How to integrate Ready Player Me with Photon in Unity - c#

I'm using empty Gameobject(Prefab) as a player to instantiate it as a player on the photon server after that i'm using ReadyPlayerMe webgl plugin to load the avatar into the game at the runtime and making it child of PlayerPrefab.. however Photon can detect its position and rotation. but i can't see on other player's screen.
is it possible to load any random object at runtime and show it to all players.. like ReadyPlayerMe avatar

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I would like to add multiplayer to my game. I use UMA (https://www.assetstore.unity3d.com/en/#!/content/13930) to generate a character in a character creation scene. I then use:
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