C# whats best method of saving dynamically created controls - c#

I am currently saving a .net ( c# ) usercontrol to the disk as a XML file by saving each property as an element in the xml document. The file is used for later recreation of the controls at runtime. I am wondering if it is possible or better to save the control as a binary file. There would be many controls so I guess it would have to have a header section describing the location and length of each saved controls. Thoughts?
Brad
BTW this is a windows app
EDIT:
what I currently have inplace is a public member function that uses the propertyDescriptior class to itinerate through all the properties and create an xml document from that.
PropertyDescriptorCollection pdc = TypeDescriptor.GetProperties(this);
for (int i = 0; i <= pdc.Count - 1; i++)
{ pdc[i].Name
pdc[i].PropertyType
pdc[i].Category
}
I will look into creating the class Serializable - thanks

We had to do this for a data-driven application where a user could create persistable views. We did an XML version to start but moved to using BinaryFormatter and the ISerializable interface as this allows us to control exactly what gets persisted and which constructors to use. For the controls we actually persisted the CodeCompileUnit that the designer has created, but that means you have to actually use a designer to lay them out.

Winforms controls don't serialize especially well, and you might have a lot of difficulty getting the base-classes (i.e. not your code) to play ball. Things like Color, for example, regularly provide surprisingly troublesome to serialize.
Xml would be an obvious (if somewhat predictable) choice, but you generally need to nominate sub-classes ahead of time. And of course, the base-classes won't be marked serializable. BinaryFormatter would avoid some of that, but as a field-based serializer, you'd have problems with the "handles" etc in the base-classes, which are meaningless serialized.
I'm not saying it can't be done - but it won't be trivial either. As a starter, you'd want to look at TypeConverter.GetProperties, and use the Converter of each to get the value as an invariant string.

just had a thought: maybe you dont need to serialize the base/sub-classes. maybe you could write another searializer that only serializes the top tier of the class inheritance hierarchy? only serializing your classes (you wrote) and maybe storing meta-data for the base classes you may derive from (so that you can re-map this on de-serialization)?? this could just be pie-in-the-sky too.

Related

Dynamic form with no real OOP or objects?

I am tacking a large refactor of a project, and I had asked this question to confirm/understand the direction I should go in and I think I got the answer that I wanted, which is not to throw away years worth of code. So, now begins the challenge of refactoring the code. I've been reading Martine Fowler and Martin Feathers' books, and they have a lot of insight, but I am looking for advice on the ultimate goal of where I want the application to be.
So to reiterate the application a little bit, its a dynamic forms system, with lots of validation logic and data logic between the fields. The main record that gets inserted is the set of form fields that is on the page. Another part of it is 'Actions' that you can do for a person. These 'Actions' can differ client by client, and there are hundreds of 'Actions'. There is also talk that we can somehow make an engine that can eventually take on other similar areas, where a 'person' can be something else (such as student, or employee). So I want to build something very de-coupled. We have one codebase, but different DBs for different clients. The set of form fields on the page are dynamic, but the DB is not - it is translated into the specific DB table via stored procs. So, the generic set of fields are sent to the stored proc and the stored proc then decides what to do with the fields (figure out which table it needs to go to). These tables in fact are pretty static, meaning that they are not really dynamic, and there is a certain structure to it.
What I'm struggling specifically is how to setup a good way to do the dynamic form control page. It seems majority of the logic will be in code on the UI/aspx.cs page, because its loading controls onto the webpage. Is there some way I can do this, so it is done in a streamlined fashion, so the aspx.cs page isn't 5000 lines long? I have a 'FORM' object, and one of the properties is its' 'FIELDS'. So this object is loaded up in the business layer and the Data layer, but now on the fron end, it has to loop through the FIELDS and output the controls onto the page. Also, someway to be able to control the placement would be useful, too - not sure how do get that into this model....
Also, from another point of view - how can I 'really' get this into an object-oriented-structure? Because technically, they can create forms of anything. And those form fields can represent any object. So, for example, today they can create a set of form fields, that represent a 'person' - tomorrow they can create a set of form fields that represent a 'furniture'. How can I possibly translate this to to a person or a furniture object (or should I even be trying to?). And I don't really have controls over the form fields, because they can create whatever....
Any thought process would be really helpful - thanks!
How can I possibly translate this to to a person or a furniture object
(or should I even be trying to?)
If I understand you correctly, you probably shouldn't try to convert these fields to specific objects since the nature of your application is so dynamic. If the stored procedures are capable of figuring out which combination of fields belongs to which tables, then great.
If you can change the DB schema, I would suggest coming up with something much more dynamic. Rather than have a single table for each type of dynamic object, I would create the following schema:
Object {
ID
Name
... (clientID, etc.) ...
}
Property {
ID
ObjectID
Name
DBType (int, string, object-id, etc.)
FormType ( textbox, checkbox, etc.)
[FormValidationRegex] <== optional, could be used by field controls
Value
}
If you can't change the database schema, you can still apply the following to the old system using the stored procedures and fixed tables:
Then when you read in a specific object from the database, you can loop through each of the properties and get the form type and simple add the appropriate generic form type to the page:
foreach(Property p in Object.Properties)
{
switch(p.FormType)
{
case FormType.CheckBox:
PageForm.AddField(new CheckboxFormField(p.Name, p.Value));
break;
case FormType.Email:
PageForm.AddField(new EmailFormField(p.Name, p.Value));
break;
case FormType.etc:
...
break;
}
}
Of course, I threw in a PageForm object, as well as CheckboxFormField and EmailFormField objects. The PageForm object could simply be a placeholder, and the CheckboxFormField and EmailFormField could be UserControls or ServerControls.
I would not recommend trying to control placement. Just list off each field one by one vertically. This is becoming more and more popular anyway, even with static forms who's layout can be controlled completely. Most signup forms, for example, follow this convention.
I hope that helps. If I understood your question wrong, or if you'd like further explanations, let me know.
Not sure I understand the question. But there's two toolboxes suitable for writing generic code. It's generics, and it's reflection - typically in combination.
I don't think I really understand what you're trying to do, but a method using relfection to identify all the properties of an object might look like this:
using System.Reflection;
(...)
public void VisitProperties(object subject)
{
Type subjectType = subject.GetType();
foreach (PropertyInfo info in subjectType.GetProperties()
{
object value = info.GetValue(subject, null);
Console.WriteLine("The name of the property is " + info.Name);
Console.WriteLine("The value is " + value.ToString());
}
}
You can also check out an entry on my blog where I discuss using attributes on objects in conjunction with reflection. It's actually discussing how this can be utilized to write generic UI. Not exactly what you want, but at least the same principles could be used.
http://codepatrol.wordpress.com/2011/08/19/129/
This means that you could create your own custom attributes, or use those that already exists within the .NET framework already, to describe your types. Attributes to specify rules for validation, field label, even field placement could be used.
public class Person
{
[FieldLabel("First name")]
[ValidationRules(Rules.NotEmpty | Rules.OnlyCharacters)]
[FormColumn(1)]
[FormRow(1)]
public string FirstName{get;set;}
[FieldLabel("Last name")]
[ValidationRules(Rules.NotEmpty | Rules.OnlyCharacters)]
[FormColumn(2)]
[FormRow(1)]
public string LastName{get;set;}
}
Then you'd use the method described in my blog to identify these attributes and take the apropriate action - e.g. placing them in the proper row, giving the correct label, and so forth. I won't propose how to solve these things, but at least reflection is a great and simple tool to get descriptive information about an unknown type.
I found xml invaluable for this same situation. You can build an object graph in your code to represent the form easily enough. This object graph can again be loaded/saved from a db easily.
You can turn your object graph into xml & use xslt to generate the html for display. You now also have the benefit of customising this transform for differnetn clients/versions/etc. I also store the xml in the database for performance & to give me a publish function.
You need some specific code to deal with the incoming data, as you're going to be accessing the raw request post. You need to validate the incoming data against what you think you was shown. That stops people spoofing/meddling with your forms.
I hope that all makes sense.

Slightly non-trivial data structure: is XmlSerializer right for me?

I'm currently using XmlSerializer to, surprisingly enough :), handle de/serialization of my data structures - I find it wonderfully simple to use, but at the cost of flexibility. At the moment, I'm using it for a tree-based structure; since XmlSerializer doesn't handle cyclic structures, I've added [XmlIgnore] to my Parent property, and do a post-deserialization iteration over the tree to fix up node parents.
Is there a better way to handle this using XmlSerializer, or would it be better to rewrite the code using XmlReader/XmlWriter? I suppose implementing IXmlSerializable would work, but it seems like a fair amount of work, while still retaining the cons of XmlSerializer.
The current post-deserialization step is OK, but I'm adding a data structure that has to be serialized to a separate XML file: basically a flat list of items that need a Parent property referencing a node from the previous tree structure. This would require yet a post-deserialization step, as well as keeping both a Parent attribute as well as as ParentId (or some trickery) in the new data structure.
So, any smart (and non-fragile) ideas? Or XmlReader/XmlWriter it is?
Solution
DataContractSerializer turned out to be a pretty decent solution, with pretty much the same simplicity as XmlSerializer. I opted not to use the automatic cycle handling but instead defining and OnDeserialized decorated method to handle setting the parent node; that way, the generated XML is standard-conforming.
One thing that confused me for a while was that I got crashes on some properties after deserializing, with the backing members set to null - couldn't figure out how this was possible since the backing members were definitely initialized in all possible constructors. Debugging showed constructors were never called, and after some googling I found this SO post with an explanation.
You could try binary serialization (BinarySerializer or DataContractSerializer), which I think handles cyclic graphs somewhat better, at the cost of not having a human-readable representation of the data. Alternatively, you can try the SoapFormatter as detailed here.
Use DataContractSerializer. Mark your classes with [DataContract(IsReference = true)].

c#: Using Assemblies (via Reflection) as a (meta)data store

SOME CONTEXT
one of my projects requires carrying around some of "metadata" (yes I hate using that word).
What the metadata specifically consists of is not important, only that it's more complex than a simple "table" or "list" - you could think of it as a mini-database of information
Currently I have this metadata stored in an XML file and have an XSD that defines the schema.
I want to package this metadata with my project, currently that means keeping the XML file as a resource
However, I have been looking for a more strongly-typed alternative. I am considering moving it from an XML file to C# code - so instead of using XML apis to traverse my metadata, relying on .NET code via reflection on types
Besides the strong(er) typing, some useful characteristics I see from using an assembly are for this: (1) I can refactor the "schema" to some extent with tools like Resharper, (2) The metadata can come with code, (3) don't have to rely on any external DB component.
THE QUESTIONS
If you have tried something like this, I am curious about what you learned.
Was your experience positive?
What did you learn?
What problems in this approach did you uncover?
What are some considerations I should take into account?
Would you do this again?
NOTES
Am not asking for how to use Reflection - no help is needed there
Am fundamentally asking about your experiences and design considerations
UPDATE: INFORMATION ABOUT THE METADATA
Because people are asking I'll try describing the metadata a bit more. I'm trying to abstract a bit - so this will seem a bit artificial.
There are three entities in the model:
A set of "groups" - each group has a unique name and several properites (usually int values that represent ID numbers of some kind)
Each "group" contains 1 or more "widgets" (never more than 50) - each item has properties like name (therea are multiple names), IDs, and various boolean properties.
Each widget contains a one or more "scenarios". Each "scenario" is documentation- a URL to a description of how to use the widget.
Typically I need to run these kinds of "queries"
Get the names of all the widgets
Get the names of all groups that contain at least one widget where BoolProp1=true
Get given the ID of a widget, which group contains that widget
How I was thinking about modelling the entities in the assembly
There are 3 classes: Group, Widget, Documentation
There are 25 Groups so I will have 25 Group classes - so "FooGroup" will derive from Group, same pattern follows for widgets and documentation
Each class will have attributes to account for names, ids, etc.
I have used and extended Metadata for a large part of my projects, many of them related to describing components, relationships among them, mappings, etc.
(Major categories of using attributes extensively include O/R Mappers, Dependency Injection framework, and Serialization description - specially XML Serialization)
Well, I'm going to ask you to describe a little bit more about the nature of the data you want to embed as resource. Using attributes are naturally good for the type of data that describes your types and type elements, but each usage of attributes is a simple and short one. Attributes (I think) should be very cohesive and somehow independent from each other.
One of the solutions that I want to point you at, is the "XML Serialization" approach. You can keep your current XMLs, and put them into your assemblies as Embedded Resource (which is what you've probably done already) and read the whole XML at once into a strongly-typed hierarchy of objects.
XML Serialization is very very simple to use, much simpler than the typical XML API or even LINQ2XML, in my opinion. It uses Attributes to map class properties to XML elements and XML attributes. Once you've loaded the XML into the objects, you have everything you want in the memory as "typed" data.
Based on what I understand from your description, I think you have a lot of data to be placed on a single class. This means a large and (in my opinion) ugly attribute code above the class. (Unless you can distribute your data among members making each of them small and independent, which is nice.)
I have many positive experiences using XML Serialization for large amount of data. You can arrange data as you want, you get type safety, you get IntelliSence (if you give your XSD to visual studio), and you also get half of the Refactoring. ReSharper (or any other refactoring tool that I know of) don't recognize XML Serialization, so when you refactor your typed classes, it doesn't change the XML itself, but changes all the usage of the data.
If you give me more details on what your data is, I might be able to add something to my answer.
For XML Serialization samples, just Google "XML Serialization" or look it up in MSDN.
UPDATE
I strongly recommend NOT using classes for representing instances of your data. Or even using a class to encapsulate data is against its logical definition.
I guess your best bet would be XML Serialization, provided that you already have your data in XML. You get all the benefits you want, with less code. And you can perform any query on the XML Serializable objects using LINQ2Objects.
A part of your code can look like the following:
[XmlRoot]
public class MyMetadata
{
[XmlElement]
public Group[] Groups { get; set; }
}
public class Group
{
[XmlAttribute]
public string Name { get; set; }
[XmlAttribute]
public int SomeNumber { get; set; }
[XmlElement]
public Widget[] Widgets { get; set; }
}
public class Widget
{
...
}
You should call new XmlSerializer(typeof(MyMetadata)) to create a serializer, and call its Deserialize method giving it the stream of your XML, and you get a filled instance of MyMetadata class.
It's not clear from your description but it sounds like you have assembly-level metadata that you want to be able to access (as opposed to type-level). You could have a single class in each assembly that implements a common interface, then use reflection to hunt down that class and instantiate it. Then you can hard-code the metadata within.
The problems of course are the benefits that you lose from the XML -- namely that you can't modify the metadata without a new build. But if you're going this direction you probably have already taken that into account.

Hierarchical object model with property inheritance and event bubbling?

I'm writing a document-based client application and I need a DOM or WPF-like, but non-visual model that:
Is a tree composed of elements
Can accept an unlimited number of custom properties that
get/set any CLR type, including collections.
Can inherit their values from their parent
Can inherit their default values from an ancestor
Can be derived/calculated from other properties, ancestors, or descendants
Support event bubbling / tunneling
There will be a core set of properties but other plugins may add their own or even create custom documents
Supports full inspection by the owning document in order to persist the tree and attributes in an XML format.
I realize that's a tall order but I was really hoping there would be something out there to help me get started. Unfortunately WPF DependencyObjects are too closed, proprietary, and coupled to WPF to be of any use as a document model. My needs also have a strong resemblance to the HTML DOM but I haven't been able to find any clean DOM implementations that could be decoupled from HTML or ported to .NET.
My current platform is .NET/C# but if anyone knows of anything that might be useful for inspiration or embedding, regardless of the platform, I'd love to know.
I don't think that it meets all of the requirements you specified, but have you considered working with an XML DOM (as opposed to an HTML DOM)? You can create an XML document programmatically in .NET and manipulate it using DOM methods and properties, and also do things like XPath queries. Check out .NET's XmlDocument object. This might be a reasonable starting point.
Maybe XMLBeans could help.
Eclipse EMF might help, but it might also be overkill for you. IMHO good designed language should make such a task extremely easy...
Netbeans platform pretty much does exactly what you want.
Are you looking for advice for an object model? How about:
// C#-ish code that probably doesn't compile
class Element {
public object GetAttribute(string attribute) {
if (this.Attributes.HasKey(attribute))
return this.Attributes[attribute];
else
return this.Parent.GetAttribute(attribute);
}
private IDictionary<string,object> Attributes;
private Element Parent;
private IList<Element> Children; // maybe not needed
// etc.
}
and go from there?

How to design to prompt users for new values for properties of deserialized objects?

Right now, I'm currently serializing a class like this:
class Session
{
String setting1;
String setting2;
...etc... (other member variables)
List<SessionAction> actionsPerformed;
}
Where SessionAction is an interface that just has one method. All implementations of the SessionAction interface have various properties describing what that specific SessionAction does.
Currently, I serialize this to a file which can be loaded again using the default .Net binary serializer. Now, I want to serialize this to a template. This template will just be the List of SessionActions serialized to a file, but upon loading it back into memory at another time, I want some properties of these SessionActions to require input from the user (which I plan to dynamically generate GUI controls on the fly depending on the property type). Right now, I'm stuck on determining the best way to do this.
Is there some way I could flag some properties so that upon using reflection, I could determine which properties need input from user? Or what are my other options? Feel free to leave comments if anything isn't clear.
For info, I don't recommend using BinaryFormatter for anything that you are storing long-term; it is very brittle between versions. It is fine for short-lived messages where you know the same version will be used for serialization and deserialization.
I would recommend any of: XmlSerializer, DataContractSerializer (3.0), or for fast binary, protobuf-net; all of these are contract-based, so much more version tolerant.
Re the question; you could use things like Nullable<T> for value-types, and null for strings etc - and ask for input for those that are null? There are other routes involving things like the ShouldSerialize* pattern, but this might upset the serialization APIs.
If you know from start what properties will have that SessionAction, you must implement IDeserializationCallback and put to those props the attribute [NonSerialized]. When you implement the OnDeserialization method you get the new values from the user.

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