Await a long-lived Task to know it started without blocking - c#

I'm curious as to what the community feels (knows) is best practice regarding running long-lived background tasks (in my case an HTTP server). Ideally, I'd like to be able to await the Start method, but don't want it to block further execution.
It seems I have two options: 1) await (and nothing after that statement executes), or 2) assign the Task to a variable in the consuming code.
Await (i.e. "Waiting for connections" never shows)
class Program
{
static HttpListener _Listener = null;
static string _ListenerPrefix = "http://localhost:8888/";
static Task _AcceptConnectionsTask = null;
static async Task Main(string[] args)
{
_Listener = new HttpListener();
_Listener.Prefixes.Add(_ListenerPrefix);
Console.WriteLine("Starting server on " + _ListenerPrefix);
await Start();
Console.WriteLine("Waiting for connections");
}
static Task Start()
{
_Listener.Start();
_AcceptConnectionsTask = Task.Run(() => AcceptConnections());
return _AcceptConnectionsTask;
}
static async Task AcceptConnections()
{
while (true)
{
HttpListenerContext ctx = await _Listener.GetContextAsync()
.ConfigureAwait(false);
await Task.Run(() => HandleConnection(ctx));
}
}
static async void HandleConnection(HttpListenerContext ctx)
{
string ip = ctx.Request.RemoteEndPoint.Address.ToString();
int port = ctx.Request.RemoteEndPoint.Port;
Console.WriteLine("Request received from " + ip + ":" + port + " "
+ ctx.Request.HttpMethod + " " + ctx.Request.Url);
// do stuff and respond...
}
}
Assign to Task variable ("Waiting for connections" shows)
static async Task Main(string[] args)
{
_Listener = new HttpListener();
_Listener.Prefixes.Add(_ListenerPrefix);
Console.WriteLine("Starting server on " + _ListenerPrefix);
// await Start();
Task t = Start();
Console.WriteLine("Waiting for connections");
Console.ReadLine();
}
My question is, is there a way to await so that I know the Task started without precluding the statements immediately following from executing?

The thing is that await Start() doesn't block. It asynchronously waits for the task to finish without blocking.
The "Waiting for connections" message should be printed to the console before the long-running task completes, for example right before you call GetContextAsync() to asynchronously wait for a request.
Also, you should remove the calls to Task.Run and let the program be "async all the way" without involving any background threads. Something like this:
class Program
{
static HttpListener _Listener = null;
static string _ListenerPrefix = "http://localhost:8888/";
static async Task Main(string[] args)
{
_Listener = new HttpListener();
_Listener.Prefixes.Add(_ListenerPrefix);
Console.WriteLine("Starting server on " + _ListenerPrefix);
await Start();
}
static async Task Start()
{
_Listener.Start();
await AcceptConnections().ConfigureAwait(false);
}
static async Task AcceptConnections()
{
Console.WriteLine("Waiting for connections");
while (true)
{
HttpListenerContext ctx = await _Listener.GetContextAsync().ConfigureAwait(false);
HandleConnection(ctx);
}
}
static void HandleConnection(HttpListenerContext ctx)
{
string ip = ctx.Request.RemoteEndPoint.Address.ToString();
int port = ctx.Request.RemoteEndPoint.Port;
Console.WriteLine("Request received from " + ip + ":" + port + " " + ctx.Request.HttpMethod + " " + ctx.Request.Url);
// do stuff and respond...
}
}

What you probably want to do, is to separate the creation from the awaiting of the task:
static async Task Main(string[] args)
{
//...
Console.WriteLine("Starting server on " + _ListenerPrefix);
Task t = Start();
Console.WriteLine("Waiting for connections (the task has been started)");
await t;
Console.WriteLine("The task has been completed");
}

Related

Cancel Token from infinite Parallel.Foreach loop from an event

I have write some code, where i am using Parallel.Foreach for few items to work parallel with infinite loop i.e working fine after every 60 sec.
But here my message can be change by the user at any time and i need to re-process with new message.
For this, i need to cancel the infinite Parallel.Foreach loop to reprocess the updated message.
when i am trying to reprocess the main method its working fine for new message, but its running twice because the previous scheduled tasks is not canceled. I am assuming i need to cancel process from Parrallel.Foreach loop and re-run again for updated message with new schedule.
So can anyone help me to cancel the queued task that is already scheduled for next 60 second.
static void Main(string[] args)
{
List<RealTimeMessage> messages = GetRealTimeMessage();
Parallel.ForEach(messages, (message) =>
{
processMessage(message);
});
Console.ReadLine();
}
private static async void processMessage(RealTimeMessage message)
{
try
{
while (true)
{
await Task.Delay(TimeSpan.FromSeconds(60));
await Task.Run(() => ProceesRequest(message));
}
}
catch (Exception)
{
Console.WriteLine("Critical error");
}
}
private static List<RealTimeMessage> GetRealTimeMessage()
{
List<RealTimeMessage> realTimeMessages = new List<RealTimeMessage>();
realTimeMessages.Add(new RealTimeMessage { MessageText = "Message 4", IntervalTime = "1", MessageType = "AIDX", TimeOfDay = "" });
realTimeMessages.Add(new RealTimeMessage { MessageText = "Message 5", IntervalTime = "2", MessageType = "AMSX", TimeOfDay = "" });
return realTimeMessages;
}
private static void ProceesRequest(RealTimeMessage message)
{
// do domething
}
This is a misuse of Parallel.ForEach, use Task.WhenAll instead
Don't start a Task in ProcessMessage (this could be intentional, however it looks like a mistake).
Use a CancellationToken to cancel a task
Don't use async void unless it's for an event
Use standard casing for method names
Don't use while(true) use while (!token.IsCancellationRequested)
When all things are considered, it would look something like this
static async Task Main(string[] args)
{
var ts = new CancellationTokenSource();
var messages = GetRealTimeMessage();
var tasks = messages.Select(x => ProcessMessage(x, ts.Token));
Console.WriteLine("Press any key to cancel tasks")
Console.ReadKey();
ts.Cancel();
await Task.WhenAll(tasks);
Console.WriteLine("All finished");
Console.ReadKey();
}
private static async Task ProcessMessage( RealTimeMessage message, CancellationToken token )
{
try
{
while (!token.IsCancellationRequested)
{
await Task.Delay(TimeSpan.FromSeconds(60), token);
ProcessRequest(message);
}
}
catch (OperationCanceledException)
{
Console.WriteLine("Operation Cancelled");
}
catch (Exception ex)
{
Console.WriteLine("Critical error: " + ex.Message);
}
}
To cancel your tasks, just call ts.Cancel().

How to get handle of an awaitable Task?

I am a newbie in Tasks and still learning this topic so be gentle with me (I think I have some fundamental mess-ups with my below code...)
Please look at the below exercise which will help me describe my question:
I have a simple "MyService" class which has a "Do_CPU_Intensive_Job" method called by the "Run" method. My purpose is to be able to run several instances of the "Do_CPU_Intensive_Job" method (which itself run on a different thread than the UI as its CPU bound), sometimes synchronously and sometimes asynchronously.
In other words, assuming I have 2 instances of MyService, sometimes I want these 2 methods running together and sometimes not.
class MyService
{
private bool async;
private string name;
private CancellationTokenSource tokenSource;
private CancellationToken token;
private bool isRunning = false;
private Task myTask = null;
public MyService(string name, bool async)
{
this.name = name;
this.async = async;
}
public string Name { get { return name; } }
public bool IsRunning { get { return isRunning; } }
public async Task Run ()
{
isRunning = true;
tokenSource = new CancellationTokenSource();
token = tokenSource.Token;
if (async)
myTask = Do_CPU_Intensive_Job();
else
await Do_CPU_Intensive_Job(); // I cannot do myTask = await Do_CPU_Intensive_Job(); so how can the "Stop" method wait for it??
}
public async Task Stop ()
{
tokenSource.Cancel();
if (myTask != null)
await myTask;
isRunning = false;
}
private async Task Do_CPU_Intensive_Job ()
{
Console.WriteLine("doing some heavy job for Task " + name);
int i = 0;
while (!token.IsCancellationRequested)
{
Console.WriteLine("Task: " + name + " - " + i);
await Task.Delay(1000);
i++;
}
Console.WriteLine("Task " + name + " not yet completed! I need to do some cleanups");
await Task.Delay(2000); //simulating cleanups
Console.WriteLine("Task " + name + " - CPU intensive and cleanups done!");
}
}
So, I have the below GUI which which works well but only if the 2 instances are running asynchronously. "works well" means that when stopping the tasks, it stops nicely by running entire "Do_CPU_Intensive_Job" method. hence the last message will be from the GUI ("Both tasks are completed...now doing some other stuff"). So far so good.
public partial class Form1 : Form
{
List<MyService> list = null;
MyService ms1 = null;
MyService ms2 = null;
public Form1()
{
InitializeComponent();
list = new List<MyService>();
ms1 = new MyService("task 1", true);
ms2 = new MyService("task 2", true);
list.Add(ms1);
list.Add(ms2);
}
private async void button1_Click(object sender, EventArgs e)
{
foreach (MyService item in list)
await item.Run();
}
private async void button2_Click(object sender, EventArgs e)
{
foreach (MyService item in list)
{
if (item.IsRunning)
{
await item.Stop();
Console.WriteLine("Done stopping Task: " + item.Name);
}
}
//now ready to do some other stuff
Console.WriteLine("Both tasks are completed...now doing some other stuff");
}
}
Problem starts when the 2 instances are not running simultaneously. In that case, I get the "Both tasks are completed...now doing some other stuff" from the GUI before "Do_CPU_Intensive_Job" is really completed...
ms1 = new MyService("task 1", false);
ms2 = new MyService("task 2", false);
this is not happening when both tasks are running together because I have the handle (myTask) when running asynchronously which I dont when running synchronously.
await Do_CPU_Intensive_Job(); // I cannot do myTask = await Do_CPU_Intensive_Job(); so how can the "Stop" method wait for it??
Thanks, all
I spent some time hammering out the code to a point that I think it is doing what is expected.
The first problem I found is that you can't just pass the cancellation token into your method, you need to relate it to the task(s) that are to be cancelled. Unfortunately I could not find a way to do this directly on an async method but have a look at the MyService class here for how I was able to do this.
class MyService
{
private bool async;
private string name;
private CancellationTokenSource tokenSource;
private bool isRunning = false;
private Task myTask = null;
public MyService(string name, bool async)
{
this.name = name;
this.async = async;
}
public string Name { get { return name; } }
public bool IsRunning { get { return isRunning; } }
public async Task Run()
{
isRunning = true;
tokenSource = new CancellationTokenSource();
myTask = Task.Run(() => Do_CPU_Intensive_Job(tokenSource.Token), tokenSource.Token);
if (!async)
await myTask;
}
public async Task Stop()
{
tokenSource.Cancel();
if (myTask != null)
await myTask;
isRunning = false;
}
private void Do_CPU_Intensive_Job(CancellationToken token)
{
Console.WriteLine("doing some heavy job for Task " + name);
int i = 0;
while (!token.IsCancellationRequested)
{
Console.WriteLine("Task: " + name + " - " + i);
Thread.Sleep(1000);
i++;
}
Console.WriteLine("Task " + name + " not yet completed! I need to do some cleanups");
Thread.Sleep(1000);
Console.WriteLine("Task " + name + " - CPU intensive and cleanups done!");
}
}
The Run method is now using Task.Run to call Do_CPU_Intensive_Job and if you note I am passing the token to both the work method and to the Task.Run call. The latter is what links the token to that Task/Thread and the former is what allows us to watch for the cancellation request.
The final piece is how we call Run on the service instances, by calling await on a Task or async method the thread is being released but the remainder of the code in the method is extracted and will not be run until the awaited task completes.
I was just using a unit test in order to work on the code rather than a button but the premise should be the same, but here is how I was able to run the tasks in synchronous mode and still be able to call stop on them.
var service1 = new MyService("task 1", false);
var service2 = new MyService("task 2", false);
service1.Run(); //Execution immediately moves to next line
service2.Run(); // Same here
await service1.Stop(); //Execution will halt here until task one has fully stopped so task 2 actually continues running
await service2.Stop();

C# TAP async Multiple enqueue Delay then dequeue all

I have a system where a method is called with an object and the database is written with a different object with a list of the first .
Currently :
private async Task SaveAMessage(Messsage message)
{
var messages = new List<Message>();
messages.Add(message);
var envelope = new Envelope();
envelope.messages = messages;
await _db.Save(envelope);
}
But I can only run _db.Save every 1 second.
What is the TAP way of saying: Add this item to the list and then save them all together after 1 second. Below I have some fake code that expresses what I wish I could write.
Javascript-y Pseudo Code:
private List<Message> messages = new List<Message>();
private int? valueCheckTimer;
private async Task SaveAMessage(Messsage message)
{
messages.Add(message);
if (valueCheckTimer) {
return;
}
valueCheckTimer = setTimeout(function () {
var envelope = new Envelope();
envelope.messages = messages;
await _db.Save(envelope);
messages.Clear();
},1000);
}
How do I write C# code that acts the way the pseudo-code works?
You can actually do this with just one small really simple change. Add a WhenAll to SaveAMessage to await both Save as well as a call to Task.Delay:
private async Task SaveAMessage(Messsage message)
{
var messages = new List<Message>();
messages.Add(message);
var envelope = new Envelope();
envelope.messages = messages;
await Task.WhenAll(_db.Save(envelope), Task.Delay(1000));
}
Now you can just loop through all of your calls to SaveAMessage, awaiting them all, and you can be sure that it waits until the previous save is done and that at least a second has passed before continuing.
If you sometimes don't need to wait a full second when using SaveAMessage elsewhere, then simply pull this change out and have whatever code you're using to save all of your messages await the Task.Dealy call.
Try this piece of c# code (run as ConsoleApp):
namespace ConsoleApplication1
{
public class Program
{
private static async Task<string> SaveAMessage(string message)
{
var messages = new List<string>();
messages.Add(message);
return await save(messages);
}
private static Task<string> save(List<string> msg)
{
Task<string> task = Task.Factory.StartNew<string>(() =>
{
Console.WriteLine("Message " + msg[0] + " received...");
Console.WriteLine("Message " + msg[0] + " running...");
Thread.Sleep(3000);
return "Message " + msg[0] + " finally return.";
});
return task;
}
public static void Main(string[] args)
{
Task<string> first = SaveAMessage("Msg1");
first.ContinueWith(x => Console.WriteLine("Print " + x.Result));
Task<string> second = SaveAMessage("Msg2");
second.ContinueWith(x => Console.WriteLine("Print " + x.Result));
Task<string> third = SaveAMessage("Msg3");
third.ContinueWith(x => Console.WriteLine("Print " + x.Result));
Task<string> fourth = SaveAMessage("Msg4");
fourth.ContinueWith(x => Console.WriteLine("Print " + x.Result));
Task<string> fifth = SaveAMessage("Msg5");
fifth.ContinueWith(x => Console.WriteLine("Print " + x.Result));
Console.ReadKey();
}
}
}

Why using Tasks.Wait() rollback events and using a cancelation token doesn't

So what I don't understand is what happens in the following application:
class Program
{
static void Main(string[] args)
{
Console.WriteLine("TaskVersion:");
Task t = new Task(waitCB, "something");
t.Wait(1000);
Console.WriteLine("TaskWithCancelationTokenVersion:");
CancellationTokenSource cts = new CancellationTokenSource();
Task tct = new Task(waitCB, "something", cts.Token);
tct.Start();
Thread.Sleep(1000);
cts.Cancel();
Console.WriteLine("ThreadVersion:");
Thread th = new Thread(waitCB);
th.Start("something");
Thread.Sleep(1000);
th.Abort();
}
static void waitCB(object ob)
{
Console.WriteLine("Object is " + ob);
Thread.Sleep(10000);
}
}
At the first example I think that the program should execute the line: Console.WriteLine("Object is " + ob); and then when it will abort t.Wait(1000) there isn't any line.
The programs' output is:
TaskVersion:
TaskWithCancelationTokenVersion:
Object is something
ThreadVersion:
Object is something
So task.Wait() it's just a way to abruptly close a thread and it rollback what it has done?
I think your issues have nothing to do with cancellation or Wait(), you just forgot to Start() the first Task.

await async lambda in ActionBlock

I have a class Receiver with an ActionBlock:
public class Receiver<T> : IReceiver<T>
{
private ActionBlock<T> _receiver;
public Task<bool> Send(T item)
{
if(_receiver!=null)
return _receiver.SendAsync(item);
//Do some other stuff her
}
public void Register (Func<T, Task> receiver)
{
_receiver = new ActionBlock<T> (receiver);
}
//...
}
The Register-Action for the ActionBlock is a async-Method with a await-Statement:
private static async Task Writer(int num)
{
Console.WriteLine("start " + num);
await Task.Delay(500);
Console.WriteLine("end " + num);
}
Now what i want to do is to wait synchronously (if a condition is set) until the action method is finished to get an exclusive behavior:
var receiver = new Receiver<int>();
receiver.Register((Func<int, Task) Writer);
receiver.Send(5).Wait(); //does not wait the action-await here!
The Problem is when the "await Task.Delay(500);" statement is executed, the "receiver.Post(5).Wait();" does not wait anymore.
I have tried several variants (TaskCompletionSource, ContinueWith, ...) but it does not work.
Has anyone an idea how to solve the problem?
ActionBlock by default will enforce exclusive behavior (only one item is processed at a time). If you mean something else by "exclusive behavior", you can use TaskCompletionSource to notify your sender when the action is complete:
... use ActionBlock<Tuple<int, TaskCompletionSource<object>>> and Receiver<Tuple<int, TaskCompletionSource<object>>>
var receiver = new Receiver<Tuple<int, TaskCompletionSource<object>>>();
receiver.Register((Func<Tuple<int, TaskCompletionSource<object>>, Task) Writer);
var tcs = new TaskCompletionSource<object>();
receiver.Send(Tuple.Create(5, tcs));
tcs.Task.Wait(); // if you must
private static async Task Writer(int num, TaskCompletionSource<object> tcs)
{
Console.WriteLine("start " + num);
await Task.Delay(500);
Console.WriteLine("end " + num);
tcs.SetResult(null);
}
Alternatively, you could use AsyncLock (included in my AsyncEx library):
private static AsyncLock mutex = new AsyncLock();
private static async Task Writer(int num)
{
using (await mutex.LockAsync())
{
Console.WriteLine("start " + num);
await Task.Delay(500);
Console.WriteLine("end " + num);
}
}

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