P/Invoke function call problem - c#

I am working on a system that requires interaction with a native C API using P/Invoke. Now I've (yet again) stumbled upon a problem which I cannot seem to solve in any way. The original function is designed to return 2 kinds of structures, based on a parameter that specifies which structure to use.
The C header file defines the structures and function as follows:
#pragma pack(1)
typedef struct {
DWORD JobId;
DWORD CardNum;
HANDLE hPrinter;
} CARDIDTYPE, FAR *LPCARDIDTYPE;
#pragma pack()
typedef struct {
BOOL bActive;
BOOL bSuccess;
} CARD_INFO_1, *PCARD_INFO_1, FAR *LPCARD_INFO_1;
typedef struct {
DWORD dwCopiesPrinted;
DWORD dwRemakeAttempts;
SYSTEMTIME TimeCompleted;
} CARD_INFO_2, *PCARD_INFO_2, FAR *LPCARD_INFO_2;
BOOL ICEAPI GetCardId(HDC hdc, LPCARDIDTYPE pCardId);
BOOL ICEAPI GetCardStatus(CARDIDTYPE CardId, DWORD level, LPBYTE pData, DWORD cbBuf, LPDWORD pcbNeeded );
I have attempted to implement P/Invoke wrappers like this:
[StructLayout(LayoutKind.Sequential, Pack=1)]
public class CARDIDTYPE {
public UInt32 JobId;
public UInt32 CardNum;
public IntPtr hPrinter;
}
[StructLayout(LayoutKind.Sequential)]
public class CARD_INFO_1 {
public bool bActive;
public bool bSuccess;
}
[StructLayout(LayoutKind.Sequential)]
public class CARD_INFO_2 {
public UInt32 dwCopiesPrinted;
public UInt32 dwRemakeAttempts;
public Win32Util.SYSTEMTIME TimeCompleted;
}
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardId(HandleRef hDC, [Out]CARDIDTYPE pCardId);
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus(CARDIDTYPE CardId, UInt32 level, [Out] byte[] pData, UInt32 cbBuf, out UInt32 pcbNeeded);
Calling the "GetCardId" seems to work fine. I get plausible data in CARDIDTYPE instance after calling it. However when I call "GetCardStatus" the problems start. The type of structure that should be returned is defined by the "level" param, and a value of 1 should result in a CARD_INFO_1 structure to be returnes in "pData".
The documentation contains the following C example:
CARD_INFO_1 ci1;
DWORD cbNeeded;
ci1.bActive = TRUE;
if (GetCardStatus(*lpCardID, 1, (LPBYTE)&ci1, sizeof(ci1), &cbNeeded )) { /* success */ }
My equivalent C# implementation is like this:
uint needed;
byte[] byteArray = new byte[Marshal.SizeOf(typeof(CARD_INFO_1))];
if (GetCardStatus(cardId, 1, byteArray, (uint)byteArray.Length, out needed)) { /* success */ }
When I execute this C# code, the method returns false and Marshal.GetLastWin32Error() return -1073741737 (which does not make much sense to me). I see no reason why this call should fail, and definitely not with this error code. So I suspect I have got something wrong in my P/Invoke wrapper.
I know that using "byte[]" as the type of pData is probably not correct, but according to some googling a "LPBYTE" translates to "[Out] byte[]". I guess the correct way to do this is to have pData as an IntPtr, and create the structure using Marshal.PtrToStructure(...). I have tried this, but the result is the same. Here is the code for this scenario:
[DllImport(#"ICE_API.DLL", CharSet = CharSet.Auto, EntryPoint = "_GetCardStatus#28", CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus(CARDIDTYPE CardId, UInt32 level, IntPtr pData, UInt32 cbBuf, out UInt32 pcbNeeded);
uint needed;
int memSize = Marshal.SizeOf(typeof(CARD_INFO_1));
IntPtr memPtr = Marshal.AllocHGlobal(memSize);
if (!GetCardStatus(cardId, 1, memPtr, (uint)memSize, out needed)) {
int lastError = Marshal.GetLastWin32Error();
// error code is -1073741737
}
CARD_INFO_1 info = (CARD_INFO_1)Marshal.PtrToStructure(memPtr, typeof(CARD_INFO_1));
Marshal.FreeHGlobal(memPtr);
Edit:
One thing I forgot to mention is that for some reason the GetCardStatus call fails with an unknown entry point exception if I do not specify EntryPoint = "_GetCardStatus#28". This has not happened to any other function I have wrapped, so it got me wondering a bit.

_GetCardStatus#28 gave me an idea. Unless you are running on 64-bit Windows, you've got the number of arguments wrong. Your P/Invoke for GetCardStatus would be _GetCardStatus#20, because it has 5 32-bit arguments. Your C declaration of GetCardStatus seems to accept the cardId by value rather than by reference. Since CARDIDTYPE is 12 bytes long, this would give the correct length of the argument list (28). Moreover, this would explain both your receiving an error code of -1073741737 (C0000057, STATUS_INVALID_PARAMETER) — since you're not passing a valid cardId — and the access violation — GetCardStatus tries to write to pcbNeeded, which is garbage because the marshaler hasn't even pushed it!
Ergo:
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus (
IntPtr hPrinter, UInt32 cardNum, UInt32 jobId, UInt32 level,
[In, Out] CARD_INFO_1 data, UInt32 cbBuf, out UInt32 pcbNeeded) ;
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus (
IntPtr hPrinter, UInt32 cardNum, UInt32 jobId, UInt32 level,
[In, Out] CARD_INFO_2 data, UInt32 cbBuf, out UInt32 pcbNeeded) ;
Note reverse order of the three CARDIDTYPE members: stdcall pushes the parameters left-to-right (i.e. towards lower addresses), and my guess is that a struct is "pushed" as a unit.
Also, if you later close the printer handle with CloseHandle, I'd suggest receiving the handle in CARDIDTYPE into an appropriate SafeHandle, not into a bare IntPtr, and declaring GetCardStatus to receive the safe handle.

As Anton suggests the problem lies in the parameters passed to the function. I did not notice this yesterday but the CARDIDTYPE structure is passed by pointer in the GetCardID function, and by value in the GetCardStatus function. In my calls I passed the CARDIDTYPE by pointer to the GetCardStatus also, forcing the P/Invoke framework to locate the correct function by specifying the exact function name as found in Dependecy Walker.
I solved this by defining the CARDIDTYPE as a struct instead of a class, and pass it by reference to the GetCardId function. Further the CARDIDTYPE is marshaled as a Struct when passed to the GetCardStatus function. This in addition to Antons technique of using two function definitions with different pData types (CARD_INFO_1 and CARD_INFO_2) now works correctly. Here is the final definitions:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CARDIDTYPE {
public UInt32 JobId;
public UInt32 CardNum;
public IntPtr hPrinter;
}
[StructLayout(LayoutKind.Sequential)]
public class CARD_INFO_1 {
public bool bActive;
public bool bSuccess;
}
[StructLayout(LayoutKind.Sequential)]
public class CARD_INFO_2 {
public UInt32 dwCopiesPrinted;
public UInt32 dwRemakeAttempts;
public Win32Util.SYSTEMTIME TimeCompleted;
}
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardId(HandleRef hDC, ref CARDIDTYPE pCardId);
[DllImport(#"ICE_API.DLL", EntryPoint = "GetCardStatus", CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus([MarshalAs(UnmanagedType.Struct)]CARDIDTYPE CardId, UInt32 level,
[In, Out] CARD_INFO_1 pData, UInt32 cbBuf, out UInt32 pcbNeeded);
[DllImport(#"ICE_API.DLL", EntryPoint = "GetCardStatus", CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus([MarshalAs(UnmanagedType.Struct)]CARDIDTYPE CardId, UInt32 level,
[In, Out] CARD_INFO_2 pData, UInt32 cbBuf, out UInt32 pcbNeeded);
Thank you both for your contribution to solving this problem :-)

The problem is you are using [Out] where you should be using nothing
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus(CARDIDTYPE CardId, UInt32 level, byte[] pData, UInt32 cbBuf, out UInt32 pcbNeeded);
The Out/In attributes tell the CLR Marshaller in which direction the immediate variable will be marshalled. In the case of the byte[], the parameter is really doing nothing. One of it's sub elements is being moved.
Marshalling arrays is a tricky business though, especially when used directly in a signature vs. a structure. It may be better for you to use an IntPtr, allocate memory there and manually marshal the array out of the IntPtr.
[DllImport("ICE_API.DLL", CharSet = CharSet.Auto, CallingConvention = CallingConvention.Winapi, SetLastError = true)]
public static extern bool GetCardStatus(CARDIDTYPE CardId, UInt32 level, IntPtr pData, UInt32 cbBuf, out UInt32 pcbNeeded);
public void Example(uint size) {
// Get other params
var ptr = Marshal.AllocHGlobal(size);
GetCardStatus(cardId, level, ptr, size, out needed);
// Marshal back the byte array here
Marshal.FreeHGlobal(ptr);
}

Related

PInvoke ReadProcessMemory - Reading PEB with ReadProcessMemory: "Invalid handle"

I am trying to read the value of ImageBaseAddress in the PEB of a process I have created using Win32 API calls in C# with P/Invoke. However the call to ReadProcessMemory returns false, indicating it has failed. Inspecting with Visual Studio debugger I see the bytes array passed to the function is populated with zeroes. However a Win32Exception isn't raised, printing Win32Exception(Marshal.GetLastWin32Error()).Message gives The operation completed successfully.
Edit:
After addressing issues highlighted in the comments that I wasn't actually retrieving the latest Win32 error, I now see that the error I am getting is Invalid handle
Below is my code, and two screenshots to help illustrate my point.
using System.ComponentModel;
namespace ReadProcess
{
class Program
{
[StructLayout(LayoutKind.Sequential)]
internal struct PROCESS_INFORMATION
{
public IntPtr hProcess;
public IntPtr hThread;
public int dwProcessId;
public int dwThreadId;
}
[StructLayout(LayoutKind.Sequential)]
internal struct STARTUPINFO
{
uint cb;
IntPtr lpReserved;
IntPtr lpDesktop;
IntPtr lpTitle;
uint dwX;
uint dwY;
uint dwXSize;
uint dwYSize;
uint dwXCountChars;
uint dwYCountChars;
uint dwFillAttributes;
uint dwFlags;
ushort wShowWindow;
ushort cbReserved;
IntPtr lpReserved2;
IntPtr hStdInput;
IntPtr hStdOutput;
IntPtr hStdErr;
}
[StructLayout(LayoutKind.Sequential)]
internal struct PROCESS_BASIC_INFORMATION
{
public IntPtr ExitStatus;
public IntPtr PebAddress;
public IntPtr AffinityMask;
public IntPtr BasePriority;
public IntPtr UniquePID;
public IntPtr InheritedFromUniqueProcessId;
}
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesRead);
[DllImport("ntdll.dll", SetLastError = true)]
static extern int NtQueryInformationProcess(IntPtr processHandle, int processInformationClass, IntPtr processInformation, uint processInformationLength, IntPtr returnLength);
[DllImport("kernel32.dll")]
static extern bool CloseHandle(IntPtr hProcess);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool CreateProcess(IntPtr lpApplicationName, string lpCommandLine, IntPtr lpProcAttribs, IntPtr lpThreadAttribs, bool bInheritHandles, uint dwCreateFlags, IntPtr lpEnvironment, IntPtr lpCurrentDir, [In] ref STARTUPINFO lpStartinfo, out PROCESS_INFORMATION lpProcInformation);
public static IntPtr GetPEBAddress(IntPtr hProcess)
{
//Allocate memory for a new PROCESS_BASIC_INFORMATION structure
IntPtr pbi = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(PROCESS_BASIC_INFORMATION)));
//Allocate memory for a long
IntPtr outLong = Marshal.AllocHGlobal(sizeof(long));
IntPtr outPtr = IntPtr.Zero;
int queryStatus = 0;
//Store API call success in a boolean
queryStatus = NtQueryInformationProcess(hProcess, 0, pbi, (uint)Marshal.SizeOf(typeof(PROCESS_BASIC_INFORMATION)), outLong);
//Close handle and free allocated memory
CloseHandle(hProcess);
Marshal.FreeHGlobal(outLong);
//STATUS_SUCCESS = 0, so if API call was successful querySuccess should contain 0 ergo we reverse the check.
if (queryStatus == 0)
outPtr = Marshal.PtrToStructure<PROCESS_BASIC_INFORMATION>(pbi).PebAddress;
//Free allocated space
Marshal.FreeHGlobal(pbi);
//Return pointer to PEB base address
return outPtr;
}
static void Main(string[] args)
{
STARTUPINFO startInfo = new STARTUPINFO();
PROCESS_INFORMATION procInfo = new PROCESS_INFORMATION();
CreateProcess((IntPtr)0, "notepad", (IntPtr)0, (IntPtr)0, false, 0x00000004, (IntPtr)0, (IntPtr)0, ref startInfo, out procInfo);
byte[] ImageBaseAddress = new byte[IntPtr.Size];
IntPtr lpNumberOfBytesRead;
IntPtr pPEB = GetPEBAddress(procInfo.hProcess);
ReadProcessMemory(procInfo.hProcess, pPEB + 16, ImageBaseAddress, 8, out lpNumberOfBytesRead);
string errorMessage = new Win32Exception(Marshal.GetLastWin32Error()).Message;
Console.WriteLine("File handle: 0x{0:X16}", procInfo.hProcess);
Console.WriteLine("PEB base address: 0x{0:X16}", pPEB);
Console.WriteLine("Last Win32 Error: {0}", errorMessage);
}
}
}
Here is the output of the program compared with the output of !peb in a WinDBG session that is attached to the notepad process.
Here is a screenshot of Visual Studio debugger, the breakpoint is on the Console.WriteLine call, after ReadProcessMemory has been called. (edit: Win32 error is now outdated but this screenshot still highlights that I am correctly identifying the PEB base address).
You have many glaring errors in your PInvoke code.
Your primary issue: You cannot see the error code, as you are not checking GetLastWin32Error immediately after the call. It cannot wait as it gets overwritten quickly by other calls.
Furthermore, NtQueryInformationProcess doesn't use SetLastError at all, it returns a NTSTATUS. You can find the full enum list here.
Ideally you should force Unicode using CreateProcessW and CharSet.Unicode. Also use SafeFileHandle for the process and thread handles, and use using rather than CloseHandle to dispose them.
But in this case I recommend you just create the process using Process.Create. Then you don't need to manage that handle, you just need to put the Process into a using.
The call to ReadProcessMemory should use IntPtr.Size to match the buffer array.
Do not attempt manual marshalling unless you know what you are doing. You have memory leaks all over, and none of it is necessary as you can just pass in string and ref parameters where necessary.
Some IntPtr and uint types are wrong also.
[StructLayout(LayoutKind.Sequential)]
internal struct PROCESS_BASIC_INFORMATION
{
public int ExitStatus;
public IntPtr PebAddress;
public IntPtr AffinityMask;
public int BasePriority;
public IntPtr UniquePID;
public IntPtr InheritedFromUniqueProcessId;
}
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool ReadProcessMemory (
IntPtr hProcess,
IntPtr lpBaseAddress,
[Out] byte[] lpBuffer,
int dwSize,
out IntPtr lpNumberOfBytesRead);
[DllImport("ntdll.dll", SetLastError = false)]
static extern NtStatus NtQueryInformationProcess(
IntPtr processHandle,
int processInformationClass,
out PROCESS_BASIC_INFORMATION processInformation,
int processInformationLength,
out int returnLength);
public static IntPtr GetPEBAddress(SafeFileHandle hProcess)
{
var result = NtQueryInformationProcess(hProcess, 0, out var pbi, Marshal.SizeOf<PROCESS_BASIC_INFORMATION>(), out var outLong);
if(result != NtStatus.Success)
throw new Exception(result.ToString());
return pbi.PebAddress;
}
static void Main(string[] args)
{
try
{
using (var proc = Process.Start("notepad.exe"))
{
byte[] ImageBaseAddress = new byte[IntPtr.Size];
IntPtr pPEB = GetPEBAddress(proc.Handle);
if(!ReadProcessMemory(proc.Handle, pPEB + 16, ImageBaseAddress, IntPtr.Size, out var lpNumberOfBytesRead))
throw new Win32Exception(Marshal.GetLastWin32Error());
Console.WriteLine("PEB base address: 0x{0:X16}", pPEB);
// use ImageBaseAddress here ??
}
}
catch(Exception ex)
{
Console.WriteLine("Last Win32 Error: {0}", ex.Message);
}
}
I must say, this whole thing seems rather suspect, as you appear to be trying to read the PEB block. But the PEB block can and does change between different versions of Windows. In particular, offset 16 does not appear to line up with anything either in x64 or x86.

Access violation calling CreateProcess in C#

I am trying to write C# code that, running in an elevated process, creates a non-elevated process. The (only) answer to the SO question How to call CreateProcess() with STARTUPINFOEX from C# and re-parent the child contains ready-to-use code. I copied this code, but instead of creating a process, it throws an AccessViolationException. The exception text Attempted to read or write protected memory. This is often an indication that other memory is corrupt. does not help to identify the culprit, however from low-level debugging I can see that the processor is trying to read from memory at a very small address like 0x00000004 which, of course, goes wrong.
The code, briefly explained, retrieves a handle of the desktop process, then calls InitializeProcThreadAttributeList and UpdateProcThreadAttribute to initialize the respective fields of a STARTUPINFOEX struct which is then passed into the CreateProcess Windows API function. CreateProcess should then create the new process as a child of the desktop process.
This function expects in its 9th parameter a pointer to either a STARTUPINFO or a STARTUPINFOEX (which contains a STATUPINFO at its begin). If it's a STARTUPINFOEX, the 6th parameter should contain the EXTENDED_STARTUPINFO_PRESENT flag.
When I don't pass the EXTENDED_STARTUPINFO_PRESENT flag so that CreateProcess think it's being passed just a STARTUPINFO, all works fine except that the created process is elevated (as is the calling process). However, as soon as I add this flag, the access violation occurs. For hours I have tried modifying parameter attributes etc., but the problem persists. I have the essentially same code running in C++, so I know it can work. What am I doing wrong?
The code below doesn't contain elaborated error checking, but it should compile and demonstrate the problem out of the box.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace RunNonElevatedCSharp
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
StartNonElevated(#"C:\WINDOWS\system32\cmd.exe", "");
}
public static int StartNonElevated(string strAppPath, string strCommandLine)
{
bool bSuccess = false;
IntPtr hShellProcess = IntPtr.Zero;
var pInfo = new PROCESS_INFORMATION();
var sInfoEx = new STARTUPINFOEX();
sInfoEx.StartupInfo.cb = Marshal.SizeOf(sInfoEx);
try
{
IntPtr hShellWnd = GetShellWindow();
if (hShellWnd == IntPtr.Zero)
{
return 0;
}
UInt32 pid;
if (GetWindowThreadProcessId(hShellWnd, out pid) == 0)
{
return 0;
}
hShellProcess = OpenProcess(PROCESS_CREATE_PROCESS, FALSE, pid);
if (hShellProcess == IntPtr.Zero)
{
return 0;
}
IntPtr nBufferSize = IntPtr.Zero;
InitializeProcThreadAttributeList(IntPtr.Zero, 1, 0, ref nBufferSize);
if (nBufferSize == IntPtr.Zero)
{
return 0;
}
sInfoEx.lpAttributeList = Marshal.AllocHGlobal(nBufferSize);
if (sInfoEx.lpAttributeList == IntPtr.Zero)
{
return 0;
}
if (!InitializeProcThreadAttributeList(sInfoEx.lpAttributeList, 1, 0, ref nBufferSize))
{
return 0;
}
if (!UpdateProcThreadAttribute(sInfoEx.lpAttributeList, 0, (IntPtr)PROC_THREAD_ATTRIBUTE_PARENT_PROCESS, hShellProcess, (IntPtr)IntPtr.Size, IntPtr.Zero, IntPtr.Zero))
{
return 0;
}
// s1 and s2 may not be required
string s1 = "" + strAppPath + "";
string s2 = "";
// The next line causes an access violation unless you remove the 'EXTENDED_STARTUPINFO_PRESENT' flag
if (!CreateProcess(s1, s2, IntPtr.Zero, IntPtr.Zero, false, CREATE_NEW_CONSOLE | EXTENDED_STARTUPINFO_PRESENT | 0,
IntPtr.Zero, null, ref sInfoEx, out pInfo))
{
return 0;
}
bSuccess = true;
CloseHandle(pInfo.hThread);
CloseHandle(pInfo.hProcess);
return pInfo.dwProcessId;
}
finally
{
if (!bSuccess)
{
var lastError = Marshal.GetLastWin32Error();
Debug.WriteLine("Error: " + lastError.ToString());
}
if (sInfoEx.lpAttributeList != IntPtr.Zero)
{
DeleteProcThreadAttributeList(sInfoEx.lpAttributeList);
Marshal.FreeHGlobal(sInfoEx.lpAttributeList);
}
if (hShellProcess != IntPtr.Zero)
CloseHandle(hShellProcess);
}
}
[DllImport("User32.dll", SetLastError = true)]
public static extern IntPtr GetShellWindow();
[DllImport("User32.dll", SetLastError = true)]
public static extern UInt32 GetWindowThreadProcessId(IntPtr hWnd, out UInt32 lpdwProcessId);
[DllImport("Kernel32.dll", SetLastError = true)]
public static extern IntPtr OpenProcess(UInt32 dwDesiredAccess, int bInheritHandle, UInt32 dwProcessId);
[DllImport("kernel32.dll", SetLastError = true)][return: MarshalAs(UnmanagedType.Bool)]
public static extern bool InitializeProcThreadAttributeList(IntPtr lpAttributeList, int dwAttributeCount, int dwFlags, ref IntPtr lpSize);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UpdateProcThreadAttribute(IntPtr lpAttributeList, uint dwFlags, IntPtr Attribute, IntPtr lpValue, IntPtr cbSize,
IntPtr lpPreviousValue, IntPtr lpReturnSize);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, EntryPoint = "CreateProcessW", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool CreateProcess(string lpApplicationName, string lpCommandLine,
[In, Optional] IntPtr lpProcessAttributes, [In, Optional] IntPtr lpThreadAttributes,
bool bInheritHandles, uint dwCreationFlags,
[In, Optional] IntPtr lpEnvironment, [In, Optional] string lpCurrentDirectory,
[In] ref STARTUPINFOEX lpStartupInfo, [Out] out PROCESS_INFORMATION lpProcessInformation);
[DllImport("Kernel32.dll", SetLastError = true)]
public static extern int CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll")]
private static extern void DeleteProcThreadAttributeList(IntPtr lpAttributeList);
public const UInt32 PROCESS_CREATE_PROCESS = 0x0080;
public const int FALSE = 0;
public const int PROC_THREAD_ATTRIBUTE_PARENT_PROCESS = 0x00020000;
public const uint CREATE_NEW_CONSOLE = 0x00000010;
public const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
}
[StructLayout(LayoutKind.Sequential)]
public struct PROCESS_INFORMATION
{
public IntPtr hProcess;
public IntPtr hThread;
public int dwProcessId;
public int dwThreadId;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct STARTUPINFOEX
{
public STARTUPINFO StartupInfo;
public IntPtr lpAttributeList;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct STARTUPINFO
{
public Int32 cb;
public string lpReserved;
public string lpDesktop;
public string lpTitle;
public Int32 dwX;
public Int32 dwY;
public Int32 dwXSize;
public Int32 dwYSize;
public Int32 dwXCountChars;
public Int32 dwYCountChars;
public Int32 dwFillAttribute;
public Int32 dwFlags;
public Int16 wShowWindow;
public Int16 cbReserved2;
public IntPtr lpReserved2;
public IntPtr hStdInput;
public IntPtr hStdOutput;
public IntPtr hStdError;
}
}
When the access violation occurs, the program cannot continue; the "finally" block isn't executed.
Looking forward to any replies...
Hans
Your call to UpdateProcThreadAttribute() is wrong. The 4th parameter needs the address of hShellProcess, not the value. This is even stated as much in this answer to the other question you linked to (the code in the other question has the same bug):
Second, the lpValue parameter of the UpdateProcThreadAttribute function must be a pointer to the attribute value (in your case, parentHandle), not the value itself.
The documentation for PROC_THREAD_ATTRIBUTE_PARENT_PROCESS says:
The lpValue parameter is a pointer to a handle to a process to use instead of the calling process as the parent for the process being created. The process to use must have the PROCESS_CREATE_PROCESS access right.
You said that you copied the other answer's code, but your code does not look like the other answer's code, and certainly does not contain the fix that the other answer had provided.
In your code, change this:
if (!UpdateProcThreadAttribute(..., hShellProcess, ...))
To this:
IntPtr lpValue = IntPtr.Zero;
...
lpValue = Marshal.AllocHGlobal(IntPtr.Size);
Marshal.WriteIntPtr(lpValue, hShellProcess);
if (!UpdateProcThreadAttribute(..., lpValue, ...))
...
Marshal.FreeHGlobal(lpValue);

How to debug memory related errors from using PInvokes in Silverlight

After running my silverlight 5.0 application with several PInvokes in it for 5 minutes or so, I get the following error:
Attempted to read or write protected memory
Likely, I'm getting a memory leak somewhere.
The problem is how do I debug this? I don't get a stacktrace at all so I can't pinpoint the offending code exactly.
By commenting out code and rerunning application several times, I think I managed to track down the problem but I can't figure out the problem.
Potentially Offending Code:
private void InitUSBEvents()
{
const string clsName = "SLUsbClass";
const string wndName = "SLUsbWindow";
Win32.WNDCLASSEX wndClassEx = new Win32.WNDCLASSEX();
wndClassEx.cbSize = Marshal.SizeOf(wndClassEx);
wndClassEx.lpszClassName = clsName;
wndClassEx.lpfnWndProc = WndProc;
rClassAtomValue = Win32.RegisterClassEx2(ref wndClassEx);
windowHandle = Win32.CreateWindowEx2(0, rClassAtomValue, wndName, 0, 0, 0, 0, 0, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);
Win32Usb.RegisterKeyboardUsbEvents(windowHandle);
}
[AllowReversePInvokeCalls]
private IntPtr WndProc(IntPtr hWnd, WM msg, IntPtr wParam, IntPtr lParam)
{
switch (msg)
{
case WM.INPUT:
//Console.WriteLine("Key Event");
break;
default:
return Win32.DefWindowProc(hWnd, msg, wParam, lParam);
}
return IntPtr.Zero;
}
PInvoke Related Declarations:
public class Win32
{
[DllImport("user32.dll", SetLastError = true, EntryPoint = "CreateWindowEx")]
public static extern IntPtr CreateWindowEx(
WindowStylesEx dwExStyle,
string lpClassName,
string lpWindowName,
WindowStyles dwStyle,
int x,
int y,
int nWidth,
int nHeight,
IntPtr hWndParent,
IntPtr hMenu,
IntPtr hInstance,
IntPtr lpParam);
// Create a window, but accept a atom value.
[DllImport("user32.dll", SetLastError = true, EntryPoint = "CreateWindowEx")]
public static extern IntPtr CreateWindowEx2(
WindowStylesEx dwExStyle,
UInt16 lpClassName,
string lpWindowName,
WindowStyles dwStyle,
int x,
int y,
int nWidth,
int nHeight,
IntPtr hWndParent,
IntPtr hMenu,
IntPtr hInstance,
IntPtr lpParam);
[DllImport("kernel32.dll", EntryPoint = "LocalAlloc")]
internal static extern IntPtr LocalAlloc_NoSafeHandle(
LocalMemoryFlags uFlags, IntPtr sizetdwBytes);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr LocalFree(IntPtr hMem);
[DllImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassEx")]
public static extern UInt16 RegisterClassEx2([In] ref WNDCLASSEX lpwcx);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.U2)]
public static extern short RegisterClassEx([In] ref WNDCLASSEX lpwcx);
[DllImport("user32.dll")]
public static extern IntPtr DefWindowProc(IntPtr hWnd, WM uMsg, IntPtr wParam, IntPtr lParam);
}
public class Win32Usb
{
public static bool RegisterKeyboardUsbEvents(IntPtr hWnd)
{
//Create an array of all the raw input devices we want to
//listen to. In this case, only keyboard devices.
//RIDEV_INPUTSINK determines that the window will continue
//to receive messages even when it doesn't have the focus.
RAWINPUTDEVICE[] rid = new RAWINPUTDEVICE[1];
rid[0].usUsagePage = 0x01;
rid[0].usUsage = 0x06;
rid[0].dwFlags = RIDEV_INPUTSINK;
rid[0].hwndTarget = hWnd;
return RegisterRawInputDevices(rid, (uint)rid.Length, (uint)Marshal.SizeOf(rid[0]));
}
[StructLayout(LayoutKind.Explicit)]
internal class RAWINPUT
{
[FieldOffset(0)]
public RAWINPUTHEADER header;
[FieldOffset(16)]
public RAWMOUSE mouse;
[FieldOffset(16)]
public RAWKEYBOARD keyboard;
[FieldOffset(16)]
public RAWHID hid;
}
[StructLayout(LayoutKind.Sequential)]
internal class RAWINPUTDEVICELIST
{
public IntPtr hDevice;
[MarshalAs(UnmanagedType.U4)]
public int dwType;
}
[StructLayout(LayoutKind.Sequential)]
internal struct RAWINPUTDEVICE
{
[MarshalAs(UnmanagedType.U2)]
public ushort usUsagePage;
[MarshalAs(UnmanagedType.U2)]
public ushort usUsage;
[MarshalAs(UnmanagedType.U4)]
public int dwFlags;
public IntPtr hwndTarget;
}
}
I can't really find anything wrong with the PInvoke declarations either. What are some good strategies to debug PInvoke related errors on Silverlight? Or is there a way to force the stacktrace to output? (I've tried turning on all exceptions to be thrown in Debug->Exception)
The WndProc delegate that you are passing in the wndClassEx struct is being garbage collected. When you pass a delegate to unmanaged code that delegate will only be kept alive for the time of the call to the unmanaged function. Once the call ends there is no longer reference to it in your Silverlight application so the garbage collection considers it dead and will collect it.
This example of creating a window class in Silverlight caches the WndProc delegate in a static method so that it does not get garbage collected.
Also see this (older, but still valid) MSDN article on P/Invoke.
#shf301 is correct that you need to take steps to stop your delegate from being collected. I won't attempt to repeat his point here.
However, on top of that issue, your structs are incorrectly defined. They will work under 32 bit, but not under 64 bit. The rule of thumb with FieldOffset is that you only ever use it with an offset of 0. This rule is what allows you to write code that works on both 32 and 64 bit. In your code you used an offset of 16 which is fine for 32 bit, but not 64 bit. Define your structures following this pattern:
[StructLayout(LayoutKind.Explicit)]
struct RAWINPUTUNION
{
[FieldOffset(0)]
public RAWMOUSE mouse;
[FieldOffset(0)]
public RAWKEYBOARD keyboard;
[FieldOffset(0)]
public RAWHID hid;
}
[StructLayout(LayoutKind.Sequential)]
struct RAWINPUT
{
public RAWINPUTHEADER header;
public RAWINPUTUNION data;
}

PInvoke CreateDesktop

I am trying to PInvoke CreateDesktop in a way that passes the flag to inherit the desktop by child processes. The declaration is as follows:
[DllImport("user32", EntryPoint = "CreateDesktopW", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr CreateDesktop(string lpszDesktop, IntPtr lpszDevice, IntPtr pDevmode, int dwFlags,
int dwDesiredAccess, [MarshalAs(UnmanagedType.LPStruct)] SECURITY_ATTRIBUTES lpsa);
[StructLayout(LayoutKind.Sequential)]
public struct SECURITY_ATTRIBUTES
{
public int nLength;
public IntPtr lpSecurityDescriptor;
public int bInheritHandle;
}
And I use it as follows:
Win32.SECURITY_ATTRIBUTES sa = new Win32.SECURITY_ATTRIBUTES();
sa.nLength = Marshal.SizeOf(sa);
sa.bInheritHandle = 1;
testDesktopHandle = Win32.CreateDesktop(name, IntPtr.Zero, IntPtr.Zero, 0, Win32.GENERIC_ALL, sa);
And it unfortunately doesn't work, I get the following error:
System.Runtime.InteropServices.MarshalDirectiveException: Cannot marshal 'parameter #6': Invalid managed/unmanaged type combination (this value type must be paired with Struct).
Any ideas what I am doing wrong?
Try changing parameter #6 to
static extern IntPtr CreateDesktop(..., [In] ref SECURITY_ATTRIBUTES lpsa);
(This compiles and doesn't throw an exception at runtime, but I've tested it only with bogus arguments.)
Compare with C++ declaration of CreateDesktop:
HDESK WINAPI CreateDesktop(..., __in_opt LPSECURITY_ATTRIBUTES lpsa);
↑ ↑ ↑
[In] ref SECURITY_ATTRIBUTES lpsa
LP stands for "long pointer", i.e. LPSECURITY_ATTRIBUTES is a pointer to a SECURITY_ATTRIBUTES struct. So in C# you need to pass your struct instance (value type) by reference.
Consider using the following prototype instead:
[DllImport("user32", EntryPoint = "CreateDesktopW", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern IntPtr CreateDesktop(string lpszDesktop, IntPtr lpszDevice, IntPtr pDevmode, int dwFlags,
int dwDesiredAccess, IntPtr lpsa);
Then to call it just create a pinned handle:
GCHandle handle = GCHandle.Alloc(myStruct);
try {
IntPtr pinnedAddress = handle.AddrOfPinnedObject();
}
finally {
handle.Free();
}
This works VERY well for calling PInvoke'd methods with structs.

C# P/Invoke structure problem

I am trying to write a C# P/Invoke wrapper for a C API (a native Win dll), and generally this is working fine. The only exception is a specific method which takes a struct as a parameter in the C code. The function is invoked without any exceptions, but it returns false indicating that something failed in the execution.
In the API header file the involved method and structs are defined as follows:
#define MAX_ICE_MS_TRACK_LENGTH 256
typedef struct tagTRACKDATA
{
UINT nLength;
BYTE TrackData[MAX_ICE_MS_TRACK_LENGTH];
} TRACKDATA, FAR* LPTRACKDATA;
typedef const LPTRACKDATA LPCTRACKDATA;
BOOL ICEAPI EncodeMagstripe(HDC /*hDC*/,
LPCTRACKDATA /*pTrack1*/,
LPCTRACKDATA /*pTrack2*/,
LPCTRACKDATA /*pTrack3*/,
LPCTRACKDATA /*reserved*/);
I have made an attempt to create a C# P/Invoke wrapper using the following code:
public const int MAX_ICE_MS_TRACK_LENGTH = 256;
[StructLayout(LayoutKind.Sequential)]
public class MSTrackData {
public UInt32 nLength;
public readonly Byte[] TrackData = new byte[MAX_ICE_MS_TRACK_LENGTH];
}
[DllImport("ICE_API.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool EncodeMagstripe(IntPtr hDC,
[In]ref MSTrackData pTrack1,
[In]ref MSTrackData pTrack2,
[In]ref MSTrackData pTrack3,
[In]ref MSTrackData reserved);
Then I try to invoke the EncodeMagstripe method using the following C# code:
CardApi.MSTrackData trackNull = null;
CardApi.MSTrackData track2 = new CardApi.TrackData();
byte[] trackBytes = Encoding.ASCII.GetBytes(";0123456789?");
track2.nLength = (uint)trackBytes.Length;
Buffer.BlockCopy(trackBytes, 0, track2.TrackData, 0, trackBytes.Length);
if (!CardApi.EncodeMagstripe(hDC, ref trackNull, ref track2, ref trackNull, ref trackNull)) {
throw new ApplicationException("EncodeMagstripe failed", Marshal.GetLastWin32Error());
}
This causes an ApplicationException to be thrown, and the error code is 801 which according to the documentation means "Data includes too many characters for the selected Track 2 format.". However the selected track format should allow up to 39 characters (I have also tried shorter strings).
I suspect the problem occurrs due to something I did wrong in the MSTrackData definition, but I cannot see what this may be. Does anyone have any suggestions?
All the answers given so far have a bit of the answer but are incomplete. You need the MarshalAs - ByValArray as well as the new, your MSTrackDatas are already references so you do not need to pass them by ref and you must check what calling convention ICEAPI represents, if it is StdCall you don't need to change anything but if it is cdecl you will need to add the CallingConvention to your DllImport attribute. Also, you may need to add a MarshalAs attribute to your bool return value to make sure it is marshaled as 4 byte WinApi style bool. Here are the declares you'll (probably) need:
public const int MAX_ICE_MS_TRACK_LENGTH = 256;
[StructLayout(LayoutKind.Sequential)]
public class MSTrackData {
public UInt32 nLength;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
public Byte[] TrackData = new byte[MAX_ICE_MS_TRACK_LENGTH];
}
[DllImport("ICE_API.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool EncodeMagstripe(IntPtr hDC,
[In] MSTrackData pTrack1,
[In] MSTrackData pTrack2,
[In] MSTrackData pTrack3,
[In] MSTrackData reserved);
I would define the BYTE array not with new, but use the following code instead to initialise the right size:
[MarshalAs(UnmanagedType.byValTSt, SizeConst =256)]
public readonly Byte[] TrackData;
I have used this successfully on char arrays in the past.
Looks to me like the problem is that you're passing a reference by reference. Since MSTrackData is a class (i.e. reference type), passing it by reference is like passing a pointer-to-pointer.
Change your managed prototype to:
public static extern bool EncodeMagstripe(IntPtr hDC,
MSTrackData pTrack1,
MSTrackData pTrack2,
MSTrackData pTrack3,
MSTrackData reserved);
See the MSDN article about passing structures.
I had almost exactly the same problem - but with ReadMagstripe. And the solution provided here for EncodeMagstripe did not work for ReadMagstripe! I think the reason it did not work was that ReadMagstripe has to return data into the TRACKDATA structure/class, while EncodeMagstripe only passes data to the dll and data in TRACKDATA does not need to be changed. Here is the implementation that eventually worked for me - both with EncodeMagstripe and ReadMagstripe:
public const int MAX_ICE_MS_TRACK_LENGTH = 256;
[StructLayout(LayoutKind.Sequential)]
public struct TRACKDATA
{
public UInt32 nLength;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string szTrackData;
}
[DllImport("ICE_API.dll", EntryPoint="_ReadMagstripe#20", CharSet=CharSet.Auto,
CallingConvention=CallingConvention.Winapi, SetLastError=true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool ReadMagstripe(int hdc, ref TRACKDATA ptrack1, ref TRACKDATA ptrack2,
ref TRACKDATA ptrack3, ref TRACKDATA reserved);
[DllImport("ICE_API.dll", EntryPoint="_EncodeMagstripe#20", CharSet=CharSet.Auto,
CallingConvention = CallingConvention.Winapi, SetLastError=true)]
public static extern bool EncodeMagstripe(int hdc, [In] ref TRACKDATA ptrack1, [In] ref TRACKDATA ptrack2,
[In] ref TRACKDATA ptrack3, [In] ref TRACKDATA reserved);
/*
....
*/
private void EncodeMagstripe()
{
ICE_API.TRACKDATA track1Data = new ICE_API.TRACKDATA();
ICE_API.TRACKDATA track2Data = new ICE_API.TRACKDATA();
ICE_API.TRACKDATA track3Data = new ICE_API.TRACKDATA();
ICE_API.TRACKDATA reserved = new ICE_API.TRACKDATA();
//if read magstripe
bool bRes = ICE_API.ReadMagstripe(printer.Hdc, ref track1Data, ref track2Data,
ref track3Data, ref reserved);
//encode magstripe
if (bRes)
{
track2Data.szTrackData = "1234567890";
track2Data.nLength = 10;
bRes = ICE_API.EncodeMagstripe(printer.Hdc, ref track1Data, ref track2Data, ref track3Data, ref reserved);
}
}

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