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I was following this solution Unity watermark on image after screenshot to add watermark to the image but it does not go forward from a line. I am using unity 2018.3.8f. If someone can help it is the matter of my job I am stuck in this for five days.
Color[] whatermarkPixels = whatermarkTexture.GetPixels();
Most probably you get the same error as the OP of the linked question, Something like
texture not readable, the texture memory cannot be accessed from scripts. You can make the texture readable in the texture import settings
Just as it says you have to mark that texture as readable. Otherwise GetPixels fails.
For the one you have as an image file (the watermark) you can do it via the Import Settings simply enable the Read/Write Enabled option and hit Apply
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so I am a beginner when it comes to Unity, and I'm trying to learn something new every week. This week, I am trying to learn how to make radial triggers with gizmos and all using vectors. Here are my goals for what I'm trying to accomplish:
Detect if a game object is inside or outside my trigger
Draw the gizmo green if inside, and red if outside
Trigger should start from position of the game object it's attached to
Make sure the code fully functions correctly
Basically, my problem is trying to figure out how to do the calculations for the distance and to determine whether or not a gameObject is in the radius of another gameObject.
If anyone could help me figure this out, I would very much appreciate it.
This is what I have so far for my code: Code
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I'm following an online course and then I noticed that the buttons just stopped working.
Here are some images The Scene View, Game Over Canvas Components, Game Over Text Components, Restart Button Components(The Broken Button), Leave Text Components(The Other Broken Button), The Script That Have Something to do with the canvas.
I've tried multiple solutions on the internet and nothing works and I think I didn't mess with anything else but the colors and the text in the button. I just want the buttons to work like it's a button.
your EventSystem Object maybe deleted or disabled, try to recreate it:
It will created automatically when you create UI/Canvas:
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I am trying to copy GameObject(enemy) in a circle radius around the player. I've got that part but i need to delete the original GameObject(The One that I am copying). I am thinking of somehow saving the one that I am copying but I don't really know. Please help.
If you actually delete it (destroy it), copy won't work.
You can:
copy it before deleting
disable the GameObject (go.setActive(false)).
Instantiate a new gameobject, instead of copying.
I found the answer! If you have the same problem, just deactivate the original object.
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I'm working on a project that is related to duplicate document detection. I've have spent hours and hours googling and learning a lot about OpenCV (it's been a really tough, but an interesting experience altogether, I'm definitely going to start a blog this after everything!). I plan on using BRISK\AKAZE detectors together with FREAK descriptors and LSH matching to compare each document (because the documents are mainly black and white), but I need to calculate exactly how similar the two images are based on percentage, to enable my software make simple decisions afterwards.
I'm open to any ideas or suggestions on my project, and I would love if anyone would be so nice to share some code together with their answers to save me the time of googling my way there :-). Thanks.
EDIT:
Here are samples to explain my problem.
Image 1 is the document I need to get the match for. It is very similar to the all the other documents, but it is different from Image 3, after matching it should have similarity percentage of maybe 90% to Image 3. Image 2 is a duplicate of Image 1, it has been re-scanned and was slightly rotated in the process, it can have a 95% - 98% similarity since it's features are very similar to image 1. Thanks Everyone :).
You should look into SSIM. (Structural Similarity Index). It returns a 0-1 score based on similarities in image structure and pixel values. I don't believe that OpenCV has a pre-made solution for it but there are loads of tutorials for writing your own in OpenCV.
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Would you please give me solution due to play wav file with selected range time via C# ?
I used NAudio, but it seems not support this feature.
Thanks
This might be what you're looking for:
How do I create a seekbar in C#\NAudio Music Player?
It has audioFileReader.SetPosition() and audioFileReader.Seek() which you can use to set your range.