I have a FlowDocumentScrollViewer I want to automatically scroll to the bottom
when text is added.
<FlowDocumentScrollViewer Name="Scroller">
<FlowDocument Foreground="White" Name="docDebug" FontFamily="Terminal">
<Paragraph Name="paragraphDebug"/>
</FlowDocument>
</FlowDocumentScrollViewer>
In code I add Inlines to the Paragraph, but when there is to much text I would
like to be able to simply scroll down using code instead of having the user doing so.
Any suggestions?
try:
Scroller.ScrollViewer.ScrollToEnd();
Where "Scroller" is the name of your FlowDocumentScrollViewer.
EDIT: I wrote this answer a little too quickly. FlowDocumentScrollViewer does not expose a ScrollViewer property. I had actually extended the FlowDocumentScrollViewer class and implemented the ScrollViewer property myself. Here is the implementation:
/// <summary>
/// Backing store for the <see cref="ScrollViewer"/> property.
/// </summary>
private ScrollViewer scrollViewer;
/// <summary>
/// Gets the scroll viewer contained within the FlowDocumentScrollViewer control
/// </summary>
public ScrollViewer ScrollViewer
{
get
{
if (this.scrollViewer == null)
{
DependencyObject obj = this;
do
{
if (VisualTreeHelper.GetChildrenCount(obj) > 0)
obj = VisualTreeHelper.GetChild(obj as Visual, 0);
else
return null;
}
while (!(obj is ScrollViewer));
this.scrollViewer = obj as ScrollViewer;
}
return this.scrollViewer;
}
}
I've faced a similar problem: I wanted a textual area which could hold my text, is able to wrap it, it fills its parent control and is scrollable.
First I've tried to use a TextBlock with a ScrollViewer and I think it worked, but for some reason I've wanted to use a FlowDocument instead with a FlowDocumentScrollViewer. This latter didn't work and I just couldn't leave the fight unattented so I tried to find solutions and this is how I got here. I've tried to apply the workarounds presented in the answers to the original question, however neither solutions worked out for me (I'm using .NET 4.5, maybe it works in other versions, but I don't know about that).
I've tried using a single FlowDocument by itself also, but the control contains some UI elements I didn't want. So, I came up with another solution.
<ScrollViewer VerticalScrollBarVisibility="Auto">
<FlowDocumentScrollViewer HorizontalScrollBarVisibility="Hidden" VerticalScrollBarVisibility="Hidden">
<FlowDocument>
That's right. It works! Calling ScrollViewer.ScrollToBottom() just works! The ScrollViewer enables scrolling and FlowDocumentScrollViewer removes the UI elements from the FlowDocument. Hope it helps!
Apparently my construction had a flaw, because this way the FlowDocument isn't scrollable via a mouse's scrolling wheel. However setting the FlowDocumentScrollViewer control's IsHitTestVisible property to False solves this.
The other answers given here are a bit puzzling, since I don't see any public "ScrollViewer" property on the FlowDocumentScrollViewer.
I hacked around the problem like this. Beware that this method can return null during initialization:
public static ScrollViewer FindScrollViewer(this FlowDocumentScrollViewer flowDocumentScrollViewer)
{
if (VisualTreeHelper.GetChildrenCount(flowDocumentScrollViewer) == 0)
{
return null;
}
// Border is the first child of first child of a ScrolldocumentViewer
DependencyObject firstChild = VisualTreeHelper.GetChild(flowDocumentScrollViewer, 0);
if (firstChild == null)
{
return null;
}
Decorator border = VisualTreeHelper.GetChild(firstChild, 0) as Decorator;
if (border == null)
{
return null;
}
return border.Child as ScrollViewer;
}
This question was asked 7 years ago, now I have the same problem, and I find a simple solution. The follow code add a Section to Flowdocument which same to Paragraph, then scroll to the end.
private void addSection(Section section)
{
section.Loaded += section_Loaded;
fdoc.Blocks.Add(section);
}
private void section_Loaded(object sender, RoutedEventArgs e)//scroll to end
{
var sec = sender as Section;
if (sec != null)
{
sec.BringIntoView();
}
}
This may be a very late answer, but I've found a way to do this.
//after your FlowDocumentScrollViewer(for example, x:Name="fdsv") loaded
ScrollViewer sv = fdsv.Template.FindName("PART_ContentHost", fdsv) as ScrollViewer;
sv.ScrollToBottom();
sv.ScrollToTop();
sv.ScrollToVerticalOffset(100);
// etc.
Check IScrollInfo and ScrollViewer for details.
I hope this helps you.
Related
I have a simple ListView in a Universal Windows App. It scrolls just fine both on a touch-enabled device and on my local machine. On the touch device I would like to be able to tap and drag the scroll bar thumb in order to quickly scroll through the list (same as you would get clicking and dragging the scroll thumb with a mouse). But, when I try to select the scroll bar thumb it does not work; the thumb is not selectable.
At first I thought the scroll thumb was just too small, so I fiddled with the default style of ScrollBar to increase the width. Then I tried tweaking other values in the default ScrollViewer style, like the ScrollingIndicatorMode and ScrollingIndicatorStates so that they would always use MouseIndicator, and making sure all IsHitTestVisible are True. To no avail.
It seems like there must be something in the default styles that allows this but I can't find it through trial and error, and no where in the MSDN docs appears to address this styling.
Is this doable in touch mode?
Is this doable in touch mode?
AFAIK, this is not possible currently. The scroll event of ScrollBar can only be triggered by scrolling the content or moving the Thumb by mouse input.
This is by design, but on the touch device if we want to quickly scroll through the list, we just quickly swipe one item for a short distance, the ListView will firstly speed up the scrolling and then slow down and finally stop. Other controls which contain a ScrollViewer behave the same, in the viewport(content of ScrollViewer) when in touch device, moving the thumb is not work, to speed up the scrolling, you can only give quick swipe gesture on the viewport.
Our suggestion is that you may submit a request to add this new features for developing through the Windows Feedback tool.
For posterity's sake I want to post my work around which actually turned out not being quite as difficult as I thought and looks really good now.
The basic idea is to use a Slider control (has a Thumb that is select-able, drag-able, and moves along a track) with a vertical orientation and to sync the Slider's Value property (which changes when dragged) to the ListView's ScrollIntoView method so you can scroll the ListView as the Slider Thumb is dragged. Vice-versa (move the Slider Thumb when the ListView scrolls normally) is also required for a clean, seamless experience. I have some code sample below to get you started (not everything is there to work right away). In addition, edit the Slider's default Style template to make it look exactly like a scroll bar (and even even add a tooltip to display the current value when dragging).
Note: I'm using WinRTXamlToolkit in code-behind to traverse the VisualTree easily.
Code behind:
public sealed partial class MainPage : Page
{
private bool _isScroll = false;
private bool _isSlide = false;
public MainPage()
{
this.InitializeComponent();
var vm = new ViewModel();
vm.ValueChanged += LetterSliderValueChanged;
DataContext = vm;
}
/// <summary>
/// Bring list items into view on the screen based on the value (letter) of the slider
/// </summary>
/// <param name="sender">The view model to bring into view</param>
private void LetterSliderValueChanged(object sender, RoutedEventArgs e)
{
if (_isScroll) return;
if (sender == null) return;
_isSlide = true;
ListView?.ScrollIntoView(sender, ScrollIntoViewAlignment.Leading);
}
/// <summary>
/// Update the position of the slider when the ListView is scrolling from a normal touch
/// </summary>
private void ScrollViewerViewChanged(object sender, ScrollViewerViewChangedEventArgs e)
{
if (_isSlide)
{
_isSlide = false;
return;
}
_isScroll = true;
var scrollViewer = sender as ScrollViewer;
var scrollBars = scrollViewer.GetDescendantsOfType<ScrollBar>();
var verticalBar = scrollBars.FirstOrDefault(x => x.Orientation == Orientation.Vertical);
// Normalize the scales to move the slider thumb in sync with scrolling
var sliderTotal = LetterSlider.Maximum - LetterSlider.Minimum;
var barTotal = verticalBar.Maximum - verticalBar.Minimum;
var barPercent = verticalBar.Value / barTotal;
LetterSlider.Value = (barPercent * sliderTotal) + LetterSlider.Minimum;
_isScroll = false;
}
/// <summary>
/// Add the slider method to the ListView's ScrollViewer Viewchanged event
/// </summary>
private void ListViewLoaded(object sender, RoutedEventArgs e)
{
var listview = sender as ListView;
if (listview == null) return;
var scrollViewer = listview.GetFirstDescendantOfType<ScrollViewer>();
scrollViewer.ViewChanged -= ScrollViewerViewChanged;
scrollViewer.ViewChanged += ScrollViewerViewChanged;
}
}
XAML:
<Slider x:Name="LetterSlider" Orientation="Vertical"
Value="{Binding SliderValue, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"
Maximum="{Binding MaxSliderLetter, Mode=OneTime}"
Minimum="{Binding MinSliderLetter, Mode=OneTime}"
RenderTransformOrigin="0.5,0.5">
<Slider.RenderTransform>
<RotateTransform Angle="180"/>
</Slider.RenderTransform>
</Slider>
View Model:
//Method to update the ListView to show items based on the letter of the slider
public RoutedEventHandler ValueChanged;
public int SliderValue
{
get { return _sliderValue; }
set
{
_sliderValue = value;
NotifyPropertyChanged("SliderValue");
char letter = (char)_sliderValue;
var items = ItemsGroup.FirstOrDefault(i => (char)i.Key == letter);
if (items == null) return;
ValueChanged(items.FirstOrDefault(), new RoutedEventArgs());
}
}
I'm kinda new to this WPF world.
And I'm kinda confused on why my scrollview is consuming my touch event.
My current situation is this:
I have this ScrollViewer with an ItemsControl. In this ItemsControl I'm using a Wrappanel to show a number of Rectangles. My ScrollViewer should make it possible to scroll vertically to show the Rectangles that are wrapped downward.
On each of these Rectangles I made a CustomBehaviour with all kinds of handlers.
One of these handlers is a 'creatively' made way to handle LongPressGestures.
The problem is as follows, before my longpress is detected by the behaviour, my ScrollViewer is capturing my TouchDevice in its PreviewTouchMove handler.
How can I prevent my ScrollViewer from capturing my TouchDevice too early?
How can I make sure that I can scroll my ScrollViewer and do my LongPress, DoubleClick (which still works), SingleClick (which still works as well) and other gestures I might add to this custom behaviour?
I've found similar questions on stackoverflow and google that I just not figure out for my specific case.
Something with a CustomThumb <-- This link solves the problem by making a CustomThumb. Can I somehow re-use this for my behaviour? By capturing the TouchDevice early in my behaviour handlers?
If all things fail. Is there an alternative to this ScrollViewer & CustomBehaviour combination?
EDIT:
In the meantime. I retried the CustomThumb-method. I got the longpress to work now from my CustomBehaviour while the UIElements (with that behaviour) are located on a ScrollViewer.
However the scroll functionality of the ScrollViewer still does not work.
The bounty I added will also be awarded to the person that helps me get that to work properly again (since the answer should lie in the same direction as this CustomThumb solution).
I had a similar issue before. I could not use scrolling, touch and style in the same time. At the end I developped a custom ScrollViewer. It is easier than you think, since you only need to watch / change some basic methods.
In your case you can check whether the user pressed on an empy surface or a list item. If it is a list item, you need to check whether it was a short press (so, touchup also occured after touchdown) or a long one.
Scrolling can be configured with PanningMode. It allows you to scroll with finger all over the usercontrol.
Here is my version of scrollviewer. It turns scrolling mode off when user pressed a button and turned on afterwards.
public class ScrollViewerWithTouch : ScrollViewer
{
/// <summary>
/// Original panning mode.
/// </summary>
private PanningMode panningMode;
/// <summary>
/// Set panning mode only once.
/// </summary>
private bool panningModeSet;
/// <summary>
/// Initializes static members of the <see cref="ScrollViewerWithTouch"/> class.
/// </summary>
static ScrollViewerWithTouch()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ScrollViewerWithTouch), new FrameworkPropertyMetadata(typeof(ScrollViewerWithTouch)));
}
protected override void OnManipulationCompleted(ManipulationCompletedEventArgs e)
{
base.OnManipulationCompleted(e);
// set it back
this.PanningMode = this.panningMode;
}
protected override void OnManipulationStarted(ManipulationStartedEventArgs e)
{
// figure out what has the user touched
var result = VisualTreeHelper.HitTest(this, e.ManipulationOrigin);
if (result != null && result.VisualHit != null)
{
var hasButtonParent = this.HasButtonParent(result.VisualHit);
// if user touched a button then turn off panning mode, let style bubble down, in other case let it scroll
this.PanningMode = hasButtonParent ? PanningMode.None : this.panningMode;
}
base.OnManipulationStarted(e);
}
protected override void OnTouchDown(TouchEventArgs e)
{
// store panning mode or set it back to it's original state. OnManipulationCompleted does not do it every time, so we need to set it once more.
if (this.panningModeSet == false)
{
this.panningMode = this.PanningMode;
this.panningModeSet = true;
}
else
{
this.PanningMode = this.panningMode;
}
base.OnTouchDown(e);
}
private bool HasButtonParent(DependencyObject obj)
{
var parent = VisualTreeHelper.GetParent(obj);
if ((parent != null) && (parent is ButtonBase) == false)
{
return HasButtonParent(parent);
}
return parent != null;
}
}
I'm trying to achieve an effect where more items are appended to the list when the user scrolls down to the last item. I haven't found a way to determine if the user has scrolled to the end of the list. I don't see a event on ListBox that is fired when the user reaches the bottom of the list. Something that tells me when an item has been scrolled into view would be great, but as far as I can tell, there is nothing like that.
Is this even possible in WP7?
Edit: Another way of saying this is, can we detect when a list has "bounced"?
Daniel Vaughan has posted an example of how to detect for this at http://danielvaughan.orpius.com/post/Scroll-Based-Data-Loading-in-Windows-Phone-7.aspx
It isn't super easy to get going since there are a lot of moving parts, but here is what you can do, assuming you want a short list that loads more from your data as you get scrolling down, similar to a lot of twitter apps, etc.
Write your own subclass of ObservableCollection that only offers up a few items (like 20), keeping the rest held back until requested
Hook up to the scroll viewer (inside the listbox or container) and its visual state changed events, you can get the NotScrolling and Scrolling changes; for an example see this code by ptorr
When scrolling stops, use viewer scroll extensions code to see where things are extended (at the bottom or not) or just the raw scroll viewer properties to see if it is extended to the bottom
If so, trigger your observable collection to release another set of items.
Sorry I don't have a complete sample ready to blog yet. Good luck!
I've just implemented this for Overflow7.
The approach I took was similar to http://blog.slimcode.com/2010/09/11/detect-when-a-listbox-scrolls-to-its-end-wp7/
However, instead of using a Style I did the hook up in code.
Basically derived my parent UserControl from:
public class BaseExtendedListUserControl : UserControl
{
DependencyProperty ListVerticalOffsetProperty = DependencyProperty.Register(
"ListVerticalOffset",
typeof(double),
typeof(BaseExtendedListUserControl),
new PropertyMetadata(new PropertyChangedCallback(OnListVerticalOffsetChanged)));
private ScrollViewer _listScrollViewer;
protected void EnsureBoundToScrollViewer()
{
if (_listScrollViewer != null)
return;
var elements = VisualTreeHelper.FindElementsInHostCoordinates(new Rect(0,0,this.Width, this.Height), this);
_listScrollViewer = elements.Where(x => x is ScrollViewer).FirstOrDefault() as ScrollViewer;
if (_listScrollViewer == null)
return;
Binding binding = new Binding();
binding.Source = _listScrollViewer;
binding.Path = new PropertyPath("VerticalOffset");
binding.Mode = BindingMode.OneWay;
this.SetBinding(ListVerticalOffsetProperty, binding);
}
public double ListVerticalOffset
{
get { return (double)this.GetValue(ListVerticalOffsetProperty); }
set { this.SetValue(ListVerticalOffsetProperty, value); }
}
private static void OnListVerticalOffsetChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
{
BaseExtendedListUserControl control = obj as BaseExtendedListUserControl;
control.OnListVerticalOffsetChanged();
}
private void OnListVerticalOffsetChanged()
{
OnListVerticalOffsetChanged(_listScrollViewer);
}
protected virtual void OnListVerticalOffsetChanged(ScrollViewer s)
{
// do nothing
}
}
this then meant that in the user control itself I could just use:
protected override void OnListVerticalOffsetChanged(ScrollViewer viewer)
{
// Trigger when at the end of the viewport
if (viewer.VerticalOffset >= viewer.ScrollableHeight)
{
if (MoreClick != null)
{
MoreClick(this, new RoutedEventArgs());
}
}
}
private void ListBox1_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
EnsureBoundToScrollViewer();
}
The "hacky" thing here was that I had to use ListBox1_ManipulationCompleted and VisualTreeHelper to find my ScrollViewer - I'm sure there are better ways...
Have a look at this detect Listbox compression state from msdn blog
Use the DeferredLoadListBox.
I have chunks of XAML displayed on my screen that I make printable with a print button inside that chunk, something like this:
<Border DockPanel.Dock="Top" x:Name="PrintableArea">
<StackPanel
HorizontalAlignment="Right"
VerticalAlignment="Bottom">
<ContentControl Background="Green" x:Name="ManageButtonsContainer"/>
<Button x:Name="PrintButton" Content="Print" Click="Button_Click_Print"/>
</StackPanel>
</Border>
But when this chunk prints out, I don't want the print button to be printed, so I hide it before I print and make it visible again after I print, like this:
private void Button_Click_Print(object sender, RoutedEventArgs e)
{
PrintButton.Visibility = Visibility.Collapsed;
PrintDialog dialog = new PrintDialog();
if (dialog.ShowDialog() == true)
{ dialog.PrintVisual(PrintableArea, "Print job"); }
PrintButton.Visibility = Visibility.Visible;
}
This works, but when the print dialog appears, you see behind the print dialog that the print button disappears and then reappears again, which is just a little unconventional UI behavior that I would like to avoid.
Is there a way to keep elements visible on the screen yet hide them from printing?
e.g. something like this (pseudo-code):
<Button x:Name="PrintButton" Content="Print"
HideWhenPrinting=True"
Click="Button_Click_Print"/>
Pragmatic answer:
Ok, I solved this particular issue simply by changing the visibility only if they actually print, but it would still be nice to know in principle if there is a way to set "printable visibility" in XAML so this issue doesn't always have to be taken care of in code like this:
private void Button_Click_Print(object sender, RoutedEventArgs e)
{
PrintDialog dialog = new PrintDialog();
if (dialog.ShowDialog() == true)
{
PrintButton.Visibility = Visibility.Collapsed;
dialog.PrintVisual(PrintableArea, "Print job");
PrintButton.Visibility = Visibility.Visible;
}
}
I couldn't find any easy answer for your question, so I decided to scary everybody who reads this with the huge code below. It creates attached property, called PrintExtension.IsPrintable, and every time you set it to true on an item, it starts "tracking" that item. Before printing one should call PrintExtension.OnBeforePrinting(), and when you are done call PrintExtension.OnAfterPrinting(). It does exactly the same thing you have in your code, but more effortless.
/// <summary>
/// Hides PrintExtensions.IsPrintable="False" elements before printing,
/// and get them back after. Not a production quality code.
/// </summary>
public static class PrintExtensions
{
private static readonly List<WeakReference> _trackedItems = new List<WeakReference>();
public static bool GetIsPrintable(DependencyObject obj)
{
return (bool)obj.GetValue(IsPrintableProperty);
}
public static void SetIsPrintable(DependencyObject obj, bool value)
{
obj.SetValue(IsPrintableProperty, value);
}
public static readonly DependencyProperty IsPrintableProperty =
DependencyProperty.RegisterAttached("IsPrintable",
typeof(bool),
typeof(PrintExtensions),
new PropertyMetadata(true, OnIsPrintableChanged));
private static void OnIsPrintableChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var printable = (bool)e.NewValue;
bool isTracked = IsTracked(d);
if (printable && !isTracked)
{
StartTracking(d);
}
else if (!printable && isTracked)
{
StopTracking(d);
}
}
/// <summary>
/// Call this method before printing.
/// </summary>
public static void OnBeforePrinting()
{
IterateTrackedItems(
item =>
{
var fe = item.Target as FrameworkElement;
if (fe != null)
{
fe.Visibility = Visibility.Collapsed; // Boom, we break bindings here, if there are any.
}
});
}
/// <summary>
/// Call this after printing.
/// </summary>
public static void OnAfterPrinting()
{
IterateTrackedItems(
item =>
{
var fe = item.Target as FrameworkElement;
if (fe != null)
{
fe.Visibility = Visibility.Visible; // Boom, binding is broken again here.
}
});
}
private static void StopTracking(DependencyObject o)
{
// This is O(n) operation.
var reference = _trackedItems.Find(wr => wr.IsAlive && wr.Target == o);
if (reference != null)
{
_trackedItems.Remove(reference);
}
}
private static void StartTracking(DependencyObject o)
{
_trackedItems.Add(new WeakReference(o));
}
private static bool IsTracked(DependencyObject o)
{
// Be careful, this function is of O(n) complexity.
var tracked = false;
IterateTrackedItems(
item =>
{
if (item.Target == o)
{
tracked = true;
}
});
return tracked;
}
/// <summary>
/// Iterates over tracked items collection, and perform eachAction on
/// alive items. Don't want to create iterator, because we do house
/// keeping stuff here. Let it be more prominent.
/// </summary>
private static void IterateTrackedItems(Action<WeakReference> eachAction)
{
var trackedItems = new WeakReference[_trackedItems.Count];
_trackedItems.CopyTo(trackedItems);
foreach (var item in trackedItems)
{
if (!item.IsAlive) // do some house keeping work.
{
_trackedItems.Remove(item); // Don't care about GC'ed objects.
}
else
{
eachAction(item);
}
}
}
}
NB: I haven't tested this code. Be careful with it. As you can see, it's far from being perfect, and I really hope there is simpler solution.
Cheers, Anvaka.
This question is closely related to the one you'd asked an hour earlier (some six years ago, I realize…but I find the answers so far to both unsatisfactory, having recently stumbled across these questions myself, hence these answers). That is, a big part of the problem in both is that you are attempting to use the objects you're displaying on the screen for the purpose of printing, when in fact you should be taking advantage of WPF's data templating features to address your concerns.
In this particular example, you could approach the problem in a few different ways:
Declare a single DataTemplate for on-screen and printing purposes. Including in the view model a flag indicating whether the object is being printed or not. Make a copy of the view model when printing, except set the "is printing" flag to true. In the template, bind the visibility of the Button to this flag (i.e. use a converter to set Visibility="Collapsed" if the flag is true, or define a Trigger that will do the same thing).
Do the above, but instead of including a flag in the view model, when you are printing the data, just explicitly search the visual tree for the Button after the ControlControl has loaded its templated content and collapse the Button before you print the control.
Declare a separate template specifically for the purpose of printing the view model data, and just leave the Button out in that template. This would give you the most control over printing-specific behaviors and appearances, but at the added cost of having to maintain two different-but-related templates.
In all three options, as well as other variations on that theme, the key is that you would use the data templating features to cause WPF to populate a new visual tree to go along with the view model object you're dealing with. In this way, you avoid unwanted interactions between the needs of the printing code and what's happening on the screen (something that is not true for the other answer posted here).
That said, all of these three options have their drawbacks. Copying a view model (per option #1) is fine if it's simple, but it could get unwieldy for more complex data structures. Digging into the generated content (option #2) has obvious negative ramifications, and of course maintaining two different templates (option #3) is just a pain (which in some, but not all cases, could be mitigated by incorporating the "print" template inside the "screen" template via a ContentControl, depending on how important the ordering of the controls is).
Having spent more time dealing with this question in my own code, I've come to the conclusion that, while a bit on the "hacky" side, the solution that works best for me is to set a Trigger that is based on searching for an ancestor element that would be present on the screen, but not when the data template is loaded in a ContentControl. E.g., in the DataTemplate, something like this:
<Button Content="Print" Click="Button_Click_Print">
<Button.Style>
<p:Style TargetType="Button">
<p:Style.Triggers>
<DataTrigger Binding="{Binding RelativeSource={RelativeSource AncestorType=Window}}" Value="{x:Null}">
<Setter Property="Visibility" Value="Collapsed"/>
</DataTrigger>
</p:Style.Triggers>
</p:Style>
</Button.Style>
</Button>
I wouldn't say it's 100% kosher for the template to be so self-aware. I prefer they be more agnostic about the context in which they're being used. But you have a fairly unique situation here, one in which being self-aware is going to need to happen one way or the other. I have found this approach to be the least of all possible evils. :)
(Sorry about the p:Style stuff…it's just a XAML-compliant way to work-around the bug in the XML-formatting code Stack Overflow uses, so that code coloring continues to work inside the Style element. You can leave the p: namespace qualifier out in your own XAML if you like, or just go ahead and declare the p: XML namespace appropriately.)
Is it possible to implement smooth scroll in a WPF listview like how it works in Firefox?
When the Firefox browser contained all listview items and you hold down the middle mouse button (but not release), and drag it, it should smoothly scroll the listview items. When you release it should stop.
It looks like this is not possible in winforms, but I am wondering if it is available in WPF?
You can achieve smooth scrolling but you lose item virtualisation, so basically you should use this technique only if you have few elements in the list:
Info here: Smooth scrolling on listbox
Have you tried setting:
ScrollViewer.CanContentScroll="False"
on the list box?
This way the scrolling is handled by the panel rather than the listBox... You lose virtualisation if you do that though so it could be slower if you have a lot of content.
It is indeed possible to do what you're asking, though it will require a fair amount of custom code.
Normally in WPF a ScrollViewer uses what is known as Logical Scrolling, which means it's going to scroll item by item instead of by an offset amount. The other answers cover some of the ways you can change the Logical Scrolling behavior into that of Physical Scrolling. The other way is to make use of the ScrollToVertialOffset and ScrollToHorizontalOffset methods exposed by both ScrollViwer and IScrollInfo.
To implement the larger part, the scrolling when the mouse wheel is pressed, we will need to make use of the MouseDown and MouseMove events.
<ListView x:Name="uiListView"
Mouse.MouseDown="OnListViewMouseDown"
Mouse.MouseMove="OnListViewMouseMove"
ScrollViewer.CanContentScroll="False">
....
</ListView>
In the MouseDown, we are going to record the current mouse position, which we will use as a relative point to determine which direction we scroll in. In the mouse move, we are going to get the ScrollViwer component of the ListView and then Scroll it accordingly.
private Point myMousePlacementPoint;
private void OnListViewMouseDown(object sender, MouseButtonEventArgs e)
{
if (e.MiddleButton == MouseButtonState.Pressed)
{
myMousePlacementPoint = this.PointToScreen(Mouse.GetPosition(this));
}
}
private void OnListViewMouseMove(object sender, MouseEventArgs e)
{
ScrollViewer scrollViewer = ScrollHelper.GetScrollViewer(uiListView) as ScrollViewer;
if (e.MiddleButton == MouseButtonState.Pressed)
{
var currentPoint = this.PointToScreen(Mouse.GetPosition(this));
if (currentPoint.Y < myMousePlacementPoint.Y)
{
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - 3);
}
else if (currentPoint.Y > myMousePlacementPoint.Y)
{
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + 3);
}
if (currentPoint.X < myMousePlacementPoint.X)
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - 3);
}
else if (currentPoint.X > myMousePlacementPoint.X)
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset + 3);
}
}
}
public static DependencyObject GetScrollViewer(DependencyObject o)
{
// Return the DependencyObject if it is a ScrollViewer
if (o is ScrollViewer)
{ return o; }
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(o); i++)
{
var child = VisualTreeHelper.GetChild(o, i);
var result = GetScrollViewer(child);
if (result == null)
{
continue;
}
else
{
return result;
}
}
return null;
}
There's some areas it's lacking as it's just a proof of concept but it should definitely get you started in the right direction. To have it constantly scroll once the mouse is moved away from the initial MouseDown point, the scrolling logic could go into a DispatcherTimer or something similar.
Try setting the ScrollViewer.CanContentScroll attached property to false on the ListView. But like Pop Catalin said, you lose item virtualization, meaning all the items in the list get loaded and populated at once, not when a set of items are needed to be displayed - so if the list is huge, it could cause some memory and performance issues.
try setting the listview's height as auto and wrapping it in a scroll viewer.
<ScrollViewer IsTabStop="True" VerticalScrollBarVisibility="Auto">
<ListView></ListView>
</ScrollViewer>
Don't forget to mention the height of ScrollViewer
Hope this helps....
I know this post is 13 years old, but this is still something people want to do.
in newer versions of .Net you can set VirtualizingPanel.ScrollUnit="Pixel"
this way you won't lose virtualization and you get scroll per pixel instead of per item.