Is there a cost associated with overloading methods in .Net?
So if I have 3 methods like:
Calculate (int)
Calculate (float)
Calculate (double)
and these methods are called at runtime "dynamically" based on what's passed to the Calculate method, what would be the cost of this overload resolution?
Alternatively I could have a single Calculate and make the difference in the method body, but I thought that would require the method to evaluate the type every time it's called.
Are there better ways/designs to solves this with maybe no overhead? Or better yet, what's the best practice to handle cases like these? I want to have the same class/method name, but different behaviour.
EDIT: Thanks all. Jusdt one thing if it's any different. I was wondering say you have a DLL for these methods and a program written in C# that allows the user to add these methods as UI items (without specifying the type). So the user adds UI item Calculate (5), and then Calculate (12.5), etc, and the C# app executes this, would there still be no overhead?
As far as the runtime is concerned these are different methods. Is the same as writing:
CalculateInt(int)
CalculateFloat(float)
Regarding the performance issues, except very special cases, you can safely ignore the method call overhead.
This question is about method overloading, not polymorphism. As far as I know, there isn't a penalty for method overloading, since the compiler will figure out which method to call at compile time based on the type of the argument being pass to it.
Polymorphism only comes into play where you are using a derived type as a substitute for a base class.
First, unless your profiler is telling you there's a performance problem, you shouldn't sacrifice good design for assumed performance gains.
To answer your question, the resolution of method calls isn't dynamic. It's determined at compile time, so there's no cost in that respect. The only cost would be in the potential implicit casting of a type to fit the parameter type.
The method overload (i.e. the method table slot) is not resolved dynamically at runtime, it is resolved statically at compile time, so there is zero cost in having overloaded methods.
I assume you're thinking of virtual methods where the actual implementation may be overridden by a derived type and the actual method picked based on the concrete type. But that has nothing to do with overloading as virtual methods occupy the same method table slot.
There is no "cost" at run time because the compiler determines which method to call at compile time. The IL that is generated specifically calls the method that takes the appropriate parameters.
Take this for example"
public class Calculator
{
public void Calculate(int value)
{
//Do Something
}
public void Calculate(decimal value)
{
//Do Something
}
public void Calculate(double value)
{
//Do Something
}
}
static void Main(string[] args)
{
int i = 0;
Calculator calculator = new Calculator();
calculator.Calculate(i);
}
The following call is made in IL to calculate the variable "i":
L_000b: callvirt instance void ConsoleApplication1.Calculator::Calculate(int32)
Notice that it specifies the method is of type int32 which is the same type as the variable passed in from the Main method.
So if there is a cost at all it's only at compile time. No worries.
As JaredPar noted below:
There is a misconception in your question. Overloaded methods in C# are
not called dynamically at runtime. All
method calls are bound statically at
compile time. Hence there is no
"searching" for a method at runtime,
it's predetermined at compile time
which overload will be called.
3 different methods are produced in IL based on the type. The only cost will be if you are casting from one type to another, but that cost won't be significant unless you have a large amount to do. So you could stick to Calculate(double) and cast from there.
There is a misconception in your question. Overloaded methods in C# are not called dynamically at runtime. All method calls are bound statically at compile time. Hence there is no "searching" for a method at runtime, it's predetermined at compile time which overload will be called.
Note: This changes a bit with C# 4.0 and dynamic. With a dynamic object it is possible that an overload will be chosen at runtime based on the type of the object. This is not the case with C# 3.0 and below though.
Related
I created extension method:
public static class XDecimal
{
public static decimal Floor(
this decimal value,
int precision)
{
decimal step = (decimal)Math.Pow(10, precision);
return decimal.Floor(step * value) / step;
}
}
Now I try to use it:
(10.1234m).Floor(2)
But compiler says Member 'decimal.Floor(decimal)' cannot be accessed with an instance reference; qualify it with a type name instead. I understand there is static decimal.Floor(decimal) method. But it has different signature. Why compiler is unable to choose correct method?
You have two good and correct answers here, but I understand that answers which simply quote the specification are not always that illuminating. Let me add some additional details.
You probably have a mental model of overload resolution that goes like this:
Put all the possible methods in a big bucket -- extension methods, static methods, instance methods, etc.
If there are methods that would be an error to use, eliminate them from the bucket.
Of the remaining methods, choose the unique one that has the best match of argument expressions to parameter types.
Though this is many people's mental model of overload resolution, regrettably it is subtly wrong.
The real model -- and I will ignore generic type inference issues here -- is as follows:
Put all the instance and static methods in a bucket. Virtual overrides are not counted as instance methods.
Eliminate the methods that are inapplicable because the arguments do not match the parameters.
At this point we either have methods in the bucket or we do not. If we have any methods in the bucket at all then extension methods are not checked. This is the important bit right here. The model is not "if normal overload resolution produced an error then we check extension methods". The model is "if normal overload resolution produced no applicable methods whatsoever then we check extension methods".
If there are methods in the bucket then there is some more elimination of base class methods, and finally the best method is chosen based on how well the arguments match the parameters.
If this happens to pick a static method then C# will assume that you meant to use the type name and used an instance by mistake, not that you wish to search for an extension method. Overload resolution has already determined that there is an instance or static method whose parameters match the arguments you gave, and it is going to either pick one of them or give an error; it's not going to say "oh, you probably meant to call this wacky extension method that just happens to be in scope".
I understand that this is vexing from your perspective. You clearly wish the model to be "if overload resolution produces an error, fall back to extension methods". In your example that would be useful, but this behaviour produces bad outcomes in other scenarios. For example, suppose you have something like
mystring.Join(foo, bar);
The error given here is that it should be string.Join. It would be bizarre if the C# compiler said "oh, string.Join is static. The user probably meant to use the extension method that does joins on sequences of characters, let me try that..." and then you got an error message saying that the sequence join operator -- which has nothing whatsoever to do with your code here -- doesn't have the right arguments.
Or worse, if by some miracle you did give it arguments that worked but intended the static method to be called, then your code would be broken in a very bizarre and hard-to-debug way.
Extension methods were added very late in the game and the rules for looking them up make them deliberately prefer giving errors to magically working. This is a safety system to ensure that extension methods are not bound by accident.
The process of deciding on which method to call has lots of small details described in the C# language specification. The key point applicable to your scenario is that extension methods are considered for invocation only when the compiler cannot find a method to call among the methods of the receiving type itself (i.e. the decimal).
Here is the relevant portion of the specification:
The set of candidate methods for the method invocation is constructed. For each method F associated with the method group M:
If F is non-generic, F is a candidate when:
M has no type argument list, and
F is applicable with respect to A (§7.5.3.1).
According to the above, double.Floor(decimal) is a valid candidate.
If the resulting set of candidate methods is empty, then further processing along the following steps are abandoned, and instead an attempt is made to process the invocation as an extension method invocation (§7.6.5.2). If this fails, then no applicable methods exist, and a binding-time error occurs.
In your case the set of candidate methods is not empty, so extension methods are not considered.
The signature of decimal.Floor is
public static Decimal Floor(Decimal d);
I'm no specialist in type inference, but I guess since there is a implicit conversion from int to Decimal the compiler chooses this as the best fitting method.
If you change your signature to
public static decimal Floor(
this decimal value,
double precision)
and call it like
(10.1234m).Floor(2d)
it works. But of course a double as precision is somewhat strange.
EDIT: A quote from Eric Lippert on the alogrithm:
Any method of the receiving type is closer than any extension method.
Floor is a method of the "receiving type" (Decimal). On the why the C# developers implemented it like this I can make no statement.
class Poly
{
public static void WriteVal(int i) { System.Console.Write("{0}\n", i); }
public static void WriteVal(string s) { System.Console.Write("{0}\n", s); }
}
class GenWriter<T>
{
public static void Write(T x) { Poly.WriteVal(x); }
}
Why the innocent (for C++ programmer) method Write is not acceptable in C#?
You can see that the compiler tries to match the parameter type T to concrete overloads before instantiation:
Error 3 The best overloaded method match for 'TestGenericPolyMorph.Poly.WriteVal(int)' has some invalid arguments
Of course. the purpose was not to use the static method as above, the intention is to create a wrapper with polymorphic behavior.
Note: I use VS 2010.
Please, note that all the needed information is available in compile time. Once again: the problem is that the validation is performed before the template instantiation.
Addition after the discussion:
Well, may be I have not stressed this out properly.
The question was not only about the difference between generics and templates, but also about solution of the following problem: given set of overloads addressing different types, I want to generate set of wrapper classes providing virtual method (polymorphism) for these types.
The price of resolution of virtual methods in run-time is minimal and does not hit performance. This is where C++ templates were handy. Obviously, the overhead of the run-time type resolution for dynamic is quite different.
So, the question is whether one can convert existing overloads to polymorphism without replication of the code and without paying the performance penalty (e.g., I am not sure what I gain with dynamic compared to "switch" attempting to cast except of nicer syntax).
One of the solutions I have seen so far was to generate/emit code (sic!), i.e. instead of cut-and-paste to do this automatically.
So, instead of the C++ template processing we simply do it manually or just re-invent macro/template processor.
Anything better?
Short answer:
C# generics are not C++ templates; despite their similar syntax they are quite different. Templates are built at compile time, once per instantiation, and the templatized code must be correct for only the template arguments actually provided. Templates do tasks like overload resolution and type analysis once per instantiation; they are basically a smart "search and replace" mechanism on source code text.
C# generics are truly generic types; they must be correct for any possible type argument. The generic code is analyzed once, overload resolution is done once, and so on.
Long answer: This is a duplicate of
What are the differences between Generics in C# and Java... and Templates in C++?
See the long answers there for details.
See also my article on the subject:
http://blogs.msdn.com/b/ericlippert/archive/2009/07/30/generics-are-not-templates.aspx
Why can't you simply write:
public static void Write<T>(T x) { System.Console.Write("{0}\n", x); }
The C++ and C# generics are different ( http://msdn.microsoft.com/en-us/library/c6cyy67b(v=VS.80).aspx , search for "c# c++ generics difference" on your favorite search site)
Short: C# compiler must create complete GenWriter<T> class with all type matching by just looking at the class itself. So it does not know if T will only be int/string or any other type.
C++ compiler creates actual class by looking at instantiation of the generic GenWriter<int> and declaration GenWriter<T> and then creates class for that particular instance.
If someone was to call GenWriter(5.0), this would be inferred to GenWriter<double>(5.0), and the method call inside Write(T x) would become:
public static void Write(double x) { Poly.WriteVal(x); }
There is no overload of WriteVal which takes a double. The compiler is informing you that there are no valid overloads of WriteVal.
C# generics and C++ templates are not entirely equivalent.
You can't do that in C# because the compiler doesn't know what is the type of x in compile time.
Without knowledge of T's actual type, the compiler is concerned that you might have intended to perform a custom conversion. The simplest solution is to use the as operator, which is unamibigous because it cannot perform a custom conversion.
A more gereral solution is to cast to object first. This is helpfull because of boxing unboxing issues:
return (int)(object) x;
Have in mind that C# Generics are not like C++ templates. C++ templates are pieces of code that compile for each type separately. While C# generics are compiled in an assebmly.
I'm interesting in how CLR implementes the calls like this:
abstract class A {
public abstract void Foo<T, U, V>();
}
A a = ...
a.Foo<int, string, decimal>(); // <=== ?
Is this call cause an some kind of hash map lookup by type parameters tokens as the keys and compiled generic method specialization (one for all reference types and the different code for all the value types) as the values?
I didn't find much exact information about this, so much of this answer is based on the excellent paper on .Net generics from 2001 (even before .Net 1.0 came out!), one short note in a follow-up paper and what I gathered from SSCLI v. 2.0 source code (even though I wasn't able to find the exact code for calling virtual generic methods).
Let's start simple: how is a non-generic non-virtual method called? By directly calling the method code, so the compiled code contains direct address. The compiler gets the method address from the method table (see next paragraph). Can it be that simple? Well, almost. The fact that methods are JITed makes it a little more complicated: what is actually called is either code that compiles the method and only then executes it, if it wasn't compiled yet; or it's one instruction that directly calls the compiled code, if it already exists. I'm going to ignore this detail further on.
Now, how is a non-generic virtual method called? Similar to polymorphism in languages like C++, there is a method table accessible from the this pointer (reference). Each derived class has its own method table and its methods there. So, to call a virtual method, get the reference to this (passed in as a parameter), from there, get the reference to the method table, look at the correct entry in it (the entry number is constant for specific function) and call the code the entry points to. Calling methods through interfaces is slightly more complicated, but not interesting for us now.
Now we need to know about code sharing. Code can be shared between two “instances” of the same method, if reference types in type parameters correspond to any other reference types, and value types are exactly the same. So, for example C<string>.M<int>() shares code with C<object>.M<int>(), but not with C<string>.M<byte>(). There is no difference between type type parameters and method type parameters. (The original paper from 2001 mentions that code can be shared also when both parameters are structs with the same layout, but I'm not sure this is true in the actual implementation.)
Let's make an intermediate step on our way to generic methods: non-generic methods in generic types. Because of code sharing, we need to get the type parameters from somewhere (e.g. for calling code like new T[]). For this reason, each instantiation of generic type (e.g. C<string> and C<object>) has its own type handle, which contains the type parameters and also method table. Ordinary methods can access this type handle (technically a structure confusingly called MethodTable, even though it contains more than just the method table) from the this reference. There are two types of methods that can't do that: static methods and methods on value types. For those, the type handle is passed in as a hidden argument.
For non-virtual generic methods, the type handle is not enough and so they get different hidden argument, MethodDesc, that contains the type parameters. Also, the compiler can't store the instantiations in the ordinary method table, because that's static. So it creates a second, different method table for generic methods, which is indexed by type parameters, and gets the method address from there, if it already exists with compatible type parameters, or creates a new entry.
Virtual generic methods are now simple: the compiler doesn't know the concrete type, so it has to use the method table at runtime. And the normal method table can't be used, so it has to look in the special method table for generic methods. Of course, the hidden parameter containing type parameters is still present.
One interesting tidbit learned while researching this: because the JITer is very lazy, the following (completely useless) code works:
object Lift<T>(int count) where T : new()
{
if (count == 0)
return new T();
return Lift<List<T>>(count - 1);
}
The equivalent C++ code causes the compiler to give up with a stack overflow.
Yes. The code for specific type is generated at the runtime by CLR and keeps a hashtable (or similar) of implementations.
Page 372 of CLR via C#:
When a method that uses generic type
parameters is JIT-compiled, the CLR
takes the method's IL, substitutes the
specified type arguments, and then
creates native code that is specific
to that method operating on the
specified data types. This is exactly
what you want and is one of the main
features of generics. However, there
is a downside to this: the CLR keeps
generating native code for every
method/type combination. This is
referred to as code explosion. This
can end up increasing the
application's working set
substantially, thereby hurting
performance.
Fortunately, the CLR has some
optimizations built into it to reduce
code explosion. First, if a method is
called for a particular type argument,
and later, the method is called again
using the same type argument, the CLR
will compile the code for this
method/type combination just once. So
if one assembly uses List,
and a completely different assembly
(loaded in the same AppDomain) also
uses List, the CLR will
compile the methods for List
just once. This reduces code explosion
substantially.
EDIT
I now came across I now came across https://msdn.microsoft.com/en-us/library/sbh15dya.aspx which clearly states that generics when using reference types are reusing the same code, thus I would accept that as the definitive authority.
ORIGINAL ANSWER
I am seeing here two disagreeing answers, and both have references to their side, so I will try to add my two cents.
First, Clr via C# by Jeffrey Richter published by Microsoft Press is as valid as an msdn blog, especially as the blog is already outdated, (for more books from him take a look at http://www.amazon.com/Jeffrey-Richter/e/B000APH134 one must agree that he is an expert on windows and .net).
Now let me do my own analysis.
Clearly two generic types that contain different reference type arguments cannot share the same code
For example, List<TypeA> and List<TypeB>> cannot share the same code, as this would cause the ability to add an object of TypeA to List<TypeB> via reflection, and the clr is strongly typed on genetics as well, (unlike Java in which only the compiler validates generic, but the underlying JVM has no clue about them).
And this does not apply only to types, but to methods as well, since for example a generic method of type T can create an object of type T (for example nothing prevents it from creating a new List<T>), in which case reusing the same code would cause havoc.
Furthermore the GetType method is not overridable, and it in fact always return the correct generic type, prooving that each type argument has indeed its own code.
(This point is even more important than it looks, as the clr and jit work based on the type object created for that object, by using GetType () which simply means that for each type argument there must be a separate object even for reference types)
Another issue that would result from code reuse, as the is and as operators will no longer work correctly, and in general all types of casting will have serious problems.
NOW TO ACTUAL TESTING:
I have tested it by having a generic type that contaied a static member, and than created two object with different type parameters, and the static fields were clrearly not shared, clearly prooving that code is not shared even for reference types.
EDIT:
See http://blogs.msdn.com/b/csharpfaq/archive/2004/03/12/how-do-c-generics-compare-to-c-templates.aspx on how it is implemented:
Space Use
The use of space is different between C++ and C#. Because C++
templates are done at compile time, each use of a different type in a
template results in a separate chunk of code being created by the
compiler.
In the C# world, it's somewhat different. The actual implementations
using a specific type are created at runtime. When the runtime creates
a type like List, the JIT will see if that has already been
created. If it has, it merely users that code. If not, it will take
the IL that the compiler generated and do appropriate replacements
with the actual type.
That's not quite correct. There is a separate native code path for
every value type, but since reference types are all reference-sized,
they can share their implementation.
This means that the C# approach should have a smaller footprint on
disk, and in memory, so that's an advantage for generics over C++
templates.
In fact, the C++ linker implements a feature known as “template
folding“, where the linker looks for native code sections that are
identical, and if it finds them, folds them together. So it's not a
clear-cut as it would seem to be.
As one can see the CLR "can" reuse the implementation for reference types, as do current c++ compilers, however there is no guarantee on that, and for unsafe code using stackalloc and pointers it is probably not the case, and there might be other situations as well.
However what we do have to know that in CLR type system, they are treated as different types, such as different calls to static constructors, separate static fields, separate type objects, and a object of a type argument T1 should not be able to access a private field of another object with type argument T2 (although for an object of the same type it is indeed possible to access private fields from another object of the same type).
ReSharper sometimes hints that I can make some of my random utility methods in my WebForms static. Why would I do this? As far as I can tell, there's no benefit in doing so.. or is there? Am I missing something as far as static members in WebForms goes?
The real reason is not the performance reason -- that will be measured in billionths of a second, if it has any effect at all.
The real reason is that an instance method which makes no use of its instance is logically a design flaw. Suppose I wrote you a method:
class C
{
public int DoubleIt(int x, string y, Type z)
{
return x * 2;
}
}
Is this a well-designed method? No. It takes all kinds of information in which it then ignores and does not use to compute the result or execute a side effect. Why force the caller to pass in an unnecessary string and type?
Now, notice that this method also takes in a C, in the form of the "this" passed into the call. That is also ignored. This method should be static, and take one parameter.
A well-designed method takes in exactly the information it needs to compute its results and execute its side effects, no more, no less. Resharper is telling you that you have a design flaw in your code: you have a method that is taking in information that it is ignoring. Either fix the method so that it starts using that information, or stop passing in useless data by making the method static.
Again, the performance concern is a total red herring; you'll never notice a difference that small unless what you're doing takes on the order of a handful of processor cycles. The reason for the warning is to call your attention to a logical design flaw. Getting the program logic right is far more important than shaving off a nanosecond here and there.
I wouldn't mind any performance improvement, but what you might like is that static methods have no side effect on the instance. So unless you're having a lot of static state (do you?) this gives away your intention that this method is similar to a function, only looking at the parameters and (optional) returning a result.
For me this is a nice hint when I read someone else's code. I don't worry too much about shared state and can see the flow of information more easily. It's much more constrained in what it can do by declaring it static, which is less to worry about for me, the reader.
You will get a performance improvement, FxCop rule CA1822 is the same.
From MSDN:
Methods that do not access instance
data or call instance methods can be
marked as static (Shared in Visual
Basic). After you mark the methods as
static, the compiler will emit
non-virtual call sites to these
members. Emitting non-virtual call
sites will prevent a check at runtime
for each call that ensures that the
current object pointer is non-null.
This can result in a measurable
performance gain for
performance-sensitive code. In some
cases, the failure to access the
current object instance represents a
correctness issue
Resharper suggest to convert methods to static if they don't use any non-static variables or methods from the class.
Benefit could be a minor performance increase (application will use less memory), and there will be one less resharper warning ;)
I'm very excited about the dynamic features in C# (C#4 dynamic keyword - why not?), especially because in certain Library parts of my code I use a lot of reflection.
My question is twofold:
1. does "dynamic" replace Generics, as in the case below?
Generics method:
public static void Do_Something_If_Object_Not_Null<SomeType>(SomeType ObjToTest) {
//test object is not null, regardless of its Type
if (!EqualityComparer<SomeType>.Default.Equals(ObjToTest, default(SomeType))) {
//do something
}
}
dynamic method(??):
public static void Do_Something_If_Object_Not_Null(dynamic ObjToTest) {
//test object is not null, regardless of its Type?? but how?
if (ObjToTest != null) {
//do something
}
}
2. does "dynamic" now allow for methods to return Anonymous types, as in the case below?:
public static List<dynamic> ReturnAnonymousType() {
return MyDataContext.SomeEntities.Entity.Select(e => e.Property1, e.Property2).ToList();
}
cool, cheers
EDIT:
Having thought through my question a little more, and in light of the answers, I see I completely messed up the main generic/dynamic question. They are indeed completely different. So yeah, thanks for all the info.
What about point 2 though?
dynamic might simplify a limited number of reflection scenarios (where you know the member-name up front, but there is no interface) - in particular, it might help with generic operators (although other answers exist) - but other than the generic operators trick, there is little crossover with generics.
Generics allow you to know (at compile time) about the type you are working with - conversely, dynamic doesn't care about the type.
In particular - generics allow you to specify and prove a number of conditions about a type - i.e. it might implement some interface, or have a public parameterless constructor. dynamic doesn't help with either: it doesn't support interfaces, and worse than simply not caring about interfaces, it means that we can't even see explicit interface implementations with dynamic.
Additionally, dynamic is really a special case of object, so boxing comes into play, but with a vengence.
In reality, you should limit your use of dynamic to a few cases:
COM interop
DLR interop
maybe some light duck typing
maybe some generic operators
For all other cases, generics and regular C# are the way to go.
To answer your question. No.
Generics gives you "algorithm reuse" - you write code independent of a data Type. the dynamic keyword doesn't do anything related to this. I define List<T> and then i can use it for List of strings, ints, etc...
Type safety: The whole compile time checking debate. Dynamic variables will not alert you with compile time warnings/errors in case you make a mistake they will just blow up at runtime if the method you attempt to invoke is missing. Static vs Dynamic typing debate
Performance : Generics improves the performance for algorithms/code using Value types by a significant order of magnitude. It prevents the whole boxing-unboxing cycle that cost us pre-Generics. Dynamic doesn't do anything for this too.
What the dynamic keyword would give you is
simpler code (when you are interoperating with Excel lets say..) You don't need to specify the name of the classes or the object model. If you invoke the right methods, the runtime will take care of invoking that method if it exists in the object at that time. The compiler lets you get away even if the method is not defined. However it implies that this will be slower than making a compiler-verified/static-typed method call since the CLR would have to perform checks before making a dynamic var field/method invoke.
The dynamic variable can hold different types of objects at different points of time - You're not bound to a specific family or type of objects.
To answer your first question, generics are resolved compile time, dynamic types at runtime. So there is a definite difference in type safety and speed.
Dynamic classes and Generics are completely different concepts. With generics you define types at compile time. They don't change, they are not dynamic. You just put a "placeholder" to some class or method to make the calling code define the type.
Dynamic methods are defined at runtime. You don't have compile-time type safety there. The dynamic class is similar as if you have object references and call methods by its string names using reflection.
Answer to the second question: You can return anonymous types in C# 3.0. Cast the type to object, return it and use reflection to access it's members. The dynamic keyword is just syntactic sugar for that.