Get Keyboard input for Word process in VSTO AddIn - c#

I am trying to listen to keyboard input in my Word AddIn with the MouseKeyboardActivityMonitor Nugget. When I register the KeyboardHookListener I am able to receive every keyboard input on every programm except Word.
Is this maybe couse of some Word internal protection or am I missing something?
I have Windows 7 64bit and Word 2016 32bit.
k_keyListener = new KeyboardHookListener(new GlobalHooker());
k_keyListener.Enabled = true;
k_keyListener.KeyDown += new System.Windows.Forms.KeyEventHandler(hook_OnKeyDown);
public void hook_OnKeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
log.Info("Pressed key: " + e.KeyCode.ToString());
}

I don't use the Global Hooker and my code works. I explicitly tested it in Word (and know it works in Excel, PowerPoint, Access, etc).
For what its worth, Microsoft is forever worried about Office app hacks and its possible your security software could actually be the reason. It is a KeyLogger after all and susceptible to being labelled a virus injection attack.
public partial class ThisAddIn
{
private void ThisAddIn_Startup(object sender, System.EventArgs e)
{
//enable keyboard intercepts
KeyboardHooking.SetHook();
}
private void ThisAddIn_Shutdown(object sender, System.EventArgs e)
{
//disable keyboard intercepts
KeyboardHooking.ReleaseHook();
}
}
Add this Keyboard class:
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace WordAddInKeyHandler
{
class KeyboardHooking
{
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod,
uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
public delegate int LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
//declare the mouse hook constant.
//For other hook types, you can obtain these values from Winuser.h in the Microsoft SDK.
private const int WH_KEYBOARD = 2; // mouse
private const int HC_ACTION = 0;
private const int WH_KEYBOARD_LL = 13; // keyboard
private const int WM_KEYDOWN = 0x0100;
public static void SetHook()
{
// Ignore this compiler warning, as SetWindowsHookEx doesn't work with ManagedThreadId
#pragma warning disable 618
_hookID = SetWindowsHookEx(WH_KEYBOARD, _proc, IntPtr.Zero, (uint)AppDomain.GetCurrentThreadId());
#pragma warning restore 618
}
public static void ReleaseHook()
{
UnhookWindowsHookEx(_hookID);
}
//Note that the custom code goes in this method the rest of the class stays the same.
//It will trap if BOTH keys are pressed down.
private static int HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode < 0)
{
return (int)CallNextHookEx(_hookID, nCode, wParam, lParam);
}
else
{
if (nCode == HC_ACTION)
{
Keys keyData = (Keys)wParam;
// CTRL + SHIFT + 7
if ((BindingFunctions.IsKeyDown(Keys.ControlKey) == true)
&& (BindingFunctions.IsKeyDown(Keys.ShiftKey) == true)
&& (BindingFunctions.IsKeyDown(keyData) == true) && (keyData == Keys.D7))
{
// DO SOMETHING HERE
}
// CTRL + 7
if ((BindingFunctions.IsKeyDown(Keys.ControlKey) == true)
&& (BindingFunctions.IsKeyDown(keyData) == true) && (keyData == Keys.D7))
{
// DO SOMETHING HERE
}
}
return (int)CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
}
public class BindingFunctions
{
[DllImport("user32.dll")]
static extern short GetKeyState(int nVirtKey);
public static bool IsKeyDown(Keys keys)
{
return (GetKeyState((int)keys) & 0x8000) == 0x8000;
}
}
}
If you have time you can check why the Global Hooker isn't working (specifically with Word) by comparing the Global Hooker source code to mine.
Reference to my answer here: https://stackoverflow.com/a/10257266/495455 also see the answer by Govert the author of XNA.

Related

C# Override Windows Shortcuts

I searched over the internet and mostly over this site and I could not find a specific example. So, what I want to do is to override a Windows command (like Windows + R in this case to create a fake run box). I found many useful examples but only with one key at a time or some that involve just Alt, Ctrl and Shift.
In this one the Windows key will be disabled so I can reassign it but I want it to work in the background too, like this particular code:
public partial class Form1 : Form
{
// Structure contain information about low-level keyboard input event
[StructLayout(LayoutKind.Sequential)]
private struct KBDLLHOOKSTRUCT
{
public Keys key;
public int scanCode;
public int flags;
public int time;
public IntPtr extra;
}
//System level functions to be used for hook and unhook keyboard input
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hook);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string name);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern short GetAsyncKeyState(Keys key);
//Declaring Global objects
private IntPtr ptrHook;
private LowLevelKeyboardProc objKeyboardProcess;
private IntPtr CaptureKey(int nCode, IntPtr wp, IntPtr lp)
{
if (nCode >= 0)
{
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
if (objKeyInfo.key == Keys.RWin || objKeyInfo.key == Keys.LWin) // Disabling Windows keys
{
Opacity = 1;
return (IntPtr)1;
}
}
return CallNextHookEx(ptrHook, nCode, wp, lp);
}
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
//Get Current Module
ProcessModule objCurrentModule = Process.GetCurrentProcess().MainModule;
//Assign callback function each time keyboard process
objKeyboardProcess = new LowLevelKeyboardProc(CaptureKey);
//Setting Hook of Keyboard Process for current module
ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0);
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
e.Cancel = true;
Opacity = 0;
}
}
Any ideas?

C# Detect ESC press key anywhere

I have a C# windowed application running and I want to close it when I press ESC from anywhere, even when my application does not have focus. How can I implement this?
I found some hook up keyboard which is Low Level Control I have no idea and don't understand.
Use this class:
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace myNameSpace
{
class InterceptKeys
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int WM_ALTDOWN = 0x0104;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Start()
{
_hookID = SetHook(_proc);
}
public static void Stop()
{
UnhookWindowsHookEx(_hookID);
}
public static event KeyEventHandler OnKeyDown;
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(
int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && (wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_ALTDOWN))
{
var vkCode = (Keys)Marshal.ReadInt32(lParam);
OnKeyDown(null, new KeyEventArgs(vkCode));
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
}
In this way:
myNameSpace.InterceptKeys.OnKeyDown+= new KeyEventHandler(myKeyDown);
myNameSpace.InterceptKeys.Start();
that onKeyDown can be like this:
void myKeyDown(object sender, KeyEventArgs e)
{
// Some code for closing you form
// or any thing you need after press Esc
// with e.KeyCode
};
if you want you can set global hook with http://www.codeproject.com/Articles/7294/Processing-Global-Mouse-and-Keyboard-Hooks-in-C
For those looking for a complete solution to detect global key presses and also make key presses, I've figured it all out and put the code in pastebin.com to "never" be deleted. Note especially InterceptKeys.cs here (do a Ctrl+F):
http://pastebin.com/u7FUhgYr
^ This code is complete, but it's sub-optimal.
Then I improved the code a bit (one change is the new SendKeys function I created which sends whatever key presses/releases you want - much easier to use!). This class here, MakroKeys:
http://pastebin.com/Dedx6hRw
has two static functions that can be used to convert from string to System.Windows.Forms.Keys and vice versa (which would be useful if you want the user to be able to input their own key via text and/or display the currently pressed key via text); and this has the improved MainForm.cs code to go with it (containing the SendKeys function):
http://pastebin.com/BXzmWeMK
(Note the MakroKeys.GetKey("lcontrolkey") call, which demonstrates the usage of that functionality.)
With all of this combined you can do some pretty amazing things. Note also that because this is importing DLL's and calling Windows API functions, you can do this rather easily in e.g. c++ too. You're welcome, world. ;)

Windows 7 Chromium Embedded Framework - override mouse clicks

I need to ignore all right clicks within my application and Chromium Embedded Framework.
Now I had this working great on an old version which used the WebBrowser widget, but now after switching over to CEF browser, the KeyMessageFilter does not get the message when the CEF browser is in focus. The first related post seems to say that the CEF keeps hold of the event and does not pass it on to the application.
However, I don't understand the answer. It seems to be in Basic or something....
Here is my KeyMessageFilter code
public class KeyMessageFilter : IMessageFilter
{
private enum KeyMessages
{
WM_KEYFIRST = 0x100,
WM_KEYDOWN = 0x100,
WM_KEYUP = 0x101,
WM_CHAR = 0x102,
WM_SYSKEYDOWN = 0x0104,
WM_SYSKEYUP = 0x0105,
WM_SYSCHAR = 0x0106,
WM_MOUSEWHEEL = 0x20a
}
[DllImport("user32.dll")]
private static extern IntPtr GetParent(IntPtr hwnd);
// We check the events agains this control to only handle
// key event that happend inside this control.
Control _control;
public KeyMessageFilter()
{ }
public KeyMessageFilter(Control c)
{
_control = c;
}
public bool PreFilterMessage(ref Message m)
{
Console.WriteLine(m.Msg);
// Filter out WM_NCRBUTTONDOWN/UP/DBLCLK
if (m.Msg == 0xA4 || m.Msg == 0xA5 || m.Msg == 0xA6) return true;
// Filter out WM_RBUTTONDOWN/UP/DBLCLK
if (m.Msg == 0x204 || m.Msg == 0x205 || m.Msg == 0x206) return true;
if (m.Msg == (int)KeyMessages.WM_MOUSEWHEEL)
{
if (Control.ModifierKeys == Keys.Control)
{
return true;
}
}
if (m.Msg == (int)KeyMessages.WM_KEYDOWN)
{
if (_control != null)
{
IntPtr hwnd = m.HWnd;
IntPtr handle = _control.Handle;
while (hwnd != IntPtr.Zero && handle != hwnd)
{
hwnd = GetParent(hwnd);
}
if (hwnd == IntPtr.Zero) // Didn't found the window. We are not interested in the event.
return false;
}
Keys key = (Keys)m.WParam;
if (key.Equals(Keys.Tab))
{
return true;
}
if (Control.ModifierKeys == Keys.Control)
{
switch (key)
{
case Keys.Oemplus:
return true;
case Keys.OemMinus:
return true;
}
}
}
return false;
}
}
Related Posts
Ignoring keys in winAPi: Stack Overflow question Override mouse using Chromium embedded framework
Ignoring keys: Stack Overflow question How to detect the currently pressed key?
Okay here is how I did it.
I used a low level hook for the mouse in the Program.cs file.
I then used a Setting to say wether my App is focused or not this uses the Form.Activated / Deactivated events (other wise it would swallow all right clicks on the computer while the App is running, BAD EXPERIENCE).
Relevant Links:Global mouse event handler
Program.cs
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
Main(string[] args){
.......
_hookID = SetHook(_proc);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new ContainerForm());
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 &&
(MouseMessages.WM_RBUTTONDOWN == (MouseMessages)wParam || MouseMessages.WM_RBUTTONUP == (MouseMessages)wParam))
{
//If the app has focuse swallow event
if (Properties.Settings.Default.AppFocus) {
return new IntPtr(-1);
}
else
{
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private const int WH_MOUSE = 7;
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
Form.cs
private void onActivated(object sender, EventArgs e)
{
Properties.Settings.Default.AppFocus = true;
}
private void onDeactivated(object sender, EventArgs e)
{
Properties.Settings.Default.AppFocus = false;
}
This likely isn't the best way to do this, however I was unable to get the CEFBrowser object to ignore right clicks, just as I was unable to get the Form as a whole to ignore right clicks, or even the Application to ignore (non-low level) Mouse Events. This is the work around of someone who is completely new to Windows so don't take this as the best code ever but it is working for me.

Next Song Button For External Media Player?

Feel free to edit title.
Ok so i'm trying to create a short key button that skips to the next song of any media player? like what some keyboards have as in FN + F11 and it goes to next song is there anyway to integrate that into c# for my own keyboard? i have this code so far but all its doing is posting a msg onto the textbox1.
// Structure contain information about low-level keyboard input event
[StructLayout(LayoutKind.Sequential)]
private struct KBDLLHOOKSTRUCT
{
public Keys key;
public int scanCode;
public int flags;
public int time;
public IntPtr extra;
}
//System level functions to be used for hook and unhook keyboard input
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern bool UnhookWindowsHookEx(IntPtr hook);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string name);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern short GetAsyncKeyState(Keys key);
//Declaring Global objects
private IntPtr ptrHook;
private LowLevelKeyboardProc objKeyboardProcess;
private IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)
{
if (nCode >= 0)
{
KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));
// Keys
if (objKeyInfo.key == Keys.F10 && ModifierKeys == Keys.Alt)
{
textBox1.Focus();
a += 1;
c += 1;
textBox1.Text += Convert.ToString(c) + ". " + "Previous Song" + Environment.NewLine;
PrevSongCount.Text = Convert.ToString(a);
AllUpCount.Text = Convert.ToString(c);
return (IntPtr)1;
}
if (objKeyInfo.key == Keys.F11 && ModifierKeys == Keys.Alt)
{
textBox1.Focus();
b += 1;
c += 1;
textBox1.Text += Convert.ToString(c) + ". " + "Next Song" + Environment.NewLine;
NextSongCount.Text = Convert.ToString(b);
AllUpCount.Text = Convert.ToString(c);
return (IntPtr)1;
}
}
return CallNextHookEx(ptrHook, nCode, wp, lp);
}
bool HasAltModifier(int flags)
{
return (flags & 0x20) == 0x20;
}
This was not as easy as I thought. But finally I managed to do it and the solution was shockingly simple.
After compiling this you are using the venerable virtual media keyboard codes.
http://msdn.microsoft.com/en-us/library/dd375731%28v=VS.85%29.aspx
I used this cmd line prog for my microsoft natural keyboard which does not have media keys but has 5 programmable keys and to get it to work you hack the registry
HKEY_CURRENT_USER\Software\Microsoft\IntelliType Pro\EventMapping\82 or
HKEY_CURRENT_USER\Software\Microsoft\IntelliType Pro\ModelSpecific\1016\EventMapping\82
where the 81 is just one of the dynamic keys (78-82)
and put the value previous or next into the Arguments key.
using System;
using System.Runtime.InteropServices;
namespace NxtTrack
{
class Program
{
[DllImport("user32.dll")]
private static extern bool PostMessage(IntPtr hWnd, uint Msg, UIntPtr wParam, IntPtr lParam);
[DllImport("user32.dll")]
public static extern void keybd_event(byte vkCode, byte scanCode, int flags, IntPtr extraInfo);
enum TrackMove
{
Previous,Next
}
static void Main(string[] args)
{
TrackMove trackMove;
try
{
if(args[0].ToLower().Contains("previous"))
trackMove = TrackMove.Previous;
else if(args[0].ToLower().Contains("next"))
trackMove = TrackMove.Next;
else
{
throw new Exception("wrong param");
}
}
catch
{
Console.WriteLine("Params needed: Next or Previous");
return;
}
TrackKeys(trackMove);
}
private static void TrackKeys(TrackMove trackMove)
{
//http://msdn.microsoft.com/en-us/library/dd375731%28v=VS.85%29.aspx
byte msg = trackMove == TrackMove.Previous ? (byte)0xB1 : (byte)0xB0;
keybd_event(msg, 0x45, 0, IntPtr.Zero);
}
}
}

Background Key Press Listener

I've got a simple window form application that turns on capslock when I press space and turns it off if I press a letter.
Problem is that I have to focus on the window for it to work (top-most doesn't work either, top-most doesn't focus it just displaying the window above all other unfocused).
Anyone has any idea how can I make it work even if im writing in a notepad?
Key logging can be used for naughty stuff, and manipulating Caps Lock like that seems rather strange, but since the info is already publicly available, and you know your user stories better than me, I've posted a solution.
Here's an example based on the code snippet posted from keylogger code in C# in the MSDN forum.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;
class Program
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
private static bool lastKeyWasLetter = false;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private static void ToggleCapsLock()
{
const int KEYEVENTF_EXTENDEDKEY = 0x1;
const int KEYEVENTF_KEYUP = 0x2;
UnhookWindowsHookEx(_hookID);
keybd_event(0x14, 0x45, KEYEVENTF_EXTENDEDKEY, (UIntPtr)0);
keybd_event(0x14, 0x45, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, (UIntPtr)0);
_hookID = SetHook(_proc);
}
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
if (lastKeyWasLetter)
{
if (Control.IsKeyLocked(System.Windows.Forms.Keys.CapsLock))
{
ToggleCapsLock();
}
lastKeyWasLetter = false;
}
Keys key = (Keys)Marshal.ReadInt32(lParam);
if (key == Keys.Space)
{
if (!Control.IsKeyLocked(System.Windows.Forms.Keys.CapsLock))
{
ToggleCapsLock();
}
}
else if (key >= Keys.A && key <= Keys.Z)
{
lastKeyWasLetter = true;
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
Paste that into a new Windows application's Program.cs in Visual Studio to try it out.
If you intercept a key down event to turn Caps Lock on and off, then the event is intercepted before the application handles it. This means that turning Caps Lock off when a letter key is pressed will result in the application you are typing in receiving a lower case letter, even directly after a space.
I've assumed you are trying to force the capitalization of the first letter in each word (and if so, you may need to handle other keys such as Return too), so my snippet will only turn Caps Lock off on the next key down event following a letter being pressed. Note that you can't just try and capture the key up, as when typing fast you may hold the initial key down until after you've pressed the following key.

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