How do I create a fixed-size ThreadPool in .NET? - c#

I want to create a fixed arbitrary size ThreadPool in .NET - I understand the default size is 25 - but I wish to have a different size e.g. 5 or 10. Anyone?

You should be careful about changing the size of the thread pool. There is just one fixed system thread pool, used by all kinds of things. Making it too small could cause problems in areas you didn't even think you were using.
If you want to have a relatively small thread pool for one specific task, you should use a separate pool. There are various third party pools available - I have a rather old one as part of MiscUtil, but it should be good enough for simple use cases. I'm sure you can find more advanced ones if you look.
It's unfortunate that there isn't an instantiable ThreadPool in the framework yet. I can't remember offhand whether Parallel Extensions will effectively provide one, but I don't think it will.

You can use ThreadPool.SetMinThreads and ThreadPool.SetMaxThreads to have some control over the number of threads in the thread pool.
That being said, I recommend being cautious in using this. It's easy to get yourself into trouble, as many operations in the BCL rely on threadpool threads being available.

ThreadPool.SetMaxThreads()

ThreadPool.SetMaxThreads(5,5) and then anything over five threads will get queued.

You want the ThreadPool.SetMaxThreads() method.

Related

Threads Syncronization Vs Tasks Syncronization Vs ConcurrentDictionary (No sync Needed) , which to choose

If in our program we are using Threads to access lets say shared collection, then we should ensure thread safety with Mutex, Monitor or Sempahore, et.c
but If we are not using Threads but we are using Tasks and then multiple tasks are trying to access common shared collection then also we should ensure safety by some methods
But If we use some readymade threadsafe collection like ConcurrentDictionary then ensuring locking and thread-task safety is not required as it is already handled at framework level.
So basically i want to know which approach can be used if we are working with shared resource in concurrent consumer environment.
They're all great solutions for different problems. If you can tell us precisely what you're trying to do, what resources are shared, what kinds of accesses are required, then we can tell you which is probably right for your solution.
Overall, unless you've got very specific performance requirements, go with the easiest solution. That is, the ConcurrentDictionary. Since the synchronization logic is built-in, you can be almost certain that nobody will mess up. 'Manual' task and thread synchronization can be pretty tricky at times.

Are there any cases when it's preferable to use a plain old Thread object instead of one of the newer constructs?

I see a lot of people in blog posts and here on SO either avoiding or advising against the usage of the Thread class in recent versions of C# (and I mean of course 4.0+, with the addition of Task & friends). Even before, there were debates about the fact that a plain old thread's functionality can be replaced in many cases by the ThreadPool class.
Also, other specialized mechanisms are further rendering the Thread class less appealing, such as Timers replacing the ugly Thread + Sleep combo, while for GUIs we have BackgroundWorker, etc.
Still, the Thread seems to remain a very familiar concept for some people (myself included), people that, when confronted with a task that involves some kind of parallel execution, jump directly to using the good old Thread class. I've been wondering lately if it's time to amend my ways.
So my question is, are there any cases when it's necessary or useful to use a plain old Thread object instead of one of the above constructs?
The Thread class cannot be made obsolete because obviously it is an implementation detail of all those other patterns you mention.
But that's not really your question; your question is
are there any cases when it's necessary or useful to use a plain old Thread object instead of one of the above constructs?
Sure. In precisely those cases where one of the higher-level constructs does not meet your needs.
My advice is that if you find yourself in a situation where existing higher-abstraction tools do not meet your needs, and you wish to implement a solution using threads, then you should identify the missing abstraction that you really need, and then implement that abstraction using threads, and then use the abstraction.
Threads are a basic building block for certain things (namely parallelism and asynchrony) and thus should not be taken away. However, for most people and most use cases there are more appropriate things to use which you mentioned, such as thread pools (which provide a nice way of handling many small jobs in parallel without overloading the machine by spawning 2000 threads at once), BackgroundWorker (which encapsulates useful events for a single shortlived piece of work).
But just because in many cases those are more appropriate as they shield the programmer from needlessly reinventing the wheel, doing stupid mistakes and the like, that does not mean that the Thread class is obsolete. It is still used by the abstractions named above and you would still need it if you need fine-grained control over threads that is not covered by the more special classes.
In a similar vein, .NET doesn't forbid the use of arrays, despite List<T> being a better fit for many cases where people use arrays. Simply because you may still want to build things that are not covered by the standard lib.
Task and Thread are different abstractions. If you want to model a thread, the Thread class is still the most appropriate choice. E.g. if you need to interact with the current thread, I don't see any better types for this.
However, as you point out .NET has added several dedicated abstractions which are preferable over Thread in many cases.
The Thread class is not obsolete, it is still useful in special circumstances.
Where I work we wrote a 'background processor' as part of a content management system: a Windows service that monitors directories, e-mail addresses and RSS feeds, and every time something new shows up execute a task on it - typically to import the data.
Attempts to use the thread pool for this did not work: it tries to execute too much stuff at the same time and trash the disks, so we implemented our own polling and execution system using directly the Thread class.
The new options make direct use and management of the (expensive) threads less frequent.
people that, when confronted with a task that involves some kind of parallel execution, jump directly to using the good old Thread class.
Which is a very expensive and relatively complex way of doing stuff in parallel.
Note that the expense matters most: You cannot use a full thread to do a small job, it would be counterproductive. The ThreadPool combats the costs, the Task class the complexities (exceptions, waiting and canceling).
To answer the question of "are there any cases when it's necessary or useful to use a plain old Thread object", I'd say a plain old Thread is useful (but not necessary) when you have a long running process that you won't ever interact with from a different thread.
For example, if you're writing an application that subscribes to receive messages from some sort of message queue and you're application is going to do more than just process those messages then it would be useful to use a Thread because the thread will be self-contained (i.e. you aren't waiting on it to get done), and it isn't short-lived. Using the ThreadPool class is more for queuing up a bunch of short-lived work items and allowing the ThreadPool class manage efficiently processing each one as a new Thread is available. Tasks can be used where you would use Thread directly, but in the above scenario I don't think they would buy you much. They help you interact with the thread more easily (which the above scenario doesn't need) and they help determine how many Threads actually should be used for the given set of tasks based on the number of processors you have (which isn't what you want, so you'd tell the Task your thing is LongRunning in which case in the current 4.0 implementation it would simply create a separate non-pooled Thread).
Probably not the answer you were expecting, but I use Thread all the time when coding against the .NET Micro Framework. MF is quite cut down and doesn't include higher level abstractions and the Thread class is super flexible when you need to get the last bit of performance out of a low MHz CPU.
You could compare the Thread class to ADO.NET. It's not the recommended tool for getting the job done, but its not obsolete. Other tools build on top of it to ease the job.
Its not wrong to use the Thread class over other things, especially if those things don't provide a functionality that you need.
It's not definitely obsolete.
The problem with multithreaded apps is that they are very hard to get right (often indeterministic behavior, input, output and also internal state is important), so a programmer should push as much work as possible to framework/tools. Abstract it away. But, the mortal enemy of abstraction is performance.
So my question is, are there any cases when it's necessary or useful
to use a plain old Thread object instead of one of the above
constructs?
I'd go with Threads and locks only if there will be serious performance problems, high performance goals.
I've always used the Thread class when I need to keep count and control over the threads I've spun up. I realize I could use the threadpool to hold all of my outstanding work, but I've never found a good way to keep track of how much work is currently being done or what the status is.
Instead, I create a collection and place the threads in them after I spin them up - the very last thing a thread does is remove itself from the collection. That way, I can always tell how many threads are running, and I can use the collection to ask each what it's doing. If there's a case when I need to kill them all, normally you'd have to set some kind of "Abort" flag in your application, wait for every thread to notice that on its own and self-terminate - in my case, I can walk the collection and issue a Thread.Abort to each one in turn.
In that case, I haven't found a better way that working directly with the Thread class. As Eric Lippert mentioned, the others are just higher-level abstractions, and it's appropriate to work with the lower-level classes when the available high-level implementations don't meet your need. Just as you sometimes need to do Win32 API calls when .NET doesn't address your exact needs, there will always be cases where the Thread class is the best choice despite recent "advancements."

Tasks vs ThreadPool

I have an application in C# with a list of work to do. I'm looking to do as much of that work as possible in parallel. However I need to be able to control the maximum amount of parallel tasks.
From what I understand this is possible with a ThreadPool or with Tasks. Is there an difference in which one I use? My main concern is being able to control how many threads are active at one time.
Please take a look at ParallelOptions.MaxDegreeOfParallelism for Tasks.
I would advise you to use Tasks, because they provide a higher level abstraction than the ThreadPool.
A very good read on the topic can be found here. Really, a must-have book and it's free on top of that :)
In TPL you can use the WithDegreeOfParallelism on a ParallelEnumerable or ParallelOptions.MaxDegreeOfParallism
There is also the CountdownEvent which may be a better option if you are just using custom threads or tasks.
In the ThreadPool, when you use SetMaxThreads its global for the AppDomain so you could potentially be limiting unrelated code unnecessarily.
You cannot set the number of worker threads or the number of I/O completion threads to a number smaller than the number of processors in the computer.
If the common language runtime is hosted, for example by Internet Information Services (IIS) or SQL Server, the host can limit or prevent changes to the thread pool size.
Use caution when changing the maximum number of threads in the thread pool. While your code might benefit, the changes might have an adverse effect on code libraries you use.
Setting the thread pool size too large can cause performance problems. If too many threads are executing at the same time, the task switching overhead becomes a significant factor.
I agree with the other answer that you should use TPL over the ThreadPool as its a better abstraction of multi-threading, but its possible to accomplish what you want in both.
In this article on msdn, they explain why they recommend Tasks instead of ThreadPool for Parallelism.
Task have a very charming feature to me, you can build chains of tasks. Which are executed on certain results of the task before.
A feature I often use is following: Task A is running in background to do some long running work. I chain Task B after it, only executing when Task A has finished regulary and I configure it to run in the foreground, so I can easily update my controls with the result of long running Task A.
You can also create a semaphore to control how many threads can execute at a single time. You can create a new semaphore and in the constructor specify how many simultaneous threads are able to use that semaphore at a single time. Since I don't know how you are going to be using the threads, this would be a good starting point.
MSDN Article on the Semaphore class
-Wesley

C# Multi-Threading - What method to use?

My goal is to write a program that handles an arbitrary number of tasks based on given user input.
Let's say the # of tasks are 1000 in this case.
Now, I'd like to be able to have a dynamic number of threads that are spawned and start handling the tasks one by one.
I would assume I need to use a "synchronous" method, as opposed to a "asynchronous" one, so that in case one tasks has a problem, I wouldn't want it to slow down the completion of the rest.
What method would I use to accomplish the above? Semaphores? ThreadPools? And how do I make sure that a thread does not try to start a task that is already being handled by another thread? Would a "lock" handle this?
Code examples and/or links to sites that will point me in the right direction will be appreciated.
edit: The problem with the MSDN Fibonacci example is that the waitall method can only handle up to 64 waits. I need more than that due to the 1000 tasks. How to fix that situation without creating deadlocks?
Are these tasks independent? If so, you basically want a producer/consumer queue or a custom threadpool, which are effectively different views on the same thing. You need to be able to place tasks in a queue, and have multiple threads be able to read from that queue.
I have a custom threadpool in MiscUtil or there's a simple (nongeneric due to age) producer/consumer queue in my threading tutorial (about half way down this page).
If these tasks are reasonably long-running, I wouldn't use the system threadpool for this - it will spawn more threads than you probably want. If you're using .NET 4.0 beta 1 you could use Parallel Extensions though.
I'm not quite sure about your comment on WaitAll... are you trying to work out when everything's finished? In the producer/consumer queue case, that would probably involve having some sort of "stop" entry in the queue (e.g. null references which the consuming threads would understand to mean "quit") and then add a "WaitUntilEmpty" method (which should be fairly easy to implement). Note that you wouldn't need to wait until the last items had been processed, as they'd all be stop signals... by the time the queue has emptied, all the real work items will definitely have been processed anyway.
You'll probably want to use the ThreadPool to manage this.
I recommend reading up on MSDN on How to use the ThreadPool in C#. It covers many aspects of this, including firing tasks, and simple synchronization.
Using Threading in C# is the main section, and will cover other options.
If you happen to be using VS 2010 beta, and targetting .NET 4, the Task Parallel Library is a very good option for this - it simplifies some of these patterns.
You can't use it (yet) but the new Task class in .NET 4 would be ideal for this kind of situation.
Until then, the ThreadPool is your best bet. It has a (very) limited form of load-balancing. Note that if you try to start 1000 Threads you will probably get an Out Of Memory exception. The ThreadPool will handle that with ease.
Your sync problem can be handled with a simple (Interlocked) counter, if the timing is such that you can tolerate a Sleep(1) loop in the main thread. The ThreadPool is missing a more convenient way to do this.
A simple strategy to avoid a task is get by two or more thread is a syncronized (with a mutext for example) vector.
See this http://msdn.microsoft.com/en-us/library/yy12yx1f.aspx
Perhaps you can use the BackgroundWorker class. It creates a nice abstraction on top of the thread pool. You can even subclass it if you want to setup many similar jobs.
As has been mentioned, .NET 4 features the excellent Task Parallel Library. But you can use the June 2008 CTP of it in .NET 3.5 just fine. I've been doing this for some hobby projects myself, but if this is a commercial project, you should check out if there are legal issues.

Multi-threading libraries for .NET

I used multiple threads in a few programs, but still don't feel very comfortable about it.
What multi-threading libraries for C#/.NET are out there and which advantages does one have over the other?
By multi-threading libraries I mean everything which helps make programming with multiple threads easier.
What .NET integratet (i.e. like ThreadPool) do you use periodically?
Which problems did you encounter?
There are various reasons for using multiple threads in an application:
UI responsiveness
Concurrent operations
Parallel speedup
The approach one should choose depends on what you're trying to do. For UI responsiveness, consider using BackgroundWorker, for example.
For concurrent operations (e.g. a server: something that doesn't have to be parallel, but probably does need to be concurrent even on a single-core system), consider using the thread pool or, if the tasks are long-lived and you need a lot of them, consider using one thread per task.
If you have a so-called embarrassingly parallel problem that can be easily divided up into small subproblems, consider using a pool of worker threads (as many threads as CPU cores) that pull tasks from a queue. The Microsoft Task Parallel Library (TPL) may help here. If the job can be easily expressed as a monadic stream computation (i.e. with a query in LINQ with work in transformations and aggregations etc.), Parallel LINQ (same link) which runs on top of TPL may help.
There are other approaches, such as Actor-style parallelism as seen in Erlang, which are harder to implement efficiently in .NET because of the lack of a green threading model or means to implement same, such as CLR-supported continuations.
I like this one
http://www.codeplex.com/smartthreadpool
Check out the Power Threading library.
I have written a lot of threading code in my days, even implemented my own threading pool & dispatcher. A lot of it is documented here:
http://web.archive.org/web/20120708232527/http://devplanet.com/blogs/brianr/default.aspx
Just realize that I wrote these for very specific purposes and tested them in those conditions, and there is no real silver-bullet.
My advise would be to get comfortable with the thread pool before you move to any other libraries. A lot of the framework code uses the thread pool, so even if you happen to find The Best Threads Library(TM), you will still have to work with the thread pool, so you really need to understand that.
You should also keep in mind that a lot of work has been put into implementing the thread pool and tuning it. The upcoming version of .NET has numerous improvements triggered by the development the parallel libraries.
In my point of view many of the "problems" with the current thread pool can be amended by knowing its strengths and weaknesses.
Please keep in mind that you really should be closing threads (or allowing the threadpool to dispose) when you no longer need them, unless you will need them again soon. The reason I say this is that each thread requires stack memory (usually 1mb), so when you have applications sitting on threads but not using them, you are wasting memory.
For exmaple, Outlook on my machine right now has 20 threads open and is using 0% CPU. That is simply a waste of (a least) 20mb of memory. Word is also using another 10 threads with 0% CPU. 30mb may not seem like much, but what if every application was wasting 10-20 threads?
Again, if you need access to a threadpool on a regular basis then you don't need to close it (creating/destroying threads has an overhead).
You don't have to use the threadpool explicitly, you can use BeginInvoke-EndInvoke if you need async calls. It uses the threadpool behind the scenes. See here: http://msdn.microsoft.com/en-us/library/2e08f6yc.aspx
You should take a look at the Concurrency & Coordination Runtime. The CCR can be a little daunting at first as it requires a slightly different mind set. This video has a fairly good job of explanation of its workings...
In my opinion this would be the way to go, and I also hear that it will use the same scheduler as the TPL.
For me the builtin classes of the Framework are more than enough. The Threadpool is odd and lame, but you can write your own easily.
I often used the BackgroundWorker class for Frontends, cause it makes life much easier - invoking is done automatically for the eventhandlers.
I regularly start of threads manually and safe them in an dictionary with a ManualResetEvent to be able to examine who of them has ended already. I use the WaitHandle.WaitAll() Method for this. Problem there is, that WaitHandle.WaitAll does not acceppt Arrays with more than 64 WaitHandles at once.
You might want to look at the series of articles about threading patterns. Right now it has sample codes for implementing a WorkerThread and a ThreadedQueue.
http://devpinoy.org/blogs/jakelite/archive/tags/Threading+Patterns/default.aspx

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