How to change XML Attribute - c#

How can I change an attribute of an element in an XML file, using C#?

Mike;
Everytime I need to modify an XML document I work it this way:
//Here is the variable with which you assign a new value to the attribute
string newValue = string.Empty;
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(xmlFile);
XmlNode node = xmlDoc.SelectSingleNode("Root/Node/Element");
node.Attributes[0].Value = newValue;
xmlDoc.Save(xmlFile);
//xmlFile is the path of your file to be modified
I hope you find it useful

Using LINQ to xml if you are using framework 3.5:
using System.Xml.Linq;
XDocument xmlFile = XDocument.Load("books.xml");
var query = from c in xmlFile.Elements("catalog").Elements("book")
select c;
foreach (XElement book in query)
{
book.Attribute("attr1").Value = "MyNewValue";
}
xmlFile.Save("books.xml");

If the attribute you want to change doesn't exist or has been accidentally removed, then an exception occurs. I suggest you first create a new attribute and send it to a function like the following:
private void SetAttrSafe(XmlNode node,params XmlAttribute[] attrList)
{
foreach (var attr in attrList)
{
if (node.Attributes[attr.Name] != null)
{
node.Attributes[attr.Name].Value = attr.Value;
}
else
{
node.Attributes.Append(attr);
}
}
}
Usage:
XmlAttribute attr = dom.CreateAttribute("name");
attr.Value = value;
SetAttrSafe(node, attr);

Here's the beginnings of a parser class to get you started. This ended up being my solution to a similar problem:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace XML
{
public class Parser
{
private string _FilePath = string.Empty;
private XDocument _XML_Doc = null;
public Parser(string filePath)
{
_FilePath = filePath;
_XML_Doc = XDocument.Load(_FilePath);
}
/// <summary>
/// Replaces values of all attributes of a given name (attributeName) with the specified new value (newValue) in all elements.
/// </summary>
/// <param name="attributeName"></param>
/// <param name="newValue"></param>
public void ReplaceAtrribute(string attributeName, string newValue)
{
ReplaceAtrribute(string.Empty, attributeName, new List<string> { }, newValue);
}
/// <summary>
/// Replaces values of all attributes of a given name (attributeName) with the specified new value (newValue) in elements with a given name (elementName).
/// </summary>
/// <param name="elementName"></param>
/// <param name="attributeName"></param>
/// <param name="newValue"></param>
public void ReplaceAtrribute(string elementName, string attributeName, string newValue)
{
ReplaceAtrribute(elementName, attributeName, new List<string> { }, newValue);
}
/// <summary>
/// Replaces values of all attributes of a given name (attributeName) and value (oldValue)
/// with the specified new value (newValue) in elements with a given name (elementName).
/// </summary>
/// <param name="elementName"></param>
/// <param name="attributeName"></param>
/// <param name="oldValue"></param>
/// <param name="newValue"></param>
public void ReplaceAtrribute(string elementName, string attributeName, string oldValue, string newValue)
{
ReplaceAtrribute(elementName, attributeName, new List<string> { oldValue }, newValue);
}
/// <summary>
/// Replaces values of all attributes of a given name (attributeName), which has one of a list of values (oldValues),
/// with the specified new value (newValue) in elements with a given name (elementName).
/// If oldValues is empty then oldValues will be ignored.
/// </summary>
/// <param name="elementName"></param>
/// <param name="attributeName"></param>
/// <param name="oldValues"></param>
/// <param name="newValue"></param>
public void ReplaceAtrribute(string elementName, string attributeName, List<string> oldValues, string newValue)
{
List<XElement> elements = _XML_Doc.Elements().Descendants().ToList();
foreach (XElement element in elements)
{
if (elementName == string.Empty | element.Name.LocalName.ToString() == elementName)
{
if (element.Attribute(attributeName) != null)
{
if (oldValues.Count == 0 || oldValues.Contains(element.Attribute(attributeName).Value))
{ element.Attribute(attributeName).Value = newValue; }
}
}
}
}
public void SaveChangesToFile()
{
_XML_Doc.Save(_FilePath);
}
}
}

Related

How do I use the EditorForMany Html helper in .NET Core

Matt Lunn's EditorForMany html helper works great for .NET Framework MVC as is for POSTing back unordered arrays to the server, here.
How do I adapt it to work with .NET Core?
Here is the modified code for the .NET Core version of this magnificent Html helper for dealing with arrays:
using Microsoft.AspNetCore.Html;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.AspNetCore.Mvc.ViewFeatures.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq.Expressions;
using System.Net;
using System.Text;
using System.Text.Encodings.Web;
namespace VicEM.Extensions
{
public static class HtmlHelperExtensions
{
/// <summary>
/// Generates a GUID-based editor template, rather than the index-based template generated by Html.EditorFor()
/// </summary>
/// <typeparam name="TModel"></typeparam>
/// <typeparam name="TValue"></typeparam>
/// <param name="html"></param>
/// <param name="propertyExpression">An expression which points to the property on the model you wish to generate the editor for</param>
/// <param name="indexResolverExpression">An expression which points to the property on the model which holds the GUID index (optional, but required to make Validation* methods to work on post-back)</param>
/// <param name="includeIndexField">
/// True if you want this helper to render the hidden <input /> for you (default). False if you do not want this behaviour, and are instead going to call Html.EditorForManyIndexField() within the Editor view.
/// The latter behaviour is desired in situations where the Editor is being rendered inside lists or tables, where the <input /> would be invalid.
/// </param>
/// <returns>Generated HTML</returns>
public static IHtmlContent EditorForMany<TModel, TValue>(this IHtmlHelper<TModel> html,
Expression<Func<TModel, IEnumerable<TValue>>> propertyExpression,
Expression<Func<TValue, string>> indexResolverExpression = null, bool includeIndexField = true)
where TModel : class
{
var items = propertyExpression.Compile()(html.ViewData.Model);
var htmlBuilder = new StringBuilder();
var htmlFieldName = ExpressionHelper.GetExpressionText(propertyExpression);
var htmlFieldNameWithPrefix = html.ViewData.TemplateInfo.GetFullHtmlFieldName(htmlFieldName);
Func<TValue, string> indexResolver;
if (indexResolverExpression == null)
{
indexResolver = x => null;
}
else
{
indexResolver = indexResolverExpression.Compile();
}
foreach (var item in items)
{
var dummy = new { Item = item };
var guid = indexResolver(item);
var memberExp = Expression.MakeMemberAccess(Expression.Constant(dummy), dummy.GetType().GetProperty("Item"));
var singleItemExp = Expression.Lambda<Func<TModel, TValue>>(memberExp, propertyExpression.Parameters);
if (string.IsNullOrEmpty(guid))
{
guid = Guid.NewGuid().ToString();
}
else
{
guid = WebUtility.HtmlEncode(guid);
}
if (includeIndexField)
{
IHtmlContent indexHtml = _EditorForManyIndexField(htmlFieldNameWithPrefix, guid, indexResolverExpression);
AppendHtml(indexHtml, htmlBuilder);
}
IHtmlContent itemHtml = html.EditorFor(singleItemExp, null, $"{htmlFieldName}[{guid}]");
AppendHtml(itemHtml, htmlBuilder);
}
return new HtmlString(htmlBuilder.ToString());
}
private static void AppendHtml(IHtmlContent itemHtml, StringBuilder htmlBuilder)
{
StringWriter writer = new StringWriter();
itemHtml.WriteTo(writer, HtmlEncoder.Default);
htmlBuilder.Append(writer);
}
/// <summary>
/// Used to manually generate the hidden <input />. To be used in conjunction with EditorForMany(), when "false" was passed for includeIndexField.
/// </summary>
/// <typeparam name="TModel"></typeparam>
/// <param name="html"></param>
/// <param name="indexResolverExpression">An expression which points to the property on the model which holds the GUID index (optional, but required to make Validation* methods to work on post-back)</param>
/// <returns>Generated HTML for hidden <input /></returns>
public static IHtmlContent EditorForManyIndexField<TModel>(this IHtmlHelper<TModel> html,
Expression<Func<TModel, string>> indexResolverExpression = null)
{
var htmlPrefix = html.ViewData.TemplateInfo.HtmlFieldPrefix;
var first = htmlPrefix.LastIndexOf('[');
var last = htmlPrefix.IndexOf(']', first + 1);
if (first == -1 || last == -1)
{
throw new InvalidOperationException(
"EditorForManyIndexField called when not in a EditorForMany context");
}
var htmlFieldNameWithPrefix = htmlPrefix.Substring(0, first);
var guid = htmlPrefix.Substring(first + 1, last - first - 1);
return _EditorForManyIndexField(htmlFieldNameWithPrefix, guid, indexResolverExpression);
}
private static IHtmlContent _EditorForManyIndexField<TModel>(string htmlFieldNameWithPrefix, string guid,
Expression<Func<TModel, string>> indexResolverExpression)
{
var htmlBuilder = new StringBuilder();
htmlBuilder.AppendFormat(#"<input type=""hidden"" name=""{0}.Index"" value=""{1}"" />",
htmlFieldNameWithPrefix, guid);
if (indexResolverExpression != null)
{
htmlBuilder.AppendFormat(#"<input type=""hidden"" name=""{0}[{1}].{2}"" value=""{1}"" />",
htmlFieldNameWithPrefix, guid, ExpressionHelper.GetExpressionText(indexResolverExpression));
}
return new HtmlString(htmlBuilder.ToString());
}
}
}

How can i modify registry via c# on win7?

I modify my WIN7 computer's registry via c#,but it dosen't work.
my code likes below:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Win32; //添加针对操作注册表的应用
namespace operateToolWPF.Utils
{
class RegisterHelper
{
public static string GetRegistryData(RegistryKey root, string subKey,
string name)
{
string registData = string.Empty;
RegistryKey myKey = root.OpenSubKey(subKey, true);
if (myKey != null)
{
registData = myKey.GetValue(name).ToString();
}
return registData;
}
/// <summary>
/// 向注册表中写数据
/// </summary>
/// <param name="root"></param>
/// <param name="subKey"></param>
/// <param name="keyName"></param>
/// <param name="keyValue"></param>
public static void SetRegistryData(RegistryKey root, string subKey, string keyName, Int32 keyValue)
{
RegistryKey aimDir = root.CreateSubKey(subKey);
aimDir.SetValue(keyName, keyValue, RegistryValueKind.DWord);
}
/// <summary>
/// 删除注册表中指定的注册项
/// </summary>
/// <param name="root"></param>
/// <param name="subKey"></param>
/// <param name="keyName"></param>
public static void DeleteRegist(RegistryKey root, string subKey, string keyName)
{
string[] subkeyNames;
RegistryKey myKey = root.OpenSubKey(subKey, true);
subkeyNames = myKey.GetSubKeyNames();
foreach (string aimKey in subkeyNames)
{
if (aimKey == keyName)
myKey.DeleteSubKeyTree(keyName);
}
}
/// <summary>
/// 判断指定注册表项是否存在
/// </summary>
/// <param name="root"></param>
/// <param name="subKey"></param>
/// <param name="keyName"></param>
/// <returns></returns>
public static bool IsRegistryExits(RegistryKey root, string subKey, string keyName)
{
bool result = false;
string[] subKeyNames;
RegistryKey myKey = root.OpenSubKey(subKey, true);
subKeyNames = myKey.GetValueNames();
foreach (string name in subKeyNames)
{
if (name == keyName)
{
result = true;
return result;
}
}
return result;
}
}
}
and then call it like this:
//获取当前Windows用户
WindowsIdentity curUser = WindowsIdentity.GetCurrent();
//用户SID
SecurityIdentifier sid = curUser.User;
//用户全称
NTAccount ntacc = (NTAccount)sid.Translate(typeof(NTAccount));
Console.WriteLine("Windows SID:" + sid.Value);
Console.WriteLine("用户全称:" + ntacc.Value);
Int32 tempInt = 0; //预先定义一个有符号32位数
//unchecked语句块内的转换,不做溢出检查
unchecked
{
tempInt = Convert.ToInt32("00000000", 16); //强制转换成有符号32位数
}
//读取Display Inline Images
string displayImgPath = sid.Value + #"\Software\Microsoft\Windows\CurrentVersion\Internet Settings";
string ProxyEnable = RegisterHelper.GetRegistryData(Registry.Users, displayImgPath, "ProxyEnable");
//此时的tempInt已经是有符号32位数,可以直接写入注册表
RegisterHelper.SetRegistryData(Registry.Users, displayImgPath, "ProxyEnable", tempInt);
Thread.Sleep(3000);
RegisterHelper.DeleteRegist(Registry.Users, displayImgPath, "ProxyServer");
RegisterHelper.DeleteRegist(Registry.Users, displayImgPath, "ProxyOverride");
Registry.Users.Close();
Process[] MyProcess = Process.GetProcessesByName("explorer");
MyProcess[0].Kill();
by all this ,i want modify ProxyEnable and delete ProxyOverride,ProxyServer,which was cancel IE proxy setting.
I have tried several methodes,but have no one can cancel IE proxy setting.
Can you help me? Thanks!
Here is an example of how I would implement registry IO as you have tried to do. Depending on which part of the registry you are trying to read/write from may use different keys:
public class MyReg{
public RegistryKey Foriegnkey {
get => forignKey;
set => forignKey = value;
}
private RegistryKey forignKey;
public object Read(string Path, string Name) => (Registry.CurrentUser.OpenSubKey(Path, false).GetValue(Name));
public void Write(string Path, string Name, object Data) {
Foriegnkey = Registry.CurrentUser.CreateSubKey(Path, RegistryKeyPermissionCheck.Default);
Foriegnkey.SetValue(Name, Data);
Foriegnkey.Close();
}
}
The example above will read / write at Current User level, but there are other levels which can be used, and you will see these as available options within IntelliSense
You can use this in your application by assigning an instance of your registry class to an object and just calling registry.read/write etc …
This can be checked for nulls using :
if (Registry.GetValue(#"HKEY_CURRENT_USER\Software\MyApp", "SomeValue", null) == null)
And when you come to write data you can use:
myregobject.Write(#"\software\MyApp", "SomeValue", "hello world!");
In your case this enables you to do the following:
if (!Registry.GetValue(#"\Software\Microsoft\Windows\CurrentVersion\Internet Settings", "ProxyEnable", null) == null) {
myregobject.Write(#"\Software\Microsoft\Windows\CurrentVersion\Internet Settings", "ProxyEnable", "your data here")
}
I cant tell if your delete method works or not from looking at it so i'll throw in my input there as well:
public void RemoveKey(string FolderName) {
Registry.CurrentUser.DeleteSubKeyTree(FolderName);
}
Hope this helps!

C# - Odd Null Reference Exception during testing, why does this happen?

This references my last question which appears to have been abandoned. I am experiencing an odd "bug" if you will with C# and MS VS 2015. To reproduce the error, follow the steps:
Open console app project and copy paste code below.
Set a break point here:
First run code past break point, it works! :D
Then run code again but this time STOP at the break point and DRAG the executing statement cursor INTO the if statement from here:
to here:
Hit Continue and an NRE exception is thrown. Why does this happen? Is it just me? What is the technical explination for this?
CODE:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace testapp
{
class Program
{
static void Main(string[] args)
{
FILECollection randomCollection = new FILECollection();
// Fill with junk test data:
for(int i = 0; i<10; i++)
{
FILE junkfile = new FILE() { fileName = i.ToString(), folderName = i.ToString(), fileHashDigest = new byte[1] };
randomCollection.Add(junkfile);
}
if (true)
{
Console.WriteLine("testing this weird exception issue...");
FILE test;
test = new FILE();
test.fileName = "3";
test.folderName = "3";
test.fileHashDigest = new byte[1];
FILE exists = randomCollection.Where(f => f.fileName == test.fileName &&
f.fileHashDigest.SequenceEqual(test.fileHashDigest)).First();
}
}
}
public class FILE
{
public FILE() { _fileName = "";}
private string _fileName;
public string fileName
{
get
{
if (false)
return this._fileName.ToUpper();
else
return this._fileName;
}
set
{
if (false)
this._fileName = value.ToUpper();
else
this._fileName = value;
}
}
public string folderName { get; set; }
public byte[] fileHashDigest { get; set; }
}
public class FILECollection : IEnumerable<FILE>, ICollection<FILE>
{
private HashSet<FILE> svgHash;
private static List<FILE> PreallocationList;
public string FileName = "N/A";
/// <summary>
/// Default Constructor, will not
/// preallocate memory.
/// </summary>
/// <param name="PreallocationSize"></param>
public FILECollection()
{
this.svgHash = new HashSet<FILE>();
this.svgHash.Clear();
}
/// <summary>
/// Overload Constructor Preallocates
/// memory to be used for the new
/// FILE Collection.
/// </summary>
public FILECollection(int PreallocationSize, string fileName = "N/A", int fileHashDigestSize = 32)
{
FileName = fileName;
PreallocationList = new List<FILE>(PreallocationSize);
for (int i = 0; i <= PreallocationSize; i++)
{
byte[] buffer = new byte[fileHashDigestSize];
FILE preallocationSVG = new FILE()
{
fileName = "",
folderName = "",
fileHashDigest = buffer
};
PreallocationList.Add(preallocationSVG);
}
this.svgHash = new HashSet<FILE>(PreallocationList);
this.svgHash.Clear(); // Capacity remains unchanged until a call to TrimExcess is made.
}
/// <summary>
/// Add an FILE file to
/// the FILE Collection.
/// </summary>
/// <param name="svg"></param>
public void Add(FILE svg)
{
this.svgHash.Add(svg);
}
/// <summary>
/// Removes all elements
/// from the FILE Collection
/// </summary>
public void Clear()
{
svgHash.Clear();
}
/// <summary>
/// Determine if the FILE collection
/// contains the EXACT FILE file, folder,
/// and byte[] sequence. This guarantees
/// that the collection contains the EXACT
/// file you are looking for.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool Contains(FILE item)
{
return svgHash.Any(f => f.fileHashDigest.SequenceEqual(item.fileHashDigest) &&
f.fileName == item.fileName &&
f.folderName == item.folderName);
}
/// <summary>
/// Determine if the FILE collection
/// contains the same file and folder name,
/// byte[] sequence is not compared. The file and folder
/// name may be the same but this does not guarantee the
/// file contents are exactly the same. Use Contains() instead.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool ContainsPartially(FILE item)
{
return svgHash.Any(f => f.fileName == item.fileName &&
f.folderName == item.folderName);
}
/// <summary>
/// Returns the total number
/// of FILE files in the Collection.
/// </summary>
public int Count
{ get { return svgHash.Count(); } }
public bool IsReadOnly
{ get { return true; } }
public void CopyTo(FILE[] array, int arrayIndex)
{
svgHash.CopyTo(array, arrayIndex);
}
public bool Remove(FILE item)
{
return svgHash.Remove(item);
}
public IEnumerator<FILE> GetEnumerator()
{
return svgHash.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return svgHash.GetEnumerator();
}
}
}
I think either I am debugging in a terribly wrong way, or Microsoft should take a look at this. It's like future code is breaking current code...which is impossible!
OK here's my best guess..
First, as I mentioned in the comments, the exception doesn't occur if you comment out the line FILE exists = randomCollection.Where(f => f.fileName == test.fileName && f.fileHashDigest.SequenceEqual(test.fileHashDigest)).First()‌​;
Second, I noticed the same behavior can be reproduced with the following code:
if (true)
{
object o;
o = new object();
Func<bool> m = () => o == null;
}
i.e. the cause seems to be related to the variable being used in a lambda expression. So, looking at the same code snippet above in ILSpy I get the following:
Program.<>c__DisplayClass0_0 <>c__DisplayClass0_ = new Program.<>c__DisplayClass0_0();
<>c__DisplayClass0_.o = new object();
Func<bool> func = new Func<bool>(<>c__DisplayClass0_.<Main>b__0);
so my best guess is that the NullReferenceException refers to <>c__DisplayClass0_ intance being null - and I'm therefore inclined to believe that the stepping through the if(true) actually skipped the first line where <>c__DisplayClass0_ is instantiated

If there are Int32[] properties in user.config, I get an invalid cast exception when I use my CustomSettingsProvider

I followed this article and I created my CustomSettingsProvider in order to get rid of the "_url_somehash" part of the path where the user.config file is stored. Now my settings are stored in <LocalApplicationData>\CompanyName\ProductName\Version\user.config as I wanted.
My user.config file (written by my application before creating my CustomSettingsProvider) contains one Int32[] property that was stored and loaded correctly by the default SettingsProvider. When I use my CustomSettingsProvider I get the following exception:
Exception InvalidCastException
Source = mscorlib
Message = Invalid cast from 'System.String' to 'System.Int32[]'.
TargetSite = System.Object DefaultToType(System.IConvertible, System.Type, System.IFormatProvider)
Stack =
System.Convert.DefaultToType(IConvertible value, Type targetType, IFormatProvider provider)
System.String.System.IConvertible.ToType(Type type, IFormatProvider provider)
System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
System.Convert.ChangeType(Object value, Type conversionType)
MyApp.Interface.CustomSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection collection) in d:\Users\angelo\Documents\Visual Studio 2013\Projects\MyApp\MyApp\Interface\CustomSettingsProvider.cs:line 112
System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider)
System.Configuration.SettingsBase.GetPropertyValueByName(String propertyName)
System.Configuration.SettingsBase.get_Item(String propertyName)
System.Configuration.ApplicationSettingsBase.GetPropertyValue(String propertyName)
System.Configuration.ApplicationSettingsBase.get_Item(String propertyName)
MyApp.Properties.Settings.get_UpgradeRequired() in d:\Users\angelo\Documents\Visual Studio 2013\Projects\MyApp\MyApp\Properties\Settings.Designer.cs:line 31
MyApp.Interface.Program.Run() in d:\Users\angelo\Documents\Visual Studio 2013\Projects\MyApp\MyApp\Interface\Program.cs:line 51
MyApp.Interface.Program.Main() in d:\Users\angelo\Documents\Visual Studio 2013\Projects\MyApp\MyApp\Interface\Program.cs:line 34
How can I fix this problem? In a more general way, how can I store collections and classes in the same way I can do it with the default SettingsProvider?
This is the full code of my CustomSettingsProvider class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using System.Reflection;
using System.Xml.Linq;
using System.IO;
// ==>>>> https://stackoverflow.com/questions/2265271/custom-path-of-the-user-config
// https://stackoverflow.com/questions/1947185/c-sharp-get-special-folder
namespace MyApp.Interface
{
class CustomSettingsProvider : SettingsProvider
{
#region Helper struct
/// <summary>
/// Helper struct.
/// </summary>
internal struct SettingStruct
{
internal string name;
internal string serializeAs;
internal string value;
}
#endregion
#region Constants
const string NAME = "name";
const string SERIALIZE_AS = "serializeAs";
const string CONFIG = "configuration";
const string USER_SETTINGS = "userSettings";
const string SETTING = "setting";
#endregion
#region Fields
bool _loaded;
#endregion
#region Properties
/// <summary>
/// Override.
/// </summary>
public override string ApplicationName { get { return System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.Name; } set { /*do nothing*/ } }
/// <summary>
/// The setting key this is returning must set before the settings are used.
/// e.g. <c>Properties.Settings.Default.SettingsKey = #"C:\temp\user.config";</c>
/// </summary>
private string UserConfigPath
{
get
{
System.Diagnostics.FileVersionInfo versionInfo;
string strUserConfigPath, strUserConfigFolder;
strUserConfigPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData, Environment.SpecialFolderOption.Create);
versionInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(Assembly.GetEntryAssembly().Location);
strUserConfigPath = Path.Combine(strUserConfigPath, versionInfo.CompanyName, versionInfo.ProductName, versionInfo.ProductVersion, "user.config");
strUserConfigFolder = Path.GetDirectoryName(strUserConfigPath);
if(!Directory.Exists(strUserConfigFolder))
Directory.CreateDirectory(strUserConfigFolder);
return strUserConfigPath;
}
}
/// <summary>
/// In memory storage of the settings values
/// </summary>
private Dictionary<string, SettingStruct> SettingsDictionary { get; set; }
#endregion
#region Constructor
/// <summary>
/// Loads the file into memory.
/// </summary>
public CustomSettingsProvider()
{
SettingsDictionary = new Dictionary<string, SettingStruct>();
}
/// <summary>
/// Override.
/// </summary>
public override void Initialize(string name, System.Collections.Specialized.NameValueCollection config)
{
base.Initialize(ApplicationName, config);
}
#endregion
/// <summary>
/// Must override this, this is the bit that matches up the designer properties to the dictionary values
/// </summary>
/// <param name="context"></param>
/// <param name="collection"></param>
/// <returns></returns>
public override SettingsPropertyValueCollection GetPropertyValues(SettingsContext context, SettingsPropertyCollection collection)
{
//load the file
if(!_loaded)
{
_loaded = true;
LoadValuesFromFile();
}
//collection that will be returned.
SettingsPropertyValueCollection values = new SettingsPropertyValueCollection();
//iterate thought the properties we get from the designer, checking to see if the setting is in the dictionary
foreach(SettingsProperty setting in collection)
{
SettingsPropertyValue value = new SettingsPropertyValue(setting);
value.IsDirty = false;
//need the type of the value for the strong typing
var t = Type.GetType(setting.PropertyType.FullName);
if(SettingsDictionary.ContainsKey(setting.Name))
{
value.SerializedValue = SettingsDictionary[setting.Name].value;
value.PropertyValue = Convert.ChangeType(SettingsDictionary[setting.Name].value, t);
}
else //use defaults in the case where there are no settings yet
{
value.SerializedValue = setting.DefaultValue;
value.PropertyValue = Convert.ChangeType(setting.DefaultValue, t);
}
values.Add(value);
}
return values;
}
/// <summary>
/// Must override this, this is the bit that does the saving to file. Called when Settings.Save() is called
/// </summary>
/// <param name="context"></param>
/// <param name="collection"></param>
public override void SetPropertyValues(SettingsContext context, SettingsPropertyValueCollection collection)
{
//grab the values from the collection parameter and update the values in our dictionary.
foreach(SettingsPropertyValue value in collection)
{
var setting = new SettingStruct()
{
value = (value.PropertyValue == null ? String.Empty : value.PropertyValue.ToString()),
name = value.Name,
serializeAs = value.Property.SerializeAs.ToString()
};
if(!SettingsDictionary.ContainsKey(value.Name))
SettingsDictionary.Add(value.Name, setting);
else
SettingsDictionary[value.Name] = setting;
}
//now that our local dictionary is up-to-date, save it to disk.
SaveValuesToFile();
}
/// <summary>
/// Loads the values of the file into memory.
/// </summary>
private void LoadValuesFromFile()
{
string strUserConfigPath;
strUserConfigPath = UserConfigPath;
//if the config file is not where it's supposed to be create a new one.
if(!File.Exists(strUserConfigPath))
CreateEmptyConfig(strUserConfigPath);
//System.Security.Policy.StrongName strongName = new System.Security.Policy.StrongName(
//ClickOnce
//load the xml
var configXml = XDocument.Load(UserConfigPath);
//get all of the <setting name="..." serializeAs="..."> elements.
var settingElements = configXml.Element(CONFIG).Element(USER_SETTINGS).Element(typeof(Properties.Settings).FullName).Elements(SETTING);
//iterate through, adding them to the dictionary, (checking for nulls, xml no likey nulls)
//using "String" as default serializeAs...just in case, no real good reason.
foreach(var element in settingElements)
{
var newSetting = new SettingStruct()
{
name = element.Attribute(NAME) == null ? String.Empty : element.Attribute(NAME).Value,
serializeAs = element.Attribute(SERIALIZE_AS) == null ? "String" : element.Attribute(SERIALIZE_AS).Value,
value = element.Value ?? String.Empty
};
SettingsDictionary.Add(element.Attribute(NAME).Value, newSetting);
}
}
/// <summary>
/// Creates an empty user.config file...looks like the one MS creates.
/// This could be overkill a simple key/value pairing would probably do.
/// </summary>
private void CreateEmptyConfig(string strUserConfigPath)
{
Configuration config1;
config1 = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.PerUserRoamingAndLocal);
if(File.Exists(config1.FilePath))
{
File.Copy(config1.FilePath, strUserConfigPath);
}
else
{
string s = Properties.Settings.Default.LastLoadedImage;
var doc = new XDocument();
var declaration = new XDeclaration("1.0", "utf-8", "true");
var config = new XElement(CONFIG);
var userSettings = new XElement(USER_SETTINGS);
var group = new XElement(typeof(Properties.Settings).FullName);
userSettings.Add(group);
config.Add(userSettings);
doc.Add(config);
doc.Declaration = declaration;
doc.Save(strUserConfigPath);
}
}
/// <summary>
/// Saves the in memory dictionary to the user config file
/// </summary>
private void SaveValuesToFile()
{
//load the current xml from the file.
var import = XDocument.Load(UserConfigPath);
//get the settings group (e.g. <Company.Project.Desktop.Settings>)
var settingsSection = import.Element(CONFIG).Element(USER_SETTINGS).Element(typeof(Properties.Settings).FullName);
//iterate though the dictionary, either updating the value or adding the new setting.
foreach(var entry in SettingsDictionary)
{
var setting = settingsSection.Elements().FirstOrDefault(e => e.Attribute(NAME).Value == entry.Key);
if(setting == null) //this can happen if a new setting is added via the .settings designer.
{
var newSetting = new XElement(SETTING);
newSetting.Add(new XAttribute(NAME, entry.Value.name));
newSetting.Add(new XAttribute(SERIALIZE_AS, entry.Value.serializeAs));
newSetting.Value = (entry.Value.value ?? String.Empty);
settingsSection.Add(newSetting);
}
else //update the value if it exists.
{
setting.Value = (entry.Value.value ?? String.Empty);
}
}
import.Save(UserConfigPath);
}
#region Angelo
private object GetDefaultValue(SettingsProperty setting)
{
if (setting.PropertyType.IsEnum)
return Enum.Parse(setting.PropertyType, setting.DefaultValue.ToString());
// Return the default value if it is set
// Return the default value if it is set
if (setting.DefaultValue != null)
{
System.ComponentModel.TypeConverter tc = System.ComponentModel.TypeDescriptor.GetConverter(setting.PropertyType);
return tc.ConvertFromString(setting.DefaultValue.ToString());
}
else // If there is no default value return the default object
{
return Activator.CreateInstance(setting.PropertyType);
}
}
#endregion
}
}
To read properties that are serialized as XML, you first need to deserialize them.
Probably the easiest way is to add a new method called something like getPropertyValue, which determines whether it should return the string value directly or deserialize it first. Then, in your code shown below, you can just call this method instead of using Convert.ChangeType to set property values:
var t = Type.GetType(setting.PropertyType.FullName);
if (SettingsDictionary.ContainsKey(setting.Name))
{
value.SerializedValue = SettingsDictionary[setting.Name].value;
// value.PropertyValue = Convert.ChangeType(SettingsDictionary[setting.Name].value, t);
value.PropertyValue = getPropertyValue(SettingsDictionary[setting.Name].value, t, setting.SerializeAs);
}
else //use defaults in the case where there are no settings yet
{
value.SerializedValue = setting.DefaultValue;
// value.PropertyValue = Convert.ChangeType(setting.DefaultValue, t);
value.PropertyValue = getPropertyValue((string)setting.DefaultValue, t, setting.SerializeAs);
}
An example of how your new method getPropertyValue might work:
private object getPropertyValue(string settingValue, Type settingType, SettingsSerializeAs serializeAs)
{
switch (serializeAs)
{
case SettingsSerializeAs.String:
return settingValue;
case SettingsSerializeAs.Xml:
//for demo purposes, assumes this is your int array--otherwise do further checking to get the correct type
XmlSerializer serializer = new XmlSerializer(typeof(int[]));
return serializer.Deserialize(new StringReader(settingValue));
//implement further types as required
default:
throw new NotImplementedException(string.Format("Settings deserialization as {0} is not implemented", serializeAs));
}
}
This will resolve the invalid cast error and load your array of integers into the setting.
You'll need to apply the corresponding treatment when you save the settings. If you hit complications with that, I suggest you post a new question as the issues are somewhat different.

Regular expression to separate arguments in functions

I can't deal with a regular expression to separate the argument from function.
The function takes arguments in following way:
FunctionName(arg1;arg2;...;argn)
Now to make the rest of my code work I need to do the following-put every argument in ():
FunctionName((arg1);(arg2);(arg3))
The problem is that the arg can be anything- a number, an operator, other function
The test code for the solution is:
The function before regexp:
Function1((a1^5-4)/2;1/sin(a2);a3;a4)+Function2(a1;a2;1/a3)
After i needd to get sth like this:
Function1(((a1^5-4)/2);(1/sin(a2));(a3);(a4))+Function2((a1);(a2);(1/a3))
Unless I'm missing something, isn't it as simple as replacing ; with );( and surrounding the whole thing in ( ) ?
Using Regex:
(?:([^;()]+);?)+
and LINQ:
string result = "FunctionName(" +
String.Join(";",
from Capture capture in
Regex.Matches(inputString, #"FunctionName\((?:([^;()]+);?)+\)")[0].Groups[1].
Captures
select "(" + capture.Value + ")") + ")";
This is a far cry from a Regex but the potential for nested functions combined with the fact that this is a structured language being modified that a lexer/parser scheme is more appropriate.
Here is an example of a system that processes things of this nature
First, we define something that can be located in the input (the expression to modify)
public interface ISourcePart
{
/// <summary>
/// Gets the string representation of the kind of thing we're working with
/// </summary>
string Kind { get; }
/// <summary>
/// Gets the position this information is found at in the original source
/// </summary>
int Position { get; }
/// <summary>
/// Gets a representation of this data as Token objects
/// </summary>
/// <returns>An array of Token objects representing the data</returns>
Token[] AsTokens();
}
Next, we'll define a construct for housing tokens (identifiable portions of the source text)
public class Token : ISourcePart
{
public int Position { get; set; }
public Token[] AsTokens()
{
return new[] {this};
}
public string Kind { get; set; }
/// <summary>
/// Gets or sets the value of the token
/// </summary>
public string Value { get; set; }
/// <summary>
/// Creates a new Token
/// </summary>
/// <param name="kind">The kind (name) of the token</param>
/// <param name="match">The Match the token is to be generated from</param>
/// <param name="index">The offset from the beginning of the file the index of the match is relative to</param>
/// <returns>The newly created token</returns>
public static Token Create(string kind, Match match, int index)
{
return new Token
{
Position = match.Index + index,
Kind = kind,
Value = match.Value
};
}
/// <summary>
/// Creates a new Token
/// </summary>
/// <param name="kind">The kind (name) of the token</param>
/// <param name="value">The value to assign to the token</param>
/// <param name="position">The absolute position in the source file the value is located at</param>
/// <returns>The newly created token</returns>
public static Token Create(string kind, string value, int position)
{
return new Token
{
Kind = kind,
Value = value,
Position = position
};
}
}
We'll use Regexes to find our tokens in this example (below - Excerpt from Program.cs in my demo project).
/// <summary>
/// Breaks an input string into recognizable tokens
/// </summary>
/// <param name="source">The input string to break up</param>
/// <returns>The set of tokens located within the string</returns>
static IEnumerable<Token> Tokenize(string source)
{
var tokens = new List<Token>();
var sourceParts = new[] { new KeyValuePair<string, int>(source, 0) };
tokens.AddRange(Tokenize(OpenParen, "\\(", ref sourceParts));
tokens.AddRange(Tokenize(CloseParen, "\\)", ref sourceParts));
tokens.AddRange(Tokenize(Semi, ";", ref sourceParts));
tokens.AddRange(Tokenize(Operator, "[\\^\\\\*\\+\\-/]", ref sourceParts));
tokens.AddRange(Tokenize(Literal, "\\w+", ref sourceParts));
return tokens.OrderBy(x => x.Position);
}
As you can see, I've defined patterns for open and close parenthesis, semicolons, basic math operators and letters and numbers.
The Tokenize method is defined as follows (again from Program.cs in my demo project)
/// <summary>
/// Performs tokenization of a collection of non-tokenized data parts with a specific pattern
/// </summary>
/// <param name="tokenKind">The name to give the located tokens</param>
/// <param name="pattern">The pattern to use to match the tokens</param>
/// <param name="untokenizedParts">The portions of the input that have yet to be tokenized (organized as text vs. position in source)</param>
/// <returns>The set of tokens matching the given pattern located in the untokenized portions of the input, <paramref name="untokenizedParts"/> is updated as a result of this call</returns>
static IEnumerable<Token> Tokenize(string tokenKind, string pattern, ref KeyValuePair<string, int>[] untokenizedParts)
{
//Do a bit of setup
var resultParts = new List<KeyValuePair<string, int>>();
var resultTokens = new List<Token>();
var regex = new Regex(pattern);
//Look through all of our currently untokenized data
foreach (var part in untokenizedParts)
{
//Find all of our available matches
var matches = regex.Matches(part.Key).OfType<Match>().ToList();
//If we don't have any, keep the data as untokenized and move to the next chunk
if (matches.Count == 0)
{
resultParts.Add(part);
continue;
}
//Store the untokenized data in a working copy and save the absolute index it reported itself at in the source file
var workingPart = part.Key;
var index = part.Value;
//Look through each of the matches that were found within this untokenized segment
foreach (var match in matches)
{
//Calculate the effective start of the match within the working copy of the data
var effectiveStart = match.Index - (part.Key.Length - workingPart.Length);
resultTokens.Add(Token.Create(tokenKind, match, part.Value));
//If we didn't match at the beginning, save off the first portion to the set of untokenized data we'll give back
if (effectiveStart > 0)
{
var value = workingPart.Substring(0, effectiveStart);
resultParts.Add(new KeyValuePair<string, int>(value, index));
}
//Get rid of the portion of the working copy we've already used
if (match.Index + match.Length < part.Key.Length)
{
workingPart = workingPart.Substring(effectiveStart + match.Length);
}
else
{
workingPart = string.Empty;
}
//Update the current absolute index in the source file we're reporting to be at
index += effectiveStart + match.Length;
}
//If we've got remaining data in the working copy, add it back to the untokenized data
if (!string.IsNullOrEmpty(workingPart))
{
resultParts.Add(new KeyValuePair<string, int>(workingPart, index));
}
}
//Update the untokenized data to contain what we couldn't process with this pattern
untokenizedParts = resultParts.ToArray();
//Return the tokens we were able to extract
return resultTokens;
}
Now that we've got the methods and types in place to handle our tokenized data, we need to be able to recognize pieces of larger meaning, like calls to simple functions (like sin(x)), complex functions (like Function1(a1;a2;a3)), basic mathematical operations (like +, -, *, etc.), and so on. We'll make a simple parser for dealing with that; firstly we'll define a match condition for a parse node.
public class ParseNodeDefinition
{
/// <summary>
/// The set of parse node definitions that could be transitioned to from this one
/// </summary>
private readonly IList<ParseNodeDefinition> _nextNodeOptions;
/// <summary>
/// Creates a new ParseNodeDefinition
/// </summary>
private ParseNodeDefinition()
{
_nextNodeOptions = new List<ParseNodeDefinition>();
}
/// <summary>
/// Gets whether or not this definition is an acceptable ending point for the parse tree
/// </summary>
public bool IsValidEnd { get; private set; }
/// <summary>
/// Gets the name an item must have for it to be matched by this definition
/// </summary>
public string MatchItemsNamed { get; private set; }
/// <summary>
/// Gets the set of parse node definitions that could be transitioned to from this one
/// </summary>
public IEnumerable<ParseNodeDefinition> NextNodeOptions
{
get { return _nextNodeOptions; }
}
/// <summary>
/// Gets or sets the tag that will be associated with the data if matched
/// </summary>
public string Tag { get; set; }
/// <summary>
/// Creates a new ParseNodeDefinition matching items with the specified name/kind.
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <param name="tag">The tag to associate with matched items</param>
/// <param name="isValidEnd">Whether or not the element is a valid end to the parse tree</param>
/// <returns>A ParseNodeDefinition capable of matching items of the given name</returns>
public static ParseNodeDefinition Create(string matchItemsNamed, string tag, bool isValidEnd)
{
return new ParseNodeDefinition { MatchItemsNamed = matchItemsNamed, Tag = tag, IsValidEnd = isValidEnd };
}
public ParseNodeDefinition AddOption(string matchItemsNamed)
{
return AddOption(matchItemsNamed, string.Empty, false);
}
public ParseNodeDefinition AddOption(string matchItemsNamed, string tag)
{
return AddOption(matchItemsNamed, tag, false);
}
/// <summary>
/// Adds an option for a named node to follow this one in the parse tree the node is a part of
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <param name="tag">The tag to associate with matched items</param>
/// <param name="isValidEnd">Whether or not the element is a valid end to the parse tree</param>
/// <returns>The ParseNodeDefinition that has been added</returns>
public ParseNodeDefinition AddOption(string matchItemsNamed, string tag, bool isValidEnd)
{
var node = Create(matchItemsNamed, tag, isValidEnd);
_nextNodeOptions.Add(node);
return node;
}
public ParseNodeDefinition AddOption(string matchItemsNamed, bool isValidEnd)
{
return AddOption(matchItemsNamed, string.Empty, isValidEnd);
}
/// <summary>
/// Links the given node as an option for a state to follow this one in the parse tree this node is a part of
/// </summary>
/// <param name="next">The node to add as an option</param>
public void LinkTo(ParseNodeDefinition next)
{
_nextNodeOptions.Add(next);
}
}
This will let us match a single element by name (whether it's a ParseTree defined later) or a Token as they both implement the ISourcePart interface. Next we'll make a ParseTreeDefinition that allows us to specify sequences of ParseNodeDefinitions for matching.
public class ParseTreeDefinition
{
/// <summary>
/// The set of parse node definitions that constitute an initial match to the parse tree
/// </summary>
private readonly IList<ParseNodeDefinition> _initialNodeOptions;
/// <summary>
/// Creates a new ParseTreeDefinition
/// </summary>
/// <param name="name">The name to give to parse trees generated from full matches</param>
public ParseTreeDefinition(string name)
{
_initialNodeOptions = new List<ParseNodeDefinition>();
Name = name;
}
/// <summary>
/// Gets the set of parse node definitions that constitute an initial match to the parse tree
/// </summary>
public IEnumerable<ParseNodeDefinition> InitialNodeOptions { get { return _initialNodeOptions; } }
/// <summary>
/// Gets the name of the ParseTreeDefinition
/// </summary>
public string Name { get; private set; }
/// <summary>
/// Adds an option for a named node to follow this one in the parse tree the node is a part of
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <returns>The ParseNodeDefinition that has been added</returns>
public ParseNodeDefinition AddOption(string matchItemsNamed)
{
return AddOption(matchItemsNamed, string.Empty, false);
}
/// <summary>
/// Adds an option for a named node to follow this one in the parse tree the node is a part of
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <param name="tag">The tag to associate with matched items</param>
/// <returns>The ParseNodeDefinition that has been added</returns>
public ParseNodeDefinition AddOption(string matchItemsNamed, string tag)
{
return AddOption(matchItemsNamed, tag, false);
}
/// <summary>
/// Adds an option for a named node to follow this one in the parse tree the node is a part of
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <param name="tag">The tag to associate with matched items</param>
/// <param name="isValidEnd">Whether or not the element is a valid end to the parse tree</param>
/// <returns>The ParseNodeDefinition that has been added</returns>
public ParseNodeDefinition AddOption(string matchItemsNamed, string tag, bool isValidEnd)
{
var node = ParseNodeDefinition.Create(matchItemsNamed, tag, isValidEnd);
_initialNodeOptions.Add(node);
return node;
}
/// <summary>
/// Adds an option for a named node to follow this one in the parse tree the node is a part of
/// </summary>
/// <param name="matchItemsNamed">The name of the item to be matched</param>
/// <param name="isValidEnd">Whether or not the element is a valid end to the parse tree</param>
/// <returns>The ParseNodeDefinition that has been added</returns>
public ParseNodeDefinition AddOption(string matchItemsNamed, bool isValidEnd)
{
return AddOption(matchItemsNamed, string.Empty, isValidEnd);
}
/// <summary>
/// Attempts to follow a particular branch in the parse tree from a given starting point in a set of source parts
/// </summary>
/// <param name="parts">The set of source parts to attempt to match in</param>
/// <param name="startIndex">The position to start the matching attempt at</param>
/// <param name="required">The definition that must be matched for the branch to be followed</param>
/// <param name="nodes">The set of nodes that have been matched so far</param>
/// <returns>true if the branch was followed to completion, false otherwise</returns>
private static bool FollowBranch(IList<ISourcePart> parts, int startIndex, ParseNodeDefinition required, ICollection<ParseNode> nodes)
{
if (parts[startIndex].Kind != required.MatchItemsNamed)
{
return false;
}
nodes.Add(new ParseNode(parts[startIndex], required.Tag));
return parts.Count > (startIndex + 1) && required.NextNodeOptions.Any(x => FollowBranch(parts, startIndex + 1, x, nodes)) || required.IsValidEnd;
}
/// <summary>
/// Attempt to match the parse tree definition against a set of source parts
/// </summary>
/// <param name="parts">The source parts to match against</param>
/// <returns>true if the parse tree was matched, false otherwise. parts is updated by this method to consolidate matched nodes into a ParseTree</returns>
public bool Parse(ref IList<ISourcePart> parts)
{
var partsCopy = parts.ToList();
for (var i = 0; i < parts.Count; ++i)
{
var tree = new List<ParseNode>();
if (InitialNodeOptions.Any(x => FollowBranch(partsCopy, i, x, tree)))
{
partsCopy.RemoveRange(i, tree.Count);
partsCopy.Insert(i, new ParseTree(Name, tree.ToArray(), tree[0].Position));
parts = partsCopy;
return true;
}
}
return false;
}
}
Of course these don't do us much good without having some place to store the results of the matchers we've defined so far, so let's define ParseTree and ParseNode where a ParseTree is simply a collection of ParseNode objects where ParseNode is a wrapper around a ParseTree or Token (or more generically any ISourcePart).
public class ParseTree : ISourcePart
{
/// <summary>
/// Creates a new ParseTree
/// </summary>
/// <param name="kind">The kind (name) of tree this is</param>
/// <param name="nodes">The nodes the tree matches</param>
/// <param name="position">The position in the source file this tree is located at</param>
public ParseTree(string kind, IEnumerable<ISourcePart> nodes, int position)
{
Kind = kind;
ParseNodes = nodes.ToList();
Position = position;
}
public string Kind { get; private set; }
public int Position { get; private set; }
/// <summary>
/// Gets the nodes that make up this parse tree
/// </summary>
public IList<ISourcePart> ParseNodes { get; internal set; }
public Token[] AsTokens()
{
return ParseNodes.SelectMany(x => x.AsTokens()).ToArray();
}
}
public class ParseNode : ISourcePart
{
/// <summary>
/// Creates a new ParseNode
/// </summary>
/// <param name="sourcePart">The data that was matched to create this node</param>
/// <param name="tag">The tag data (if any) associated with the node</param>
public ParseNode(ISourcePart sourcePart, string tag)
{
SourcePart = sourcePart;
Tag = tag;
}
public string Kind { get { return SourcePart.Kind; } }
/// <summary>
/// Gets the tag associated with the matched data
/// </summary>
public string Tag { get; private set; }
/// <summary>
/// Gets the data that was matched to create this node
/// </summary>
public ISourcePart SourcePart { get; private set; }
public int Position { get { return SourcePart.Position; } }
public Token[] AsTokens()
{
return SourcePart.AsTokens();
}
}
That's it for the constructs we need, so we'll move into configuring our parse tree definitions. The code from here on is from Program.cs in my demo.
As you might have noticed in the block above about declaring the patterns for each token, there were some values referenced but not defined, here they are.
private const string CloseParen = "CloseParen";
private const string ComplexFunctionCall = "ComplexFunctionCall";
private const string FunctionCallStart = "FunctionCallStart";
private const string Literal = "Literal";
private const string OpenParen = "OpenParen";
private const string Operator = "Operator";
private const string ParenthesisRequiredElement = "ParenthesisRequiredElement";
private const string ParenthesizedItem = "ParenthesizedItem";
private const string Semi = "Semi";
private const string SimpleFunctionCall = "SimpleFunctionCall";
Let's begin by defining a pattern that matches literals (\w+ pattern) that are followed by open parenthesis; we'll use this to match things like sin( or Function1(.
static ParseTreeDefinition CreateFunctionCallStartTree()
{
var tree = new ParseTreeDefinition(FunctionCallStart);
var name = tree.AddOption(Literal);
name.AddOption(OpenParen, true);
return tree;
}
Really not a whole lot to it, setup a tree, add an option for the first thing to match as a Literal, add an option of the next thing to match as an open parenthesis and say that it can end the parse tree.
Now for one that's a little more complex, binary mathematical operations (couldn't think of any unary operations that would need to be included)
static ParseTreeDefinition CreateBinaryOperationResultTree()
{
var tree = new ParseTreeDefinition(Literal);
var parenthesizedItem = tree.AddOption(ParenthesizedItem);
var literal = tree.AddOption(Literal);
var simpleCall = tree.AddOption(SimpleFunctionCall);
var complexCall = tree.AddOption(ComplexFunctionCall);
var #operator = parenthesizedItem.AddOption(Operator);
literal.LinkTo(#operator);
simpleCall.LinkTo(#operator);
complexCall.LinkTo(#operator);
#operator.AddOption(ParenthesizedItem, true);
#operator.AddOption(Literal, true);
#operator.AddOption(SimpleFunctionCall, true);
#operator.AddOption(ComplexFunctionCall, true);
return tree;
}
Here we say that the parse tree can start with a parenthesized item (like (1/2)), a literal (like a5 or 3), a simple call (like sin(4)) or a complex one (like Function1(a1;a2;a3)). In essence we've just defined the options for the left hand operand. Next, we say that the parenthesized item must be followed by an Operator (one of the mathematical operators from the pattern declared way up at the beginning) and, for convenience, we'll say that all of the other options for the left hand operand can progress to that same state (having the operator). Next, the operator must have a right hand side as well, so we give it a duplicate set of options to progress to. Note that they are not the same definitions as the left hand operands, these have the flag set to be able to terminate the parse tree. Notice that the parse tree is named Literal to avoid having to specify yet another kind of element to match all over the place.
Next up, parenthesized items:
static ParseTreeDefinition CreateParenthesizedItemTree()
{
var tree = new ParseTreeDefinition(ParenthesizedItem);
var openParen = tree.AddOption(OpenParen);
var nestedSimpleCall = openParen.AddOption(SimpleFunctionCall);
var nestedComplexCall = openParen.AddOption(ComplexFunctionCall);
var arg = openParen.AddOption(Literal);
var parenthesizedItem = openParen.AddOption(ParenthesizedItem);
var closeParen = nestedSimpleCall.AddOption(CloseParen, true);
arg.LinkTo(closeParen);
parenthesizedItem.LinkTo(closeParen);
nestedComplexCall.LinkTo(closeParen);
return tree;
}
Nice and easy with this one, start with a parenthesis, follow it up with pretty much anything, follow that with another parenthesis to close it.
Simple calls (like sin(x))
static ParseTreeDefinition CreateSimpleFunctionCallTree()
{
var tree = new ParseTreeDefinition(SimpleFunctionCall);
var openParen = tree.AddOption(FunctionCallStart);
var nestedItem = openParen.AddOption(ParenthesizedItem);
var nestedSimpleCall = openParen.AddOption(SimpleFunctionCall);
var nestedComplexCall = openParen.AddOption(ComplexFunctionCall);
var arg = openParen.AddOption(Literal);
var parenthesizedItem = openParen.AddOption(ParenthesizedItem);
var closeParen = nestedSimpleCall.AddOption(CloseParen, true);
arg.LinkTo(closeParen);
nestedItem.LinkTo(closeParen);
parenthesizedItem.LinkTo(closeParen);
nestedComplexCall.LinkTo(closeParen);
return tree;
}
Complex calls (like Function1(a1;a2;a3))
static ParseTreeDefinition CreateComplexFunctionCallTree()
{
var tree = new ParseTreeDefinition(ComplexFunctionCall);
var openParen = tree.AddOption(FunctionCallStart);
var arg = openParen.AddOption(Literal, ParenthesisRequiredElement);
var simpleCall = openParen.AddOption(SimpleFunctionCall, ParenthesisRequiredElement);
var complexCall = openParen.AddOption(ComplexFunctionCall, ParenthesisRequiredElement);
var nested = openParen.AddOption(ParenthesizedItem);
var semi = arg.AddOption(Semi);
simpleCall.LinkTo(semi);
complexCall.LinkTo(semi);
nested.LinkTo(semi);
var arg2 = semi.AddOption(Literal, ParenthesisRequiredElement);
var simpleCall2 = semi.AddOption(SimpleFunctionCall, ParenthesisRequiredElement);
var complexCall2 = semi.AddOption(ComplexFunctionCall, ParenthesisRequiredElement);
var nested2 = semi.AddOption(ParenthesizedItem);
arg2.LinkTo(semi);
simpleCall2.LinkTo(semi);
complexCall2.LinkTo(semi);
nested2.LinkTo(semi);
var closeParen = arg2.AddOption(CloseParen, true);
arg2.LinkTo(closeParen);
simpleCall2.LinkTo(closeParen);
complexCall2.LinkTo(closeParen);
return tree;
}
That's all the trees we'll need, so let's take a look at the code that runs this all
static void Main()
{
//The input string
const string input = #"Function1((a1^5-4)/2;1/sin(a2);a3;a4)+Function2(a1;a2;1/a3)";
//Locate the recognizable tokens within the source
IList<ISourcePart> tokens = Tokenize(input).Cast<ISourcePart>().ToList();
//Create the parse trees we'll need to be able to recognize the different parts of the input
var functionCallStartTree = CreateFunctionCallStartTree();
var parenthethesizedItemTree = CreateParenthesizedItemTree();
var simpleFunctionCallTree = CreateSimpleFunctionCallTree();
var complexFunctionCallTree = CreateComplexFunctionCallTree();
var binaryOpTree = CreateBinaryOperationResultTree();
//Parse until we can't parse anymore
while (functionCallStartTree.Parse(ref tokens) || binaryOpTree.Parse(ref tokens) || parenthethesizedItemTree.Parse(ref tokens) || simpleFunctionCallTree.Parse(ref tokens) || complexFunctionCallTree.Parse(ref tokens))
{ }
//Run our post processing to fix the parenthesis in the input
FixParenthesis(ref tokens);
//Collapse our parse tree(s) back to a string
var values = tokens.OrderBy(x => x.Position).SelectMany(x => x.AsTokens()).Select(x => x.Value);
//Print out our results and wait
Console.WriteLine(string.Join(string.Empty, values));
Console.ReadLine();
}
The only thing we've got left to define is how to actually do the wrapping of the elements in the argument list of a "complex" call. That's handled by the FixParenthesis method.
private static void FixParenthesis(ref IList<ISourcePart> items)
{
//Iterate through the set we're examining
for (var i = 0; i < items.Count; ++i)
{
var parseNode = items[i] as ParseNode;
//If we've got a parse node...
if (parseNode != null)
{
var nodeTree = parseNode.SourcePart as ParseTree;
//If the parse node represents a parse tree...
if (nodeTree != null)
{
//Fix parenthesis within the tree
var nodes = nodeTree.ParseNodes;
FixParenthesis(ref nodes);
nodeTree.ParseNodes = nodes;
}
//If this parse node required parenthesis, replace the subtree and add them
if (parseNode.Tag == ParenthesisRequiredElement)
{
var nodeContents = parseNode.AsTokens();
var combined = string.Join(string.Empty, nodeContents.OrderBy(x => x.Position).Select(x => x.Value));
items[i] = Token.Create(parseNode.Kind, string.Format("({0})", combined), parseNode.Position);
}
continue;
}
var parseTree = items[i] as ParseTree;
//If we've got a parse tree...
if (parseTree != null)
{
//Fix parenthesis within the tree
var nodes = parseTree.ParseNodes;
FixParenthesis(ref nodes);
parseTree.ParseNodes = nodes;
}
}
}
At any rate, I hope this has helped or at least provided a fun diversion.
I probably managed to deal with it(now testing). It turned out to be 5-stage operation. Assuming that '{' and ';' cannot occur in function I've done sth like this:
sBuffer = Regex.Replace(sBuffer, #"(?<sep>[;])", "};{");
sBuffer = Regex.Replace(sBuffer, #"([(])(?<arg>.+?)[}]", "({${arg}}");
sBuffer = Regex.Replace(sBuffer, #"([;])(?<arg>.+?)([)]){1}", ";${arg}})");
sBuffer = Regex.Replace(sBuffer, #"{", "(");
sBuffer = Regex.Replace(sBuffer, #"}", ")");
0.
function1((a1^5-4)/2;1/sin(a2);a3;a4)+function2(a1;a2;1/a3)'
1.First line replaces ; with };{
function1((a1^5-4)/2};{1/sin(a2)};{a3};{a4)+function2(a1};{a2};{1/a3)
2.For first argument - after ( or (not intended) arguments which contain ')' replace (arg};with ({arg}:
function1({(a1^5-4)/2};{1/sin({a2)};{a3};{a4)+function2({a1};{a2};{1/a3)
3. The same at the and of function: {arg) with {arg}:
function1({(a1^5-4)/2};{1/sin({a2})};{a3};{a4})+function2({a1};{a2};{1/a3})
4.5. Replace '{' and '}' with '(' ')':
function1(((a1^5-4)/2);(1/sin((a2)));(a3);(a4))+function2((a1);(a2);(1/a3))
We have some extra () specially when argument itself is surrounded by '(' ')' (nested function) but it doesn't metter as the code is then proceed by Reversed Polish Notation
This is my first code for regexp(I found out about rgexp just few days ago- I'm a beginer) . I hope it's satisfies all the cases (at least those that can occur in excel formulas)

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