execute the transformProperty?
EDIT: Foo (which is known a compile time) has an untyped property Value which needs to be transformed using the Transform property of the Transformation:
public class Foo {
public object Value { get; set; }
}
So, hand-written as an example where TProperty is string it would be:
Foo foo = ... // coming from an external source
Transformation<string> tranformation = ... // coming from an external source
foo.Value = transformation.Transform((string)foo.Value);
Except that I don't know the exact type of the Transformation as it is defined in an external assembly. So, instead of string it could be int or something else. That's why I want to use Expression Trees to compile an Action for a given transformation, such that I can call:
Foo foo = ... // coming from an external source
TransformationBase transformation = ... // coming from an external source
Action<Foo> transform = Compile(transformation);
transform(foo); // should transform foo.Value using the Transform property of 'transformation'
Note: I made Transformation inherit from TransformationBase to clarify this discussion.
Your problems relate more to the lack of typing around your problem. Foo.Value is loosely typed, but your transform functions are strongly typed. Expression Trees are also strongly typed. Using them doesn't allow you to magically call code in a loosely typed manner.
The solution is either a lot of reflection, or some easy dynamic:
EDIT: I added CompileUntyped which uses ExpressionTrees.I also added CompileReflection, which uses Reflection without ExpressionTrees. I would recommend the one that uses dynamic. It is by far the easiest to read, hence the easiest to maintain.
class Program
{
static void Main(string[] args)
{
var testTransform = new Transformation<string>
{
Transform = s => s.ToUpper()
};
var a = Compile(testTransform);
var foo = new Foo
{
Value = "test"
};
a(foo);
//foo.Value is now TEST
}
public static Action<Foo> CompileReflection(TransformationBase transformation)
{
var f = transformation
.GetType()
.GetProperty("Transform")
.GetGetMethod()
.Invoke(transformation, null) as Delegate;
return foo => foo.Value = f.DynamicInvoke(foo.Value);
}
public static Action<Foo> Compile(TransformationBase transformation)
{
return new Action<Foo>(f =>
{
dynamic d = f.Value;
dynamic t = transformation;
f.Value = t.Transform(d);
});
}
public static Action<Foo> CompileUntyped(TransformationBase transformation)
{
var transformType = transformation.GetType();
var genericType = transformType.GetGenericArguments().First();
var fooParam = Expression.Parameter(typeof(Foo), "f");
var valueGetter = typeof(Foo).GetProperty("Value").GetGetMethod();
var valueSetter = typeof(Foo).GetProperty("Value").GetSetMethod();
var transformFuncMember = transformType.GetProperty("Transform").GetGetMethod();
//Equivalent to f => f.Value = transformation.Transform((T)f.Value)
//Where T is the generic type parameter of the Transformation, and f is of type Foo
var expression = Expression.Lambda<Action<Foo>>(
Expression.Call(
fooParam,
valueSetter,
Expression.Invoke(
Expression.Property(
Expression.Constant(transformation, transformType),
transformFuncMember
),
Expression.Convert(
Expression.Property(fooParam, valueGetter),
genericType
)
)
), fooParam
);
return expression.Compile();
}
}
public class TransformationBase { }
public class Transformation<TProperty> : TransformationBase
{
public Func<TProperty, TProperty> Transform { get; set; }
}
public class Foo
{
public object Value { get; set; }
}
Not sure what are you trying to do BUT if I understand your intentions - I do not see need for compiling Expressions:
private static Action<TProperty> Compile<TProperty>(Transformation<TProperty> transformation)
{
return new Action<TProperty>(p => transformation.Transform(p));
}
See an example, it should give you what you want.
void Main()
{
var dummyObject = new Dummy { Test = "Hello!" };
var propertyTransform = Create(dummyObject, "Test");
propertyTransform(dummyObject);
Console.WriteLine("Final transformation " + dummyObject.Test);
}
class Dummy {
public string Test { get; set; }
}
// Define other methods and classes here
public class Transformation<TProperty>
{
public Func<TProperty, TProperty> Transform { get; set; }
}
public static Action<TObj> Create<TObj>(TObj myObject, string property){
var prop = myObject
.GetType()
.GetProperty(property);
var val = prop.GetValue(myObject);
var transformation = Create((dynamic)val);
var transform = transformation.Transform;
return obj => {
var newValue = transform((dynamic)val);
prop.SetValue(myObject, newValue);
};
}
public static Transformation<TProperty> Create<TProperty>(TProperty property){
var transformation = new Transformation<TProperty>();
// just a dummy hijacking.
if(typeof(TProperty)==typeof(string)){
Func<string, string> test = input => "I am changed man!";
transformation.Transform = (dynamic)test;
}
return transformation;
}
Output:
Final transformation I am changed man!

Copying All Class Fields and Properties To Another Class

I have a class which normally contains Fields, Properties. What i want to achieve is instead of this:
class Example
{
public string Field = "EN";
public string Name { get; set; }
public int? Age { get; set; }
public List<string> A_State_of_String { get; set; }
}
public static void Test()
{
var c1 = new Example
{
Name = "Philip",
Age = null,
A_State_of_String = new List<string>
{
"Some Strings"
}
};
var c2 = new Example();
//Instead of doing that
c2.Name = string.IsNullOrEmpty(c1.Name) ? "" : c1.Name;
c2.Age = c1.Age ?? 0;
c2.A_State_of_String = c1.A_State_of_String ?? new List<string>();
//Just do that
c1.CopyEmAll(c2);
}
What i came up with but doesn't work as expected.
public static void CopyEmAll(this object src, object dest)
{
if (src == null) {
throw new ArgumentNullException("src");
}
foreach (PropertyDescriptor item in TypeDescriptor.GetProperties(src)) {
var val = item.GetValue(src);
if (val == null) {
continue;
}
item.SetValue(dest, val);
}
}
Problems:
Although i checked for null, it seems to bypass it.
Doesn't seem to copy Fields.
Notes:
I don't want to use AutoMapper for some technical issues.
I want the method to copy values and not creating new object. [just mimic the behavior i stated in the example]
I want the function to be recursive [if the class contains another classes it copies its values too going to the most inner one]
Don't want to copy null or empty values unless i allow it to.
Copies all Fields, Properties, or even Events.
Based on Leo's answer, but using Generics and copying also the fields:
public void CopyAll<T>(T source, T target)
{
var type = typeof(T);
foreach (var sourceProperty in type.GetProperties())
{
var targetProperty = type.GetProperty(sourceProperty.Name);
targetProperty.SetValue(target, sourceProperty.GetValue(source, null), null);
}
foreach (var sourceField in type.GetFields())
{
var targetField = type.GetField(sourceField.Name);
targetField.SetValue(target, sourceField.GetValue(source));
}
}
And then just:
CopyAll(f1, f2);
You can use serialization to serialize object A and deserialize as object B - if they have very same structure, you can look here for object deep copy.
Deep cloning objects
I know you don't want to use Automapper, but if the types have only SIMILAR structure, you should maybe use Automapper which is based on reflection. You can download a nuget and find some information here:
https://www.nuget.org/packages/AutoMapper/
your code then will look like
public TOutput CopyAll<TInput, TOutput>(TInput input)
{
var config = new MapperConfiguration(cfg => cfg.CreateMap<TInput, TOutput>());
IMapper mapper = config.CreateMapper();
return mapper.Map<TOutput>(vstup);
}

Dynamically set generic type argument

Following on from my question here, I'm trying to create a generic value equality comparer. I've never played with reflection before so not sure if I'm on the right track, but anyway I've got this idea so far:
bool ContainSameValues<T>(T t1, T t2)
{
if (t1 is ValueType || t1 is string)
{
return t1.Equals(t2);
}
else
{
IEnumerable<PropertyInfo> properties = t1.GetType().GetProperties().Where(p => p.CanRead);
foreach (var property in properties)
{
var p1 = property.GetValue(t1, null);
var p2 = property.GetValue(t2, null);
if( !ContainSameValues<p1.GetType()>(p1, p2) )
return false;
}
}
return true;
}
This doesn't compile because I can't work out how to set the type of T in the recursive call. Is it possible to do this dynamically at all?
There are a couple of related questions on here which I have read but I couldn't follow them enough to work out how they might apply in my situation.
You can avoid reflection on invocation if you are happy to compare based on the statically know types of the properties.
This relies on Expressions in 3.5 to do the one off reflection in a simple manner, it is possible to do this better to reduce effort for extremely nested types but this should be fine for most needs.
If you must work off the runtime types some level of reflection will be required (though this would be cheap if you again cache the per property access and comparison methods) but this is inherently much more complex since the runtime types on sub properties may not match so, for full generality you would have to consider rules like the following:
consider mismatched types to NOT be equal
simple to understand and easy to implement
not likely to be a useful operation
At the point the types diverge use the standard EqualityComparer<T>.Default implementation on the two and recurse no further
again simple, somewhat harder to implement.
consider equal if they have a common subset of properties which are themselves equal
complicated, not really terribly meaningful
consider equal if they share the same subset of properties (based on name and type) which are themselves equal
complicated, heading into Duck Typing
There are a variety of other options but this should be food for thought as to why full runtime analysis is hard.
(note that I have changed you 'leaf' termination guard to be what I consider to be superior, if you want to just use sting/value type for some reason feel free)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Linq.Expressions;
class StaticPropertyTypeRecursiveEquality<T>
{
private static readonly Func<T,T, bool> actualEquals;
static StaticPropertyTypeRecursiveEquality()
{
if (typeof(IEquatable<T>).IsAssignableFrom(typeof(T)) ||
typeof(T).IsValueType ||
typeof(T).Equals(typeof(object)))
{
actualEquals =
(t1,t2) => EqualityComparer<T>.Default.Equals(t1, t2);
}
else
{
List<Func<T,T,bool>> recursionList = new List<Func<T,T,bool>>();
var getterGeneric =
typeof(StaticPropertyTypeRecursiveEquality<T>)
.GetMethod("MakePropertyGetter",
BindingFlags.NonPublic | BindingFlags.Static);
IEnumerable<PropertyInfo> properties = typeof(T)
.GetProperties()
.Where(p => p.CanRead);
foreach (var property in properties)
{
var specific = getterGeneric
.MakeGenericMethod(property.PropertyType);
var parameter = Expression.Parameter(typeof(T), "t");
var getterExpression = Expression.Lambda(
Expression.MakeMemberAccess(parameter, property),
parameter);
recursionList.Add((Func<T,T,bool>)specific.Invoke(
null,
new object[] { getterExpression }));
}
actualEquals = (t1,t2) =>
{
foreach (var p in recursionList)
{
if (t1 == null && t2 == null)
return true;
if (t1 == null || t2 == null)
return false;
if (!p(t1,t2))
return false;
}
return true;
};
}
}
private static Func<T,T,bool> MakePropertyGetter<TProperty>(
Expression<Func<T,TProperty>> getValueExpression)
{
var getValue = getValueExpression.Compile();
return (t1,t2) =>
{
return StaticPropertyTypeRecursiveEquality<TProperty>
.Equals(getValue(t1), getValue(t2));
};
}
public static bool Equals(T t1, T t2)
{
return actualEquals(t1,t2);
}
}
for testing I used the following:
public class Foo
{
public int A { get; set; }
public int B { get; set; }
}
public class Loop
{
public int A { get; set; }
public Loop B { get; set; }
}
public class Test
{
static void Main(string[] args)
{
Console.WriteLine(StaticPropertyTypeRecursiveEquality<String>.Equals(
"foo", "bar"));
Console.WriteLine(StaticPropertyTypeRecursiveEquality<Foo>.Equals(
new Foo() { A = 1, B = 2 },
new Foo() { A = 1, B = 2 }));
Console.WriteLine(StaticPropertyTypeRecursiveEquality<Loop>.Equals(
new Loop() { A = 1, B = new Loop() { A = 3 } },
new Loop() { A = 1, B = new Loop() { A = 3 } }));
Console.ReadLine();
}
}
You need to call the method using reflection, like this:
MethodInfo genericMethod = typeof(SomeClass).GetMethod("ContainSameValues");
MethodInfo specificMethod = genericMethod.MakeGenericMethod(p1.GetType());
if (!(bool)specificMethod.Invoke(this, new object[] { p1, p2 }))
However, your method should not be generic in the first place; it should simply take two object parameters. (Or, if it is generic, it should cache properties and delegates in a generic type)

Categories