Compiling one C# Project into another - c#

I have a C# Application that uses some other Assemblies, so when I compile, I end up with my .exe and 2 or 3 other .dll Files. Ideally, I only want 1 .exe file. At the moment I use ILMerge for that, but as the Assemblies that I use are Open Source (and under the same license), I wonder if there is an easy way to add them to my Solution and compile them into the .exe?
What I do not want:
Creating a Subfolder in my main .exe and copying all the other files into it
Adding it as a separate solution but then add it to my .exe Project with "Add as Link"
I suppose that ILMerge is more or less doing exactly what I want, but if I can apply the merging on a compiler level already, that would be what I want.
Needless to say, the referenced assemblies have no main() function, so no clashes are to be expected.

You could add the dependencies as embedded resources and then load them manually but this would require a code change so it's not ideal.
I think that ILMerge is your best option here.

As I never tried this, I don't know if this will work and/or meet your expectations, but, there's an option of compiling .net code to a netmodule, instead of an assembly, and then those modules, theoretically, could be added to other assemblies, You can read about it here and here.

Related

MSBuild Build same DLL with two different projects

I have a system that uses an external COM component. There are two different versions of the COM object that are basically the same (The vendor changed the COM GUID without an interface change.) I use tlbimp.exe to make two interop DLL's that are basically the same one for each COM object. I want to build two .NET dll's of the same assemble name one for each COM object. So I have two different projects that reference all the same C# source code (Add as Link). The only difference is a different reference to the interop DLL. The plan was to end up with to different DLL's that are basically the same (one for each COM object) and then rename the one that is needed at install time.
I started with a different bin directory for the second DLL built. However the build process is set to single bin dir (TFS Output Location=Single Folder) which causes the second DLL to overwrite the first. So I added a post build script to rename each DLL as it's built.
The next problem is that the rename prevents downstream code from compiling. (missing assembly errors) I could try and pick the first DLL build and keep it around with the original name but I can see scenarios when built locally that would end with confusion. Which COM object is the one in use. Basically, build errors could leave the system in a weird state.
I originally looked to see if I could build a DLL with it's filename different from the internal assembly name but that doesn't seem possible.
Two thoughts on a solution: (Maybe there's another?)
1) Can I build a .NET DLL with the filename different from the AssemblyName?
OR
2) What is a clean way to rename / copy the build out of one (or both) dll AND preserve one of them for dependent code building?
What I ended up doing was to split out the second DLL into another solution and make another entry in the TFS Process / Build / Projects
In the second project's pre-build step I needed to rename the first DLL so that the second project would build with the same dll name. Then in the post-build step I renamed the new DLL to it's special name and renamed the first DLL back to the original name.
I felt this was the cleanest way to handle the issue. TFS Build ensures that this second solution / project is built in sequential order.
In the single solution concept, I had played around with renaming in the Pre / Post build events of the projects but discovered that they aren't as sequential / ordered as you might thing. See this post for more details:
MSbuild build order issue - pre-build steps first or dependent projects first
I didn't want to manually edit the csproj XML because we don't have many on the team that are comfortable with such edits. Thus the second solution to the build.

How do I build a multiple project solution in Visual Studio without dependencies between the binaries?

I'm using Visual Studio 2010 Pro to build a solution that contains two projects. Project A contains most of my source code, while Project B is intended to run independently, but must use some of the source code contained in Project A.
Under the current configuration, Project A is contained as a reference within Project B. I'd like to be able to build and maintain versions of each project independently, but it appears that when I build the entire solution, ProjectB.exe cannot run without ProjectA.exe in the same local directory. I would think and hope that when the .exe binaries are compiled that all of their dependencies are packaged within each, but that appears not to be the case. In fact, any attempt to run ProjectB.exe while ProjectA.exe is not present results in a System.IO.FileNotFoundException.
Is there a way to build a version ProjectB.exe that runs independently and avoids code duplication?
In cases where you want common code, the best solution is to break out the common classes into a third assembly to serve as a library. (As per Adriano's suggestion.) The other option he hints at is to use the "as link" option when using the "add existing file" to the second project.
If you don't know where it is, use the "Add existing file" option, then in the dialog box to select the file, the "Add" button has a drop-down selection where you can select "As Linked File" (or something to that effect.)
This allows you to compile the same classes into multiple projects. But keep in mind that the namespacing for the linked file cannot be changed for the second project. If the namespace was "ProjectA.Domain", this is how you need to access it in Project B. This was a useful trick for Silverlight projects back before the multi-platform assemblies were introduced.
If you want to get rid or the dependency on A, you will have to extract the common logic into another project (let's call it C), as Adriano suggested in a comment.
If you need even looser bond between the projects, you can reference A (or C) not as a project, but as a built assembly (.dll file) and check Specific Version reference property to True. Additionally, if your project/codebase structure is more complex, check more assembly sharing options here.
Some options:
The common option: Separate the common code into a third class library (DLL) project. And have both ProjectA and ProjectB dependent on it. The downside is that now in order to run the projects you need two files (the main exe and the dll.) This method is how most software is developed: a single executable and a bunch of DLLs.
The correct option: Separate the common code into a third project and modify the project files to create executables that contain both assemblies (similar to statically linked libraries in unmanaged code.) The downside is that Visual Studio does not support this out of the box and you need to modify the project files which are actually MS-Build definition files to do this.
The ugly option: Create shortcuts for the common files in ProjectA in ProjectB. This is the same as copying the common code to the other project, but you're still left with one source file. The downside is that you have to do this for every file and maintain the same structure in both projects. This is an ugly, if viable, option. Choose one of the others.

How to merge all dlls into one for an application?

My case: I have an app.exe and several dlls for it -- a.dll, b.dll, c.dll, etc (they come from single VS solution which consists of many projects). I would like to merge (ilmerge) all dlls into one so I would have: app.exe + x.dll.
Now, there is a problem -- the application expects to have all dlls so when I put just single file x.dll it won't run. So how to "redirect" application to use one x.dll -- is it possible at all?
The one solution I am aware is deleting all references to projects in Visual Studio and add instead reference to merged dll. But this would disable dependency chaining while recompiling solution.
Btw. I cannot merge exe and dlls together because this is a wpf app, and ilmerge cannot handle it.
You could instead of creating 3 DLLs you could create 3 .NetModules and turn them into one DLL. It would require some editing of the actual CSPROJ files because creating .NetModules is not currently integrated into the MSBuild system, but it can be done.
You can think of a .NetModule as a kind of static library in C/C++. Of course there are differences but overall the concept is similar. They are most common when trying to make a single DLL containing multiple .NET languages, but they will work for you as well. Check them out here.
I'll recommend if you read this blog. Its an alternative to ILMerge when you need to merge WPF assemblies.
http://blogs.msdn.com/b/microsoft_press/archive/2010/02/03/jeffrey-richter-excerpt-2-from-clr-via-c-third-edition.aspx

Merge projects in solution into a single project?

I have a solution with a few projects. How I can merge all projects into a single project? I want to just compile my solution and get single file application at the output.
Note: this question has been edited for clarity. Originally it was confusing and seemed to imply that it was looking for information on merging already-compiled assemblies.
I think you're looking for ILMerge.
You want to merge the projects, not just the assemblies?
I don't know any automated process, but I think you'll want to do something like:
Create your "master" project.
Look at the .NET and binary references (not project references) that other projects have. Add each of these references to the "master" project.
Create a folder for each project that you want to merge into the master project.
For each project, copy all files from that project to the corresponding folder in the master project. Make sure you give it the same BuildAction.
Build! If the build fails, then you have more work to do.
Remove the original projects from the solution.
Does every file in each project use its own namespace? If so, the above is all you have to do that I can think of. Otherwise, you'll want to make it so, recompile, and retest before trying to merge the projects into one.
(Answer based on old interpretation of question)
I am assuming you want to merge all of the resulting assemblies into a single one, and not the projects in to a single solution.
If that is the case, use ILMerge.
From the site:
ILMerge is a utility for merging multiple .NET assemblies into a single .NET assembly. It works on executables and DLLs alike and comes with several options for controlling the processing and format of the output. See the accompanying documentation for details.
This is not the only tool - you can also use Mono.Merge for the same functionality.

ILMerge Best Practices

Do you use ILMerge? Do you use ILMerge to merge multiple assemblies to ease deployment of dll's? Have you found problems with deployment/versioning in production after ILMerging assemblies together?
I'm looking for some advice in regards to using ILMerge to reduce deployment friction, if that is even possible.
I use ILMerge for almost all of my different applications. I have it integrated right into the release build process so what I end up with is one exe per application with no extra dll's.
You can't ILMerge any C++ assemblies that have native code.
You also can't ILMerge any assemblies that contain XAML for WPF (at least I haven't had any success with that). It complains at runtime that the resources cannot be located.
I did write a wrapper executable for ILMerge where I pass in the startup exe name for the project I want to merge, and an output exe name, and then it reflects the dependent assemblies and calls ILMerge with the appropriate command line parameters. It is much easier now when I add new assemblies to the project, I don't have to remember to update the build script.
Introduction
This post shows how to replace all .exe + .dll files with a single combined .exe. It also keeps the debugging .pdb file intact.
For Console Apps
Here is the basic Post Build String for Visual Studio 2010 SP1, using .NET 4.0. I am building a console .exe with all of the sub-.dll files included in it.
"$(SolutionDir)ILMerge\ILMerge.exe" /out:"$(TargetDir)$(TargetName).all.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
Basic hints
The output is a file "AssemblyName.all.exe" which combines all sub-dlls into one .exe.
Notice the ILMerge\ directory. You need to either copy the ILMerge utility into your solution directory (so you can distribute the source without having to worry about documenting the install of ILMerge), or change the this path to point to where ILMerge.exe resides.
Advanced hints
If you have problems with it not working, turn on Output, and select Show output from: Build. Check the exact command that Visual Studio actually generated, and check for errors.
Sample Build Script
This script replaces all .exe + .dll files with a single combined .exe. It also keeps the debugging .pdb file intact.
To use, paste this into your Post Build step, under the Build Events tab in a C# project, and make sure you adjust the path in the first line to point to ILMerge.exe:
rem Create a single .exe that combines the root .exe and all subassemblies.
"$(SolutionDir)ILMerge\ILMerge.exe" /out:"$(TargetDir)$(TargetName).all.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
rem Remove all subassemblies.
del *.dll
rem Remove all .pdb files (except the new, combined pdb we just created).
ren "$(TargetDir)$(TargetName).all.pdb" "$(TargetName).all.pdb.temp"
del *.pdb
ren "$(TargetDir)$(TargetName).all.pdb.temp" "$(TargetName).all.pdb"
rem Delete the original, non-combined .exe.
del "$(TargetDir)$(TargetName).exe"
rem Rename the combined .exe and .pdb to the original project name we started with.
ren "$(TargetDir)$(TargetName).all.pdb" "$(TargetName).pdb"
ren "$(TargetDir)$(TargetName).all.exe" "$(TargetName).exe"
exit 0
We use ILMerge on the Microsoft application blocks - instead of 12 seperate DLL files, we have a single file that we can upload to our client areas, plus the file system structure is alot neater.
After merging the files, I had to edit the visual studio project list, remove the 12 seperate assmeblies and add the single file as a reference, otherwise it would complain that it couldnt find the specific assembly. Im not too sure how this would work on post deployment though, could be worth giving it a try.
I know this is an old question, but we not only use ILMerge to reduce the number of dependencies but also to internalise the "internal" dependencies (eg automapper, restsharp, etc) that are used by the utility. This means they are completely abstracted away, and the project using the merged utility doesn't need to know about them. This again reduces the required references in the project, and allows it to use / update its own version of the same external library if required.
We use ILMerge on quite a few projects. The Web Service Software Factory, for example produces something like 8 assemblies as its output. We merge all of those DLLs into a single DLL so that the service host will only have to reference one DLL.
It makes life somewhat easier, but it's not a big deal either.
We had the same problem with combining WPF dependencies .... ILMerge doesn't appear to deal with these. Costura.Fody worked perfectly for us however and took about 5 minutes to get going... a very good experience.
Just install with Nuget (selecting the correct default project in the Package Manager Console). It introduces itself into the target project and the default settings worked immediately for us.
It merges the all DLLs marked "Copy Local" = true and produces a merged .EXE (alongside the standard output), which is nicely compressed in size (much less than the total output size).
The license is MIT as so you can modify/distribute as required.
https://github.com/Fody/Costura/
Note that for windows GUI programs (eg WinForms) you'll want to use the /target:winexe switch. The /target:exe switch creates a merged console application.
I'm just starting out using ILMerge as part of my CI build to combine a lot of finely grained WCF contracts into a single library. It works very well, however the new merged lib can't easily co-exist with its component libraries, or other libs that depend on those component libraries.
If, in a new project, you reference both your ILMerged lib and also a legacy library that depends on one of the inputs you gave to ILMerge, you'll find that you can't pass any type from the ILMerged lib to any method in the legacy library without doing some sort of type mapping (e.g. automapper or manual mapping). This is because once everything's compiled, the types are effectively qualified with an assembly name.
The names will also collide but you can fix that using extern alias.
My advice would be to avoid including in your merged assembly any publicly available lib that your merged assembly exposes (e.g. via a return type, method/constructor parameter, field, property, generic...) unless you know for sure that the user of your merged assembly does not and will never depend on the free-standing version of the same library.
We ran into problems when merging DLLs that have resources in the same namespace. In the merging process one of the resource namespaces was renamed and thus the resources couldn't be located. Maybe we're just doing something wrong there, still investigating the issue.
We just started using ILMerge in our solutions that are redistributed and used in our other projects and so far so good. Everything seems to work okay. We even obfuscated the packaged assembly directly.
We are considering doing the same with the MS Enterprise Library assemblies.
The only real issue I see with it is versioning of individual assemblies from the package.
I recently had issue where I had ilmerged assembly in the assembly i had some classes these were being called via reflection in Umbraco opensource CMS.
The information to make the call via reflection was taken from db table that had assembly name and namespace of class that implemented and interface. The issue was that the reflection call would fail when dll was il merged however if dll was separate it all worked fine. I think issue may be similar to the one longeasy is having?
It seems to me like the #1 ILMerge Best Practice is Don't Use ILMerge. Instead, use SmartAssembly. One reason for this is that the #2 ILMerge Best Practice is to always run PEVerify after you do an ILMerge, because ILMerge does not guarantee it will correctly merge assemblies into a valid executable.
Other ILMerge disadvantages:
when merging, it strips XML Comments (if I cared about this, I would use an obfuscation tool)
it doesn't correctly handle creating a corresponding .pdb file
Another tool worth paying attention to is Mono.Cecil and the Mono.Linker [2] tool.
[2]: http:// www.mono-project.com/Linker

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