Make keyboard hook async using SetWindowsHookEx on c# - c#

I have a keyboard hook that works great but has one issue I can't resolve. I want the hook to run on async and I'm not able to do it. Normally I use it like this
private void button1_Click(object sender, EventArgs e)
{
var res = new InterceptKeys();
res.startHook();
}
When I click button 1 the hooks starts and works correctly. But when i click the button 2 ...
private void button2_Click(object sender, EventArgs e)
{
Thread.Sleep(100000) //simulates an operation that keeps form busy
}
Now the hook doesn't work anymore and have to wait for the sleep to finish. My question is, it is possible to make the hook async? I tried to call it like a task, but the hook doesn't work.
public class InterceptKeys
{
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hwnd, StringBuilder ss, int count);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private IntPtr _hookID = IntPtr.Zero;
public void startHook()
{
if(_hookID == IntPtr.Zero)
{
_hookID = SetHook();
}
}
public void endHook()
{
UnhookWindowsHookEx(_hookID);
}
private IntPtr SetHook()
{
return SetWindowsHookEx(WH_KEYBOARD_LL, HookCallback, IntPtr.Zero, 0);
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
int cont = 0;
Dictionary<cKeyLogger.VK, Tuple<int, string>> combinacions = new Dictionary<cKeyLogger.VK, Tuple<int, string>> { { cKeyLogger.VK.F3, new Tuple<int, string>(2,"{r}{UP}") }, { cKeyLogger.VK.F4, new Tuple<int, string>(2, "{R}{DOWN}") } };
private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0)
{
cKeyLogger.VK vkCode = (cKeyLogger.VK)Marshal.ReadInt32(lParam);
string window = ActiveWindowTitle();
if(wParam == (IntPtr)WM_KEYDOWN)
{
Console.WriteLine(vkCode + " _ " + window);
if (window.ToLower().Contains("excel")) //just applies to excel to do some testing
{
//Do something
}
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private static string ActiveWindowTitle()
{
//Create the variable
const int nChar = 256;
StringBuilder ss = new StringBuilder(nChar);
//Run GetForeGroundWindows and get active window informations
//assign them into handle pointer variable
IntPtr handle = IntPtr.Zero;
handle = GetForegroundWindow();
if (GetWindowText(handle, ss, nChar) > 0) return ss.ToString();
else return "";
}
}

I'd be wary of trying to tackle this problem by moving the hook to a separate thread. If you use a separate thread for the keyboard hook, when your code eventually hits the point where it needs to do something here:
if (window.ToLower().Contains("excel")) //just applies to excel to do some testing
{
//Do something
}
If there is a chance that the UI thread is still going to be blocked at this point, the code to "do something" is still going to be delayed. That delay in calling CallNextHookEx will actually get your keyboard hook removed by the OS.
I try to visualise hooks as chain links, when your application installs a hook it has a duty to do what it needs to as fast as possible before calling CallNextHookEx so that the next application can process the hook and Windows messages can keep flowing. If the OS detects an application is destabilising this it will remove the hook.
My question to you is: can move the blocking process from the UI thread into a separate thread? Rather than trying to move the hook into a separate thread. I've written many applications which use hooks and this is the way I've always done it.
Hope this helps.

Related

Get Keyboard input for Word process in VSTO AddIn

I am trying to listen to keyboard input in my Word AddIn with the MouseKeyboardActivityMonitor Nugget. When I register the KeyboardHookListener I am able to receive every keyboard input on every programm except Word.
Is this maybe couse of some Word internal protection or am I missing something?
I have Windows 7 64bit and Word 2016 32bit.
k_keyListener = new KeyboardHookListener(new GlobalHooker());
k_keyListener.Enabled = true;
k_keyListener.KeyDown += new System.Windows.Forms.KeyEventHandler(hook_OnKeyDown);
public void hook_OnKeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
log.Info("Pressed key: " + e.KeyCode.ToString());
}
I don't use the Global Hooker and my code works. I explicitly tested it in Word (and know it works in Excel, PowerPoint, Access, etc).
For what its worth, Microsoft is forever worried about Office app hacks and its possible your security software could actually be the reason. It is a KeyLogger after all and susceptible to being labelled a virus injection attack.
public partial class ThisAddIn
{
private void ThisAddIn_Startup(object sender, System.EventArgs e)
{
//enable keyboard intercepts
KeyboardHooking.SetHook();
}
private void ThisAddIn_Shutdown(object sender, System.EventArgs e)
{
//disable keyboard intercepts
KeyboardHooking.ReleaseHook();
}
}
Add this Keyboard class:
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace WordAddInKeyHandler
{
class KeyboardHooking
{
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod,
uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public delegate int LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
//declare the mouse hook constant.
//For other hook types, you can obtain these values from Winuser.h in the Microsoft SDK.
private const int WH_KEYBOARD = 2; // mouse
private const int HC_ACTION = 0;
private const int WH_KEYBOARD_LL = 13; // keyboard
private const int WM_KEYDOWN = 0x0100;
public static void SetHook()
{
// Ignore this compiler warning, as SetWindowsHookEx doesn't work with ManagedThreadId
#pragma warning disable 618
_hookID = SetWindowsHookEx(WH_KEYBOARD, _proc, IntPtr.Zero, (uint)AppDomain.GetCurrentThreadId());
#pragma warning restore 618
}
public static void ReleaseHook()
{
UnhookWindowsHookEx(_hookID);
}
//Note that the custom code goes in this method the rest of the class stays the same.
//It will trap if BOTH keys are pressed down.
private static int HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode < 0)
{
return (int)CallNextHookEx(_hookID, nCode, wParam, lParam);
}
else
{
if (nCode == HC_ACTION)
{
Keys keyData = (Keys)wParam;
// CTRL + SHIFT + 7
if ((BindingFunctions.IsKeyDown(Keys.ControlKey) == true)
&& (BindingFunctions.IsKeyDown(Keys.ShiftKey) == true)
&& (BindingFunctions.IsKeyDown(keyData) == true) && (keyData == Keys.D7))
{
// DO SOMETHING HERE
}
// CTRL + 7
if ((BindingFunctions.IsKeyDown(Keys.ControlKey) == true)
&& (BindingFunctions.IsKeyDown(keyData) == true) && (keyData == Keys.D7))
{
// DO SOMETHING HERE
}
}
return (int)CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
}
public class BindingFunctions
{
[DllImport("user32.dll")]
static extern short GetKeyState(int nVirtKey);
public static bool IsKeyDown(Keys keys)
{
return (GetKeyState((int)keys) & 0x8000) == 0x8000;
}
}
}
If you have time you can check why the Global Hooker isn't working (specifically with Word) by comparing the Global Hooker source code to mine.
Reference to my answer here: https://stackoverflow.com/a/10257266/495455 also see the answer by Govert the author of XNA.

C# Override Windows Shortcuts

I searched over the internet and mostly over this site and I could not find a specific example. So, what I want to do is to override a Windows command (like Windows + R in this case to create a fake run box). I found many useful examples but only with one key at a time or some that involve just Alt, Ctrl and Shift.
In this one the Windows key will be disabled so I can reassign it but I want it to work in the background too, like this particular code:
public partial class Form1 : Form
{
// Structure contain information about low-level keyboard input event
[StructLayout(LayoutKind.Sequential)]
private struct KBDLLHOOKSTRUCT
{
public Keys key;
public int scanCode;
public int flags;
public int time;
public IntPtr extra;
}
//System level functions to be used for hook and unhook keyboard input
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hook);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string name);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern short GetAsyncKeyState(Keys key);
//Declaring Global objects
private IntPtr ptrHook;
private LowLevelKeyboardProc objKeyboardProcess;
private IntPtr CaptureKey(int nCode, IntPtr wp, IntPtr lp)
{
if (nCode >= 0)
{
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
if (objKeyInfo.key == Keys.RWin || objKeyInfo.key == Keys.LWin) // Disabling Windows keys
{
Opacity = 1;
return (IntPtr)1;
}
}
return CallNextHookEx(ptrHook, nCode, wp, lp);
}
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
//Get Current Module
ProcessModule objCurrentModule = Process.GetCurrentProcess().MainModule;
//Assign callback function each time keyboard process
objKeyboardProcess = new LowLevelKeyboardProc(CaptureKey);
//Setting Hook of Keyboard Process for current module
ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0);
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
e.Cancel = true;
Opacity = 0;
}
}
Any ideas?

C# Detect ESC press key anywhere

I have a C# windowed application running and I want to close it when I press ESC from anywhere, even when my application does not have focus. How can I implement this?
I found some hook up keyboard which is Low Level Control I have no idea and don't understand.
Use this class:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace myNameSpace
{
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int WM_ALTDOWN = 0x0104;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Start()
{
_hookID = SetHook(_proc);
}
public static void Stop()
{
UnhookWindowsHookEx(_hookID);
}
public static event KeyEventHandler OnKeyDown;
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && (wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_ALTDOWN))
{
var vkCode = (Keys)Marshal.ReadInt32(lParam);
OnKeyDown(null, new KeyEventArgs(vkCode));
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
}
In this way:
myNameSpace.InterceptKeys.OnKeyDown+= new KeyEventHandler(myKeyDown);
myNameSpace.InterceptKeys.Start();
that onKeyDown can be like this:
void myKeyDown(object sender, KeyEventArgs e)
{
// Some code for closing you form
// or any thing you need after press Esc
// with e.KeyCode
};
if you want you can set global hook with http://www.codeproject.com/Articles/7294/Processing-Global-Mouse-and-Keyboard-Hooks-in-C
For those looking for a complete solution to detect global key presses and also make key presses, I've figured it all out and put the code in pastebin.com to "never" be deleted. Note especially InterceptKeys.cs here (do a Ctrl+F):
http://pastebin.com/u7FUhgYr
^ This code is complete, but it's sub-optimal.
Then I improved the code a bit (one change is the new SendKeys function I created which sends whatever key presses/releases you want - much easier to use!). This class here, MakroKeys:
http://pastebin.com/Dedx6hRw
has two static functions that can be used to convert from string to System.Windows.Forms.Keys and vice versa (which would be useful if you want the user to be able to input their own key via text and/or display the currently pressed key via text); and this has the improved MainForm.cs code to go with it (containing the SendKeys function):
http://pastebin.com/BXzmWeMK
(Note the MakroKeys.GetKey("lcontrolkey") call, which demonstrates the usage of that functionality.)
With all of this combined you can do some pretty amazing things. Note also that because this is importing DLL's and calling Windows API functions, you can do this rather easily in e.g. c++ too. You're welcome, world. ;)

C# Win32 Interop Crashes when Enumerating Window Handles

I have a C# wrapper for some Win32 operations involving window handles, but I am experiencing an unexpected crash, with no details, when I call a Win32 function.
Interestingly, this whole code sample works fine when the class is constructed (at application init time), but later fails when the same buildCache() method is called.
Here is the relevant code:
public delegate bool CallBack(int hWnd, int lParam);
public class Win32Interop {
private Dictionary<int, string> windowCache = new Dictionary<int, string>();
public Win32Interop() {
buildCache();
}
public void buildCache() {
windowCache.Clear();
CallBack hWndCacher = new CallBack(saveHWndHandler);
EnumWindows(hWndCacher, 0);
}
public void doThings(string title, uint message, bool rebuildCache = false) {
//Use the window title to get its handle
int hWnd = titleToHWnd(title, rebuildCache);
SendMessage(hWnd, message, 0, 0);
}
private bool saveHWndHandler(int hWnd, int lParam) {
if(IsWindow(hWnd) != 0) { / ***** CRASHES HERE ***** /
int length = GetWindowTextLength(hWnd);
StringBuilder title = new StringBuilder(length + 1);
GetWindowText(hWnd, title, title.Capacity);
string formatted = title.ToString().Trim();
windowCache.Add(hWnd, formatted);
}
return true;
}
private int titleToHWnd(string title, bool rebuildCache = false) {
if(rebuildCache)
buildCache();
if(windowCache.ContainsValue(title)) {
return windowCache.FirstOrDefault(x => x.Value.Contains(title)).Key;
} else {
throw new KeyNotFoundException(string.Format("\"{0}\" is not a window title which is available in the cache.", title));
}
}
#region Win32 API Functions
[DllImport("user32.dll")]
private static extern int EnumWindows(CallBack lpEnumFunc, int lParam);
[DllImport("user32.dll")]
private static extern int GetWindowText(int hWnd, StringBuilder lpString, int maxCount);
[DllImport("user32.dll")]
private static extern int GetWindowTextLength(int hWnd);
[DllImport("user32.dll")]
private static extern int IsWindow(int hWnd);
[DllImport("user32.lib")]
private static extern int SendMessage(int hWnd, uint Msg, int wParam, int lParam);
#endregion
}
Inside of the saveHWndHandler() method, I've marked the line were the debugger shows execution stops. Interestingly, there are usually ~300 window handles returned by EnumWindows(), and it always crashes on iteration number 45 or 46. The window handle it crashes on is a reasonable value, such as 12345.
According to MSDN, IsWindow() should return 0, if a window was not associated with the handle, not crash the thread.
Does anyone know why this is happening? There isn't a thrown exception, or any details in the Windows event log.
Thank you.
For those who don't want to figure out the buildCache() process works:
(1.) When buildCache() is called, the dictionary of <HWnd, Title> values is cleared.
(2.) The Win32 function EnumWindows() is called, which calls the saveHWndHandler() method for each window handle.
(3.) saveHWndHandler() will check if the current window handle still exists, the call another Win32 to function to get the window title from the handle.
(4.) The title and window handle are added to the dictionary.
I can't reproduce your issue, but a likely problem is that all of your P/Invoke signatures are wrong. HWND, LPARAM, and WPARAM data types need to at least be mapped to IntPtr in P/Invoke code.
private delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString,
int nMaxCount);
[DllImport("user32.dll", SetLastError = true)]
private static extern int GetWindowTextLength(IntPtr hWnd);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool IsWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg, IntPtr wParam,
IntPtr lParam);
You'll need to change your corresponding instance method signatures and usages to match these correct signatures.

Background Key Press Listener

I've got a simple window form application that turns on capslock when I press space and turns it off if I press a letter.
Problem is that I have to focus on the window for it to work (top-most doesn't work either, top-most doesn't focus it just displaying the window above all other unfocused).
Anyone has any idea how can I make it work even if im writing in a notepad?
Key logging can be used for naughty stuff, and manipulating Caps Lock like that seems rather strange, but since the info is already publicly available, and you know your user stories better than me, I've posted a solution.
Here's an example based on the code snippet posted from keylogger code in C# in the MSDN forum.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
class Program
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static bool lastKeyWasLetter = false;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private static void ToggleCapsLock()
{
const int KEYEVENTF_EXTENDEDKEY = 0x1;
const int KEYEVENTF_KEYUP = 0x2;
UnhookWindowsHookEx(_hookID);
keybd_event(0x14, 0x45, KEYEVENTF_EXTENDEDKEY, (UIntPtr)0);
keybd_event(0x14, 0x45, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, (UIntPtr)0);
_hookID = SetHook(_proc);
}
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
if (lastKeyWasLetter)
{
if (Control.IsKeyLocked(System.Windows.Forms.Keys.CapsLock))
{
ToggleCapsLock();
}
lastKeyWasLetter = false;
}
Keys key = (Keys)Marshal.ReadInt32(lParam);
if (key == Keys.Space)
{
if (!Control.IsKeyLocked(System.Windows.Forms.Keys.CapsLock))
{
ToggleCapsLock();
}
}
else if (key >= Keys.A && key <= Keys.Z)
{
lastKeyWasLetter = true;
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
Paste that into a new Windows application's Program.cs in Visual Studio to try it out.
If you intercept a key down event to turn Caps Lock on and off, then the event is intercepted before the application handles it. This means that turning Caps Lock off when a letter key is pressed will result in the application you are typing in receiving a lower case letter, even directly after a space.
I've assumed you are trying to force the capitalization of the first letter in each word (and if so, you may need to handle other keys such as Return too), so my snippet will only turn Caps Lock off on the next key down event following a letter being pressed. Note that you can't just try and capture the key up, as when typing fast you may hold the initial key down until after you've pressed the following key.

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