Using BitmapFrame for metadata without locking the file - c#

I've found the common way to get image metadata in WPF is to create a BitmapFrame object and inspect the Metadata property on it. However I can't seem to create a BitmapFrame object that fulfills these two requirements:
Does not lock the file
Does not throw weird, undocumented exceptions when given certain files
Using these lines seems to create the BitmapImage reliably:
BitmapFrame.Create(new Uri(imageName));
BitmapFrame.Create(new Uri(imageName), BitmapCreateOptions.DelayCreation, BitmapCacheOption.None);
However they leave the file locked for an indeterminate amount of time. There is no dispose method on the BitmapFrame as far as I can tell.
This keeps the file from being locked:
BitmapFrame.Create(new Uri(imageName), BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
However on Vista it throws ArgumentExceptions and InvalidOperationExceptions on certain files and on Win7 it throws FileFormatExceptions and IOExceptions. This makes me think that caching the BitmapFrame is unsupported/untested.
Can you get metadata from an image in WPF without leaving a lock on the file for an indeterminate length of time?

Have you tried using a converter approach? For example, my Intuipic application does this. See BitmapFrameConverter for details on loading without locking, and BitmapOrientationConverter for getting at metadata.

I don't know if an answer at this time can still be useful to anybody but since I got here only today, I assume that somebody else may be interested.
I had a similar problem when trying to use BitmapFrame to test if an image is valid, then trying to rename the image file. With this code, the image is locked and the Move command does not work:
bool isImageValid = true;
try
{
BitmapFrame bmpFrame = BitmapFrame.Create(new Uri("C:\\Images\\Test.jpg"));
}
catch
{
isImageValid = false;
}
File.Move("C:\\Images\\Test.jpg", "C:\\Images\\Test0.jpg");
However, when I first read the image file in a file stream, the file is released as soon as the using block is done and the Move command works:
bool isImageValid = true;
try
{
using (FileStream fs = new FileStream("C:\\Images\\Test.jpg", FileMode.Open))
{
BitmapFrame bmpFrame = BitmapFrame.Create(fs);
}
}
catch
{
isImageValid = false;
}
File.Move("C:\\Images\\Test.jpg", "C:\\Images\\Test0.jpg");

Try either bitmapImage.StreamSource.Dispose() or bitmapImage.Freeze();

Related

Generic occured on GDI+ [duplicate]

This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream.
Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing.
Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing....
public static byte[] ConvertImageToByteArray(Image imageToConvert)
{
using (var ms = new MemoryStream())
{
ImageFormat format;
switch (imageToConvert.MimeType())
{
case "image/png":
format = ImageFormat.Png;
break;
case "image/gif":
format = ImageFormat.Gif;
break;
default:
format = ImageFormat.Jpeg;
break;
}
imageToConvert.Save(ms, format);
return ms.ToArray();
}
}
More detail to the exception. The reason this causes so many issues is the lack of explanation :(
System.Runtime.InteropServices.ExternalException was unhandled by user code
Message="A generic error occurred in GDI+."
Source="System.Drawing"
ErrorCode=-2147467259
StackTrace:
at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(Stream stream, ImageFormat format)
at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139
at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132
at lambda_method(ExecutionScope , ControllerBase , Object[] )
at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)
at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7()
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)
InnerException:
OK things I have tried so far.
Cloning the image and working on that.
Retrieving the encoder for that MIME passing that with jpeg quality setting.
OK I seem to have found the cause just by sheer luck and its nothing wrong with that particular method, it's further back up the call stack.
Earlier I resize the image and as part of that method I return the resized object as follows. I have inserted two calls to the above method and a direct save to a file.
// At this point the new bitmap has no MimeType
// Need to output to memory stream
using (var m = new MemoryStream())
{
dst.Save(m, format);
var img = Image.FromStream(m);
//TEST
img.Save("C:\\test.jpg");
var bytes = PhotoEditor.ConvertImageToByteArray(img);
return img;
}
It appears that the memory stream that the object was created on has to be open at the time the object is saved. I am not sure why this is. Is anyone able to enlighten me and how I can get around this.
I only return from a stream because after using the resize code similar to this the destination file has an unknown mime type (img.RawFormat.Guid) and Id like the Mime type to be correct on all image objects as it makes it hard write generic handling code otherwise.
EDIT
This didn't come up in my initial search but here's the answer from Jon Skeet
If you are getting that error , then I can say that your application doesn't have a write permission on some directory.
For example, if you are trying to save the Image from the memory stream to the file system , you may get that error.
Please if you are using XP, make sure to add write permission for the aspnet account on that folder.
If you are using windows server (2003,2008) or Vista, make sure that add write permission for the Network service account.
Hope it help some one.
I'll add this cause of the error as well in hopes it helps some future internet traveler. :)
GDI+ limits the maximum height of an image to 65500
We do some basic image resizing, but in resizing we try to maintain aspect ratio. We have a QA guy who's a little too good at this job; he decided to test this with a ONE pixel wide photo that was 480 pixels tall. When the image was scaled to meet our dimensions, the height was north of 68,000 pixels and our app exploded with A generic error occurred in GDI+.
You can verify this yourself with test:
int width = 480;
var height = UInt16.MaxValue - 36; //succeeds at 65499, 65500
try
{
while(true)
{
var image = new Bitmap(width, height);
using(MemoryStream ms = new MemoryStream())
{
//error will throw from here
image.Save(ms, ImageFormat.Jpeg);
}
height += 1;
}
}
catch(Exception ex)
{
//explodes at 65501 with "A generic error occurred in GDI+."
}
It's too bad there's not a friendly .net ArgumentException thrown in the constructor of Bitmap.
This article explains in detail what exactly happens: Bitmap and Image constructor dependencies
In short, for a lifetime of an Image constructed from a stream, the stream must not be destroyed.
So, instead of
using (var strm = new ... ) {
myImage = Image.FromStream(strm);
}
try this
Stream imageStream;
...
imageStream = new ...;
myImage = Image.FromStream(strm);
and close imageStream at the form close or web page close.
You'll also get this exception if you try to save to an invalid path or if there's a permissions issue.
If you're not 100% sure that the file path is available and permissions are correct then try writing a to a text file. This takes just a few seconds to rule out what would be a very simple fix.
var img = System.Drawing.Image.FromStream(incomingStream);
// img.Save(path);
System.IO.File.WriteAllText(path, "Testing valid path & permissions.");
And don't forget to clean up your file.
Save image to bitmap variable
using (var ms = new MemoryStream())
{
Bitmap bmp = new Bitmap(imageToConvert);
bmp.Save(ms, format);
return ms.ToArray();
}
Just in case if someone is doing as stupid stuff as I was.
1. make sure path does exist.
2. make sure you have permissions to write.
3. make sure your path is correct, in my case I was missing file name in the TargetPath :(
it should have said, your path sucks than "A generic error occurred in GDI+"
I also got this error when saving JPEGs, but only for certain images.
My final code:
try
{
img.SaveJpeg(tmpFile, quality); // This is always successful for say image1.jpg, but always throws the GDI+ exception for image2.jpg
}
catch (Exception ex)
{
// Try HU's method: Convert it to a Bitmap first
img = new Bitmap(img);
img.SaveJpeg(tmpFile, quality); // This is always successful
}
I didn't create the images so I can't tell what the difference is.
I'd appreciate if anyone could explain that.
This is my SaveJpeg function just FYI:
private static void SaveJpeg(this Image img, string filename, int quality)
{
EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, (long)quality);
ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
EncoderParameters encoderParams = new EncoderParameters(1);
encoderParams.Param[0] = qualityParam;
img.Save(filename, jpegCodec, encoderParams);
}
private static ImageCodecInfo GetEncoderInfo(string mimeType)
{
var encoders = ImageCodecInfo.GetImageEncoders();
var encoder = encoders.SingleOrDefault(c => string.Equals(c.MimeType, mimeType, StringComparison.InvariantCultureIgnoreCase));
if (encoder == null) throw new Exception($"Encoder not found for mime type {mimeType}");
return encoder;
}
I found that if one of the parent folders where I was saving the file had a trailing space then GDI+ would throw the generic exception.
In other words, if I tried to save to "C:\Documents and Settings\myusername\Local Settings\Temp\ABC DEF M1 Trended Values \Images\picture.png" then it threw the generic exception.
My folder name was being generated from a file name that happened to have a trailing space so it was easy to .Trim() that and move on.
if your code is as follows then also this error occurs
private Image GetImage(byte[] byteArray)
{
using (var stream = new MemoryStream(byteArray))
{
return Image.FromStream(stream);
}
}
The correct one is
private Image GetImage(byte[] byteArray)
{
var stream = new MemoryStream(byteArray))
return Image.FromStream(stream);
}
This may be because we are returning from the using block
Had a very similar problem and also tried cloning the image which doesn't work. I found that the best solution was to create a new Bitmap object from the image that was loaded from the memory stream. That way the stream can be disposed of e.g.
using (var m = new MemoryStream())
{
var img = new Bitmap(Image.FromStream(m));
return img;
}
Hope this helps.
This is an expansion / qualification of Fred's response which stated: "GDI limits the height of an image to 65534". We ran into this issue with one of our .NET applications, and having seen the post, our outsourcing team raised their hands in the air and said they couldn't fix the problem without major changes.
Based on my testing, it's possible to create / manipulate images with a height larger than 65534, but the issue arises when saving to a stream or file IN CERTAIN FORMATS. In the following code, the t.Save() method call throws our friend the generic exception when the pixel height is 65501 for me. For reasons of curiosity, I repeated the test for width, and the same limit applied to saving.
for (int i = 65498; i <= 100000; i++)
{
using (Bitmap t = new Bitmap(800, i))
using (Graphics gBmp = Graphics.FromImage(t))
{
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
using (Brush greenBrush = new SolidBrush(green))
{
// draw a green rectangle to the bitmap in memory
gBmp.FillRectangle(greenBrush, 0, 0, 799, i);
if (File.Exists("c:\\temp\\i.jpg"))
{
File.Delete("c:\\temp\\i.jpg");
}
t.Save("c:\\temp\\i.jpg", ImageFormat.Jpeg);
}
}
GC.Collect();
}
The same error also occurs if you write to a memory stream.
To get round it, you can repeat the above code and substitute ImageFormat.Tiff or ImageFormat.Bmp for ImageFormat.Jpeg.
This runs up to heights / widths of 100,000 for me - I didn't test the limits. As it happens .Tiff was a viable option for us.
BE WARNED
The in memory TIFF streams / files consume more memory than their JPG counterparts.
Error occurring because of Permission. make sure folder have ALL THE PERMISSION.
public Image Base64ToImage(string base64String)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
MemoryStream ms = new MemoryStream(imageBytes, 0,
imageBytes.Length);
// Convert byte[] to Image
ms.Write(imageBytes, 0, imageBytes.Length);
Image image = Image.FromStream(ms, true);
return image;
}
img.Save("YOUR PATH TO SAVE IMAGE")
SOLVED - I had this exact problem. The fix, for me, was to up the disk quota for IUSR on the IIS server. In this instance, we have a catalog app with images of items and such. The upload quota for the "Anonymous Web User" was set to 100MB, which is the default for this particular hosting company's IIS servers. I upped it to 400MB and was able to upload images without error.
This might not be your issue, but if it is, it's an easy fix.
In my case the problem was in the path I was saving (the root C:\). Changing it to D:\111\ made the exception go away.
Another cause for this error - the path you indicate in the Save method of the Bitmap instance doesn't exist or you haven't supplied a full / valid path.
Just had this error because I was passing in a filename and not a full path!
It happens!
My turn!
using (System.Drawing.Image img = Bitmap.FromFile(fileName))
{
... do some manipulation of img ...
img.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
Got it on the .Save... because the using() is holding the file open, so I can't overwrite it. Maybe this will help someone in the future.
Same problem I was facing. But in my case, I was trying to save file in C drive and it was not accessible. So I tried it to save in D drive which was fully accessible and I succeeded.
So first check your folders in which you are trying to save. You must have all (read and write) rights for that particular folder.
Simple, create a new instance of Bitmap solves the problem.
string imagePath = Path.Combine(Environment.CurrentDirectory, $"Bhatti{i}.png");
Bitmap bitmap = new Bitmap(image);
bitmap.Save(imagePath);
I notice that your "jpeg" case is actually:
default:
format = ImageFormat.Jpeg;
break;
Are you sure that the format is jpeg and not something else?
I'd try:
case "image/jpg": // or "image/jpeg" !
format = ImageFormat.Jpeg;
break;
Or check what imageToConvert.MimeType() is actually returning.
UPDATE
Is there any other initialisation you need to do to the MemoryStream object?
I had this issue on a test server but not on the live server.
I was writing the image to a stream, so it wasn't a permission issue.
I'd been directly deploying some of the .dll's to the test server.
Deploying the entire solution fixed the issue, so it was probably a weird compilation mismatch
Just to throw another possible solution on the pile, I'll mention the case I ran into with this error message. The method Bitmap.Save would throw this exception when saving an bitmap I had transformed and was displaying. I discovered it would not throw the exception if the statement had a breakpoint on it, nor would it if the Bitmap.Save was preceeded by Thread.Sleep(500) so I suppose there is some sort of resource contention going on.
Simply copying the image to a new Bitmap object was enough to prevent this exception from appearing:
new Bitmap(oldbitmap).Save(filename);
One other cause of this error and that solve my problème is that your application doesn't have a write permission on some directory.
so to complete the answer of savindra : https://stackoverflow.com/a/7426516/6444829.
Here is how you Grant File Access to IIS_IUSERS
To provide access to an ASP.NET application, you must grant access to the IIs_IUSERS.
To grant read, write, and modify permissions to a specific File or Folder
In Windows Explorer, locate and select the required file.
Right click the file, and then click Properties.
In the Properties dialog box, click the Security tab.
On the Security tab, examine the list of users.
(If your application is running as a Network Service, add the network service account in the list and grant it the permission.
In the Properties dialog box, click IIs_IUSERS, and in the Permissions for NETWORK SERVICE section, select the Read, Write, and Modify permissions.
Click Apply, and then click OK.
this worked for me in my IIS of windows server 2016 and local IIS windows 10.
We had a similar problem on generating a PDF or resize image using ImageProcessor lib on production server.
Recycle the application pool fix the issue.
If you are trying to save an image to a remote location be sure to add the NETWORK_SERVICE user account into the security settings and give that user read and write permissions. Otherwise it is not going to work.
byte[] bts = (byte[])page1.EnhMetaFileBits;
using (var ms = new MemoryStream(bts))
{
var image = System.Drawing.Image.FromStream(ms);
System.Drawing.Image img = image.GetThumbnailImage(200, 260, null, IntPtr.Zero);
img.Save(NewPath, System.Drawing.Imaging.ImageFormat.Png);
}
I also get this error because i'm trying to save images with the same name of previous saved images.
Make sure that you don't save images with duplicate name.
Use for thar for example a 'Random' function (How does C#'s random number generator work?)
or for example generate a Guid (http://betterexplained.com/articles/the-quick-guide-to-guids/)
in my case, path was wrong
just use this
String path = Server.MapPath("~/last_img.png");//Path
For me I was using the Image.Save(Stream, ImageCodecInfo, EncoderParameters) and apparently this was causing the infamous A generic error occurred in GDI+ error.
I was trying to use EncoderParameter to save the jpegs in 100% quality. This was working perfectly on "my machine" (doh!) and not on production.
When I used the Image.Save(Stream, ImageFormat) instead, the error disappeared! So like an idiot I continued to use the latter although it saves them in default quality which I assume is just 50%.
Hope this info helps someone.
I encountered the problem too. The problem was due to the loading stream being disposed. But I did not dispose it, it was inside .Net framework. All I had to do was use:
image_instance = Image.FromFile(file_name);
instead of
image_instance.Load(file_name);
image_instance is of type System.Windows.Forms.PictureBox!
PictureBox's Load() disposes the stream which the image was loaded from, and I did not know that.

How to save Image changes to source file? [duplicate]

I'm trying to programmically delete a file, but the file is apparently being used by another process (which happens to be my program). Basically, the program loads images from a folder by using FromUri to create a Bitmap, which is then loaded into an Image array, which in turn becomes the child of a stackpanel. Not very efficient, but it works.
I've tried clearing the stackpanel's children, and making the images in the array null, but I'm still getting the IOException telling me that the file is being used by another process.
Is there some other way to remove the file from my application's processes?
it may be Garbage Collection issue.
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
File.Delete(picturePath);
In order to release an image file after loading, you have to create your images by setting the BitmapCacheOption.OnLoad flag. One way to do this would be this:
string filename = ...
BitmapImage image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.UriSource = new Uri(filename);
image.EndInit();
Although setting BitmapCacheOption.OnLoad works on a BitmapImage that is loaded from a local file Uri, this is afaik nowhere documented. Therefore a probably better or safer way is to load the image from a FileStream, by setting the StreamSource property instead of UriSource:
string filename = ...
BitmapImage image = new BitmapImage();
using (var stream = File.OpenRead(filename))
{
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.StreamSource = stream;
image.EndInit();
}
Another way is to delete file. Load your file using FileStream class and release an file
through stream.Dispose();
it will never give you the Exception "The process cannot access the file '' because it is being used by another process."
using (FileStream stream = new FileStream("test.jpg", FileMode.Open, FileAccess.Read))
{
pictureBox1.Image = Image.FromStream(stream);
stream.Dispose();
}
// delete your file.
File.Delete(delpath);
var uploadedFile = Request.Files[0]; //Get file
var fileName = Path.GetFileName(uploadedFile.FileName); //get file name
string fileSavePath = Server.MapPath(fileName); //get path
uploadedFile.SaveAs(fileSavePath); //saving file
FileInfo info = new FileInfo(fileSavePath);//get info file
//the problem ocurred because this,
FileStream s = new FileStream(fileSavePath, FileMode.Open); //openning stream, them file in use by a process
System.IO.File.Delete(fileSavePath); //Generete a error
//problem solved here...
s.Close();
s.Dispose();
System.IO.File.Delete(fileSavePath); //File deletad sucessfully!
I had the similar issue. The only difference was that I was using Binding(MVVM Pattern). Nothing much worked then I removed everything and tried with Binding Mode=OneWay along with GC.Collect() before calling File.Delete(path) and it worked finally.
I had the same issue. The problem I had was with the openFileDialog and saveFileDialog having the following set:
MyDialog.AutoUpgradeEnabled = false;
I commented out that line and it was resolved.
In my case, I started a new process of devenv.exe opening a temporary solution file. After the process was ended, I found I could not delete the directory for few minutes. Checking with "resmon", resource monitor, I found it was a executable called PerfWatson2.exe that was using the temp file. Looking at the site, PerfWatson is actually a Visual Studio Customer Experience Improvement Program from MicroSoft. It will lock the file or directory you temporarily used even after you have ended the VS IDE.
The solution is to disable the Visual Studio Customer Experience Improvement Program, see this. This shoudln't be an issue after your app is publihsed. But it is quite annoying during debuging.

Image opened from stream is different from opened from file

I have 2 pieces of sample codes, I try to do the same thing that update property items back to image and save it under a different file.
Code 1
Image image;
using (FileStream stream = new FileStream(this.fileName, FileMode.Open)) {
image = Image.FromStream(stream);
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
}
image.Save(#"D:\Temp\1.jpg");
image.Dispose();
Code 2
using (Image image = new Bitmap(this.fileName)) {
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
image.Save(#"D:\Temp\1.jpg");
}
The only difference is that how I opened the file. If I run the first piece of code I got exception message
System.Runtime.InteropServices.ExternalException was unhandled
HResult=-2147467259 Message=A generic error occurred in GDI+.
Source=System.Drawing ErrorCode=-2147467259
My 2nd piece of code just runs fine, I can get proper output. What is the difference here?
This is by design, the MSDN article for Image.FromStream() sternly warns about this. Once you close the stream, the image is no longer usable. And trying to save it like you do is very likely, but not guaranteed, to throw an exception when it tries to retrieve pixel data from a closed stream.
A key property of the Image class is that it is lazy, not unlike many .NET classes, it won't access the stream data until necessary. And it isn't necessary until the pixel data is actually used, that happens in the Save() call in your snippet. Kaboom when it can no longer read it.
You can fix your first snippet by moving the Save() call inside the using statement:
using (var stream = new FileStream(this.fileName, FileMode.Open))
using (var image = Image.FromStream(stream) {
foreach (var property in this.propItems) {
image.SetPropertyItem(property);
}
image.Save(#"D:\Temp\1.jpg");
}
No point in using a FileStream anymore. Do note that the file that you save the image to cannot be the same file that you read the image from. Some hint that you tried to work around that problem. Using a MemoryStream is a common technique to avoid the lock on the file.
Also note another bug in your code, you save the file with the .jpg extension but it is actually a PNG. You cannot omit the ImageFormat argument if you want a JPEG.

C# A generic error occurred in GDI+ exceptional error [duplicate]

This seems to be a bit of an infamous error all over the web. So much so that I have been unable to find an answer to my problem as my scenario doesn't fit. An exception gets thrown when I save the image to the stream.
Weirdly this works perfectly with a png but gives the above error with jpg and gif which is rather confusing.
Most similar problem out there relate to saving images to files without permissions. Ironically the solution is to use a memory stream as I am doing....
public static byte[] ConvertImageToByteArray(Image imageToConvert)
{
using (var ms = new MemoryStream())
{
ImageFormat format;
switch (imageToConvert.MimeType())
{
case "image/png":
format = ImageFormat.Png;
break;
case "image/gif":
format = ImageFormat.Gif;
break;
default:
format = ImageFormat.Jpeg;
break;
}
imageToConvert.Save(ms, format);
return ms.ToArray();
}
}
More detail to the exception. The reason this causes so many issues is the lack of explanation :(
System.Runtime.InteropServices.ExternalException was unhandled by user code
Message="A generic error occurred in GDI+."
Source="System.Drawing"
ErrorCode=-2147467259
StackTrace:
at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderParameters encoderParams)
at System.Drawing.Image.Save(Stream stream, ImageFormat format)
at Caldoo.Infrastructure.PhotoEditor.ConvertImageToByteArray(Image imageToConvert) in C:\Users\Ian\SVN\Caldoo\Caldoo.Coordinator\PhotoEditor.cs:line 139
at Caldoo.Web.Controllers.PictureController.Croppable() in C:\Users\Ian\SVN\Caldoo\Caldoo.Web\Controllers\PictureController.cs:line 132
at lambda_method(ExecutionScope , ControllerBase , Object[] )
at System.Web.Mvc.ActionMethodDispatcher.Execute(ControllerBase controller, Object[] parameters)
at System.Web.Mvc.ReflectedActionDescriptor.Execute(ControllerContext controllerContext, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethod(ControllerContext controllerContext, ActionDescriptor actionDescriptor, IDictionary`2 parameters)
at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClassa.<InvokeActionMethodWithFilters>b__7()
at System.Web.Mvc.ControllerActionInvoker.InvokeActionMethodFilter(IActionFilter filter, ActionExecutingContext preContext, Func`1 continuation)
InnerException:
OK things I have tried so far.
Cloning the image and working on that.
Retrieving the encoder for that MIME passing that with jpeg quality setting.
OK I seem to have found the cause just by sheer luck and its nothing wrong with that particular method, it's further back up the call stack.
Earlier I resize the image and as part of that method I return the resized object as follows. I have inserted two calls to the above method and a direct save to a file.
// At this point the new bitmap has no MimeType
// Need to output to memory stream
using (var m = new MemoryStream())
{
dst.Save(m, format);
var img = Image.FromStream(m);
//TEST
img.Save("C:\\test.jpg");
var bytes = PhotoEditor.ConvertImageToByteArray(img);
return img;
}
It appears that the memory stream that the object was created on has to be open at the time the object is saved. I am not sure why this is. Is anyone able to enlighten me and how I can get around this.
I only return from a stream because after using the resize code similar to this the destination file has an unknown mime type (img.RawFormat.Guid) and Id like the Mime type to be correct on all image objects as it makes it hard write generic handling code otherwise.
EDIT
This didn't come up in my initial search but here's the answer from Jon Skeet
If you are getting that error , then I can say that your application doesn't have a write permission on some directory.
For example, if you are trying to save the Image from the memory stream to the file system , you may get that error.
Please if you are using XP, make sure to add write permission for the aspnet account on that folder.
If you are using windows server (2003,2008) or Vista, make sure that add write permission for the Network service account.
Hope it help some one.
I'll add this cause of the error as well in hopes it helps some future internet traveler. :)
GDI+ limits the maximum height of an image to 65500
We do some basic image resizing, but in resizing we try to maintain aspect ratio. We have a QA guy who's a little too good at this job; he decided to test this with a ONE pixel wide photo that was 480 pixels tall. When the image was scaled to meet our dimensions, the height was north of 68,000 pixels and our app exploded with A generic error occurred in GDI+.
You can verify this yourself with test:
int width = 480;
var height = UInt16.MaxValue - 36; //succeeds at 65499, 65500
try
{
while(true)
{
var image = new Bitmap(width, height);
using(MemoryStream ms = new MemoryStream())
{
//error will throw from here
image.Save(ms, ImageFormat.Jpeg);
}
height += 1;
}
}
catch(Exception ex)
{
//explodes at 65501 with "A generic error occurred in GDI+."
}
It's too bad there's not a friendly .net ArgumentException thrown in the constructor of Bitmap.
This article explains in detail what exactly happens: Bitmap and Image constructor dependencies
In short, for a lifetime of an Image constructed from a stream, the stream must not be destroyed.
So, instead of
using (var strm = new ... ) {
myImage = Image.FromStream(strm);
}
try this
Stream imageStream;
...
imageStream = new ...;
myImage = Image.FromStream(strm);
and close imageStream at the form close or web page close.
You'll also get this exception if you try to save to an invalid path or if there's a permissions issue.
If you're not 100% sure that the file path is available and permissions are correct then try writing a to a text file. This takes just a few seconds to rule out what would be a very simple fix.
var img = System.Drawing.Image.FromStream(incomingStream);
// img.Save(path);
System.IO.File.WriteAllText(path, "Testing valid path & permissions.");
And don't forget to clean up your file.
Save image to bitmap variable
using (var ms = new MemoryStream())
{
Bitmap bmp = new Bitmap(imageToConvert);
bmp.Save(ms, format);
return ms.ToArray();
}
Just in case if someone is doing as stupid stuff as I was.
1. make sure path does exist.
2. make sure you have permissions to write.
3. make sure your path is correct, in my case I was missing file name in the TargetPath :(
it should have said, your path sucks than "A generic error occurred in GDI+"
I also got this error when saving JPEGs, but only for certain images.
My final code:
try
{
img.SaveJpeg(tmpFile, quality); // This is always successful for say image1.jpg, but always throws the GDI+ exception for image2.jpg
}
catch (Exception ex)
{
// Try HU's method: Convert it to a Bitmap first
img = new Bitmap(img);
img.SaveJpeg(tmpFile, quality); // This is always successful
}
I didn't create the images so I can't tell what the difference is.
I'd appreciate if anyone could explain that.
This is my SaveJpeg function just FYI:
private static void SaveJpeg(this Image img, string filename, int quality)
{
EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, (long)quality);
ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
EncoderParameters encoderParams = new EncoderParameters(1);
encoderParams.Param[0] = qualityParam;
img.Save(filename, jpegCodec, encoderParams);
}
private static ImageCodecInfo GetEncoderInfo(string mimeType)
{
var encoders = ImageCodecInfo.GetImageEncoders();
var encoder = encoders.SingleOrDefault(c => string.Equals(c.MimeType, mimeType, StringComparison.InvariantCultureIgnoreCase));
if (encoder == null) throw new Exception($"Encoder not found for mime type {mimeType}");
return encoder;
}
I found that if one of the parent folders where I was saving the file had a trailing space then GDI+ would throw the generic exception.
In other words, if I tried to save to "C:\Documents and Settings\myusername\Local Settings\Temp\ABC DEF M1 Trended Values \Images\picture.png" then it threw the generic exception.
My folder name was being generated from a file name that happened to have a trailing space so it was easy to .Trim() that and move on.
if your code is as follows then also this error occurs
private Image GetImage(byte[] byteArray)
{
using (var stream = new MemoryStream(byteArray))
{
return Image.FromStream(stream);
}
}
The correct one is
private Image GetImage(byte[] byteArray)
{
var stream = new MemoryStream(byteArray))
return Image.FromStream(stream);
}
This may be because we are returning from the using block
Had a very similar problem and also tried cloning the image which doesn't work. I found that the best solution was to create a new Bitmap object from the image that was loaded from the memory stream. That way the stream can be disposed of e.g.
using (var m = new MemoryStream())
{
var img = new Bitmap(Image.FromStream(m));
return img;
}
Hope this helps.
This is an expansion / qualification of Fred's response which stated: "GDI limits the height of an image to 65534". We ran into this issue with one of our .NET applications, and having seen the post, our outsourcing team raised their hands in the air and said they couldn't fix the problem without major changes.
Based on my testing, it's possible to create / manipulate images with a height larger than 65534, but the issue arises when saving to a stream or file IN CERTAIN FORMATS. In the following code, the t.Save() method call throws our friend the generic exception when the pixel height is 65501 for me. For reasons of curiosity, I repeated the test for width, and the same limit applied to saving.
for (int i = 65498; i <= 100000; i++)
{
using (Bitmap t = new Bitmap(800, i))
using (Graphics gBmp = Graphics.FromImage(t))
{
Color green = Color.FromArgb(0x40, 0, 0xff, 0);
using (Brush greenBrush = new SolidBrush(green))
{
// draw a green rectangle to the bitmap in memory
gBmp.FillRectangle(greenBrush, 0, 0, 799, i);
if (File.Exists("c:\\temp\\i.jpg"))
{
File.Delete("c:\\temp\\i.jpg");
}
t.Save("c:\\temp\\i.jpg", ImageFormat.Jpeg);
}
}
GC.Collect();
}
The same error also occurs if you write to a memory stream.
To get round it, you can repeat the above code and substitute ImageFormat.Tiff or ImageFormat.Bmp for ImageFormat.Jpeg.
This runs up to heights / widths of 100,000 for me - I didn't test the limits. As it happens .Tiff was a viable option for us.
BE WARNED
The in memory TIFF streams / files consume more memory than their JPG counterparts.
Error occurring because of Permission. make sure folder have ALL THE PERMISSION.
public Image Base64ToImage(string base64String)
{
// Convert Base64 String to byte[]
byte[] imageBytes = Convert.FromBase64String(base64String);
MemoryStream ms = new MemoryStream(imageBytes, 0,
imageBytes.Length);
// Convert byte[] to Image
ms.Write(imageBytes, 0, imageBytes.Length);
Image image = Image.FromStream(ms, true);
return image;
}
img.Save("YOUR PATH TO SAVE IMAGE")
SOLVED - I had this exact problem. The fix, for me, was to up the disk quota for IUSR on the IIS server. In this instance, we have a catalog app with images of items and such. The upload quota for the "Anonymous Web User" was set to 100MB, which is the default for this particular hosting company's IIS servers. I upped it to 400MB and was able to upload images without error.
This might not be your issue, but if it is, it's an easy fix.
In my case the problem was in the path I was saving (the root C:\). Changing it to D:\111\ made the exception go away.
Another cause for this error - the path you indicate in the Save method of the Bitmap instance doesn't exist or you haven't supplied a full / valid path.
Just had this error because I was passing in a filename and not a full path!
It happens!
My turn!
using (System.Drawing.Image img = Bitmap.FromFile(fileName))
{
... do some manipulation of img ...
img.Save(fileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
Got it on the .Save... because the using() is holding the file open, so I can't overwrite it. Maybe this will help someone in the future.
Same problem I was facing. But in my case, I was trying to save file in C drive and it was not accessible. So I tried it to save in D drive which was fully accessible and I succeeded.
So first check your folders in which you are trying to save. You must have all (read and write) rights for that particular folder.
Simple, create a new instance of Bitmap solves the problem.
string imagePath = Path.Combine(Environment.CurrentDirectory, $"Bhatti{i}.png");
Bitmap bitmap = new Bitmap(image);
bitmap.Save(imagePath);
I notice that your "jpeg" case is actually:
default:
format = ImageFormat.Jpeg;
break;
Are you sure that the format is jpeg and not something else?
I'd try:
case "image/jpg": // or "image/jpeg" !
format = ImageFormat.Jpeg;
break;
Or check what imageToConvert.MimeType() is actually returning.
UPDATE
Is there any other initialisation you need to do to the MemoryStream object?
I had this issue on a test server but not on the live server.
I was writing the image to a stream, so it wasn't a permission issue.
I'd been directly deploying some of the .dll's to the test server.
Deploying the entire solution fixed the issue, so it was probably a weird compilation mismatch
Just to throw another possible solution on the pile, I'll mention the case I ran into with this error message. The method Bitmap.Save would throw this exception when saving an bitmap I had transformed and was displaying. I discovered it would not throw the exception if the statement had a breakpoint on it, nor would it if the Bitmap.Save was preceeded by Thread.Sleep(500) so I suppose there is some sort of resource contention going on.
Simply copying the image to a new Bitmap object was enough to prevent this exception from appearing:
new Bitmap(oldbitmap).Save(filename);
One other cause of this error and that solve my problème is that your application doesn't have a write permission on some directory.
so to complete the answer of savindra : https://stackoverflow.com/a/7426516/6444829.
Here is how you Grant File Access to IIS_IUSERS
To provide access to an ASP.NET application, you must grant access to the IIs_IUSERS.
To grant read, write, and modify permissions to a specific File or Folder
In Windows Explorer, locate and select the required file.
Right click the file, and then click Properties.
In the Properties dialog box, click the Security tab.
On the Security tab, examine the list of users.
(If your application is running as a Network Service, add the network service account in the list and grant it the permission.
In the Properties dialog box, click IIs_IUSERS, and in the Permissions for NETWORK SERVICE section, select the Read, Write, and Modify permissions.
Click Apply, and then click OK.
this worked for me in my IIS of windows server 2016 and local IIS windows 10.
We had a similar problem on generating a PDF or resize image using ImageProcessor lib on production server.
Recycle the application pool fix the issue.
If you are trying to save an image to a remote location be sure to add the NETWORK_SERVICE user account into the security settings and give that user read and write permissions. Otherwise it is not going to work.
byte[] bts = (byte[])page1.EnhMetaFileBits;
using (var ms = new MemoryStream(bts))
{
var image = System.Drawing.Image.FromStream(ms);
System.Drawing.Image img = image.GetThumbnailImage(200, 260, null, IntPtr.Zero);
img.Save(NewPath, System.Drawing.Imaging.ImageFormat.Png);
}
I also get this error because i'm trying to save images with the same name of previous saved images.
Make sure that you don't save images with duplicate name.
Use for thar for example a 'Random' function (How does C#'s random number generator work?)
or for example generate a Guid (http://betterexplained.com/articles/the-quick-guide-to-guids/)
in my case, path was wrong
just use this
String path = Server.MapPath("~/last_img.png");//Path
For me I was using the Image.Save(Stream, ImageCodecInfo, EncoderParameters) and apparently this was causing the infamous A generic error occurred in GDI+ error.
I was trying to use EncoderParameter to save the jpegs in 100% quality. This was working perfectly on "my machine" (doh!) and not on production.
When I used the Image.Save(Stream, ImageFormat) instead, the error disappeared! So like an idiot I continued to use the latter although it saves them in default quality which I assume is just 50%.
Hope this info helps someone.
I encountered the problem too. The problem was due to the loading stream being disposed. But I did not dispose it, it was inside .Net framework. All I had to do was use:
image_instance = Image.FromFile(file_name);
instead of
image_instance.Load(file_name);
image_instance is of type System.Windows.Forms.PictureBox!
PictureBox's Load() disposes the stream which the image was loaded from, and I did not know that.

Image.FromStream(PostedFile.InputStream) Fails. (Parameter is not valid.) (AsyncFileUpload))

I'm using an AsyncFileUpload (AJAX Toolkit) to upload images.
I have a Button which handle the image resizing.
This have worked fine for some time, but not anymore...
protected void BtnUploadImage_Click(object sender, EventArgs e)
{
var imageFileNameRegEx = new Regex(#"(.*?)\.(jpg|jpeg|png|gif)$",
RegexOptions.IgnoreCase);
if (!AsyncFileUpload1.HasFile ||
!imageFileNameRegEx.IsMatch(AsyncFileUpload1.FileName))
{
AsyncFileUpload1.FailedValidation = true;
ErrorLabel.Visible = true;
return;
}
ErrorLabel.Visible = false;
var file = AsyncFileUpload1.PostedFile.InputStream;
var img = Image.FromStream(file, false, false);
...
}
Another thing which I find weird: If I try a image which is smaller than 80kb it works..!
We have tried to restart the server, but no change.
Same code runs fine on my machine. (heard that before ?? :) )
I also tried to save the file on the server, then to get the file trough Image.FromFile(), but then I get "Cannot access a closed file."
How to resolve this ?
I would make sure the stream is positioned at the start:
var file = AsyncFileUpload1.FileContent;
file.Seek(0, SeekOrigin.Begin);
var img = Image.FromFile(file);
Second thing to check: the requestLengthDiskThreshold setting. Unless specified this setting has a default of ... yes, 80 KB.
Note: imo there should be no overall difference whether you use Image to read the file stream directly or if you use an intermediate MemoryStream (other than the fact that in the latter case you actually loads the entire file into memory twice). Either way the original file stream will be read from, thus stream position, CAS rights, file permissions, etc still applies.
Note2: and yes, by all means make sure those resources are disposed properly :)
This is correct, it will not work. The problem is that you are crossing a managed/unmanaged boundary, I recently encountered the same. Other problems are that the stream is not directly there and the Image.FromStream has no idea how to deal with it.
The solution is quite straightforward: read everything from PostedFile into a MemoryStream (just use new MemoryStream()) and use the MemoryStream with the Image.FromStream. This will solve your problem.
Make sure to make proper use of using when you work with Image, Graphics and Streams. All of them implement the IDisposable and in an ASP.NET environment, not using using blocks properly, can and will lead to increased memory usage and other nasty side effect on the long run (and ASP.NET apps do run very long!).
The solution should look something like this:
using(Stream memstr = new MemoryStream())
{
// copy to a memory stream
Stream uploadStream = AsyncFileUpload1.PostedFile.InputStream;
byte[] all = new byte[uploadStream.Length];
uploadStream.Read(all, 0, uploadStream.Length);
memstr.Write(all, 0, uploadStream.Length);
memstr.Seek(0, SeekOrigin.Begin);
using(Graphics g = Graphics.FromStream(memstr))
{
// do your img manipulation, or Save it.
}
}
Update: the crossing managed boundary issue only occurs in the reverse (using Response stream), it seems, not with Upload streams, but I'm not entirely sure.

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