Trying to call async method - await vs GetAwaiter().GetResult(); - c#

I am trying to write a class with a method that will get some data from a REST API (the googleapi for youtube playlists) and dump that data into an ObservableCollection. The problem I am encountering is that when I call this:
this.getPlaylistItemsAsync().GetAwaiter().GetResult();
the code executes.
When I call this:
await this.getPlaylistItemsAsync();
it simply skips over the code.
I am pretty new to the whole asynchrounous programming thingy... I thikn I understand the basic concepts.. I just can't figure out how to do it :(
The full code is here:
#define DEBUG
//#define TestEnvi
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Newtonsoft.Json;
namespace IntuifaceYTPlaylist {
public class IFYT_Playlist {
public string playlistID {get;set;}= "PLYu7z3I8tdEmpjIoZHybXD4xmXXYrTqlk"; // The ID with which we identify our playlist
private string key = "supersecretAPIkey"; // The API-Key we use to access the google-API
public ObservableCollection<string> videosList {get;set;}= new ObservableCollection<string>();
public IFYT_Playlist () {
Console.WriteLine("Class Loaded!");
#if TestEnvi
this.getPlaylistItemsAsync().GetAwaiter().GetResult();
Console.WriteLine("This worked!");
await this.getPlaylistItemsAsync();
Console.WriteLine("This didn't!"); //In fact this line isn't even executed :(
#endif
}
#region getData
public async void update (){
this.getPlaylistItemsAsync().GetAwaiter().GetResult();
}
// Access the REST-API to retrieve the full dataset
// TODO: Manage connection to the API - DONE
// TODO: Parse JSON
public async Task<ObservableCollection<string>> getPlaylistItemsAsync(){
var output = new ObservableCollection<string>();
string URL = "https://www.googleapis.com/youtube/v3/playlistItems";
HttpClient client = new HttpClient();
string query = URL + "?key=" + this.key + "&part=contentDetails&playlistId=" + this.playlistID + "&maxResults=50";
var response = await client.GetStringAsync(query); //Dump the JSON string into an object!
# if DEBUG
// Dump the response into a file - just so we can check it if something goes wrong...
using (StreamWriter outputFile = new StreamWriter(Path.Combine("", "Dump.json")))
{
outputFile.WriteLine(response);
}
#endif
var responseData = JsonConvert.DeserializeObject<dynamic>(response);
// Iterate over the items in the list to get the VideoIDs of the individual videos
foreach (var item in responseData.items){
output.Add(JsonConvert.SerializeObject(item.contentDetails.videoId));
}
Console.WriteLine(output);
#if DEBUG //Let's see if that worked....
Console.WriteLine();
Console.WriteLine("Printing VideoIDs:");
Console.WriteLine();
foreach (var item in output){
Console.WriteLine(item);
}
Console.WriteLine();
#endif
this.videosList = output;
return output;
}
#endregion
}
}
The program I use to call this looks like this:
using System;
using IntuifaceYTPlaylist;
namespace TestEnvi
{
class Program
{
static void Main(string[] args)
{
Create();
}
static async void Create(){
IFYT_Playlist playlist = new IFYT_Playlist();
playlist.getPlaylistItemsAsync().GetAwaiter().GetResult();
Console.WriteLine("This worked!");
await playlist.getPlaylistItemsAsync();
Console.WriteLine("Did this?");
}
}
}

Invoked method immediately returns to the caller (i.e. to the Main) on first await and from there, both (the caller and the invoked method) run concurrently. Yet, since the Main finishes first, the whole program ends.
Thus, if you want to wait for asynchronous call completion you may change Create() to return Task rather than void and then you can wait such as: Create().Wait();

It's hard to tell from your code example, where exactly you're trying to update the list, because the code which you are pointing out to can't even be compiled. You can't use the await keyword in constructors, because constructors can't be async.
The main reason why you don't see console output is because your Main method doesn't wait for your async void Create to finish, because Create is async operation and as we know it's non blocking. Therefore your main thread just triggers the Create operation and continue doing other stuff below. But there is nothing below and that's it, the program is done.
To fix it, you should either turn your Main method to async method and call await Create(), or just call Create().Wait. You can also call Console.ReadLine if this is the console application.
By the way, it works with this.getPlaylistItemsAsync().GetAwaiter().GetResult();, because it's not asynchronous code any more, your Create method is blocked and it waits for the getPlaylistItemsAsync to finish. Similarly your Main method also waits for the Create to return, so that the program keep working.
You also have async void update method which you probably use somewhere (I don't know), so be careful with it since you don't have a way to know whether the method has finish its operation or not. Below is simplified explanation of asynchronous code in C# and why it might be bad to return void from the async method.
A bit about asynchronousy
The way how we can describe an asynchronous operations is that the operation is not blocking which means that you can tell that you want to begin the operation and continue doing other stuff not waiting the operation to finish its work. But this is not very useful to just start the operation (sometimes it might be useful), you usually want to do something when the operation is completed, failed etc. So in .NET the async operation returns Task or Task<T> which is the abstraction over the operation which might be completed or might be still in progress. Then you can attach your own code to be executed when a task is completed.
What happens under the hood when you await an operation
Keep in mind that this description is too simplified than what is actually happening.
So when you do something like this:
public async Task IFYT_Playlist () {
await this.getPlaylistItemsAsync();
... Do some other stuff when the `getPlaylistItemsAsync` has been completed
}
The IFYT_Playlist method attaches the code which is below await this.getPlaylistItemsAsync(); to the task which is returned by the method and return immediately. Again this is not what's actually happening, but can get you a basic idea:
public async Task IFYT_Playlist () {
Task resTask = this.getPlaylistItemsAsync();
return resTask.ContinueWith(t => ...Do some other stuff when the `getPlaylistItemsAsync` has been completed);
}
So that as it turned out async operation should return Task so that the caller will be able to attach a continuation to it (with ContinueWith) method. Do you see the problem now? If your return type is void, the caller won't be able to attach the code which should be executed when the operation has been completed. So, if getPlaylistItemsAsync's returns type is void, you can't await this.getPlaylistItemsAsync(), because it's impossible to call ContinueWith on nothing (void). Therefore you can't even have await with method that returns void.
public async Task IFYT_Playlist () {
await this.getPlaylistItemsAsync(); // doesn't compile
}
Therefore your update method should return Task or Task<T> for any suitable T in your case rather than nothing (void).

Related

What causes a Task to complete?

I'm trying to find out how to use WhenAll to let two methods run at once, and once they both finish, collect the results without blocking by using .Result
I have this little console app test:
using System.Diagnostics;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class Program
{
public static void Main(string[] args)
{
var run = TaskRunner();
Debug.WriteLine(run);
if (run.IsCompleted)
{
Debug.WriteLine("this worked!");
} else
{
Debug.WriteLine("this failed!");
}
}
public static async Task<string> TaskRunner()
{
var taskOne = OneAsync();
var taskTwo = TwoAsync();
var tasks = await Task.WhenAll(taskOne, taskTwo);
var retval = tasks[0] + tasks[1];
return retval;
}
public static Task<string> OneAsync()
{
return Task.Run(() =>
{
return "test1";
});
}
public static Task<string> TwoAsync()
{
return Task.Run(() =>
{
return "test2";
});
}
}
}
This currently prints this worked! to my Output window... However, if I comment out Debug.WriteLine(run); it prints this failed!... Why does the Task complete simply by being logged to the output window?
I'm trying to understand a huge problem in a complex piece of code and this little test is my MCVE to hopefully shed some light on what is happening behind the scenes.
This happens just by pure chance. The way you are starting your task is with Task.Run. This essentially creates a new thread on which the (synchronous) action is executed. It returns a task for the completion of that thread.
So OneAsync and TwoAsync will each spawn a new thread that then immediately returns a string. This will happen very quickly but there’s still some overhead for creating those threads which means that it won’t be instantaneous.
TaskRunner then calls both those methods (spawning the threads), and then asynchronously waits for both threads to finish. Since the threads are not completely instantly, this TaskRunner method also won’t complete instantly.
Now, in your main, you are starting the asynchronous TaskRunner, which we figured will take “a very short moment”. You do not await the task, so the execution continues immediately. Debug.WriteLine is executed to print something (it probably doesn’t really matter that it’s the task in question that is being printed), and then you are checking the state of the task.
Since printing stuff is relatively slow (compared to other operations), this is probably the reason why the tasks ends up being completed. And when you remove the printing, the if is just reached too quickly for the task to finish.
As you likely noticed, working like that with asynchronous tasks does not appear to be a good idea. That’s why you should always await the task when you depend on its result.
// note the *async* here; async main methods are supported with C# 7.1
public static async void Main(string[] args)
{
var run = TaskRunner();
// await the task
await run;
if (run.IsCompleted)
{
Debug.WriteLine("this worked!");
}
else
{
Debug.WriteLine("this failed!");
}
}

C# Async, why we need to "hold" the console to get the async result?

For the past several days, I've been trying to figure out why my async method is not working and its a very simple piece of code.
public class EntryPoint
{
static void Main()
{
RunTheTaskAsync();
//Console.ReadLine(); // if I add this to "hold" the finish of the project, I will see the result, without it I dont
}
public async static void RunTheTaskAsync()
{
Task<string> task = Concatenator('1', 200000);
Console.WriteLine("Heeeelllooooooo");
Console.WriteLine("I am running while Concatenator is concatenating in the background.");
Console.WriteLine("You will receive the results shortly");
string result = await task;
Console.WriteLine("Result is: " + result.Length);
}
public static Task<string> Concatenator(char characterToConcatenate, int count)
{
Console.WriteLine("Concatenating!");
return Task<string>.Factory.StartNew(() =>
{
string concatenatedString = "";
for (int i = 0; i < count; i++)
{
concatenatedString += characterToConcatenate;
}
return concatenatedString;
});
}
}
If I run it as it is in the example above, I never get to see the result, I only see the Console.WriteLine's and Press any key to continue.. after that no result.
If I uncomment the Console.ReadLine(); everything works as I am expecting it to work and I simply cant understand why!?! The same is true if I add some Thread.Sleep(xxx) or another piece of code that will take longer to execute than the "Concatenator" method.
Isn't this one of the issues that await should solve on its own, its kind of implied from its very name.
The way I understand it is:
The Task method starts executing on the background
We proceed with the 3 ConsoleWritelines in the async method
Since there is nothing else to do and the task is not completed yet, we get to the await line and we should await for the task
to be completed and then proceed with the rest of the code.
It works like this ONLY if have another piece of code inbetween that will take longer than the Task method to execute, or if I use the Console.ReadLine() and I just cant find an explanation about this!
I also have a secondary question regarding the syntax of my implementation. Is this the proper way to create a Task method? By using
public Task<T> SomeMethodName(some, args)
{
return Task<T>Factory.StartNew(() =>
{
somecode that returns T;
});
}
async voids (like your RunTheTaskAsync method) are "fire and forget". You can't track their progress and almost never want to use them.
Instead, make an async Task and await it:
static async Task Main()
{
await RunTheTaskAsync();
}
public static async Task RunTheTaskAsync()
{
...
}
For more details, see:
Async/Await - Best Practices in Asynchronous Programming
Note: Visual Studio prior to 2017 Update 3 does not support an async Main method. In that case, you have to manually await the Task:
static void Main()
{
RunTheTaskAsync().GetAwaiter().Wait();
}
About your second question (for the future: SO's policy is "one question per question"): Yes, Task.Factory.StartNew is correct if you need your task to run in a separate thread. Newer versions of .NET as offer Task.Run as a shortcut, see the following question for details:
What is the difference between Task.Run() and Task.Factory.StartNew()

Await stops execution of thread and never continues

I have the following:
public async Task<bool> SearchForUpdatesAsync()
{
return await TaskEx.Run(() =>
{
if (!ConnectionChecker.IsConnectionAvailable())
return false;
// Check for SSL and ignore it
ServicePointManager.ServerCertificateValidationCallback += delegate { return (true); };
var configurations = UpdateConfiguration.Download(UpdateConfigurationFileUri, Proxy);
var result = new UpdateResult(configurations, CurrentVersion,
IncludeAlpha, IncludeBeta);
if (!result.UpdatesFound)
return false;
_updateConfigurations = result.NewestConfigurations;
double updatePackageSize = 0;
foreach (var updateConfiguration in _updateConfigurations)
{
var newPackageSize = GetUpdatePackageSize(updateConfiguration.UpdatePackageUri);
if (newPackageSize == null)
throw new SizeCalculationException(_lp.PackageSizeCalculationExceptionText);
updatePackageSize += newPackageSize.Value;
_packageOperations.Add(new UpdateVersion(updateConfiguration.LiteralVersion),
updateConfiguration.Operations);
}
TotalSize = updatePackageSize;
return true;
});
}
As you can see I'm using Microsoft.Bcl.
Now in my other class I wrote this code in a normal void:
TaskEx.Run(async delegate
{
// ...
_updateAvailable = await _updateManager.SearchForUpdatesAsync();
MessageBox.Show("Test");
});
The problem I have is that it executes _updateAvailable = await _updateManager.SearchForUpdatesAsync(); and then it doesn't continue the thread, it just stops as if there is nothing after that call. Visual Studio also tells me this after a while: Thread ... exited with code 259, so something seems to be still alive.
I debugged through it to search for any exceptions that could maybe be swallowed, but nothing, everything works fine and it executes the return-statement.
And that is what I don't understand, I never see the MessageBox and/or no code beyond this line's being executed.
After I talked to some friends, they confirmed that this shouldn't be. Did I make a horrible mistake when implementing async-await?
Thanks in advance, that's actually all I can say about that, I got no more information, I appreciate any tips and help as far as it's possible.
The main issue that you're having is that you're unnecessarily wrapping your method in TaskEx.Run() and you are probably experiencing deadlock somewhere.
Your method signature is currently:
public async Task<bool> SearchForUpdatesAsync()
This means the following:
async --> Doesn't actually do anything, but provides a "heads up" that await might be called within this method and that this method can be used as a runnable Task.
Task --> This method returns a runnable task that can be run asynchronously on the threadpool
<bool> --> This method actually returns bool when awaited.
The await TaskEx.Run() is unnecessarily since this says run this method and then don't return until after a value is available. This is most likely causing a synchronization problem. Removing this construct will make your method work properly, however you'll notice that now you have no reason to even include the async operator or the Task<T> portion since the method is actually synchronous anyway. Usually you're only going to use async identifier on the method signature if you have methods that you are going to call await on them.
Instead you have two options.
Whenever you want to call SearchForUpdates() you can wrap this in a Task<bool>.Run() to run it asynchronously (or the Bcl equivalent)
Since you are using WinForms you might be better off using a BackgroundWorker and just calling this method within it.
Regarding using the async-await pattern I think that this is a great article to use to make sure you're following best practices: https://msdn.microsoft.com/en-us/magazine/jj991977.aspx
The best practice is to have async all the way through your layers, and then call await or less desirably .Wait() / .Result at the final use site.
Also, try to keep your UI calls separate from the backend work, since you can run into synchronicity/thread-context issue.
public class WinFormsCode
{
private async Task WinsFormCodeBehindMethodAsync()
{
var updatesAvailable = await _updateManager.SearchForUpdatesAsync();
MessageBox.Show("Updates Available: " + updatesAvailable.ToString());
}
private void WinsFormCodeBehindMethodSync()
{
var updatesAvailable = _updateManager.SearchForUpdatesAsync().Result;
MessageBox.Show("Updates Available: " + updatesAvailable.ToString());
}
}
public class UpdateManager
{
public async Task<bool> SearchForUpdatesAsync()
{
return true;
}
}

How to return type of Task<mytype> without running async

In my data access layer I'm attempting to create methods with return types of Task.
I cannot get the return type from the entity framework to return Task<List<MYtype>>
public static Task<List<ILeaf>> GetLeafs(int doorID)
{
using (var db = new StorefrontSystemEntities())
{
return db.proc_GetDoorLeafs(doorID).ToList<ILeaf>();
};
}
Is the only way to make this run correctly is to format the code like so:
public async static Task<List<ILeaf>> GetLeafs(int doorID)
{
return await Task.Run(() =>
{
using (var db = new StorefrontSystemEntities())
{
return db.proc_GetDoorLeafs(doorID).ToList<ILeaf>();
};
});
}
The reason I was asking is because I would like to give the option to run async, or am I not understanding this correctly?
If I can just return a Task then on the calling end I could give the option to await if I wanted to run async, but if i wanted to run synchronously I would just call the method as normal.
If I'm returning a Task do I always have to include the async keyword in the method signature?
Am I thinking about this the wrong way? If I've got a return type of Task then the method has the option of being called async or synchronously?
But, if I have async and Task in the method signature then the method runs async no matter what?
Thanks!
So to answer the literal question asked, you can just do this:
public static Task<List<ILeaf>> GetLeafs(int doorID)
{
return Task.Run(() =>
{
using (var db = new StorefrontSystemEntities())
{
return db.proc_GetDoorLeafs(doorID).ToList<ILeaf>();
};
});
}
That said, note that this isn't a particularly useful method. The idea of leveraging asynchronous programming is that you don't want to have a thread pool thread sitting there doing nothing but waiting on this IO operation. Ideally you'd leverage IO that is inherently asynchronous in nature; a method that itself naturally returns a task.
You aren't really providing value to consumers of your code by wrapping the blocking IO in a call to Task.Run. If they need that operation to be run in a background thread they can do so on their own, and then they'll know more precisely that it's not a naively asynchronous operation.
See Should I expose asynchronous wrappers for synchronous methods? for more information on the subject.
public static async Task<List<ILeaf>> GetLeafs(int doorID)
{
using (var db = new StorefrontSystemEntities())
{
var result = db.proc_GetDoorLeafs(doorID).ToList<ILeaf>();
return await Task.FromResult(result);
}
}

How to safely call an async method in C# without await

I have an async method which returns no data:
public async Task MyAsyncMethod()
{
// do some stuff async, don't return any data
}
I'm calling this from another method which returns some data:
public string GetStringData()
{
MyAsyncMethod(); // this generates a warning and swallows exceptions
return "hello world";
}
Calling MyAsyncMethod() without awaiting it causes a "Because this call is not awaited, the current method continues to run before the call is completed" warning in visual studio. On the page for that warning it states:
You should consider suppressing the warning only if you're sure that you don't want to wait for the asynchronous call to complete and that the called method won't raise any exceptions.
I'm sure I don't want to wait for the call to complete; I don't need to or have the time to. But the call might raise exceptions.
I've stumbled into this problem a few times and I'm sure it's a common problem which must have a common solution.
How do I safely call an async method without awaiting the result?
Update:
For people suggesting that I just await the result, this is code that is responding to a web request on our web service (ASP.NET Web API). Awaiting in a UI context keeps the UI thread free, but awaiting in a web request call will wait for the Task to finish before responding to the request, thereby increasing response times with no reason.
If you want to get the exception "asynchronously", you could do:
MyAsyncMethod().
ContinueWith(t => Console.WriteLine(t.Exception),
TaskContinuationOptions.OnlyOnFaulted);
This will allow you to deal with an exception on a thread other than the "main" thread. This means you don't have to "wait" for the call to MyAsyncMethod() from the thread that calls MyAsyncMethod; but, still allows you to do something with an exception--but only if an exception occurs.
Update:
technically, you could do something similar with await:
try
{
await MyAsyncMethod().ConfigureAwait(false);
}
catch (Exception ex)
{
Trace.WriteLine(ex);
}
...which would be useful if you needed to specifically use try/catch (or using) but I find the ContinueWith to be a little more explicit because you have to know what ConfigureAwait(false) means.
You should first consider making GetStringData an async method and have it await the task returned from MyAsyncMethod.
If you're absolutely sure that you don't need to handle exceptions from MyAsyncMethod or know when it completes, then you can do this:
public string GetStringData()
{
var _ = MyAsyncMethod();
return "hello world";
}
BTW, this is not a "common problem". It's very rare to want to execute some code and not care whether it completes and not care whether it completes successfully.
Update:
Since you're on ASP.NET and wanting to return early, you may find my blog post on the subject useful. However, ASP.NET was not designed for this, and there's no guarantee that your code will run after the response is returned. ASP.NET will do its best to let it run, but it can't guarantee it.
So, this is a fine solution for something simple like tossing an event into a log where it doesn't really matter if you lose a few here and there. It's not a good solution for any kind of business-critical operations. In those situations, you must adopt a more complex architecture, with a persistent way to save the operations (e.g., Azure Queues, MSMQ) and a separate background process (e.g., Azure Worker Role, Win32 Service) to process them.
The answer by Peter Ritchie was what I wanted, and Stephen Cleary's article about returning early in ASP.NET was very helpful.
As a more general problem however (not specific to an ASP.NET context) the following Console application demonstrates the usage and behavior of Peter's answer using Task.ContinueWith(...)
static void Main(string[] args)
{
try
{
// output "hello world" as method returns early
Console.WriteLine(GetStringData());
}
catch
{
// Exception is NOT caught here
}
Console.ReadLine();
}
public static string GetStringData()
{
MyAsyncMethod().ContinueWith(OnMyAsyncMethodFailed, TaskContinuationOptions.OnlyOnFaulted);
return "hello world";
}
public static async Task MyAsyncMethod()
{
await Task.Run(() => { throw new Exception("thrown on background thread"); });
}
public static void OnMyAsyncMethodFailed(Task task)
{
Exception ex = task.Exception;
// Deal with exceptions here however you want
}
GetStringData() returns early without awaiting MyAsyncMethod() and exceptions thrown in MyAsyncMethod() are dealt with in OnMyAsyncMethodFailed(Task task) and not in the try/catch around GetStringData()
I end up with this solution :
public async Task MyAsyncMethod()
{
// do some stuff async, don't return any data
}
public string GetStringData()
{
// Run async, no warning, exception are catched
RunAsync(MyAsyncMethod());
return "hello world";
}
private void RunAsync(Task task)
{
task.ContinueWith(t =>
{
ILog log = ServiceLocator.Current.GetInstance<ILog>();
log.Error("Unexpected Error", t.Exception);
}, TaskContinuationOptions.OnlyOnFaulted);
}
This is called fire and forget, and there is an extension for that.
Consumes a task and doesn't do anything with it. Useful for fire-and-forget calls to async methods within async methods.
Install nuget package.
Use:
MyAsyncMethod().Forget();
EDIT: There is another way I've been rather using lately:
_ = MyAsyncMethod();
Not the best practice, you should try avoiding this.
However, just to address "Call an async method in C# without await", you can execute the async method inside a Task.Run. This approach will wait until MyAsyncMethod finish.
public string GetStringData()
{
Task.Run(()=> MyAsyncMethod()).Result;
return "hello world";
}
await asynchronously unwraps the Result of your task, whereas just using Result would block until the task had completed.
If you want to wrap it in a helper class:
public static class AsyncHelper
{
public static void Sync(Func<Task> func) => Task.Run(func).ConfigureAwait(false);
public static T Sync<T>(Func<Task<T>> func) => Task.Run(func).Result;
}
and call like
public string GetStringData()
{
AsyncHelper.Sync(() => MyAsyncMethod());
return "hello world";
}
I'm late to the party here, but there's an awesome library I've been using which I haven't seen referenced in the other answers
https://github.com/brminnick/AsyncAwaitBestPractices
If you need to "Fire And Forget" you call the extension method on the task.
Passing the action onException to the call ensures that you get the best of both worlds - no need to await execution and slow your users down, whilst retaining the ability to handle the exception in a graceful manner.
In your example you would use it like this:
public string GetStringData()
{
MyAsyncMethod().SafeFireAndForget(onException: (exception) =>
{
//DO STUFF WITH THE EXCEPTION
});
return "hello world";
}
It also gives awaitable AsyncCommands implementing ICommand out the box which is great for my MVVM Xamarin solution
Typically async method returns Task class. If you use Wait() method or Result property and code throws exception - exception type gets wrapped up into AggregateException - then you need to query Exception.InnerException to locate correct exception.
But it's also possible to use .GetAwaiter().GetResult() instead -
it will also wait async task, but will not wrap exception.
So here is short example:
public async Task MyMethodAsync()
{
}
public string GetStringData()
{
MyMethodAsync().GetAwaiter().GetResult();
return "test";
}
You might want also to be able to return some parameter from async function - that can be achieved by providing extra Action<return type> into async function, for example like this:
public string GetStringData()
{
return MyMethodWithReturnParameterAsync().GetAwaiter().GetResult();
}
public async Task<String> MyMethodWithReturnParameterAsync()
{
return "test";
}
Please note that async methods typically have ASync suffix naming, just to be able to avoid collision between sync functions with same name. (E.g. FileStream.ReadAsync) - I have updated function names to follow this recommendation.
I guess the question arises, why would you need to do this? The reason for async in C# 5.0 is so you can await a result. This method is not actually asynchronous, but simply called at a time so as not to interfere too much with the current thread.
Perhaps it may be better to start a thread and leave it to finish on its own.
On technologies with message loops (not sure if ASP is one of them), you can block the loop and process messages until the task is over, and use ContinueWith to unblock the code:
public void WaitForTask(Task task)
{
DispatcherFrame frame = new DispatcherFrame();
task.ContinueWith(t => frame.Continue = false));
Dispatcher.PushFrame(frame);
}
This approach is similar to blocking on ShowDialog and still keeping the UI responsive.
Maybe I'm too naive but, couldn't you create an event that is raised when GetStringData() is called and attach an EventHandler that calls and awaits the async method?
Something like:
public event EventHandler FireAsync;
public string GetStringData()
{
FireAsync?.Invoke(this, EventArgs.Empty);
return "hello world";
}
public async void HandleFireAsync(object sender, EventArgs e)
{
await MyAsyncMethod();
}
And somewhere in the code attach and detach from the event:
FireAsync += HandleFireAsync;
(...)
FireAsync -= HandleFireAsync;
Not sure if this might be anti-pattern somehow (if it is please let me know), but it catches the Exceptions and returns quickly from GetStringData().
The solution is start the HttpClient into another execution task without sincronization context:
var submit = httpClient.PostAsync(uri, new StringContent(body, Encoding.UTF8,"application/json"));
var t = Task.Run(() => submit.ConfigureAwait(false));
await t.ConfigureAwait(false);
It is straightforward, just call asyncMethod().Result to call without await. Below is the sample code and here is the fiddle
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
public class Program
{
public static void Main()
{
var asyncDemo = new AsyncDemo();
asyncDemo.TestMethod1Void().Wait();
var result = asyncDemo.TestMethod1().Result;
Console.WriteLine(result);
}
}
public class AsyncDemo {
public async Task<string> TestMethod1()
{
Thread.Sleep(1000);
return "From Async Method";
}
public async Task TestMethod1Void()
{
Thread.Sleep(1000);
Console.WriteLine("Async Void Method");
}
}

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