Interface with different parameter type - c#

I want to implement an interface in C# and there is a function called Testfunction.
For example:
public interface Test
{
void Testfunction(type filter);
}
But I want to make all the classes inherit this interface can implement this Testfunction with all different type of parameters, is it possible?

You can try using generics, e.g.:
public interface ITest<T>
{
void TestFunction(T filter);
}
then you can put:
// Here filter is of type int
public class MyTestInt : ITest<int> {
public void TestFunction(int filter) {
...
}
}
// And here filter is of type string
public class MyTestString : ITest<string> {
public void TestFunction(string filter) {
...
}
}
etc.

Yes, with Generics.
public interface Test<T>
{
void TestFunction(T filter);
}
Implementers would then do
public class Foo : Test<Bar>
{
public void TestFunction(Bar filter)
{
// ...
}
}
You can even add constraints to your generic parameter (T), as documented here, for example you could restrict it so that any type used as a type parameter must implement another specific interface, and a bunch more stuff

Related

Abstract method to be overridden with concrete type

Maybe this is a dumb question. But, I don't get the point what I am missing.
Given the following class-definition
public abstract class AbstractBaseClass
{
public abstract void Create(AnotherAbstractClass param1);
}
Wheras AnotherAbstractClass is defined
public abstract class AnotherAbstractClass
{
}
with a concrete implementation
public class AnotherConcreteImplementation : AnotherAbstractClass
{
}
I want to be able to have the override of the Create method to use a concrete type:
public class ConcreteImplementation : AbstractBaseClass
{
public override void Create(AnotherConcreteImplementation param1) <-- There is no suitable method for override
{
// param1 is an instance of the concrete implementation
}
public override void Create(AnotherAbstractClass param1) <-- this is working but I'll have to cast on each implementation
{
// param1 is an instance of the abstract class and needs a cast
}
}
Is this simply not possible or is there some way I'm not aware of? Maybe using generics?
Edit #1 (added more context)
I'm trying to achieve/enforce that in a concrete implementation there is only one parameter valid.
Think of it like it's a database-layer. The Create method will create a new entry in the database. As of each table has different values, the create-parameter also has.
The casting inside smells (in my opinion) as of it can be called with any concrete implementation of AnotherAbstractClass.
public class AddressTable : AbstractBaseClass
{
public override void Create(AnotherAbstractClass param1)
{
// cast to concrete instance
var casted = (ConcreteAddressCreate)param1;
}
}
public class CityTable : AbstractBaseClass
{
public override void Create(AnotherAbstractClass param1)
{
// cast to concrete instance
var casted = (ConcreteCityCreate)param1;
}
}
Having an instance of AddressTable I can call
addressIntance.Create(new ConcreteAddressCreate()); // would be okay
on the other hand I can call it
addressIntance.Create(new ConcreteCityCreate()); // would be okay but will fail at runtime with InvalidCastException
Edit #2 (additional info)
It should also be possible to extend the AbstractBaseClass class with more abstract methods later.
So, for me it's more likely to have generic methods instead of an concrete class-implemenation with 200 generic parameters for each method to implement.
It violates the Liskov Substitution Principle so it makes perfect sense you can't do this. Namely, you can't just "have" covariance like this for free:
AbstractBaseClass bcl = new ConcreteImplementation();
bcl.Create(new DifferentImplementationWithoutSecondAbstract());
The contract AbstractBaseClass defines makes Create have to work with any implementation of AbstractBaseClass passed in - if you give a constraint on what can be passed in you've violated the contract it defines.
Like you assumed - you can use generics:
// notice the recursive definition, we require the generic parameter
// to be a generic parameter of itself - allowing AbstractBaseClass
// to not be aware of its subclasses like in the other answers.
public abstract class AbstractBaseClass<T> where T : AbstractBaseClass<T>
{
public abstract void Create(T param1);
}
public class Concrete : AbstractBaseClass<Concrete>
{
public override void Create(Concrete param1)
{
Console.WriteLine("Hello!");
}
}
Yes, you can do that using generics:
public abstract class AbstractBaseClass<T>
where T : AnotherAbstractClass
{
public abstract void Create(T param1);
}
public class ConcreteImplementation : AbstractBaseClass<AnotherConcreteImplementation>
{
public override void Create(AnotherConcreteImplementation param1)
{
}
}
Generics is indeed the way to do it.
public abstract class AbstractBaseClass<TDerivedClass> where TDerivedClass : AnotherAbstractClass
{
public abstract void Create(TDerivedClass param1);
}
And then you can do:
public class ConcreteImplementation : AbstractBaseClass<AnotherConcreteImplementation>
{
public override void Create(AnotherConcreteImplementation param1) // Works because TDerivedClass = AnotherConcreteImplementation
{
...
}
}

Calling methods and properties of reference types in generic classes

While there are plenty of example on generics using primitve types like int ans string I couldn't really find one using proper classes. Here is the scenario
//main program
class Program
{
static void Main(string[] args)
{
MyClass<TClass> mt = new MyClass<TClass>();
mt.GetValueFromType();
Console.ReadKey();
}
}
This is the generic class
public class MyClass<T>
{
public void GetValueFromType()
{
Console.WriteLine("Genric method called");
//Need to call the method MyTypeMethod() from the reference type sent in here.
//How?
}
}
One of the types that will be sent in to the generic class as
public class TClass
{
public void MyTypeMethod()
{
Console.WriteLine("Type method called");
}
}
Can this even be done in C# or do I need to refer to an interface of TClass with the new MyClass<T>().GetValueFromType() method ?
If I have to use interface then why use generics at all?
All the compiler can infer is that generic parameter T is of type Object so only the methods and properties for System.Object will be available. In order to get beyond that, you need to tell the compiler that T is expected to be derived from a base type, or implements specific interfaces. This is called a generic constraint:
public abstract class BaseClass
{
public virtual void MyTypeMethod()
{
}
}
public class TClass : BaseClass
{
public override void MyTypeMethod()
{
Console.WriteLine("Type method called");
}
}
public class MyClass<T> where T: BaseClass
{
public void GetValueFromType(T value)
{
Console.WriteLine("Genric method called");
value.MyTypeMethod();
}
}
So in this example any class derived from BaseClass can be used for the generic parameter T. You can also do the same thing with an interface. But in that case it would be more along the lines of that T implements the constrained interface. Usually the interface route is much more flexible since c# does not allow multiple inheritance.
You can use generic constrains what I think will accomplish what your after:
public class MyClass<T> where T: TClass
{
public void GetValueFromType(T value)
{
Console.WriteLine("Genric method called");
value.MyTypeMethod();
}
}
I'd create an abstract base class, say MyBase that defines the method MyTypeMethod():
public abstract class MyBase
{
public virtual void MyTypeMethod() { }
}
All the classes you want to use in the generic class would inherit from this. Override and implement MyTypeMethod()
Modify your generic class:
public class MyClass<T> where T : MyBase
{
public void GetValueFromType()
{
T.MyTypeMethod();
Console.WriteLine("Generic method called");
}
}
You could also use an interface as gleng suggested.

Factory class returning a generic interface

I have few concrete which uses the following type of interface
interface IActivity<T>
{
bool Process(T inputInfo);
}
Concrete classes are like as follows
class ReportActivityManager :IActivity<DataTable>
{
public bool Process(DataTable inputInfo)
{
// Some coding here
}
}
class AnalyzerActivityManager :IActivity<string[]>
{
public bool Process(string[] inputInfo)
{
// Some coding here
}
}
Now how can i write the factory class which retuns a generic interface some thing like IActivity.
class Factory
{
public IActivity<T> Get(string module)
{
// ... How can i code here
}
}
Thanks
You should create generic method, otherwise compiler will not know type of T in return value. When you will have T you will be able to create activity based on type of T:
class Factory
{
public IActivity<T> GetActivity<T>()
{
Type type = typeof(T);
if (type == typeof(DataTable))
return (IActivity<T>)new ReportActivityManager();
// etc
}
}
Usage:
IActivity<DataTable> activity = factory.GetActivity<DataTable>();
Often this is implemented as in lazyberezovsky's answer. In c++ you could use template specialization to get compiler errors when you try to create a type the factory does not handle.
You can't do that in C# but you can get close. Though the code might look a little surprising which in turn could be a problem.
public static class Factory {
public static IActivity<someType> Get(this someType self){
//stuff specific to someType
}
public static IActivity<someOtherType> Get(someOtherType self){
//stuff specific to someOtherType
}
public static T Creator<T>(){
return null;
}
}
The usage would then be
IActivity<someType> act = Factory.Creator<someType>().Get();
of course this only works if you can pass a concrete type. If you need to pass a type parameter things get more complicated.

Defining interface dependency that implements generics

This will be generics 101 for many but below is sample code so I can understand better.
public interface IRecordedItemsProcessor<T>
{
ObservableCollection<RecordedItem> Load(string name);
void Save();
RecordedItem Parse(T itemToParse);
}
public class FileLoadingProcessor : IRecordedItemsProcessor<string>
{
public ObservableCollection<RecordedItem> Load(string name)
{
}
public void Save()
{
}
public RecordedItem Parse(string itemToParse)
{
}
}
public class MyClass
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
The issue is that MyClass needs a dependency on IRecordedItemsProcessor<T> but will not compile as it does not know what T is. How can this be resolved? Making MyClass implement a seems odd as all it needs to do is call Load/Save
Thanks
First solution is the most simple one: lift generic declaration to class level, like
public class MyClass<T>
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
Then you could instantiate MyClass as following:
var myClass = new MyClass<string>(new FileLoadingProcessor());
Console.WriteLine (myClass);
Second solution is a removing generic input from constructor and inferring types. Then you don't need to specify generic exactly from call. Class declaration will look like:
public class MyClass
{
public void Process<T>(IRecordedItemsProcessor<T> processor)
{
}
}
And then you can call simply
var my = new MyClass();
my.Process(new FileLoadingProcessor());
The Idea is that you always need to specify class-level generics explicitly, but method level generics can be inferred by the compiler.
Third solutions is to encapsulate creation mechanisms inside MyClassFactory. This is quite flexible, but it might seem a little bit complicated, because descendants of IRecordedItemsProcessor<T> don't define generic at class level, so we should go to implemented interfaces and grab there generic types. And only then we can construct Generic MyClass. Listing is given below:
public class MyClassFactory
{
public MyClass<T> MakeMyClassFor<T>(IRecordedItemsProcessor<T> processor)
{
var processorGenericType = processor.GetType()
.GetInterfaces()
.Single(intr=>intr.Name == "IRecordedItemsProcessor`1")
.GetGenericArguments()[0];
var myClassType = typeof(MyClass<>).MakeGenericType(processorGenericType);
return Activator.CreateInstance(myClassType, processor) as MyClass<T>;
}
}
Now you can create MyClass very simply
var myClassFactory = new MyClassFactory();
var res = myClassFactory.MakeMyClassFor(new FileLoadingProcessor());
Console.WriteLine (res);
All of these three approaches have their pros and cons. Consider taking into account the context, in which you are going to use them.
You could do the following:
Create a new interface IRecordedItemsProcessor (non-generic)
Move Load and Save to this IRecordedItemsProcessor
Make IRecordedItemsProcessor<T> inherit from this IRecordedItemsProcessor
Make MyClass expect IRecordedItemsProcessor in its constructor
This makes it clear that MyClass doesn't care what type the processor might be able to parse, or even that it can parse things at all - it only knows that it can save and load.
You could inherit from a non-generic marker interface, this removes the need to know about T in your class:
public interface IRecordedItemsProcessor
{
}
public interface IRecordedItemsProcessor<T> : IRecordedItemsProcessor
{
ObservableCollection<RecordedItem> Load(string name);
void Save();
RecordedItem Parse(T itemToParse);
}
And then you can use any IRecordedItemsProcessor like:
public class MyClass
{
public MyClass(IRecordedItemsProcessor processor)
{
}
}
The generic type, as written, is being declared on the MyClass constructor which means the generic type must be defined at the MyClass level:
public class MyClass<T>
{
public MyClass(IRecordedItemsProcessor<T> processor)
{
}
}
However, if the generic type was declared at a method level, it would only have to be defined at the method level:
public class MyClass
{
public void MyMethod<T>( IRecordedItemsProcessor<T> processor )
{
}
}
EDIT
Based on your comment:
I want a class that can call the Load/Save methods but not be worried
that T is.
Then you'll need 2 interfaces: 1 for the load/save and then one with the parsing. In this case, you could use inheritance:
public interface IRecordedItems
{
ObservableCollection<RecordedItem> Load( string name );
void Save();
}
public interface IRecordedItemsProcessor<T> : IRecordedItems
{
RecordedItem Parse( T itemToParse );
}
public class MyClass : IRecordedItems
{
#region Implementation of IRecordedItems
public ObservableCollection<RecordedItem> Load( string name )
{
throw new NotImplementedException();
}
public void Save()
{
throw new NotImplementedException();
}
#endregion
}
EDIT 2
Based on your gist example, the type dependency could be moved off of the interface and directly into the interface method:
public class RecordedItem {}
public interface IRecordedItemsProcessor
{
ObservableCollection<RecordedItem> Load( string name );
void Save();
RecordedItem Parse<T>( T itemToParse );
}
public class MyClass
{
private readonly IRecordedItemsProcessor _processor;
public MyClass( IRecordedItemsProcessor processor )
{
_processor = processor;
processor.Parse<string>( "foo" );
processor.Parse<int>( 10 );
processor.Parse<RecordedItem>( new RecordedItem() );
}
}

Casting method arguments of a Generic Class

I've made a generic class that saves and queries objects from a flat file. I keep having to change the method arguments to objects so I can cast them and I'm wondering if I'm going about this the right way...
'T' will always inherit 'FlatFileRecord'
This does not compile:
public class FlatFile<T>
{
public void Save(T record)
{
FlatFileRecord castedRecord = (FlatFileRecord)record;
castedRecord.RecordNumber...
}
}
This compiles but seems to defeat the whole point of a strongly typed generic class:
public class FlatFile<T>
{
public void Save(object record)
{
FlatFileRecord castedRecord = (FlatFileRecord)record;
castedRecord.RecordNumber...
}
}
If T is always going to be derived from FlatFileRecord, then constrain it that way:
public class FlatFile<T> where T : FlatFileRecord
{
public void Save(T record)
{
FlatFileRecord flatRecord = record;
flatRecord.RecordNumber...
}
}
If you need to make do without the constraint for some reason, you can cast to object and then back down again:
public class FlatFile<T>
{
public void Save(T record)
{
FlatFileRecord flatRecord = (FlatFileRecord)(object)record;
flatRecord.RecordNumber...
}
}

Categories