I'm getting a "FormatException: Input string was not in a correct format" error that I don't understand.
I'm using the following lines to write a string to a text file:
using (StreamWriter sw = new StreamWriter(myfilename, false, System.Text.Encoding.GetEncoding(enc)))
{
sw.Write(mystring, Environment.NewLine);
}
(the encoding part is because I do have an option in my application to set it to utf-8 or iso-8859-1... but I think that's irrelevant).
All of my strings write out just fine except this one string that is different from the others because it actually has a snippet of javascript code in it. I'm sure that one of the special characters there might be causing the problem but how do I know?
The one thing I tried was to insert the following line just before the sw.Write statement above:
System.Console.WriteLine(mystring);
and it wrote out to the console just fine - no error.
Help?
Thanks! (and Happy New Year!)
-Adeena
The overload you are using takes the format as the first parameter, and objects to inject after that.
You can do either of the following:
sw.Write(mystring + Environment.NewLine);
or
sw.Write("{0}{1}", mystring, Environment.NewLine);
In response to the comments from DK, I tested to what extend string concatenation is slower. I made this setup with three options;
concatenating the string
calling sw.Write twice
calling sw.WriteLine
On my machine, the second option is about 88% faster than average. At 10000000 iterations they use 3517, 2420 and 3385 milliseconds.
It should only be significant if this is code that is called many times in your program.
using System;
using System.IO;
using System.Text;
class Program
{
static void Main(string[] args)
{
const string myString = "kdhlkhldhcĂžehdhkjehdkhekdhk";
int iterations=getIntFromParams(args, 0, 10);
int method = getIntFromParams(args, 1, 0);
var fileName=Path.GetTempFileName();
using (StreamWriter sw = new StreamWriter(fileName, false, Encoding.Default))
{
switch (method)
{
case 0:
Console.WriteLine("Starting method with concatenation. Iterations: " + iterations);
var start0 = DateTimeOffset.Now;
for (int i = 0; i < iterations; i++)
{
sw.Write(myString + Environment.NewLine);
}
var time0 = DateTimeOffset.Now - start0;
Console.WriteLine("End at " + time0.TotalMilliseconds + " ms.");
break;
case 1:
Console.WriteLine("Starting method without concatenation. Iterations: " + iterations);
var start1 = DateTimeOffset.Now;
for (int i = 0; i < iterations; i++)
{
sw.Write(myString);
sw.Write(Environment.NewLine);
}
var time1 = DateTimeOffset.Now - start1;
Console.WriteLine("End at " + time1.TotalMilliseconds + " ms.");
break;
case 2:
Console.WriteLine("Starting method without concatenation, using WriteLine. Iterations: " + iterations);
var start2 = DateTimeOffset.Now;
for (int i = 0; i < iterations; i++)
{
sw.WriteLine(myString);
}
var time2 = DateTimeOffset.Now - start2;
Console.WriteLine("End at " + time2.TotalMilliseconds + " ms.");
break;
}
}
}
private static int getIntFromParams(string[] args, int index, int #default)
{
int value;
try
{
if (!int.TryParse(args[index], out value))
{
value = #default;
}
}
catch(IndexOutOfRangeException)
{
value = #default;
}
return value;
}
}
Related
I have following base 64 image:
var image='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAA0gA...';
I am using Convert.FromBase64String()to convert this to bytes:
byte[] bytes = Convert.FromBase64String(convert);
But before this, I need to strip out the header of Base 64 string (i.e data:image/png;base64). I am doing this using:
string convert = image.Replace("data:image/png;base64,", string.Empty);
I can write the same statement for all image extensions separately, but these images are very large and scanning through each one seems inefficient.
I searched this solution which uses regular expression in PHP to cut off the header part, while other answer in PHP uses an inbuilt method get_contents.
My Question is: Is there any inbuilt method to get only contents of base 64 url in C#? If not, then is there any generalized way to strip out header for all extensions?
You could try something like this:
string result = Regex.Replace(image, #"^data:image\/[a-zA-Z]+;base64,", string.Empty);
this should catch the different extensions. I haven't tested this though so it might need some fiddling with.
Since you know the only instance of , in the string will be the separator between the preamble and the data, you could do it without regex like this:
string convert = image.Substring(image.IndexOf(",") + 1);
You can use String.Split method.
String[] substrings = image.Split(',');
string header = substrings[0];
string imgData = substrings[1];
byte[] bytes = Convert.FromBase64String(imgData);
UPDATE
Out of curiosity, I wrote a test which method is the fastest.
using System;
using System.Text.RegularExpressions;
namespace StackOwerflow
{
public class Program
{
static public void Main()
{
int repeats = 10000;
string imgStr = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAB0IAAAQ4CAIAA...eXiM/H/wAAAABJRU5ErkJggg=="; //146 kb img file
string r = string.Empty;
var watch = System.Diagnostics.Stopwatch.StartNew();
for (int i = 0; i < repeats; i++)
{
r = RegExMethod(imgStr);
}
watch.Stop();
var elapsedMs = watch.ElapsedMilliseconds;
Console.WriteLine("RegEx time: {0} Ms", elapsedMs);
watch = System.Diagnostics.Stopwatch.StartNew();
for (int i = 0; i < repeats; i++)
{
r = SubStringMethod(imgStr);
}
watch.Stop();
elapsedMs = watch.ElapsedMilliseconds;
Console.WriteLine("SubString time: {0} Ms", elapsedMs);
watch = System.Diagnostics.Stopwatch.StartNew();
for (int i = 0; i < repeats; i++)
{
r = SplitMethod(imgStr);
}
watch.Stop();
elapsedMs = watch.ElapsedMilliseconds;
Console.WriteLine("Split time: {0} Ms", elapsedMs);
Console.ReadKey();
}
public static string RegExMethod(string img)
{
return Regex.Replace(img, #"^data:image\/[a-zA-Z]+;base64,", string.Empty);
}
public static string SubStringMethod(string img)
{
return img.Substring(img.IndexOf(",") + 1);
}
public static string SplitMethod(string img)
{
return img.Split(',')[1];
}
}
}
And for my machine results:
RegEx time: 1022 Ms
SubString time: 1188 Ms
Split time: 5255 Ms
And the winner is RegEx.
This program throws ArrayIndexOutOfBoundException.
string name = "Naveen";
int c = 0;
while( name[ c ] != '\0' ) {
c++;
}
Console.WriteLine("Length of string " + name + " is: " + c);
Why is it so?
If strings are not null-terminated. How strings are getting handled in C#?
How can I get the length without using string.Length property?
I'm confused here.!
C# does not use NUL terminated strings as C and C++ does. You must use the Length property of the string.
Console.WriteLine("Length of string " + name + " is: " + name.Length.ToString());
or by using formatters
Console.WriteLine("Length of string '{0}' is {1}.", name, name.Length);
public static void Main()
{
unsafe
{
var s = "Naveen";
fixed (char* cp = s)
{
for (int i = 0; cp[i] != '\0'; i++)
{
Console.Write(cp[i]);
}
}
}
}
// prints Naveen
In C/C++ string is stored in is a char array AFAIR without intelligence and behaviour. Therefore, to indicate that such array ends somewhere, one must have added \0 at the end.
On the other hand, in C#, string is a container (a class with properties and methods); as a side note you can assign null to its instantiated object. You don't need to add anything to it to indicate where it ends. The container controlls everything for you. As such, it also has iterator (or enumerator in C# i think). That means you can use foreach and LINQ expressions to iterate over it.
Having said that, you could use a simple counter in a code similar to this to get a length of a string:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LengthOfString
{
class Program
{
static void Main(string[] args)
{
string s = "abcde\0\0\0";
Console.WriteLine(s);
Console.WriteLine("s.Length = " + s.Length);
Console.WriteLine();
// Here I count the number of characters in s
// using LINQ
int counter = 0;
s.ToList()
.ForEach(ch => {
Console.Write(string.Format("{0} ", (int)ch));
counter++;
});
Console.WriteLine(); Console.WriteLine("LINQ: Length = " + counter);
Console.WriteLine(); Console.WriteLine();
//Or you could just use foreach for this
counter = 0;
foreach (int ch in s)
{
Console.Write(string.Format("{0} ", (int)ch));
counter++;
}
Console.WriteLine(); Console.WriteLine("foreach: Length = " + counter);
Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine();
Console.WriteLine("Press ENTER");
Console.ReadKey();
}
}
}
You are trying to access a character at an index which is not available according to name length. You may solve it this way:
string name = "Naveen";
int c = 0;
while (c < name.Length)
{
c++;
}
However there is no need to count the length of a string in c# this
way. You can try simply name.Length
EDIT: based on what #NaveenKumarV provide in comments if you want to check for \0 characters then as others said you may try ToCharArray method. Here is the code:
var result = name.ToCharArray().TakeWhile(i => i != '\0').ToList();
Is there any other method that is faster than doing like this?
private void EscapeStringSequence(ref string data)
{
data = data.Replace("\\", "\\\\"); // Backslash
data = data.Replace("\r", "\\r"); // Carriage return
data = data.Replace("\n", "\\n"); // New Line
data = data.Replace("\a", "\\a"); // Vertical tab
data = data.Replace("\b", "\\b"); // Backspace
data = data.Replace("\f", "\\f"); // Formfeed
data = data.Replace("\t", "\\t"); // Horizontal tab
data = data.Replace("\v", "\\v"); // Vertical tab
data = data.Replace("\"", "\\\""); // Double quotation mark
data = data.Replace("'", "\\'"); // Single quotation mark
}
-- Edited (Add explanation) --
Q1: Is there a reason why you need to speed it up? Is it causing a huge problem?
This part is used in this project: http://mysqlbackuprestore.codeplex.com/
I'm going to loop lots of various length of strings into this function repeatly. The whole process takes around 6-15 seconds to finished for millions of rows. There are other part get involve too. I'm trying to speed up every part.
Q2: How slow is it now?
OK, I'll capture the exact time used and post it here. I'll come back later. (will post the result tomorrow)
Update 29-06-2012
I have run test. This is the result:
Speed Test: String.Replace() - measured in miliseconds
Test 1: 26749.7531 ms
Test 2: 27063.438 ms
Test 3: 27753.8884 ms
Average: 27189.0265 ms
Speed: 100%
Speed Test: Foreach Char and Append - measured in miliseconds
Test 1: 8468.4547 ms
Test 2: 8348.8527 ms
Test 3: 8353.6476 ms
Average: 8390.3183 ms
Speed: 224% < faster
===================================
Update - Next Test (Another round)
===================================
------
Test Replace String Speed.
Test 1: 26535.6466
Test 2: 26379.6464
Test 3: 26379.6463
Average: 26431.6464333333
Speed: 100%
------
Test Foreach Char String Append.
Test 1: 8502.015
Test 2: 8517.6149
Test 3: 8595.6151
Average: 8538.415
Speed: 309.56%
------
Test Foreach Char String Append (Fix StringBuilder Length).
Test 1: 8314.8146
Test 2: 8330.4147
Test 3: 8346.0146
Average: 8330.41463333333
Speed: 317.29%
Conclusion:
Using Foreach Char Loop and Append is faster than String.Replace().
Thanks you very much guys.
--------
Below are the codes that I used to run the test: (edited)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Console.Write("Press any key to continue...");
Console.ReadKey();
Console.Write("\r\nProcess started.");
Test();
Console.WriteLine("Done.");
Console.Read();
}
public static Random random = new Random((int)DateTime.Now.Ticks);
public static string RandomString(int size)
{
StringBuilder sb = new StringBuilder();
char ch;
for (int i = 0; i < size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
sb.Append(ch);
}
return sb.ToString();
}
public static void Test()
{
string text = "\\_\r\n\a\b\f\t\v\"'" + RandomString(2000) + "\\_\r\n\a\b\f\t\v\"'" + RandomString(2000);
List<TimeSpan> lstTimeUsed = new List<TimeSpan>();
int target = 100000;
for (int i = 0; i < 3; i++)
{
DateTime startTime = DateTime.Now;
for (int j = 0; j < target; j++)
{
if (j.ToString().EndsWith("000"))
{
Console.Clear();
Console.WriteLine("Test " + i.ToString());
Console.WriteLine(j.ToString() + " of " + target.ToString());
}
string data = text;
data = data.Replace("\\", "\\\\"); // Backslash
data = data.Replace("\r", "\\r"); // Carriage return
data = data.Replace("\n", "\\n"); // New Line
data = data.Replace("\a", "\\a"); // Vertical tab
data = data.Replace("\b", "\\b"); // Backspace
data = data.Replace("\f", "\\f"); // Formfeed
data = data.Replace("\t", "\\t"); // Horizontal tab
data = data.Replace("\v", "\\v"); // Vertical tab
data = data.Replace("\"", "\\\""); // Double quotation mark
data = data.Replace("'", "\\'"); // Single quotation mark
}
DateTime endTime = DateTime.Now;
TimeSpan ts = endTime - startTime;
lstTimeUsed.Add(ts);
}
double t1 = lstTimeUsed[0].TotalMilliseconds;
double t2 = lstTimeUsed[1].TotalMilliseconds;
double t3 = lstTimeUsed[2].TotalMilliseconds;
double tOri = (t1 + t2 + t3) / 3;
System.IO.TextWriter tw = new System.IO.StreamWriter("D:\\test.txt", true);
tw.WriteLine("------");
tw.WriteLine("Test Replace String Speed. Test Time: " + DateTime.Now.ToString());
tw.WriteLine("Test 1: " + t1.ToString());
tw.WriteLine("Test 2: " + t2.ToString());
tw.WriteLine("Test 3: " + t3.ToString());
tw.WriteLine("Average: " + tOri.ToString());
tw.WriteLine("Speed: 100%");
tw.Close();
lstTimeUsed = new List<TimeSpan>();
for (int i = 0; i < 3; i++)
{
DateTime startTime = DateTime.Now;
for (int j = 0; j < target; j++)
{
if (j.ToString().EndsWith("000"))
{
Console.Clear();
Console.WriteLine("Test " + i.ToString());
Console.WriteLine(j.ToString() + " of " + target.ToString());
}
string data = text;
var builder = new StringBuilder();
foreach (var ch in data)
{
switch (ch)
{
case '\\':
case '\r':
case '\n':
case '\a':
case '\b':
case '\f':
case '\t':
case '\v':
case '\"':
case '\'':
builder.Append('\\');
break;
default:
break;
}
builder.Append(ch);
}
}
DateTime endTime = DateTime.Now;
TimeSpan ts = endTime - startTime;
lstTimeUsed.Add(ts);
}
t1 = lstTimeUsed[0].TotalMilliseconds;
t2 = lstTimeUsed[1].TotalMilliseconds;
t3 = lstTimeUsed[2].TotalMilliseconds;
tw = new System.IO.StreamWriter("D:\\test.txt", true);
tw.WriteLine("------");
tw.WriteLine("Test Foreach Char String Append. Test Time: " + DateTime.Now.ToString());
tw.WriteLine("Test 1: " + t1.ToString());
tw.WriteLine("Test 2: " + t2.ToString());
tw.WriteLine("Test 3: " + t3.ToString());
tw.WriteLine("Average: " + ((t1 + t2 + t3) / 3).ToString());
tw.WriteLine("Speed: " + ((tOri) / ((t1 + t2 + t3) / 3) * 100).ToString("0.00") + "%");
tw.Close();
lstTimeUsed = new List<TimeSpan>();
for (int i = 0; i < 3; i++)
{
DateTime startTime = DateTime.Now;
for (int j = 0; j < target; j++)
{
if (j.ToString().EndsWith("000"))
{
Console.Clear();
Console.WriteLine("Test " + i.ToString());
Console.WriteLine(j.ToString() + " of " + target.ToString());
}
string data = text;
var builder = new StringBuilder(data.Length + 20);
foreach (var ch in data)
{
switch (ch)
{
case '\\':
case '\r':
case '\n':
case '\a':
case '\b':
case '\f':
case '\t':
case '\v':
case '\"':
case '\'':
builder.Append('\\');
break;
default:
break;
}
builder.Append(ch);
}
}
DateTime endTime = DateTime.Now;
TimeSpan ts = endTime - startTime;
lstTimeUsed.Add(ts);
}
t1 = lstTimeUsed[0].TotalMilliseconds;
t2 = lstTimeUsed[1].TotalMilliseconds;
t3 = lstTimeUsed[2].TotalMilliseconds;
tw = new System.IO.StreamWriter("D:\\test.txt", true);
tw.WriteLine("------");
tw.WriteLine("Test Foreach Char String Append (Fix StringBuilder Length). Test Time: " + DateTime.Now.ToString());
tw.WriteLine("Test 1: " + t1.ToString());
tw.WriteLine("Test 2: " + t2.ToString());
tw.WriteLine("Test 3: " + t3.ToString());
tw.WriteLine("Average: " + ((t1 + t2 + t3) / 3).ToString());
tw.WriteLine("Speed: " + ((tOri) / ((t1 + t2 + t3) / 3) * 100).ToString("0.00") + "%");
tw.Close();
}
}
}
var builder = new StringBuilder(data.Length + 20);
foreach (var ch in data)
{
switch (ch)
{
case '\\':
case '\r':
...
builder.Append('\\');
break;
}
builder.Append(ch);
}
return builder.ToString();
Try using a series of StringBuilder calls.
Why is StringBuilder slower when compared to + concatenation?
StringBuilder was meant to avoid extra object creation, but why does it penalize performance?
static void Main(string[] args)
{
int max = 1000000;
for (int times = 0; times < 5; times++)
{
Console.WriteLine("\ntime: {0}", (times+1).ToString());
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < max; i++)
{
string msg = "Your total is ";
msg += "$500 ";
msg += DateTime.Now;
}
sw.Stop();
Console.WriteLine("String +\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
sw = Stopwatch.StartNew();
for (int j = 0; j < max; j++)
{
StringBuilder msg = new StringBuilder();
msg.Append("Your total is ");
msg.Append("$500 ");
msg.Append(DateTime.Now);
}
sw.Stop();
Console.WriteLine("StringBuilder\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
}
Console.Read();
}
EDIT: Moving out of scope variables as suggested:
Change so that the StringBuilder isn't instantiated all the time, instead .Clear() it:
time: 1
String + : 3348ms
StringBuilder : 3151ms
time: 2
String + : 3346ms
StringBuilder : 3050ms
etc.
Note that this still tests exactly the same functionality, but tries to reuse resources a bit smarter.
Code: (also live on http://ideone.com/YuaqY)
using System;
using System.Text;
using System.Diagnostics;
public class Program
{
static void Main(string[] args)
{
int max = 1000000;
for (int times = 0; times < 5; times++)
{
{
Console.WriteLine("\ntime: {0}", (times+1).ToString());
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < max; i++)
{
string msg = "Your total is ";
msg += "$500 ";
msg += DateTime.Now;
}
sw.Stop();
Console.WriteLine("String +\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
}
{
Stopwatch sw = Stopwatch.StartNew();
StringBuilder msg = new StringBuilder();
for (int j = 0; j < max; j++)
{
msg.Clear();
msg.Append("Your total is ");
msg.Append("$500 ");
msg.Append(DateTime.Now);
}
sw.Stop();
Console.WriteLine("StringBuilder\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
}
}
Console.Read();
}
}
You are creating a new instance of StringBuilder with every iteration, and that incurs some overhead. Since you are not using it for what it's actually meant to do (ie: build large strings which would otherwise require many string concatenation operations), it's not surprising to see worse performance than concatenation.
A more common comparison / usage of StringBuilder is something like:
string msg = "";
for (int i = 0; i < max; i++)
{
msg += "Your total is ";
msg += "$500 ";
msg += DateTime.Now;
}
StringBuilder msg_sb = new StringBuilder();
for (int j = 0; j < max; j++)
{
msg_sb.Append("Your total is ");
msg_sb.Append("$500 ");
msg_sb.Append(DateTime.Now);
}
With this, you'll observe a significant performance difference between StringBuilder and concatenation. And by "significant" I mean orders of magnitude, not the ~ 10% difference you are observing in your examples.
Since StringBuilder doesn't have to build tons of intermediary strings that will just get thrown away, you get much better performance. That's what it's meant for. For smaller strings, you are better off using string concatenation for simplicity and clarity.
The benefits of StringBuilder should be noticeable with longer strings.
Every time you concatenate a string you create a new string object, so the longer the string, the more is needed to copy from the old string to the new string.
Also, creating many temporary objects may have an adverse effect on performance that is not measurable by a StopWatch, because it "pollutes" the managed heap with temporary objects and may cause more garbage collection cycles.
Modify your test to create (much) longer strings and use (many) more concatenations / append operations and the StringBuilder should perform better.
Note that
string msg = "Your total is ";
msg += "$500 ";
msg += DateTime.Now;
compiles down to
string msg = String.Concat("Your total is ", "$500 ");
msg = String.Concat(msg, DateTime.Now.ToString());
This totals two concats and one ToString per iteration. Also, a single String.Concat is really fast, because it knows how large the resulting string will be, so it only allocates the resulting string once, and then quickly copies the source strings into it. This means that in practice
String.Concat(x, y);
will always outperform
StringBuilder builder = new StringBuilder();
builder.Append(x);
builder.Append(y);
because StringBuilder cannot take such shortcuts (you could call a thirs Append, or a Remove, that's not possible with String.Concat).
The way a StringBuilder works is by allocating an initial buffer and set the string length to 0. With each Append, it has to check the buffer, possibly allocate more buffer space (usually copying the old buffer to the new buffer), copy the string and increment the string length of the builder. String.Concat does not need to do all this extra work.
So for simple string concatenations, x + y (i.e., String.Concat) will always outperform StringBuilder.
Now, you'll start to get benefits from StringBuilder once you start concatenating lots of strings into a single buffer, or you're doing lots of manipulations on the buffer, where you'd need to keep creating new strings when not using a StringBuilder. This is because StringBuilder only occasionally allocates new memory, in chunks, but String.Concat, String.SubString, etc. (nearly) always allocate new memory. (Something like "".SubString(0,0) or String.Concat("", "") won't allocate memory, but those are degenerate cases.)
In addition to not using StringBuilder as in the most efficient manner, you're also not using string concatenation as efficiently as possible. If you know how many strings you're concatenating ahead of time, then doing it all on one line should be fastest. The compiler optimizes the operation so that no intermediate strings are generated.
I added a couple more test cases. One is basically the same as what sehe suggested, and the other generates the string in one line:
sw = Stopwatch.StartNew();
builder = new StringBuilder();
for (int j = 0; j < max; j++)
{
builder.Clear();
builder.Append("Your total is ");
builder.Append("$500 ");
builder.Append(DateTime.Now);
}
sw.Stop();
Console.WriteLine("StringBuilder (clearing)\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
sw = Stopwatch.StartNew();
for (int i = 0; i < max; i++)
{
msg = "Your total is " + "$500" + DateTime.Now;
}
sw.Stop();
Console.WriteLine("String + (one line)\t: {0}ms", ((int)sw.ElapsedMilliseconds).ToString().PadLeft(6));
And here is an example of the output I see on my machine:
time: 1
String + : 3707ms
StringBuilder : 3910ms
StringBuilder (clearing) : 3683ms
String + (one line) : 3645ms
time: 2
String + : 3703ms
StringBuilder : 3926ms
StringBuilder (clearing) : 3666ms
String + (one line) : 3625ms
In general:
- StringBuilder does better if you're building a large string in a lot of steps, or you don't know how many strings will be concatenated together.
- Mashing them all together in a single expression is better whenever it's a reasonable option option.
I think its better to compare effeciancy between String and StringBuilder rather then time.
what msdn says:
A String is called immutable because its value cannot be modified once it has been created. Methods that appear to modify a String actually return a new String containing the modification. If it is necessary to modify the actual contents of a string-like object, use the System.Text.StringBuilder class.
string msg = "Your total is "; // a new string object
msg += "$500 "; // a new string object
msg += DateTime.Now; // a new string object
see which one is better.
Here is an example that demonstrates a situation in which StringBuilder will execute more quickly than string concatenation:
static void Main(string[] args)
{
const int sLen = 30, Loops = 10000;
DateTime sTime, eTime;
int i;
string sSource = new String('X', sLen);
string sDest = "";
//
// Time StringBuilder.
//
for (int times = 0; times < 5; times++)
{
sTime = DateTime.Now;
System.Text.StringBuilder sb = new System.Text.StringBuilder((int)(sLen * Loops * 1.1));
Console.WriteLine("Result # " + (times + 1).ToString());
for (i = 0; i < Loops; i++)
{
sb.Append(sSource);
}
sDest = sb.ToString();
eTime = DateTime.Now;
Console.WriteLine("String Builder took :" + (eTime - sTime).TotalSeconds + " seconds.");
//
// Time string concatenation.
//
sTime = DateTime.Now;
for (i = 0; i < Loops; i++)
{
sDest += sSource;
//Console.WriteLine(i);
}
eTime = DateTime.Now;
Console.WriteLine("Concatenation took : " + (eTime - sTime).TotalSeconds + " seconds.");
Console.WriteLine("\n");
}
//
// Make the console window stay open
// so that you can see the results when running from the IDE.
//
}
Result # 1
String Builder took :0 seconds.
Concatenation took : 8.7659616 seconds.
Result # 2
String Builder took :0 seconds.
Concatenation took : 8.7659616 seconds.
Result # 3
String Builder took :0 seconds.
Concatenation took : 8.9378432 seconds.
Result # 4
String Builder took :0 seconds.
Concatenation took : 8.7972128 seconds.
Result # 5
String Builder took :0 seconds.
Concatenation took : 8.8753408 seconds.
StringBulder is much faster than + concatenation..
Is there any significant advantages for converting a string to an integer value between int.Parse() and Convert.ToInt32() ?
string stringInt = "01234";
int iParse = int.Parse(stringInt);
int iConvert = Convert.ToInt32(stringInt);
I found a question asking about casting vs Convert but I think this is different, right?
When passed a string as a parameter, Convert.ToInt32 calls int.Parse internally. So the only difference is an additional null check.
Here's the code from .NET Reflector
public static int ToInt32(string value)
{
if (value == null)
{
return 0;
}
return int.Parse(value, CultureInfo.CurrentCulture);
}
For what its worth:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
int iterations = 1000000;
string val = "01234";
Console.Write("Run 1: int.Parse() ");
DateTime start = DateTime.Now;
DoParse(iterations, val);
TimeSpan duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.Write("Run 1: Convert.ToInt32() ");
start = DateTime.Now;
DoConvert(iterations, val);
duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.Write("Run 2: int.Parse() ");
start = DateTime.Now;
DoParse(iterations, val);
duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.Write("Run 2: Convert.ToInt32() ");
start = DateTime.Now;
DoConvert(iterations, val);
duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.Write("Run 3: int.Parse() ");
start = DateTime.Now;
DoParse(iterations, val);
duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.Write("Run 3: Convert.ToInt32() ");
start = DateTime.Now;
DoConvert(iterations, val);
duration = DateTime.Now - start;
Console.WriteLine("Duration: " + duration.TotalMilliseconds.ToString() + "ms");
Console.ReadKey();
}
static void DoParse(int iterations, string val)
{
int x;
for (int i = 0; i < iterations; i++)
{
x = int.Parse(val);
}
}
static void DoConvert(int iterations, string val)
{
int x;
for (int i = 0; i < iterations; i++)
{
x = Convert.ToInt32(val);
}
}
}
}
Result of 1,000,000 iterations of each:
Run 1: int.Parse() Duration: 312.5ms
Run 1: Convert.ToInt32() Duration: 328.125ms
Run 2: int.Parse() Duration: 296.875ms
Run 2: Convert.ToInt32() Duration: 312.5ms
Run 3: int.Parse() Duration: 312.5ms
Run 3: Convert.ToInt32() Duration: 312.5ms
The difference lies in the way both handles NULL value.
When encountered a NULL Value, Convert.ToInt32 returns a value 0.
On other hand,Parse is more sensitive and expects a valid value.
So it would throw an exception when you pass in a NULL.
See this discussion for details.
Convert.ToInt32 won't throw as often (if stringInt == null, it returns 0 instead of throwing an exception), but has a slight bit more overhead since it's doing a few extra checks, then calling int.Parse internally.
I wrote the code below and the result was that int.parse is slower than convert.toint32.
static void Main(string[] args) {
Console.WriteLine(TimeConvertTo());
Console.WriteLine(TimeParse());
}
static TimeSpan TimeConvertTo() {
TimeSpan start = DateTime.Now.TimeOfDay;
for (int i = 0; i < 99999999; i++) {
Convert.ToInt32("01234");
}
return DateTime.Now.TimeOfDay.Subtract(start);
}
static TimeSpan TimeParse() {
TimeSpan start = DateTime.Now.TimeOfDay;
for (int i = 0; i < 99999999; i++) {
int.Parse("01234");
}
return DateTime.Now.TimeOfDay.Subtract(start);
}
There are some performance implications as others have mentioned. If you look at the test code and performance stats from this website:
Int.Parse() and Int.TryParse() generally perform faster as the number of conversions you're performing increases.
Convert.ToInt() seems to perform best with a low number of conversions
The overall fastest way to convert a string to an int (assuming no exceptions) regardless of the number of conversions you need to perform is:
_
y = 0; //the resulting number from the conversion
//loop through every char in the string, summing up the values for the final number
for (int i = 0; i < s[x].Length; i++)
y = y * 10 + (s[x][i] - '0');
Both of the them are slow. If you know the exact format of input string and care about speed, I suggest you write the convert function by yourself.