Single instance of a helper object with parameters - c#

One of our projects makes use of key-value pairs where certain runtime parameters - that do not change per instance of the program - determine the value gotten. For example:
Program run in test mode with the parameter "Municipal":
Key: "testMunicipalDirectory"
Value: "C:\Foo\Bar\"
Program run with the parameter "State":
Key: "StateDirectory"
Value: "C:\Bar\Baz\"
To make it slightly more complicated, if there is no matching key for, say "testMunicipalImagesDirectory", there is a fallback of "defaultImagesDirectory":
Key: "testMunicipalImagesDirectory" ?? "defaultImagesDirectory"
Value: "C:\Foo\Bar\Images" ?? "C:\Images"
Currently, there's a lot of code duplication/inefficiencies, and room for error. Every time one of these is referenced there's string concatenation and null-coalescing and other stuff going on.
It seems like this would benefit from a single-instance object that is passed certain parameters on initialization (test or not, "State" or "Municipal", etc), that will return the correct values for each different property the keys represent.
Many answers I found to questions asking how to use the singleton design pattern with parameters basically boil down to "if it uses parameters, you probably do not want a singleton". In my case, it is invalid to attempt to initialize the object with different values, and an exception should be thrown if this happens.
This is how I would accomplish this goal (pseudo-C#) (lazy-loading is not a requirement but is used here):
public sealed class Helper
{
// how can we enforce that Init has been called?
private static readonly Lazy<Helper> lazyLoader = new Lazy<Helper>(() => new Helper(name, test));
public static Helper Instance { get { return lazyLoader.Value; } }
public static void Init(string name, bool test)
{
// if it has already been initalized
throw new InvalidOperationException("This has already been initalized.");
// else initalize it
}
private string Name { get; set; }
private bool Test { get; set; }
private Helper(string name, bool test) { } // assign to properties, any other ctor logic
public string Directory
{ get { return ValueGetter.Get((this.Test ? "test" : "") + this.Name + "Directory"); } }
}
public static class ValueGetter
{
public static string Get(string key, string fallbackKey)
{
if (Keys.Any(k => k == key))
return Keys[key].Value;
else
return Keys[fallbackKey].Value;
}
}
But as you can see, there are questions remaining. How can it enforce calling Init before using the Instance, but not require those parameters to be passed every time Instance is accessed?
Is this the correct direction to go, or is there a better design pattern to use?

Related

Is there a good way to unit test using Environment Variables?

I have a couple of environment variables that are used as part of creating defaults for config options. Basically if the config options property in question is null then use the value from the specified environment variable.
I want to test the options objects correctly use the environment variable when null, so initially thought I'd just set the specified environment variable. However, this is an environment variable that will actually be used on the environment and therefore I don't really want to be messing with it. Is there a way I can wrap environment variables using an interface or something so I can mock the SetEnironmentVariable() method or something similar?
In terms of code my options objects look something like this:
public sealed record MyOptions
{
public string SomeProperty { get; set; }
public MyOptions()
{
var defaultVal = Environment.GetEnvironmentVariable("MY_VARIABLE");
SomeProperty = SomeProperty ?? defaultVal;
}
}
So if the SomeProperty hasn't been set via config, it will use the default value from the specified environment variable. I was thinking perhaps an EnvironmentVariableService, that retrieves all environment variables and puts them in a ConcurrentDictionary, and that's used in the place of the Environment.
Your question contains the answer🙂.
It is quite normal to wrap common .NET concrete implementations such as a timer, DateTime.Now, and utility class such as Environment and then inject that wrapper into the places that would normally use the concrete implementation.
Your case is a little unique in that you need access inside a sealed record. I would recommend you create a singleton of the service in that case. Ideally you avoid this approach.
The wrapper acts as an abstraction as mentioned in the comments to your question, and allows for the implementation to be swapped out in circumstances such as unit tests.
I happen to have implemented such a thing as I had this need as well. Here's the code.
public interface IEnvironmentService
{
string? GetEnvironmentVariable(string name);
void SetEnvironmentVariable(string name, string? value);
}
public class MockEnvironmentService : IEnvironmentService
{
public string? GetEnvironmentVariable(string name)
{
var found = !_dictionary.TryGetValue(name, out var value);
if (!found) value = null;
_actions.Add(new GetAction(name, value, found));
return value;
}
public void SetEnvironmentVariable(string name, string? value)
{
_dictionary[name] = value;
_actions.Add(new SetAction(name, value));
}
public IReadOnlyCollection<Action> AllActions => _actions.ToArray();
public IReadOnlyCollection<GetAction> GetActions => _actions.OfType<GetAction>().ToArray();
public IReadOnlyCollection<SetAction> SetActions => _actions.OfType<SetAction>().ToArray();
// see note after the code
private readonly Dictionary<string, string?> _dictionary = new(StringComparer.InvariantCultureIgnoreCase);
private readonly List<Action> _actions = new();
}
public class EnvironmentVariableService : IEnvironmentService
{
public string? GetEnvironmentVariable(string name) => Environment.GetEnvironmentVariable(name);
public void SetEnvironmentVariable(string name, string? value) => Environment.SetEnvironmentVariable(name, value);
}
public record Action(string Name, string? Value);
public record SetAction(string Name, string? Value) : Action(Name, Value);
public record GetAction(string Name, string? Value, bool WasFound) : Action(Name, Value);
At the beginning of your tests, if you need to preset/seed some environment variables to test read-side code, you can call MockEnvironmentService.SetEnvironmentVariable().
The implementation above uses a case insensitive dictionary for the keys, but whether names are case sensitive really depends on the OS.
Finally, the mock records the get/set calls in the order they occur, and you can use the properties in your assertions.

Solution for thread safe read write updates to static variables with read write synchronization

In my project I'm using some static variables which I use for storing values during the running lifetime of the application. Now, 99% of the time I'm only reading these values but from time to time I also need to update them and this will happen from different threads.
When thinking about what might happen with two different threads trying to access the same property e.g. concurrent read/write, I started to conclude that some form of synchronization would needed in order to avoid unexpected values being returned between different process or some risk of race conditions.
In essence I needed to derive a single source of truth. I realize that some properties are atomic like booleans, but my methodology mostly applies for the purpose of strings.
One of the challenges is that these static variables are referenced in many places and between different classes, so I also had to figure out an efficient way to solve this challenge without lots of code re-write.
I've decided to use concurrent dictionaries:
public static readonly ConcurrentDictionary<string, string> AppRunTimeStringDictionary = new();
public static readonly ConcurrentDictionary<string, int> AppRunTimeIntegerDictionary = new();
public static readonly ConcurrentDictionary<string, bool> AppRunTimeBooleanDictionary = new();
In my program.cs file, during the earliest stages of startup I simply add all of the properties needed for the running app:
DeviceProvisioning.AppRunTimeBooleanDictionary.TryAdd("UseGpsReceiver", false);
DeviceProvisioning.AppRunTimeStringDictionary.TryAdd("Latitude", String.Empty);
DeviceProvisioning.AppRunTimeStringDictionary.TryAdd("Longitude", String.Empty);
Then in one of my classes I hard code these properties:
public static bool? UseGpsReceiver
{
get
{
if (AppRunTimeBooleanDictionary.TryGetValue("UseGpsReceiver", out var returnedValue))
return returnedValue;
return null;
}
}
public static string? Latitude
{
get
{
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var returnedValue))
return returnedValue;
return null;
}
}
public static string? Longitude
{
get
{
if (AppRunTimeStringDictionary.TryGetValue("Longitude", out var returnedValue))
return returnedValue;
return null;
}
}
Now for updating these properties, which happens rarely but will be done every now and then, I'm updating these in just one location i.e. using a single method. This way I can use this common method and simply add more prperties to the switch case over time.
public static void SetRunTimeSettings(string property, object value)
{
switch (property)
{
case "UseGpsReceiver":
// code block
if (AppRunTimeBooleanDictionary.TryGetValue("UseGpsReceiver", out var useGpsReceiver))
{ AppRunTimeBooleanDictionary.TryUpdate("UseGpsReceiver", (bool)value, useGpsReceiver); }
break;
case "Latitude":
// code block
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var latitude))
{ AppRunTimeStringDictionary.TryUpdate("Latitude", (string)value, latitude); }
break;
case "Longitude":
// code block
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var longitude))
{ AppRunTimeStringDictionary.TryUpdate("Latitude", (string)value, longitude); }
break;
}
}
If I want to update a property then I simply invoke the method as such:
MyClassName.SetRunTimeSettings("UseGpsReceiver", true);
MyClassName.SetRunTimeSettings("Latitude", "51.1234");
MyClassName.SetRunTimeSettings("Longitude", "51.5678");
Because the properties themselves are public static then I can use the getter from anywhere in the app.
From my initial testing, everything seems to work.
Perceived advantages in this approach:
Using a separate dictionary for each type of property collection i.e. strings/integers etc, means I can simply add more properties to the dictionary any time in the future without the need for referencing a model class in the dictionary, as opposed to the dictionary below:
public static readonly ConcurrentDictionary<string, myModelClass> AppRunTimeStringDictionary = new();
Use of the concurrent dictionary (my understanding) is that any process trying to read the property value from the dictionary will always get the latest value, if a property is being updated then I have less risk in reading an old value. Not such an issue for structured logging but if I was storing keys/secrets/connection strings or anything else, reading an old value might stop some process from being able to function correctly.
Using the concurrent dictionary means I don't have to hand craft my own locking mechanisms, which many people seem not to like doing.
Dictionary applies its own internal locks on the individual objects, so any property not being updated can still be read by other processes without much delay.
If the public static getter ever returned a null value, my thoughts are it would be better to return a null value rather than returning the wrong value. I could always implement some kind of polly or retry mechanism somewhere from the calling process, some short delay before trying to retrieve the property value again (by which time it should have been updated from the other thread that was currently updating it)
Appreciate there will be other ways to approach this, so really what I'm asking here is whether anyone sees any issue in my approach?
I'm not planning to add that many properties to each dictionary, I just want a way to ensure that reads and writes are happening with some form of synchronization and order.
Your SetRunTimeSettings is awful. It relies on methods that follow the Try* pattern, but it itself does not. Also doing a TryGetValue just to then be able to call TryUpdate is just throwing away all of the value of Try* operators anyway. It's a hack.
And you have a clear bug in the code for the "Longitude" case - you're updating "Latitude" inside.
I'd suggest going old school and just do this:
private static bool? _UseGpsReceiver;
private readonly static object _UseGpsReceiverLock = new();
public static bool? UseGpsReceiver
{
get { lock (_UseGpsReceiverLock) return _UseGpsReceiver; }
set { lock (_UseGpsReceiverLock) _UseGpsReceiver = value; }
}
private static string? _Latitude;
private readonly static object _LatitudeLock = new();
public static string? Latitude
{
get { lock (_LatitudeLock) return _Latitude; }
set { lock (_LatitudeLock) _Latitude = value; }
}
private static string? _Longitude;
private readonly static object _LongitudeLock = new();
public static string? Longitude
{
get { lock (_LongitudeLock) return _Longitude; }
set { lock (_LongitudeLock) _Longitude = value; }
}
If you don't want to repeat all of the locks then maybe a Locked<T> class might be of use:
public struct Locked<T>
{
public Locked(T value)
{
_value = value;
}
private T _value;
private readonly object _gate = new();
public T Value
{
get { lock (_gate) return _value; }
set { lock (_gate) _value = value; }
}
}
Then you can write this:
private static Locked<bool?> _UseGpsReceiver;
public static bool? UseGpsReceiver
{
get { return _UseGpsReceiver.Value; }
set { _UseGpsReceiver.Value = value; }
}
private static Locked<string?> _Latitude;
public static string? Latitude
{
get { return _Latitude.Value; }
set { _Latitude.Value = value; }
}
private static Locked<string?> _Longitude;
public static string? Longitude
{
get { return _Longitude.Value; }
set { _Longitude.Value = value; }
}
If you are only setting a single string / int / bool at a time, then you don't need to any thread safety. If you are assigning any single value smaller than a machine word, any reading thread will either see the before value or the after value.
However it looks like you intend to set three values at the same time;
MyClassName.SetRunTimeSettings("UseGpsReceiver", true);
MyClassName.SetRunTimeSettings("Latitude", "51.1234");
MyClassName.SetRunTimeSettings("Longitude", "51.5678");
And I assume you want any reader to see either the old values or the new values. In this case you would need some thread synchronisation around every read / write. Which your current code doesn't have.
You could instead store the three values in a class, then update the reference to that instance in one write operation.
public class GpsSettings{
public bool UseGpsReceiver { get; init; }
public double Latitude { get; init; }
public double Longitude { get; init; }
public static GpsSettings Current;
}
...
// write
GpsSettings.Current = new GpsSettings {
UseGpsReceiver = true,
Latitude = 51.1234,
Longitude = 51.5678
};
// read
var gps = GpsSettings.Current;
var location = $"{gps.Latitude}, {gps.Longitude}";
// but never do this;
var location = $"{GpsSettings.Current.Latitude}, {GpsSettings.Current.Longitude}";
Not everyone would agree with me on this one but my personal approach would be to have a single dictionary of the following type:
Dictionary<string, object>
Wrapped in a separate class with the following methods such as AddValue, GetValue, HasKey, HasValue, and UpdateValue with lock statements. Also notice that you'll have to use somewhat generic methods in order to be able to retrieve the value with the actual type and a default value. For example:
public static T GetValue<T>(string key, T defaultValue)
Also, I don't see a problem with your approach but if you want to synchronize things then you'll need n dedicated locks for n dictionaries which I don't think is a clean way; unless I'm missing something, and of course registering multiple dictionaries in design time can be a headache.
Alternatively to using multiple ConcurrentDictionary<string, T> collections, or a single ConcurrentDictionary<string, object>, or the Locked<T> struct shown in Enigmativity's answer, you could just store the values in immutable and recyclable Tuple<T> instances, and store these in private volatile fields:
private static volatile Tuple<bool?> _UseGpsReceiver;
public static bool? UseGpsReceiver
{
get { return _UseGpsReceiver?.Item1; }
set { _UseGpsReceiver = new(value); }
}
private static volatile Tuple<string> _Latitude;
public static string Latitude
{
get { return _Latitude?.Item1; }
set { _Latitude = new(value); }
}
private static volatile Tuple<string> _Longitude;
public static string Longitude
{
get { return _Longitude?.Item1; }
set { _Longitude = new(value); }
}
Pros: Both the reading and the writing are lock-free. An unlimited number of readers and writers can read and update the values at the same time, without contention.
Cons: Every time a value is updated, a new Tuple<T> is instantiated, adding pressure on the .NET garbage collector. This reduces the appeal of this approach in case the values are updated too frequently. Also if you have dozens of properties like these, it might be easy to introduce subtle bugs by omitting the important volatile keyword by mistake.

C# Constructing immutable objects with delegates

I am trying to design a factory class that will make it easy for people on my team to add new "actions", I want the properties of the class to be immutable but for debugging purposes I the delegates need to be able to reference properties on the containing class.
Consider the following class:
public class NamedAction
{
public NamedAction(string name, Action action)
{
// Here there is some additional validation,
// such as null parameter checking, etc.
Name = name;
Action = action;
}
public string Name { get; private set; }
public Action Action { get; private set; }
public override string ToString()
{
return "Action: " + Name;
}
}
In a factory class I have the following method to create an instance of a special named action:
private static NamedAction GetSpecialAction()
{
NamedAction na = null;
na = new NamedAction(
"SpecialAction",
() => {
Console.WriteLine("My name is " + na.Name + " and I am special");
Console.WriteLine("Hi, its " + na.Name + " again. I like kittens.");
}
);
return na;
}
The problem I have with this is that ReSharper is telling that the second Console.WriteLine is accessing a modified closure. I guess its because the captured variable is actually still "null" when its reference is captured in the construction of the delegate because it is a parameter to the constructor.
To enforce correct usage I want to guarantee that the Action is not null and is immutable, and so far I haven't found any way to do it without a constructor. I thought about using a builder pattern but I don't see how you could provide access to "self" (this) in side the assigned actions, I'm wary about telling my team to ignore the modified closure warning.
I have an idea where I people could create blueprint/objects which are then sent to a builder/assembler class returning a concrete object but that really doesn't solve my problem of guaranteeing non-null at compile time.
Before giving up I was hoping there was some elegant solution to my problem...

How to use multi properties in class that contain one variable?

I have class named "config" that have private string variable named "param".
I need to get from "config" class "param" variable sometimes as int type sometimes as bool type or string.
As I understand I need create 3 properties in config class,each property have to convert type, as follow:
The first property converts string to int, the second converts string to bool, the third property gets me the string value.
The class should look something like this:
class Config
{
private string param;
public int ParamAsInt
{
get
{
return int.Parse(param);
}
}
public bool ParamAsBool
{
get
{
return bool.Parse(param);
}
}
public string ParamAsString
{
get
{
return param;
}
}
}
But I don't know how can those properties be used in accordance to the variable type that I want to get out of class.
This code won't compile - int and such are reserved keywords and cannot be used as identifiers. You can either try naming your properties something like Int32Value, StringValue, etc., or try this:
public static implicit operator bool (Config config)
{
return bool.Parse(config.param);
}
public static implicit operator int (Config config)
{
return int.Parse(config.param);
}
This will allow for much cleaner code:
Config c = GetConfig("foo");
var isFeatureEnabled = false || c;
var spacing = 23 + GetConfig("bar");
You forgot to give your properties names. How would you expect to reference them? Something like this:
class Config
{
private string param;
public int ParamAsInt
{
get
{
return int.Parse(param);
}
}
public bool ParamAsBool
{
get
{
return bool.Parse(param);
}
}
public string ParamAsString
{
get
{
return param;
}
}
}
Note that I also fixed the casing in your calls to .Parse(). C# is case-sensitive. I also replaced the call to bool.TryParse() with bool.Parse(). The former (when used correctly, which this wasn't because it was missing a parameter) will only tell you if it is a bool, it won't tell you what value the bool actually has. (For example, bool.TryParse('false' out someBool) will return true.)
Of course, this code is a bit dangerous. You'll want to start with some more defensive programming to check those values. Basically, look up TryParse() and how to use it correctly. Something like this, for example:
public int ParamAsInt
{
get
{
var tmp = default(int);
if (int.TryParse(param, out tmp))
return tmp;
else
// do something else? throw a specific exception?
}
}
Additionally, what is the purpose of this code? It seems like a very rushed and poor design. For any given value of param (how is that even being set, by the way?) this just sort of randomly tries to expose typed properties for it. If you guess the correct one, you're still left with others that will throw exceptions. Surely there's a much cleaner way to accomplish what you're trying to do. So what are you trying to do?

C# Extension methods on "members"

I have some extension methods which could be used like this:
MyType myObject;
string displayName = myObject.GetDisplayName(x => x.Property);
The problem here is that it needs an instance, even if the extension method only needs the type MyType. So if there is no instance, it needs to be called like this:
string displayName = BlahBlahUtility.GetDisplayName((MyTpe x) => x.Property);
Which is not so nice anymore.
Is there a way to write better syntax for such cases?
What I actually want to do is this (pseudo language):
string displayName = MyType.Property.GetDisplayName()
Which of course does not work with C#.
But what about something like this:
string displayName = ((MyType x) => x.Property).GetDisplayName();
This is also not possible (after a lambda, a dot is not accepted).
Any ideas?
Edit:
My "favorite syntax" MyType.Property.GetDisplayName() seems to be misleading. I don't talk about static properties here. I know that this syntax won't be possible. I just tried to show in pseudo language, what information is necessary. This would be ideal, every additional stuff is just syntactical overhead. Any working syntax that is close to this would be great.
I don't want to write a certain extension method. I want an easy, readable and compile time safe syntax, using any language feature.
Have a look at the Express and Reflect classes in the Lokad Shared Libraries. Think they may help out with what you are trying to do. Read more here:
Strongly Typed Reflection in Lokad Shared
How to Find Out Variable or Parameter Name in C#?
From your comment: "I want an easy and compile time safe syntax to get information about members".
This is a very frequently requested feature and has been discussed in the C# team's meetings for about a decade, but has never been prioritised high enough to be included.
This blog post explains why:
http://blogs.msdn.com/ericlippert/archive/2009/05/21/in-foof-we-trust-a-dialogue.aspx
So for now, you're just going to be fighting against a missing feature. Maybe you could post more information about your broader problem and see if people can suggest different approaches.
Update
Without more info about your problem this is just guesswork. But if you have a property that represents a value but also carries additional "meta" information, you could always represent that as a new type and use an "injection" step to set everything up.
Here's a suggested abstract interface to such a "meta property":
public interface IMetaProperty<TValue>
{
TValue Value { get; set; }
string DisplayName { get; }
event Action<TValue, TValue> ValueChanged;
}
The value of the property is just another sub-property, with its type defined by the user.
I've put in the display name, and also as a bonus you've got an event that fires when the value changes (so you get "observability" for free).
To have properties like this in a class, you'd declare it like this:
public class SomeClass
{
public IMetaProperty<string> FirstName { get; private set; }
public IMetaProperty<string> LastName { get; private set; }
public IMetaProperty<int> Age { get; private set; }
public SomeClass() { MetaProperty.Inject(this); }
}
Note how the setters on the properties are private. This stops anyone from accidentally setting the property itself instead of setting the Value sub-property.
So this means the class has to set up those properties so they aren't just null. It does this by calling a magic Inject method, which can work on any class:
public static class MetaProperty
{
// Make it convenient for us to fill in the meta information
private interface IMetaPropertyInit
{
string DisplayName { get; set; }
}
// Implementation of a meta-property
private class MetaPropertyImpl<TValue> : IMetaProperty<TValue>,
IMetaPropertyInit
{
private TValue _value;
public TValue Value
{
get { return _value; }
set
{
var old = _value;
_value = value;
ValueChanged(old, _value);
}
}
public string DisplayName { get; set; }
public event Action<TValue, TValue> ValueChanged = delegate { };
}
public static void Inject(object target)
{
// for each meta property...
foreach (var property in target.GetType().GetProperties()
.Where(p => p.PropertyType.IsGenericType &&
p.PropertyType.GetGenericTypeDefinition()
== typeof(IMetaProperty<>)))
{
// construct an implementation with the correct type
var impl = (IMetaPropertyInit)
typeof (MetaPropertyImpl<>).MakeGenericType(
property.PropertyType.GetGenericArguments()
).GetConstructor(Type.EmptyTypes).Invoke(null);
// initialize any meta info (could examine attributes...)
impl.DisplayName = property.Name;
// set the value
property.SetValue(target, impl, null);
}
}
}
It just uses reflection to find all the IMetaProperty slots hiding in the object, and fills them in with an implementation.
So now a user of SomeClass could say:
var sc = new SomeClass
{
FirstName = { Value = "Homer" },
LastName = { Value = "Simpson" },
Age = { Value = 38 },
};
Console.WriteLine(sc.FirstName.DisplayName + " = " + sc.FirstName.Value);
sc.Age.ValueChanged += (from, to) =>
Console.WriteLine("Age changed from " + from + " to " + to);
sc.Age.Value = 39;
// sc.Age = null; compiler would stop this
If you're already using an IOC container you may be able to achieve some of this without going directly to reflection.
It looks like you're trying to create a static extension method?
DateTime yesterday = DateTime.Yesterday(); // Static extension.
Instead of
DateTime yesterday = DateTime.Now.Yesterday(); // Extension on DateTime instance.
If this is what you're trying to pull off, I do not believe it is possible in the current version of C#.
It sounds like you are integrating layers a little too tightly. Normally in this type of situation I would let the presentation layer decide the implementation of GetDisplayName() instead of making it an extension of the property itself. You could create an interface called MyTypeDisplayer or whatever you fancy, and let there be multiple implementations of it not limiting you to a single display implementation.
The issue here is that one cannot get a reference to non-static methods via instance MyType.[Member]. These can only be seen through a reference to an instance of the type. You also cannot build an extension method on-top of a type declaration, only on an instance of a type - that is the extension method itself has to be defined using an instance of a type (this T x).
One can however define the expression like this to get a reference to static members:
((MyType x) => MyType.Property)
One could do something similar to string displayName = ((MyType x) => x.Property).GetDisplayName();
The first issue is guaranteeing that the compiler treats your (x=> x.Property) as an Expression rather than an action/func etc...
To do this one might need to do this:
string displayName = ((Expression<Func<PropertyType>>)((MyType x) => x.Property).GetDisplayName();
The extension method would then have to be defined like this:
public static string GetDisplayName<T>(this Expression<Func<T>> expression)
You might also have to define an extension method on top of Expression<Action>> and Expression<Action<T>> if your members are also methods.
You can do a dot after an Expression - this is where the Compile method would reside.
Appended:
I think the static call to the extension method in cases that one doesn't have an instance of the type one needs to do "reflection" on to determine a Members name would be the cleanest syntax still - this way you could still use the extension method when using an instance of a type and fall back to the static call definition => MyExtensionClass.GetDisplayName(TypeOfX x => TypeOfX.StaticMember OR x.Property/Member) when one doesn't have an instance
If you interface your properties, you could make the extension on the interface instead:
namespace Linq1
{
class Program
{
static void Main(string[] args)
{
MyType o = new MyType();
o.Property.GetDisplayName();
}
}
public class MyType
{
public IDisplayableProperty Property { get; set; }
}
public interface IDisplayableProperty
{
string GetText();
}
public class MyProperty1 : IDisplayableProperty
{
public string GetText() { return "MyProperty2"; }
}
public class MyProperty2 : IDisplayableProperty
{
public string GetText() { return "MyProperty2"; }
}
public static class Extensions
{
public static string GetDisplayName(this IDisplayableProperty o)
{
return o.GetText();
}
}
}

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