Getting InvalidCastException with a Plugin architecture - c#

I have a plugin architecutre which is using a Shared DLL to implement a plugin interface and a base plugin class (eg. IPlugin & BasePlugin). The shared DLL is used by both the Plugin and the main application.
For some reason, when I try to cast an object that was instantiated by the main application to the shared plugin interface (IPlugin), I get an InvalidCastException saying I cannot cast this interface.
This is despite:
The class definitely implementing the plugin interface.
The Visual Studio debugger saying that "(objInstance is IPlugin)" is true when I mouse-over the statement, despite the same 'if' condition evaluating as false when I step-through the code or run the .exe.
The Visual Studio Immediate Window also confirms that the above condition is true and that is it possible to cast the object successfully.
I have cleaned/deleted all bin folders and also tried both VS2019 and VS2022 with exactly the same outcome.
I am going a little crazy here because I assume it is something to do with perhaps with multiple references of the same DLL somehow causing the issue (like this issue). The fact that the debugger tells me everything is okay makes it hard to trouble-shoot. I'm not sure if it's relevant but I have provided example code and the file structure below:
Shared.dll code
public interface IPlugin
{
}
public class BasePlugin : IPlugin
{
}
Plugin.dll code
class MyPlugin : BasePlugin
{
void Init()
{
// The plugin contains references to the main app dlls as it requires
// to call various functions inside the main app such as adding menu items etc
}
}
Main.exe
(Note: This is pseudo-code only and does not show the plugin framework used to load the plugin DLLs via Assembly.Load())
var obj = Activator.CreateInstance(pluginType); // Plugin type will be 'MyPlugin'
if (obj is IPlugin) // <== This executes as false when executed but evaluates to true in the Visual Studio debugger
{
}
var castObj = (IPlugin)obj // <== This will cause an invalid cast exception
Folder structure
|--- MainApp.exe
|--- Shared.dll
|--- Addins
|------- Plugin.dll
|------- Shared.dll
Does anyone know the reasons how I can trouble-shoot this issue and what might be causing it?

My suggestion is that (using the Properties\Signing tab) you sign your shared dll assembly with a Strong Name Key. If your plugin classes reference a signed copy of the dll, there should be no possibility of confusion.
The application has no prior knowledge of what the plugins are going to be, but it does know that it's going to support IPlugin. Therefore, I would reference the PlugInSDK project directly in the app project.
Testbench
Here's what works for me and maybe by comparing notes we can get to the bottom of it.
static void Main(string[] args)
{
Confirm that the shared dll (known here as PlugInSDK.dll) has already been loaded and display the source location. In the Console output, note the that PublicKeyToken is not null for the SDK assembly (this is due to the snk signing).
var sdk =
AppDomain.CurrentDomain.GetAssemblies()
.Single(asm=>(Path.GetFileName(asm.Location) == "PlugInSDK.dll"));
Console.WriteLine(
$"'{sdk.FullName}'\nAlready loaded from:\n{sdk.Location}\n");
The AssemblyLoad event provides the means to examine on-demand loads as they occur:
AppDomain.CurrentDomain.AssemblyLoad += (sender, e) =>
{
var name = e.LoadedAssembly.FullName;
if (name.Split(",").First().Contains("PlugIn"))
{
Console.WriteLine(
$"{name}\nLoaded on-demand from:\n{e.LoadedAssembly.Location}\n");
}
};
It doesn't matter where the plugins are located, but when you go to discover them I suggest SearchOption.AllDirectories because they often end up in subs like netcoreapp3.1.
var pluginPath =
Path.Combine(
Path.GetDirectoryName(Assembly.GetEntryAssembly().Location),
"..",
"..",
"..",
"PlugIns"
);
Chances are good that a copy of PlugInSDK.dll is going to sneak into this directory. Make sure that the discovery process doesn't accidentally pick this up. Any other Type that implements IPlugin gets instantiated and put in the list.
List<IPlugin> plugins = new List<IPlugin>();
foreach (
var plugin in
Directory.GetFiles(pluginPath, "*.dll", SearchOption.AllDirectories))
{
// Exclude copy of the SDK that gets put here when plugins are built.
if(Path.GetFileName(plugin) == "PlugInSDK.dll") continue;
// Be sure to use 'LoadFrom' not 'Load'
var asm = Assembly.LoadFrom(plugin);
// Check to make sure that any given *.dll
// implements IPlugin before adding to list.
Type plugInType =
asm.ExportedTypes
.Where(type =>
type.GetTypeInfo().ImplementedInterfaces
.Any(intfc => intfc.Name == "IPlugin")
).SingleOrDefault();
if ((plugInType != null) && plugInType.IsClass)
{
plugins.Add((IPlugin)Activator.CreateInstance(plugInType));
}
}
Now just display the result of the plugin discovery.
Console.WriteLine("LIST OF PLUGINS");
Console.WriteLine(
string.Join(
Environment.NewLine,
plugins.Select(plugin => plugin.Name)));
Console.ReadKey();
}
Is this something you're able to repro on your side?

Related

How to instantiate IModule-inheriting class from an AppDomain?

I'm a bit confused here and haven't gotten much help from google. Here's what I'm trying to do:
public Boolean LoadModule(String moduleHandle)//name of module MUST match its .dll name. Name of AppDomain is the same as the Handle.
{
try
{
AppDomain moduleDomain = AppDomain.CreateDomain(moduleHandle);
String pathToDll = #"C:\IModules.dll"; //Full path to dll you want to load
Type moduleType = typeof(IModule);
IModule loadedModule = (IModule)moduleDomain.CreateInstanceFromAndUnwrap(pathToDll, moduleType.FullName);
ModuleList.Add(loadedModule, moduleDomain);
Broadcast("Module loaded: " + moduleHandle, ModuleManagerHandle);
return true;
}
catch (Exception e)
{
//console writeline the error? probably cant
OutputBox.AppendText(e.ToString() + Environment.NewLine);
return false;
}
}
I thought I finally had this figured out but when I try to instantiate the IModule (ConsoleModule, in this case), I get the following error:
System.MissingMethodException: Constructor on type 'IModules.IModule' not found.
I take this to mean that I need to have a constructor, as if this were a class object instantiating itself on this function call, but I cannot make an interface have a constructor.
I have seen other threads suggesting ways to solve this problem, but they use assembly instead of appdomain, which will mess up the ability to unload modules. I'm concerned that without the ability to unload modules the application will suffer memory bloating over time.
The end goal is to be able to write a module, leave the program running and load/unload the modules during runtime without any changes to the core program, and add functionality on the go.
Anyone know of a workaround or maybe a better way to deal with dynamic module loading and unloading?
This is fixed with .NET 5.0 AssemblyLoadContext:
var basePath = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
AssemblyLoadContext moduleAssemblyLoadContext = new AssemblyLoadContext(moduleHandle, true);
Assembly moduleAssembly = moduleAssemblyLoadContext.LoadFromAssemblyPath($"{basePath}\\{moduleHandle}.dll");
Type[] types = moduleAssembly.GetTypes();
foreach (Type type in types)
{
// Does this class support the transport interface?
Type typeModule = type.GetInterface("IModule");
if (typeModule == null)
{
// Not supported.
continue;
}
// This class supports the interface. Instantiate it.
IModule loadedModule = moduleAssembly.CreateInstance(type.FullName) as IModule;
if (loadedModule != null)
{
loadedModule.LoadedModule(this);
ModuleList.Add(loadedModule, moduleAssemblyLoadContext);
Broadcast("Module loaded: " + moduleHandle, ModuleManagerHandle);
OutputTextBox.AppendText(moduleHandle + " was loaded." + Environment.NewLine);
// Successfully created the interface. We are done.
return true;
}
}
return false;
Can't find the source anymore but found it looking for a related problem (you can find it on MSDN anyways). This successfully loads and unloads assemblies into their context. User must set the isCollectible value to TRUE to enable full unloading.
Only issue I had is that .NET 5.0 is not compatible -with itself- yet and libraries loaded as .NET 5.0 into .NET 5.0 programs will give a BadImageFormatException when trying to load the assembly. To fix, set the LIBRARY to the next most recent target framework (in my case, .NET Core 3.1) and move the newly compiled dll to wherever it goes and the application should run using the new dll.
The error tells you that there is no default (empty) constructor found for the type IModule. Since IModule is an interface, the message seems to make some sense.
Resulotion: Instantiate a class that implements IModule. An interface can never be intantiated on its own.
To instantiate the class, just one line neds to be changed:
Type moduleType = typeof(ClassThatImplementIModule);
You can still cast the instance to IModule

Ninject + Auto Discovery

Here's the deal: I want to create a C# console app. When run, this app will look in a particular folder for dll's with classes that implement a particular interface, and then run a method on those dll's.
I haven't done this before but from my reading that should be "easy enough" from an IoC/Ninject perspective. I think you can do something with kernel.Bind() to load assemblies of a certain interface in a certain directory. I think/hope I can figure that part out (if you know otherwise, please do tell!).
But here is my quandary.
Here is a visual to help first:
MainProgramFolder
-- MainProgram.exe
-- MainProgram.exe.config
-- LibraryFolder
----- Library1Folder
--------Library1.dll
--------Library1.dll.config
----- Library2Folder
--------Library2.dll
--------Library2.dll.config
The dll's that implement this interface are technically stand alone apps -- they are just libraries instead of exe's (or, rather, I'd like them to be for IoC purposes). I'd like for them to be run in their own context, with their own app.configs. So for example, MainProgram.exe would bind the ILibrary interface to classes inside Library1.dll and Library2.dll because they implement ILibrary. But inside Library1, it calls ConfigurationManager to get its settings. When I call Class.Method() for each of the bindings from MainProgram, how can I ensure they are referencing their own .config's and not MainProgram.exe.config? (Also, fwiw, these additional libraries will likely not be a part of the assembly or even namespace of the main programs -- we're basically providing a drop folder for an application to kind of "subscribe" to the main program's execution.)
IOW, I know you can attach an app.config to a class library but I wouldn't know how, after the bindings have been resolved from the IOC, to make those dll's "see" its own config rather than the main program's config.
All thoughts appreciated!
Thanks
Tom
First, to load and bind all of your classes you'll need ninject.extensions.conventions, and something like this:
var kernel = new StandardKernel();
/*add relevant loop/function here to make it recurse folders if need be*/
kernel.Bind(s => s.FromAssembliesMatching("Library*.dll")
.Select(type => type.IsClass && type.GetInterfaces().Contains(typeof(ILibrary)))
.BindSingleInterface()
.Configure(x=>x.InSingletonScope()));
To make each instance load its configuration as if it was the entry point you will need to run it in a new app domain. Your ILibrary implementation needs to inherit MarshalByRefObject and be Serializable so that it will run correctly in the alternate appdomain
[Serializable]
public class LibraryA :MarshalByRefObject, ILibrary
You can then add this activation strategy to your kernel that will cause it to swap out instances of ILibrary with an instance loaded in an alternate appdomain with your config file convention before they are returned.
public class AlternateAppDomainStrategy<T> : ActivationStrategy
{
public override void Activate(IContext context, InstanceReference reference)
{
if (reference.Instance.GetType().GetInterfaces().Contains(typeof(T)))
{
var type = reference.Instance.GetType();
var configFilePath = type.Assembly.GetName().Name + ".dll.config";
var file = new FileInfo(configFilePath);
if (file.Exists)
{
var setup = new AppDomainSetup() { ConfigurationFile = file.FullName, ApplicationBase = AppDomain.CurrentDomain.BaseDirectory };
var domain = AppDomain.CreateDomain(type.FullName, null, setup);
var instance = domain.CreateInstanceAndUnwrap(type.Assembly.FullName, type.FullName);
reference.Instance = instance;
}
else
{
throw new FileNotFoundException("Missing config file", file.FullName);
}
}
}
}
And Add it to your kernel
kernel.Components.Add<IActivationStrategy, AlternateAppDomainStrategy<ILibrary>>();
From there you can simply instantiate your ILibrary instances and call methods on them. They will load in their own app domains with their own configs. It gets a lot more complicated if you need to pass things in/out of the instance either via methods or constructor, but from the sound if it you don't so this should be OK.
var libs = kernel.GetAll<ILibrary>();
foreach (var lib in libs)
{
lib.Method();
}

Is there a way I can safely check to see if an assembly CAN be loaded before I actually do so?

I am working on some software that will dynamically build menu items for certain dlls so that we can load components in dynamically based on what dlls are available on the users machine. Any dlls that I want to load have been flagged with an Assembly Attribute in the AssemblyInfo.cs file and how I determine whether or not I want to build a menu item for that dll. Here is my method so far:
private void GetReportModules() {
foreach (string fileName in Directory.GetFiles(Directory.GetCurrentDirectory())) {
if (Path.GetExtension(fileName) == ".dll" || Path.GetExtension(fileName) == ".exe") {
System.Reflection.Assembly assembly = System.Reflection.Assembly.LoadFrom(fileName);
object[] attributes = assembly.GetCustomAttributes(typeof(ReportNameAttribute), false);
if (attributes.Count() > 0) {
ReportNameAttribute reportNameAttribute = attributes[0] as ReportNameAttribute;
Type type = assembly.GetType(reportNameAttribute.BaseType);
MenuItem customReportsMenuItem = new MenuItem();
customReportsMenuItem.Header = reportNameAttribute.ReportName;
ReportsMenuItem.Items.Add(customReportsMenuItem);
customReportsMenuItem.Click += (s, ev) => {
var obj = Activator.CreateInstance(type);
type.InvokeMember("Show", System.Reflection.BindingFlags.Default | System.Reflection.BindingFlags.InvokeMethod, null, obj, null);
};
}
}
}
}
For the most part its working fine, I am getting the dlls that I am expecting back out and am creating my menu items fine. The problem is that in order to check for the attribute I first need to load the assembly using Reflection. Some of the other local dlls are throwing errors when I try to load them about missing dependencies or he module was expected to contain an assembly manifest. Is there a way I can safely check to see if an assembly CAN be loaded before I actually do so? (sounds stupid as I write it out). Any thoughts on the problem I'm running into or better suggestions for how to accomplish what I'm trying here? Feeling a little bit in over my head.
You can create a separate AppDomain, try to load the assemblies there, send the results back, and unload the AppDomain. This way you do not change your current AppDomain with 'garbage' of any loaded assemblies.
One way would be to make use of a try catch block. If it throw's an exception, you're not interested...
EDIT:
MSDN explains clearly the type of exceptions LoadFrom can throw. FileLoadException looks likely in your case.
I'm sure there is code out there that carried on after a catch. For example a logging framework. I would not want my framework to catch an exception and make my executable stop etc, i'd want it to smother the exception. My application should not fail just because a line of log miss fired.
You can try the Unmanaged Metadata API (http://msdn.microsoft.com/en-us/library/ms404384.aspx) or the Common Compiler Infrastructure Metadata API (http://ccimetadata.codeplex.com/) as alternatives to plain reflection.

How do I pass references as method parameters across AppDomains?

I have been trying to get the following code to work(everything is defined in the same assembly) :
namespace SomeApp{
public class A : MarshalByRefObject
{
public byte[] GetSomeData() { // }
}
public class B : MarshalByRefObject
{
private A remoteObj;
public void SetA(A remoteObj)
{
this.remoteObj = remoteObj;
}
}
public class C
{
A someA = new A();
public void Init()
{
AppDomain domain = AppDomain.CreateDomain("ChildDomain");
string currentAssemblyPath = Assembly.GetExecutingAssembly().Location;
B remoteB = domain.domain.CreateInstanceFromAndUnwrap(currentAssemblyPath,"SomeApp.B") as B;
remoteB.SetA(someA); // this throws an ArgumentException "Object type cannot be converted to target type."
}
}
}
What I'm trying to do is pass a reference of an 'A' instance created in the first AppDomain to the child domain and have the child domain execute a method on the first domain. In some point on 'B' code I'm going to call 'remoteObj.GetSomeData()'. This has to be done because the 'byte[]' from 'GetSomeData' method must be 'calculated' on the first appdomain.
What should I do to avoid the exception, or what can I do to achieve the same result?
The actual root cause was your dll was getting loaded from different locations in the two different app domains. This causes .NET to think they are different assemblies which of course means the types are different (even though they have the same class name, namespace etc).
The reason Jeff's test failed when run through a unit test framework is because unit test frameworks generally create AppDomains with ShadowCopy set to "true". But your manually created AppDomain would default to ShadowCopy="false". This would cause the dlls to be loaded from different locations which leads to the nice "Object type cannot be converted to target type." error.
UPDATE: After further testing, it does seem to come down to the ApplicationBase being different between the two AppDomains. If they match, then the above scenario works. If they are different it doesn't (even though I've confirmed that the dll is loaded into both AppDomains from the same directory using windbg) Also, if I turn on ShadowCopy="true" in both of my AppDomains, then it fails with a different message: "System.InvalidCastException: Object must implement IConvertible".
UPDATE2: Further reading leads me to believe it is related to Load Contexts. When you use one of the "From" methods (Assembly.LoadFrom, or appDomain.CreateInstanceFromAndUnwrap), if the assembly is found in one of the normal load paths (the ApplicationBase or one of the probing paths) then is it loaded into the Default Load Context. If the assembly isn't found there, then it is loaded into the Load-From Context. So when both AppDomains have matching ApplicationBase's, then even though we use a "From" method, they are both loaded into their respective AppDomain's Default Load Context. But when the ApplicationBase's are different, then one AppDomain will have the assembly in its Default Load Context while the other has the assembly in it's Load-From Context.
I can duplicate the issue, and it seems to be related to TestDriven.net and/or xUnit.net. If I run C.Init() as a test method, I get the same error message. However, if I run C.Init() from a console application, I do not get the exception.
Are you seeing the same thing, running C.Init() from a unit test?
Edit: I'm also able to duplicate the issue using NUnit and TestDriven.net. I'm also able to duplicate the error using the NUnit runner instead of TestDriven.net. So the problem seems to be related to running this code through a testing framework, though I'm not sure why.
This is a comment to #RussellMcClure but as it is to complex for a comment I post this as an answer:
I am inside an ASP.NET application and turning off shadow-copy (which would also solve the problem) is not really an option, but I found the following solution:
AppDomainSetup adSetup = new AppDomainSetup();
if (AppDomain.CurrentDomain.SetupInformation.ShadowCopyFiles == "true")
{
var shadowCopyDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (shadowCopyDir.Contains("assembly"))
shadowCopyDir = shadowCopyDir.Substring(0, shadowCopyDir.LastIndexOf("assembly"));
var privatePaths = new List<string>();
foreach (var dll in Directory.GetFiles(AppDomain.CurrentDomain.SetupInformation.PrivateBinPath, "*.dll"))
{
var shadowPath = Directory.GetFiles(shadowCopyDir, Path.GetFileName(dll), SearchOption.AllDirectories).FirstOrDefault();
if (!String.IsNullOrWhiteSpace(shadowPath))
privatePaths.Add(Path.GetDirectoryName(shadowPath));
}
adSetup.ApplicationBase = shadowCopyDir;
adSetup.PrivateBinPath = String.Join(";", privatePaths);
}
else
{
adSetup.ApplicationBase = AppDomain.CurrentDomain.SetupInformation.ApplicationBase;
adSetup.PrivateBinPath = AppDomain.CurrentDomain.SetupInformation.PrivateBinPath;
}
This will use the shadow-copy directory of the main app-domain as the application-base and add all shadow-copied assemblies to the private path if shadow-copy is enabled.
If someone has a better way of doing this please tell me.

My app domain won't unload

At runtime, I'd like to be able to unload a DLL and reload a modified version of it. My first experiment went down in flames. Can anyone tell me why?
private static void Main()
{
const string fullPath = "C:\\Projects\\AppDomains\\distrib\\MyLibrary.dll";
// Starting out with a version of MyLibrary.dll which only has 1 method, named Foo()
AssemblyName assemblyName = AssemblyName.GetAssemblyName(fullPath);
AppDomain appDomain = AppDomain.CreateDomain("MyTemp");
appDomain.Load(assemblyName);
appDomain.DomainUnload += appDomain_DomainUnload;
AppDomain.Unload(appDomain);
// Breakpoint here; swap out different version of MyLibrary.dll which only has 1 method, named Goo()
AssemblyName assemblyName2 = AssemblyName.GetAssemblyName(fullPath);
AppDomain appDomain2 = AppDomain.CreateDomain("MyTemp2");
Assembly asm2 = appDomain2.Load(assemblyName2);
foreach (Type type in asm2.GetExportedTypes())
{
foreach (MemberInfo memberInfo in type.GetMembers())
{
string name = memberInfo.Name;
// Breakpoint here: Found Foo and but no Goo! I was expecting Goo and no Foo.
}
}
}
private static void appDomain_DomainUnload(object sender, EventArgs e)
{
// This gets called before the first breakpoint
}
Edit:
Okay, this is obviously my first time posting. Thanks Daniel for formatting my code (I now see the toolbar button to do that, and the preview pane, too!). I don't see a way to post a "comment" in reply to either those who asked for clarification to the original post or to the 1 answer, so I'll just post another "answer" to keep the conversation going. (Pointers appreciated on how comments are done would be appreciated).
Comments to the posting:
Mitch - Went down in flames 'cause my foreach loop should have been iterating over the types in the modified DLL, not the previously loaded/unloaded one.
Matthew - That might work, but I really need the case of the same file name to work.
Mike Two - Not strongly named.
Comments to the answer:
Blue & Mike Two - I'll noodle on your suggestions, but first I need to understand a critical aspect. I had read that you have to take care not to pull the assembly into the main app domain, and the code previously had a copy of the foreach loop before the unload. So, suspecting that accessing MethodInfos was sucking the assembly into the main app domain, I removed the loop. That's when I knew I needed to ask for help, 'cause the first DLL still wouldn't unload!
So my question is: What in the following code segment causes the main app domain to ever directly (or indirectly) access anything in the dll...why would it cause the assembly to also load in the main app domain:
appDomain.Load(assemblyName);
appDomain.DomainUnload += appDomain_DomainUnload;
AppDomain.Unload(appDomain);
Didn't give me much confidence I'd ever actually be able to use the DLL before unloading it.
Edit 2:
Mike Two - Thanks for your persistence...loading the assembly from within DoCallBack was the secret sauce. For anyone interested, here is some more info that might be useful down the road:
Sounds like no one could actually reproduce my conditions exactly. To demonstrate the original problem, I generated my dlls this way: 1. Added class library project to solution 2. Built version 1.0.0 with Foo; renamed resulting assembly as MyLibrary.dll.f. 3. Renamed Foo to Goo and built another version 1.0.0; renamed resulting assembly as MyLibrary.dll.g. 4. Removed project from solution. Before starting the run, I removed the .f and ran to breakpoint (first line after the unload). Then I tacked the .f back on and removed the .g from the other dll and ran to the next breakpoint. Windows didn't stop me from renaming. Note: Although it would be better practice, I didn't change the version number because I didn't want to assume my customers always would, since the default entry in AssemblyInfo isn't the wildcard version. It seemed like the uglier case to handle.
Also, I just now discovered something that would have clued me in sooner:
AssemblyName assemblyName = AssemblyName.GetAssemblyName(FullPath);
AppDomain appDomain = AppDomain.CreateDomain("MyTemp");
appDomain.Load(assemblyName);
Assembly[] tempAssemblies = appDomain.GetAssemblies();
// MyLibrary.dll has been loaded into the temp domain...good
Assembly[] mainAssemblies = AppDomain.CurrentDomain.GetAssemblies();
// MyLibrary.dll has been loaded into the main domain, too...bad!
So I'm not sure what the point of AppDomain.Load is, but it seems to have the bonus side effect of loading the assembly into the main app domain as well. Using this experiment, I could see Mike Two's solution cleanly loads it only into the temp domain:
AppDomain appDomain = AppDomain.CreateDomain("MyTemp");
appDomain.DoCallBack(CallBackDelegate); // Executes Assembly.LoadFrom
Assembly[] tempAssemblies = appDomain.GetAssemblies();
// MyLibrary.dll has been loaded into the temp domain...good
Assembly[] mainAssemblies = AppDomain.CurrentDomain.GetAssemblies();
// MyLibrary.dll has NOT been loaded into the main domain...great!
So, Mike Two, exactly how does this StackOverflow newbie mark your answer as "accepted"? Or can I not do that since I'm only a guest here?
Now I'm off to learn how to actually use MyLibrary without sucking the assembly into the main app domain. Thanks everyone for participating.
Edit 3:
BlueMonkMN - I went ahead and took out the event subscription and get the same result. The full program is now listed below:
const string fullPath = "C:\\Projects\\AppDomains\\distrib\\MyLibrary.dll";
// Starting out with a version of MyLibrary.dll which only has 1 method, named Foo()
AssemblyName assemblyName = AssemblyName.GetAssemblyName(fullPath);
AppDomain appDomain = AppDomain.CreateDomain("MyTemp");
appDomain.Load(assemblyName);
AppDomain.Unload(appDomain);
// Breakpoint here; swap out different version of MyLibrary.dll which only has 1 method, named Goo()
AssemblyName assemblyName2 = AssemblyName.GetAssemblyName(fullPath);
AppDomain appDomain2 = AppDomain.CreateDomain("MyTemp2");
Assembly asm2 = appDomain2.Load(assemblyName2);
foreach (Type type in asm2.GetExportedTypes())
{
foreach (MemberInfo memberInfo in type.GetMembers())
{
string name = memberInfo.Name;
// Breakpoint here: Found Foo and but no Goo! I was expecting Goo and no Foo.
}
}
Seems like there should be no way the assembly is getting pulled into the main app domain between these 2 lines:
appDomain.Load(assemblyName);
AppDomain.Unload(appDomain);
I tried to replicate this. In the dll to load (MyLibrary.dll) I built two versions. The first had one class with one method named Foo and had a version number of 1.0.0.0. The second had the same class but the method had been renamed Bar (I'm a traditionalist) and a version number of 2.0.0.0.
I put a breakpoint after the unload call. Then I tried to copy the second version on top of the first version. I assume that is what you are doing because the path never changes. Windows would not let me copy version 2 over version 1. The dll was locked.
I changed the code to load the dll using code executed inside the AppDomain by using DoCallback. That worked. I could swap the dll's and find the new method. Here is the code.
class Program
{
static void Main(string[] args)
{
AppDomain appDomain = AppDomain.CreateDomain("MyTemp");
appDomain.DoCallBack(loadAssembly);
appDomain.DomainUnload += appDomain_DomainUnload;
AppDomain.Unload(appDomain);
AppDomain appDomain2 = AppDomain.CreateDomain("MyTemp2");
appDomain2.DoCallBack(loadAssembly);
}
private static void loadAssembly()
{
string fullPath = "LoadMe1.dll";
var assembly = Assembly.LoadFrom(fullPath);
foreach (Type type in assembly.GetExportedTypes())
{
foreach (MemberInfo memberInfo in type.GetMembers())
{
string name = memberInfo.Name;
Console.Out.WriteLine("name = {0}", name);
}
}
}
private static void appDomain_DomainUnload(object sender, EventArgs e)
{
Console.Out.WriteLine("unloaded");
}
}
I did not strong name the assemblies. If you do you are likely to find the first one cached. You can tell by running gacutil /ldl (List download cache) from the command line. If you do find it cached run gacutil /cdl to clear the download cache.
I have found that if you ever directly access types in an assembly it gets loaded into your own domain. So what I have had to do is create a third assembly that implements interfaces common to both assemblies. That assembly gets loaded into both domains. Then just be careful to only use interfaces from that third assembly when interacting with the external assembly. That should allow you to unload the second assembly by unloading its domain.

Categories