C# implement two different generic interfaces - c#

I'm not sure what I'm wanting to do is even a good idea, but here's the problem anyway: I have MyClass which I want to implement two different types of the generic IEnumerable class, e.g.
public class MyClass : IEnumerable<KeyValuePair<string, string>>,
IEnumerable<KeyValuePair<MyEnum, string>>
Now, the problem with doing this is when I try to define necessary methods from the interfaces, the compiler complains "Type 'MyClass' already defines a member called 'GetEnumerator' with the same parameter types". This is because I have these two methods:
public IEnumerator<KeyValuePair<MyEnum, string>> GetEnumerator() { ... }
public IEnumerator<KeyValuePair<string, string>> GetEnumerator() { ... }
I have to have GetEnumerator() with no parameters because of the interface, and the only thing that differs is the return type, which is not allowed.
Here are what I see as my options:
I was considering having a "main" IEnumerable generic type which MyClass would implement, and then just adding extra methods that differ by parameters and not just return type (e.g. Add), without implementing the extra generic interfaces.
I could create a generic base class for MyClass, call it MyBaseClass<T>, and it would implement IEnumerable<KeyValuePair<T, string>>. Then, I would have different versions of MyClass, e.g. MyClass<string> and MyClass<MyEnum>.
Which seems preferable here, or am I missing something that would be an even better solution?

You can use explicit interface declarations in order to get different implementations for each of the two interfaces that you are implement. For example:
public class MyClass : IEnumerable<KeyValuePair<string, string>>,
IEnumerable<KeyValuePair<MyEnum, string>>
{
IEnumerator<KeyValuePair<MyEnum, string>> IEnumerable<KeyValuePair<MyEnum, string>>.GetEnumerator()
{
// return your enumerator here
}
IEnumerator<KeyValuePair<string, string>> IEnumerable<KeyValuePair<string, string>>.GetEnumerator()
{
// return your enumerator here
}
IEnumerator IEnumerable.GetEnumerator()
{
var me = this as IEnumerable<KeyValuePair<string, string>>;
return me.GetEnumerator();
}
}
However, because IEnumerable<> derives from IEnumerable, you'll have to pick which one you want to return from the IEnumerable.GetEnumerator() call.

You can use explicit interface implementation to implement interfaces with conflicting methods. However, if you implement two IEnumerable<T> interfaces, it will cause some rather annoying issues for things like foreach loops. I once tried this for something and promptly went back to implementing 1 IEnumerable interface, and offering the other as a property of the object.

You can explicity implement each interface like this:
IEnumerable<KeyValuePair<string, string>> IEnumerable<KeyValuePair<string, string>>.GetEnumerator() { ... }
IEnumerator<KeyValuePair<MyEnum, string>> IEnumerator<KeyValuePair<MyEnum, string>>.GetEnumerator() { ... }

One option would be to implement interfaces explicitly.
Downside - you would always need to cast MyClass.

Related

Do we have a "Contains" method in IEnumerable

I have a class in my code that is already deriving from IEnumerable.
I was wondering if there is a way that I can use a "Contains" method on its instnaces to look for a something in that list?
Do you really implement the non-generic IEnumerable, or the generic IEnumerable<T>? If you can possibly implement the generic one, your life will become a lot simpler - as then you can use LINQ to Objects, which does indeed have a Contains extension method.
Otherwise, you could potentially convert from the non-generic to generic using Cast or OfType, e.g.
bool found = nonGeneric.Cast<TargetType>().Contains(targetItem);
It would be nicer if you just implemented the generic interface to start with though :)
No, there's no such method in the IEnumerable<T> interface. There's an extension method though that you could use.
using System.Linq;
and then:
IEnumerable<string> foos = new[] { "foo", "bar", "baz" };
bool IsThereABar = foos.Contains("bar");
public static bool Contains<T>(this IEnumerable source, T value)
{
foreach (var i in source)
{
if (Equals(i, value))
return true;
}
return false;
}
If you want, you can add custom comparer as parameter ti extension method Contains

Simple way to implement a Collection?

I am developing a collection class, which should implement IEnumerator and IEnumerable.
In my first approach, I implemented them directly. Now I have discovered the yield keyword, and I have been able to simplify everything a whole lot substituting the IEnumerator/IEnumerable interfaces with a readonly property Values that uses yield to return an IEnumerable in a loop.
My question: is it possible to use yield in such a way that I could iterate over the class itself, without implementing IEnumerable/IEnumerator?
I.e., I want to have a functionality similar to the framework collections:
List<int> myList = new List<int>();
foreach (int i in myList)
{
...
}
Is this possible at all?
Update: It seems that my question was badly worded. I don't mind implementing IEnumerator or IEnumerable; I just thought the only way to do it was with the old Current/MoveNext/Reset methods.
You won't have to implement IEnumerable<T> or IEnumerable to get foreach to work - but it would be a good idea to do so. It's very easy to do:
public class Foo : IEnumerable<Bar>
{
public IEnumerator<Bar> GetEnumerator()
{
// Use yield return here, or
// just return Values.GetEnumerator()
}
// Explicit interface implementation for non-generic
// interface; delegates to generic implementation.
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
The alternative which doesn't implement IEnumerable<T> would just call your Values property, but still providing a GetEnumerator() method:
public class Foo
{
public IEnumerator<Bar> GetEnumerator()
{
// Use yield return here, or
// just return Values.GetEnumerator()
}
]
While this will work, it means you won't be able to pass your collection to anything expecting an IEnumerable<T>, such as LINQ to Objects.
It's a little-known fact that foreach will work with any type supporting a GetEnumerator() method which returns a type with appropriate MoveNext() and Current members. This was really to allow strongly-typed collections before generics, where iterating over the collection wouldn't box value types etc. There's really no call for it now, IMO.
You could do somthing like this, but why? IEnumerator is already simple.
Interface MyEnumerator<T>
{
public T GetNext();
}
public static class MyEnumeratorExtender
{
public static void MyForeach<T>(this MyEnumerator<T> enumerator,
Action<T> action)
{
T item = enumerator.GetNext();
while (item != null)
{
action.Invoke(item);
item = enumerator.GetNext();
}
}
}
I'd rather have the in keyword and I wouldn't want to rewrite linq.

How can I implement NotOfType<T> in LINQ that has a nice calling syntax?

I'm trying to come up with an implementation for NotOfType, which has a readable call syntax. NotOfType should be the complement to OfType<T> and would consequently yield all elements that are not of type T
My goal was to implement a method which would be called just like OfType<T>, like in the last line of this snippet:
public abstract class Animal {}
public class Monkey : Animal {}
public class Giraffe : Animal {}
public class Lion : Animal {}
var monkey = new Monkey();
var giraffe = new Giraffe();
var lion = new Lion();
IEnumerable<Animal> animals = new Animal[] { monkey, giraffe, lion };
IEnumerable<Animal> fewerAnimals = animals.NotOfType<Giraffe>();
However, I can not come up with an implementation that supports that specific calling syntax.
This is what I've tried so far:
public static class EnumerableExtensions
{
public static IEnumerable<T> NotOfType<T>(this IEnumerable<T> sequence, Type type)
{
return sequence.Where(x => x.GetType() != type);
}
public static IEnumerable<T> NotOfType<T, TExclude>(this IEnumerable<T> sequence)
{
return sequence.Where(x => !(x is TExclude));
}
}
Calling these methods would look like this:
// Animal is inferred
IEnumerable<Animal> fewerAnimals = animals.NotOfType(typeof(Giraffe));
and
// Not all types could be inferred, so I have to state all types explicitly
IEnumerable<Animal> fewerAnimals = animals.NotOfType<Animal, Giraffe>();
I think that there are major drawbacks with the style of both of these calls. The first one suffers from a redundant "of type/type of" construct, and the second one just doesn't make sense (do I want a list of animals that are neither Animals nor Giraffes?).
So, is there a way to accomplish what I want? If not, could it be possible in future versions of the language? (I'm thinking that maybe one day we will have named type arguments, or that we only need to explicitly supply type arguments that can't be inferred?)
Or am I just being silly?
I am not sure why you don't just say:
animals.Where(x => !(x is Giraffe));
This seems perfectly readable to me. It is certainly more straight-forward to me than animals.NotOfType<Animal, Giraffe>() which would confuse me if I came across it... the first would never confuse me since it is immediately readable.
If you wanted a fluent interface, I suppose you could also do something like this with an extension method predicate on Object:
animals.Where(x => x.NotOfType<Giraffe>())
How about
animals.NotOf(typeof(Giraffe));
Alternatively, you can split the generic parameters across two methods:
animals.NotOf().Type<Giraffe>();
public static NotOfHolder<TSource> NotOf<TSource>(this IEnumerable<TSource> source);
public class NotOfHolder<TSource> : IHideObjectMembers {
public IEnumerable<TSource> NotOf<TNot>();
}
Also, you need to decide whether to also exclude inherited types.
This might seem like a strange suggestion, but what about an extension method on plain old IEnumerable? This would mirror the signature of OfType<T>, and it would also eliminate the issue of the redundant <T, TExclude> type parameters.
I would also argue that if you have a strongly-typed sequence already, there is very little reason for a special NotOfType<T> method; it seems a lot more potentially useful (in my mind) to exclude a specific type from a sequence of arbitrary type... or let me put it this way: if you're dealing with an IEnumerable<T>, it's trivial to call Where(x => !(x is T)); the usefulness of a method like NotOfType<T> becomes more questionable in this case.
If you're going to make a method for inference, you want to infer all the way. That requires an example of each type:
public static class ExtMethods
{
public static IEnumerable<T> NotOfType<T, U>(this IEnumerable<T> source)
{
return source.Where(t => !(t is U));
}
// helper method for type inference by example
public static IEnumerable<T> NotOfSameType<T, U>(
this IEnumerable<T> source,
U example)
{
return source.NotOfType<T, U>();
}
}
called by
List<ValueType> items = new List<ValueType>() { 1, 1.0m, 1.0 };
IEnumerable<ValueType> result = items.NotOfSameType(2);
I had a similar problem, and came across this question whilst looking for an answer.
I instead settled for the following calling syntax:
var fewerAnimals = animals.Except(animals.OfType<Giraffe>());
It has the disadvantage that it enumerates the collection twice (so cannot be used with an infinite series), but the advantage that no new helper function is required, and the meaning is clear.
In my actual use case, I also ended up adding a .Where(...) after the .OfType<Giraffe>() (giraffes also included unless they meet a particular exclusion condition that only makes sense for giraffes)
I've just tried this and it works...
public static IEnumerable<TResult> NotOfType<TExclude, TResult>(this IEnumerable<TResult> sequence)
=> sequence.Where(x => !(x is TExclude));
Am I missing something?
You might consider this
public static IEnumerable NotOfType<TResult>(this IEnumerable source)
{
Type type = typeof(Type);
foreach (var item in source)
{
if (type != item.GetType())
{
yield return item;
}
}
}

C# object initializer wanting to use wrong Add method

I have the following class hierarchy:
public class Row : ICloneable, IComparable, IEquatable<Row>,
IStringIndexable, IDictionary<string, string>,
ICollection<KeyValuePair<string, string>>,
IEnumerable<KeyValuePair<string, string>>,
System.Collections.IEnumerable
{ }
public class SpecificRow : Row, IXmlSerializable,
System.Collections.IEnumerable
{
public void Add(KeyValuePair<MyEnum, string> item) { }
}
However, trying to do the following gives an error:
var result = new SpecificRow
{
{MyEnum.Value, ""},
{MyEnum.OtherValue, ""}
};
I get this error:
The best overloaded Add method 'Row.Add(string, string)' for the collection initializer has some invalid arguments
How can I make it so that using an object initializer on the derived class SpecificRow allows type MyEnum? It seems like it should see the Add method in SpecificRow.
Update: I implemented an extra interface on SpecificRow so it now looks like this:
public class SpecificRow : Row, IXmlSerializable,
System.Collections.IEnumerable,
ICollection<KeyValuePair<MyEnum, string>>
{ }
However, I still get the same Add error. I'm going to try implementing IDictionary<MyEnum, string> next.
A collection initializer does not necessarily look at any ICollection.Add(x) method. More specifically, for a collection initializer
new SpecificRow {
{ ? }
}
C# looks at any Add method with signature Add(?); if ? contains comma's, C# looks at an Add method with multiple arguments. The compiler does not have any special handling of KeyValuePair<,> at all. The reason { string, string } works, is because your base class has an overload Add(string, string), and not because it has an overload for Add(KeyValuePair<string, string>).
So to support your syntax for
new SpecificRow {
{ MyEnum.Value, "" }
};
you need an overload of the form
void Add(MyEnum key, string value)
That's all there is to it.
It looks like it's because you're only implementing IDictionary<string, string>, and all the other interfaces associated with it. Your Add(KeyValuePair<MyEnum, string>) method isn't implementing any interface member, it's just another member of the SpecificRow class, which happens to be named Add, which is why it is getting ignored.
You should be able to do one of the following, depending on what your requirements are:
Implement IDictionary<MyEnum, string> in addition to IDictionary<MyEnum, string>, including the dependent interfaces (ICollection<KeyValuePair<MyEnum, string>>, etc).
Implement IDictionary<MyEnum, string> instead of IDictionary<MyEnum, string>, again including the dependent interfaces.
Change the declaration of Row to Row<T>, and implement IDictionary<T, string>, including the dependent interfaces. SpecificRow would then implement Row<MyEnum> instead of just Row.
Ruben's answer is definitely the best, but if you didn't want to add Add(MyEnum key, string value) then you could also initialize the collection like so:
var result = new SpecificRow
{
new KeyValuePair<MyEnum, string>(MyEnum.Value, ""}),
new KeyValuePair<MyEnum, string>(MyEnum.OtherValue, ""})
};

T in class? AddRange ICollection?

I try to do static class, add to icollection but i got some issues i cant seem to overcome. that is how i get so i can pass a ICollection in the method? cause T is that say it can not be resolved.
and then i wonder is there a way to do AddRange on icollection?
i was thinking of something like this but maby i am way out of my mind with it?
public static ICollection<T> add(this IEnumerable<T> list)
{
ICollection<T> collection = null;
return collection.AddRange(list);
}
No, ICollection<T> doesn't have an AddRange method - and even if it did, you'd be trying to dereference null which will throw a NullReferenceException. You haven't specified a collection to add the list to... what exactly are you trying to do?
You could create (say) a new List<T> - and that has the benefit of already having a constructor which can take an IEnumerable<T>:
public static ICollection<T> Add<T>(this IEnumerable<T> list)
{
return new List<T>(list);
}
However, at that point you've really just reimplemented Enumerable.ToList() and given it a different return type...
If you want to add everything to an existing collection, you might want something like this:
public static ICollection<T> AddTo<T>(this IEnumerable<T> list,
ICollection<T> collection)
{
foreach (T item in list)
{
collection.Add(item);
}
return collection;
}
If I understand correctly you want to add a IEnumerable<T> to an empty collection.
Wouldn't it be easier to just do:
ICollection<MyObject> collection = new List<MyObject>(GetIEnumerableOfMyObject());
Or even:
ICollection<MyObject> collection = GetIEnumerableOfMyObject().ToList();
The other ways seem to assume that your ICollection is empty and/or your ICollection is a type of List. However, if you want AddRange, then you can Extend the ICollection class as follows:
public static void AddRange<T>(this ICollection<T> ic, IEnumerable<T> ie)
{
foreach (T obj in ie)
{
ic.Add(obj);
}
}
Note, however, that since List impliments ICollection, this may cause ambiguity when dealing directly with List objects (though I haven't tested yet if the compiler will be able to resolve it--my gut reaction is that it should, though, since AddRange is a member of List and the compiler will go through member functions first before looking at extensions, but if I'm wrong I'm sure someone will correct me).
Depending on the collection type of your source list an alternative approach is to use List(T).ForEach, as in:
List<string> source = ...
ICollection<string> dest = ...
source.Foreach(dest.Add);
However, the readability of this is easy to dispute.

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