WPF usercontrol out of bounds of the Grid - c#

I have a WPF app that I'm testing which loads a XML and visualizes it in a usercontrol. Now the issue I'm having is that every time I load my user control the HorizontalAlignment is okay, but the VerticalAlignment doesn't adept to the height size of the usercontrol.
Anyone has an idea how to solve this?
MainWindow.xaml
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:UserControls="clr-namespace:RackBuildingTesT.UserControls" x:Class="RackBuildingTesT.MainWindow"
Title="MainWindow" Height="578" Width="758" SizeChanged="Window_SizeChanged_1">
<Grid>
<DockPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Border DockPanel.Dock="Top" BorderBrush="Black" BorderThickness="1">
<Grid>
<Label Content="Welke rack laden" HorizontalAlignment="Left" VerticalAlignment="Top"/>
<ComboBox x:Name="RackChooser" HorizontalAlignment="Left" Margin="100,0,0,0" VerticalAlignment="Top" Width="120" SelectionChanged="RackChooser_SelectionChanged"/>
</Grid>
</Border>
<Border DockPanel.Dock="Top" BorderBrush="Black" BorderThickness="1">
<Grid x:Name="RackGrid" Margin="0,0,0,0">
</Grid>
</Border>
</DockPanel>
</Grid>
MainWindow.xaml.cs
public MainWindow()
{
InitializeComponent();
LoadRackCombo();
}
private void LoadRackCombo()
{
var files = Directory.GetFiles(Properties.Settings.Default.FilePathXMLRack);
foreach (var item in files)
{
RackChooser.Items.Add(item);
}
}
private void RackChooser_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
this.RackGrid.Children.Clear();
this.Cursor = Cursors.Wait;
if (RackChooser.SelectedIndex == -1)
MessageBox.Show("Select a rack");
else
{
string rackFile = Convert.ToString(RackChooser.Items[RackChooser.SelectedIndex]);
UserControls.RackBuilder r = new UserControls.RackBuilder();
RackGrid.HorizontalAlignment = System.Windows.HorizontalAlignment.Stretch;
RackGrid.VerticalAlignment = System.Windows.VerticalAlignment.Stretch;
r.Width = RackGrid.Width;
r.Height = RackGrid.Height;
var _r = TRack.CreateFromXMLFile(rackFile, null);
r.set_Rack(_r);
RackGrid.Children.Add(r);
}
this.Cursor = Cursors.Arrow;
}
private void Window_SizeChanged_1(object sender, SizeChangedEventArgs e)
{
RackGrid.Width = this.Width;
RackGrid.Height = this.Height;
}
RackBuilder.xaml.cs (xaml page is standard WPF usercontrol)
public RackBuilder()
{
InitializeComponent();
}
public TRack fRack { get; set; }
public void set_Rack(TRack value)
{
this.fRack = value;
this.InvalidateVisual();
}
protected override void OnRender(DrawingContext drawingContext)
{
if (this.fRack != null)
{
var xScale = this.Width / this.fRack.Size.Width;
var yScale = this.Height / this.fRack.Size.Height;
var smallest = 0.0;
if (xScale < yScale)
smallest = xScale;
else
smallest = yScale;
foreach (var hole in this.fRack.HolePositions)
{
drawingContext.DrawEllipse(Brushes.Aquamarine, null, new Point(hole.Position.X * xScale, hole.Position.Y * yScale),
hole.Diameter * smallest * 0.5, hole.Diameter * smallest * 0.5);
}
}
}
Result

Instead of adding your Control to a Grid, use the ContentControl and add it to its Content-Property.
It also stretches its child automatically.

I fixed it with putting the MainWindow SizeToContent to WidthAndHeight.

Related

C# UWP Listview/GridView mark of selected item

I am creating UWP app, and I maked external arrow "marker" of selected item in listview...
Like this:
I have managed to achieve this with next code:
var current = lvMain.Items.FirstOrDefault(a => (a as MyModel).Selected) as MyModel;
ListViewItem selected = lvMain.ContainerFromItem(current) as ListViewItem;
GeneralTransform generalTransform1 = gvEpg.TransformToVisual(selected);
Point currentPoint = generalTransform1.TransformPoint(new Point());
In Scroll change event I am calling this and set the arrow position by the Point of my item. And this is working.
But, I want to simplified this. Is there any kind of binding or something like that, that would make arrow always follow the item?
Here's the sample.
XAML MainPage:
<Page.Resources>
<DataTemplate x:Key="DataTemplate">
<Canvas Height="80" Width="200">
<TextBlock Text="{Binding}"/>
</Canvas>
</DataTemplate>
</Page.Resources>
<StackPanel Orientation="Horizontal">
<ListView x:Name="ListView" Width="400"
SelectionChanged="ListView_OnSelectionChanged"
ItemTemplate="{StaticResource DataTemplate}"/>
<Canvas x:Name="ParentCanvas">
<Image x:Name="Arrow"
Stretch="UniformToFill" Width="200" Height="80"
Source="Assets/Red_Left_Arrow.png"/>
</Canvas>
</StackPanel>
Code behind:
private readonly List<string> _names = new List<string>();
private Visual _rectangleVisual;
private Visual _parentVisual;
public MainPage()
{
InitializeComponent();
Loaded += MainPage_Loaded;
}
private void MainPage_Loaded(object sender, RoutedEventArgs e)
{
for (int i = 0; i < 32; i++)
{
_names.Add("item " + i);
}
ListView.ItemsSource = _names;
_parentVisual = ElementCompositionPreview.GetElementVisual(ParentCanvas);
_rectangleVisual = ElementCompositionPreview.GetElementVisual(Arrow);
var border = VisualTreeHelper.GetChild(ListView, 0) as Border;
var scrollViewer = border.Child as ScrollViewer;
var scrollerProperties = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(scrollViewer);
var offsetExpressionAnimation = _rectangleVisual.Compositor.CreateExpressionAnimation("Scroller.Translation.Y");
offsetExpressionAnimation.SetReferenceParameter("Scroller", scrollerProperties);
_rectangleVisual.StartAnimation("Offset.Y", offsetExpressionAnimation);
}
private void ListView_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
{
var listViewItem = ListView.ContainerFromItem(ListView.SelectedItem) as ListViewItem;
var listItemVisual = ElementCompositionPreview.GetElementVisual(listViewItem);
_parentVisual.Offset = new Vector3(_parentVisual.Offset.X, listItemVisual.Offset.Y, 0);
}
Looks like what you asked for:

How to remove a DropShadowEffect in code?

I have a method which draws lines in a canvas like this:
public void drawoncanvas(double[] coord, string fullkey)
{
myLine = new Line();
myLine.X1 = coord[0];
myLine.X2 = coord[2];
myLine.Y1 = coord[1];
myLine.Y2 = coord[3];
MainWindow.mycanvas.Children.Add(myLine);
myLine.MouseEnter += mymouse; //add MousEnter Event
myLine.MouseLeave += mymouseleave; //add MouseLeave Event
}
The MouseEnter Event then adds a DropShadowEffect to the line that triggers the event:
public void mymouse(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
thisline.Effect = new DropShadowEffect{Color = new Color { A = 255, R = 255, G = 255, B = 0 }, Direction = 320,ShadowDepth = 0, Opacity = 1};
}
This works fine. But now I want to remove this effect as soon as the mouse cursor is not anymore over the line:
public void mymouseleave(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
thisline.Effect = null; //this doesn't do anything
}
I know this is a is probably a really simple question but I couldn't find any solution so far.
EDIT:
Ok I found what causes the problem, still don't know a solution though: I don't only create the dropshadow in the MouseEnter event but also display a tootltip, so my full Code is actually:
public void drawoncanvas(double[] coord, string fullkey)
{
myLine = new Line();
myLine.Stroke = Brushes.Red;
myLine.X1 = coord[0];
myLine.X2 = coord[2];
myLine.Y1 = coord[1];
myLine.Y2 = coord[3];
myLine.Tag = fullkey;
MainWindow.mycanvas.Children.Add(myLine);
myLine.MouseEnter += mymouse;
myLine.MouseLeave += mymouseleave;
}
ToolTip tt = new ToolTip();
public void mymouse(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
string data = Convert.ToString(thisline.Tag);
string[] splitdata = data.Split('/');
tt.Content = String.Concat(splitdata[0], " -> ", splitdata[3] ,"kt -> ", splitdata[1]);
tt.StaysOpen = false;
tt.IsOpen = true; //the removing of the shadow on MouseLeave works when I comment this line out
thisline.Effect = new DropShadowEffect{Color = new Color { A = 255, R = 255, G = 255, B = 0 }, Direction = 320,ShadowDepth = 0, Opacity = 1};
}
public void mymouseleave(object sender, MouseEventArgs e)
{
Line thisline = sender as Line;
tt.IsOpen = false;
thisline.Effect = null;
}
If I simply comment out the tt.IsOpen = true; and do not display the tooltip it all works fine.....I'm really confused.
EDIT 2:
Here the XAML:
<Window x:Class="mapO1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:mapO1"
Title="mapO1" Height="600" Width="750" WindowStartupLocation="CenterScreen" SizeChanged="MainWindow_SizeChanged">
<Grid>
<Grid x:Name="mygrid">
<local:ZoomBorder x:Name="border" ClipToBounds="True" Background="Black">
<Grid Name="maingrid">
<Image Name="image1" />
<Canvas Name="mycanvas" HorizontalAlignment="Left" VerticalAlignment="Top" ClipToBounds="False"/>
</Grid>
</local:ZoomBorder>
<Button x:Name="button1" Content="Fullscreen on/off" HorizontalAlignment="Right" Height="18" Margin="0,20,50,0" VerticalAlignment="Top" Opacity="0.5" Width="108" FontWeight="Bold" Click="button1_Click"/>
<ComboBox x:Name="comboBox1" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" Width="150" Margin="10,20,0,0" Opacity="0.5" FontWeight="Bold" Text="Select Period" SelectionChanged="comboBox1_SelectionChanged"/>
<ComboBox x:Name="comboBox2" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" Width="150" Margin="10,60,0,0" FontWeight="Bold" Opacity="0.5" Text="Select Stream" DropDownClosed="comboBox2_DropDownClosed"/>
</Grid>
</Grid>
</Window>

WPF Drag and Drop with Adorner using mouse and touch

I want this to be good question, so I'll write in details what I would like to achieve, what I've found on the internet and I show what I've done so far and what I've tried.
I need to add drag and drop functionality to my application. I have Images (basically controls) that I want to drag to items of listbox.
Here is sample UI:
And here is usage I have now:
As You can see I'm able to drag one of four images and drop it over listbox item.
If I move image over correct target (listbox image) image near cursor disappears and everything works fine, but when I don't drop image on list item (I release mouse) that image stays on screen.
I've based my solution on answers to this question, and I'm unable to remove that unwanted window (image near cursor)
My XAML looks like this:
<Window x:Class="DragDrop.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Drag'n'Drop" Height="350" Width="525"
DataContext="{Binding RelativeSource={RelativeSource Self}}">
<Grid>
<ListBox HorizontalAlignment="Right" HorizontalContentAlignment="Stretch" Height="300" Margin="0,10,10,0" VerticalAlignment="Top" Width="234" ItemsSource="{Binding People}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Vertical" AllowDrop="True" PreviewDrop="UIElement_OnPreviewDrop">
<TextBlock Text="{Binding Name}" FontWeight="Bold" />
<ProgressBar Height="20" Value="{Binding Points}" Margin="0,0,0,0"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Image HorizontalAlignment="Left" Height="72" Margin="10,10,0,0" VerticalAlignment="Top" Width="72" Source="Images/coins-60000-icon.png" RenderTransformOrigin="0.5,0.5"
PreviewMouseLeftButtonDown="OnMouseTouchDown"
PreviewTouchDown="OnMouseTouchDown"
PreviewGiveFeedback="UIElement_OnPreviewGiveFeedback" Tag="10"/>
<Image HorizontalAlignment="Left" Height="72" Margin="87,10,0,0" VerticalAlignment="Top" Width="72" Source="Images/coins-700000-icon.png" RenderTransformOrigin="0.5,0.5"
PreviewMouseLeftButtonDown="OnMouseTouchDown"
PreviewTouchDown="OnMouseTouchDown"
PreviewGiveFeedback="UIElement_OnPreviewGiveFeedback" Tag="20"/>
<Image HorizontalAlignment="Left" Height="72" Margin="10,87,0,0" VerticalAlignment="Top" Width="72" Source="Images/coins-7000-icon.png" RenderTransformOrigin="0.5,0.5"
PreviewMouseLeftButtonDown="OnMouseTouchDown"
PreviewTouchDown="OnMouseTouchDown"
PreviewGiveFeedback="UIElement_OnPreviewGiveFeedback" Tag="30"/>
<Image HorizontalAlignment="Left" Height="72" Margin="87,87,0,0" VerticalAlignment="Top" Width="72" Source="Images/coins-700-icon.png" RenderTransformOrigin="0.5,0.5"
PreviewMouseLeftButtonDown="OnMouseTouchDown"
PreviewTouchDown="OnMouseTouchDown"
PreviewGiveFeedback="UIElement_OnPreviewGiveFeedback" Tag="40"/>
</Grid>
</Window>
And code behind:
public partial class MainWindow
{
private readonly ObservableCollection<Person> _people = new ObservableCollection<Person>();
public ObservableCollection<Person> People
{
get { return _people; }
}
public MainWindow()
{
InitializeComponent();
_people.Add(new Person() {Name = "Person1", Points = 10});
_people.Add(new Person() {Name = "Person2", Points = 0});
_people.Add(new Person() {Name = "Person3", Points = 40});
}
private void OnMouseTouchDown(object sender, InputEventArgs e)
{
var item = sender as Image;
if (item == null) return;
var draggedItem = item;
var points = Convert.ToInt32(draggedItem.Tag);
CreateDragDropWindow(draggedItem);
System.Windows.DragDrop.DoDragDrop(draggedItem, points, DragDropEffects.Move);
}
private Window _dragdropWindow;
private void CreateDragDropWindow(Visual dragElement)
{
_dragdropWindow = new Window
{
WindowStyle = WindowStyle.None,
AllowsTransparency = true,
AllowDrop = false,
Background = null,
IsHitTestVisible = false,
SizeToContent = SizeToContent.WidthAndHeight,
Topmost = true,
ShowInTaskbar = false
};
Rectangle r = new Rectangle
{
Width = ((FrameworkElement) dragElement).ActualWidth/2,
Height = ((FrameworkElement) dragElement).ActualHeight/2,
Fill = new VisualBrush(dragElement)
};
_dragdropWindow.Content = r;
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
_dragdropWindow.Left = w32Mouse.X;
_dragdropWindow.Top = w32Mouse.Y;
_dragdropWindow.Show();
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
private void UIElement_OnPreviewGiveFeedback(object sender, GiveFeedbackEventArgs e)
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
_dragdropWindow.Left = w32Mouse.X;
_dragdropWindow.Top = w32Mouse.Y;
}
private void UIElement_OnPreviewDrop(object sender, DragEventArgs e)
{
//var droppedData = e.Data.GetData(typeof(Image)) as Image;
var droppedData = (Int32) e.Data.GetData(typeof (Int32));
var stackPanel = sender as StackPanel;
if (stackPanel != null)
{
var student = stackPanel.DataContext as Person;
//int targetIndex = _people.IndexOf(student);
if (student != null) student.Points += droppedData;
}
if (_dragdropWindow != null)
{
_dragdropWindow.Close();
_dragdropWindow = null;
}
}
}
public class Person : INotifyPropertyChanged
{
private string _name;
private int _points;
public string Name
{
get { return _name; }
set
{
if (value == _name) return;
_name = value;
OnPropertyChanged();
}
}
public int Points
{
get { return _points; }
set
{
if (value == _points) return;
_points = value;
if (_points >= 100)
{
_points -= 100;
Debug.WriteLine("100!");
}
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}
I found over the internet that I can use class that extends Adorner and I found some examples:
http://nonocast.cn/adorner-in-wpf-part-5-drag-and-drop/ - (WaybackMachine archive link)
http://www.zagstudio.com/blog/488#.VfiMSBHtmko
http://www.infragistics.com/community/blogs/alex_fidanov/archive/2009/07/28/drag-amp-drop-with-datapresenter-family-controls.aspx
https://github.com/punker76/gong-wpf-dragdrop
but all of them show how to drag items from collections (ItemsControls). Third link was promising, but I wasn't able to adopt it to my needs.
So my questions are:
How can I hide that small image window in my example when I cancel drag (MouseUp or incorrect drag target)
Show I use Adorner and how can I use it in my code? I need to show it when I start drag and hide when I drop Image correctly or I cancel drag or drop target is incorrect
I'm starting with WPF so please try to understand my frustration - I've spend last two evenings and night trying to get this working.
1) Modify your OnMouseTouchDown handler to include assigning ContinueDragHandler to dragged item before starting the drag, like this
private void OnMouseTouchDown(object sender, InputEventArgs e)
{
var item = sender as FrameworkElement;
if (item == null) return;
var draggedItem = item;
var points = Convert.ToInt32(draggedItem.Tag);
CreateDragDropWindow(draggedItem);
System.Windows.DragDrop.AddQueryContinueDragHandler(draggedItem, DragContrinueHandler);
System.Windows.DragDrop.DoDragDrop(draggedItem, points, DragDropEffects.Move);
}
And the handler itself:
public void DragContrinueHandler(object sender, QueryContinueDragEventArgs e)
{
if (e.Action == DragAction.Continue && e.KeyStates != DragDropKeyStates.LeftMouseButton)
{
_dragdropWindow.Close();
}
}
2) I believe that creating a new window to display image next to a cursor is a dirty dirty hack. There are plenty of various articles around about using adorners with drag'n'drop. Althought your approach works and doesn't require a lot of code. Adorners do, on the other hand. I think you should create another question, if you fail following certain tutorial, with code examples and what steps you took

How to animate image zoom change in WPF?

I am building an image viewer.
I have created a functionality that when the user moves the slider, it changes the ZoomLevel property value. This subsequently zooms the image based on the value provided by the ZoomLevel property.
<Image
Name="image"
Source="Sample1.jpg"
Opacity="1"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Stretch="None"
RenderTransformOrigin="0.5,0.5"
RenderOptions.BitmapScalingMode="HighQuality">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform
ScaleX="{Binding Path=ZoomLevel}"
ScaleY="{Binding Path=ZoomLevel}" />
<TranslateTransform />
</TransformGroup>
</Image.RenderTransform>
</Image>
I wish to be able to animate the zooming with a DoubleAnimation. Animation is supposed to start from the current zoom level and then get to the zoom specified in the bound ZoomLevel property. It would be great if someone could provide some help in XAML. Thanks!
Mouse wheel code:
private void border_MouseWheel(object sender, MouseWheelEventArgs e)
{
int delta;
delta = e.Delta;
zoom(delta);
}
private void zoom(int delta)
{
double zoomIncrement;
//Different zoom levels at different zoom stages
if (ZoomLevel > 2)
{
zoomIncrement = Math.Sign(delta) * 0.2;
}
else if (ZoomLevel >= 1 && ZoomLevel <= 2)
{
zoomIncrement = Math.Sign(delta) * 0.1;
}
else
{
zoomIncrement = Math.Sign(delta) * 0.06;
}
//Rounding zoom level to boundary values
//Zooming is allowed from 10% to 600%
if (ZoomLevel + zoomIncrement > 6)
{
ZoomLevel = 6;
}
else if (ZoomLevel + zoomIncrement < 0.1)
{
ZoomLevel = 0.1;
}
else
{
ZoomLevel += zoomIncrement;
}
}
It is a little messy but try this.
namespace Zoom
{
public partial class Window1
{
public double ZoomLevel { get; set; }
public double SlideLevel { get; set; }
public Window1()
{
InitializeComponent();
ZoomLevel = 1.0;
SlideLevel = 1.0;
image.MouseWheel += image_MouseWheel;
}
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
double zoom = e.Delta > 0 ? .1 : -.1;
slider.Value = (SlideLevel + zoom);
}
private void ZoomImage(double zoom)
{
Storyboard storyboardh = new Storyboard();
Storyboard storyboardv = new Storyboard();
ScaleTransform scale = new ScaleTransform(ZoomLevel, ZoomLevel);
image.RenderTransformOrigin = new Point(0.5, 0.5);
image.RenderTransform = scale;
double startNum = ZoomLevel;
double endNum = (ZoomLevel += zoom);
if (endNum > 1.0)
{
endNum = 1.0;
ZoomLevel = 1.0;
}
DoubleAnimation growAnimation = new DoubleAnimation();
growAnimation.Duration = TimeSpan.FromMilliseconds(300);
growAnimation.From = startNum;
growAnimation.To = endNum;
storyboardh.Children.Add(growAnimation);
storyboardv.Children.Add(growAnimation);
Storyboard.SetTargetProperty(growAnimation, new PropertyPath("RenderTransform.ScaleX"));
Storyboard.SetTarget(growAnimation, image);
storyboardh.Begin();
Storyboard.SetTargetProperty(growAnimation, new PropertyPath("RenderTransform.ScaleY"));
Storyboard.SetTarget(growAnimation, image);
storyboardv.Begin();
}
private void slider_ValueChanged(object sender, System.Windows.RoutedPropertyChangedEventArgs<double> e)
{
double zoomChange = (SlideLevel - slider.Value) * -1;
SlideLevel = SlideLevel + zoomChange;
ZoomImage(zoomChange);
}
}
}
I found this other stack question to be quite helpful
Here is the current setup of XAML that I have as well.
<Border MaxWidth="500"
MaxHeight="500"
Height="500"
Width="500"
Name="border">
<Image
Name="image"
Source="picture1.png"
Opacity="1"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Stretch="Fill"
RenderTransformOrigin="0.5,0.5"
RenderOptions.BitmapScalingMode="HighQuality"
ClipToBounds="True">
</Image>
</Border>
<Slider
HorizontalAlignment="Left"
Margin="44,70,0,148"
Name="slider"
Width="24"
Value="1.0"
Minimum="0"
Maximum="1.0"
LargeChange="0.1"
Orientation="Vertical"
FlowDirection="LeftToRight"
TickFrequency="0.1"
IsSnapToTickEnabled="False"
ValueChanged="slider_ValueChanged" />
Have you tried using a ViewBox? You can bind the final width to any value you need, here's a quick sample:
<Window.Resources>
<Storyboard x:Key="ZoomIn">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Width)" Storyboard.TargetName="ImageContainer">
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="400"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Grid x:Name="LayoutRoot">
<Viewbox x:Name="ImageContainer" Width="200">
<Image Source="http://images.wikia.com/lossimpson/es/images/a/a7/Homer_Simpson2.png"/>
</Viewbox>
</Grid>

moving a textbox with mouse

I have a custom WPF control which consist of single TextBox
<UserControl HorizontalAlignment="Left" x:Class="WPFDiagramDesignerControl.Components.UcWBSBlock"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Height="100" Width="100" IsEnabled="True">
<Grid >
<TextBox x:Name="txtBox" IsEnabled="True" Background="AntiqueWhite" Margin="10,10,10,10" TextWrapping="Wrap"> </TextBox>
</Grid>
</UserControl>
The control is placed on Canvas called MyDesigner.
I want to move my control on canvas only if I click on textbox and move mouse. I don't want to move control when I click on margin between borders of control and textbox.
I started writting a code and it looks like that
public partial class UcWBSBlock : UserControl
{
bool textChanged = false;
bool isClicked = false;
Point startPoint;
DesignerItem parentItem;
DesignerCanvas parentCanvas;
public UcWBSBlock()
{
InitializeComponent();
txtBox.MouseDoubleClick+=new MouseButtonEventHandler(txtBox_MouseDoubleClick);
txtBox.MouseMove+=new MouseEventHandler(txtBox_MouseMove);
txtBox.PreviewMouseDown+=new MouseButtonEventHandler(txtBox_PreviewMouseDown);
txtBox.PreviewMouseUp+=new MouseButtonEventHandler(txtBox_PreviewMouseUp);
txtBox.Cursor = Cursors.SizeAll;
}
private void txtBox_MouseMove(object sender, RoutedEventArgs e)
{
if (isClicked)
{
Point mousePos = Mouse.GetPosition(parentCanvas);
parentItem = this.Parent as DesignerItem;
parentCanvas = parentItem.Parent as DesignerCanvas;
Point relativePosition = Mouse.GetPosition(parentCanvas);
DesignerCanvas.SetLeft(parentItem,DesignerCanvas.GetLeft(parentItem) - (startPoint.X - mousePos.X));
DesignerCanvas.SetTop(parentItem, DesignerCanvas.GetTop(parentItem) - (startPoint.Y - mousePos.Y));
}
}
private void txtBox_PreviewMouseDown(object sender, RoutedEventArgs e)
{
if (!isClicked)
{
isClicked = true;
parentItem = this.Parent as DesignerItem;
parentCanvas = parentItem.Parent as DesignerCanvas;
startPoint = Mouse.GetPosition(parentCanvas);
}
}
private void txtBox_PreviewMouseUp(object sender, RoutedEventArgs e)
{
isClicked = false;
}
}
}
However my control doesn't move :( What did I do wrong ?? It's hard to debug this :)
you are setting the left/top of the parent item, not your control:
DesignerCanvas.SetLeft(parentItem,DesignerCanvas.GetLeft(parentItem) - (startPoint.X - mousePos.X));
DesignerCanvas.SetTop(parentItem, DesignerCanvas.GetTop(parentItem) - (startPoint.Y - mousePos.Y));
should (probably) be like this:
DesignerCanvas.SetLeft(this,DesignerCanvas.GetLeft(this) - (startPoint.X - mousePos.X));
DesignerCanvas.SetTop(this, DesignerCanvas.GetTop(this) - (startPoint.Y - mousePos.Y));

Categories