Using vs2008, vb.net, C#, fw 3.5
I am consuming my service in my client
Service is hosted in IIS
Client(winforms MDI) is generated using svcutil using /l, /r, /ct, & /n switches
Service and client both use a MyEntities.dll
I am using nettcp with TransportWithMessageCredential
I cache the proxy in the main form
if Membership.ValidateUser(UsernameTextBox.Text, PasswordTextBox.Text)
_proxy = new MyServiceClient
_proxy.ClientCredentials.UserName.UserName = "username"
_proxy.ClientCredentials.UserName.Password = "password"
I then pass the _proxy around to any child forms/plugins that need to use it
ex
List(of Orders) = _proxy.ChannelFactory.CreateChannel.GetOrders(customer)
Everything is working great but my questions are this:
What happens to the channels after the call? Are they magically disposed?
How could I monitor this, with a profiler?
Is there a way I can have error handling in one place, or do I need to place try/catch in every call like What is the best workaround for the WCF client `using` block issue?
try
{
...
client.Close();
}
catch (CommunicationException e)
{
...
client.Abort();
}
catch (TimeoutException e)
{
...
client.Abort();
}
catch (Exception e)
{
...
client.Abort();
throw;
}
Could I subscribe to the _proxy.InnerChannel.Faulted and do that clean up there?
Regards
_Eric
I use to do two different things, depending on the use case:
In a client scenario where I know only one instance of the channel is used at a time, I lazy-create a channel, and re-use the created instance. In case it is faulted, closed, or disposed, the channel is re-created.
In scenarios where multiple channels can be requested at the same time, I think it is the best to do the exception handling dance. In order to avoid code bloat, you can centralize it into a method that accepts a delegate for the actual work that it done, so that it form a write-once exoskeleton around your payload code.
Additional test results/notes
It seems I have partially answered my own question, I ran this a loop for 500 X
List(of Orders) = _proxy.ChannelFactory.CreateChannel.GetOrders(customer)
This is very evil, and on the start of the 11th iteration got a timeout error, which is the max users of my service(10). Does this mean that someone can implement any wcf client and open as many channels as the wcf server will allow?
I did find that this gave me the expected results and completed all 500 iterations
Dim channel = _proxy.ChannelFactory.CreateChannel
e.result = Channel.GetOrders(customer)
Dim Ich = DirectCast(channel, ServiceModel.IClientChannel)
Ich.Close()
Ich.Dispose()
My question is now
can I casttochannel, close and dispose inside the _proxy.InnerChannel.Faulted event or for every call I make just wrap it in a try and then catch timeout/comm/fault exceptions leaving the proxy be but disposing of the channel? If the later is the case is there a way to encapsulate this?
Regards
_Eric
Related
I have a WPF application in which i want to return list of data or any data when user call it. Also i need to call WCF service to get data. What if service is down for any reason and i want to fixed broken service or wait for service alive and return the data. Let me show you what i am doing:
public List<MyData> GetMyData()
{
try
{
var data =GetOrCreateChannel().GetMyData(); //GetOrCreateChannel method create WCF service channel
return data;
}
catch(Exception ex)
{
_log.error(ex);
FixedBrokenService()
return GetMyData(); //Call again this method.
}
}
In above method, if service is not running, it will go to catch block and again call the same method until unless service is down. Whenever service get alive, it will return the data. I want to know is this approach is fine or not? What if service is down for 2 to 3 hour it wil recursivly call method and the stack size in memory will increasing. Is there any other approach?
What if service is down for 2 to 3 hour it wil recursivly call method and the stack size in memory will increasing. Is there any other approach?
I think you're asking because you already sense there might be some other way to improve what you've got so far; my guess is you're looking for some standard.
If so, I'd recommend Google's Exponential backoff guideline, here applied to Google Maps calls.
The idea is to introduce a delay between subsequent calls to the web service, increasing it in case of repeated failures.
A simple change would be:
public List<MyData> GetMyData()
{
List<MyData> data = null;
int delayMilliseconds = 100;
bool waitingForResults = true;
while (waitingForResults)
{
try
{
data = GetOrCreateChannel().GetMyData();
waitingForResults = false; // if this executes, you've got your data and can exit
}
catch (Exception ex)
{
_log.error(ex);
FixedBrokenService();
Thread.Sleep(delayMilliseconds); // wait before retrying
delayMilliseconds = delayMilliseconds * 2; // increase your delay
}
}
return data;
}
This way you won't have to deal with recursion either; don't forget to add
using System.Threading; to the top.
Since you mentioned WPF, we might want to take Jeroen's suggestion and wait in another thread: this means that your WPF GUI won't be frozen while you try reconnecting, but it will be enabled and perhaps show a spinner, a wait message or something like that (e.g. "Reconnecting in x seconds").
This requires changing the second to last line, i.e. Thread.Sleep(delayMilliseconds); to Wait(delayMilliseconds); and adding these two methods below GetMyData:
private async static Task Wait(int delayMilliseconds)
{
await WaitAsync(delayMilliseconds);
}
private static Task WaitAsync(int delayMilliseconds)
{
Thread.Sleep(delayMilliseconds);
return new Task(() => { });
}
Try using a wcf client with ClientBase (there are tons of examples). You can register to an event of the InnerChannel named InnerChannel.Faulted. When that event is called it means the service has failed somehow.
Instead if immediately retrying to connect in the catch you can write a separate thread which retries to connect with the client when the service has gone down.
I consume a WCF service asynchronously. If I can't connect to the service or an exception occurs it went to faulted state and it writes the error to the Error property of the AsyncCompletedEventArgs.
What do I have to do with the service client? I cannot close it because it would throw a CommunicationObjectFaultedException. What else do I have to do after logging the error?
Here's my code:
MyServiceClient serviceClient = new MyServiceClient();
//Close the connection with the Service or log an error
serviceClient.JustAMethod += (object sender, AsyncCompletedEventArgs args) =>
{
if (args.Error != null)
{
//Log error
ErrorHandler.Log(args.Error);
}
else
{
serviceClient.Close();
}
};
//Call the service
serviceClient.JustAMethodAsync();
You can abort it, and create a new one. Here's a fragment from a class I wrote that deals with that issue. Everything that it touches here is legal to touch when the client is in the faulted state.
if (_client.InnerChannel.State == CommunicationState.Faulted)
{
_client.Abort();
_client = new TServiceClient();
}
TServiceClient is any subclass of System.ServiceModel.ClientBase<TIClientInterface>.
I wrote that because I've had constant access issues calling webservices from the server end of an MVC4 web app, with the browser client accessing the page via RDS.
However, as of now, the above code isn't in use. For reasons I don't understand, it had a lot more access-denied exceptions than the simplest approach of invariably creating a new client for every call, and disposing it after. I never bother checking faulted state because I never use them for more than one call anyway.
using (var cli = new Blah.Blah.FooWCFClient())
{
_stuff = cli.GetStuff();
}
...in a try/catch, of course. If you see any issues with the client-caching/Abort approach, I'd suggest you try creating a new client for every call. Maybe it costs a few cycles, but it's silly to call a web service and then start worrying about runtime efficiency. That horse has left the barn.
I don't know how this would interact with the asynchronous business, other than a vague intuition about keeping things simple and not sharing anything across threads.
Welcome to my nightmare. I haven't yet identified the cause of our access issues, but I doubt things can possibly be that bad for you. So I hope at least one of those two options will work out.
UPDATE
Here's some .tt-generated service wrapper code from our XAML application. Every web service call method gets wrapped like this, and it's been bulletproof for years. I would recommend doing essentially this:
public static POCO.Thing GetThing(int thingID)
{
var proxy = ServiceFactory.CreateNewFooWCFClientInstance();
try
{
var returnValue = proxy.GetThing(thingID);
proxy.Close();
return returnValue;
}
catch(Exception ex)
{
// ***********************************
// Error logging boilerplate redacted
// ***********************************
proxy.Abort();
throw;
}
}
I have a feeling that it's just as well if you don't reuse WCF client objects at all.
There is not much you can do with it. Create a new one and let the garbage collector collect the other one.
I am reading from a REST service and need to handle "Wait and retry" for a heavily used service that will give me an error:
Too many queries per second
or
Server Busy
Generally speaking, since I have many REST services to call, how can I generically handle backoff logic that would occur when an exception occurs?
Is there any framework that has this built in? I'm just looking to write clean code that doesn't worry too much about plumbing and infrastructure.
You can wrap the attempt up within a method that handles the retry logic for you. For example, if you're using WebClient's async methods:
public async Task<T> RetryQuery<T>(Func<Task<T>> operation, int numberOfAttempts, int msecsBetweenRetries = 500)
{
while (numberOfAttempts > 0)
{
try
{
T value = await operation();
return value;
}
catch
{
// Failed case - retry
--numberOfAttempts;
}
await Task.Delay(msecsBetweenRetries);
}
throw new ApplicationException("Operation failed repeatedly");
}
You could then use this via:
// Try 3 times with 500 ms wait times in between
string result = await RetryQuery(async () => webClient.DownloadStringTaskAsync(url), 3);
Try and determine how many active requests can be active at a time and use a Semaphore.
It is a way to handle resource locking where the are multiple identical resources, but only a limited number of them.
Here's the MSDN documentation on semaphores
I recommend you look into the Transient Fault Handling Application Block, part of the Enterprise Library.
In the past, the EL has IMO been over-engineered and not that useful, but they've taken steps to address that; the TFHAB is one of the newer blocks that follows better design guidelines (again, IMO).
I have the following scenario:
My main Application (APP1) starts a Process (SERVER1). SERVER1 hosts a WCF service via named pipe. I want to connect to this service (from APP1), but sometimes it is not yet ready.
I create the ChannelFactory, open it and let it generate a client. If I now call a method on the generated Client I receive an excpetion whitch tells me that the Enpoint was not found:
var factory = new ChannelFactory<T>(new NetNamedPipeBinding(), new EndpointAddress("net.pipe//localhost/myservice");
factory.Open()
var Client = factory.CreateChannel();
Client.Foo();
If I wait a little bit before calling the service, everything is fine;
var Client = factory.CreateChannel();
Thread.Sleep(2000);
Client.Foo();
How can I ensure, that the Service is ready without having to wait a random amount of time?
If the general case is that you are just waiting for this other service to start up, then you may as well use the approach of having a "Ping" method on your interface that does nothing, and retrying until this starts responding.
We do a similar thing: we try and call a ping method in a loop at startup (1 second between retries), recording in our logs (but ultimately ignoring) any TargetInvocationException that occur trying to reach our service. Once we get the first proper response, we proceed onwards.
Naturally this only covers the startup warmup case - the service could go down after a successfull ping, or it we could get a TargetInvocationException for a reason other than "the service is not ready".
You could have the service signal an event [Edited-see note] once the service host is fully open and the Opened event of the channel listener has fired. The Application would wait on the event before using its proxy.
Note: Using a named event is easy because the .NET type EventWaitHandle gives you everything you need. Using an anonymous event is preferable but a bit more work, since the .NET event wrapper types don't give you an inheritable event handle. But it's still possible if you P/Invoke the Windows DuplicateHandle API yourself to get an inheritable handle, then pass the duplicated handle's value to the child process in its command line arguments.
If you're using .Net 4.0 you could use WS-Discovery to make the service announce its presence via Broadcast IP.
The service could also send a message to a queue (MSMQ binding) with a short lifespan, say a few seconds, which your client can monitor.
Have the service create a signal file, then use a FileSystemWatcher in the client to detect when it gets created.
Just while (!alive) try { alive = client.IsAlive(); } catch { ...reconnect here... } (in your service contract, you just have IsAlive() return true)
I have had the same issue and when using net.pipe*://localhost/serviceName*, I solved it by looking at the process of the self-hosted application.
the way i did that was with a utility class, here is the code.
public static class ServiceLocator
{
public static bool IsWcfStarted()
{
Process[] ProcessList = Process.GetProcesses();
return ProcessList.Any(a => a.ProcessName.StartsWith("MyApplication.Service.Host", StringComparison.Ordinal));
}
public static void StartWcfHost()
{
string path = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
var Process2 = new Process();
var Start2 = new ProcessStartInfo();
Start2.FileName = Path.Combine(path, "Service", "MyApplication.Service.Host.exe");
Process2.StartInfo = Start2;
Process2.Start();
}
}
now, my application isn't called MyApplication but you get my point...
now in my client Apps that use the host i have this call:
if (!ServiceLocator.IsWcfStarted())
{
WriteEventlog("First instance of WCF Client... starting WCF host.")
ServiceLocator.StartWcfHost();
int timeout=0;
while (!ServiceLocator.IsWcfStarted())
{
timeout++;
if(timeout> MAX_RETRY)
{
//show message that probably wcf host is not available, end the client
....
}
}
}
This solved 2 issues,
1. The code errors I had wend away because of the race condition, and 2
2. I know in a controlled manner if the Host crashed due to some issue or misconfiguration.
Hope it helps.
Walter
I attached an event handler to client.InnerChannel.faulted, then reduced the reliableSession to 20 seconds. Within the event handler I removed the existing handler then ran an async method to attempt to connect again and attached the event handler again. Seems to work.
I am using a netNamedPipeBinding to perform inter-process WCF communication from a windows app to a windows service.
Now my app is running well in all other accounts (after fighting off my fair share of WCF exceptions as anybody who has worked with WCF would know..) but this error is one that is proving to be quite resilient.
To paint a picture of my scenario: my windows service could be queued to do some work at any given time through a button pressed in the windows app and it then talks over the netNamedPipeBinding which is a binding that supports callbacks (two-way communication) if you are not familiar and initiates a request to perform this work, (in this case a file upload procedure) it also throws the callbacks (events) every few seconds ranging from file progress to transfer speed etc. etc. back to the windows app, so there is some fairly tight client-server integration; this is how I receive my progress of what's running in my windows service back into my windows app.
Now, all is great, the WCF gods are relatively happy with me right now apart from one nasty exception which I receive every time I shutdown the app prematurely (which is a perfectly valid scenario). Whilst a transfer is in progress, and callbacks are firing pretty heavily, I receive this error:
System.ServiceModel.ProtocolException:
The channel received an unexpected input message with Action
'http://tempuri.org/ITransferServiceContract/TransferSpeedChangedCallback'
while closing. You should only close your channel when you are not expecting
any more input messages.
Now I understand that error, but unfortunately I cannot guarantee to close my channel after never receiving any more input messsages, as the user may shutdown the app at any time therefore the work will still be continuing in the background of the windows service (kind of like how a virus scanner operates). The user should be able to start and close the win management tool app as much as they like with no interference.
Now the error, I receive immediately after performing my Unsubscribe() call which is the second last call before terminating the app and what I believe is the preferred way to disconnect a WCF client. All the unsubscribe does before closing the connection is simply removes the client id from an array which was stored locally on the win service wcf service (as this is an instance SHARED by both the win service and windows app as the win service can perform work at scheduled events by itself) and after the client id array removal I perform, what I hope (feel) should be a clean disconnection.
The result of this, besides receiving an exception, is my app hangs, the UI is in total lock up, progress bars and everything mid way, with all signs pointing to having a race condition or WCF deadlock [sigh], but I am pretty thread-savvy now and I think this is a relatively isolated situation and reading the exception as-is, I don't think it's a 'thread' issue per-se, as it states more an issue of early disconnection which then spirals all my threads into mayhem, perhaps causing the lock up.
My Unsubscribe() approach on the client looks like this:
public void Unsubscribe()
{
try
{
// Close existing connections
if (channel != null &&
channel.State == CommunicationState.Opened)
{
proxy.Unsubscribe();
}
}
catch (Exception)
{
// This is where we receive the 'System.ServiceModel.ProtocolException'.
}
finally
{
Dispose();
}
}
And my Dispose() method, which should perform the clean disconnect:
public void Dispose()
{
// Dispose object
if (channel != null)
{
try
{
// Close existing connections
Close();
// Attempt dispose object
((IDisposable)channel).Dispose();
}
catch (CommunicationException)
{
channel.Abort();
}
catch (TimeoutException)
{
channel.Abort();
}
catch (Exception)
{
channel.Abort();
throw;
}
}
}
And the WCF service Subscription() counterpart and class attributes (for reference) on the windows service server (nothing tricky here and my exception occurs client side):
[ServiceBehavior(InstanceContextMode = InstanceContextMode.Single,
ConcurrencyMode = ConcurrencyMode.Multiple)]
public class TransferService : LoggableBase, ITransferServiceContract
{
public void Unsubscribe()
{
if (clients.ContainsKey(clientName))
{
lock (syncObj)
{
clients.Remove(clientName);
}
}
#if DEBUG
Console.WriteLine(" + {0} disconnected.", clientName);
#endif
}
...
}
Interface of:
[ServiceContract(
CallbackContract = typeof(ITransferServiceCallbackContract),
SessionMode = SessionMode.Required)]
public interface ITransferServiceContract
{
[OperationContract(IsInitiating = true)]
bool Subscribe();
[OperationContract(IsOneWay = true)]
void Unsubscribe();
...
}
Interface of callback contract, it doesn't do anything very exciting, just calls events via delegates etc. The reason I included this is to show you my attributes. I did alleviate one set of deadlocks already by including UseSynchronizationContext = false:
[CallbackBehavior(UseSynchronizationContext = false,
ConcurrencyMode = ConcurrencyMode.Multiple)]
public class TransferServiceCallback : ITransferServiceCallbackContract
{ ... }
Really hope somebody can help me! Thanks a lot =:)
OH my gosh, I found the issue.
That exception had nothing to do with the underyling app hang, that was just a precautionary exception which you can safely catch.
You would not believe it, I spent about 6 hours on and off on this bug, it turned out to be the channel.Close() locking up waiting for pending WCF requests to complete (which never would complete until the transfer has finished! which defeats the purpose!)
I just went brute-force breakpointing line after line, my issue was if I was too slow..... it would never hang, because somehow the channel would be available to close (even before the transfer had finished) so I had to breakpoint F5 and then quickly step to catch the hang, and that's the line it ended on. I now simply apply a timeout value to the Close() operation and catch it with a TimeoutException and then hard abort the channel if it cannot shut down in a timely fashion!
See the fix code:
private void Close()
{
if (channel != null &&
channel.State == CommunicationState.Opened)
{
// If cannot cleanly close down the app in 3 seconds,
// channel is locked due to channel heavily in use
// through callbacks or the like.
// Throw TimeoutException
channel.Close(new TimeSpan(0, 0, 0, 3));
}
}
public void Dispose()
{
// Dispose object
if (channel != null)
{
try
{
// Close existing connections
// *****************************
// This is the close operation where we perform
//the channel close and timeout check and catch the exception.
Close();
// Attempt dispose object
((IDisposable)channel).Dispose();
}
catch (CommunicationException)
{
channel.Abort();
}
catch (TimeoutException)
{
channel.Abort();
}
catch (Exception)
{
channel.Abort();
throw;
}
}
}
I am so happy to have this bug finally over and done with! My app is now shutting down cleanly after a 3 second timeout regardless of the current WCF service state, I hope I could have helped someone else who ever finds themselves suffering a similar issue.
Graham