Cancel Token from infinite Parallel.Foreach loop from an event - c#

I have write some code, where i am using Parallel.Foreach for few items to work parallel with infinite loop i.e working fine after every 60 sec.
But here my message can be change by the user at any time and i need to re-process with new message.
For this, i need to cancel the infinite Parallel.Foreach loop to reprocess the updated message.
when i am trying to reprocess the main method its working fine for new message, but its running twice because the previous scheduled tasks is not canceled. I am assuming i need to cancel process from Parrallel.Foreach loop and re-run again for updated message with new schedule.
So can anyone help me to cancel the queued task that is already scheduled for next 60 second.
static void Main(string[] args)
{
List<RealTimeMessage> messages = GetRealTimeMessage();
Parallel.ForEach(messages, (message) =>
{
processMessage(message);
});
Console.ReadLine();
}
private static async void processMessage(RealTimeMessage message)
{
try
{
while (true)
{
await Task.Delay(TimeSpan.FromSeconds(60));
await Task.Run(() => ProceesRequest(message));
}
}
catch (Exception)
{
Console.WriteLine("Critical error");
}
}
private static List<RealTimeMessage> GetRealTimeMessage()
{
List<RealTimeMessage> realTimeMessages = new List<RealTimeMessage>();
realTimeMessages.Add(new RealTimeMessage { MessageText = "Message 4", IntervalTime = "1", MessageType = "AIDX", TimeOfDay = "" });
realTimeMessages.Add(new RealTimeMessage { MessageText = "Message 5", IntervalTime = "2", MessageType = "AMSX", TimeOfDay = "" });
return realTimeMessages;
}
private static void ProceesRequest(RealTimeMessage message)
{
// do domething
}

This is a misuse of Parallel.ForEach, use Task.WhenAll instead
Don't start a Task in ProcessMessage (this could be intentional, however it looks like a mistake).
Use a CancellationToken to cancel a task
Don't use async void unless it's for an event
Use standard casing for method names
Don't use while(true) use while (!token.IsCancellationRequested)
When all things are considered, it would look something like this
static async Task Main(string[] args)
{
var ts = new CancellationTokenSource();
var messages = GetRealTimeMessage();
var tasks = messages.Select(x => ProcessMessage(x, ts.Token));
Console.WriteLine("Press any key to cancel tasks")
Console.ReadKey();
ts.Cancel();
await Task.WhenAll(tasks);
Console.WriteLine("All finished");
Console.ReadKey();
}
private static async Task ProcessMessage( RealTimeMessage message, CancellationToken token )
{
try
{
while (!token.IsCancellationRequested)
{
await Task.Delay(TimeSpan.FromSeconds(60), token);
ProcessRequest(message);
}
}
catch (OperationCanceledException)
{
Console.WriteLine("Operation Cancelled");
}
catch (Exception ex)
{
Console.WriteLine("Critical error: " + ex.Message);
}
}
To cancel your tasks, just call ts.Cancel().

Related

Why my Task is not getting to cancel and recreate multiple times?

Requirement : Multiple BLE Hardwares(device) will broadcast advertisement data every second ,we need to receive the data and indicate(GREEN) the particular device in mobile application.
If the any of the Hardware stops broadcasting, I need to change colour RED after 30 sec. If incase the hardware sends packet before 30 sec time frame, we need to be reset task and should retain the GREEN status only.
Current Approach : We have created a task which will wait for 30 sec and change device colour to red. As and when we receive data new data from same hardware, we are cancelling running task and creating the new one.
Problem statement : The current approach is works as expected less than 1 min. After that task cancel will not happen as expected.
Please suggest.
var deviceDetectedDict = new Dictionary<string,CancellationTokenSource>();
if (deviceDetectedDict.ContainsKey(seatName))
{
CancellationTokenSource cTokenSource = deviceDetectedDict[seatName];
if (cTokenSource != null)
{
cTokenSource.Cancel();
deviceDetectedDict.Remove(seatName);
cTokenSource.Dispose();
CreateTask(lockedseatIDUIIV, seatName);
}
}
else
{
CreateTask(lockedseatIDUIIV, seatName);
}
private void CreateTask(UIImageView _seatIDUIIV, string _seatID)
{
CancellationTokenSource cts = new CancellationTokenSource();
deviceDetectedDict.Add(_seatID, cts);
Task myTask = new Task(() =>
CreateTaskWithTimer(_seatIDUIIV, cts.Token, _seatID));
myTask.Start();
}
private async void CreateTaskWithTimer(UIImageView view, CancellationToken ct, string seat)
{
try
{
Console.WriteLine("Thread ID created = " + Thread.CurrentThread.ManagedThreadId);
BeginInvokeOnMainThread(() =>
{
ChangeImageToLocked(ImageGREEN);
});
await Task.Delay(30000, ct);
BeginInvokeOnMainThread(() =>
{
ChangeImageToUnLocked(ImageRED);
});
}
catch (OperationCanceledException oc)
{
Console.WriteLine( seat + " Task cancelled :"+ ""+ oc.Message);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
Your task have a really bad design.
Here is how it could look like
private async Task CreateTaskWithTimerAsync( UIImageView seatImageView, CancellationToken ct,string seat )
{
ChangeImageToLocked(ImageGREEN);
await Task.Delay( 30000, ct );
ChangeImageToUnLocked(ImageRED);
}
private void CreateTask(UIImageView _seatIDUIIV, string _seatID)
{
CancellationTokenSource cts = new CancellationTokenSource();
deviceDetectedDict.Add(_seatID, cts);
var _ = CreateTaskWithTimerAsync(_seatIDUIIV, cts.Token, _seatID));
}

Correct way of starting a forever-running loop with Async

I've an existing code I wrote some time ago, that works but I dislike the fact that the thread I start remains in loop.
This piece of code is a consumer on an IBMMQ code, waiting for messages to be processed.The problem I've is that with the following code
private Task ExecuteQueuePolling(CancellationToken cancellationToken)
{
return Task.Factory.StartNew(() =>
{
ConnectToAccessQueue();
Logger.Debug($"Accessed to the queue {queueName}");
Logger.DebugFormat("Repeating timer started, checking frequency: {checkingFrequency}",
checkingFrequency);
while (!cancellationToken.IsCancellationRequested)
{
Logger.Trace( () => "Listening on queues for new messages");
// isChecking = true;
var mqMsg = new MQMessage();
var mqGetMsgOpts = new MQGetMessageOptions
{ WaitInterval = (int)checkingFrequency.TotalMilliseconds };
// 15 second limit for waiting
mqGetMsgOpts.Options |= MQC.MQGMO_WAIT | MQC.MQGMO_FAIL_IF_QUIESCING |
MQC.MQCNO_RECONNECT_Q_MGR | MQC.MQOO_INPUT_AS_Q_DEF;
try
{
mqQueue.Get(mqMsg, mqGetMsgOpts);
if (string.Compare(mqMsg.Format, MQC.MQFMT_STRING, StringComparison.Ordinal) == 0)
{
var text = mqMsg.ReadString(mqMsg.MessageLength);
Logger.Debug($"Message received : [{text}]");
Message message = new Message { Content = text };
foreach (var observer in observers)
observer.OnNext(message);
}
else
{
Logger.Warn("Non-text message");
}
}
catch (MQException ex)
{
if (ex.Message == MQC.MQRC_NO_MSG_AVAILABLE.ToString())
{
Logger.Trace("No messages available");
//nothing to do, emtpy queue
}
else if (ex.Message == MQC.MQRC_CONNECTION_BROKEN.ToString())
{
Logger.ErrorException("MQ Exception, trying to recconect", ex);
throw new ReconnectException();
}
}
Thread.Sleep(100);
}
},cancellationToken);
}
//Calling method
try
{
string queueManagerName = configuration.GetValue<string>("IBMMQ:QUEUE_MANAGER_NAME");
// var queueManager = new MQQueueManager(queueManagerName,dictionary2);
QueueMonitor monitor = new QueueMonitor(configuration, "IMPORTER_RECEIVER_TEST");
//_subscription = monitor.Subscribe(receiver);
await monitor.StartAsync(cts.Token).ConfigureAwait(false);
}
catch (Exception e)
{
log.Error(e, "Error creating the queue monitor or it's subscription");
}
finally
{
WaitForCancel(cts);
}
The call to await monitor.StartAsync(cts.Token).ConfigureAwait(false); remains pending.
How should I modify my code, so that the call returns and in background the task continue to loop?
Thanks in advance
Here is how you can simplify your code by replacing Thread.Sleep with Task.Delay:
private async Task ExecuteQueuePolling(CancellationToken cancellationToken)
{
while (true)
{
// Process mqQueue here
await Task.Delay(100, cancellationToken);
}
}
Task.Delay has the advantage that accepts a CancellationToken, so in case of cancellation the loop will exit immediately. This could be important if the pooling of the MQ was lazier (for example every 5 seconds).
private static Task _runningTask;
static void Main(string[] args)
{
var cts = new CancellationTokenSource();
_runningTask = ExecuteQueuePolling(cts.Token);
WaitForCancel(cts);
}
private static void WaitForCancel(CancellationTokenSource cts)
{
var spinner = new SpinWait();
while (!cts.IsCancellationRequested
&& _runningTask.Status == TaskStatus.Running) spinner.SpinOnce();
}
private static Task ExecuteQueuePolling(CancellationToken cancellationToken)
{
var t = new Task(() =>
{
while (!cancellationToken.IsCancellationRequested)
; // your code
if (cancellationToken.IsCancellationRequested)
throw new OperationCanceledException();
}, cancellationToken, TaskCreationOptions.LongRunning);
t.Start();
return t;
}

How to restart a async method? Cancel previous run, await it and then start it

I have a method RestartAsync which starts a method DoSomethingAsync. When RestartAsync is called again it should cancel DoSomethingAsyncand await until it is finished (DoSomethingAsync can NOT be cancelled synchronously and it should NOT be called when a previous task is still in progress).
My first approach looked like this:
public async Task RestartTest()
{
Task[] allTasks = { RestartAsync(), RestartAsync(), RestartAsync() } ;
await Task.WhenAll(allTasks);
}
private async Task RestartAsync()
{
_cts.Cancel();
_cts = new CancellationTokenSource();
await _somethingIsRunningTask;
_somethingIsRunningTask = DoSomethingAsync(_cts.Token);
await _somethingIsRunningTask;
}
private static int _numberOfStarts;
private async Task DoSomethingAsync(CancellationToken cancellationToken)
{
_numberOfStarts++;
int numberOfStarts = _numberOfStarts;
try
{
Console.WriteLine(numberOfStarts + " Start to do something...");
await Task.Delay(TimeSpan.FromSeconds(1)); // This operation can not be cancelled.
await Task.Delay(TimeSpan.FromSeconds(1), cancellationToken);
Console.WriteLine(numberOfStarts + " Finished to do something...");
}
catch (OperationCanceledException)
{
Console.WriteLine(numberOfStarts + " Cancelled to do something...");
}
}
The actual output when calling RestartAsync three times looks like this (Note that the second run is cancelling and awaiting the first, but at the same time the third run is also awaiting the first instead of cancelling and awaiting the second one):
1 Start to do something...
1 Cancelled to do something...
2 Start to do something...
3 Start to do something...
2 Finished to do something...
3 Finished to do something...
But what I want to achieve is this output:
1 Start to do something...
1 Cancelled to do something...
2 Start to do something...
2 Cancelled to do something...
3 Start to do something...
3 Finished to do something...
My current solution is the following:
private async Task RestartAsync()
{
if (_isRestarting)
{
return;
}
_cts.Cancel();
_cts = new CancellationTokenSource();
_isRestarting = true;
await _somethingIsRunningTask;
_isRestarting = false;
_somethingIsRunningTask = DoSomethingAsync(_cts.Token);
await _somethingIsRunningTask;
}
Then I get this output:
1 Start to do something...
1 Cancelled to do something...
2 Start to do something...
2 Finished to do something...
Now at least DoSomethingAsync is not started while it is still in progress (Note that third run is ignored, which does not really matter, because it should cancel the second run otherwise).
But this solution doesn't feel good and I have to repeat this ugly pattern wherever I want this kind of behavior. Is there any good pattern or framework for this kind of restart mechanic?
I think the problem is inside RestartAsync method. Beware that an async method will immediately return a task if it's going to await something, so second RestartAsync actually return before it swap its task then third RestartAsync comes in and awaiting the task first RestartAsync.
Also if RestartAsync is going to be executed by multiple thread, you may want to wrap _cts and _somethingIsRunningTask into one and swap values with Interlocked.Exchange method to prevent race condition.
Here is my example code, not fully tested:
public class Program
{
static async Task Main(string[] args)
{
RestartTaskDemo restartTaskDemo = new RestartTaskDemo();
Task[] tasks = { restartTaskDemo.RestartAsync( 1000 ), restartTaskDemo.RestartAsync( 1000 ), restartTaskDemo.RestartAsync( 1000 ) };
await Task.WhenAll( tasks );
Console.ReadLine();
}
}
public class RestartTaskDemo
{
private int Counter = 0;
private TaskEntry PreviousTask = new TaskEntry( Task.CompletedTask, new CancellationTokenSource() );
public async Task RestartAsync( int delay )
{
TaskCompletionSource<bool> taskCompletionSource = new TaskCompletionSource<bool>();
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
TaskEntry previousTaskEntry = Interlocked.Exchange( ref PreviousTask, new TaskEntry( taskCompletionSource.Task, cancellationTokenSource ) );
previousTaskEntry.CancellationTokenSource.Cancel();
await previousTaskEntry.Task.ContinueWith( Continue );
async Task Continue( Task previousTask )
{
try
{
await DoworkAsync( delay, cancellationTokenSource.Token );
taskCompletionSource.TrySetResult( true );
}
catch( TaskCanceledException )
{
taskCompletionSource.TrySetCanceled();
}
}
}
private async Task DoworkAsync( int delay, CancellationToken cancellationToken )
{
int count = Interlocked.Increment( ref Counter );
Console.WriteLine( $"Task {count} started." );
try
{
await Task.Delay( delay, cancellationToken );
Console.WriteLine( $"Task {count} finished." );
}
catch( TaskCanceledException )
{
Console.WriteLine( $"Task {count} cancelled." );
throw;
}
}
private class TaskEntry
{
public Task Task { get; }
public CancellationTokenSource CancellationTokenSource { get; }
public TaskEntry( Task task, CancellationTokenSource cancellationTokenSource )
{
Task = task;
CancellationTokenSource = cancellationTokenSource;
}
}
}
This is a concurrency problem. So, you'll need a solution for concurrency problems: a semaphore.
In the generic case, you should account also for when the method being runs throws an OperationCanceledException:
private async Task DoSomethingAsync(CancellationToken cancellationToken)
{
_numberOfStarts++;
int numberOfStarts = _numberOfStarts;
try
{
Console.WriteLine(numberOfStarts + " Start to do something...");
await Task.Delay(TimeSpan.FromSeconds(1)); // This operation can not be cancelled.
await Task.Delay(TimeSpan.FromSeconds(1), cancellationToken);
Console.WriteLine(numberOfStarts + " Finished to do something...");
}
catch (OperationCanceledException)
{
Console.WriteLine(numberOfStarts + " Cancelled to do something...");
throw;
}
}
Try this:
private SemaphoreSlim semaphore = new SemaphoreSlim(1);
private (CancellationTokenSource cts, Task task)? state;
private async Task RestartAsync()
{
Task task = null;
await this.semaphore.WaitAsync();
try
{
if (this.state.HasValue)
{
this.state.Value.cts.Cancel();
this.state.Value.cts.Dispose();
try
{
await this.state.Value.task;
}
catch (OperationCanceledException)
{
}
this.state = null;
}
var cts = new CancellationTokenSource();
task = DoSomethingAsync(cts.Token);
this.state = (cts, task);
}
finally
{
this.semaphore.Release();
}
try
{
await task;
}
catch (OperationCanceledException)
{
}
}

Monitor Async Task with Timeout and cancellation

I All,
I have to monitor an async task, which has to be cancellable and do not perform more than specific Time To Live.
I already knew about the following code.
CancellationTokenSource l_cts = new CancellationTokenSource(timemillis);
which will doing the cancellation ( as far i monitor the token in my async method).
However, this NOT gave me any information about WHY he has been cancelled, Timeout or user cancellation? furthermore, the timeout event is delayed while i did not catch the cancellation with
Token.ThrowIfCancellationRequested();
In order to solve these issues, I wrote the timeout process as follow.
static async Task TestAsync(int processDelaySeconds, int cancelDelaySeconds, int timeoutDelaySeconds )
{
CancellationTokenSource l_cts = new CancellationTokenSource();
// the process to monitor
Task l_process = new Task((state) =>
{
Console.WriteLine("Process BEGIN");
// dummy loop
for (int l_i = 0; l_i != processDelaySeconds; l_i++)
{
Thread.Sleep(1000);
l_cts.Token.ThrowIfCancellationRequested();
}
Console.WriteLine("Process END");
}, null, l_cts.Token);
// register timeout
RegisteredWaitHandle l_rwh = ThreadPool.RegisterWaitForSingleObject(l_cts.Token.WaitHandle,
(state, timedOut) =>
{
if (timedOut)
{
l_cts.Cancel();
Console.WriteLine("Timed out");
}
else
{
Console.WriteLine("Cancel Signaled");
}
},
null, (int)TimeSpan.FromSeconds(timeoutDelaySeconds).TotalMilliseconds, true);
// cancel task
if (cancelDelaySeconds > 0)
{
Task l_cancel = new Task(() =>
{
Thread.Sleep(TimeSpan.FromSeconds(cancelDelaySeconds));
l_cts.Cancel();
});
l_cancel.Start();
}
try
{
l_process.Start();
await l_process;
}
catch (OperationCanceledException)
{
Console.WriteLine("Task Cancelled");
}
finally
{
// be sure to unregister the wait handle to cancel the timeout
if (l_process.Status != TaskStatus.Canceled) l_rwh.Unregister(l_cts.Token.WaitHandle);
}
Console.WriteLine("Task Status is : {0}", l_process.Status);
}
static async void Tests()
{
Console.WriteLine("NORMAL PROCESS");
Console.WriteLine("--------------");
await TestAsync(2, 10, 10);
Console.WriteLine();
Console.WriteLine("CANCEL");
Console.WriteLine("------");
await TestAsync(5, 2, 10);
Console.WriteLine();
Console.WriteLine("TIMEOUT");
Console.WriteLine("-------");
await TestAsync(10, 15, 2);
}
Then My question is :
Is there any drawbacks or traps behind the scene ?
A better and more efficient way ??
ps- Goal is performance, not shorter code.
If you need to distinguish between the user's and time-out cancellation, you can use CreateLinkedTokenSource:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp
{
internal class Program
{
// worker
private static void DoWork(CancellationToken token)
{
for (int i = 0; i < 1000; i++)
{
token.ThrowIfCancellationRequested();
Thread.Sleep(100); // do the work item
}
token.ThrowIfCancellationRequested();
}
// test
private static void Main()
{
var userCt = new CancellationTokenSource();
var combinedCt = CancellationTokenSource.CreateLinkedTokenSource(
userCt.Token);
combinedCt.CancelAfter(3000); // cancel in 3 seconds
Console.CancelKeyPress += (s, e) =>
{
e.Cancel = true;
userCt.Cancel();
};
var task = Task.Run(
() => DoWork(combinedCt.Token),
combinedCt.Token);
try
{
task.Wait();
}
catch (AggregateException ex)
{
Console.WriteLine(ex.InnerException.Message);
if (task.IsCanceled)
{
if (userCt.Token.IsCancellationRequested)
Console.WriteLine("Cancelled by user");
else if (combinedCt.Token.IsCancellationRequested)
Console.WriteLine("Cancelled by time-out");
else
Console.WriteLine("Cancelled by neither user nor time-out");
}
}
}
}
}
As to your original code, you really did not need ThreadPool.RegisterWaitForSingleObject(l_cts.Token.WaitHandle, ...), there's CancellationToken.Register for that, which returns an IDisposable ready for use with using.
In order to know if your Task has been cancelled or timed out, you can use the Task.WaitAny overload which takes a TimeSpan:
// Index will return -1 if timeout has occured, otherwise will print the index of the completed task
var cnclToken = new CancellationTokenSource().Token
var yourTask = Task.Run(() => { /* Do stuff */ }, cnclToken);
var index = Task.WhenAny(new[] { yourTask }, TimeSpan.FromSeconds(1));
http://msdn.microsoft.com/en-us/library/dd235645(v=vs.110).aspx

CancellationToken Cancel not breaking out of BlockingCollection

I have a cancellation token like so
static CancellationTokenSource TokenSource= new CancellationTokenSource();
I have a blocking collection like so
BlockingCollection<object> items= new BlockingCollection<object>();
var item = items.Take(TokenSource.Token);
if(TokenSource.CancelPending)
return;
When I call
TokenSource.Cancel();
The Take does not continue like it should. If I use the TryTake with a poll the Token shows it is being set as Canceled.
That's working as expected. If the operation is canceled, items.Take will throw OperationCanceledException. This code illustrates it:
static void DoIt()
{
BlockingCollection<int> items = new BlockingCollection<int>();
CancellationTokenSource src = new CancellationTokenSource();
ThreadPool.QueueUserWorkItem((s) =>
{
Console.WriteLine("Thread started. Waiting for item or cancel.");
try
{
var x = items.Take(src.Token);
Console.WriteLine("Take operation successful.");
}
catch (OperationCanceledException)
{
Console.WriteLine("Take operation was canceled. IsCancellationRequested={0}", src.IsCancellationRequested);
}
});
Console.WriteLine("Press ENTER to cancel wait.");
Console.ReadLine();
src.Cancel(false);
Console.WriteLine("Cancel sent. Press Enter when done.");
Console.ReadLine();
}

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