I assign the event using:
numTextBox.TextInput += NumTextBox_TextInput;
And handle it with this method:
private void NumTextBox_TextInput(object sender, System.Windows.Input.TextCompositionEventArgs e)
{
Console.WriteLine(e.Text);
}
I have a break at Console.WriteLine. Typing into the TextBox does not force the break or write to console. Is there a better way for me to handle the event? Or is there a problem in my code that I'm missing?
According to MS documentation, TextInput event occurs when the textbox gets text in a device-independent manner. Use the TextChanged event instead.
Read: https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/how-to-detect-when-text-in-a-textbox-has-changed?view=netframeworkdesktop-4.8
Other than that, as you're handling an event raised from an UI, using Console.WriteLine() would be useless cause you won't be able to see the output in your main form.
Instead use another text control that'll display the text or simply use
MessageBox.Show("Text = " + ((TextBox)sender).Text);.
Related
Is it possible to know if any of the textbox values have changed in the application.
I have around 30 textboxes and I want to run a part of code only if, any of the textboxes value has changed out of the 30. Is there a way I can know that.
Each text box will raise an event TextChanged when it's contents have changed. However, that requires you to subscribe to each and every event.
The good news is that you can subscribe to the event with the same method multiple times. The handler has a parameter sender which you can use to determine which of your 30 text boxes has actually raised the event.
You can also use the GotFocus and LostFocus events to keep track of actual changes. You would need to store the original value on GotFocus and then compare to the current value on LostFocus. This gets round the problem of two TextChanged events cancelling each other out.
You can assign an event handler to each of the TextBox's TextChanged events. All of them can be assigned to the same event handler in code. Then you'll know when the text changes. You can set a boolean flag field in your class to record that a change occurred.
This is perhaps on the rough and ready side, but I did it this way.
In the constructor, I created
bool bChanged = false;
In the TextChanged event handler of each control (actually same for each), I put
bChanged = true;
When appropriate, I could do some processing, and set bChanged back to false.
You can also just do this:
In your Constructor:
MyTextBox.TextChanged += new TextChangedEventHandler( TextChanged );
And Then this Method:
private void TextChanged(object Sender, TextChangedEventArgs e){
//Do something
}
try this. Add this code to the load/constructor. no need to specify the event in the XAML explicitly
this.AddHandler(TextBox.TextChangedEvent, new TextChangedEventHandler(TextChanged));
private void TextChanged(object Sender, TextChangedEventArgs e)
{
//ToDO (use sender to identify the actuale text from where it fired }
}
In my C# Windows form MyForm I have some TextBoxes.
In these TextBoxes, we have to detect if the TextChanged event occurs,
if there're changes in these TextBoxes and click close button, it will ask if we want to cancel the changes when we close the form.
However, when I run the MyForm, I can't know text change for each textbox caused by user typing for without textchanged event property.
But I am thinking how do I make the TextBox's TextChanged know the
event cuased by user typing without textchanged event?
Thanks for help.
Sorry for my English.
There is no (decent) way of knowing what's typed without a TextChanged or a Leave event.
You need to use one of these events to get the typed content. Doing this enable you to set a "dirty" flag that you can check at close and clear at save.
Comparing old and new value has no point without this cause you won't know what the value should be set to without knowing something was changed.
With one exception: If your original data came from a database you could use the compare old/new approach as you would compare the textbox of that which came from the database.
Update:
Addressing this comment:
"Because Myform have many textboxes and if no text change ,this will
not display the confirm message.If I catch textchanged event for all
textboxes, this is so many code."
You can use a common handler to collect the changes for all textboxes in one single method. Use the sender object (cast it to Textbox) to identify which textbox is changed, if needed, or simply set a dirty flag for whatever textbox has a change.
bool isDirty = false;
void SomeInitMethod() //ie. Form_Load
{
textbox1.TextChanged += new EventHandler(DirtyTextChange);
textbox2.TextChanged += new EventHandler(DirtyTextChange);
textbox3.TextChanged += new EventHandler(DirtyTextChange);
//...etc
}
void DirtyTextChange(object sender, EventArgs e)
{
isDirty = true;
}
void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (isDirty) {
//ask user
}
}
// to clear
void Save()
{
SaveMyDataMethod();
isDirty = false;
}
If you have a lot of textboxes in the form loop through the forms control collection and use typeof to address the textboxes. If you have textboxes requiring different approaches use the Tag property of the textbox to distinguish.
A possible approach is using the timer. Have a timer that ticks every 1000 ms (say) and checks the textBox.Text.
A second possible approach is overriding WndProc for the textbox (by inheriting a new class) and handling the change text message. This would be the same as overriding TextBox.OnTextChanged.
Why dont you use a timer which will check after a few intervals if the textboxes do contain any text
I have a textbox and a button in form2. When an item is clicked in form1, form2 appears. I would like to keep the button in form2 disabled while the textbox is empty, but when user starts typing, I'd like to enable the button.
I have tried using an if in my constructor after the initialisecomponent() like so, but it does not work:
if(textbox1.text != "")
{
btnOne.Enabled = true;
}
I have also tried calling a method called checkText() after the initialise component which uses a do-while loop to check like:
do{
btnOne.Enabled = true
}
while(textbox1.text != "");
Can anyone help?
You need to use an event. Check out the TextChanged event for the TextBox control.
Basically you will want something like this:
private void textbox1_TextChanged(object sender, EventArgs e)
{
btnOne.Enabled = !string.IsNullOrEmpty(textbox1.Text);
}
If you are using Visual Studio you can do the following to add the event code.
Open designer view
Select the TextBox control
View the "Events" window
Find the "TextChanged" event
Double-click the value space, and the code will be added automatically for you to work with
Note: This approach will require the user to "lose focus" on the TextBox control before the event fires. If you want an as-you-type solution then check out the KeyUp event instead
#Asif has made a good point regarding checking for whitespace characters too. This is your call on what is valid, but if you do not want to allow whitespace value to be used then you can use the IsNullOrWhiteSpace method instead - however, this requires you to be using .Net Framework 4.0 or higher
Use Textbox changed event in windows form
In case you don't allow white spaces as a valid input then you should use string.IsNullOrWhiteSpace instead of string.IsNullOrEmpty.
textbox1.TextChanged += (sender, e)
{
btnOne.Enabled = !string.IsNullOrWhiteSpace(textbox1.Text);
};
I have this simple code, where when the user leaves the TextBox control, TreeView gets focused:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.treeView1.Nodes.Add("A");
this.treeView1.Nodes[0].Nodes.Add("A.A");
this.treeView1.Nodes.Add("B");
this.treeView1.Nodes[0].Nodes.Add("B.A");
}
private void textBox1_Leave(object sender, EventArgs e)
{
System.Diagnostics.Debug.WriteLine("Leave..");
this.treeView1.Focus();
}
}
If we execute this code the Leave event is fired twice:
Leave..
Leave..
But if we set focus to other control, only one Leave event is fired.
Is that a problem of the TreeView? Do you know any workaround? Should we report this to Microsoft?
Thanks,
RG
this.treeView1.Focus();
Do not use the Focus() method in an event handler that's called because of a focusing event, like Leave. If you need to prevent a focus change then use the Validating event instead. Setting e.Cancel = true stops it.
But do note that this isn't very logical to do so for a TreeView, there isn't anything the user can do to alter the state of the control. You'll trap the user. Maybe that was the intention, do make sure the user can still close the window. If not then you might need the FormClosing event to force e.Cancel back to false.
Given that there is no code there to wire up the event I'm guessing you did it from the designer which means a line of code such as
textBox1.Leave += new EventHandler(textBox1_Leave);
will have been added to the Form1.designer.cs, check this file to ensure the line doesn't exist more than once as for each time this line is run you will get an event trigger, so if you run the line 3 times the Leave event will fire 3 times when you leave the textbox!
HTH
OneShot
I have a DataGridView, and would like to hook into the CellEndEdit event. I've been able to successfully hook into the CellContentClick event, but am having issues with CellEndEdit.
I added the following code to my Form1.cs file:
private void dataGridView1_CellEndEdit(object sender, DataGridViewCellCancelEventArgs e)
{
dataGridView1[0, 0].Value = "Changed";
}
With that code, nothing happens when I am done editing a cell. Is there anything else that I need to do to successfully hook into this event? I see that CellContentClick has a
this.dataGridView1.CellContentClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.dataGridView1_CellContentClick);
line of code in the Form1.Designer.cs file, but I tried to mimic this for CellEndEdit, and received a compile error
(No overload for 'dataGridView1_CellEndEdit' matches delegate
'System.Windows.Forms.DataGridViewCellEventHandler')
You could implement this yourself.
In your constructor you could have a HookEvents() method which wires up such events.
Or, within the form designer, click the gridview to select it, go to the properties window and click the yellow thunderbolt to find a list of events. Then, scroll down and find the CellEndEdit event and double click it - this will wire up the event for you.
To wire it up yourself, it may look like:
class A : Form
{
public A()
{
Initialize();
HookEvents();
}
private void HookEvents()
{
dataGridView1.CellEndEdit += dataGridView1_CellEndEdit;
}
}
I doubt very much that your solution would work.
It's not a matter of where you place the subscription, is how you do it.
Brandon, you are declaring an EventHandler, that is the function responsible of doing what you want to do in case of that event "dataGridView1_CellEndEdit" but you are not subscribing to the event. Also in your function you are passing the wrong parameters.
The easy solution is either subscribe from the designer window or by code doing this:
write "dataGridView1.CellEndEdit +=" and then press the TAB buton twice. That shoud create the code for subscription to the event and the correct delegate to handle it.