I want to integrate augmented reality Unity 3d scene inside native android.Like when I press button from native ANdroid it will open Augmented reality camera of Unity 3d scene.
I have successfully combined both but problem is there,Whenever I open Augmented Reality Scene camera of my mobilephone not started and AR not working.
I am using ARCore for surface tracing.
Related
I'm using empty Gameobject(Prefab) as a player to instantiate it as a player on the photon server after that i'm using ReadyPlayerMe webgl plugin to load the avatar into the game at the runtime and making it child of PlayerPrefab.. however Photon can detect its position and rotation. but i can't see on other player's screen.
is it possible to load any random object at runtime and show it to all players.. like ReadyPlayerMe avatar
I am trying to make a unity project where I want to display only one screen at a time in the VR app. I am using Google VR SDK package to make my 3D project into VR app. Can anyone tell me what can I do? Thanks.
I am a game developer and I am developing a 3D mobile game in Unity 3D. Can I use a fixed update while developing the game? When I am using fixedUpdate my game is not working in mobile and without fixedUpdate also it is not working so how can I use fixedUpdate with mobile game.
How would one go about using the gyroscope, or whatever AR-magic or related tech Android provides, to have the phone rotation become the in-3D-scene-camera rotation? Basically, I have a scene in Unity/ C#, and when it runs on Android I want to have the user be able to view the scene as if the phone was the in-world camera, a bit like in VR. So if one rotates the phone leftways, for instance, one sees what is to the left in the 3d scene, as if one was standing inside it. Thanks!
I want to swipe and turn the camera.
I reproduced the Maincraft in Windwos with Character 's First Person Controll.And how do you implement it on Android?I use joystick for the movement, but I want to swipe the rotation of the camera.What should I do?
Unity is a multiplatform game engine but you can't expect to create one game and run it everywhere. FPC have a desktop implementation and it's not intended to be used for mobile device. If you are interested in Android development I suggest you to take a look at Unity's Android SDK.