Async version of a method wrapper - c#

I have a couple of methods that are provided to me by an API. I wish to write a handy helper to log the execution time of said methods, and any chunk of code in general.
Use case methods would typically look like this :
object GetData(string statementKey, string parametersJson, out string errorMessage);
Task<object> GetDataAsync(string statementKey, string parametersJson, CancellationToken cancellationToken = default(CancellationToken));
I wrote a method wrapper for the sync method :
public static T With<T>(string message, Func<T> func)
{
var watch = new Stopwatch();
T returned;
watch.Start();
try
{
returned = func.Invoke();
}
catch (Exception exception)
{
Log.Logger.Error(exception, $"Error in {message}");
throw;
}
finally
{
watch.Stop();
}
// Logging logic here
return returned;
}
(I am aware this doesn't work with void methods, but an Action overload is trivial if action is sync).
Now if the passed method is Async, I would measure inaccurate execution times. I am a bit confused about how would I need to change the method above to work with async methods.
I tried this implementation but it feels wrong.
public static async Task<T> AsyncWith<T>(string message, Func<Task<T>> func)
{
T returned;
try
{
var watch = new Stopwatch();
watch.Start();
returned = await func.Invoke().ConfigureAwait(false);
watch.Stop();
// Logging logic here
}
catch (Exception exception)
{
Log.Logger.Error(exception, $"Error in {message}");
throw;
}
return returned;
}
Shouldn't I start a task actually ? I don't understand why it is compiling with T returned instead of Task<T> returned

I tried this implementation but it feels wrong.
Your implementation is correct.
Shouldn't I start a task actually ?
Methods return their tasks "hot" - i.e., running. So calling func.Invoke() is sufficient to start the task.
I don't understand why it is compiling with T returned instead of Task returned
Because the async keyword handles creating the Task<T> wrapper for you, and converts return statements (or exceptions) into logic that completes the Task<T>.

Related

WhenAny behaving like WhenAll in certain case

So I had a problem with a third party library where the call could get stuck and never return even when calling cancellationToken.Cancel. The below is a prototype that take care of this situation and that it works.
public async Task MainAsync()
{
try
{
await StartAsync().ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine("Exception thrown");
}
}
private async Task<string> StartAsync()
{
var cts = new CancellationTokenSource();
cts.CancelAfter(3 * 1000);
var tcs = new TaskCompletionSource<string>();
cts.Token.Register(() => { Console.WriteLine("Cancelled"); tcs.TrySetCanceled(); });
return await (await Task.WhenAny(tcs.Task, LongComputationAsync())
.ConfigureAwait(false)).ConfigureAwait(false);
}
private async Task<string> LongComputationAsync()
{
await Task.Delay(1 * 60 * 1000).ConfigureAwait(false);
return "Done";
}
So the Above will wait 3 seconds, and it will throw a TaskCancelledException like it should.
If you then change the method LongComputationAsync to the following:
private Task<string> LongComputationAsync()
{
Task.Delay(1 * 60 * 1000).ConfigureAwait(false).GetAwaiter().GetResult();
return Task.FromResult("Done");
}
I would still expect this to have the same behaviour, but what this does is that, it will wait the full 1 minute (specified in the LongComputationAsync()) then throw the TaskCancelledException.
Can anyone explain this to me? On how this is working, or if this is the correct behaviour to begin with.
Can anyone explain this to me?
Sure. The problem doesn't have anything to do with WhenAny. Rather, the problem is that the code assumes a method is asynchronous when it's synchronous.
This is a relatively easy mistake to make. But as a general rule, a method with an asynchronous signature may be asynchronous; it does not have to be asynchronous.
As I describe on my blog, asynchronous methods begin executing synchronously, just like synchronous methods. It is only when they hit an await that they may run asynchronously (and even then, they may continue synchronously).
So, the new version of LongCompuationAsync is synchronous, and it executes the entire method before returning the task to StartAsync, which then passes it to WhenAny.

Concise way to await a canceled Task?

I find myself writing code like this a lot:
try
{
cancellationTokenSource.Cancel();
await task.ConfigureAwait(false); // this is the task that was cancelled
}
catch(OperationCanceledException)
{
// Cancellation expected and requested
}
Given that I requested the cancellation, it is expected and I'd really like the exception to be ignored. This seems like a common case.
Is there a more concise way to do this? Have I missed something about cancellation? It seems like there should be a task.CancellationExpected() method or something.
There is a built-in mechanism, the Task.WhenAny method used with a single argument, but it's not very intuitive.
Creates a task that will complete when any of the supplied tasks have completed.
await Task.WhenAny(task); // await the task ignoring exceptions
if (task.IsCanceled) return; // the task is completed at this point
var result = await task; // can throw if the task IsFaulted
It is not intuitive because the Task.WhenAny is normally used with at least two arguments. Also it is slightly inefficient because the method accepts a params Task<TResult>[] tasks argument, so on every invocation an array is allocated in the heap.
I don't think there is anything built-in, but you could capture your logic in extension methods (one for Task, one for Task<T>):
public static async Task IgnoreWhenCancelled(this Task task)
{
try
{
await task.ConfigureAwait(false);
}
catch (OperationCanceledException)
{
}
}
public static async Task<T> IgnoreWhenCancelled<T>(this Task<T> task)
{
try
{
return await task.ConfigureAwait(false);
}
catch (OperationCanceledException)
{
return default;
}
}
Then you can write your code simpler:
await task.IgnoreWhenCancelled();
or
var result = await task.IgnoreWhenCancelled();
(You might still want to add .ConfigureAwait(false) depending on your synchronization needs.)
I assume whatever task is doing uses CancellationToken.ThrowIfCancellationRequested() to check for cancellation. That throws an exception by design.
So your options are limited. If task is an operation you wrote, you could make it not use ThrowIfCancellationRequested() and instead check IsCancellationRequested and end gracefully when needed. But as you know, the task's status won't be Canceled if you do that.
If it uses code you didn't write, then you don't have a choice. You'll have to catch the exception. You can use extension methods to avoid repeating code (Matt's answer), if you want. But you'll have to catch it somewhere.
The cancellation pattern available in C# in called cooperative cancellation.
This basically means that, in order to cancel any operation, there should be two actors which need to collaborate. One of them is the actor requesting the cancellation and the other is the actor listening to cancellation requests.
In order to implement this pattern you need an instance of CancellationTokenSource, which is an object that you can use in order to get an instance of CancellationToken. The cancellation is requested on the CancellationTokenSource instance and is propagated to the CancellationToken.
The following piece of code shows you this pattern in action and hopefully clarifies your doubt about cancellation:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp2
{
public static class Program
{
public static async Task Main(string[] args)
{
using (var cts = new CancellationTokenSource())
{
CancellationToken token = cts.Token;
// start the asyncronous operation
Task<string> getMessageTask = GetSecretMessage(token);
// request the cancellation of the operation
cts.Cancel();
try
{
string message = await getMessageTask.ConfigureAwait(false);
Console.WriteLine($"Operation completed successfully before cancellation took effect. The message is: {message}");
}
catch (OperationCanceledException)
{
Console.WriteLine("The operation has been canceled");
}
catch (Exception)
{
Console.WriteLine("The operation completed with an error before cancellation took effect");
throw;
}
}
}
static async Task<string> GetSecretMessage(CancellationToken cancellationToken)
{
// simulates asyncronous work. notice that this code is listening for cancellation
// requests
await Task.Delay(500, cancellationToken).ConfigureAwait(false);
return "I'm lost in the universe";
}
}
}
Pay attention to the comment and notice that all the 3 outputs for the program are possible.
There is no way to predict which of them will be the actual program result.
The point is that when you await for the task completion you don't know what actually is going to happen. The operation may succeeds or fails before the cancellation took effect, or maybe the cancellation request can be observed by the operation before it runs to completion or fails for an error. From the calling code point of view, all these outcomes are possible and you have no way to make a guess. You need to handle all cases.
So, basically, your code is correct and you are handling the cancellation the way you should.
This book is an excellent reference to learn these things.
My final solution was to create an extension method as suggested by Matt Johnson-Pint. However, I return a boolean indicating whether the task was canceled as shown in Vasil Oreshenski's answer.
public static async Task<bool> CompletionIsCanceledAsync(this Task task)
{
if (task.IsCanceled) return true;
try
{
await task.ConfigureAwait(false);
return false;
}
catch (OperationCanceledException)
{
return true;
}
}
This method has been fully unit tested. I picked the name to be similar to the WaitForCompletionStatus() method in the ParallelExtensionsExtras sample code and the IsCanceled property.
If you are expecting the task to be cancelled BEFORE the await you should check the state of the cancellation token source.
if (cancellationTokenSource.IsCancellationRequested == false)
{
await task;
}
EDIT: As mentioned in the comments this won't do any good if the task is cancelled while awaited.
EDIT 2: This approach is overkill because it acquires additional resource - in hot path this may have performance hit. (i am using SemaphoreSlim but you can use another sync. primitive with the same success)
This is an extension method over existing task. The extension method will return new task which holds information if the original task was cancelled.
public static async Task<bool> CancellationExpectedAsync(this Task task)
{
using (var ss = new SemaphoreSlim(0, 1))
{
var syncTask = ss.WaitAsync();
task.ContinueWith(_ => ss.Release());
await syncTask;
return task.IsCanceled;
}
}
Here is a simple usage:
var cancelled = await originalTask.CancellationExpectedAsync();
if (cancelled) {
// do something when cancelled
}
else {
// do something with the original task if need
// you can acccess originalTask.Result if you need
}
How it works:
Overall it waits for the original task to complete and returns information if was cancelled. The SemaphoraSlim is usually used to limit the access to some resource(expensive) but in this case i am using it to await until the original task has finished.
Notes:
It does not returns the original task. So if you need something that has been returned from it you should inspect the original task.

Return with await when wrapping old async pattern into TaskCompletionSource?

I am studying C# Asnc-await pattern and currently reading Concurrency in C# Cookbook from S. Cleary
He discusses wrapping old non TAP async patterns with TaskCompletionSource (TCS) into TAP constructs.
What I dont get is, why he just returns the Task property of the TCS object instead of awaiting it TCS.Task ?
Here is the example code:
Old method to wrap is DownloadString(...):
public interface IMyAsyncHttpService
{
void DownloadString(Uri address, Action<string, Exception> callback);
}
Wrapping it into TAP construct:
public static Task<string> DownloadStringAsync(
this IMyAsyncHttpService httpService, Uri address)
{
var tcs = new TaskCompletionSource<string>();
httpService.DownloadString(address, (result, exception) =>
{
if (exception != null)
tcs.TrySetException(exception);
else
tcs.TrySetResult(result);
});
return tcs.Task;
}
Now why not just do it that way:
public static async Task<string> DownloadStringAsync(
this IMyAsyncHttpService httpService, Uri address)
{
var tcs = new TaskCompletionSource<string>();
httpService.DownloadString(address, (result, exception) =>
{
if (exception != null)
tcs.TrySetException(exception);
else
tcs.TrySetResult(result);
});
return await tcs.Task;
}
Is there a functional difference between the two? Is the second one not more natural?
By marking it async, the compiler will generate warnings, that it should be considered to await this method
You don't have to mark your own method as async in order to get the "Task not awaited" warning. The following code generates the same warning for the calls to both T and U:
static async Task Main(string[] args)
{
Console.WriteLine("Done");
T();
U();
Console.WriteLine("Hello");
}
public static Task T()
{
return Task.CompletedTask;
}
public static async Task U()
{
await Task.Yield();
return;
}
Whenever you find yourself with a method only containing a single await and that being the last thing it does (except possibly returning the awaited value), you should ask yourself what value it's adding. Aside from some differences in exception handing, it's just adding an extra Task into the mix.
await is generally a way of indicating "I've got no useful work to do right now, but will have when this other Task is finished" which of course isn't true (you've got no other work to do later). So skip the await and just return what you would have awaited instead.
Your version is strictly more complex -- instead of just returning the task, you make the method async, and await the task you could just be returning.
There is one subtle practical difference (other than the version with await being slower to run).
In the first example, if DownloadString throws an exception (rather than calling the delegate you pass it with exception set), then that exception will bubble through your call to DownloadStringAsync.
In the second, the exception is packaged into the Task returned from DownloadStringAsync.
So, assuming that DownloadString throws this exception (and no other exceptions occur):
Task<string> task;
try
{
task = httpService.DownloadStringAsync(...);
}
catch (Exception e)
{
// Catches the exception ONLY in your first non-async example
}
try
{
await task;
}
catch (Exception e)
{
// Catches the exception ONLY in your second async example
}
You probably don't care about the distinction - if you just write:
await httpService.DownloadStringAsync(...);
you won't notice the difference.
Again, this only happens if the DownloadString method itself throws. If it instead calls the delegate you give it with exception set to a value, then there is no observable difference between your two cases.
Folks, thanks for the helpful comments.
In the meantime I have read the sources referenced here and also investigated the matter further: Influenced by https://blog.stephencleary.com/2016/12/eliding-async-await.html I have come to the conclusion, that its best practice to include async-await by default even in synchronous methods of the async function chain and only omit async await when the circumstances clearly indicate that the method will not potentially behave differently as expected from an async method en edge scenarios.
Such as: the synchronous method is short, simple and has no operations inside which could throw an exception. If the synchronous method throws an exception the caller will get an exception in the calling line instead of the line where the Task is awaited. This is clearly a change from expected behavior.
For example handing over call parameters to the next layer unchanged is a situation which imo permits omitting async-await.
Read my answer why returning the task is not a good idea: What is the purpose of "return await" in C#?
Basically you break your call stack if you don't use await.

How to write a method that can handle Task and ValueTask?

Imagine you want to write a method similar to the following one. It wraps a function returning a ValueTask<T> with trivial performance monitoring code:
static async Task Measure<T>(Func<ValueTask<T>> body)
{
Console.WriteLine($"Starting perf test");
var sw = Stopwatch.StartNew();
await body();
sw.Stop();
Console.WriteLine(sw.Elapsed);
}
My question is: Is there a way to write this function once so that it can receive Func<ValueTask<T>> and Func<Task<T>>?
Of course you could simply duplicate the code and change just the parameter's type.
static async Task Measure<T>(Func<Task<T>> body) { ... }
The implementation would be absolutely identical. I am asking myself if it is possible to avoid this kind of code duplication when having to deal with ValueTask and Task. Up to now, I could not come up with a good solution. Any ideas?
According to official documentation: Generalized async return types
The ValueTask struct has a constructor with a Task parameter so that you can construct a ValueTask from the return value of any existing async method:
That means you can write an overload that will wrap the body and call only one method that will do the work
static Task Measure<T>(Func<Task<T>> body)
{
var wrapped = () => new ValueTask<T>( body() );
return Measure( wrapped );
}
static async Task Measure<T>(Func<ValueTask<T>> body)
{
Console.WriteLine($"Starting perf test");
var sw = Stopwatch.StartNew();
await body();
sw.Stop();
Console.WriteLine(sw.Elapsed);
}

Return a Task<T> from a method that passes its result to an Action<T> parameter

I have a service I need to connect to that passes data back through an action like this:
public Guid UpdateEntities<T>(Action<EntitiesChangedResponse<T>> onResponse, IEnumerable<T> entities)
{
//Get some data
onResponse.Invoke(response);
{
Existing code would call the service as follows:
Guid requestId = _productService.UpdateEntities<Product>(x => OnEntitiesUpdated(x), new List<Product> { updateProduct1, updateProduct2 });
And the callback would do something with the result at some point in the future:
private void OnEntitiesUpdated<T>(EntitiesChangedResponse<T> response)
{
//Do something with the result
}
I'm try to integrate it with a task based signal R hub so need to return the operation as a typed task, but I can't for the life of me figure out how to achieve this (I'm quite new to tasks so please tell me if this is daft).
It would look something like this:
public Task<EntitiesChangedResponse<Product>> UpdateProducts(List<Product> products)
{
//Somehow wrap this in a task
Task<EntitiesChangedResponse<Product>> result = New Task<EntitiesChangedResponse<Product>>( call the product service );
return result;
}
Any help appreciated. It is hurting my head.
To make a bridge between "callback" API and task based API you can use TaskCompletionSource
public Task<EntitiesChangedResponse<Product>> UpdateProducts(List<Product> products)
{
var tcs = new TaskCompletionSource<EntitiesChangedResponse<Product>>();
_productService.UpdateEntities<Product>(response => tcs.SetResult(response), new List<Product> { updateProduct1, updateProduct2 });
return tcs.Task;
}
Let's have a look at the following method:
public Task<EntitiesChangedResponse<T>> UpdateEntities<T>(IEnumerable<T> entities)
{
var updateTask = Task.Run(()=>
{
//return data from this lambda expression
});
return updateTask;
}
This starts and returns a task which does your work.
(If you really need the GUID you can return a Tuple or any DTO containing both).
You now have a couple of options to consume this task, here's one:
private Task async UpdateEntitiesAsync<T>(IEnumerable<T> entities)
{
try
{
EntitiesChangedResponse<T> response = await UpdateEntities(entities);
//asynchronous callback implementation code can go here
}
catch(AggregateException ex)
{
//handle a thrown exception
}
}
Do note:
1)The execution continues past the 'await' statement once the task completes and will execute the following LOC.
2) if the task faults (throws an exception) the LOC past the await block will not execute and the catch clause will execute instead.
3) Calling the UpdateEntitiesAsync method does not block the calling thread. the execution immediately returns to the caller once the await statement is hit.
4) You can await the task returned from the async method as well since it (implicitly) returns a task which finishes once this method executes in full, making this method awaitable in itself, if such a need arises.
Alternatively, you can have this method return void, if you do not really care about when it completes.
5) If you do not catch the exception in this method, know that the task returned from the async method will fault, and must be handled somewhere up the invocation chain.
You can do this by either awaiting the task, accessing the Exception property, or invoking the Wait method of the task.
6) The Async postfix in the method's name is merely a naming convention, applied so that client code is aware of the method's asynchronous nature.

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