I'm trying to clear some variable on a panel, for example, if I had a bool which lets me know when I'm click dragging on a panel's surface I set this to false when a MouseUp event occurs (this may or may not be correct way to do this but serves as an example).
If while click dragging I then alt-tab to another application the panel itself doesn't appear to get any notifications, like focus->leave / mouseup for example, is there something I'm missing, an event I've overlooked?
There seems to be a way of doing this by using the forms Deactivate event, which I suppose I could just call a suspend type method on my panel if I create a new Panel class, but I was wondering if something already existed that would propagate all children on a form with some notification that our form is no longer the main focus.
Reliably getting these kind of notifications requires that you use the Capture property. Set it to true on the MouseDown event. It ensures that all mouse messages are directed to your panel, even if the mouse is no longer hovering the panel. That however still doesn't cover rude focus changes, like Alt+Tab or Alt+Esc. You also need to implement the MouseCaptureChanged event to know when the operating system stepped in.
In general, if you are trying to implement Drag + Drop then you ought to use DoDragDrop(). When it returns you can always be sure that the drag operation is completed, for whatever reason. The return value of the method tells you what happened. Note that this also supports switching to another window, albeit that it is not very discoverable, you drag to the task bar button to force a switch.
I'm trying to get my application to display a popup context menu when a user right-clicks on my notify icon in the system tray... but there's a twist.
I'm aware that the NotifyIcon class I'm using to get the icon in the system tray has a ContextMenu property. I don't want to use that to get a right-click popup menu, because it ALWAYS displays a right-click popup menu, and never does anything else. When my main form is displaying a modal dialog, I want right-click to activate the main form, NOT display a popup menu.
So, I'm guessing I need to use the NotifyIcon.MouseClick event, and manually pop up the menu in that event? Here's where I've got to so far:
private NotifyIcon trayIcon;
private ContextMenu iconMenu;
private void frmMain_Load(object sender, EventArgs e) {
// [...]
this.trayIcon.MouseClick += new MouseEventHandler(trayIcon_MouseClick);
iconMenu = new ContextMenu();
// [...]
}
private void trayIcon_MouseClick(object sender, MouseEventArgs ea) {
this.iconMenu.Show(Program.instanceFrmMain, new Point(System.Windows.Forms.Cursor.Position.X - Program.instanceFrmMain.Left, System.Windows.Forms.Cursor.Position.Y - Program.instanceFrmMain.Top));
}
Notice how in iconMenu.Show, because it takes popup co-ordinates relative to the parent control (my main form here), I'm annoyingly having to subtract the parent control's co-ordinates from popup co-ordinates, something I already don't want to have to do.
Apart from that, here are the problems I'm having:
Although the menu does popup on right-click, it doesn't close if I click somewhere else on the screen outside the menu - and it should.
The menu doesn't quite popup in the right location; for other system tray apps, it pops up so its bottom-right or bottom-left corner are at the tip of the mouse cursor. For mine, the popup menu is at the base of the screen, to the side of the mouse cursor.
Any ideas how I can get this to work better? I know it's possible, plenty of other apps manually handle the displaying of a popup menu manually instead of using some NotifyIcon.ContextMenu property.
Use the ContextMenuStrip property rather than ContextMenu. The ContextMenuStrip class has an Opening event, which you can cancel by setting e.Cancel = true. That way you don't have to worry about the location of the menu, since it is automatically handled
OK, well I didn't manage to get the functionality I wanted as I described in the original question, but I have managed to find a way to achieve the desired effect using a different method.
I DO attach a ContextMenu to the trayIcon.ContextMenu property, but I attach event handler code to the Popup property of the context menu itself. If, in that handler, I .Clear the ContextMenu, it actually doesn't appear at all, allowing my code to elect to effectively stop the trayicon's popup menu from showing if it wants to. This was the effect I was looking to achieve. If I populate the ContextMenu in the Popup event handler code instead, the menu pops up as usual containing what I populated it with.
Sooo, I managed to solve the problem a different way. :-)
I'm trying to implement code-completion popup window in my project. The window is derived from Form. It contains two controls: custom list derived from UserControl (it shows completion possibilities with icons) and a VScrollBar.
When the popup appears, it doesn't steal focus from the editor (form's ShowWithoutActivation is overriden to return true) and the editor sends certain keystrokes to the popup so the user can interact with it using keyboard. So far it works like a charm.
The problem is, I want to allow the user to use mouse as well. But, when the user clicks into the popup window, its form activates and steals focus from the editor. I can react to this by giving the focus back to the editor, I have even set up a Timer to do this regularly, but apart from being a poor solution, the title bar of the editor always flickers when this happens (when the popup is clicked).
Is there any way to interact with the popup form (using mouse) that doesn't make the form activate?
The ShowWithoutActivation's documentation reads: "If your non-activated window needs to use UI controls, you should consider using the ToolStrip controls, such as ToolStripDropDown. These controls are windowless, and will not cause a window to activate when they are selected." This seems exactly like the thing I need, but I want to use a custom control and a scroll bar.
The same problem would be with a tooltip that shows these two arrows to switch method overloads (known from VS) - the whole form would use no controls at all (only render the text and the arrows), but when clicked, it should not activate. The problem could be summarized up to "How to create a form that would never activate, but allow the user to interact with certail controls inside?".
Thanks.
Just override the onFocus event...
public partial class myListBox:ListBox
{
protected override void OnGotFocus(EventArgs e)
{
}
}
The issue is that you're using a Form for this rather than building some custom control that doesn't run in its' own UI thread like a Form does.
The flashing and highlighting is handled by windows whenever a Form activates/focuses. The only thing I cay think of is to make your Form borderless and create/draw/handle your own title bar that doesn't flash when focused.
OK, I may have found a solution. The key seems to be WM_MOUSEACTIVATE message, which the popup form must intercept and respond with MA_NOACTIVATE. But there's a catch - the control derived from UserControl still grabs focus when clicked (the scrollbar luckily doesn't anymore). The problem seems to be in the UserControl.OnMouseDown method, which internally puts focus on the control. There are some ways to fix this:
derive the control from Control instead of UserControl
override the OnMouseDown method and not call base.OnMouseDown there
make the control's CanFocus property return false, but this seems not possible, because that means to make the control either not visible or not enabled, which is both undesirable
The last case when the popup form steals focus seems to be when its resizing (using mouse) ends. But it is safe here to call Owner.Activate() as a result to Activated event...
I'm creating a simple clipboard manager application. It monitors the content of a clipboard. When a change occurs (throu the win api message loop) it fires up a method to capture current content of clipboard and creates new object called clipboarditem. Next its building a ContextMeuStrip which consits of several clipboarditems created previously. The items menu is accessed by a hotkey. It shows up this menu on certain position of the screen itemsMenu.Show(caretPosition);, with .Focus(), I want it to make it disappear after it loses the focus (eg. clicking somehwere else on the screen or switch applications by alt-tab). Found an event OnLoseFocus but I dont think its working properly because the menu wont even show up.
How to make ContextMenuStrip disappear after loosing focus and how to prevent from showing ContextMenuStrip in taskabr ?
Sorry for my language skills :)
From a very quick look at the events that ContextMenuStrip contains, have you tried the "MouseCaptureChanged" event? It may help you with the losing focus issue.
For the showing in the taskbar issue, have you set "ShowInTaskbar" to false on the form you have your ContextMenuStrip (if you have it on a form)?
Rep steps:
create example .NET form application
put a TextBox on the form
wire a function up to the TextBox's Enter event
When you run this application, the Control.Enter event fires when focus first goes to the TextBox. However, if you click away into another application and then click back into the test application, the event will not fire again.
So moving between applications does not trigger Enter/Leave.
Is there another alternative Control-level event that I can use, which will fire in this scenario?
Ordinarily, I would use Form.Activated. Unfortunately, that is troublesome here because my component is hosted by a docking system that can undock my component into a new Form without notifying me.
What are you trying to do in the Enter event?
I can't find another control-level event that fires in your example program but when my test app does regain focus, the control that last had focus still has it.
Interesting question but it needs a little more context.
If I try your example and click outside the control on another window, desktop, etc, I can get the Got and Lost Focus events to fire, but if you're only trying to click within a form or a control with only 1 control, these event will never be fired because it is the only thing to focus on. Neither will Entered or left, unless you change the dynamics or overload the controls, you cannot get this to happen
In your example, I think you need another control. The reason being is that the first control (tabIndex 0) is the one with focus. With no other control to switch focus to, this control will always be focused, and therefore can never be entered. Switching to another application or form will not change the focus or active control in this form so when you return you will still not get the event fired.
With added controls control.entered should work fine. If this is your only control, why not call the event on formLoad, or TextChanged, when the form gets focus?
Thanks, I'll give some background.
My control is a UserControl that contains a grid and a toolbar. A user will typically launch several of these controls to view different slices of the system's data.
There are several keyboards shortcuts that can launch actions from the selected row in the current grid. However, it is a requirement that these keyboard shortcuts should apply not only to the currently focused grid. If the user is currently focused on one of the many other areas of the application, then this keyboard shortcut should still work, and it should be routed to the last focused grid.
So I wired a function to the Control.Enter event of my UserControl to basically say LastFocusedGrid = this.
And it would work, except for the docking and undocking...
See, these controls are hosted inside an application with docking features, somewhat similar to visual studio.
By default, the control launches as a tab within the main working area of the application, similar to the way a source file opens in visual studio.
However, the user can "rip out" a tab by grabbing the tab header and dragging it out of the main application. At this point, the application creates a new "float form" to host the control. Switching between the main application and this float form is the same as switching between apps, for the purposes of the Control.Enter and Form.Activated events.
At that point we have the "one control within a form" scenario simulated with the example application described in the original post.
Now, there are some ways around this. I could leverage the Form.Activated event, which DOES fire when switching between forms. If you add an event in the test application to the Form's Activated event, you will see that it works great.
The problem is that my UserControl's relationship with its parent Form is fluid, making the solution somewhat complicated. I tried wiring up to "this.ParentForm.Activated" which worked okay. The problem is when do you call this? What happens when you are undocked/redocked? I ended up with a nasty bunch of code with things like "previousParentForm" so that I could unhook from the old form, and then I was still facing the problem that the docking system doesn't notify me when my parent Form is being changed, so I was going to have to make a bunch of changes there, too.
These problems are not unsolvable, but if there is a simpler control-level "parent form was activated" event, then that would be a lot more elegant.
That's rather long, but I hope it clarifies the situation.
So when creating your grid, can you not set the KeyPressed, or KeyUp, etc. event? If so, all the grids can make use of the same event handler. Just make sure that when you get into the event handler to do something like:
Grid currentGrid = (Grid)sender;
Then you should be able to apply that block of code to any grid that gets sent in without having to worry about keeping track.
Since all the event handler really is, it's location is a mute point really as long as everything you need to execute it is accessible.
Frye, the problem is that the keyboard shortcuts should work no matter where the user is in the application. They are gloabl commands, handled at the top level, and then routed to the "last focused grid."
So handling the keystrokes at the grid level will not help.
To be more specific, assume user launches grids A, B, and C. But he also launches other controls X, Y, and Z that have nothing to do with my code.
User clicks on A, then on C. Then he clicks on Y, then on Z. With focus on Z, he hits my keyboard shortcut. In this case, grid C should respond since it was the last grid the user was focused in.
It sounds like the issue that you're having is not directly related to the Enter event and more to the point, if you have controls "that have nothing to do with your code" then you really aren't looking at a control level event.
Guess I wasn't clear.
My control lives in a container application. So do other unrelated controls by other teams. Think of it like visual studio -- my control is the code editing tab, but there is also the pending changes list and the properties window, which cohabitate with the source files but aren't directly related.
The keyboard shortcut is handled by the container application. Then it should be routed to the last one of my controls that the user was focused on.
Maintaing this "LastFocusedGrid" reference is what I do in the Enter event.
If you want to see similar functionality at work in visual studio, try this:
open a few source files
navigate to the "Start Page" tab.
Hit Ctrl-F and search "current document" for some string
Notice that the serach feature auto-navigates to the LAST FOCUSED source file to perform the search.
So even though you weren't focused in the source file, the ctrl-F command was processed by visual studio and routed to the last focused source file tab.
Now try the same thing with Ctrl-G. It doesn't work unless you are focused directly in the source file.
My keyboard commands need to work like Ctrl-F here, not like Ctrl-G. That is why I don't just capture the keyboard events directly in my control.
Does that clarify or make things worse?
Have you tried just a simple Control.GotFocus?
in this example if you toggle between clicking the textboxes neither the enter or got focus will do as expected, however if you click the child forms instead both will behave as expected.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace EnterBrokenExample
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Form Form1 = new Form();
Form c1 = new Form();
Form c2 = new Form();
Form1.IsMdiContainer = true;
c1.MdiParent = Form1;
c2.MdiParent = Form1;
c1.Show();
c2.Show();
TextBox tb1 = new TextBox();
c1.Controls.Add(tb1);
tb1.Enter += ontbenter;
tb1.Text = "Some Text";
tb1.GotFocus += ongotfocus;
TextBox tb2 = new TextBox();
c2.Controls.Add(tb2);
tb2.Enter += ontbenter;
tb2.Text = "some other text";
tb2.GotFocus += ongotfocus;
Application.Run(Form1);
}
static void ontbenter(object sender, EventArgs args)
{
if (!(sender is TextBox))
return;
TextBox s = (TextBox)sender;
s.SelectAll();
}
static void ongotfocus(object sender, EventArgs args)
{
if (!(sender is TextBox))
return;
TextBox s = (TextBox)sender;
s.SelectAll();
}
}
}