I am a new in this world, I am fall in problem with some strange thing, I was change Windows 7 Text To Speech Voice to Ivona Brina my computer default voice, but when I run my program the voice is same as first MS ANNA,
AND
There is another problem when I speck to my program then it come double,
here is my full code in c#,
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Synthesis;
using System.Speech.Recognition;
using System.Threading;
using System.Diagnostics;
using System.Globalization;
using System.IO;
namespace VoiceRs
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.button1.Click += new EventHandler(button1_Click);
this.button2.Click += new EventHandler(button2_Click);
this.button3.Click += new EventHandler(button3_Click);
foreach (InstalledVoice voice in sSynth.GetInstalledVoices())
{
Console.WriteLine(voice.VoiceInfo.Name);
}
}
SpeechSynthesizer sSynth = new SpeechSynthesizer();
PromptBuilder pBuilder = new PromptBuilder();
SpeechRecognitionEngine sRecognize = new SpeechRecognitionEngine();
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
pBuilder.ClearContent();
pBuilder.AppendText(textBox1.Text);
sSynth.SelectVoice("IVONA 2 Brian");
sSynth.Speak(pBuilder);
}
private void button2_Click(object sender, EventArgs e)
{
button2.Enabled = false;
button3.Enabled = true;
Choices sList = new Choices();
sList.Add(new string[] { "hello", "test", "it works", "how", "are", "you", "today", "i", "am", "fine", "exit", "close", "quit", "so", "hello how are you" });
Grammar gr = new Grammar(new GrammarBuilder(sList));
try
{
sRecognize.RequestRecognizerUpdate();
sRecognize.LoadGrammar(gr);
sRecognize.SpeechRecognized += sRecognize_SpeechRecognized;
sRecognize.SetInputToDefaultAudioDevice();
sRecognize.RecognizeAsync(RecognizeMode.Multiple);
sRecognize.Recognize();
}
catch
{
return;
}
}
private void button3_Click(object sender, EventArgs e)
{
sRecognize.RecognizeAsyncStop();
button2.Enabled = true;
button3.Enabled = false;
}
private void sRecognize_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result.Text == "exit")
{
Application.Exit();
}
else
{
textBox1.Text = textBox1.Text + " " + e.Result.Text.ToString();
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
}
}
and here is my full project : ClickLink
please help, Thank you...
Here is the prove that I am Install IVONA 2 Brian
Try running this MSDN example and see if you are able to hear IVONA voice.
private void button1_Click(object sender, EventArgs e)
{
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Configure the audio output
synth.SetOutputToDefaultAudioDevice();
// Build a prompt
PromptBuilder builder = new PromptBuilder();
builder.AppendText("That is a big pizza!");
foreach (InstalledVoice voice in synth.GetInstalledVoices())
{
VoiceInfo info = voice.VoiceInfo;
// Select voice
synth.SelectVoice(info.Name);
// Speak the prompt
synth.Speak(builder);
}
}
}
Related
i am sending Sensor information with a NUCLEOF411RE to my PC. I receive this data on the COM98 with a BaudRate of 115200. Now i want to program a Windows Application that will split my string and put it on my textboxes. until now i display the data with a Button_click event. It puts values on the Textboxes that actually are the real values. But if i move my Sensor and klick the button again there should be a lot more different values, but there are the same values on the textboxes. In addition i want to refresh the textboxes automatically and not with a button click.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
namespace BNO080
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
getAvailablePorts();
}
public string comport;
SerialPort serial = new SerialPort();
void getAvailablePorts()
{
String[] ports = SerialPort.GetPortNames();
comboBox1.Items.AddRange(ports);
comport = comboBox1.Text;
}
private void button1_Click(object sender, EventArgs e)
{
try
{
if(comboBox1.Text=="" || textBox6.Text=="")
{
MessageBox.Show("Please Select Port Settings");
}
else
{
serial.PortName = comboBox1.Text;
serial.BaudRate = Convert.ToInt32(textBox6.Text);
serial.Parity = Parity.None;
serial.StopBits = StopBits.One;
serial.DataBits = 8;
serial.Handshake = Handshake.None;
serial.Open();
MessageBox.Show("connected!");
}
}
catch (UnauthorizedAccessException)
{
MessageBox.Show("Unauthorised Access");
}
}
private void button2_Click(object sender, EventArgs e)
{
textBox1.Clear();
textBox2.Clear();
textBox3.Clear();
textBox4.Clear();
textBox5.Clear();
MessageBox.Show("connection closed!");
serial.Close();
}
private void button3_Click(object sender, EventArgs e)
{
try
{
textBox5.Text = serial.ReadLine();
/*String[] Stringsizes = A.Split(new char[] {' '});
textBox1.Text = Stringsizes[0];
textBox2.Text = Stringsizes[1];
textBox3.Text = Stringsizes[2];
textBox4.Text = Stringsizes[3];*/
// textBox5.Text = A;
//Array.Clear(Stringsizes, 0, 3);
}
catch (Exception) { }
}
}
}
can someone help me?
Can you give more information why you use the Button_Click Event to read the text? Maybe it is a possible way for you to subscribe for the DataReceived-Event of the COM-port?
It would look something like this:
serial.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler);
private static void DataReceivedHandler(object sender, SerialDataReceivedEventArgs e)
{
string receivedString = serial.ReadExisting();
//Do something here...
}
I'd do a couple things. First subscribe to the DataReceived event on the serial port. This event handler will get called when there is data available on the serial port. Then in the event handler you can read from the serial port and add it to your textbox. You can't add it directly (see the AppendText function) because the event handler is called with a different thread, only the UI thread can update UI components (or you'll get a cross-thread exception).
...
public Form1()
{
InitializeComponent();
getAvailablePorts();
// Subscribe to the DataReceived event. Our function Serial_DataReceived
// will be called whenever there's data available on the serial port.
serial.DataReceived += Serial_DataReceived;
}
// Appends the given text to the given textbox in a way that is cross-thread
// safe. This can be called by any thread, not just the UI thread.
private void AppendText(TextBox textBox, string text)
{
// If Invoke is required, i.e. we're not running on the UI thread, then
// we need to invoke it so that this function gets run again but on the UI
// thread.
if (textBox.InvokeRequired)
{
textBox.BeginInvoke(new Action(() => AppendText(textBox, text)));
}
// We're on the UI thread, we can append the new text.
else
{
textBox.Text += text;
}
}
// Gets called whenever we receive data on the serial port.
private void Serial_DataReceived(object sender,
SerialDataReceivedEventArgs e)
{
string serialData = serial.ReadExisting();
AppendText(textBox5, serialData);
}
Because i want to add an rotating 3D cube i decided to switch to WPF. I heard it is much easier to implement a 3D graphic there. So i copied my code to the new WPF project. But now i got already problems to visualize my values on the Textboxes. It doesnt work. It looks like the Evenhandler did not fire an event while receiving Data from the com port.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Data;
using System.Drawing;
namespace cube
{
/// <summary>
/// Interaktionslogik für MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
getAvailablePorts();
serial.DataReceived += Serial_DataReceived;
}
public bool button3clicked = false;
public bool button4clicked = false;
public bool button5clicked = false;
SerialPort serial = new SerialPort();
void getAvailablePorts()
{
List<string> Itemlist = new List<string>();
String[] ports = SerialPort.GetPortNames();
Itemlist.AddRange(ports);
comboBox1.ItemsSource = Itemlist;
}
private void button1_Click_1(object sender, EventArgs e)
{
try
{
if (comboBox1.Text == "" || textBox6.Text == "")
{
MessageBox.Show("Please Select Port Settings");
}
else
{
serial.PortName = comboBox1.Text;
serial.BaudRate = Convert.ToInt32(textBox6.Text);
serial.Parity = Parity.None;
serial.StopBits = StopBits.One;
serial.DataBits = 8;
serial.Handshake = Handshake.None;
serial.Open();
MessageBox.Show("connected!");
}
}
catch (UnauthorizedAccessException)
{
MessageBox.Show("Unauthorised Access");
}
}
private void button2_Click_1(object sender, EventArgs e)
{
textBox1.Clear();
textBox2.Clear();
textBox3.Clear();
textBox4.Clear();
textBox5.Clear();
MessageBox.Show("connection closed!");
serial.Close();
textBox1.Text = "test";
}
private void AppendText(string[] text)
{
try
{
textBox1.Text = text[0];
textBox2.Text = text[1];
textBox3.Text = text[2];
textBox4.Text = text[3];
}
catch (Exception) { }
}
private void Safe_Position1(TextBox tBr1, TextBox tBi1, TextBox tBj1, TextBox tBk1, string[] text)
{
if (button3clicked == true)
{
tBr1.Text = text[0];
tBi1.Text = text[1];
tBj1.Text = text[2];
tBk1.Text = text[3];
button3clicked = false;
}
}
private void Safe_Position2(TextBox tBr2, TextBox tBi2, TextBox tBj2, TextBox tBk2, string[] text)
{
if (button4clicked == true)
{
tBr2.Text = text[0];
tBi2.Text = text[1];
tBj2.Text = text[2];
tBk2.Text = text[3];
button4clicked = false;
}
}
private void Safe_Position3(TextBox tBr3, TextBox tBi3, TextBox tBj3, TextBox tBk3, string[] text)
{
if (button5clicked == true)
{
tBr3.Text = text[0];
tBi3.Text = text[1];
tBj3.Text = text[2];
tBk3.Text = text[3];
button5clicked = false;
}
}
private void Serial_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
string serialData = serial.ReadLine();
String[] text = serialData.Split(new char[] { ' ' });
AppendText(text);
Safe_Position1(textBox5, textBox7, textBox8, textBox9, text);
Safe_Position2(textBox10, textBox11, textBox12, textBox13, text);
Safe_Position3(textBox14, textBox15, textBox16, textBox17, text);
}
private void button3_Click(object sender, EventArgs e)
{
button3clicked = true;
}
private void button4_Click(object sender, EventArgs e)
{
button4clicked = true;
}
private void button5_Click(object sender, EventArgs e)
{
button5clicked = true;
}
}
}
Dear experts i am trying to access the serial port programmatically through C#.I have interface a gsm module serially for communication.problem i am facing is if data is small m getting it perfectly but when i am reading the all messages{AT+CMGL="ALL"} i am receiving only half data on contrary in third party application i am receiving the whole data.
so want to know where the problem is coming whether i have to inc the size of input buffer where the Readexisting() function storing data or have to increase the timeout?.Last i checked we can not vary the size of buffer. please help.
my code is as follows:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
namespace SERIAL_PORT
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
getavailableports();
}
void getavailableports()
{
string[] ports = SerialPort.GetPortNames();
comboBox1.Items.AddRange(ports);
}
private void Button1_Click(object sender, EventArgs e)
{
try
{
if (comboBox1.Text == "" || comboBox2.Text == "")
{
MessageBox.Show("please select port");
}
else
{
serialPort1.PortName = comboBox1.Text;
serialPort1.BaudRate = Convert.ToInt32(comboBox2.Text);
serialPort1.Open();
progressBar1.Value = 100;
// textBox2.Enabled = true;
button6.Enabled = true;
button7.Enabled = true;
textBox1.Enabled = true;
}
}
catch (UnauthorizedAccessException)
{
MessageBox.Show("no");
}
}
private void button2_Click(object sender, EventArgs e)
{
serialPort1.Close();
progressBar1.Value = 0;
button6.Enabled = false;
button7.Enabled = false;
textBox1.Enabled = false;
//textBox2.Enabled = false;
}
private void button6_Click(object sender, EventArgs e)
{
serialPort1.WriteLine(textBox1.Text + "");
textBox1.Text = "";
}
private void button7_Click(object sender, EventArgs e)
{
richTextBox1.Text = serialPort1.ReadExisting();
}
}
}
I have created program in C# that converts text to speech but whatever gender I select it speaks same voice!!!Where gender is always same?I went to speech properties and it says I only have Microsoft Anna voice.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Speech.Synthesis;
using System.Speech.Recognition;
using System.IO;
using System.Diagnostics;
namespace Speech_Recognition___Text_to_Speech
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SpeechSynthesizer voice = new SpeechSynthesizer();
private void Form1_Load(object sender, EventArgs e)
{
comboBox1.Text = "NotSet";
button2.Enabled = false;
button3.Enabled = false;
}
private void button1_Click(object sender, EventArgs e)
{
//Read (button_click)
voice.Rate = SpeedTrackBar.Value; //sets speed
voice.Volume = VolumeTrackBar.Value; //sets volume
try
{
switch (comboBox1.SelectedIndex)
{
case 0:
voice.SelectVoiceByHints(VoiceGender.NotSet);
break;
case 1:
voice.SelectVoiceByHints(VoiceGender.Male);
break;
case 2:
voice.SelectVoiceByHints(VoiceGender.Female);
break;
case 3:
voice.SelectVoiceByHints(VoiceGender.Neutral);
break;
default:
break;
}
voice.SpeakAsync(textBox1.Text);
button2.Enabled = true;
button3.Enabled = true;
}
catch(Exception ex)
{
MessageBox.Show(ex.Message, "Mevoiceage", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void button2_Click(object sender, EventArgs e)
{
//Pause (button_click)
voice.Pause();
}
private void button3_Click(object sender, EventArgs e)
{
//Continue (button_click)
voice.Resume();
}
private void button4_Click(object sender, EventArgs e)
{
//Record (button_click)
//SpeechSynthesizer voice = new SpeechSynthesizer();
voice.Rate = SpeedTrackBar.Value;
voice.Volume = VolumeTrackBar.Value;
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = "Wave Files| *.wav";
sfd.ShowDialog();
voice.SetOutputToWaveFile(sfd.FileName);
voice.Speak(textBox1.Text);
voice.SetOutputToDefaultAudioDevice();
MessageBox.Show("Recording Completed..", "T2S");
}
private void button6_Click(object sender, EventArgs e)
{
try
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.CheckFileExists = true;
ofd.CheckPathExists = true;
ofd.DefaultExt = "txt";
ofd.DereferenceLinks = true;
ofd.Filter = "Text files (*.txt)|*.txt|" + "RTF files (*.rtf)|*.rtf|" + "Works 6 and 7 (*.wps)|*.wps|" +
"Windows Write (*.wri)|*.wri|" + "WordPerfect document (*.wpd)|*.wpd";
ofd.Multiselect = false;
ofd.RestoreDirectory = true;
ofd.ShowHelp = true;
ofd.ShowReadOnly = false;
ofd.Title = "select a file";
ofd.ValidateNames = true;
if (ofd.ShowDialog() == DialogResult.OK)
{
StreamReader sr = new StreamReader(ofd.OpenFile());
textBox1.Text = sr.ReadToEnd();
}
}
catch (Exception)
{
MessageBox.Show("can not open the file", "Text to Speak", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void button7_Click(object sender, EventArgs e)
{
voice.SpeakAsyncCancelAll();
}
private void button8_Click(object sender, EventArgs e)
{
textBox1.Text = "";
}
private void button5_Click(object sender, EventArgs e)
{
Process.Start("https://www.google.com/#q=" + textBox1.Text);
}
From the MSDN page for the SpeechSynthesizer.SelectVoiceByHints method:
Use the GetInstalledVoices method and VoiceInfo class to obtain the names of installed text-to-speech (TTS) voices that you can select. The SpeechSynthesizer object selects the first installed voice whose Gender property matches the gender parameter.
So if you select Female, then it will select Microsoft Anne. If you select Male, it will look for a male voice, but since you don't have any installed, then likely it is defaulting to the first voice of any gender... which would be Microsoft Anne, since that's the only one you have installed.
The process for installing voices isn't relevant for SO, as it has nothing to do with programming. Here's a solution on SuperUser that covers it, though.
I'm doing project in C# that read from a video file and convert it to subtitle text, but i want to get the start time for each text line so it can be shown in the video at the right time, i tried the AudioPosition but it not working well, is there a away to do this?
using System;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Speech.Recognition;
using System.Threading.Tasks;
namespace project
{
public partial class Form1 : Form
{
StringBuilder sb = new StringBuilder();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
string[] tokens;
private void button1_Click(object sender, EventArgs e)
{
openFileDialog1.Filter = "WAV|*.wav";
if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
}
SpeechRecognitionEngine sre = new SpeechRecognitionEngine();
Grammar gr = new DictationGrammar();
sre.LoadGrammar(gr);
sre.SetInputToWaveFile(#openFileDialog1.FileName);
while (true)
{
try
{
var recText = sre.Recognize();
sb.Append(recText.Audio.AudioPosition + " * ");
textBox4.Text = sb.ToString();
tokens = sb.ToString().Split('#');
for (int i = 0; i < tokens.Length - 1; i++)
{
textBox2.AppendText(tokens.Length.ToString());
textBox2.AppendText(i+" - "+tokens[i]);
textBox2.AppendText(Environment.NewLine);
}
}
catch (Exception ex)
{
break;
}
}
}
I created a C# project using speech recognition where I have a form that has a next and last button What I am trying to do is when I say next the button will take me to the next file or if I say back it will go to the previous file. But When debug the project it only shows me what I say instead of doing it. Does anyone know how can I Fix it?
This is the code I made:
private void Form1_Load(object sender, EventArgs e)
{
SpeechRecognizer recognizer = new SpeechRecognizer();
Choices command = new Choices();
command.Add(new string[] { "next", "last", "first" });
GrammarBuilder gb = new GrammarBuilder();
gb.Append(command);
Grammar g = new Grammar(gb);
recognizer.LoadGrammar(g);
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(sre_SpeechRecognized);
}
void sre_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
MessageBox.Show("Speech recognized: " + e.Result.Text);
}
}
A couple of years ago I had a case study for this subject. If you compare my codes with yours you can find out something. The code below changes a light bulb's status.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Speech.Recognition;
using System.Threading;
namespace SesTanima
{
public partial class Form1 : Form
{
private SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine();
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
LoadGrammars();
StartRecognition();
}
private void LoadGrammars()
{
Choices choices = new Choices( new string[] {"Lights on", "Exit", "Zoom out", "Zoom in", "Reset", "Lights off" } );
GrammarBuilder grammarBuilder = new GrammarBuilder(choices);
Grammar grammar = new Grammar(grammarBuilder);
recognizer.LoadGrammar(grammar);
}
private void StartRecognition()
{
recognizer.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(recognizer_SpeechDetected);
recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(recognizer_SpeechRecognitionRejected);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
recognizer.RecognizeCompleted += new EventHandler<RecognizeCompletedEventArgs>(recognizer_RecognizeCompleted);
Thread t1 = new Thread(delegate()
{
recognizer.SetInputToDefaultAudioDevice();
recognizer.RecognizeAsync(RecognizeMode.Single);
});
t1.Start();
}
private void recognizer_SpeechDetected(object sender, SpeechDetectedEventArgs e)
{
textBox1.Text = "Recognizing voice command...";
}
private void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (e.Result.Text == "Lights on")
{
pictureBox1.Image = Properties.Resources.lightsOn;
}
else if (e.Result.Text == "Lights off")
{
pictureBox1.Image = Properties.Resources.lightsOff;
}
else if ( e.Result.Text == "Exit" )
{
recognizer.Dispose();
Application.Exit();
}
else if ( e.Result.Text == "Zoom out" )
{
pictureBox1.Size = new System.Drawing.Size( 135, 107 );
}
else if ( e.Result.Text == "Zoom in" )
{
pictureBox1.Size = new System.Drawing.Size( 538, 426 );
}
else if ( e.Result.Text == "Reset" )
{
pictureBox1.Size = new System.Drawing.Size( 269, 213 );
}
textBox1.Text = e.Result.Text;
}
private void recognizer_SpeechRecognitionRejected(object sender, SpeechRecognitionRejectedEventArgs e)
{
textBox1.Text = "Failure.";
}
private void recognizer_RecognizeCompleted(object sender, RecognizeCompletedEventArgs e)
{
recognizer.RecognizeAsync();
}
}
}