How to forward asynchronous events to parent classes? - c#

I'm unsure as to what is the best approach for passing events down the line to parent classes and in need of some feedback.
The example code below tries to illustrate what I want to achieve.
namespace test {
public delegate void TestCompletedEventHandler(object sender,
TestCompletedEventArgs e);
public class Manager {
CarList m_carlist = null;
public CarList Cars {
get { return m_carlist; }
set { m_carlist = value; }
}
public Manager() {
Cars = new CarList(this);
}
public void Report(bool successfull) {
//...
}
}
public class CarList : List<Car> {
protected internal event TestCompletedEventHandler
Car_TestCompleted = null;
protected readonly Manager m_manager = null;
public Manager Manager {
get { return m_manager; }
}
public CarList(Manager manager) {
m_manager = manager;
}
public void Test() {
foreach(Car car in this) {
bool ret = car.Test();
manager.Report(ret);
}
}
public void Add(Car car) {
//Is this a good approach?
car.TestCompleted +=
new TestCompletedEventHandler(Car_TestCompleted_Method);
base.Add(car);
}
private void Car_TestCompleted_Method(object sender,
TestCompletedEventArgs e)
{
if(Car_TestCompleted != null) Car_TestCompleted(sender, e);
}
}
public class Car {
protected internal event TestCompletedEventHandler
TestCompleted = null;
public bool Test() {
//...
if(TestCompleted != null) TestCompleted(this,
new TestCompletedEventArgs())
}
}
public class TestCompletedEventArgs : EventArgs {
//...
}
}
using test;
Manager manager = new Manager();
manager.Cars.Car_TestCompleted +=
new TestCompletedEventHandler (Car_TestCompleted_Method);
manager.Cars.Test();
Another more specific example:
//Contains DataItems and interfaces for working with them
class DataList
{
public List<DataItem> m_dataitems { get; set; }
public TestManager m_testmanager { get; set; }
// ...
}
class DataItem
{
// ...
}
//A manager class for running tests on a DataList
class TestManager
{
public List<TestSource> m_sources { get; set; }
public WorkerManager m_workermanager { get; set; }
// ...
}
//A common interface for Tests
abstract class TestSource
{
public event EventHandler<EventArgs<object>> Completed = null;
protected TestManager m_owner { get; set; }
public abstract void RunAsync();
// ...
}
//A test
class Test1 : TestSource
{
public virtual void RunAsync()
{
//Add commands
//Run workers
//Report progress to DataList and other listeners (like UI)
//Events seem like a bad approach since they need to be forwarded through many levels of abstraction
if(Completed != null) Completed(this, new EventArgs<object>(null));
}
// ...
}
//Manages a number of workers and a queue of commands
class WorkerManager
{
public List<MyWorker> m_workers { get; set; }
public Queue<Command> m_commands { get; set; }
}
//Wrapper for BackgroundWorker
class MyWorker
{
// ...
}
//Async command
interface Command
{
// ...
}

I think you may have just over implemented this a bit... It looks like you are trying to use async operations. Even if you are using sync operations though, typically you'd just use callback methods instead of events in a case like this...
Here is an example of things to change to use callbacks here:
//new delegate
public delegate void CarReportCallback(Car theCar, bool result);
//in the Manager class, make report conform to delegate's signature
public void Report(Car theCar, bool result)
{
//do something, you know which car and what the result is.
}
//in the CarList class pass a reference to the report method in
public void Test()
{
foreach(Car car in this)
{
car.Test(manager.Report);
}
}
//in the Car class use the delegate passed to invoke the reporting
public void Test(CarReportCallback callback)
{
//... do stuff
callback(this, isTestCompleted);
}

It seems reasonable, but I'm not really sure what the use case is and how this would be used.
You've got a strong concept of containment going on, but I'm not really sure why. Also, it's kind of weird that the CarList 'sort of' seems to have ownership of the individual cars.
Additionally, I don't know why Test() on the Car class would both return a result and raise an event. It seems like you're having two different paths to return the same data. And the Manager class seems completely redundant with the CarList class at first glance.
What is the problem you're actually trying to solve here? That might help me with defining a good solution to it.

It wouldn't make sense to just have each car call an event which calls an event on the parent list. I would do it more like this:
namespace test {
public delegate void TestCompletedEventHandler(object sender,
TestCompletedEventArgs e);
public class Manager {
CarList m_carlist = null;
public CarList Cars {
get { return m_carlist; }
set { m_carlist = value; }
}
public Manager() {
Cars = new CarList(this);
}
public void Report(bool successful) {
//...
}
}
public class CarList : List<Car> {
protected readonly Manager m_manager = null;
protected List<Action<object, TestCompletedEventArgs>> delegatesList = new List<Action<object, TestCompletedEventArgs>>();
public Manager Manager {
get { return m_manager; }
}
public CarList(Manager manager) {
m_manager = manager;
}
public void Test() {
foreach(Car car in this) {
bool ret = car.Test();
manager.Report(ret);
}
}
public void Add(TestCompletedEventHandler e) {
foreach (Car car in this) {
car.OnTestCompleted += e;
}
delegatesList.Add(e);
}
public void Add(Car car) {
foreach(Action a in delegatesList)
{
car.OnTestCompleted += a;
}
base.Add(car);
}
}
public class Car {
protected internal event TestCompletedEventHandler OnTestCompleted = null;
public bool Test() {
//...
if (OnTestCompleted != null) OnTestCompleted(this, new TestCompletedEventArgs());
}
}
public class TestCompletedEventArgs : EventArgs {
//...
}
}
using test;
Manager manager = new Manager();
Manager.Cars.Add(new Car());
manager.Cars.Add(new Car());
manager.Cars.Add(new Car());
manager.Cars.Add((sender, args) =>
{
//do whatever...
})
manager.Cars.Test();
manager.Cars.Add(new Car());

Related

Multiple generic event publishers?

I have this simple interface:
public interface IEventPublisher<T>
{
public delegate void EventHandler(T report);
public event EventHandler OnEventReceived;
}
Then I can write a class to subscribe to events of type int and string:
public class Subscriber
{
public Subscriber(IEventPublisher<int> intPublisher, IEventPublisher<string> stringPublisher)
{
intPublisher.OnEventReceived += OnIntEventReceived;
stringPublisher.OnEventReceived += OnStringEventReceived;
}
private void OnIntEventReceived(int report)
{
}
private void OnStringEventReceived(string report)
{
}
}
Now comes the challenge: I would like to write a class to be a publisher of events of type int and string, so I start with:
public class Publisher : IEventPublisher<int>, IEventPublisher<string>
{
}
How do I implement this in order to satisfy both interfaces? The problem is that the event handler names are identical (OnEventReceived).
This is how I would have written it for a publisher just implementing one of the interfaces:
public interface IEventPublisher<T>
{
public delegate void EventHandler(T report);
public event EventHandler OnEventReceived;
}
public class Subscriber
{
public Subscriber(IEventPublisher<int> intPublisher)
{
intPublisher.OnEventReceived += OnIntEventReceived;
}
private void OnIntEventReceived(int report)
{
}
}
public class Publisher : IEventPublisher<int>
{
public event IEventPublisher<int>.EventHandler? OnEventReceived;
public Publisher()
{
Subscriber subscriber = new Subscriber(this);
}
private void GenerateEvents()
{
while (true)
{
...
OnEventReceived?.Invoke(number);
}
}
}
Did you try it? My IDE (with ReSharper) gives this implementation:
public class Publisher : IEventPublisher<int>, IEventPublisher<string>
{
event IEventPublisher<int>.EventHandler? IEventPublisher<int>.OnEventReceived
{
add
{
// Your code here.
}
remove
{
// Your code here.
}
}
event IEventPublisher<string>.EventHandler? IEventPublisher<string>.OnEventReceived
{
add
{
// Your code here.
}
remove
{
// Your code here.
}
}
}
And the Subscriber class would subscribe like this.
public class Subscriber
{
public Subscriber()
{
var publisher = new Publisher();
IEventPublisher<int> intPublisher = publisher;
IEventPublisher<string> stringPublisher = publisher;
intPublisher.OnEventReceived += OnIntEventReceived;
stringPublisher.OnEventReceived += OnStringEventReceived;
}
private void OnIntEventReceived(int report)
{
}
private void OnStringEventReceived(string report)
{
}
}
Note: I haven't actually tried compiling/running this.

How implement a delegation pattern in c# using delegates?

I want to implement delegation pattern using delegates
public class Cat {
private delegate void SoundDelegate();
private SoundDelegate sound;
public Cat() {
sound = new SoundDelegate(SomeClass.DoSound1);
}
public void DoSound() {
sound();
}
}
public class PussyCat {
private delegate void SoundDelegate();
private SoundDelegate sound;
public PussyCat() {
sound = new SoundDelegate(SomeClass.DoSound2);
}
public void DoSound() {
sound();
}
}
public class SomeClass {
public static void DoSound1() {
Console.WriteLine("Sound 1");
}
public static void DoSound2() {
Console.WriteLine("Sound 2");
}
}
Does this code impelement the delegation pattern? I mean can I use delegates for implement delegation pattern or this way is incorrect.
And if the previous example is correct and I can use delegates to implement the delegation pattern and implement the observer pattern, then what is the difference between the observer pattern and the delegation pattern and what is similar?
The difference between delegation and observer patterns is a level of control your class has over the delegate/observer.
In case of delegate, it's assumed that your class has full control over how delegated class should be used. The observable class has no idea of how exactly it would be used by other classes.
It's also often assumed that observable class could have any number of observers while delegate is usually one.
I also simplified the code provided trying to avoid unnecessarily class PussyCat, so the original class could be configured to use any delegate in runtime.
You can also find CatObservable class to understand the idea of observable-observer implementation.
class Program
{
static void Main(string[] args)
{
Cat cat1 = new Cat(SomeClass.DoSound1);
Cat cat2 = new Cat(SomeClass.DoSound2);
CatObservable cat3 = new CatObservable();
cat3.Sound += Cat3_Sound;
cat3.Sound += (object sender, EventArgs e) => { SomeClass.DoSound1(); } ;
cat3.Sound += (object sender, EventArgs e) => { SomeClass.DoSound2(); };
}
private static void Cat3_Sound(object sender, EventArgs e)
{
throw new NotImplementedException();
}
}
public class Cat
{
public delegate void SoundDelegate();
public SoundDelegate Sound { get; set; }
public Cat(SoundDelegate soundDelagate)
{
Sound = soundDelagate;
}
protected void DoSound()
{
if (Sound!=null)
Sound();
}
}
public class CatObservable
{
public event EventHandler Sound;
public CatObservable()
{
}
protected void DoSound()
{
if (Sound != null)
Sound(this, EventArgs.Empty);
}
}
public class SomeClass
{
public static void DoSound1()
{
Console.WriteLine("Sound 1");
}
public static void DoSound2()
{
Console.WriteLine("Sound 2");
}
}

Pass event through classes C#

I have a first class that raises an event when some changes occur:
public class MyFirstClass {
public event EventHandler ChangesHappened;
public MyFirstClass() {
}
public void MyMethod() {
//Thing happened
ChangesHappened?.Invoke(this, new EventArgs());
}
}
I also have a second class that have a list of FirstClass:
public class MySecondClass {
private List<MyFirstClass> first;
public MySecondClass() {
foreach(var f in first) {
first.Changed += (s, e) => {};
}
}
}
And last I have a WPF application with an instance of SecondClass. How can I handle the Changed event (FirstClass) from WPF? Should I create an event in SecondClass and raise it inside first.Changed += (s, e) => { NewEvent(this, new EventArgs()); } and then catch this in the WPF?
The objective is get the Changed event in the WPF application.
It seems to me that this is the simplest answer:
public class MySecondClass
{
public event EventHandler ChangesHappened;
private List<MyFirstClass> first;
public MySecondClass()
{
foreach (var f in first)
{
f.ChangesHappened += (s, e) => ChangesHappened?.Invoke(s, e);
}
}
}
Another option is to use Microsoft's Reactive Framework which lets you pass events (well observables) around as first-class language citizens.
You could do this:
void Main()
{
var msc = new MySecondClass();
msc.Changes.Subscribe(ep =>
{
/* Do stuff with
ep.Sender
ep.EventArgs
from the `MyFirstClass` instances
*/
});
}
public class MyFirstClass
{
public event EventHandler ChangesHappened;
public IObservable<EventPattern<EventArgs>> Changes;
public MyFirstClass()
{
this.Changes = Observable.FromEventPattern<EventHandler, EventArgs>(
h => this.ChangesHappened += h, h => this.ChangesHappened += h);
}
public void MyMethod()
{
ChangesHappened?.Invoke(this, new EventArgs());
}
}
public class MySecondClass
{
public IObservable<EventPattern<EventArgs>> Changes;
private List<MyFirstClass> first = new List<MyFirstClass>();
public MySecondClass()
{
this.Changes = first.Select(f => f.Changes).Merge();
}
}
As #Enigmativity already mentioned: When you have a class, that has to manage other classes (bunch of MyFirstClass references) then you have to forward your events from sub class to manager class.
public class MySecondClass
{
public event EventHandler Changed;
private List<MyFirstClass> firstClassList;
public MySecondClass()
{
firstClassList = new List<MyFirstClass>();
}
public void AddMyFirstClassList(List<MyFirstClass> firstClassList)
{
foreach (var firstClass in firstClassList)
AddMyFirstClass(firstClass);
}
public void AddMyFirstClass(MyFirstClass firstClass)
{
// from sub class to manager class
firstClass.Changed += firstClass_Changed;
firstClassList.Add(firstClass);
}
private void firstClass_Changed(object sender, EventArgs args)
{
Changed?.Invoke(sender, args);
}
public void RemoveMyFirstClass(MyFirstClass firstClass)
{
MyFirstClass.Remove -= firstClass_Changed;
firstClassList.Remove(firstClass);
}
}
Another option is to pass a callback function. You should avoid this, unless you need it explicity:
public class MyFirstClass
{
EventHandler handler;
public MyFirstClass(EventHandler handler)
{
this.handler = handler;
}
public void MyMethod()
{
handler?.Invoke(this, new EventArgs());
}
}
public class MySecondClass
{
private List<MyFirstClass> firstClassList;
public MySecondClass()
{
firstClassList = new List<MyFirstClass>();
}
// you have instantiated your class and passed your callback function previously.
public void AddMyFirstClass(MyFirstClass firstClass)
{
firstClassList.Add(firstClass);
}
// for demonstrating the instantiation.
public void AddMyFirstClass(EventHandler handler)
{
firstClassList.Add(new MyFirstClass(handler));
}
}

Inheriting a generic in c#

I've inherited a large codebase and I'm trying to implement some new functionality into the framework. Basically, in order to do it the "right" way, I would have to modify the entire structure of the framework. since I'm not the guy who designed the framework, nor am I a mind reader, doing so probably isn't going to happen (although I would really love to redesign it all from scratch myself).
So in order to do what I want, I'm trying to implement a decorator pattern, of sorts. This answer from maliger suggests that what I'm doing below is perfectly valid. However, mono doesn't seem to like it; it complains that T cannot be derived from when I declare HappyDecorator
Please forgive the overly simplistic example, but it gets the point across.
public class HappyObject
{
public virtual void print()
{
Console.WriteLine ("I'm happy");
}
}
public class VeryHappyObject : HappyObject
{
public override void print()
{
Console.WriteLine ("I'm very happy");
}
public void LeapForJoy()
{
Console.WriteLine("Leaping For Joy!");
}
}
public class SuperHappyObject : VeryHappyObject
{
public override void print()
{
Console.WriteLine ("I'm super happy!");
}
public void DieOfLaughter()
{
Console.WriteLine("Me Dead!");
}
}
public class HappyDecorator<T> : T where T : HappyObject
{
public string SpecialFactor { get; set; }
public void printMe()
{
Console.WriteLine (SpecialFactor);
print();
}
}
class MainClass
{
public static void Main (string[] args)
{
HappyDecorator<HappyObject> obj = new HappyDecorator<HappyObject> ();
obj.SpecialFactor = Console.ReadLine();
obj.printMe();
}
}
You're typing HappyDecorator to T, but there's no instance of T to use inside that class.
public class HappyDecorator<T> where T : HappyObject
{
private readonly T _instance;
public HappyDecorator(T instance)
{
_instance = instance;
}
public string SpecialFactor { get; set; }
public void printMe()
{
Console.WriteLine(SpecialFactor);
_instance.print();
}
}
Another alternative is to structure it like this with a generic method instead of a generic class. It's not really a decorator then though:
public class HappyDecorator
{
public string SpecialFactor { get; set; }
public void printMe<T>(T instance) where T : HappyObject
{
Console.WriteLine(SpecialFactor);
instance.print();
}
}
And call like:
HappyDecorator obj = new HappyDecorator();
obj.SpecialFactor = Console.ReadLine();
obj.printMe(new HappyObject());
I think this is what you are trying to do:
public interface IhappyObject
{
void Print();
}
public class HappyObject : IhappyObject
{
private IhappyObject obj;
public HappyObject(IhappyObject obj)
{
this.obj = obj;
}
public void Print()
{
obj.Print();
}
}
public class VeryHappyObject : IhappyObject
{
public void Print()
{
Console.WriteLine("I'm very happy");
}
}
public class SuperHappyObject : IhappyObject
{
public void Print()
{
Console.WriteLine("I'm super happy!");
}
}
static void Main(string[] args)
{
HappyObject obj = new HappyObject(new SuperHappyObject());
obj.Print();
}

Singleton Bindable Controls While Tasking/Multi-Threading

before posting the question i did my research for 10 days so really hope someone can shed some light into solving this issue.
The issue is that any bindable control, does not update once the binding list from singleton class is changed. This is a common issue on multi-threaded apps. Most if not all solutions offer suggestions where the bindlinglist or collection is initialized from parent thread, and then some invocation to be made. Not what i'm looking for. The same issue persist if static class is used instead of singleton.
Basically, the application triggers some Tasks, which in turn create object(s) on different business classes. These objects post messages into the bindinglist, which should update the UI listbox, but does not. And yes, the message object is in the list, and binding after the TASK finished works (items displayed). Locking/unlocking object(s) access is also not an issue.
Appreciate any suggestions/solutions
A trimmed down version of business objects:
namespace MyNameSpace
{
public class Message
{
private string messageSummary;
public Message() { }
public string MessageSummary
{
set { messageSummary = value; }
get { return messageSummary; }
}
}
}
A trimmed down version of another class doing some ops:
namespace MyNameSpace
{
public class WorkDoingClass
{
public WorkDoingClass() { }
public void DoSomeWork()
{
//some routines
Message messageObj = new Message();
messageObj.MessageSummary = "DoSOmrWork Finished";
}
public void DoSomeOtherWork()
{
//some routines
Message messageObj = new Message();
messageObj.MessageSummary = "DoSomeOtherWork Finished";
AllMessages.Instance.AllMessagesBindingList.Add(messageObj);
}
}
}
Singleton:
namespace MyNameSpace
{
public sealed class AllMessages
{
private static readonly AllMessages _instance = new AllMessages();
private BindingList<Message> _allMessagesBL;
public WorkDoingClass() { _allMessagesBL = new BindingList<Message>(); }
public static AllMessages Instance
{
get { return _instance; }
}
public BindingList<Message> AllMessagesBindingList
{
get { return _allMessagesBL};
}
}
}
This is also a trimmed down version from where calls start:
namespace MyNameSpace
{
public partial class Form1 : Form
{
private Task _TaskSqlData;
private CancellationTokenSource cTokenSourceSql;
public Form1()
{
InitializeComponent();
listBox1.DataSource = AllMessages.Instance.AllMessagesBindingList;
listBox1.DisplayMember = "MessageSummary";
}
private void button1_Click(object sender, EventArgs e)
{
cTokenSourceSql = new CancellationTokenSource();
var tokenSqlData = cTokenSourceSql.Token;
if (this._TaskSqlData != null)
{
if (this._TaskSqlData.Status == TaskStatus.Running)
this.cTokenSourceSql.Cancel();
this._TaskSqlData.Dispose();
this._TaskSqlData = null;
}
_TaskSqlData = Task.Factory.StartNew(()
=> StartDoingWork(this, tokenSqlData, null), tokenSqlData);
}
public void StartDoingWork(object sender, CancellationToken ct, EventArgs e)
{
if (ct.IsCancellationRequested)
ct.ThrowIfCancellationRequested();
WorkDoingClass work = new WorkDoingClass();
work.DoSomeOtherWork();
}
Your problem is that the thread(the main UI thread) making the listbox is different from the thread(the worker thread) modifying the collection.
Try the following code. It could solve your issue. I use SynchronizationContext to synchronize the two threads, which serves as the same function with Control.Invoke().
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private Task _TaskSqlData;
private CancellationTokenSource cTokenSourceSql;
WorkDoingClass _work;
public Form1()
{
InitializeComponent();
listBox1.DataSource = AllMessages.Instance.AllMessagesBindingList;
listBox1.DisplayMember = "MessageSummary";
_work = new WorkDoingClass(SynchronizationContext.Current);
}
private void button1_Click(object sender, EventArgs e)
{
cTokenSourceSql = new CancellationTokenSource();
var tokenSqlData = cTokenSourceSql.Token;
if (this._TaskSqlData != null)
{
if (this._TaskSqlData.Status == TaskStatus.Running)
this.cTokenSourceSql.Cancel();
this._TaskSqlData.Dispose();
this._TaskSqlData = null;
}
_TaskSqlData = Task.Factory.StartNew(()
=> StartDoingWork(this, tokenSqlData, null), tokenSqlData);
}
public void StartDoingWork(object sender, CancellationToken ct, EventArgs e)
{
if (ct.IsCancellationRequested)
ct.ThrowIfCancellationRequested();
_work.DoSomeOtherWork();
}
}
public class Message
{
private string messageSummary;
public Message() { }
public string MessageSummary
{
set { messageSummary = value; }
get { return messageSummary; }
}
}
public class WorkDoingClass
{
private SynchronizationContext _syncContext;
public WorkDoingClass() { }
public WorkDoingClass(SynchronizationContext _syncContext)
{
// TODO: Complete member initialization
this._syncContext = _syncContext;
}
public void DoSomeWork()
{
//some routines
Message messageObj = new Message();
messageObj.MessageSummary = "DoSOmrWork Finished";
}
public void DoSomeOtherWork()
{
_syncContext.Send(DoWork, null);
}
private static void DoWork(object arg)
{
//some routines
Message messageObj = new Message();
messageObj.MessageSummary = "DoSomeOtherWork Finished";
AllMessages.Instance.AllMessagesBindingList.Add(messageObj);
}
}
public sealed class AllMessages
{
private static readonly AllMessages _instance = new AllMessages();
private BindingList<Message> _allMessagesBL;
public AllMessages() { _allMessagesBL = new BindingList<Message>(); }
public static AllMessages Instance
{
get { return _instance; }
}
public BindingList<Message> AllMessagesBindingList
{
get { return _allMessagesBL; }
}
}
}

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