I have a method that I'm writing that is calling another overloaded method inside it. I'd like to only write one outer method, since the parameter to the outer method is being passed to the inner one. Is there a way to do this?
I tried using generics, but I don't know enough about this so it isn't working:
public void OuterMethod<T>(T parameter)
{
InnerMethod(parameter); // InnerMethod accepts an int or a string
}
I know that I can do this:
public void OuterMethod(string parameter)
{
InnerMethod(parameter);
}
public void OuterMethod(int parameter)
{
InnerMethod(parameter);
}
But I'd rather do this the right way instead of copying/pasting code. What's the best way to accomplish this?
You can do this in C++ but not in C# (unless the inner method can also be generic instead of overloaded).
Alternatively (if you won't take 'no' for an answer), you can do a run-time switch on type, like for example ...
public void OuterMethod(object parameter)
{
if (parameter is int)
InnerMethod((int)parameter);
else if (parameter is string)
InnerMethod((string)parameter);
else
throw new SomeKindOfException();
}
... but obviously this is a run-time, not a compile-time check.
But I'd rather do this the right way instead of copying/pasting code.
You can also write software to write your outer methods (e.g. using System.CodeDom classes) instead of writing them by hand, but this is probably more trouble than it's worth.
Like the others said, you can't really do what you are trying to do and the option you stated in your question is the best bet.
You would actually have to convert the value if you use the generic. Otherwise you can downcast by accepting an Object as ChrisW suggests.
public void OuterMethod<T>(T parameter)
{
T temp = parameter;
if (temp is string )
InnerMethod(Convert.ToString(temp));
if (temp is int)
InnerMethod(Convert.ToInt32(temp));// InnerMethod accepts an int or a string
}
Here is a link to the overview of Generics: http://msdn.microsoft.com/en-us/library/ms172193.aspx
From your description this seems like over-optimization.
How about:
public void OuterMethod(string parameter)
{
InnerMethod(parameter);
}
public void OuterMethod(int parameter)
{
InnerMethod(parameter**.ToString()**);
}
You can use a dynamic type to defer the overload resolution until run-time.
public void OuterMethod(dynamic parameter)
{
InnerMethod(parameter);
}
public void InnerMethod(int parameter) { }
public void InnerMethod(string parameter) { }
Caveat Expressions of type dynamic are not resolved or type checked by the compiler. And there might be a performance penalty as well.
If OuterMethod always calls InnerMethod, and InnerMethod only accepts an int or string, then OuterMethod<T> doesn't make any sense.
If the only difference is that one calls InnerMethod(int) and the other calls InnerMethod(string) you could do something like this:
public void OuterMethod(string parameter)
{
InnerMethodA(parameter);
}
public void OuterMethod(int parameter)
{
InnerMethodA(parameter);
}
private void InnerMethodA(object parameter)
{
// Whatever other implementation stuff goes here
if (parameter is string)
{
InnerMethodB((string) parameter);
}
else if (parameter is int)
{
InnerMethodB((string) parameter);
}
else
{
throw new ArgumentException(...);
}
}
private void InnerMethodB(string parameter)
{
// ...
}
private void InnerMethodB(int parameter)
{
// ...
}
Ok I have a similar situation, its an access control method in my business logic.
There is a save function that could be applied to any of my persistance layer objects.
so that looks like this
public static Save<T>(AccessControl.User user,T entity) where T:PersistanceLayerBaseClass
{
if(CanWrite(user, entity))
{
entity.save();
}
else
{
throw new Exception("Cannot Save");
}
}
How ever I have some custom code for certain entities in terms of Access Control so I wrote the following, it looks for a method more suitable to the question using System.Reflection, "can this entity be written by this user?"
public static Boolean CanWrite<T>(AccessControl.User user, T entity) where T : PersistanceLayerBaseClass
{
int? clubId = null;
MethodInfo methodInfo = entity.GetType().GetMethod("CanWrite", new Type[] { typeof(AccessControl.User), entity.GetType() });
if(methodInfo != null)
{
return (Boolean)methodInfo.Invoke(null, new object[] { user, entity }) ;
}
else
{
//generic answer
}
return HasRole(user.UserID, "Administrator") || (clubId.HasValue && user.MemberObject.ClubId == clubId.Value && HasRole(user.UserID, "AdministerClub"));
}
Now every time I add or remove a method, I only have to add or remove it in one place
Related
Let's say, for example, we have a method, which for sake of argument we'll call MethodOne;
public void MethodOne()
{
//do stuff.
}
Now let's say we want to create an optional peramater, and we might decide to create another method with the same name, that takes different overloads, for example;
public void MethodOne()
{
//do stuff.
}
public void MethodOne(bool checkVar)
{
if(checkVar)
{
//do stuff
}
else
{
//do other stuff
}
}
So now we've got a method which has two different overload combinations(?). Is this, in practise, better than having one method, and just checking whether the optional overload is null or contains information, for example;
public void MethodOne(int? testVar)
{
if(testVar != null)
{
//do stuff
}
}
This may seem trivial with just one overload, but imagine that i've got 5 variables i want to pass through, would i create 5 methods, same name with different overloads, or just one method and check the passed variables?
There are a few workarounds for this. You could, for example, use an enumerator and an Object array as second parameter which contains real parameter values so that you know what to do with data by switching the enumerator... or you could just declare 5 Object parameters and then check for their type in a switch, box them accordingly and proceed. But both options are very bad practices.
I suggest you to stick on different overloads:
public void MethodOne(Boolean value)
{
// Process the value...
}
public void MethodOne(Int32 value)
{
// Process the value...
}
public void MethodOne(Int32 value, String text)
{
// Process the value and the text...
}
// And so on...
Or default data in parameter declarations:
public void MethodOne(Int32 integer = 1, String text = "hello", ...)
{
// Process everything inside the method...
}
Or parametrized methods (if every object type has a common processing):
public void MethodOne(params Object[] parameters)
{
for (int i = 0; i < parameters.Length; ++i)
// Check type of parameter and process the value...
}
Or methods bubbling if your design allows it (which is my favorite one as the first one is just producing a lot of code redundancies and the second one may be sometimes confusing for you or other developers working with you):
public void MethodOne(Int32 value)
{
MethodOne(value, "hello");
}
public void MethodOne(Int32 value, String text)
{
// Process everything inside the method...
}
What you can do is use optional arguments:
public void MethodOne(int testVar = 0)
{
if(testVar != 0)
{
//do stuff
}
}
You generally bubble down on overloads like this:
public void MethodOne()
{
MethodOne(1)
}
public void MethodOne(int testVar)
{
MethodOne(testVar, "test")
}
public void MethodOne(int testVar, string testString)
{
MethodOne(testVar, testString, null)
}
public void MethodOne(int testVar, string testString, object testObject)
{
// Do your actual code here
}
This would be equivalent to
public void MethodOne(int testVar = 1, string testString = "test", object testObject = null)
{
// Do your actual code here
}
But usually you should prever overloads over default parameters. Also, by 'bubbling down' like in my example you avoid having redundant code or redundant 'default parameters'
As the number of arguments increase, I wouldn't want to look through a method's nested if/else logic to determine what arguments are being used or not. It's hard to read, understand, maintain and can lead to bugs. Use overloads and keep your methods concise, lean and maintainable.
Using C# 4.0, is there a way to allow a method (without creating an overload) to accept a string or an int and then allow me to detect what type was passed in?
Since you're using C# 4.0, you can write a generic method. For example:
void MyMethod<T>(T param)
{
if (typeof(T) == typeof(int))
{
// the object is an int
}
else if (typeof(T) == typeof(string))
{
// the object is a string
}
}
But you should very seriously consider whether or not this is a good idea. The above example is a bit of a code smell. In fact, the whole point of generics is to be generic. If you have to special-case your code depending on the type of the object passed in, that's a sign you should be using overloading instead. That way, each method overload handles its unique case. I can't imagine any disadvantage to doing so.
Sure you can! An example of this is
public void MyMethod(object o)
{
if (o.GetType() == typeof(string))
{
//Do something if string
}
else if (o.GetType() == typeof(int))
{
// Do something else
}
}
You can wrap string and int in some wrapper with marker interface and pass them to a method.
Something like this
interface IMyWrapper<T> { T Value {get; }}
public class StringWrapper: IMyWrapper<string> { ... }
public class IntWrapper: IMyWrapper<int> { ... }
void MyMethod<T>(IMyWrapper<T> wrapper)
{
}
I would think a method overload would be a straightforward solution, if you want to stay away from stuff like reflection or checking types.
public void MethodName(string foo)
{
int bar = 0;
if(int.tryparse(foo))
return MethodName(bar);//calls int overload
}
I have a C# wraper class with a series of methods accepting various data types:
public class MyClass
{
public void ProcessString(string Value) { // implementation }
public void ProcessInt(int? Value) { // implementation }\
public void ProcessOther(MyClass Value) { // implementation }
}
I now want to add a generic ProcessObject() method to avoid the need to explicitly cast an object before calling a relevant process method:
public void ProcessObject(object Value)
{
if (CanCastToString(Value)
{
ProcessString((string)Value);
}
else if (CanCastToInt(Value))
{
ProcessInt((int?)Value);
}
// etc...
}
The trouble is that I don't know what my CanCastToInt methods should be - I need these methods to be able to be robust and deal with things like nullable types and other user defined casts.
How can I do this? All I want to know is if a given object can be cast to a given type, i.e. whether or not:
(SomeType)Value
Will work.
There are two main ways this is usually done:
if (Value is SomeType)
{
// Do something with a cast
}
or
var v = Value as SomeType;
if (v != null)
{
// Value was successfully cast as SomeType
}
When working with structs or intrinsic types, make them nullable:
var v = Value as int?;
if (v != null)
{
ProcessInt(v.Value);
}
you need is operator. CanCastToString(x) -> x is string.
Why not expose your processing API directly, with overloads for various parameters?
public class MyClass
{
public void Process(string Value) { // implementation }
public void Process(int Value) { // implementation }\
public void Process(MyClass Value) { // implementation }
public void Process(object Value) { // catch all method. Handle unknown entities, e.g. call ToString() }
}
EDIT With some generics magic you can have a single interface method, a bunch of helper methods that do the work and one catch-all method where you handle corner cases.
public class MyClass
{
void DoProcess(string Value) { // implementation }
void DoProcess(int Value) { // implementation }\
void DoProcess(MyClass Value) { // implementation }
void DoProcess(object Value) {
// catch all method. Handle unknown entities, e.g. call ToString()
}
public void Process<T>(T value) {
//this method will call the right overload of DoProcess depending on the compile time type of value. If there isn't a match, it goes to DoProcess(object)
DoProcess(value);
}
}
This way you avoid boxing for fundamental types and have slightly better type safety.
For your catch-all method you can try using Type.IsAssignableFrom method. For example:
if (typeof(short).IsAssignableFrom(Value)
DoProcess((short)Value);
if (typeof(byte).IsAssignableFrom(Value)
DoProcess((byte)Value);
I do recommend that you read Eric Lippert's essay about representation casts. Hopefully, after doing that, you will come to realisation that it might just be easier to have an overload for each supported type. Also, you might realise that dealing with unboxing value types could be a road to hell.
If (unlike OP?) you don't know the type involved until runtime you may try to employ some variation of this:
http://codegoeshere.blogspot.com/2007/05/dynamic-cast-in-c.html
public void QuickTest()
{
object stringObj = "string";
object nullableInt1 = (int?)null;
object nullableInt2 = (int?)1;
object decimalObj = 1.5m;
ProcessObject(stringObj);
ProcessObject(nullableInt1);
ProcessObject(nullableInt2);
ProcessObject(decimalObj);
}
public void ProcessObject(object value)
{
if (value == null)
{
Debug.WriteLine("null");
return;
}
if (value is string)
{
Debug.WriteLine((string)value);
return;
}
string stringValue = value.ToString();
int intTemp;
if (int.TryParse(stringValue, out intTemp))
{
Debug.WriteLine(intTemp);
return;
}
decimal decimalTemp;
if (decimal.TryParse(stringValue, out decimalTemp))
{
Debug.WriteLine(decimalTemp);
return;
}
// etc...
}
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Finding the Variable Name passed to a Function in C#
In C#, is there a way (terser the better) to resolve the name of a parameter at runtime?
For example, in the following method, if you renamed the method parameter, you'd also have to remember to update the string literal passed to ArgumentNullException.
public void Woof(object resource)
{
if (resource == null)
{
throw new ArgumentNullException("resource");
}
// ..
}
One way:
static void Main(string[] args)
{
Console.WriteLine("Name is '{0}'", GetName(new {args}));
Console.ReadLine();
}
This code also requires a supporting function:
static string GetName<T>(T item) where T : class
{
var properties = typeof(T).GetProperties();
Enforce.That(properties.Length == 1);
return properties[0].Name;
}
Basically the code works by defining a new Anonymous Type with a single Property consisting of the parameter who's name you want. GetName() then uses reflection to extract the name of that Property.
There are more details here: http://abdullin.com/journal/2008/12/13/how-to-find-out-variable-or-parameter-name-in-c.html
Short answer: No, there isn't. (Is that terse enough? ;)
(EDIT: Justin's answer probably counts. It leaves a bad taste in my mouth, but it accomplishes the goal of "no need to put the parameter name into a string". I don't think I'd really count AOP though, as that's really changing to a completely different approach rather than answering the original question of getting a parameter name from within a method.)
Longer answer: There's a way to find out all the parameters of a method, but I don't think it's useful in this case.
Here's an example which displays the parameter names from a couple of methods:
using System;
using System.Reflection;
class Test
{
static void Main()
{
Foo(null);
Bar(null);
}
static void Foo(object resource)
{
PrintParameters(MethodBase.GetCurrentMethod());
}
static void Bar(object other)
{
PrintParameters(MethodBase.GetCurrentMethod());
}
static void PrintParameters(MethodBase method)
{
Console.WriteLine("{0}:", method.Name);
foreach (ParameterInfo parameter in method.GetParameters())
{
Console.WriteLine(" {0} {1}",
parameter.ParameterType,
parameter.Name);
}
}
}
So that does that, but if you have multiple parameters and you wanted to throw an appropriate exception, how would you know (in a safe way) which to use? Ideally you want something like:
public void Woof(object resource)
{
if (resource == null)
{
throw new ArgumentNullException(infoof(resource));
}
// ..
}
where the mythical infoof operator would return a ParameterInfo. Unfortunately this doesn't exist.
I dealt with this very same issue. There are a couple of ways of getting the parameter name but the most performant is to dip down into the IL. You can see an example of my implementation on my blog post on this very issue Taking the pain out of parameter validation.
The one caveat to this approach is you need to pass the parameter name in as a delegate but it is small price to pay for cleaner code:
public void SomeMethod(string value)
{
Validate.Argument(() => value).IsNotNull().IsNotEmpty();
}
Which is somewhat cleaner and clearer than:
public void SomeMethod(string value)
{
if (value == null)
{
throw new ArgumentNullException("value");
}
if (value == string.Empty)
{
throw new ArgumentException("Value cannot be an empty string.", "value");
}
}
The static method approach has allowed me to chain a number of methods together in a fluent interface. Initially an Argument object is returned which only allows a basic null test which returns a ReferenceArgument object which can then have additional validation. If the object under test is a value type then different tests are available.
The API allows for a number of common tests but it would be hard to capture all the possible tests so to provide flexibility a generic test method allows an expression or function to be provided and in the case of the former the expression can actually be used as the error message.
My example only covers a few of the basics but you can easily expand the interface to check for ranges and throw ArgumentOutOfRangeExceptions or test objects inherit from a specific base class or implement an interface. There are some similar implementations but I have not as yet seen any that get the parameter name.
You can get this information using AOP. You can define an intercept that is invoked before method execution and throw the exception there. This also takes care of the problem that null checking is a cross-cutting concern.
PostSharp is a good simple implementation of AOP.
Here's what your code would look like (haven't tested, but it should get you very close)
[AttributeUsage(AttributeTargets.Parameter)]
public class CanBeNullAttribute : Attribute
{
private readonly bool canBeNull;
public CanBeNullAttribute()
: this(true)
{
}
public CanBeNullAttribute(bool canBeNull)
{
this.canBeNull = canBeNull;
}
public bool AllowNull
{
get { return canBeNull; }
}
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
public class EnforceNullConstraintAttribute : OnMethodInvocationAspect
{
public override void OnInvocation(MethodInvocationEventArgs eventArgs)
{
object[] arguments = eventArgs.GetArgumentArray();
ParameterInfo[] parameters = eventArgs.Delegate.Method.GetParameters();
for (int i = 0; i < arguments.Length; i++)
{
if (arguments[i] != null) continue;
foreach (CanBeNullAttribute attribute in parameters[i].GetCustomAttributes(typeof(CanBeNullAttribute), true))
{
if (!attribute.AllowNull) throw new ArgumentNullException(parameters[i].Name);
}
}
base.OnInvocation(eventArgs);
}
}
Now, you can modify your method:
[EnforceNullConstraint]
public void Woof([CanBeNull(false)] object resource)
{
// no need to check for null, PostSharp will weave it at compile time
// execute logic assured that "resource" is not null
}
You might want:
1)
public static void ThrowIfNull<T>(Expression<Func<T>> expr)
{
if (expr == null || expr.Compile()() != null) //the compile part is slow
return;
throw new ArgumentNullException(((MemberExpression)expr.Body).Member.Name);
}
or
2)
public static void ThrowIfNull<T>(Expression<Func<T>> expr)
{
if (expr == null)
return;
var param = (MemberExpression)expr.Body;
if (((FieldInfo)param.Member).GetValue(((ConstantExpression)param.Expression).Value) == null)
throw new ArgumentNullException(param.Member.Name);
}
And call it:
Class.ThrowIfNull(() => resource);
But that's not what you would want probably. Its also a lot slower 1) is abt 1000 times slower than 2). May be:
3)
public static void ThrowIfNull<T>(this T item) where T : class
{
if (item == null)
return;
var param = typeof(T).GetProperties()[0];
if (param.GetValue(item, null) == null)
throw new ArgumentNullException(param.Name);
}
And call it:
new { resource }.ThrowIfNull();
Cleaner, much faster than above 2! :)
You can also extend these methods for properties of objects. For eg.,
new { myClass.MyProperty1 }.ThrowIfNull();
You can cache property values to improve performance further as property names don't change during runtime. See related question Finding the variable name passed to a function
How can I select the good method (I have in the example below show 2 differents way that doesn't work). I was using instead of a variable of type Object with a IF and IS to do the job but I am trying to avoid using Object and boxing/unboxing. So I thought that Generic could do the job but I am stuck here.
Here is a small snippet of code that illustrate my question:
class Program
{
static void Main(string[] args)
{
Parser p = new Parser();
ObjectType1 o1 = new ObjectType1();
p.execute(o1);
Console.Read();
}
}
class Parser
{
public T execute<T>(T obj)
{
/*
if (obj is ObjectType1)
this.action((ObjectType1)obj);
else if (obj is ObjectType2)
this.action((ObjectType2)obj);
*/
this.action(obj);
return obj;
}
private void action(ObjectType1 objectType1)
{
Console.WriteLine("1");
}
private void action(ObjectType2 objectType2)
{
Console.WriteLine("2");
}
}
class ObjectType1
{
}
class ObjectType2
{
}
Update
I do not want interface and class. Sorry. I knew that it's not the goal of the question.
Casting with (ObjectType)obj doesn't work but if you do :
if (obj is ObjectType1)
this.action(obj as ObjectType1);
else if (obj is ObjectType2)
this.action(obj as ObjectType1);
it works... why?
And... I cannot overload for all type the execute method because this method is from an Interface. This is why all need to be called from this method.
No, you can't do this. Generics don't work like C++ templates - the generic method is compiled just once. The only information that the compiler can use for overload resolution is the information it knows about within the generic method, regardless of what code uses it.
As an example to show this, here's a bit of code which may not work how you expect it to:
using System;
class Test
{
static void Main()
{
string x = "hello";
string y = string.Copy(x);
Console.WriteLine(x==y); // Overload used
Compare(x, y);
}
static void Compare<T>(T x, T y) where T : class
{
Console.WriteLine(x == y); // Reference comparison
}
}
It's hard to say the best way to proceed without knowing more about what you want to do.
Have you considered interfaces?
interface IAction
{
void action();
}
class ObjectType1 : IAction
{
void action() {
Console.WriteLine("1");
}
}
class ObjectType2 : IAction
{
void action() {
Console.WriteLine("2");
}
}
class Parser
{
public IAction execute(IAction obj)
{
obj.action();
return obj;
}
}
Edited by OP:
This solution would require to change all Business Logic Object to have this interface. This is really not a thing to do (in my situation). And, in other situation, I always prefer to have clean BusinessObject that doesn't have Interface not related with Business stuff. In my question, I want a solution that is more related with Generic/Object/Delegate method to achieve it. Thx you. This answer won't be accepted.
The class Parser has a lot of private method that are called by the execute method depending of the object type. It needs to redirect to the good method.
The compiler will do this work for you. Just use overloads.
class Parser
{
public ObjectType1 action(ObjectType1 objectType1)
{
Console.WriteLine("1");
return objectType1;
}
public ObjectType2 action(ObjectType2 objectType2)
{
Console.WriteLine("2");
return objectType2;
}
}
class ObjectType1 { }
struct ObjectType2 { }
Then, called with:
Parser p = new Parser();
p.action(new ObjectType1());
p.action(new ObjectType2());
There's no boxing/unboxing, and the appropriate method gets called.
I haven't tried it, but can you do this?
public T execute<T>(T obj)
{
this.action((T)obj);
return obj;
}
(according to comments, doesn't work)
or
public T execute<T>(T obj)
{
this.action(obj as T);
return obj;
}
(according to comments, works)
I know you're concerned about boxing/unboxing, so there could be ValueTypes involved here.
public T execute<T>(T obj)
{
this.action(obj);
return obj;
}
Supposing that action is modifying obj, and also supposing that modification is important to the caller (which is why you're returning the value back to the caller). This code has a nasty pass-by-value defect.
Consider this code:
public int execute(int obj)
{
this.action(obj);
return obj;
}
public void action(int obj)
{
obj = obj + 1;
}
Called in this way.
int x = p.execute(1);
x is 1, not 2.
Generics happens in compile time. It is best used when you want the same code to apply to different types. It is not dynamic, so it won't help you switch between methods depending on input types.
Overloading resolving as in David B's reply works, but also happens during compile time.
The code in your update does the same thing. It casts (after careful checking of types) and then uses overloading to resolve the method.
I feel that you want to switch methods based on runtime input.
You could get a more dynamic behaviour if you used Reflection.
public object execute(object obj)
{
MethodInfo m = typeof(Parser).GetMethod(
"action",
BindingFlags.Instance | BindingFlags.NonPublic,
null,
new Type[] { obj.GetType() },
null);
m.Invoke(this, new object[] { obj });
return obj;
}
It is perhaps a little fragile, but it works in the example.
IIRC you can use the "where" clause to allow this
public T execute<T>(T obj) where : /* somthing */
{
}
I always have to Google that one my self so I'll leave it at that.
edit: reading some comments. I would not advise calling type specific code. Rather put that code in a virtual function and call that. The call signature might get long, but that's what auto complete is for.
Koodos to joshua.ewer for finding the man page