WPF Drag Control during runtime - c#

I been working with winforms, so my knowledge of WFP is non existent, this is something i am trying to test.
In code I am generating few buttons and placing them on Canvas. Than after clik on any button, i am moving that button around, and after second click button should stay at the position where mouse cursor was when clicked.
If mouse cursor go outside canvas then button will stop follow it.
My problem is, that button is moving, but only when mouse cursor is over that button or any other control, but it is not moving while mouse cursor is traveling over Canvas.
XAML
<Window x:Class="WpfTestDrag.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfTestDrag"
mc:Ignorable="d"
Title="MainWindow" Height="522" Width="909">
<Grid>
<Grid.ColumnDefinitions >
<ColumnDefinition Width="20"/>
<ColumnDefinition Width="130*"/>
<ColumnDefinition Width="33*"/>
<ColumnDefinition Width="120"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions >
<RowDefinition Height="40" />
<RowDefinition Height="*" />
<RowDefinition Height="20" />
</Grid.RowDefinitions>
<Canvas Grid.Column="1" Grid.Row="1" x:Name="cnvTest" Width="auto" Height="auto" PreviewMouseMove="CnvTest_PreviewMouseMove"/>
<TextBlock x:Name="txbStatus" Grid.Column="1" Grid.Row="2" Grid.ColumnSpan="2"/>
</Grid>
</Window>
C#
public partial class MainWindow : Window
{
Button bts;
Boolean isUsed = false;
public MainWindow()
{
InitializeComponent();
CreateButtons();
}
private void CreateButtons()
{
var xPos = 10.0;
var yPos = 15.0;
var Rnd = new Random();
for (int i = 0; i < 3; i++)
{
var btn = new Button();
btn.Name = "btn" + i;
btn.Content = "Button - " + i;
btn.Tag = "Tag" + i;
btn.Width = 150;
btn.Height = 150;
btn.Click += Btn_Click;
Canvas.SetLeft(btn, xPos);
Canvas.SetTop(btn, yPos);
cnvTest.Children.Add(btn);
xPos = xPos + btn.Width + Rnd.Next(-15,40);
yPos = yPos + btn.Height + Rnd.Next(-15, 40);
}
}
private void Btn_Click(object sender, RoutedEventArgs e)
{
bts = sender as Button;
if (isUsed == false)
{
isUsed = true;
}
else
{
isUsed = false;
}
}
private void CnvTest_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point p = Mouse.GetPosition(cnvTest);
if (isUsed == true)
{
Canvas.SetLeft(bts, p.X);
Canvas.SetTop(bts, p.Y);
txbStatus.Text = bts.Name.ToString() + " isUsed:" + isUsed.ToString() + " -> xPos:" + p.X.ToString() + " yPos:" + p.Y.ToString();
}
}
}
Should I use something else than Canvas for this?

You should set the Background property of the Canvas to Transparent (or any other Brush) for it to respond to the mouse events:
<Canvas Grid.Column="1" Grid.Row="1" x:Name="cnvTest" Width="auto" Height="auto" PreviewMouseMove="CnvTest_PreviewMouseMove"
Background="Transparent"/>

Related

Exception in Main Window while SizeChanged event used

I have wpf solution, where I have created UserControl for trending. This UserControl is used in MainWindow.
The path of trend is painted on method showData() of current class ChartControl. But because I want to have actual picture of path related to main window size, I have add SizeChanged event where this showData() method is called.
My code for event here:
private void OnResize(object sender, SizeChangedEventArgs e)
{
this.showData();
}
Edit:
private List<ChartData> data = new List<ChartData>();
public void showData()
{
double maxVal = this.maxVal();
double minVal = this.minVal();
TimeSpan timeSpan = new TimeSpan();
timeSpan = this.maxTime() - this.minTime();
double stepSize = Area.ActualWidth / timeSpan.TotalSeconds;
setLabels();
Area.Children.Clear();
for (int i = 1; i < this.data.Count; i++)
{
Line lineHorizont = new Line();
lineHorizont.StrokeThickness = 2;
lineHorizont.Stroke = Brushes.Red;
lineHorizont.X1 = (this.data[i].X - this.minTime()).TotalSeconds * stepSize;
lineHorizont.Y1 = Math.Abs(((this.data[i - 1].Y - minVal) / (maxVal - minVal) * Area.ActualHeight) - Area.ActualHeight);
lineHorizont.X2 = lineHorizont.X1;
lineHorizont.Y2 = Math.Abs(((this.data[i].Y - minVal) / (maxVal - minVal) * Area.ActualHeight) - Area.ActualHeight);
Area.Children.Add(lineHorizont);
Line lineVertical = new Line();
lineVertical.StrokeThickness = 2;
lineVertical.Stroke = Brushes.Red;
lineVertical.X1 = (this.data[i - 1].X - this.minTime()).TotalSeconds * stepSize;
lineVertical.Y1 = Math.Abs(((this.data[i - 1].Y - minVal) / (maxVal - minVal) * Area.ActualHeight) - Area.ActualHeight);
lineVertical.X2 = (this.data[i].X - this.minTime()).TotalSeconds * stepSize;
lineVertical.Y2 = lineVertical.Y1;
Area.Children.Add(lineVertical);
}
//Draw cross coordinator
coordX1.StrokeThickness = 1;
coordX1.Stroke = Brushes.Black;
coordX1.X1 = 0;
coordX1.Y1 = Mouse.GetPosition(Area).Y;
coordX1.X2 = Area.ActualWidth;
coordX1.Y2 = coordX1.Y1;
Area.Children.Add(coordX1);
coordX2.StrokeThickness = 1;
coordX2.Stroke = Brushes.Black;
coordX2.X1 = Mouse.GetPosition(Area).X;
coordX2.Y1 = 0;
coordX2.X2 = coordX2.X1;
coordX2.Y2 = Area.ActualHeight;
Area.Children.Add(coordX2);
}
public double maxVal()
{
List<double> data = new List<double>();
for (int i = 0; i < this.data.Count; i++)
{
data.Add(this.data[i].Y);
}
return data.Max<double>();
}
edit2:
xaml content of Main Window
<Grid Margin="0">
<lib:ChartControl x:Name="Trend" Margin="0" Width="Auto" Height="Auto"/>
</Grid>
xaml content of ChartControl
<Grid Grid.Column="1" Margin="0" Grid.Row="1" Background="Black" Cursor="Cross" PreviewMouseMove="OnMouseMove">
<Grid.RowDefinitions>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
</Grid.RowDefinitions>
<Rectangle Fill="#FFF1F1F1" Grid.RowSpan="10"/>
<Rectangle Fill="#FFD4D4D4"/>
<Rectangle Fill="#FFD4D4D4" Grid.Row="2"/>
<Rectangle Fill="#FFD4D4D4" Grid.Row="4"/>
<Rectangle Fill="#FFD4D4D4" Grid.Row="6"/>
<Rectangle Fill="#FFD4D4D4" Grid.Row="8"/>
<Canvas x:Name="Area" Grid.RowSpan="10"/>
</Grid>
After start of program everything is working fine and according expectations, but I am getting Exception in View Designer in Visual studio, which is eliminating any design changes.
In the OnResize event handler you must test that the current instance is not in design mode.
System.ComponentModel.DesignerProperties.GetIsInDesignMode(this)
if you have no data then return...then no more design exception !!
private void OnResize(object sender, SizeChangedEventArgs e) {
if(!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
this.showData();
}
List<double> data = new List<double>();
for (int i = 0; i < this.data.Count; i++)
{
data.Add(this.data[i].Y);
}
return data.Max<double>();
Please, please, please don't name your local variables the same as your outer-scope variables.
As for why this is failing, it's obvious:
this.data is empty when this is called, as such, when you try to perform data.Max<double>() you get an exception.
You're calling MaxVal() at the very beginning of ShowData() and as far as I can see, there's no real discernible place you're adding any ChartData to the data list.

Activate button when key is pressed C# Universal App

I develop a game on Windows Universal App in C#. I have on my interface four buttons (left, right, up, down) to move the character on my map.
My question is : how to activate my function Move() with the keyboard arrows too ?
I tried a lot of solution from the web to get keys are pressed but most oh them concern only input forms...
You can use KeyDown to get the keyboard active.
The xaml is
<Page
x:Class="ktbkwbconcern.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:ktbkwbconcern"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" KeyDown="Grid_OnKeyDown">
<Button x:Name="btn" Content="K">
<Button.RenderTransform>
<CompositeTransform></CompositeTransform>
</Button.RenderTransform>
</Button>
<Grid VerticalAlignment="Bottom">
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Button Grid.Row="0" Grid.Column="0" Content="left" Click="Button_OnClick"></Button>
<Button Grid.Row="1" Grid.Column="0" Content="up" Click="Button_OnClick"></Button>
<Button Grid.Row="0" Grid.Column="1" Content="down" Click="Button_OnClick"></Button>
<Button Grid.Row="1" Grid.Column="1" Content="right" Click="Button_OnClick"></Button>
</Grid>
</Grid>
</Page>
It will move the btn use button up and down.
And you should write code :
private void Grid_OnKeyDown(object sender, KeyRoutedEventArgs e)
{
if (e.Key == VirtualKey.Left)
{
Move(-1, 0);
}
else if (e.Key == VirtualKey.Right)
{
Move(1, 0);
}
else if (e.Key == VirtualKey.Up)
{
Move(0, -1);
}
else if (e.Key == VirtualKey.Down)
{
Move(0, 1);
}
}
private void Move(int x, int y)
{
var temp = btn.RenderTransform as CompositeTransform;
temp.TranslateX += x;
temp.TranslateY += y;
}
private void Button_OnClick(object sender, RoutedEventArgs e)
{
var b = sender as Button;
if (b != null)
{
string str = b.Content as string;
if (str == "up")
{
Move(0, -1);
}
else if (str == "down")
{
Move(0, 1);
}
else if (str == "left")
{
Move(-1, 0);
}
else if (str == "right")
{
Move(1, 0);
}
}
}
}
You should use the Grid.KeyDown to get the key and make btn to move.
If have no notion of the code ,please talk me.

WPF Custom Window Maximization Problems

I'm quite new to WPF and am trying to build a GUI in Blend, but I'm running into all sorts of issues.
I want my finished product to look like this: https://imgur.com/a/BU8Te
(the red is just a placeholder for icons).
Here is the XAML I've got so far:
<Window x:Class="GUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:GUI"
mc:Ignorable="d"
Title="GUI"
Height="840"
Width="920"
WindowStyle="none"
ResizeMode="CanResizeWithGrip"
AllowsTransparency="true"
MouseLeftButtonDown="Window_MouseLeftButtonDown"
WindowStartupLocation="CenterScreen"
Background="Transparent"
MaxWidth="{Binding Source={x:Static SystemParameters.WorkArea}, Path=Width}"
MaxHeight="{Binding Source={x:Static SystemParameters.WorkArea}, Path=Height}">
<Border x:Name="shadow">
<Grid x:Name="grid" Background="White">
<Grid.RowDefinitions>
<RowDefinition Height="20"/>
<RowDefinition Height="100"/>
<RowDefinition Height="2"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="0" Background="#F9F9F9" />
<Border Grid.Row="1" Background="#F9F9F9" />
<Border Grid.Row="2" Background="#E9E9E9" />
<DockPanel Grid.Row="0" LastChildFill="False">
<Button x:Name="btnClose"
DockPanel.Dock="Right"
VerticalAlignment="Center"
Height="20" Width="20"
Click="btnClose_Click"
Style="{DynamicResource CloseButton}">
<Path Data="m 357.0883 499.0572 12.62375 12.6275 5.31375 -5.31625 -12.62625 -12.62625 12.62625 -12.61875 -5.31375 -5.3125 -12.62375 12.62 -12.6325 -12.62 -5.30375 5.3125 12.6175 12.61875 -12.6175 12.62625 5.30375 5.31625 12.6325 -12.6275 z" Stretch="Uniform" Fill="#FFAAAAAA" Width="10" Margin="0,0,0,0" ></Path>
</Button>
<Button x:Name="btnMaximise"
DockPanel.Dock="Right"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Height="20" Width="20"
Click="btnMaximise_Click"
Style="{DynamicResource TitleButton}">
<Path Data="M4.3685131,23.127279L4.3685131,47.283243 47.117023,47.283243 47.117023,23.127279z M0,10.684L53.755001,10.684 53.755001,51.668001 0,51.668001z M8.5679998,0L58.668022,0 64,0 64,5.6864691 64,45.317999 58.668022,45.317999 58.668022,5.6864691 8.5679998,5.6864691z"
Stretch="Uniform" Fill="#FFAAAAAA" Width="10" Margin="0,0,0,0" ></Path>
</Button>
<Button x:Name="btnMinimise"
HorizontalAlignment="Center"
VerticalAlignment="Center"
DockPanel.Dock="Right"
Height="20" Width="20"
Click="btnMinimise_Click"
VerticalContentAlignment="Bottom"
Style="{DynamicResource TitleButton}">
<Button.Content>
<Path Data="M0,20L53.333,20 53.333,8.888 0,8.888z"
Stretch="Uniform" Fill="#FFAAAAAA" Width="10" Margin="0,0,0,5"></Path>
</Button.Content>
</Button>
</DockPanel>
</Grid>
</Border>
</Window>
But when I maximise the window, the top left corner is off my screen (-15, -15 maybe?) and the bottom right corner is also too far up and left because of this. I modified some code that I found online (can't remember the source) which fixed this:
private bool isMaximized;
private Rect normalBounds;
private void MainWindow_OnStateChanged(object sender, EventArgs e)
{
if (WindowState == WindowState.Maximized && !isMaximized)
{
// max
WindowState = WindowState.Normal;
isMaximized = true;
normalBounds = RestoreBounds;
Height = SystemParameters.WorkArea.Height;
MaxHeight = Height;
MinHeight = Height;
Top = 0;
Left = 0;
Width = SystemParameters.WorkArea.Width;
SetMovable(false);
}
else if (WindowState == WindowState.Maximized && isMaximized)
{
// min
WindowState = WindowState.Normal;
isMaximized = false;
MaxHeight = Double.PositiveInfinity;
MinHeight = 0;
Top = normalBounds.Top;
Left = normalBounds.Left;
Width = normalBounds.Width;
Height = normalBounds.Height;
SetMovable(true);
}
}
private void SetMovable(bool enable)
{
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
if (enable)
source.RemoveHook(WndProc);
else
source.AddHook(WndProc);
}
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
const int WM_SYSCOMMAND = 0x0112;
const int SC_MOVE = 0xF010;
switch (msg)
{
case WM_SYSCOMMAND:
int command = wParam.ToInt32() & 0xfff0;
if (command == SC_MOVE)
handled = true;
break;
}
return IntPtr.Zero;
}
Now that works perfectly, but I'm really struggling to get this to work with a drop shadow on the window. When I add a 10px border to the window and set the dropshadow on this, I get the resizing icon in my border and not in my window:
https://imgur.com/a/S9oLK
I also had to modify the StateChanged event method to hide the border when maximised:
private void MainWindow_OnStateChanged(object sender, EventArgs e)
{
if (WindowState == WindowState.Maximized && !isMaximized)
{
// max
WindowState = WindowState.Normal;
isMaximized = true;
normalBounds = RestoreBounds;
Height = SystemParameters.WorkArea.Height;
MaxHeight = Height;
MinHeight = Height;
Top = 0;
Left = 0;
Width = SystemParameters.WorkArea.Width;
SetMovable(false);
this.grid.Margin = new Thickness(0);
this.BorderThickness = new Thickness(0);
}
else if (WindowState == WindowState.Maximized && isMaximized)
{
// min
WindowState = WindowState.Normal;
isMaximized = false;
MaxHeight = Double.PositiveInfinity;
MinHeight = 0;
Top = normalBounds.Top;
Left = normalBounds.Left;
Width = normalBounds.Width;
Height = normalBounds.Height;
SetMovable(true);
this.grid.Margin = new Thickness(10);
this.BorderThickness = new Thickness(10);
}
}
But this obviously doesn't work when the window is snapped to the edge of a screen: https://i.imgur.com/pGC1fio.png
To summarise, my issues are:
Resize grabber is in border not main window.
I don't know how to hide the border when the window is snapped to the edge of the screen.
Is there a simple way to fix this? I feel like I'm having to create a very hacky fix for all of this and thought it would be a lot easier to implement a custom window like this.
Thanks in advance for any help.

How to remove a DropShadowEffect in code?

I have a method which draws lines in a canvas like this:
public void drawoncanvas(double[] coord, string fullkey)
{
myLine = new Line();
myLine.X1 = coord[0];
myLine.X2 = coord[2];
myLine.Y1 = coord[1];
myLine.Y2 = coord[3];
MainWindow.mycanvas.Children.Add(myLine);
myLine.MouseEnter += mymouse; //add MousEnter Event
myLine.MouseLeave += mymouseleave; //add MouseLeave Event
}
The MouseEnter Event then adds a DropShadowEffect to the line that triggers the event:
public void mymouse(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
thisline.Effect = new DropShadowEffect{Color = new Color { A = 255, R = 255, G = 255, B = 0 }, Direction = 320,ShadowDepth = 0, Opacity = 1};
}
This works fine. But now I want to remove this effect as soon as the mouse cursor is not anymore over the line:
public void mymouseleave(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
thisline.Effect = null; //this doesn't do anything
}
I know this is a is probably a really simple question but I couldn't find any solution so far.
EDIT:
Ok I found what causes the problem, still don't know a solution though: I don't only create the dropshadow in the MouseEnter event but also display a tootltip, so my full Code is actually:
public void drawoncanvas(double[] coord, string fullkey)
{
myLine = new Line();
myLine.Stroke = Brushes.Red;
myLine.X1 = coord[0];
myLine.X2 = coord[2];
myLine.Y1 = coord[1];
myLine.Y2 = coord[3];
myLine.Tag = fullkey;
MainWindow.mycanvas.Children.Add(myLine);
myLine.MouseEnter += mymouse;
myLine.MouseLeave += mymouseleave;
}
ToolTip tt = new ToolTip();
public void mymouse(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
string data = Convert.ToString(thisline.Tag);
string[] splitdata = data.Split('/');
tt.Content = String.Concat(splitdata[0], " -> ", splitdata[3] ,"kt -> ", splitdata[1]);
tt.StaysOpen = false;
tt.IsOpen = true; //the removing of the shadow on MouseLeave works when I comment this line out
thisline.Effect = new DropShadowEffect{Color = new Color { A = 255, R = 255, G = 255, B = 0 }, Direction = 320,ShadowDepth = 0, Opacity = 1};
}
public void mymouseleave(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
tt.IsOpen = false;
thisline.Effect = null;
}
If I simply comment out the tt.IsOpen = true; and do not display the tooltip it all works fine.....I'm really confused.
EDIT 2:
Here the XAML:
<Window x:Class="mapO1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:mapO1"
Title="mapO1" Height="600" Width="750" WindowStartupLocation="CenterScreen" SizeChanged="MainWindow_SizeChanged">
<Grid>
<Grid x:Name="mygrid">
<local:ZoomBorder x:Name="border" ClipToBounds="True" Background="Black">
<Grid Name="maingrid">
<Image Name="image1" />
<Canvas Name="mycanvas" HorizontalAlignment="Left" VerticalAlignment="Top" ClipToBounds="False"/>
</Grid>
</local:ZoomBorder>
<Button x:Name="button1" Content="Fullscreen on/off" HorizontalAlignment="Right" Height="18" Margin="0,20,50,0" VerticalAlignment="Top" Opacity="0.5" Width="108" FontWeight="Bold" Click="button1_Click"/>
<ComboBox x:Name="comboBox1" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" Width="150" Margin="10,20,0,0" Opacity="0.5" FontWeight="Bold" Text="Select Period" SelectionChanged="comboBox1_SelectionChanged"/>
<ComboBox x:Name="comboBox2" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" Width="150" Margin="10,60,0,0" FontWeight="Bold" Opacity="0.5" Text="Select Stream" DropDownClosed="comboBox2_DropDownClosed"/>
</Grid>
</Grid>
</Window>

WPF usercontrol out of bounds of the Grid

I have a WPF app that I'm testing which loads a XML and visualizes it in a usercontrol. Now the issue I'm having is that every time I load my user control the HorizontalAlignment is okay, but the VerticalAlignment doesn't adept to the height size of the usercontrol.
Anyone has an idea how to solve this?
MainWindow.xaml
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:UserControls="clr-namespace:RackBuildingTesT.UserControls" x:Class="RackBuildingTesT.MainWindow"
Title="MainWindow" Height="578" Width="758" SizeChanged="Window_SizeChanged_1">
<Grid>
<DockPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Border DockPanel.Dock="Top" BorderBrush="Black" BorderThickness="1">
<Grid>
<Label Content="Welke rack laden" HorizontalAlignment="Left" VerticalAlignment="Top"/>
<ComboBox x:Name="RackChooser" HorizontalAlignment="Left" Margin="100,0,0,0" VerticalAlignment="Top" Width="120" SelectionChanged="RackChooser_SelectionChanged"/>
</Grid>
</Border>
<Border DockPanel.Dock="Top" BorderBrush="Black" BorderThickness="1">
<Grid x:Name="RackGrid" Margin="0,0,0,0">
</Grid>
</Border>
</DockPanel>
</Grid>
MainWindow.xaml.cs
public MainWindow()
{
InitializeComponent();
LoadRackCombo();
}
private void LoadRackCombo()
{
var files = Directory.GetFiles(Properties.Settings.Default.FilePathXMLRack);
foreach (var item in files)
{
RackChooser.Items.Add(item);
}
}
private void RackChooser_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
this.RackGrid.Children.Clear();
this.Cursor = Cursors.Wait;
if (RackChooser.SelectedIndex == -1)
MessageBox.Show("Select a rack");
else
{
string rackFile = Convert.ToString(RackChooser.Items[RackChooser.SelectedIndex]);
UserControls.RackBuilder r = new UserControls.RackBuilder();
RackGrid.HorizontalAlignment = System.Windows.HorizontalAlignment.Stretch;
RackGrid.VerticalAlignment = System.Windows.VerticalAlignment.Stretch;
r.Width = RackGrid.Width;
r.Height = RackGrid.Height;
var _r = TRack.CreateFromXMLFile(rackFile, null);
r.set_Rack(_r);
RackGrid.Children.Add(r);
}
this.Cursor = Cursors.Arrow;
}
private void Window_SizeChanged_1(object sender, SizeChangedEventArgs e)
{
RackGrid.Width = this.Width;
RackGrid.Height = this.Height;
}
RackBuilder.xaml.cs (xaml page is standard WPF usercontrol)
public RackBuilder()
{
InitializeComponent();
}
public TRack fRack { get; set; }
public void set_Rack(TRack value)
{
this.fRack = value;
this.InvalidateVisual();
}
protected override void OnRender(DrawingContext drawingContext)
{
if (this.fRack != null)
{
var xScale = this.Width / this.fRack.Size.Width;
var yScale = this.Height / this.fRack.Size.Height;
var smallest = 0.0;
if (xScale < yScale)
smallest = xScale;
else
smallest = yScale;
foreach (var hole in this.fRack.HolePositions)
{
drawingContext.DrawEllipse(Brushes.Aquamarine, null, new Point(hole.Position.X * xScale, hole.Position.Y * yScale),
hole.Diameter * smallest * 0.5, hole.Diameter * smallest * 0.5);
}
}
}
Result
Instead of adding your Control to a Grid, use the ContentControl and add it to its Content-Property.
It also stretches its child automatically.
I fixed it with putting the MainWindow SizeToContent to WidthAndHeight.

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