How to wait for the task to getfiles? - c#

private async Task GetImagesFiles(string radarImagesFolder)
{
DirectoryInfo lastRadarWrittenFolder = null;
var tt = new DirectoryInfo(textBoxRadarPath.Text).GetDirectories();
if (tt.Length > 0)
{
lastRadarWrittenFolder = new DirectoryInfo(textBoxRadarPath.Text).GetDirectories()
.OrderBy(d => d.CreationTimeUtc).First();
}
if (Directory.Exists(radarImagesFolder) && tt.Length > 0)
{
radarImages = Directory.GetFiles(lastRadarWrittenFolder.FullName, "*.png");
}
}
using it
private async void Completed(object sender, AsyncCompletedEventArgs e, Stopwatch sw, string urlAddress)
{
await GetImagesFiles(textBoxRadarPath.Text);
}
the problem is in the GetImagesFiles method on it's name GetImagesFiles there is a green line warning :
Severity Code Description Project File Line Suppression State
Warning CS1998 This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Weather D:\Csharp Projects\Weather\Form1.cs 415 Active
i want to wait to get the files before continue the rest of the code.
once radarImages array is not null and it's length is higher then 0 then continue the rest of the code.

There is nothing async in GetImagesFiles, so you can just remove async Task from it. This aligns with suggestion from Task.Run Etiquette Examples: Don't Use Task.Run in the Implementation by Stephen Cleary. Also I would move setter out of the GetImagesFiles with resulting code looking like:
private string[] GetImagesFiles(string radarImagesFolder)
{
DirectoryInfo lastRadarWrittenFolder = null;
var tt = new DirectoryInfo(textBoxRadarPath.Text).GetDirectories();
if (tt.Length > 0)
{
lastRadarWrittenFolder = new DirectoryInfo(textBoxRadarPath.Text).GetDirectories()
.OrderBy(d => d.CreationTimeUtc).First();
}
if (Directory.Exists(radarImagesFolder) && tt.Length > 0)
{
return Directory.GetFiles(lastRadarWrittenFolder.FullName, "*.png");
}
return null;
}
And invocation:
private async void Completed(object sender, AsyncCompletedEventArgs e, Stopwatch sw, string urlAddress)
{
var result = await Task.Run(GetImagesFiles(textBoxRadarPath.Text));
if(result != null)
{
radarImages = result;
}
}
P.S.
Though returning null as marker can be a code smell but for brevity and due to lack of knowledge about language version you are using I've went with this approach.

Related

C# Windows Async Pinging Network - different results each run

I've written a class that asynchronously pings a subnet. It works, however, the number of hosts returned will sometimes change between runs. Some questions:
Am I doing something wrong in the code below?
What can I do to make it work better?
The ScanIPAddressesAsync() method is called like this:
NetworkDiscovery nd = new NetworkDiscovery("192.168.50.");
nd.RaiseIPScanCompleteEvent += HandleScanComplete;
nd.ScanIPAddressesAsync();
namespace BPSTestTool
{
public class IPScanCompleteEvent : EventArgs
{
public List<String> IPList { get; set; }
public IPScanCompleteEvent(List<String> _list)
{
IPList = _list;
}
}
public class NetworkDiscovery
{
private static object m_lockObj = new object();
private List<String> m_ipsFound = new List<string>();
private String m_ipBase = null;
public List<String> IPList
{
get { return m_ipsFound; }
}
public EventHandler<IPScanCompleteEvent> RaiseIPScanCompleteEvent;
public NetworkDiscovery(string ipBase)
{
this.m_ipBase = ipBase;
}
public async void ScanIPAddressesAsync()
{
var tasks = new List<Task>();
m_ipsFound.Clear();
await Task.Run(() => AsyncScan());
return;
}
private async void AsyncScan()
{
List<Task> tasks = new List<Task>();
for (int i = 2; i < 255; i++)
{
String ip = m_ipBase + i.ToString();
if (m_ipsFound.Contains(ip) == false)
{
for (int x = 0; x < 2; x++)
{
Ping p = new Ping();
var task = HandlePingReplyAsync(p, ip);
tasks.Add(task);
}
}
}
await Task.WhenAll(tasks).ContinueWith(t =>
{
OnRaiseIPScanCompleteEvent(new IPScanCompleteEvent(m_ipsFound));
});
}
protected virtual void OnRaiseIPScanCompleteEvent(IPScanCompleteEvent args)
{
RaiseIPScanCompleteEvent?.Invoke(this, args);
}
private async Task HandlePingReplyAsync(Ping ping, String ip)
{
PingReply reply = await ping.SendPingAsync(ip, 1500);
if ( reply != null && reply.Status == System.Net.NetworkInformation.IPStatus.Success)
{
lock (m_lockObj)
{
if (m_ipsFound.Contains(ip) == false)
{
m_ipsFound.Add(ip);
}
}
}
}
}
}
One problem I see is async void. The only reason async void is even allowed is only for event handlers. If it's not an event handler, it's a red flag.
Asynchronous methods always start running synchronously until the first await that acts on an incomplete Task. In your code, that is at await Task.WhenAll(tasks). At that point, AsyncScan returns - before all the tasks have completed. Usually, it would return a Task that will let you know when it's done, but since the method signature is void, it cannot.
So now look at this:
await Task.Run(() => AsyncScan());
When AsyncScan() returns, then the Task returned from Task.Run completes and your code moves on, before all of the pings have finished.
So when you report your results, the number of results will be random, depending on how many happened to finish before you displayed the results.
If you want make sure that all of the pings are done before continuing, then change AsyncScan() to return a Task:
private async Task AsyncScan()
And change the Task.Run to await it:
await Task.Run(async () => await AsyncScan());
However, you could also just get rid of the Task.Run and just have this:
await AsyncScan();
Task.Run runs the code in a separate thread. The only reason to do that is in a UI app where you want to move CPU-heavy computations off of the UI thread. When you're just doing network requests like this, that's not necessary.
On top of that, you're also using async void here:
public async void ScanIPAddressesAsync()
Which means that wherever you call ScanIPAddressesAsync() is unable to wait until everything is done. Change that to async Task and await it too.
This code needs a lot of refactoring and bugs like this in concurrency are hard to pinpoint. My bet is on await Task.Run(() => AsyncScan()); which is wrong because AsyncScan() is async and Task.Run(...) will return before it is complete.
My second guess is m_ipsFound which is called a shared state. This means there might be many threads simultaneously reading and writing on this. List<T> is not a data type for this.
Also as a side point having a return in the last line of a method is not adding to the readability and async void is a prohibited practice. Always use async Task even if you return nothing. You can read more on this very good answer.

Task.WaitAll deadlock

I have a question regarding Task.WaitAll. At first I tried to use async/await to get something like this:
private async Task ReadImagesAsync(string HTMLtag)
{
await Task.Run(() =>
{
ReadImages(HTMLtag);
});
}
Content of this function doesn't matter, it works synchronously and is completely independent from outside world.
I use it like this:
private void Execute()
{
string tags = ConfigurationManager.AppSettings["HTMLTags"];
var cursor = Mouse.OverrideCursor;
Mouse.OverrideCursor = System.Windows.Input.Cursors.Wait;
List<Task> tasks = new List<Task>();
foreach (string tag in tags.Split(';'))
{
tasks.Add(ReadImagesAsync(tag));
//tasks.Add(Task.Run(() => ReadImages(tag)));
}
Task.WaitAll(tasks.ToArray());
Mouse.OverrideCursor = cursor;
}
Unfortunately I get deadlock on Task.WaitAll if I use it that way (with async/await). My functions do their jobs (so they are executed properly), but Task.WaitAll just stays here forever because apparently ReadImagesAsync doesn't return to the caller.
The commented line is approach that actually works correctly. If I comment the tasks.Add(ReadImagesAsync(tag)); line and use tasks.Add(Task.Run(() => ReadImages(tag))); - everything works well.
What am I missing here?
ReadImages method looks like that:
private void ReadImages (string HTMLtag)
{
string section = HTMLtag.Split(':')[0];
string tag = HTMLtag.Split(':')[1];
List<string> UsedAdresses = new List<string>();
var webClient = new WebClient();
string page = webClient.DownloadString(Link);
var siteParsed = Link.Split('/');
string site = $"{siteParsed[0]} + // + {siteParsed[1]} + {siteParsed[2]}";
int.TryParse(MinHeight, out int minHeight);
int.TryParse(MinWidth, out int minWidth);
int index = 0;
while (index < page.Length)
{
int startSection = page.IndexOf("<" + section, index);
if (startSection < 0)
break;
int endSection = page.IndexOf(">", startSection) + 1;
index = endSection;
string imgSection = page.Substring(startSection, endSection - startSection);
int imgLinkStart = imgSection.IndexOf(tag + "=\"") + tag.Length + 2;
if (imgLinkStart < 0 || imgLinkStart > imgSection.Length)
continue;
int imgLinkEnd = imgSection.IndexOf("\"", imgLinkStart);
if (imgLinkEnd < 0)
continue;
string imgAdress = imgSection.Substring(imgLinkStart, imgLinkEnd - imgLinkStart);
string format = null;
foreach (var imgFormat in ConfigurationManager.AppSettings["ImgFormats"].Split(';'))
{
if (imgAdress.IndexOf(imgFormat) > 0)
{
format = imgFormat;
break;
}
}
// not an image
if (format == null)
continue;
// some internal resource, but we can try to get it anyways
if (!imgAdress.StartsWith("http"))
imgAdress = site + imgAdress;
string imgName = imgAdress.Split('/').Last();
if (!UsedAdresses.Contains(imgAdress))
{
try
{
Bitmap pic = new Bitmap(webClient.OpenRead(imgAdress));
if (pic.Width > minHeight && pic.Height > minWidth)
webClient.DownloadFile(imgAdress, SaveAdress + "\\" + imgName);
}
catch { }
finally
{
UsedAdresses.Add(imgAdress);
}
}
}
}
You are synchronously waiting for tasks to finish. This is not gonna work for WPF without a little bit of ConfigureAwait(false) magic. Here is a better solution:
private async Task Execute()
{
string tags = ConfigurationManager.AppSettings["HTMLTags"];
var cursor = Mouse.OverrideCursor;
Mouse.OverrideCursor = System.Windows.Input.Cursors.Wait;
List<Task> tasks = new List<Task>();
foreach (string tag in tags.Split(';'))
{
tasks.Add(ReadImagesAsync(tag));
//tasks.Add(Task.Run(() => ReadImages(tag)));
}
await Task.WhenAll(tasks.ToArray());
Mouse.OverrideCursor = cursor;
}
If this is WPF, then I'm sure you would call it when some kind of event happens. The way you should call this method is from event handler, e.g.:
private async void OnWindowOpened(object sender, EventArgs args)
{
await Execute();
}
Looking at the edited version of your question I can see that in fact you can make it all very nice and pretty by using async version of DownloadStringAsync:
private async Task ReadImages (string HTMLtag)
{
string section = HTMLtag.Split(':')[0];
string tag = HTMLtag.Split(':')[1];
List<string> UsedAdresses = new List<string>();
var webClient = new WebClient();
string page = await webClient.DownloadStringAsync(Link);
//...
}
Now, what's the deal with tasks.Add(Task.Run(() => ReadImages(tag)));?
This requires knowledge of SynchronizationContext. When you create a task, you copy the state of thread that scheduled the task, so you can come back to it when you are finished with await. When you call method without Task.Run, you say "I want to come back to UI thread". This is not possible, because UI thread is already waiting for the task and so they are both waiting for themselves. When you add another task to the mix, you are saying: "UI thread must schedule an 'outer' task that will schedule another, 'inner' task, that I will come back to."
Use WhenAll instead of WaitAll, Turn your Execute into async Task and await the task returned by Task.WhenAll.
This way it never blocks on an asynchronous code.
I found some more detailed articles explaining why actually deadlock happened here:
https://medium.com/bynder-tech/c-why-you-should-use-configureawait-false-in-your-library-code-d7837dce3d7f
https://blog.stephencleary.com/2012/07/dont-block-on-async-code.html
Short answer would be making a small change in my async method so it looks like that:
private async Task ReadImagesAsync(string HTMLtag)
{
await Task.Run(() =>
{
ReadImages(HTMLtag);
}).ConfigureAwait(false);
}
Yup. That's it. Suddenly it doesn't deadlock. But these two articles + #FCin response explain WHY it actually happened.
It's like you are saying i do not care when ReadImagesAsync() finishes but you have to wait for it .... Here is a definition
The Task.WaitAll blocks the current thread until all other tasks have completed execution.
The Task.WhenAll method is used to create a task that will complete if and only if all the other tasks are complete.
So, if you are using Task.WhenAll you would get a task object that isn't complete. However, it will not block and would allow the program to execute. On the contrary, the Task.WaitAll method call actually blocks and waits for all other tasks to complete.
Essentially, Task.WhenAll would provide you a task that isn't complete but you can use ContinueWith as soon as the specified tasks have completed their execution. Note that neither the Task.WhenAll method nor the Task.WaitAll would run the tasks, i.e., no tasks are started by any of these methods.
Task.WhenAll(taskList).ContinueWith(t => {
// write your code here
});

Async Function Not Getting Called

Please forgive me for any noobish mistakes seen below, I'm learning some of the concepts I'm attempting to work with.
Problem:
While debugging my app, I was able to call an async function with Task.Start(). I felt that the app was in a working state for the phase I'm in so removed all breakpoints with CTRL + SHIFT + F9.
Once I ran the app with no breakpoints it would fail due to a property not getting populated. Now when I try to debug any breakpoint I set in the async function that handles most of the work is longer hit. It's like it is getting skipped. Can anyone see a reason why GetWowAuctionFileInfo isn't being called?
GetWowAuctionFileInfo is what is not getting called, or at least appears to be not getting called.
Thanks.
Relevant Code
Caller Function
private void buttonTestJSFCHI_Click(object sender, RoutedEventArgs e)
{
JSON_Worker w = new JSON_Worker();
w.StartTask("FileInfo", "https://us.api.battle.net/wow/auction/data/medivh?locale=en_US&apikey=<guid>");
foreach (string res in w.ReturnedData)
{
textBoxResults.Text += res;
}
}
Called Functions
public void StartTask(string TaskName, string optionalUri= "no_uri_passed")
{
if (TaskName == "FileInfo")
{
//Need to use a lamba expression to call a delegate with a parameter
if (!(optionalUri == "no_uri_passed"))
{
Task t = new Task(() => GetWowAuctionFileInfo(optionalUri));
t.Start();
//Func<string> function = new Func<string>(() => GetWowAuctionFileInfo(optionalUri));
//Task<string> tInfo = Task<string>.Factory.StartNew(() => GetWowAuctionFileInfo(optionalUri));
}
}
}
private async void GetWowAuctionFileInfo(string auctionInfoUri)
{
RealmJSFileCheck realmInfoObject;
List<string> returnValue = new List<string>();
try
{
using (HttpClient client = new HttpClient())
{
for (int attempt = 0; attempt < 3; attempt++)
{
var response = await client.GetAsync(auctionInfoUri);
if (response.IsSuccessStatusCode)
{
string content = await response.Content.ReadAsStringAsync();
realmInfoObject = JsonConvert.DeserializeObject<RealmJSFileCheck>(content);
returnValue = ConvertFileInfoToConsumableList(realmInfoObject);
//returnValue = realmInfoObject.files.ToString();
break;
}
}
}
}
catch (InvalidOperationException iOpEx)
{
//recieved this when an invalid uri was passed in
}
ReturnedData = returnValue;
}
private List<string> ConvertFileInfoToConsumableList(RealmJSFileCheck jsfc)
{
List<string> returnData = new List<string>();
if (jsfc.files.Count > 0)
{
StringBuilder sb = new StringBuilder();
sb.Append("File URL: ");
sb.Append(jsfc.files[0].url);
returnData.Add(sb.ToString());
sb = new StringBuilder();
sb.AppendLine("Last Modified: ");
sb.Append(jsfc.files[0].lastModified);
returnData.Add(sb.ToString());
}
else
{
returnData.Add("No File Info Found");
}
return returnData;
}
UPDATE
Thanks again all for the detailed commentary. I've gone through much documentation regarding Task usage and learned a lot in this exercise. I'm marking the answer from #Johnathon as the solution because it provided exactly what I was asking for and provided a very helpful link for more information.
Your GetWowAuctionFileInfo method is an asynchronous method, and you await an async call within it without returning a Task. In general it is bad practice to use async void. Instead, turn your GetWowAuctionFileInfo method into async Task<List<string>> GetWowAuctionFileInfo. This will let you await the GetAsync call, parse the data, and return the collection to the caller without having to use a ReturnObject.
private async Task<List<string>> GetWowAuctionFileInfo(string auctionInfoUri)
{
RealmJSFileCheck realmInfoObject;
List<string> returnValue = new List<string>();
try
{
using (HttpClient client = new HttpClient())
{
for (int attempt = 0; attempt < 3; attempt++)
{
var response = await client.GetAsync(auctionInfoUri);
if (response.IsSuccessStatusCode)
{
string content = await response.Content.ReadAsStringAsync();
realmInfoObject = JsonConvert.DeserializeObject<RealmJSFileCheck>(content);
// You can just return the List<T> now.
return ConvertFileInfoToConsumableList(realmInfoObject);
//returnValue = realmInfoObject.files.ToString();
break;
}
}
}
}
catch (InvalidOperationException iOpEx)
{
//recieved this when an invalid uri was passed in
}
}
Because the method was originally async void, you could not await the calling of it in your buttonTestJSFCHI_Click. Now that we've made it all Task based, you can await it within your event handler. Note that event handlers are generally the only acceptable place to use async void. Any time you are responsible for the creation of the methods, and not constrained by a contract (like event handlers), you should always return a Task on your async methods.
private async void buttonTestJSFCHI_Click(object sender, RoutedEventArgs e)
{
JSON_Worker w = new JSON_Worker();
List<string> results = await w.StartTask("FileInfo", "https://us.api.battle.net/wow/auction/data/medivh?locale=en_US&apikey=<guid>");
foreach (string res in results)
{
textBoxResults.Text += res;
}
}
public async Task<List<string>> StartTask(string TaskName, string optionalUri= "no_uri_passed")
{
if (TaskName == "FileInfo")
{
//Need to use a lamba expression to call a delegate with a parameter
if (!(optionalUri == "no_uri_passed"))
{
// Since the GetWowAuctionFileInfo now returns Task, we don't need to create a new one. Just await the Task given back to us, and return the given result.
return await GetWowAuctionFileInfo(optionalUri);
}
}
}
The reason you saw the expected result while debugging is because the debug session was slow enough that the async operation completed in time for your code to use it. When running the app outside of the debugger, it runs faster than the async operation could complete, preventing you from seeing the data. Thus the need to await the entire async call stack, so you can prevent further execution from happening down that code-path until you receive all of the desired data.
Microsoft has a good write up on Task based programming, I'd take a read through it to help you understand it some.
EDIT
Just to clarify, when you return a Task<T> on your methods, you will be given the result when you await. For example:
List<string> result = await StartTask();
Even though StartTask returns Task<List<string>>, the await operation will wait for the StartTask() method to complete, and then unwrap the result from the Task<T> object and give you the result back automatically. So don't let the method signature fool you, if you await it, you will be given back the resulting data, and not the actual Task itself. There won't be any need for you to pull the data out of the Task manually.
Because you not waiting for result.
You loop with ReturnedData before it was assigned with data.
I think you don't need to create new Task at all. Make GetWowAuctionFileInfo method properly asynchronous which returns Task.
private async Task GetWowAuctionFileInfo(string auctionInfoUri)
{
// same code
}
Change StartTask to return Task. Because we not awaiting result here we don't need make method asynchronous.
Suggest to change name of this method to LoadData for example, which give more information about what this method does.
public Task StartTask(string TaskName, string optionalUri= "no_uri_passed")
{
if (TaskName == "FileInfo")
{
//Need to use a lamba expression to call a delegate with a parameter
if (!(optionalUri == "no_uri_passed"))
{
return GetWowAuctionFileInfo(optionalUri) // this will return Task
}
}
// if validation fails - return completed task or throw exception
return Task.CompletedTask;
}
Then you can call it in Button_Click event handler
private async void buttonTestJSFCHI_Click(object sender, RoutedEventArgs e)
{
JSON_Worker w = new JSON_Worker();
await w.StartTask("FileInfo", "yourUrl");
// This line will be executed only after asynchronous methods completes succesfully
// or exception will be thrown
foreach (string res in w.ReturnedData)
{
textBoxResults.Text += res;
}
}

Calling async method from non async method

Here is my code in doing so but it seems like I could not do other things once it started calling the async function and then the app will not respond. I would like to just run it to the background.
I'm doing a search and in every 3 letters, it will call the api to get datas if have match. Once I have input 3 letters, it then it calls to the API and I could not input more letters because the app is not responding.
How to call the async function and will just run in the background so that I could still search.
void Entry_TextChanged(object sender, TextChangedEventArgs e)
{
var newText = e.NewTextValue;
//once 3 keystroke is visible by 3
if (newText.Length % 3 == 0)
{
//Call the web services
var result = GettingModel(newText);
if (result != null || result != string.Empty)
{
ModelVIN.Text = result;
}
}
}
private string GettingModel(string vinText)
{
var task = getModelForVIN(vinText);
var result = task.Result;
return result.Model;
}
private async Task<VINLookUp> getModelForVIN(string vinText)
{
var deviceId = CrossDeviceInfo.Current.Model;
deviceId = deviceId.Replace(" ", "");
var requestMgr = new RequestManager(deviceId);
var VinData = new VINLookUp();
VinData = await requestMgr.getModelForVIN(vinText);
return VinData;
}
Thanks in advance for the help.
You don't need the GettingModel(string vinText) method.
By calling the Task.Result you are blocking the main thread.
Calling .Result in the UI thread will likely deadlock everything which is what you are experiencing. Use ContinueWith or async void with await.
You can make your Entry_TextChanged async and await the web request so that it doesn't block the UI.
You can even run it on a separate thread and use ContinueWith() if you don't require to make the make user wait for the operation to complete. If you are going that route make sure you use Device.BeginInvookeOnMainThread() to run any code that needs to be run on UI thread.
The better code would be :
private async void Entry_TextChanged(object sender, TextChangedEventArgs e)
{
var newText = e.NewTextValue;
//once 3 keystroke is visible by 3
if (newText.Length % 3 == 0)
{
//Call the web services
var result = await GetModelStringForVIN(newText);
if (string.IsNullOrEmpty(result) == false)
{
ModelVIN.Text = result;
}
}
}
private async Task<string> GetModelStringForVIN(string vinText)
{
var deviceId = CrossDeviceInfo.Current.Model;
deviceId = deviceId.Replace(" ", string.Empty);
var requestMgr = new RequestManager(deviceId);
var VinData = await requestMgr.getModelForVIN(vinText);
return VinData?.Model;
}
The following links would help you understand the concepts better :
Xamarin Async Support Overview
Asynchronous Operations with Xamarin

Using async/await with Live SDK

From what I've seen about using the Async CTP with the event asynchronous pattern, the code I have here should work fine, with var result1 = await tcs1.Task blocking until clientGetFileList.GetCompleted fires. However, what ends up happening is that I get bounced back to GetRestoreStream, on return GetRestoreStreamAwait().Result which never does return -- instead, my app pretty much locks up on me.
Can someone please explain to me what it is I am doing wrong?
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
return GetRestoreStreamAwait().Result;
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamAwait()
{
LiveConnectClient clientGetFileList = new LiveConnectClient(_session);
TaskCompletionSource<LiveOperationCompletedEventArgs> tcs1 = new TaskCompletionSource<LiveOperationCompletedEventArgs>();
EventHandler<LiveOperationCompletedEventArgs> d1 = (o, e) => { tcs1.TrySetResult(e); };
clientGetFileList.GetCompleted += d1;
clientGetFileList.GetAsync(SkyDriveFolderId + "/files");
var result1 = await tcs1.Task;
clientGetFileList.GetCompleted -= d1;
// ... method continues for a while
}
Update: This bit of code seems to move through all the way, but task.Start() tosses off an InvalidOperationException so I never actually get the stream at the end. Wrapping it in a try/catch doesn't change anything, either -- without the try/catch the InvalidOperationException is caught further up the stack while the operation runs happily ignorant of the fact its result will never be used; with it, task.Result freezes things just as surely as the code above.
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
{
var task = GetRestoreStreamImpl();
task.Start();
return task.Result;
}
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamImpl()
{
var getResult = await GetTaskAsync(SkyDriveFolderId + "/files");
List<object> data = (List<object>)getResult["data"];
foreach (IDictionary<string, object> dictionary in data)
{
if (dictionary.ContainsKey("name") && (string)dictionary["name"] == BackupFileName)
{
if (dictionary.ContainsKey("id"))
{
SkyDriveFileId = (string)dictionary["id"];
break;
}
}
}
if (String.IsNullOrEmpty(SkyDriveFileId))
{
MessageBox.Show("Restore failed: could not find backup file", "Backup", MessageBoxButton.OK);
return Stream.Null;
}
return await DownloadTaskAsync(SkyDriveFileId + "/content");
}
private Task<IDictionary<string,object>> GetTaskAsync(string path)
{
var client = new LiveConnectClient(_session);
var tcs = new TaskCompletionSource<IDictionary<string, object>>();
client.GetCompleted += (o, e) =>
{
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.GetAsync(path);
return tcs.Task;
}
private Task<Stream> DownloadTaskAsync(string path)
{
var client = new LiveConnectClient(_session);
var tcs = new TaskCompletionSource<Stream>();
client.DownloadCompleted += (o, e) =>
{
if (e.Error != null)
tcs.TrySetException(e.Error);
else if (e.Cancelled)
tcs.TrySetCanceled();
else
tcs.TrySetResult(e.Result);
};
client.DownloadAsync(path);
return tcs.Task;
}
You are misunderstanding the way that async/await works. Basically, your code is blocking at the var result1 and below. However, what await allows is for the code that called the async method (GetRestoreStream in this case) to be returned to as soon as a long running task* with await in front of it is called. If you were not reliant on the .Result, then your GetRestoreStream method would complete. However, since you require the result, then your GetRestoreStream method becomes synchronous while it waits for GetRestoreStreamAwait to complete. I will add some visuals shortly.
Here is some sample code flow:
-GetRestoreStream calls GetRestoreStreamAwait
---GetRestoreStreamAwait calls an async task
-GetRestoreStreamAwait returns to GetRestoreStream with a pending result
-GetRestoreStream can do anything it wants, but if it calls for the pending result, it will block
---GetRestoreStreamAwait finally finishes its async task and continues through its code, returning a result
-Any code in GetRestoreStream that was waiting for the result receives the Result
This is not the best graphical representation, hopefully it helps explain it a little though. The thing to notice is that the code flow is not what you are used to due to the nature of async
So, my guess is that your app locks up only because you are trying to access the Result that is not available yet, and all you should have to do is wait for the tcs1.Task to complete. If you want to avoid locking up, then you will need to nest the call so that GetRestoreStream is also an async method. However, if the result is what you are ultimately looking for, then you will need to wait for the return, or simply set up a callback like you normally would for the async pattern
*Notice that I said long running task because the compiler will not waste time rewriting code that is already completed (if it is indeed completed by the time the await is called)
UPDATE...try this
protected override Stream GetRestoreStream()
{
if (SkyDriveFolderId != null)
return GetRestoreStreamAwait().Result;
return Stream.Null;
}
private async Task<Stream> GetRestoreStreamAwait()
{
try
{
LiveConnectClient clientGetFileList = new LiveConnectClient(_session);
TaskCompletionSource<LiveOperationCompletedEventArgs> tcs1 = new TaskCompletionSource<LiveOperationCompletedEventArgs>();
EventHandler<LiveOperationCompletedEventArgs> d1 =
(o, e) =>
{
try
{
tcs1.TrySetResult(e);
}
catch(Exception ex)
{
tcs1.TrySetResult(null);
}
};
clientGetFileList.GetCompleted += d1;
clientGetFileList.GetAsync(SkyDriveFolderId + "/files");
var result1 = await tcs1.Task;
clientGetFileList.GetCompleted -= d1;
// ... method continues for a while
}
catch(Exception ex)
{
return null;
}
}

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