How to fix random lines that appear in my background [closed] - c#

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When player move left to right, random blue lines appear.

As I can see this lines are coming because your terrain sprites are not properly aligned. there is Gap between two connected sprites which is not visible in Game scene but can be visible in while playing.

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Why is my form not running to proportionate to how they look in VS Community? [closed]

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The form on the right is what appears by default when I run the program.
I set all the controls in the form to proper spacing, yet the blank label with a 3D border still shortens itself when I run it.

Why does my unity buttons stopped working? [closed]

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I'm following an online course and then I noticed that the buttons just stopped working.
Here are some images The Scene View, Game Over Canvas Components, Game Over Text Components, Restart Button Components(The Broken Button), Leave Text Components(The Other Broken Button), The Script That Have Something to do with the canvas.
I've tried multiple solutions on the internet and nothing works and I think I didn't mess with anything else but the colors and the text in the button. I just want the buttons to work like it's a button.
your EventSystem Object maybe deleted or disabled, try to recreate it:
It will created automatically when you create UI/Canvas:

C# button image to large when application is running [closed]

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enter image description here
I try to use backgroundimage and image and dock them to the left and text to the right but it doesn't work.
thank you
You can set the BackgroundImageLayout-Property (https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.control.backgroundimagelayout?view=net-5.0) to e.g. Stretch or what fits best.

Can I copy a deleted GameObject [closed]

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I am trying to copy GameObject(enemy) in a circle radius around the player. I've got that part but i need to delete the original GameObject(The One that I am copying). I am thinking of somehow saving the one that I am copying but I don't really know. Please help.
If you actually delete it (destroy it), copy won't work.
You can:
copy it before deleting
disable the GameObject (go.setActive(false)).
Instantiate a new gameobject, instead of copying.
I found the answer! If you have the same problem, just deactivate the original object.

How to add watermark to an image in unity? [closed]

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I was following this solution Unity watermark on image after screenshot to add watermark to the image but it does not go forward from a line. I am using unity 2018.3.8f. If someone can help it is the matter of my job I am stuck in this for five days.
Color[] whatermarkPixels = whatermarkTexture.GetPixels();
Most probably you get the same error as the OP of the linked question, Something like
texture not readable, the texture memory cannot be accessed from scripts. You can make the texture readable in the texture import settings
Just as it says you have to mark that texture as readable. Otherwise GetPixels fails.
For the one you have as an image file (the watermark) you can do it via the Import Settings simply enable the Read/Write Enabled option and hit Apply

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