This question already has answers here:
C#3.0 Automatic properties, why not access the field directly?
(9 answers)
Closed 7 years ago.
Whats the benefit of:
public string User {get; set;}
over
public string User;
Since you can't access the private member in the first case, how is it any different that just making your property public?
The second example is making the field public, not a property (your question). This provides a simple way of making simple properties. Properties should be your default, not public fields; the list of reasons is endless, but starts with:
encapsulation
ability to add notification
encapsulation
ability to do validation
encapsulation
data binding
encapsulation
security checking
oh - and did I mention encapsulation?
Changing from a field to a property after-the-fact is a breaking change - especially if you use a lot of "ref" code or mutable structs (yeuch).
There can be a number of things that you must do when User value changes. Things that you don't know in advance or are not present at the time you design your classes.
For example one day you realize that user value should be at least 5 characters long. If you have and property it simple to implement. If you have a public field you must change that to property and recompile all dependent code.
In essence I think it pays to explicitly separate public/API part of the our types and the private implementation details.
Did someone mentioned encapsulation ? ;)
Related
This question already has answers here:
Can you get merged attributes for a class in C#?
(2 answers)
Closed 9 years ago.
I have a certain collection of built-in attributes (like System.Runtime.Serialization.SerializableAttribute) that I want to apply to a certain collection of classes
Is it possible to unite those attributes into one? I don't want to apply all of them to all of my classes explicitly (the attibute collection might change during the development process)
What I want is one attribute, e.g.
public class MyClassAttribute: System.Attribute { ... }
which I could apply easily to my classes
[MyClass]
public class SampleClass { ... }
and that would cause SampleClass to have Serializable attribute and others. Thanks
No, it is not, basically. Actually, [Serializable] is particularly note-worthy because that has different treatment in the compiler - it is not written as an attribute, but as a raw flag (the runtime simply lies if you ask "does it have the [Serializable] attribute" - it checks the flag against the type, and returns what you expect to see, even though that isn't the truth).
I don't think it's possible out of the box, but you could use Mono.Cecil to modify the types in your assembly in a post-build step, removing your collection-attribute and adding the others.
Interesting question. I think a lot of the built-in attributes are sealed so this might not be possible.
In all the examples I see, C# auto-implemented properties are made public, even in the MSDN documentation examples. Coming from a C++ background, I've always been taught that it is a good idea to make member data private, unless there is a good reason not to.
Why is the following never used (at least I've never seen it):
private Name { get; set; }
I've looked through the MSDN documentation and read several tutorials regarding auto-implemented properties but there does not seem to be any advice on their pros and cons and when they should be avoided. Do auto-implemented properties compromise program security? Are there situations where they should be avoided? In which situations are they the ideal choice?
Thanks.
You are correct that auto-implemented properties that simply expose a backing field are not much of a gain over a public field.
As Alan Kay said:
But most people who use setters simply use them to simulate direct assignments to interior variables, and this violates the spirit and intent of real OOP.
However, there is an advantage to an auto-implemented property over a public field, and that is that it's a non-breaking change to later revise the implementation. If you have a public field, and code outside your class manipulates that public field, you can't change it to a private field in a future version of the class, or else any other code that touches that field will have to be recompiled. By contrast, once you have a public property, you can revise the implementation of that property in a future version, and client classes can continue using it with zero changes.
So it's useful to use auto-implemented properties for properties that right now would have trivial getter and setter implementations, but that may have more complex implementations in the future.
Have you asked yourself why you've always been taught that it's a good idea to make members private?
It's because (among other reasons) fields are an implementation detail. The detail of "storing data in memory", and it is an unimportant detail to any object which wishes to retrieve or set the data. Another class doesn't need to care whether he can access some memory slot somewhere - he just wants an interface for which he can pass or retrieve a value - there are the getters and setters, or properties.
Having decoupled the property from the detail of "memory based storage", we're given a large number of advantages. Primarily - we can override the behaviour of getting and setting without upsetting any code which uses the property. We can also use the property as an abstraction for retrieving data over a number of different implementations. That becomes extremely useful for testing/mocking behaviour, and providing alternative storage. If other classes depend on the implementation detail of "memory storage", you are not going to be able to change the behaviour of your class without breaking all those.
Before auto properties came along, we would typically store a field and create a getter and setter to encapsulate it for the reasons described above. An auto property automates that for us. We might write code that commonly uses fields everywhere in code, but we do so holding the idea of "I'll do this as a field for now, but that may be subject to change later if the criteria change".
Since a class knows about it's own implementation, it's usually a pointless endeavour to create private auto properties, you're not hiding the detail that's already known. Protected auto properties can be useful if you need to expose to subclasses.
As for situations where they should be avoided: When you want readonly data. (data which will not change after the object is constructed). Auto-properties lack the syntax to allow you to create an automated property that's backed by readonly data.
Auto implemented properties have a private backing member. Compiler adds them for you. Its just a shortcut for
private int _aMember;
public int AMember {
get {return _aMember;}
set {_aMember = value;}
}
You use them you have no real logic in the getter/setter (other than needing to encapsulate).
Auto-implemented properties are just a shortcut for a common pattern. Any time you would have a private member with corresponding get and set functions in C++, you can accomplish the same thing with an auto property in C#. They don't introduce any different best practices or security issues.
Auto-implemented properties with public getters and setters are shortcuts for private backing fields with trivial get and set implementations.
You should think of them as akin to private fields with public get and set methods in C++. That's a role for properties on C#.
Properties aren't "member" data. They are kind of your
const T& field() const;
T& field();
type of things, or get and set methods, i.e. they are accessors.
If you don't need member exposed, don't express them in properties.
In the case of autogenerated ones, you can simply (as of C# 2.0 afaik) write
int SomeProperty { get; private set; }
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why use getters and setters?
In C#(ASP.NET) we use getter and setter methods to set properties of private variables but same thing can be done if we declare that variable as public. Because at one end we are restricting user from accessing that variable by declaring it as private and on other end we are allowing user to access those properties by using getter and setter properties. I can't understand its significance.
by using getter and setter you hide the internal implementation of your class. which means in the set method of a setter, you can run a whole algorithm to parse the input data into your internal data structure. you'll be able to later change your implementation without any impact to your users.
now if you expose your internal members as public, you can't hide them anymore, and any change you make to your class internal definition will probably break the user usage.
In C#, the preferred method is to use Properties.
The advantage of this is that it exposes a convenient way of getting (or setting) data, but without exposing implemention details of the class.
A Property, or a getter or setter, can implement additional logic, for example:
Calculating a value based on some private data (rather than just returning a value directly)
Checking and validating data provided (to prevent overflows or out of range input).
By doing this you seperate the interface to your class from the implementation, allowing you easily to change the way your code works internally from how it is publicly accessed.
Because it allows you to override those properties in inherited classes, add validation / INotifyProperty changed handlers at a later date, and preserves binary compatibility between versions
I am using an instance of a private class as the state object supplied to a stream.BeginRead operation. (The class is private to my main stream reading/writing class.)
public class MainClass
{
// ...
private class ResponseState
{
public IResponse response;
public Stream stream;
public byte[] buffer = new byte[1024];
}
}
Access to the class is via the fields directly. Should I really be providing access to the class via properties in this case, even though it is only to be used for holding state?
Interested to know what others do.
It's not required by the C# language, but it is good practice never to expose a field directly for maintainability reasons - it is suggested to use a property instead.
See StyleCop SA1401: FieldsMustBePrivate.
TypeName - FieldsMustBePrivate
CheckId - SA1401
Category - Maintainability Rules
Cause
A field within a C# class has an access modifier other than private.
Rule Description
A violation of this rule occurs whenever a field in a class is given non-private access. For maintainability reasons, properties should always be used as the mechanism for exposing fields outside of a class, and fields should always be declared with private access. This allows the internal implementation of the property to change over time without changing the interface of the class.
Fields located within C# structs are allowed to have any access level.
How to Fix Violations
To fix a violation of this rule, make the field private and add a property to expose the field outside of the class.
If your class is purely state for the containing class then you could consider placing the members directly inside the class that uses them. If your class is more than just state (and I suspect it is) then it should follow the usual maintainability rules.
I would - encapsulation is useful inside the class as well as outside the class. By funneling all access to a member through a well know interface (i.e. the property) you are giving yourself the flexibility to add logic around that access later without changing calling code.
It may seem like overkill but honestly, given automatically implemented properties, it is so easy to declare a property that you may as well go ahead and use one to give yourself maximum flexibility.
In my organization, when a class was private or internal, and it's a entity class, we used public fields to access it.
However, since C# 3.0 we use automatic properties, so we always use properties to access private fields.
Anyway, the effect is the same, in our case it was to do the code more readable.
Best practice is to use properties for every member accessible by other types. Automatic properties at C# 3.0 makes this quite easy.
I have just done some reading on this a week or two ago. There are the two camps. One the majority say you must wrap in the property because my teacher said so and everyone else does it. They say that is easier to add extra logic to a property or more maintainable and some other weak reasons. The other camp, call themselves "the true OO guys" tend to be along the line of if you use properties at all you are doing it wrong (with some exceptions of course). Your case would be the exception as far as I can tell. Actually, thinking about it, they would probably still say you are doing it wrong :) Just cant win. Anyway, they also say if you are going to use them don't bother wrapping unless you need the extra logic in your setters and getters. Why slow your program down for nothing. (apparently they can measure how slow too).
I tend to use properties over fields as I do a lot of MVVM and need to implement INotifyPropertyChanged which requires them. In your case I wouldn't worry about wrapping them in properties just makes for pointless fat. But if it was in a class that needed a property then I would wrap them to keep things similar in that class.
If after all that you didn't wrap them, and needed to later, it's a right click refactor->encapsulate field to wrap a property if you have Resharper.
This question already has answers here:
Closed 12 years ago.
Possible Duplicates:
Should I use public properties and private fields or public fields for data?
Property(with no extra processing) vs public field
What is the point in having a property inside a class that simply get and sets a member variable?
What practical difference would be there to just making the variable public?
I think similar questions have been answered on many occasions, but basically it gives you the option of adding error checking/etc validation to your property without changing the public interface.
There's also some good information here, the following quote probably answers your question best:
A property communicates the idea of "I will make a value available to you, or accept a value from you." It's not an implementation concept, it's an interface concept. A field, on the other hand, communicates the implementation - it says "this type represents a value in this very specific way". There's no encapsulation, it's the bare storage format. This is part of the reason fields aren't part of interfaces - they don't belong there, as they talk about how something is achieved rather than what is achieved.
Ease of maintenance... you can log assignments, add validation, etc., without breaking existing callers.
You can't databind to public variables. Only public properties.
If you ever want to change the way the method is accessed, just changing the property is much easier than going through all of your code to find it. Also, you could make the property virtual, change the underlying data type easily, or use a Settings variable so that it's saved and recalled automatically. I had a similar question myself.
Properties allow future expansion in accessors and getters (validation, eventing, etc).
You can also make a property virtual, whereas a field cannot be.
The IL for calling fields is different to that of properties, so if you change a field to a property later on, existing compiled calling code will break.
The point is that caller of your class do not know what field the property gets/sets, whether it's calculated, fetched from somewhere, or whether messing with it causes and update/change to the state of you class instance. With a simple field call none of these are an option.