I'm creating a C# dll, which is going to be used by others developers in WinForms. For some reasons, I want to detect, if methods from this library, are called from Main (GUI) Thread and warn developer he has done such a thing (ie. in log file). Is there any reasonable way to detect calling method from main thread?
Remember I have no access to WinForm application.
An easy solution in this case is to declare a static control in the library assembly that is created on the Main UI thread. If you want to detect if the library is called from the main thread, then use the following
if (MyLibraryControl.InvokeRequired)
//do your thing here
The simplest option (if you have a form/control handy) is to check InvokeRequired.
In the absence if that, you could try using SynchronizationContext to simulate a Post or Send, checking what thread that happens on? Calling Send or Post will switch to the UI thread.
Related
We're creating a few threads in a Windows.Forms solution.
We've also got a BrowserControl (yup, it's OAUTH) and of course I'm finding issues with debugging -
Cross-thread operation not valid: Control 'xxForm' accessed from a
thread other than the thread it was created on
And yet I am calling 'correctly'
xxForm.Show()
by ensuring it's wrapped in an invoke call
.Invoke(new MethodInvoker())
and still I get the thread issue. I can do everything else (Focus, BringToFront) it's the Show that errors.
Moreover, the GUI never gets the browser response and shows. In the VS debugger I get the above threading erropr (apartment state of background thread == MTA). When run as an EXE the same code has a threading aparement of STA and the GUI will never show when debugging, but if I run the EXE directly, there's no threading issue, the browser control just never responds to input.
Spo the questions are:
Why the different behjaviour in VS / EXE?
How do I debug in VS?
Does the BrowserControl play ok with multiple threads?
Update
YES I KNOW there's no code - it's too long. I'll see what I can do.
Also please read the question before posting an answer. I am invoking the background thread on the UI thread. That's not the issue. This has NO EFFECT on the result. I'll down vote answers that recommend that.
Also some hope - I've searched for many hours. It's linked the the message pump. Unless the message pump is running the DocumentCompleted event isn't received.
Update 2
Best I manage is pseudo code:
Program:
startWorkQueue
LoadForm (don't show)
Thread1:
addToQueue
Thread2:
readFromQueue
ShowForm (on occasion)
Now the ShowForm method is on a Windows.Form control.
Within this any call is made via an Invoke, so that despite the 2nd thread making the call the ShowForm, the actual .Show() etc etc calls are on the UI thread.
So what am I missing? I just don't understand why there's a cross thread exception....
Ok I've found out what was going on and I'll post here for reference.
I hope it helps someone in the future.
We had some different constraint to the vanilla Forms applications - our Forms were created on the Main thread but had Show() called on a different thread. We also don't have a starting UI - we sit in the background and sometimes react to events with UI prompts.
As such a number of issues hit us. Rather than list them all I'll detail our takeaways:
Application.Run
If decide NOT to Show a Form at the start of your application… then you'll need to consider threads carefully (see Form.Show notes)
Form.Show
This does all resource allocation etc, NOT the Load/ctor
Performs handle creation / resource allocation
Handle creation
Hwnd
If we attempt to access certain Form properties before it has Show(n) then you'll need to create a handle manually (or an Exception is created)
• As easy as if (!IsHandleCreated) { CreateHandle(); }
HOWEVER
This create the control/form
Therefore the control/form is created on the Thread that calls the Handle create
This must be the same UI thread (STA) as the Main function
• Otherwise much weirdness occurs
SO
You aren't restricted by what to do with Application.Run
You can access properties in .Show (but you may need to create a handle first)
You can call Show from a different thread, but ensure the handle is ONLY created on the main thread
I hope it helps, I can provide more details on our specific problems if need be.
Various aids that helped included displaying ManagedThread AND ProcessId in the log and scouring MSDN.
Since the code has not been pasted, I would like to remind you that in WinForms, the UI elements should be accessed only on the UI thread. Any other thread apart from UI thread should not be updating the UI elements directly.
Sometimes I saw that when I call a method from my form to do something that my UI freezes. How to solve this problem? If I call that method in separate thread then problem will be solved?
If I call method in separate thread like the code below
new System.Threading.Thread(delegate()
{
HeavyMethod();
}).Start();
does this solve my problem or is there any better solution?
Call the method on a Background Worker would be the best solution.
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
Doing that you can control when things get updated (using the Report Progress Feature) and allow you to cancel the work.
Also, make sure that whatever resources you manipulate in the backgroundWorker1.RunWorkerAsync(); are properly shared. You can get into what is called "Race Conditions" which causes your output to be non-determanistic (e.g. you won't get the same results every time you run the method)
For a good walk through on Multithreading and shared resources, see this link:
http://www.c-sharpcorner.com/uploadfile/mgold/multithreadingintro10062005000439am/multithreadingintro.aspx?articleid=920ecafc-e83b-4a9c-a64d-0b39ad885705
If you are calling your method in response to an event, then by default the method will be running on the GUI thread (the thread that the runtime uses to handle all user events). If that method is huge and/or heavy, then it will "freeze" the UI as you describe.
Making it run on a separate thread is a viable solution for many of these cases.
There are cases, however, when you'll actually want the UI to "block" (for example, if you are updating a lot of controls, you don't want the user to mess with them in the meanwhile). For such cases, the sanest approach is to pop up a modal "wait" dialog.
Since it is C# 2.0, I suppose it is WinForms. Don't hold up the UI thread with CPU-bound code.
You can spawn a new thread to run your CPU-bound code, but you have to be careful not to access WinForms controls, especially not to update control properties. Many WinForms controls can only be accessed/updated from the UI thread. Check the InvokeRequired field to see if you need to marshal (i.e. use Invoke) the call from another thread back to the UI thread.
Also consider using the ThreadPool instead of creating a new thread.
That is correct, If you move the heavy processing off of the UI Thread then it should free up the UI to redraw. For what you want to do your implementation should work just fine. Although ThreadPooling or BackgroundWorker would be the suggested implementations (http://msdn.microsoft.com/en-us/library/system.threading.threadpool(v=VS.80).aspx), (http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx).
Good morning,
I made a simple dll in which I use a WebBrowser control to do some simple tasks. Now I want to use its methods from the main UI in a separate Task or a BackgroundWorker. The problem is that whenever I use the methods I get the "no STAThread" exception... How can I get around this? Of course, in the dll there is no Main() method and I can't either add the STAThread attribute to the constructor.
Thank you very much.
Well, to get code running in a new STA thread you should create a new thread and explicitly force it to be an STAThread using Thread.SetApartmentState before starting it. You'll then need to use Control.BeginInvoke to marshal calls back to the UI thread - you don't want to use BackgroundWorker or Task, as those will use a threadpool thread.
On the other hand, it's not clear whether that will help in this case - if you're using a WebBrowserControl you'll probably need a message loop running etc.
It's not really clear what you mean by "use its methods from the main UI". Is this WebBrowserControl part of the UI which is running in the normal UI thread? If so, you'll need to marshal to that thread from the other thread (e.g. using Control.BeginInvoke) - and the other thread doesn't need to be an STA thread for that to happen.
I've got a bit of an issue here where I want to modify GUI elements from various worker threads. Until today, the method I was using worked, but it was most likely very incorrect.
The simplest case involves my plugin's GUI, which does something in a worker thread, and when that method completes its work, it calls my callback. That callback method is handled from the same thread, so it cannot do any GUI work. However, when my plugin's GUI is displayed by my main app GUI, my plugin GUI caches its Dispatcher reference -- when I do need to do GUI updates (or in this case, display a dialog), I call Dispatcher.Invoke(...).
Is there any inherent danger in setting the Dispatcher in my plugins like this?
Today, I have a new problem with this approach. My application needs to call that method in my plugin that launches the worker thread and displays a dialog. If I call the method before I open the plugin's GUI (which caches the Dispatcher reference), the operation will fail because the Dispatcher is null. I always check for that to make sure the app doesn't crash. However, now that the dialog isn't displayed, the necessary user interactions cannot proceed.
Can anyone suggest a better method for using the Dispatcher to ensure that I can display / modify a plugin's GUI elements from my main application? The only thing I can think of right now is to have my main application pass its Dispatcher reference to my plugin loader, add a "SetDispatcher" method to my plugin interface, and then have the plugin loader call this for every plugin that needs to be loaded.
If your plugin's GUI must exist by the time the background thread finishes, you should probably make sure that the plugin GUI creation/instantiation happens before you spin off that background process. That way, the plugin GUI element(s) Dispatcher is set by the framework before your async stuff finishes.
At a higher level (you may or may not be able to address this), it seems like you've got some inappropriate coupling between the GUI and the stuff that's occurring in the background.
For now, I've found that a nice solution, appropriate or not, is to export the main thread's Dispatcher via MEF, and then allow all of the plugins to import it. It seems like the cleanest way to deal with this sort of thing right now.
Do you have any ideas how to call DoEvents from a C# DLL
Don't. It's sketchy enough when you are the app controlling the event loop; pumping messages from a DLL just adds to the risk that you'll end up hitting code a naive programmer didn't make safe for re-entrancy.
Do you mean System.Windows.Forms.Application.DoEvents()?
I'd echo the "don't" (either from a dll or a UI project). There are several things you can do to make library code play nicely with a UI,including the same threading tricks (with events and/or callbacks) that you might use from the UI. The simplest approach is for the library code to simply execute "as is", and if the UI happens to spawn it on a worker thread, then it is the UI's job to handle any events and marshal them (Control.Invoke/BeginInvoke) to the UI thread for UI updates.
For more complex scenarios, you can use the sync-context (SynchronizationContext.Current) to post messages to the UI thread (this is actually how Control.Invoke etc work, but it is implementation independent - so a WPF sync-context can go through the WPF dispatcher).
Can you add more context on what the scenario is? There are many things that can be done...
Write a interface for the EXE and have your main form or main class implement it.
Then register that object implementing the interface with the DLL.
Assign it to a variable of the that interface type
Make a Subroutine that is visible throughout the DLL.
In the Subroutine check to see if the variable is nothing if isn't then the subroutine that fires method you created to fire DoEvents.
Anytime you need to do a DoEvents then call the Subroutine.
If you are using a three tier organization for your application put the subroutine or variable on the object representing your entire application. Have the form register itself with the Application object.
If you have re-entrancy problems you can add status variable and other helper functions to safely check what the application is doing. Note that is far far easier to implements this if you are using some type of multi-tier design.
To other looking at this re-entrancy is a problem however so is a non-responsive UI. In a complex application there are circumstances where you have to let the event loop fire.