generating licenses.licx - c#

I've got a bit of a problem. I'm moving my source repository from one machine to another, and in the process I'm doing some culling of what's stored as I've learned more about creating/managing a repository since I started.
The problem is that we're using dxperience tools from devexpress and it uses the .net license system (licenses.licx). Originally I had this license in the repository, and I'm hearing that this isn't necessarily the best idea. So I haven't included it in the repository. But now, when I checkout the project from the repository on my machine (same machine that I was checking out to before the move), it's looking for the license file and not generating it as (I think) it should be.

We have run into the same problem using Infragistics controls.
Our solution has been to keep a blank licnenses.licx file in our source repository (Source Gear Vault) and then change the properties of the file to Read Only false on our local workations. This way we do not end up stepping on each other with that file and it is generated with the proper keys off of our workstations.
Of course this is a bit of a manual work around that may not be suitable for you, but that is how we have been doing it.

Alternatively, you can install the EmptyLicensesLicx nuget package, and it will make sure there's an empty Licenses.licx in your project, before it gets compiled (which is all you need).

This file should be compiled into your deployment assemblies automatically by having licenses.licx included as an embedded resource. Under the hood, Visual studio uses lc.exe to include this in your assemblies.
http://www.atalasoft.com/kb/Article.aspx?id=10103

delete existing licence file
solve all errors
check properties of solution, DLL name, source name
rebuild the project

Related

Including 3rd party code as source vs dll

There is a Github project for a C# library that I'd like to use. Is it more conventional to include the source as a separate project in my Visual Studio solution and build the dll as part of the regular compilation process, or to build a dll separately and include just that in my project reference?
Unless you need to modify the source, use a DLL. Don't forget to mention the license and the source repository location (home of the Github project)
Both the options are equally valid and depends upon how often you require the change the source code.
If you really need to change the source code then you should add the
source code to your project otherwise just adding the reference of the dll will save your
compilation time.
I have seen both approaches.
Mostly I've included 3rd party code into the solution if I intended to modify it a little, or at least I assumed I would.
All other cases, Dll works fine.

Orchard: Full Source or Not?

We're going to be using Orchard as a base for a particular client. We're a C# shop running VS2K10. We'll throw it in our version control system as per the norm for our projects.
That said, we'll be creating custom modules based on the needs of our clients. What approach does everyone here recommend?
Get full source from CodePlex and check that in
Download just the Orchard web code (similar to Web Platform Installer)
Problem with #1 is that the code base is rather large, but it will allow us to debug the site locally when developing.
What are the caveats with #2? Lack of debugging?
I'm curious what everyone's approach would be for this. I'm inclined to go with #1, get the full source, throw it in SVN, and build off of that.
Thoughts?
If you are going to develop modules using Visual Studio, just use the full source code. Disk space is cheap.
Caveats with #2 are that it's immensely less comfortable. Why bother?
I use the full source version, but I only check the modules and themes that I'm working on into source control.
I did originally use just the web code, but found myself running into lots of little problems that were much easier to track down when using the full source.
I found that only source controlling the stuff I was working on made updating to later versions of Orchard much easier.
I'm no software engineer, but here is what I would do :
Get the source code.
Add it in your VS solution and source control.
Do NOT reference the project(s).
Add a post-build event on that project to copy the dll and the symbols (for debug) in the folders of the project that would otherwise refer this one.
If it crashed in a class from that project's assembly, you'll be able to specify the source code files since you got the symbols, and since you won't be modifying that project on a regular basis, your VS won't rebuild it every time. You could even unload the project if you want to save some memory, however trivial it might be.

Where do you put your 3rd party libraries?

I've got a bunch of .dll assemblies, such as HtmlAgilityPack and MoreLinq. Where am I supposed to put these files? I usually toss them somewhere in my Projects folder, but then I'm always digging around for them. Is there a standard place to put them?
There's no standard place to put them, but make sure you:
Put them in one place
Include them in source control.
I put all my required dll's in a top level directory in my solution called "Dependencies", parallel to the project folders. I have them in source control such that when new developers check out the solution, it all compiles and works right off. It's the only way to go.
I include only the .dll files absolutely needed. This keeps it light, which is good, but then when I find some other part of MVC Contrib or whatever that I need, I have to go find the unzipped directory, which might not even be on my computer! Others put entire library directories (readme.txt and all) as part of their source control linked to the solution. This ensures you and future developers will have everything they need, but adds a little dead weight. Either is a good strategy.
Having a "Lib" folder at the same level as source projects is a common way.
To be honest, it's not the dependencies my projects have that I find hard to manage, it's the dependencies the dependencies have. I'd just like to mention NHibernate, Castle Windsor and the various Castle Windsor Facilities in particular. Getting all of those to play together on my last project cost me a lot of time.
For open source projects, I also like to have the source code handy because sometimes its useful to debug into the source code. (And sometimes because the documentation is so poor, you have to read the source code to find out how it works). I've seen VS projects arranged so that the project references the DLL yet at the same time, VS knows where to find the source code, as I write I can't quite remember how to do that.
So, a Lib folder for DLLs works for me; I often call it "Shared Dependencies".
As for open-source source code, I don't have a standard way to version that because each project is structured differently and has a different build process. I don't like to tinker with the open-source project structure or build method because then, I take responsibility for it. If for some reason, it won't build, or builds incorrectly, or produces a faulty DLL, the cause would be exceedingly difficult to track down, and I'd have to get deep into troubleshooting all of that which I dont care about at all.
In a folder UNDER your solution directory, e.g. "external" or "library". That way your continuous integration system (or other team members) can do a pull of one root from your source control system and have everything they need.
In SVN, use svn:externals to pull that directory from a different root so you can easily share library DLLS (and library projects) between solutions.
In the office we have a share on the network for referenced asseblies. These could be 3rd party or assemblies of our own that could be shared between projects.
I also, don't like the idea of putting the dll files in source control. If all the developers have access to the share all will work fine.
The visual studio directory in My Documents seems like a logical place to put them. I don't know if it's the best or anything wrong with it but at least all the libraries are found in one place.
%USERPROFILE%\My Documents\Visual Studio XXXX\Libraries
At my company we place all our shared DLL assemblies onto a network drive in a folder called Assemblies. From there, we use SyncToy to mirror changes between that folder and a folder on our local development machines (in my case C:\Assemblies with subfolders for different versions or useful third party assemblies). Using the "Reference Paths" feature of Visual Studio projects makes it very easy to select different assembly versions based only on locations.
For projects at home, I would definitely go with the idea mentioned by Jeff M of placing them in the Visual Studio folder under My Documents.
I don't have a hard and fast rule on the location. However, I would encourage consistency!
For example, I needed to to this for a small tool I'm writing for a client at the moment, so I checked their other code bases in Bitbucket which seemed to use a dependencies folder in the solution folder (alongside the other projects), so I copied that.

How to configure build numbers in Visual Studio to enable dll comparison

I am building a C# solution in Visual Studio 2008 that has several projects and project dependencies. I am looking for a way to change dll version numbers ONLY when the code that builds the project changes. I currently use Beyond Compare to compare my locally built version to the production file system. The goal is to ONLY deploy updated dlls. I am using autoincrementing version numbers, and each time you open visual studio and do a build, all dll version numbers increment. The same goes for a full solution rebuild and when a different developer does a build and tries to deploy. Is there a way that i can configure Visual Studio to ONLY increment the build number based on changed file contents? Is there an add in that will do this?It seems a binary comparison of these files will also fail because of the different version numbers within the dlls. Does anyone know of a better tool compare only the contents of dlls?Thanks in advance.
One option is to move to a continuous integration solution such as Cruise Control .Net this allows builds to be triggered on check in to a source control system.
Regarding assembly versioning what I usually do is create a single SolutionVersion.cs (to replace the default assembly version cs) that is linked to each project (use the add existing item but change the button to add as link)
Then I use a NAnt or MSBuild task to take the cruise control build label number and overwrite the SolutionVersion.cs verison numbers before the solution gets built
That way I can take an assembly and trace it back to the code via CruiseControl build version (even better I usually get CC.net to label the source with the same number in source control)
Its not quite what you are asking, but I found this helpful in dealing with large solutions: Versioning Controlled Build. According to its doc it detects the changes you are interested in :
"If there is a file with a more recent timestamp (which means that the source code has been modified after the previous version change), the project will be marked for version update."
The recommended, supportable solution would be for your project to NOT auto-increment the build number using the visual studio way. Then you would need to manually, or write a pre-build script/ MS Build Task to do the increment.
There is an interesting sample in this codeproject article which you should check it out... it involves a prebuild task which does the task of updating the build number based on the day of the year
I would suggest that you look into options that your revision control system provides to embed revision information into source files. I've had enough problems with auto-increment in the past that I promised myself never again. These days I prefer something a little more concrete than a build number though and embed unique identifiers into every product of the build system.
I describe my own system in Embedding mercurial revision information in Visual Studio c# projects automatically. While my solution probably isn't right for you, there were other interesting options suggested in response to my question, so some of the solutions I rejected may, nevertheless, be useful to you, even if you have to adapt them to whatever VCS you use.

How do you package external libraries in your .Net projects?

A lot of my projects contain the Castle/NHibernate/Rhino-Tools stack. What's confusing about this is that Castle depends on some NHibernate libraries, NHibernate depends on some Castle libraries, and Rhino-Tools depends on both.
I've built all three projects on my machine, but I feel that copying the NHibernate/Castle libraries is a bit redundant since I built Rhino-Tools using the resulting libraries from my NHibernate and Castle builds.
Right now, I include all projects in seperate folders in my /thirdparty/libs folder in my project tree. Should I simply just have /thirdparty/libs/rhino-tools in my project and use the Castle/NHibernate libs from there? That would seem to make logical sense in not duplicating files, but I also like having each project in it's own distinct folder.
What are your views on this?
This is one of the problems that we're trying to tackle in the Refix open source project on CodePlex.
The idea is that Refix will parse all the projects in your solution, and before your project compiles, copy the necessary binaries from a single local repository on your machine into a folder within the solution tree and point the projects at them. This way, there's no need to commit the binaries. Your local Refix repository will pull binaries from a remote one (we're setting one up at repo.refixcentral.com), and you can set up an intermediate one for your team/department/company that can hold any additional software not held centrally.
It will also try to resolve conflicting version numbers - Visual Studio can be too forgiving of mismatched component version numbers, leading to solutions that compile but fall over at run time when they fail to load a dependency because two different versions would be needed.
So to answer the question "how do you package external libraries in your .Net projects", our vision is that you don't - you just include a Refix step in your build script, and let it worry about it for you.
I use a folder for each, which seems to be the convention.
Does it really make a difference if you're copying them?
What if you want to switch one out? Let's say you go with a new O/R mapper. It will be much easier to just delete the NHibernate folder than to selectively delete DLLs in your Rhino-Tools folder.
Take this to it's logical conclusion and you won't have any folder organization in your lib folder since everything uses log4net :)
Add additional probing paths to your app.config files to locate the dependency dlls. This way your can get away with having just one copy of everything you want. Though there are some quirks to using this feature (you must create the folder structure in a certain way). Look here for more details on the tag.
I will definetly recommend having a thirdparty or vendor folder in each of your project trees. If you find it annoying to have 32 copies of the rhino-tools package, you can have a single copy of it in your code repository, and do external references to it in your project tree.
Lets say you are using SVN, you can make a repository called "thirdparty libs" and in this have versioned copies of the libs. You then make an external property on your "thirdparty"-folder in your project tree which then in turn automaticly will do a check out of your centralized thirdparty libs. This way you for instance only have to update in one place if a security or a bugfix comes out, but each project is still in command of choosing which thirdparty libs, and which versions to use.
About the deps internally in thirdparty libs, i wouldn't mind those. The first time you compile your project, and some of the libs arent copied to your bin-folder because of implicit dependencies you can add an external attribute into your bin-folder, which will then automaticly check out the missing libs. That way you still only have to update your thirdparty libs in one place.

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