C# Generics and Type Checking - c#

I have a method that uses an IList<T> as a parameter. I need to check what the type of that T object is and do something based on it. I was trying to use the T value, but the compiler does not not allow it. My solution is the following:
private static string BuildClause<T>(IList<T> clause)
{
if (clause.Count > 0)
{
if (clause[0] is int || clause[0] is decimal)
{
//do something
}
else if (clause[0] is String)
{
//do something else
}
else if (...) //etc for all the types
else
{
throw new ApplicationException("Invalid type");
}
}
}
There has to be a better way to do this. Is there some way I can check the type of T that is passed in and then use a switch statement?

You could use overloads:
public static string BuildClause(List<string> l){...}
public static string BuildClause(List<int> l){...}
public static string BuildClause<T>(List<T> l){...}
Or you could inspect the type of the generic parameter:
Type listType = typeof(T);
if(listType == typeof(int)){...}

You can use typeof(T).
private static string BuildClause<T>(IList<T> clause)
{
Type itemType = typeof(T);
if(itemType == typeof(int) || itemType == typeof(decimal))
...
}

And, because C# has evolved, you can (now) use pattern matching.
private static string BuildClause<T>(IList<T> clause)
{
if (clause.Count > 0)
{
switch (clause[0])
{
case int x: // do something with x, which is an int here...
case decimal x: // do something with x, which is a decimal here...
case string x: // do something with x, which is a string here...
...
default: throw new Exception("Invalid type");
}
}
}
And again with switch expressions in C# 8.0, the syntax gets even more succinct.
private static string BuildClause<T>(IList<T> clause)
{
if (clause.Count > 0)
{
return clause[0] switch
{
int x => "some string related to this int",
decimal x => "some string related to this decimal",
string x => x,
...,
_ => throw new Exception("Invalid type")
}
}
}

I hope you find this helpful:
typeof(IList<T>).IsGenericType == true
typeof(IList<T>).GetGenericTypeDefinition() == typeof(IList<>)
typeof(IList<int>).GetGenericArguments()[0] == typeof(int)
https://dotnetfiddle.net/5qUZnt

By default know there is not a great way. Awhile back I got frustrated with this and wrote a little utility class that helped out a bit and made the syntax a bit cleaner. Essentially it turns the code into
TypeSwitcher.Do(clause[0],
TypeSwitch.Case<int>(x => ...), // x is an int
TypeSwitch.Case<decimal>(d => ...), // d is a decimal
TypeSwitch.Case<string>(s => ...)); // s is a string
Full blog post and details on the implementation are available here
http://blogs.msdn.com/jaredpar/archive/2008/05/16/switching-on-types.aspx

The typeof operator...
typeof(T)
... won't work with the c# switch statement. But how about this? The following post contains a static class...
Is there a better alternative than this to 'switch on type'?
...that will let you write code like this:
TypeSwitch.Do(
sender,
TypeSwitch.Case<Button>(() => textBox1.Text = "Hit a Button"),
TypeSwitch.Case<CheckBox>(x => textBox1.Text = "Checkbox is " + x.Checked),
TypeSwitch.Default(() => textBox1.Text = "Not sure what is hovered over"));

There is no way to use the switch statement for what you want it to do. The switch statement must be supplied with integral types, which does not include complex types such as a "Type" object, or any other object type for that matter.

For everyone that says checking types and doing something based on the type is not a great idea for generics I sort of agree but I think there could be some circumstances where this perfectly makes sense.
For example if you have a class that say is implemented like so (Note: I am not showing everything that this code does for simplicity and have simply cut and pasted into here so it may not build or work as intended like the entire code does but it gets the point across. Also, Unit is an enum):
public class FoodCount<TValue> : BaseFoodCount
{
public TValue Value { get; set; }
public override string ToString()
{
if (Value is decimal)
{
// Code not cleaned up yet
// Some code and values defined in base class
mstrValue = Value.ToString();
decimal mdecValue;
decimal.TryParse(mstrValue, out mdecValue);
mstrValue = decimal.Round(mdecValue).ToString();
mstrValue = mstrValue + mstrUnitOfMeasurement;
return mstrValue;
}
else
{
// Simply return a string
string str = Value.ToString() + mstrUnitOfMeasurement;
return str;
}
}
}
...
public class SaturatedFat : FoodCountWithDailyValue<decimal>
{
public SaturatedFat()
{
mUnit = Unit.g;
}
}
public class Fiber : FoodCount<int>
{
public Fiber()
{
mUnit = Unit.g;
}
}
public void DoSomething()
{
nutritionFields.SaturatedFat oSatFat = new nutritionFields.SaturatedFat();
string mstrValueToDisplayPreFormatted= oSatFat.ToString();
}
So in summary, I think there are valid reasons why you might want to check to see what type the generic is, in order to do something special.

Your construction completely defeats the purpose of a generic method. It's ugly on purpose because there must be a better way to achieve what you're trying to accomplish, although you haven't given us quite enough information to figure out what that is.

You can do typeOf(T), but I would double check your method and make sure your not violating single responsability here. This would be a code smell, and that's not to say it shouldn't be done but that you should be cautious.
The point of generics is being able to build type-agnostic algorthims were you don't care what the type is or as long as it fits within a certain set of criteria. Your implementation isn't very generic.

How about this :
// Checks to see if the value passed is valid.
if (!TypeDescriptor.GetConverter(typeof(T)).IsValid(value))
{
throw new ArgumentException();
}

My two cents:
In case you happen to have a generic method that returns a generic value but doesn't have generic parameters, you can use default(T) + (T)(object) cast, together with C# 8 pattern matching/type checks (as indicated in the other recent answers).
Example:
private static T Parse<T>(string str)
{
return default(T) switch
{
short => (T)(object)short.Parse(str),
ushort => (T)(object)ushort.Parse(str),
int => (T)(object)int.Parse(str),
uint => (T)(object)uint.Parse(str),
long => (T)(object)long.Parse(str),
ulong => (T)(object)ulong.Parse(str),
_ => throw new ArgumentException()
};
}

Related

How to handle ProblemDetails response from API in .NET MAUI app [duplicate]

I've looked through many questions that are similar to this, but none of them really touched on what I precisely want to do. What I am trying to do is read from an external source a list of variables that also include their data type into a string array:
Example:
ID/Key Type Value/Data;
varName1 bool true;
varName2 string str;
varName3 int 5;
I then store these are objects into a dictionary as objects containing several strings, with the ID also serving as the key.
What I want to do is now create a method that uses a switch statement that casts the string into the correct datatype, and returns it without having to specify anything in the method call. The function should look something like this:
public ??? Method(string key)
{
if(dictionary.ContainsKey(ID))
{
Var temp = dictionary[ID];
switch (temp.Type)
{
case "bool":
return Convert.ToBoolean(temp.Value);
case "int"
return Convert.ToInt(temp.Value);
case "string"
return temp.Value;
}
}
return "NULL";
}
The method call should look something like this:
int x = Method(string key);
string word = Method(string key);
bool isTrue = Method(string key);
Maybe I've missed something, but I have yet to find something that really does something quite like this. Any and all thoughts about this are welcome as well.
In C# 7 you have the option to return multiple values from a method like this:
public (string SomeString, int SomeInt) DoSomething() { ... }
You can get the values like this:
var result = DoSomething();
Console.WriteLine(result.SomeString);
Console.WriteLine(result.SomeInt.ToString());
Or
(var someString, var someInt) = DoSomething();
Console.WriteLine(someString);
Console.WriteLine(someInt.ToString());
This works below the surface with a Tuple and you are not restricted to only 2 values. I don't know how many you can return but I suggest when you need to return that many values, create a class.
More info: https://blogs.msdn.microsoft.com/dotnet/2016/08/24/whats-new-in-csharp-7-0/
Update
I believe a lot of people are arriving at this question because they're looking for ways to return multiple values generally, not necessarily for the purposes given in the original question. If this is what you want, there are a few options to choose from.
If the combination of your returned types represents a concept that may be useful outside of your method call, consider creating a type to represent that concept. C#'s records provide a nice, concise way to do that:
public record ExtractedValue(bool? BooleanValue, string? StringValue, int? IntValue);
public ExtractedValue Method(string key)
{
...
}
If this is the only place these values will appear together, and it's not really worth coming up with a named type to represent the values, you can also use a Value Tuple. Just be aware that there are some behavioral implications that might bite you if you plan to use the type for things like serialization.
public (bool? BooleanValue, string? StringValue, int? IntValue) Method(string key)
{
...
}
Original Answer
The compiler has no way to distinguish between the three method calls you've provided, because they all look like Method(key);
One option is to return an object and then expect the consuming code to cast it to what they want:
public object Method(string key)
{
if(dictionary.ContainsKey(key))
{
var temp = dictionary[key];
switch (temp.Type)
{
case "bool":
return Convert.ToBoolean(temp.Value);
case "int"
return Convert.ToInt(temp.Value);
case "string"
return temp.Value;
}
}
return "NULL";
}
...
int x = (int) Method(key);
string word = (string) Method(key);
bool isTrue = (bool) Method(key);
You could also use the dynamic keyword to make the cast implicit:
public dynamic Method(string key)
{
if(dictionary.ContainsKey(key))
{
var temp = dictionary[key];
switch (temp.Type)
{
case "bool":
return Convert.ToBoolean(temp.Value);
case "int"
return Convert.ToInt(temp.Value);
case "string"
return temp.Value;
}
}
return "NULL";
}
...
int x = Method(key);
string word = Method(key);
bool isTrue = Method(key);
However, dynamic is a very powerful concept, and it's easy for it to get out of hand, so you have to be really careful with that.
It seems to me that you're expecting your calling code to know which type of object it's expecting to get for each key. It seems like maybe the best approach is to just let the user supply that information:
public T Method<T>(string key)
{
if(dictionary.ContainsKey(key))
return (T) Convert.ChangeType(dictionary[key].Value, typeof(T));
return default(T);
}
...
int x = Method<int>(key);
string word = Method<string>(key);
bool isTrue = Method<bool>(key);
That way, there's no need to track the Type value in your dictionary objects in the first place.
The return type of a function must be typed. As with any other variable or operation, any type that inherits from the specified type is a valid return value (which is why object allows anything as a value).
Personally i dont think it is useful to make one method with multiple return types but if you really want to have one method with multiple return types, you could use the dynamic type in .NET 4.0:
private static void Main(string[] args)
{
int x = Method("varName3");
string word = Method("varName2");
bool isTrue = Method("varName1");
}
private static dynamic Method(string key)
{
var dictionary = new Dictionary<string, KeyValuePair<Type, object>>()
{
{ "varName1", new KeyValuePair<Type, object>(typeof(bool), false) },
{ "varName2", new KeyValuePair<Type, object>(typeof(string), "str") },
{ "varName3", new KeyValuePair<Type, object>(typeof(int), 5) },
};
if (dictionary.ContainsKey(key))
{
return dictionary[key].Value;
}
return null;
}
Hope it helps

Switch based on generic argument type

In C# 7.1 the below is valid code:
object o = new object();
switch (o)
{
case CustomerRequestBase c:
//do something
break;
}
However, I want to use the pattern switch statement in the following scenario:
public T Process<T>(object message, IMessageFormatter messageFormatter)
where T : class, IStandardMessageModel, new()
{
switch (T)
{
case CustomerRequestBase c:
//do something
break;
}
}
The IDE gives me the error "'T' is a type, which is not valid in the given context"
Is there an elegant way to switch on the type of a generic parameter? I get that in my first example you are switching on the object and the second I'd want to switch on the type T. What would be the best approach to do this?
Below are two different classes called Foo and Bar. You can use one instance of any of these classes as a parameter to a function named Process. After all, you can perform pattern matching as shown in the example function. There is a function named Test for the usage example..
public class Foo
{
public string FooMsg { get; set; }
}
public class Bar
{
public string BarMsg { get; set; }
}
public class Example
{
public T Process<T>(T procClass) where T : class
{
switch (typeof(T))
{
case
var cls when cls == typeof(Foo):
{
var temp = (Foo)((object)procClass);
temp.FooMsg = "This is a Foo!";
break;
}
case
var cls when cls == typeof(Bar):
{
var temp = (Bar)((object)procClass);
temp.BarMsg = "This is a Bar!";
break;
}
}
return
procClass;
}
public void Test(string message)
{
Process(new Foo() { FooMsg = message });
Process(new Bar() { BarMsg = message });
}
}
I agree that there are situation when this approach is faster and not so ugly, and also agree that in any case a better solution should be found, but sometimes the trade-off doesn't pay... so here is a solution (C# 9.0)
return typeof(T) switch
{
Type t when t == typeof(CustomerRequestBase) => /*do something*/ ,
_ => throw new Exception("Nothing to do")
};
I'm going to preface by saying that in general I agree with all the commenters that say switching on a generic T is probably not a good idea. In this case I would advice him to stick with identifying the object, casting it, and then passing it to an appropriate handler.
However, I've been writing a custom binary serializer that needs to be fairly efficient and I've discover one case where I feel the kind of switching (or if statement) he's asking for is justified, so here's how I managed it.
public T ProcessAs<T>(parameters)
{
if (typeof(T) == typeof(your_type_here)
{
your_type_here tmp = process(parameters);
return Unsafe.As<your_type_here, T>(ref tmp);
}
else if (typeof(T) == typeof(your_other_type))
{
your_other_type tmp = otherProcess(parameters);
return Unsafe.As<your_other_type, T>(ref tmp);
}
else
{
throw new ArgumentException(appropriate_msg);
}
}
Note that Unsafe.As<T>(T value) can be used if you're dealing with a class instead of a struct.
If we ignore the codesmell discussion as per comments, an easy readable implementation (hack) can look like this:
public T Process<T>(string number)
{
switch (typeof(T).FullName)
{
case "System.Int32":
return (dynamic) int.Parse(number);
case "System.Double":
return (dynamic) double.Parse(number);
default:
throw new ArgumentException($"{typeof(T).FullName} is not supported");
}
}
Even if you are # with your generic constraints, this is probably bound to cause issues unless you are the sole programmer ;)

How can I allow a method to accept either a string or int?

Using C# 4.0, is there a way to allow a method (without creating an overload) to accept a string or an int and then allow me to detect what type was passed in?
Since you're using C# 4.0, you can write a generic method. For example:
void MyMethod<T>(T param)
{
if (typeof(T) == typeof(int))
{
// the object is an int
}
else if (typeof(T) == typeof(string))
{
// the object is a string
}
}
But you should very seriously consider whether or not this is a good idea. The above example is a bit of a code smell. In fact, the whole point of generics is to be generic. If you have to special-case your code depending on the type of the object passed in, that's a sign you should be using overloading instead. That way, each method overload handles its unique case. I can't imagine any disadvantage to doing so.
Sure you can! An example of this is
public void MyMethod(object o)
{
if (o.GetType() == typeof(string))
{
//Do something if string
}
else if (o.GetType() == typeof(int))
{
// Do something else
}
}
You can wrap string and int in some wrapper with marker interface and pass them to a method.
Something like this
interface IMyWrapper<T> { T Value {get; }}
public class StringWrapper: IMyWrapper<string> { ... }
public class IntWrapper: IMyWrapper<int> { ... }
void MyMethod<T>(IMyWrapper<T> wrapper)
{
}
I would think a method overload would be a straightforward solution, if you want to stay away from stuff like reflection or checking types.
public void MethodName(string foo)
{
int bar = 0;
if(int.tryparse(foo))
return MethodName(bar);//calls int overload
}

C# - method behaviour that depends on the expected type

Is it possible to write in C# method in such a way that when I write
String contestId = getParameter("contestId")
i get contestId in string, but when I write:
int contestId = getParameter("contestId")
i get contestId parsed to integer?
This is only simple example showing what i try to achieve.
Nope it's not possible to overload methods solely based on their return type. You could, however, introduce a generic parameter:
T getParameter<T>(string input) {
// ... do stuff based on T ...
}
And if you were using C# 3.0 you could use this method as:
var str = getParameter<string>("contestid");
var integer = getParameter<int>("contestid");
thus saying the actual type only once.
One thing you could do is return a separate object, which has implicit conversion operators to both int and string. That would get fairly close to the behavior you're asking for.
I wouldn't do that in practice though. Implicit conversions generally cause more trouble than they're worth.
Instead, add a generic parameter, like Mehrdad showed:
var str = getParameter<string>("contestid");
var integer = getParameter<int>("contestid");
I prefer this approach, it reads nicely.
Public Class ResultProxy
{
Private Object _Obj
Public ResultProxy(Object O)
{ _Obj = O; }
Public T As<T>()
{ return (T)_Obj; }
}
...
Public ResultProxy getParameter("contestId")
{
// your method's code
return new ResultProxy(YourPersonalFavorateReturnType);
}
...
String s = getParameter("contestId").As<String>();
Firstly the answer is no as many people have mentioned. Why? Do you have to assign the result of a method to something? For example can you have
int getValue()
{
return 4;
}
getValue();
The answer is yes, it can, so there is no way for the compiler to know which method you intend to call by its return type.
Personal opinion here, but I would suggest something along the lines of
public string getContestIdAsString(string ConetestId);
public int getContestIdAsInt(string ContestId);
Very obvious what each one is doing and you get around your problem. Unless there is something that I am missing.
public T GetParameter<T>(string parameterName)
{
//Do work
return value
}
string contestId = getParameter<string>("contestId")
int contestId = getParameter<int>("contestId")
This is an example of your best bet.

Overload Generic Method for Specific Data Type

I have method that transforms some input value by the user passing it a Func delegate wich returns the new value (very over simplified for what I am trying to achieve)
public L Coerce<L>(string value, Func<string, L> coercer)
{
return coercer(value);
}
Coerce<int>("123", v => int.Parse(v));
This is fine however I also want to be able to write methods that override the behaviour for a specific type eg...
public int Coerce<int>(string value)
{
return Coerce<int>(value, v => int.Parse(v));
}
So basically calling
Coerce<int>("123"); // equivalent Coerce<int>("123", v => int.Parse(v));
will save me having to re-write the int.Parse for every Coerce. Of course this should then extend to handle
public decimal Coerce<decimal>(string value)
{
return Coerce<decimal>(value, v => int.Parse(v));
}
Etc etc.
Can this be done neatly?
James
Well, if you really don't want to do
Convert.ToInt32(value)
Then this will do what you are asking:
public T Coerce<T>(string value) where T : IConvertible
{
return (T)(((IConvertible)value).ToType(typeof(T),
CultureInfo.InvariantCulture));
}
Hence:
int x = Coerce<int>("123");
or
byte b = Coerce<byte>("123");
This will give you a compile-time error if you try to coerce to a non-convertible type, for example:
var x = Coerce<MyClass>("123"); //compile-time error
In which case you force the caller to use your Coerce(string value, Func<string,T> coercer) overload.
You could use a non-generic version:
public int CoerceInt32(string value)
{
return Coerce(value, int.Parse);
}
What is the purpose of this method?
Why do you want to write this:
int x = Coerce<int>("123", v => int.Parse(v));
instead of just this:
int x = int.Parse("123");
However, to answer your question, no, not "neatly". .Parse is a static method on the int and decimal types, and thus not available through your generic type.
The best you can hope for is to either write one overload per type you want to handle, or to write reflection code inside your method to figure out which static method to call.
And thus you get into a problem when you write this:
MyMagicType x = Coerce<MyMagicType>("123");
what then? Will you assume that MyMagicType has a .Parse method?
I'm afraid C# doesnt have template overriding like in C++. I came across a similar situation, and the way I had to work around it is to check the type at runtime:
public void DoStuff<T>(Dictionary<object, T> arg) {
// ....
if (typeof(T) == typeof(ClassA)) {
DoStuff((Dictionary<object, ClassA>)arg);
}
else (typeof(T) == typeof(ClassB)) {
DoStuff((Dictionary<object, ClassB>)arg);
}
else {
throw new ArgumentException("T must be ClassA or ClassB");
}
}

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