I'm dealing with a thread error using a worker in my function. I already checked about bindings and 'invoke'(?) but I'm quite new to C# and WPF and I don't really understand the way I should solve this. It seems that I'm calling of function from another which is not the "owner".
void myLongLastingFunction(0)
{
line_list.SelectedIndex = 0; //ERROR CrossThread
blablabla..
}
private void btnClick(object sender, RoutedEventArgs e)
{
BackgroundWorker worker = new BackgroundWorker();
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.WorkerReportsProgress = true;
worker.DoWork += worker_DoConvertOne;
worker.ProgressChanged += worker_ProgressChanged;
worker.RunWorkerAsync();
}
private void worker_DoConvertOne(object sender, DoWorkEventArgs e)
{
var worker = sender as BackgroundWorker;
//Processing
myLongLastingFunction(0);
//The progress bas is full...
worker.ReportProgress(100, "Done Processing.");
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
MessageBox.Show("Converting finished!");
TestProgressBar.Value = 0;
}
private void worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
TestProgressBar.Value = e.ProgressPercentage;
}
I was inspired by this post.
Error appears when I'm calling myLongLastingFunction() which is crashing my app :
System.InvalidOperationException: 'Calling thread can't reach this object because a other thread is the owner'
Sorry for my translation which is probably faulse but as close to the original message as possible.
Have you got any idea ?
Use the dispatcher:
void myLongLastingFunction(0)
{
Dispatcher.BeginInvoke((Action)(() => {
line_list.SelectedIndex = 0;
}));
}
Related
I am using BackgroundWorker for my WPF application, but what is in the Worker_RunDetection function does not work and there is no interface update from Worker_ProgressShow. Worker_ProgressShow is for updating interface and Worker_RunDetection processes images from path I got from user. This application must search for text in images and tell user how many images have already been processed. What`s wrong?
UPD: I used RunWorkerCompleted and got
The calling thread cannot access this object, because another thread owns it.
Not I use Dispatcher.Invoke, but interface freeze. Progress is a component (ProgressBar).
int numberProcessed = 0;
private void MainForm_ContentRendered(object sender, EventArgs e)
{
worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.DoWork += Worker_RunDetection;
worker.ProgressChanged += Worker_ProgressShow;
}
private void Worker_ProgressShow(object sender, ProgressChangedEventArgs e)
{
this.Dispatcher.Invoke(() => {
Progress.Value = Convert.ToInt32(e.UserState);
if (Progress.Value % 10 == 0)
LogTextBox.Text += $"\n{Progress.Value} images are processed";
});
}
private void Worker_RunDetection(object sender, DoWorkEventArgs e)
{
this.Dispatcher.Invoke(() => {
foreach (String imageFileName in Directory.GetFiles(PathTextBox.Text))
{
detector = new ImageProcessing(isFolder, imageFileName, pathFolder);
detector.DetectTextOnImage();
numberProcessed++;
(sender as BackgroundWorker).ReportProgress(numberProcessed);
}
});
}
private void StartButton_Click(object sender, RoutedEventArgs e)
{
if (PathTextBox.Text != "")
{
worker.RunWorkerAsync();
}
}
Problem was with the Apth taken from PathTextBox.Text.
It must not reference Controls declared in the UI Thread in the DoWork() handler of a BackGroundWorker.
Everything works fine if the task logic is separated from the UI.
Corrected code:
int numberProcessed = 0;
private void MainForm_ContentRendered(object sender, EventArgs e)
{
worker = new BackgroundWorker();
worker.WorkerReportsProgress = true;
worker.DoWork += Worker_RunDetection;
worker.ProgressChanged += Worker_ProgressShow;
}
private void Worker_ProgressShow(object sender, ProgressChangedEventArgs e)
{
Progress.Value = Convert.ToInt32(numberProcessed);
if (Progress.Value % 10 == 0)
LogTextBox.Text += $"\n{Progress.Value} images are processed";
}
private void Worker_RunDetection(object sender, DoWorkEventArgs e)
{
foreach (String imageFileName in Directory.GetFiles(e.Argument.ToString()))
{
detector = new ImageProcessing(isFolder, imageFileName, pathFolder);
detector.DetectTextOnImage();
numberProcessed++;
(sender as BackgroundWorker).ReportProgress(numberProcessed);
}
}
When the user tries to double click button, the backgroundWorker will initiate twice.
is this a good workaround?
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// Some processing here
Thread.Sleep(1000);
button1.Invoke((MethodInvoker)delegate { button1.Enabled= true; });
}
// Run backgroundProcess
private void button1_Click(object sender, EventArgs e)
{
this.button1.Enabled = false;
backgroundWorker1.CancelAsync();
backgroundWorker1.RunWorkerAsync();
}
You can use backgroundWorker1_RunWorkerCompleted event to enable button1. instead for enabling then in backgroundWorker1_DoWork
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
this.button1.Enabled = true;
//rest of operations
}
What is wrong with your code:
You ware enabling the button in _DoWork that is meaning less since backgroundWorker1.RunWorkerAssync(); will call _DoWork() there the button enables and hence the second click also get executed.
You have to take care of three basic things when you are going to use BackgrounWorker.
DoWork: You can handle execution of your business logic and cancellation of your work if required.
RunWorkerCompleted: You can handle post execution task. Here you want to enable button, so you should write appropriate code into RunWorkerCompleted Event.
Handle the WorkerSupportsCancellation property if you want to cancel backgroundworker process at any point of execution.
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.WorkerSupportsCancellation = true;
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.RunWorkerCompleted += backgroundWorker1_RunWorkerCompleted;
button1.Enabled = false;
backgroundWorker1.RunWorkerAsync();
}
void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
button1.Invoke((MethodInvoker)delegate { button1.Enabled = true; });
backgroundWorker1.DoWork -= backgroundWorker1_DoWork;
backgroundWorker1.RunWorkerCompleted -= backgroundWorker1_RunWorkerCompleted;
}
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 0; i < 10; i++)
{
Thread.Sleep(1000);
AppendTextBox( "Hit: " + i.ToString() + Environment.NewLine);
if (backgroundWorker1.CancellationPending)
{
break;
}
}
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
}
}
public void AppendTextBox(string value)
{
if (InvokeRequired)
{
this.Invoke(new Action<string>(AppendTextBox), new object[] { value });
return;
}
textBox1.Text += value;
}
private void button2_Click(object sender, EventArgs e)
{
if (backgroundWorker1.IsBusy)
backgroundWorker1.CancelAsync();
}
If the worker is actually running, then almost certainly not.
Cancellation is cooperative. Calling CancelAsync just sets the CancellationPending flag to true. It is up to the background worker to periodically check this flag and respond to cancellation.
The chances that a running worker has gotten to an appropriate point to check that flag, checked it, and responded, all within the gap of time between these two lines of code:
backgroundWorker1.CancelAsync();
backgroundWorker1.RunWorkerAsync();
Is extremely slim. It's more likely (if the worker was running) that RunWorkerAsync will throw InvalidOperationException since the worker is still running.
This is the code that I am trying to execute, but stepping through my code I never see any progress indicated or updated on my windows form showing progressbar1. This is my 1st attempt in getting a background worker to function properly, and all I have is a windows form with one button on it and this is all of the code involved in the project.
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private int i = 0;
public Form1()
{
InitializeComponent();
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.WorkerSupportsCancellation = false;
backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
backgroundWorker1.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backgroundWorker1_RunWorkerCompleted);
}
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
BackgroundWorker worker = sender as BackgroundWorker;
ReadySteadyGo();
worker.ReportProgress((i * 10));
FinalizeAndFinish();
worker.ReportProgress((i * 10));
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
progressBar1.Text = "Done!";
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Text = (e.ProgressPercentage.ToString() + "%");
}
private void ReadySteadyGo()
{
Thread.Sleep(100000);
}
private void FinalizeAndFinish()
{
Thread.Sleep(1000);
}
}
It appears that you are using Thread.Sleep() to simulate a long-running operation. There are a few things you should consider based on your code example:
When the backgroundWorker1.RunWorkerAsync(); is executed, it starts working on another thread. Thus, if you are debugging interactively and you have not set a breakpoint in the backgroundWorker1_DoWork method, you are not likely to see this code execute.
When the Thread.Sleep(100000) executes, it essentially means that the background worker will pause for 100 seconds - so you need to make sure you are waiting at least that long to see the UI updated.
Also, as per Hans Passant's comment, consider the following:
Nor can you see it doing anything, there's no point to assigning the
ProgressBar.Text property since it doesn't display text. Set Value
instead.
I recreated your example in Visual Studio and am hitting a breakpoint in backgroundWorker1_DoWork so the multi-threading is working properly, you just need to do proper processing?
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
for (int i = 1; i <= 100; i++)
{
backgroundWorker1.ReportProgress(i);
Thread.Sleep(100);
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
I know it has 3 methods. In my program I have a method to send a message. It is often late and the program sometimes doesn't send the message at all in response to a button press. At times it is as late as 5 seconds from what I would expect and the program freezes. I want to use a BackgroundWorker to send the message as expected and allow the program to run normally at all times. I had the code for sending the message in a button handler. Now where do I put this equivalent code? I would like all of this to still be handled by a button press.
Is this the appropriate handler?
backgroundWorker1.RunWorkerAsync();
and in:
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) {}
I'm going to put my code in the button handler?
And this before:
carga.progressBar1.Minimum = 0;
carga.progressBar1.Maximum = 100;
Carga is my other form where the ProgressBar is. How do I use a BackgroundWorker in this scenario?
You can update progress bar only from ProgressChanged or RunWorkerCompleted event handlers as these are synchronized with the UI thread.
The basic idea is. Thread.Sleep just simulates some work here. Replace it with your real routing call.
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged += backgroundWorker1_ProgressChanged;
backgroundWorker1.WorkerReportsProgress = true;
}
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
for (int i = 0; i < 100; i++)
{
Thread.Sleep(1000);
backgroundWorker1.ReportProgress(i);
}
}
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
I know this is a bit old, but in case another beginner is going through this, I'll share some code that covers a bit more of the basic operations, here is another example that also includes the option to cancel the process and also report to the user the status of the process. I'm going to add on top of the code given by Alex Aza in the solution above
public Form1()
{
InitializeComponent();
backgroundWorker1.DoWork += backgroundWorker1_DoWork;
backgroundWorker1.ProgressChanged += backgroundWorker1_ProgressChanged;
backgroundWorker1.RunWorkerCompleted += backgroundWorker1_RunWorkerCompleted; //Tell the user how the process went
backgroundWorker1.WorkerReportsProgress = true;
backgroundWorker1.WorkerSupportsCancellation = true; //Allow for the process to be cancelled
}
//Start Process
private void button1_Click(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
//Cancel Process
private void button2_Click(object sender, EventArgs e)
{
//Check if background worker is doing anything and send a cancellation if it is
if (backgroundWorker1.IsBusy)
{
backgroundWorker1.CancelAsync();
}
}
private void backgroundWorker1_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
for (int i = 0; i < 100; i++)
{
Thread.Sleep(1000);
backgroundWorker1.ReportProgress(i);
//Check if there is a request to cancel the process
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
backgroundWorker1.ReportProgress(0);
return;
}
}
//If the process exits the loop, ensure that progress is set to 100%
//Remember in the loop we set i < 100 so in theory the process will complete at 99%
backgroundWorker1.ReportProgress(100);
}
private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
}
private void backgroundWorker1_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
lblStatus.Text = "Process was cancelled";
}
else if (e.Error != null)
{
lblStatus.Text = "There was an error running the process. The thread aborted";
}
else
{
lblStatus.Text = "Process was completed";
}
}
Hi
I am trying to integrate a background worker with a progress bar but cannot get it right.
I am processing some files and all the processing is done in an external class.
My difficulty is that the looping is inside this class,where usually I do the talking to the backgroundworker.
The good thing is that when processing a file,an event is fired whenever each file has completed processing.
This is my code any suggestions how could this be achieved
BackgroundWorker _bw = new BackgroundWorker
private void RunLongProcess()
{
_bw.WorkerReportsProgress = true;
_bw.WorkerSupportsCancellation = true;
_bw.DoWork += DoWork;
_bw.ProgressChanged += ProgressChanged;
_bw.RunWorkerCompleted += RunWorkerCompleted;
_bw.RunWorkerAsync();//start the process
if (_bw.IsBusy)
_bw.CancelAsync();
}
static void DoWork (object sender, DoWorkEventArgs e)
{
var files=GetFiles();
int fileCount=files.Count;
//usually I do a loop here but all the processing is done inside this class so
var fileProcessor=new FileProcesser();
fileProcessor.ProcessFiles(files);
}
private void OnFileProcessCompleted(object sender, FileEventArgs e)
{
//Event Fired when a file has been processed
//How do I update progressBar.Problem cross threading here.
//What do I do here?????
_bw.ReportProgress(e.FileProcessedCount, e);
}
ProgressChanged (object sender, ProgressChangedEventArgs e)
{
// Update the UI
labelProgress.Text = e.UserState;
progressBar.Value = e.ProgressPercentage;
}
private void RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
// Console.WriteLine("You canceled!");
else if (e.Error != null)
//Console.WriteLine("Worker exception: " + e.Error.ToString());
else
// Console.WriteLine("Complete: " + e.Result);
}
_bw.ReportProgress(e.FileProcessedCount, e); should not go in OnFileProcessCompleted. This event is fired when DoWork completes. You should place that in DoWork to update the progress bar. So it would look something like this:
private void DoWork (object sender, DoWorkEventArgs e)
{
BackgroundWorker bg = sender as BackgroundWorker;
var files = GetFiles();
int fileCount = files.Count;
var fileProcessor = new FileProcesser();
for(int i = 0; i < fileCount; i++)
{
fileProcessor.ProcessFile(files[i]);
bg.ReportProgress( (uint)((i / (double)fileCount) * 100));
}
}
I would pass in the BackgroundWorker to the FileProcessor like this:
private void DoWork (object sender, DoWorkEventArgs e)
{
BackgroundWorker bg = sender as BackgroundWorker;
var files = GetFiles();
int fileCount = files.Count;
var fileProcessor=new FileProcesser(bg);
fileProcessor.ProcessFiles(files);
}
In the FileProcesser, it would look something like this:
private BackgroundWorker _bg;
public FileProcessor(BackgroundWorker bg)
{
_bg = bg;
}
public void ProcessFiles(Files files)
{
// Process files
// ...
// Report Progress
_bg.ReportProgress(e.FileProcessedCount, e);
}
In that case, one solution is to make a derived class from BackgroundWorker, make it subscribe to the event, and have it send the progress event to the UI thread in the event handler.