Suppose I am writing an application in C++ and C#. I want to write the low level parts in C++ and write the high level logic in C#. How can I load a .NET assembly from my C++ program and start calling methods and accessing the properties of my C# classes?
You should really look into C++/CLI. It makes tasks like this nearly trivial.
Otherwise, you'll have to generate COM wrappers around the C# code and have your C++ app call the COM wrappers.
[Guid("123565C4-C5FA-4512-A560-1D47F9FDFA20")]
public interface IConfig
{
[DispId(1)]
string Destination{ get; }
[DispId(2)]
void Unserialize();
[DispId(3)]
void Serialize();
}
[ComVisible(true)]
[Guid("12AC8095-BD27-4de8-A30B-991940666927")]
[ClassInterface(ClassInterfaceType.None)]
public sealed class Config : IConfig
{
public Config()
{
}
public string Destination
{
get { return ""; }
}
public void Serialize()
{
}
public void Unserialize()
{
}
}
After that, you need to regasm your assembly. Regasm will add the necessary registry entries to allow your .NET component to be see as a COM Component. After, you can call your .NET Component in C++ in the same way as any other COM component.
I would definitely investigate C++/CLI for this and avoid COM and all the registration hassles that tends to produce.
What is the motivation for using C++? If it is simply style then you might find you can write everything in C++/CLI. If it is performance then calling back and forth between managed C++ and unmanaged code is relatively straight forward. But it is never going to be transparent. You can't pass a managed pointer to unmanaged code first without pinning it so that the garbage collector won't move it, and of course unmanaged code won't know about your managed types. But managed (C++) code can know about your unmanaged types.
One other thing to note is that C++/CLI assemblies that include unmanaged code will be architecture specific. You will need separates builds for x86 and x64 (and IA64).
If you can have both managed and unmanaged code in your process, you can create a C++ class with virtual functions. Implement the class with mixed mode C++/CLI. Inject the implementation to your C++ code, so that the (high-level) implementation can be called from your (low-level) C++ code.
You can wrap the .NET component in a COM component - which is quite easy with the .NET tools - and call it via COM.
If the low level parts in in C++ then typically you call that from the C# code passing in the values that are needed. This should work in the standard way that you're probably accustomed to. You'll need to read up on marshalling for example.
You could look at this blog to get some concrete details.
Create your .NET assembly as normal, but be sure to mark the class with the ClassInterface(ClassInterfaceType.AutoDual) and be sure an assembly info SetAssemblyAtribute to ComVisible( true ).
Then, create the COM wrapper with REGASM:
regasm mydll.dll /tlb:mydll.tbl /codebase f:_code\ClassLibraryForCom
be sure to use the /codebase directive -- it is necessary if you aren't going to give the assembly a strong name.
rp
Since C# can import C++ standard exports, it might be easier to load up your C++ dll inside of a C# application instead of using COM from C++.
See documentation for System.Runtime.InteropServices.DllImport.
Also, here is a complete list of the types of Interop that you can do between managed and unmanaged code:
http://blogs.msdn.com/deeptanshuv/archive/2005/06/26/432870.aspx
In a nutshell:
(a) Using COM-Interop
(b) Using imports/pinvoke (explicit method calls)
(c) IJW and MC++ apps : MC++ & IJW apps can freely call back and forth to each other.
(d) Hosting. This is rare, but the CLR can be hosted by an unmanaged app which means that the runtime invokes a bunch of hosting callbacks.
I found this link to embedding Mono:
http://www.mono-project.com/Embedding_Mono
It provides what seems to be a pretty straightforward interface for interacting with assemblies. This could be an attractive option, especially if you want to be cross-platform
Related
Alright, I've been digging at this for awhile and am looking for input.
I need a Java application that can load and unload native libraries, simple enough, C/C++/Java/Scripts/Executables/etc. is no real problem using JNI and other built in features.
However, I need the ability to also load .NET libraries, this has been crazy frustrating. My first attept was to use JNI and call a C++ wrapper as is below:
Java:
this.Lib = (LibHandler)Native.loadLibrary("MyLib", LibHandler.class);
The CPP:
#include <jni.h>
#using <MyLibCSharp.dll>
#include <vcclr.h>
#include <msclr\marshal.h>
using namespace msclr::interop;
using namespace System::Runtime::InteropServices;
using namespace System;
extern "C"
{
JNIEXPORT jstring JNICALL Java_Test(JNIEnv * env)
{
marshal_context ^ context = gcnew marshal_context();
const char* str4 = context->marshal_as<const char*>(CSharp::Class1::Test());
jstring js = env->NewStringUTF(str4);
return js;
}
JNIEXPORT jstring JNICALL Java_Test2(JNIEnv * env, jobject jobj)
{
marshal_context ^ context = gcnew marshal_context();
const char* str4 = context->marshal_as<const char*>(CSharp::Class1::Test());
jstring js = env->NewStringUTF(str4);
return js;
}
}
This would continously fail to even be loaded by the system, I can swap the files so that MyLib.dll is actually the C# one, and it successfully loads it (but fails to find any functions being as it's not a native C library and I don't think .NET can export like C++ can), so I'm not having file location issues.
Exception in thread "main" java.lang.UnsatisfiedLinkError: Unable to load library 'MyLib.dll': The specified module could not be found.
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:163)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:236)
at com.sun.jna.Library$Handler.<init>(Library.java:140)
at com.sun.jna.Native.loadLibrary(Native.java:379)
at com.sun.jna.Native.loadLibrary(Native.java:364)
at EntryPoint.main(EntryPoint.java:31)
I figured I'd try to compile the C# library as a COM object and call it that way, alas:
ActiveXComponent comp = new ActiveXComponent("MyLib.Class1");
Fails with:
Exception in thread "main" com.jacob.com.ComFailException: Can't co-create object
at com.jacob.com.Dispatch.createInstanceNative(Native Method)
at com.jacob.com.Dispatch.<init>(Dispatch.java:99)
at com.jacob.activeX.ActiveXComponent.<init>(ActiveXComponent.java:58)
at EntryPoint.main(EntryPoint.java:33)
C# code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace MyLib
{
[Guid("4F3A0A13-4D2B-4DE6-93EA-D6861C230290"),
ComVisible(true)]
public interface ITest
{
[DispId(1)]
string Test();
}
[Guid("A78C5820-3E4B-49B3-8C8E-63DD12346410"),
InterfaceType(ComInterfaceType.InterfaceIsIDispatch),
ComVisible(true)]
public interface ITestEvents
{
}
[Guid("3ECD46AE-E8F4-4B62-B9DC-DD7F6CB435E2"),
ClassInterface(ClassInterfaceType.None),
ComSourceInterfaces(typeof(ITestEvents)),
ComVisible(true)]
public class Class1 : ITest
{
public string Test()
{
return "This is my C# DLL COM returning a string! heh!";
}
}
}
I can see the COM is registered, I can browse it with oleview.exe, but I can't call it from vbScript... I'm confused on that one, so I'm completely out of ideas, this has really been racking my brain all day.
I'd like to get away from COM, but I need to keep the implmentation fairly simple (the libraries wont be developed by us, so I don't want to drop a bunch of C/C++ code into the lap of VB6 developers).
I'd be fine with going back to the CLI C++ implementation method, being as it's so straightforward almost anyone can do it.
Any ideas would be extremely appreciated, thanks.
Edit:
I can't use System.LoadLibrary, wont let me unload libraries like Native.LoadLibrary with an assigned class does.
If you have single method to expose your approach is reasonable. Definetely going through JNI to C++/CLI and then .NET is much more reliable solution and easier to maintain than trying to handle such communication using COM objects.
Anyway for those who have more complex requirements like calling any method, passing ref/out arguments, calling generic methods, getting setting fields, subscribing .NET events handling exceptions, getting indexed properties etc..etc.. I think custom native wrapping will not work, at least not in rational time and cost.
If you have such requirements or just to be aware of the possbilities please have a look at third-party Java to .NET Bridges like:
Javonet
JNBridge
These two are more appropriate for this case as mentioned IKVM. Those Bridges let you use ANY .NET library directly in your JAVA code. They handle all the mentioned operations/scenarios and much more, including built-in data type translations and other mechanisms for known traps.
JNBridge is a lit bit more heavy and more expensive. However it has some dedicated plugins for enterprise systems like BizTalk. On the other hand Javonet is very light one jar-file solution half priced with very easy API. The other major difference is that Javonet works without proxy classes, so you do not have to generate any wrappers you just call .NET with reflection style whereas by JNBridge you can generate proxy classes that gives you strongly typed interface but it takes more time and effort. In my opinion it reduces flexibility a little bit as I like to have control over this what happens under the hood and with Javonet you can easily make your own strongly typed wrapped if you like.
I think this is not popular still but for single machine solution it is great approach that seamlessly covers the gap between .NET and JAVA with native performance. It is fraction of the percent of execution time taken by webservices and do not require any high level client-server infrastructures. In my tests it takes around 30% more time than executing particular code directly in .NET (it is very attractive).
It is good to hear you solve your case and I hope this post will help others with Java to .NET interop issues.
Below you can find sample code of Javonet using .NET Random class (it's important to notice that with third-party bridge you get access not only to your custom DLL but full .NET framework):
public void GenerateRandomNumber() throws JavonetException
{
NObject objRandom = Javonet.New("System.Random");
int value = objRandom.invoke("Next",10,20);
System.out.println(value);
}
Ended up getting JNI working correctly with C++ code, I was compiling the C++ as 32-bit, but I'm running a 64-bit JVM which was causing this extremely vague error.
I also ran into errors from .NET (Library wasn't in the GAC), so be sure to catch/report those correctly to Java, seems that uncaught exceptions cannot be wrapped in Java I believe.
I'll probably be posting this online as a resource soon, being as many JNI <-> .NET interop tutorials are way overcomplicated (usually adding what seems to be extremely unnecessary layers).
I do not know if this helps, but the open source project IKVM allows you to do the opposite, converting your Java application to .Net:
IKVM.NET is an implementation of Java
for Mono and the Microsoft .NET
Framework. It includes the following
components:
* A Java Virtual Machine implemented in .NET
* A .NET implementation of the Java class libraries
* Tools that enable Java and .NET interoperability
Your COM interop code looks almost right. However, you can't instantiate the coclass late-bound until you define the default interface on the class like this:
[Guid("3ECD46AE-E8F4-4B62-B9DC-DD7F6CB435E2"),
ClassInterface(ClassInterfaceType.None),
ComDefaultInterface(typeof(ITest)),
ComSourceInterfaces(typeof(ITestEvents)),
ComVisible(true)]
public class Class1 : ITest
So, I have an executable file that was made with C#, I don't have its source code but I have disassembled it with IDA, and it gave me a lot of object oriented assembly.
I've made an .exe file that injects a .dll into another .exe, and I've injected this new C++ DLL into the C# .exe, with no problems, the DLLMain is called and so...
But when I inject this DLL into a normal .exe file made with C++, I can call a function in the .exe with its memory address which I can take on IDA.
The problem is, that object oriented assembly doesn't have addresses on its function, even with the function names being disassembled.
So, is there any way I can call this function with my injected DLL on the C# .exe file?
If possible, is there a way I can use the namespace declared in the C# .exe file and all its functions and variables, even being private?
Sample disassembled code:
.namespace MyCSharpApp
{
.class public auto ansi Test extends [mscorlib]System.Object
{
.field public value class [Microsoft.Xna.Framework]Microsoft.Xna.Framework.Vector2 pos
.field public int32 foo
....
You are trying to do something tricky and I'm not perfectly clear on what it is. From your description you have at least four things:
Managed EXE
Managed DLL
Unmanaged EXE
Unmanaged DLL
some of which you have control over (i.e. source code for), and some of which don't.
You want to use a process you call "injecting" to change a module you don't have control over to call a module you do have control over. In order to do this you are using a tool that requires you to have an unmanaged entry point in the address space of the process.
If you are getting what you want with unmanaged modules, then all you need to do is write a new mixed-mode module (over which you obviously have control) to call the managed DLL that you don't control. Now you effective have an unmanaged DLL (for export purposes) and the problem of it being managed has gone away.
To call managed code from your new unmanaged wrapper module, you can use the techniques described in this introductory article:
An Overview of Managed/Unmanaged Code Interoperability
Basically you need a C++/CLI project that references your black-box managed DLL and calls it and exports an unmanaged entry point that you can "take the address of" for your injection. Searching will find you a whole lot more ideas.
Finally, can you call private methods in the managed DLL (over which you have no control) using this method? No, not directly. However, its a managed DLL so it must have some public entry points to have ever been useful to anybody and you can call those. If that's not enough, you can use reflection from C++/CLI to call private methods and access private members.
You'll need to use the unmanaged hosting/debugging APIs. If you could inject a managed DLL, this would be much easier, you could just use Reflection.
I am attempting to write a DLL using the C# .NET Framework 2.0. Everything compiles okay, but when I try to access the DLL from my application, it fails when attempting to get the procedure address. So, I oped the DLL in Dependency Walker, and all of my public functions are missing!
My DLL, so far, is fairly straightforward:
namespace MyDll_Namespace
{
public class MyDllClass
{
public static int Func1( /* params */ ) { /* ... */ }
public static int Func2( /* params */ ) { /* ... */ }
public static int Func3( /* params */ ) { /* ... */ }
public static int Func4( /* params */ ) { /* ... */ }
}
}
There's not much else, just a few constants and delegates defined inside the class, as well as outside the class in the namespace. Any thoughts or suggestions would be much appreciated. Thanks.
Dependency walker is for win32 DLLs (which is native code), not .NET assemblies (which is managed code). It won't find methods in an arbitrary class (even if they are static). If you need to call managed code from native code, there are ways of doing that, but it's not pretty.
If you want to use your dll from managed code, it's a lot easier. Check out System.Assembly and Activator.
An example of this:
var assembly = Assembly.LoadFile(#"\path\to\your.dll");
var mydllclass_type = assembly.GetType("MyDllClass");
var instance = Activator.CreateInstance(mydllclass_type);
The instance will be an object. To call the methods, you need to use reflection, because the interface is not known at compile-time.
If you are creating a plugin system, the best way is to have a common interface or abstract base for all plugins, and have that referenced by your program. Those third parties who implement a plugin, will also reference this contract. In this case, the last line changes a bit:
var instance = (IMyDllClass)Activator.CreateInstance(mydllclass_type);
Now you can use the methods like in a regularly constructed object.
Part of the problem here is that dependency walker is a tool for native applications. It doesn't understand managed code and hence won't display any of the managed types + methods that you've defined.
I'm confused by this line in your question
when I try to access the DLL from my application, it fails when attempting to get the procedure address
This sounds a bit like an error I would see in a native application, not a managed one. Are you trying to access the C# code from a native application? If so this can only be done via COM magic and not via direct calling. Can you explain in more detail what is going on here?
Try .net Reflector to see exactly what's inside your built DLL (in order to make sure everything is the way it is supposed to).
Also make sure you're in release mode while building your DLL before referencing it... I don't know if it's going to change anything, but it worths the try =)
You need to add a reference to your dll and the runtime will automatically allow you to call your function. Here is a little tutorial on writing a .net class library.
I decided to write my DLLs in C++. However, here is a bunch of useful information I found for using managed code from unmanaged code:
Is it possible to use a DLL created using C# in an unmanaged VC++ application?
How do I call C++/CLI (.NET) DLLs from standard, unmanaged non-.NET applications?
Using managed code in an unmanaged application
Using Managed Components from Unmanaged Code
An Overview of Managed/Unmanaged Code Interoperability
Unmanaged Exports
Calling Managed .NET C# COM Objects from Unmanaged C++ Code
All-In-One Code Framework
CLR Hosting APIs
How To: Migrate to /clr
How to call a managed DLL from native Visual C++ code in Visual Studio.NET or in Visual Studio 2005
I am working on a solution, most of its core engine is developed as Win32 C++ (and is Platform independent and is also used on OS X), some time ago we needed to call C++ dll's of core engine from C# and I was able to Load main solution's DLL in C# (by the help of some threads here on SO). but now we have certain things implemented in Managed C# dll and need to use it in Win32 C++ project? (and just function definitions and dll are provided)
You can create a managed C++ interop DLL to act as a wrapper around the C# library.
Most tutorials on managed C++ unfortunately only explain how to wrap unmanaged C++ for use in C#. But it can work the other way also.
Define an abstract interface class in your native C++ code, then create a concrete subclass inside the managed C++ DLL. Call into your C# objects in the method implementations.
Finally, export a factory function that will instantiate the implementation class and return a base-class pointer that your native code can use.
Here's a quick example:
First, define the class interface in your native DLL.
interopclassbase.h
class InteropClassBase
{
public:
virtual void doStuff() = 0;
virtual int getValue() = 0;
virtual void getString(CString* outStr) = 0;
};
Now you need to create a C++/CLI DLL that will allow you to mix native and managed code in a single assembly. Add a new C++ project to your solution, and in the project configuration set the "Common Language Runtime Support" option to Mixed (/clr).
Once you've added a reference to your C# library (which we'll call ManagedLibrary) we can implement the interop class:
interopclass.cpp
#include "interopclassbase.h"
#include <vcclr.h>
public class InteropClass : public InteropClassBase
{
protected:
gcroot<ManagedLibrary::ManagedObject^> m_managedObject;
public:
InteropClass()
{
m_managedObject = gcnew ManagedLibrary::ManagedObject();
}
virtual void doStuff()
{
m_managedObject->doStuff();
}
virtual int getValue()
{
return m_managedObject->getValue();
}
virtual void getString(CString* pOutStr)
{
System::String^ managedString = m_managedObject->getString();
CString nativeString(managedString); // overloaded CString constructor
if (pOutStr) *pOutStr = nativeString;
}
};
__declspec(dllexport) InteropClassBase* getImplementationPointer()
{
return new InteropClass();
}
Now you just need to load the interop DLL from your native project and call the exported function.
One solution is COM Interop. Possibly the only solution. It a big topic. There's a big fat blue book at work I use. Hundreds of pages of nothing but COM Interop.
The short version is that you label some classes and interfaces in the managed side, and have interop assemblies created which look like COM dlls, but are really proxies to the managed assemblies. The interop assemblies are registered like COM dlls and off you go.
MSDN has a lot of information about it.
This is probably a good starting spot.
"Exposing .NET Framework Components to COM"
http://msdn.microsoft.com/en-us/library/aa720072%28VS.71%29.aspx
It can be surprisingly easy, but try to keep it simple.
To create a managed object and call methods on it you need to have the CLR running in your C++ process.
Under windows you can host the CLR by referencing mscoree.dll and hosting the CLR in process.
http://msdn.microsoft.com/en-us/magazine/cc163567.aspx
http://msdn.microsoft.com/en-us/library/ms230997.aspx
For Mono, you can embed the Mono runtime within your C++ application.
http://www.mono-project.com/Embedding_Mono
i need to bind C++ dll to my C# WinCE program. (scanner dll)
how i can do it ?
thank's in advance
You need to use Interop to call into unmanaged code.
using System.Runtime.InteropServices; // DllImport
public class Win32 {
[DllImport("User32.Dll")]
public static extern void SetWindowText(int h, String s);
}
Here is an article that discusses the topic in detail (also where the code is sourced from).
http://msdn.microsoft.com/en-us/magazine/cc301501.aspx
An alternative to InterOp is to write a C++ DLL using CLR extensions which acts as a wrapper to the traditional C++ DLL. This gives you a chance to handle unusual types, e.g. custom structures or classes, if Marshaling isn't going to work. (According to MSDN you can extend the Marshaling support (http://msdn.microsoft.com/en-us/library/bb531313.aspx) but I haven't tried this personally, and depending on what you're doing it might be a lot of work).
For example if you want to access a DLL which exports a class, you can have a wrapper DLL which owns an instance of the C++ class and defines a .NET class which maps onto the C++ class. For example, here's a snippet from a C++/CLR DLL which we use to make one of our old C++ DLLs available in .NET:
// This is the constructor for the CLR (managed) object
FileInf::FileInf()
{
// Create the C++ (unmanaged) object
m_pFileInf = gcnew DILib::FileInf();
}
// This is a managed interface which replicates the old
// unmanaged functionality
bool FileInf::IsDirectory()
{
return m_pFileInf->IsDirectory();
}
I'd say if InterOp works then stick with it, but I'm not sure if it's the best way to solve every C++ / .NET interfacing problem, and this is an alternative.