I am getting C++ compilation issues while compiling my project - c#

I am trying to implement the zoom sdk and want to prevent my screen to be captured and by screen shots for this purpose they have given some functions to be placed inside the project. When I place the code inside the function I start getting some errors and when I remove then the errors are gone.
The code which need to be placed inside the project is as follows:
BOOL CALLBACK EnumWindowsCB(HWND hwnd, LPARAM lParam)
{
SetWindowDisplayAffinity(hwnd, WDA_MONITOR);
return TRUE;
}
void CZoomSDKeDotNetWrap::DisableScreenRecord() {
DWORD pid = GetCurrentProcessId();
EnumWindows(EnumWindowsCB, pid);
uint8_t* func_data = (uint8_t*)GetProcAddress(GetModuleHandle(L"user32.dll"), "SetWindowDisplayAffinity");
}
Please let me know what these errors mean and how to resolve them.
The errors are:
enter image description here

You need to add a reference to the respective library(dll) you're using in the function you're trying to put inside the library.
As seen in your code above you're trying to use standard Windows libraries. Have you tried editing your project properties then linker input options to include user32.lib?

Thank you everyone who answered. Actually it was just because I was not using user32.lib library in the project when I added the errors got removed and it started working for me.

Related

ICE: trying to add a local var with the same name, but different types. during [_RegisterClipboardFormat]

I have a PoC to use some existing Java-codebase in some UWP-app using the most current Visual Studio Community 19 version 16.3.2 and the latest released IKVM 8.1.7195.0. The app builds and runs fine in Debug-mode, but fails to build already in Release-mode with the following error:
MCG0004:InternalAssert Assert Failed: ICE: trying to add a local var
with the same name, but different types. during
[_RegisterClipboardFormat] Ams.Oms.Poc
RegisterClipboardFormat is part of IKVM:
#DllImportAttribute.Annotation(value = "user32.dll", EntryPoint = "RegisterClipboardFormat")
private native static int _RegisterClipboardFormat(String format);
#cli.System.Security.SecuritySafeCriticalAttribute.Annotation
private static int RegisterClipboardFormat(String format)
{
return _RegisterClipboardFormat(format);
}
https://github.com/ikvm-revived/ikvm/blob/master/openjdk/sun/awt/IkvmDataTransferer.java#L95
What I'm wondering is which local variable the error message is referring to? Might be something added implicitly or might have to do with String in Java vs. string in C#? OTOH that file is clearly named .java.
Didn't find much about the error message in general, only the following two links seems to be more interesting:
Variables having same name but different type
Why doesn't C# allow me to use the same variable name in different scopes?
So I'm currently even unsure where the message comes from, Visual Studio/C# directly or IKVM during running code during building Release-mode. I strongly suspect the error is coming from Visual Studio/C#, though.
Searching for the function itself doesn't reveal much of help as well:
Sorry, AWT is not a supported part of IKVM.
https://sourceforge.net/p/ikvm/bugs/225/
Others seemed to have the same problem, because CN1 simply disabled that code entirely in their fork of IKVM:
//#DllImportAttribute.Annotation(value = "user32.dll", EntryPoint = "RegisterClipboardFormat")
//private native static int _RegisterClipboardFormat(String format);
#cli.System.Security.SecuritySafeCriticalAttribute.Annotation
private static int RegisterClipboardFormat(String format)
{
throw new Error("Not implemented");
//return _RegisterClipboardFormat(format);
}
https://github.com/ams-ts-ikvm/cn1-ikvm-uwp/blob/master/openjdk/sun/awt/IkvmDataTransferer.java#L95
Any ideas? Thanks!
There seems to be a workaround by not changing any code at all: The settings of the Release-build contain a checkbox if to use the .NET native toolbox for the build, which is enabled by default. By disabling that the build succeeds without any code change and is as fast as the Debug-build again. Before changing that, the Release-build took a lot longer as well.
Don't know what that means regarding actually calling native code, if that fails or not, because my app doesn't use those. I guess it would fail, depending on if it works in Debug or not. Additionally, I'm not sure if the Windows store accepts such a modified Release-build, but as UWP-apps aren't forced to use native code at all, I guess there's a good chance things are going to work.

Error: 0x80004005 in HookManager. Why? [duplicate]

This question already has answers here:
SetWindowsHookEx failing in .NET 4.0 on 32-bit machine with "module not found"?
(3 answers)
Closed 5 years ago.
This question is a follow on from: How do you disable system hotkeys in user32.dll? . I have not added it to chat because after googling, this appears to be an issue and I haven't found a solution which works. The error code seems to have multiple causes, one of which being a possibly corrupt dll. The fact that I can't figure out whether or not this is the case is a problem.
The code from this question comes from:
https://www.codeproject.com/articles/7294/processing-global-mouse-and-keyboard-hooks-in-c Look for the file "HookManager.Callbacks.cs"
Useful: https://msdn.microsoft.com/en-us/library/windows/desktop/ms644990(v=vs.85).aspx
I keep getting the following error:
Error: System.ComponentModel.Win32Exception (0x80004005): The
specified module could not be found at
Gma.UserActivityMonitor.HookManager.EnsureSubscribedToGlobalKeyboardEvents()
in [REDACTED DIRECTORY]HookManager.Callbacks.cs:line 401
The code causing this:
private static void EnsureSubscribedToGlobalKeyboardEvents()
{
// install Keyboard hook only if it is not installed and must be installed
if (s_KeyboardHookHandle == 0)
{
//See comment of this field. To avoid GC to clean it up.
s_KeyboardDelegate = KeyboardHookProc;
//install hook
s_KeyboardHookHandle = SetWindowsHookEx(
WH_KEYBOARD_LL,
s_KeyboardDelegate,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0);
//If SetWindowsHookEx fails.
if (s_KeyboardHookHandle == 0)
{
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
int errorCode = Marshal.GetLastWin32Error();
//do cleanup
//Initializes and throws a new instance of the Win32Exception class with the specified error.
throw new Win32Exception(errorCode); // this line is causing this
}
}
}
Unless I am mistaken, the culprit from the above code is:
s_KeyboardHookHandle = SetWindowsHookEx(
WH_KEYBOARD_LL,
s_KeyboardDelegate,
Marshal.GetHINSTANCE(
Assembly.GetExecutingAssembly().GetModules()[0]),
0);
So does anyone understand what the problem here is?
What have I tried?
I have tried previously re-creating the entire project and copy+pasting code in case any of the program's other files were corrupted (from copying to/from USB). I had believed the problem was fixed (though I might be mistaken). The problem is now back and what I previously thought would work is not working (re-creating the project).
I will try other solutions I find online, which relate to problems with Windows. If anyone can see anything wrong with the code, please let me know. Though the code came from a very reliable source and loads of people have used it so this seems unlikely.
https://social.msdn.microsoft.com/Forums/en-US/b7d1a35f-3759-4217-91ba-e4416ac19d78/how-do-you-fix-error-code-0x80004005?forum=jscript
I tried the solution which involved "regsvr32 jscript.dll" and "regsvr32 vbscript.dll". It didn't work.
You exchange last two parameters of SetWindowsHookEx(): third parameter should be set to IntPtr.Zero for same process and last one is thread.
You can as well pinvoke the thread id:
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();
SetWindowsHookEx(WH_KEYBOARD_LL, s_KeyboardDelegate, IntPtr.Zero, GetCurrentThreadId());

XAML MarkupCompilePass2 fails on a WPF project

When I try to build my WPF project I get the folowing error:Samotorcan.Client.WPF.Windows8\Views\MainWindow.xaml(1,17): error MC3074: The tag 'Window' does not exist in XML namespace 'clr-namespace:Samotorcan.Client.WPF.Windows8.Controls'. Line 1 Position 17.The problem only occurs when I try to use linq. If I have a line like this new List<object>().ToArray<object>(); somewhere in the MainWindow.xaml.csfile I get the above error and if I change it to new List<object>().ToArray(); the error disappears and the project builds successfully.I also checked the build log and it contains the same error at task MarkupCompilePass2.I am using .NET Framework 4.5 and Visual Studio 2012.EDITAfter playing with it a bit I managed to find out that it's not specificly related to linq an random changes like removing an unused file from a project or just removing parts of code like a simple string creating string s = new String(); fixes the error.At one point a simple change in a constructor from this
public LoggedEventArgs(string message)
{
Message = message;
}
to this
public LoggedEventArgs(string message)
{
// Message = message;
}
fixed the error.
Managed to find a workaround for the above error by moving all my controls from the project into a separate project just for controls.
Now there are no random errors on build because as it looks like it can always find the window and other controls that are now in a separate assembly.

Unable to find an entry point named 'GetProcessID' in DLL 'kernel32.dll'

Hi im trying to get a processID out of a process handle using the WINAPI 'GetProcessID' but i am getting the following error...
Unable to find an entry point named 'GetProcessID' in DLL 'kernel32.dll'.
Checking MSDN i cant see where i have gone wrong..
Your interop code should look like this:
[DllImportAttribute("kernel32.dll", EntryPoint="GetProcessId")]
public static extern uint GetProcessId([In] System.IntPtr process);
Case matters sometimes, and in particular, it matters in the Windows APIs. Are you refering to the API function GetProcessId here (lower-case last letter d)?

Open a dialog box from a DLL

I have a Visual Studio 2008 solution with two projects: a C# Windows Forms application and a C++ DLL. The DLL opens a custom CFileDialog. Here is a toy version that demonstrates the problem, where the C# app is just a button to launch the dialog and a label to show its result:
DialogApp.cs:
...
public partial class Form1 : Form {
...
[DllImport("DialogDll.dll")]
static extern int OpenDialog();
...
private void button1_Click(object sender, EventArgs e) {
int r = OpenDialog();
label1.Text = r.ToString();
}
}
DialogDll.h:
extern "C" {
__declspec(dllexport) int __cdecl OpenDialog();
}
DialogDll.cpp:
#include <afxdlgs.h>
#include "DialogDll.h"
extern int __cdecl OpenDialog() {
CFileDialog d(TRUE, NULL, NULL, OFN_HIDEREADONLY, _T("All Files (*.*)|*.*||"), NULL);
if (d.DoModal() == IFOK) {
return 4;
} else {
return 9;
}
}
When I run this, I get an error about a debug assertion failing, asking to Abort|Retry|Ignore. The assertion is afxCurrentResourceHandle != NULL. How do I get rid of this problem? If I click Ignore, I get my dialog, and everything appears to work fine.
I've already tried following the instructions here:
http://msdn.microsoft.com/en-us/library/7a51wcfx.aspx
These directions say the problem is that a DLL doesn't have a CWinApp object, and I should add AFX_MANAGE_STATE(AfxGetStaticModuleState()) to the beginning of each function call. I did that, and had to resolve a linker issue by following the directions here, manually specifying the entry point for my DLL: http://social.msdn.microsoft.com/forums/en-US/vcgeneral/thread/0b154e1c-141f-4567-bb24-1ac7c8ee2713/ (The parts about changing the order of the .libs didn't work for me.)
But now I'm getting another error:
LoaderLock was detected:
Attempting managed execution code inside OS Loader Lock. Do not attempt to run
managed code inside a DllMain or image initialization function since doing so
can cause the application to hang.
Good grief! Am I even going in the right direction? I've done years of programming, but I'm pretty new to the Windows platform. I think after all this work, my question is still pretty simple: How do I open a CFileDialog from my dll?
You are probably going in the right direction. I am assuming that you want/need to use MFC in your DLL.
The WinApp and MANAGE_STATE advice was good.
Are you throwing /clr or /clr:pure on any of your C++ source files? Why? Does your C++ DLL mix managed and native code together?
The fix for this trivial app is to not throw /clr. This will make all your C++ code native and ensure that you are not at risk of calling managed static initialisers from the loader lock.
Martyn
Please see comment above, but I would recommend as my answer:
Use System.Windows.Forms.OpenFileDialog instead OR
Use GetOpenFileName

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