I am using MacVim to convert cs files to HTML. The convert function works fine. However, I don't like the default syntax highlighting for cs.
I understand that the cs syntax file in at /Applications/Vim/MacVim.app/Contents/Resources/vim/runtime/syntax/cs.vim, Maintainer by Anduin Withers. Not sure if there is any other way to substitute this one with a better syntax highlight file or update it with a a newer version?
You are probably looking for colorscheme files. Syntax files define which part of text (source code) is what, for example it identifies keywords, function names and variables and so on. Color scheme defines what color should each component get.
To change color try
:colo <name of colorscheme>
To cycle through existing schemes use tab:
:colo <TAB>
You can get new colorschemes (choose the ones you like and save as plain ascii files) and store them in your $HOME/.vim/colors directory which is searched by vim before the standard one that you mentioned above.
Related
First, please look at Text Rendering article.
Text rendering is the process of converting a string to a format that is readable to the user.
It's 2020 and yet unity doesn't support RTL complex script languages. so I'm looking for render text myself into final result. apparently rendering text get done in higher levels than writing. let me show an example:
U+0633 => س
U+0633 U+0633 => سس (raw string)
you can see there are two of same character but if you type them in windows they render in different shapes. the actual rendered charachters are:
U+FEB3 U+FEB2 => ﺳﺲ (rendered string)
as you can see these two character codes are both different from what they are typed (if you look precisely they are actuality different characters) but the results you see are same so in the middle of way there is an API that renders text properly. according to Microsoft Text Rendering article, normally text get stored in raw format and get rendered when displayed.
Question: is there a simple way in C# (.Net Framework) to convert raw string into rendered string?
example: is there a function to convert "U+0633 U+0633" to "U+FEB3 U+FEB2"? it's probably like what "Uniscribe" or DirectWrite" do, I need to convert what I type to what I see!!!
P.S.:
1- I'm aware of some Unity assets that do this. but they wrote what is available in all systems for many years and they are not complete and sound. I like to do it with OS renderer which is complete and sound.
2- I guess that if it was this easy, Unity developers would use it. so if there is not a straight way, please simply say there is not such thing.
Thanks!
For RTL languages you can use RTL Text Mesh Pro.
By this plugin, you can show your Persian, Arabic or any RTL language in the editor or by passing a variable from the script directly.
I've created a free package for the editor. maybe it can help.
you can flip the text RTL and then copy and paste it wherever you like, or you can use the Function SwitchRTL("the Text to flip"); from the Runtime Script if you want to do it from your script just include the runtime script so you can use it inside your own script.
link below
https://assetstore.unity.com/packages/tools/utilities/right2left-232988
I'm trying to use the OpenXML SDK and the samples on Microsoft's pages to replace placeholders with real content in Word documents.
It used to work as described here, but after editing the template file in Word adding headers and footers it stopped working. I wondered why and some debugging showed me this:
Which is the content of texts in this piece of code:
using (WordprocessingDocument wordDoc = WordprocessingDocument.Open(DocumentFile, true))
{
var texts = wordDoc.MainDocumentPart.Document.Body.Descendants<Text>().ToList();
}
So what I see here is that the body of the document is "fragmented", even though in Word the content looks like this:
Can somebody tell me how I can get around this?
I have been asked what I'm trying to achieve. Basically I want to replace user defined "placeholders" with real content. I want to treat the Word document like a template. The placeholders can be anything. In my above example they look like {var:Template1}, but that's just something I'm playing with. It could basically be any word.
So for example if the document contains the following paragraph:
Do not use the name USER_NAME
The user should be able to replace the USER_NAME placeholder with the word admin for example, keeping the formatting intact. The result should be
Do not use the name admin
The problem I see with working on paragraph level, concatenating the content and then replacing the content of the paragraph, I fear I'm losing the formatting that should be kept as in
Do not use the name admin
Various things can fragment text runs. Most frequently proofing markup (as apparently is the case here, where there are "squigglies") or rsid (used to compare documents and track who edited what, when), as well as the "Go back" bookmark Word sets in the background. These become readily apparent if you view the underlying WordOpenXML (using the Open XML SDK Productivity Tool, for example) in the document.xml "part".
It usually helps to go an element level "higher". In this case, get the list of Paragraph descendants and from there get all the Text descendants and concatenate their InnerText.
OpenXML is indeed fragmenting your text:
I created a library that does exactly this : render a word template with the values from a JSON.
From the documenation of docxtemplater :
Why you should use a library for this
Docx is a zipped format that contains some xml. If you want to build a simple replace {tag} by value system, it can already become complicated, because the {tag} is internally separated into <w:t>{</w:t><w:t>tag</w:t><w:t>}</w:t>. If you want to embed loops to iterate over an array, it becomes a real hassle.
The library basically will do the following to keep formatting :
If the text is :
<w:t>Hello</w:t>
<w:t>{name</w:t>
<w:t>} !</w:t>
<w:t>How are you ?</w:t>
The result would be :
<w:t>Hello</w:t>
<w:t>John !</w:t>
<w:t>How are you ?</w:t>
You also have to replace the tag by <w:t xml:space=\"preserve\"> to ensure that the space is not stripped out if they is any in your variables.
I have a C# application that I need to convert to support English and Spanish, is there a semi easy way to add that in and be able to add other languages later on?
Yes! It's called resource (.resx) files. What you do is this:
Change the Localizable property of your localizable forms to true. This will make the designer fetch text and other properties from the .resx files instead of hard-coding them.
Create your program in one language, let's say English.
Next, change all your forms to another language like so:
Change the Language property of the form to the other language, let's say Spanish.
Change the text on all your controls. The designer will automatically generate a new .resx file for the language.
Swap back and forth as needed during development.
When publishing, go into your Assembly Settings and change the language. You can also change the language in code, I think.
And voilà! You're done!
You mark all your forms and controls as localizable. This will put all UI related text (labels etc.) in resource files. If you need to create strings in code then you use string resource files and look up the string by the resource key (e.g StringResource.Get("My_Message")). Then you can use a tool to translate all your resources. Typically you create a localized .dll for each language. We use Passolo for that but there are other tools around.
You can make a multilingual application in two ways:
By making the application Localizable, so when the user changes the culture of the device, the application will switch automatically to culture's UI if you added this language already to the supported languages in the application.
You can perform this by setting each form's Localizable property on the project to Localizable, and then changing the UI to the new culture.
By making a language option and a resource file (.resx) for each added language in your application, and depending on the selected language, you can load the images or the strings from selected language's resource file.
Without installing any 3rd party tool, APIs, or dll objects, I am able to utilize the App_LocalResources. Although I still use Google Translate for the words and sentences to be translated and copy and paste it to the file as you can see in one of the screenshots below (or you can have a person translator and type manually to add). In your Project folder (using MS Visual Studio as editor), add an App_LocalResources folder and create the English and other language (resx file). In my case, it's Spanish (es-ES) translation. See screenshot below.
Next, on your aspx, add the meta tags (meta:resourcekey) that will match in the App_LocalResources. One for English and another to the Spanish file. See screenshots below:
Spanish: (filename.aspx.es-ES.resx)
English: (filename.aspx.resx)
.
Then create a link on your masterpage file with a querystring that will switch the page translation and will be available on all pages:
<%--ENGLISH/SPANISH VERSION BUTTON--%>
<asp:HyperLink ID="eng_ver" runat="server" Text="English" Font-Underline="false"></asp:HyperLink> |
<asp:HyperLink ID="spa_ver" runat="server" Text="Español" Font-Underline="false"></asp:HyperLink>
<%--ENGLISH/SPANISH VERSION BUTTON--%>
.
On your masterpage code behind, create a dynamic link to the Hyperlink tags:
////LOCALIZATION
string thispage = Request.Url.AbsolutePath;
eng_ver.NavigateUrl = thispage;
spa_ver.NavigateUrl = thispage + "?ver=es-ES";
////LOCALIZATION
.
Now, on your page files' code behind, you can set a session variable to make all links or redirections to stick to the desired translation by always adding a querystring to urls.
On PageLoad:
///'LOCALIZATION
//dynamic querystring; add this to urls ---> ?" + Session["add2url"]
{
if (Session["version"] != null)
{
Session["add2url"] = "?ver=" + Session["version"]; //SPANISH version
}
else
{
Session["add2url"] = ""; // ENGLISH as default
}
}
///'LOCALIZATION
.
On Click Events sample:
protected void btnBack_Click(object sender, EventArgs e)
{
Session["FileName.aspx"] = null;
Response.Redirect("FileName.aspx" + Session["add2url"]);
}
I hope my descriptions were easy enough.
How can I automate searching for strings in all .cs files and add certain code for localization, where I can use a key in resource files. Let's say there is a
string s = "A"
in cs files. I need to change it to something like,
string s = ("A","ResourceFileKey")
and then add to the resource file keys with country specific values. Is there any tool available? Presently, I am using macros and searching ...
If you just want to get all string literals out of your C# code to put them into your resource file, I suggest not to parse your C# code, but the IL code generated by the C# compiler, that ist much (!) easier.
Here is a helpful link with some code showing how to parse IL code:
http://www.codeproject.com/KB/cs/sdilreader.aspx
That, of course, does not solve your problem how to modify your existing code.
You can write your own. Its a simple String.Replace call.
Read your file using FileStream Execute ReadToEnd method and you'll get a string. Then use String.Replace on it which will again return you a modified string. Replace your file content with the new string and save.
I want to get title of shortcut, not file name, not description, but title.
how to get it?
I have learn to resolve its target path from here, How to resolve a .lnk in c#
but i don't find any method to get its title.
(source: ggpht.com)
(source: ggpht.com)
It sounds like you might be trying to get the title of the file the link points to, as JRL suggests.
If you're not trying to do that, I'd recommend opening up one of these .lnk files in a hex editor like XVI32. You can probably tell from there whether the Chinese name displayed is embedded in the .lnk file or is somewhere else.
If it's somewhere else, it may be an Extended File Property. There's some source code that may help with retrieving that info: Extended File Properties
If by some chance it is inside the .lnk file, I recommend looking at the Windows Shortcut Specification to get offset information and such on the location of that data.
There is a Desktop.ini hidden file in shortcuts directory, the Desktop.ini file records display strings info of shortcuts.
Desktop.ini file sample:
[LocalizedFileNames]
Windows Update.lnk=#%SystemRoot%\system32\wucltux.dll,-1
Default Programs.lnk=#%SystemRoot%\system32\sud.dll,-1
You can use the property system APIs in latest relase of Code pack:
(all the 670+ properties in the system are accesible using simple property accessors)
http://code.msdn.microsoft.com/WindowsAPICodePack
I know your current need is only limited title of lnk files. Using the above library, the sample code might look like:
ShellLink myLink = ShellObject.FromParsingName("c:\somepath\myLink.lnk");
string title = myLink.Properties.System.Title.Value;
// This is what its pointing to...
string target = myLink.Properties.System.TargetParsingPath.Value;
Please define "title". The only attributes that sound relevent are the shortcut's file name, the target's file name, and the .lnk file's description data.
Assuming you mean the title of the file the link points to, not the link itself, and that you are talking about Windows, then it's done via a feature in NTFS, alternative streams. You can access those streams using code in this article.
Looking around on creating shortcuts, looks like there's a lot of jumping through hoops with scripting objects. But am I missing something? If you have a path to the shortcut, the name should be exactly what you find in the path, not some attribute you have to look up.
Dim f As FileInfo = New FileInfo("C:\Name of shortcut.lnk")
Dim title As String = f.Name.Replace(".lnk", String.Empty)