Let's say I wanted to create a static text file which ships with each release. I want the file to be updated with the version number of the release (as specified in AssemblyInfo.cs), but I don't want to have to do this manually.
I was hoping I could use a post-build event and feed the version number to a batch file like this:
call foo.bat $(AssemblyVersion)
However I can't find any suitable variable or macro to use.
Is there a way to achieve this that I've missed?
If (1) you don't want to download or create a custom executable that retrieves the assembly version and (2) you don't mind editing the Visual Studio project file, then there is a simple solution that allows you to use a macro which looks like this:
#(Targets->'%(Version)')
#(VersionNumber)
To accomplish this, unload your project. If the project somewhere defines a <PostBuildEvent> property, cut it from the project and save it elsewhere temporarily (notepad?). Then at the very end of the project, just before the end-tag, place this:
<Target Name="PostBuildMacros">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="Targets" />
</GetAssemblyIdentity>
<ItemGroup>
<VersionNumber Include="#(Targets->'%(Version)')"/>
</ItemGroup>
</Target>
<PropertyGroup>
<PostBuildEventDependsOn>
$(PostBuildEventDependsOn);
PostBuildMacros;
</PostBuildEventDependsOn>
<PostBuildEvent>echo HELLO, THE ASSEMBLY VERSION IS: #(VersionNumber)</PostBuildEvent>
</PropertyGroup>
This snippet has an example <PostBuildEvent> already in it. No worries, you can reset it to your real post-build event after you have re-loaded the project.
Now as promised, the assembly version is available to your post build event with this macro:
#(VersionNumber)
Done!
If you prefer scripting these methods might also work for you:
If you are using the post-build event, you can use the filever.exe tool to grab it out of the already built assembly:
for /F "tokens=4" %%F in ('filever.exe /B /A /D bin\debug\myapp.exe') do (
set VERSION=%%F
)
echo The version is %VERSION%
Get filever.exe from here: http://support.microsoft.com/kb/913111
If you are using the pre-build event, you can take it out of the AssemblyInfo.cs file as follows:
set ASMINFO=Properties\AssemblyInfo.cs
FINDSTR /C:"[assembly: AssemblyVersion(" %ASMINFO% | sed.exe "s/\[assembly: AssemblyVersion(\"/SET CURRENT_VERSION=/g;s/\")\]//g;s/\.\*//g" >SetCurrVer.cmd
CALL SetCurrVer.cmd
DEL SetCurrVer.cmd
echo Current version is %CURRENT_VERSION%
This uses the unix command line tool sed, which you can download from many places, such as here: http://unxutils.sourceforge.net/ - iirc that one works ok.
This answer is a minor modification of the answer of Brent Arias. His PostBuildMacro worked quite well for me until a version update of Nuget.exe.
In the recent releases, Nuget trims non significant parts of the package version number in order to obtain a semantic version like "1.2.3". For example, the assembly version "1.2.3.0" is formatted by Nuget.exe "1.2.3". And "1.2.3.1" is formatted "1.2.3.1" as expected.
As I need to infer the exact package filename generated by Nuget.exe, I use now this adaptated macro (tested in VS2015):
<Target Name="PostBuildMacros">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="Targets" />
</GetAssemblyIdentity>
<ItemGroup>
<VersionNumber Include="$([System.Text.RegularExpressions.Regex]::Replace("%(Targets.Version)", "^(.+?)(\.0+)$", "$1"))" />
</ItemGroup>
</Target>
<PropertyGroup>
<PostBuildEventDependsOn>
$(PostBuildEventDependsOn);
PostBuildMacros;
</PostBuildEventDependsOn>
<PostBuildEvent>echo HELLO, THE ASSEMBLY VERSION IS: #(VersionNumber)</PostBuildEvent>
</PropertyGroup>
UPDATE 2017-05-24: I corrected the regex in this way: "1.2.0.0" will be translated to "1.2.0" and not "1.2" as previously coded.
And to answer to a comment of Ehryk Apr, you can adapt the regex to keep only some part of the version number. As an example to keep "Major.Minor", replace:
<VersionNumber Include="$([System.Text.RegularExpressions.Regex]::Replace("%(Targets.Version)", "^(.+?)(\.0+)$", "$1"))" />
By
<VersionNumber Include="$([System.Text.RegularExpressions.Regex]::Replace("%(Targets.Version)", "^([^\.]+)\.([^\.]+)(.*)$", "$1.$2"))" />
As a workaround I've written a managed console application which takes the target as a parameter, and returns the version number.
I'm still interested to hear a simpler solution - but I'm posting this in case anyone else finds it useful.
using System;
using System.IO;
using System.Diagnostics;
using System.Reflection;
namespace Version
{
class GetVersion
{
static void Main(string[] args)
{
if (args.Length == 0 || args.Length > 1) { ShowUsage(); return; }
string target = args[0];
string path = Path.IsPathRooted(target)
? target
: Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName) + Path.DirectorySeparatorChar + target;
Console.Write( Assembly.LoadFile(path).GetName().Version.ToString(2) );
}
static void ShowUsage()
{
Console.WriteLine("Usage: version.exe <target>");
}
}
}
I think the best thing you can do is look at MSBuild and MsBuild Extension Pack you should be able to edit you solution file so that a post build event occurs and writes to your test file.
If this is too complicated then you could simply create a small program that inspects all assemblies in you output directory and execute it on post build, you could pass in the output directory using the variable name... for example in the post build event...
AssemblyInspector.exe "$(TargetPath)"
class Program
{
static void Main(string[] args)
{
var assemblyFilename = args.FirstOrDefault();
if(assemblyFilename != null && File.Exists(assemblyFilename))
{
try
{
var assembly = Assembly.ReflectionOnlyLoadFrom(assemblyFilename);
var name = assembly.GetName();
using(var file = File.AppendText("C:\\AssemblyInfo.txt"))
{
file.WriteLine("{0} - {1}", name.FullName, name.Version);
}
}
catch (Exception ex)
{
throw;
}
}
}
}
You could also pass in the text file location...
I've started adding a separate project that builds last and adding a post build event to that project that runs itself. Then I just perform my post build steps programmatically in there.
It makes it a lot easier to do stuff like this. Then you can just inspect the assembly attributes of whatever assembly you want. So far it's working pretty awesome.
From that what I understand...
You need a generator for post build events.
1. Step: Writing a Generator
/*
* Author: Amen RA
* # Timestamp: 2013.01.24_02:08:03-UTC-ANKH
* Licence: General Public License
*/
using System;
using System.IO;
namespace AppCast
{
class Program
{
public static void Main(string[] args)
{
// We are using two parameters.
// The first one is the path of a build exe, i.e.: C:\pathto\nin\release\myapp.exe
string exePath = args[0];
// The second one is for a file we are going to generate with that information
string castPath = args[1];
// Now we use the methods below
WriteAppCastFile(castPath, VersionInfo(exePath));
}
public static string VersionInfo(string filePath)
{
System.Diagnostics.FileVersionInfo myFileVersionInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(filePath);
return myFileVersionInfo.FileVersion;
}
public static void WriteAppCastFile(string castPath, string exeVersion)
{
TextWriter tw = new StreamWriter(castPath);
tw.WriteLine(#"<?xml version=""1.0"" encoding=""utf-8""?>");
tw.WriteLine(#"<item>");
tw.WriteLine(#"<title>MyApp - New version! Release " + exeVersion + " is available.</title>");
tw.WriteLine(#"<version>" + exeVersion + "</version>");
tw.WriteLine(#"<url>http://www.example.com/pathto/updates/MyApp.exe</url>");
tw.WriteLine(#"<changelog>http://www.example.com/pathto/updates/MyApp_release_notes.html</changelog>");
tw.WriteLine(#"</item>");
tw.Close();
}
}
}
2. Step: Using it as a post build command in our IDE
After the application is running satisfyingly for you:
In your development IDE, use the following command line for post build events.
C:\Projects\pathto\bin\Release\AppCast.exe "C:\Projects\pathto\bin\Release\MyApp.exe" "c:\pathto\www.example.com\root\pathto\updates\AppCast.xml"
I don't know Why but Brent Arias macro not worked for me (#(VersionNumber) always was empty) :( .Net6 VS2022. I ended up with slightly modified version:
<Target Name="GetVersion" AfterTargets="PostBuildEvent">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="AssemblyInfo" />
</GetAssemblyIdentity>
<PropertyGroup>
<VersionInfo>%(AssemblyInfo.Version)</VersionInfo>
</PropertyGroup>
<!--And use it after like any other variable:-->
<Message Text="VersionInfo = $(VersionInfo)" Importance="high" />
</Target>
It should be noted that using the modernized (VS2017+) .csproj formatting and VS2022, $(AssemblyVersion)
as in the original post can now be used directly.
Unless I'm missing something, this is a lot simpler. Put this in your pre or post-build scripts:
FOR /F delims^=^"^ tokens^=2 %%i in ('findstr /b /c:"[assembly: AssemblyVersion("$(ProjectDir)\Properties\AssemblyInfo.cs') do (set version=%%i)
echo Version: %version%
I needed exactly this for automatically putting the number in the readme file in the output folder. In the end, as Winston Smith showed, a small external tool is a very good solution for that, and it has the advantage you can format it however you want.
This app outputs the formatted version to the console. I used it in my post-build events to build the readme file by calling it with >> to redirect its output to the readme file.
public class GetVerNum
{
static void Main(String[] args)
{
if (args.Length == 0)
return;
try
{
FileVersionInfo ver = FileVersionInfo.GetVersionInfo(args[0]);
String version = "v" + ver.FileMajorPart.ToString() + "." + ver.FileMinorPart;
if (ver.FileBuildPart > 0 || ver.FilePrivatePart > 0)
version += "." + ver.FileBuildPart;
if (ver.FilePrivatePart > 0)
version += "." + ver.FilePrivatePart;
Console.Write(version);
}
catch { }
}
}
My post-build events:
<nul set /p dummyset=My Application > "$(ProjectDir)\Readme\readme-header.txt"
"$(ProjectDir)\Readme\GetVersionNumber.exe" "$(TargetPath)" >>"$(ProjectDir)\Readme\readme-header.txt"
echo by Nyerguds>>"$(ProjectDir)\Readme\readme-header.txt"
echo Build date: %date% %time% >> "$(ProjectDir)\Readme\readme-header.txt"
echo.>>"$(ProjectDir)\Readme\readme-header.txt"
copy /b "$(ProjectDir)\Readme\readme-header.txt" + "$(ProjectDir)\Readme\readme-body.txt" "$(TargetDir)\$(ProjectName).txt"
I put all the readme generating related stuff in the \Readme\ folder of my project; the app containing the above code, and the "readme-body.txt" containing the actual readme stuff.
First line: create the "readme-header.txt" file in the \Readme\ folder of my project, and put the program name inside it. (The <nul set /p dummyset= is a trick I found here: Windows batch: echo without new line). You could also store this string in another text file and just copy that to "readme-header.txt" instead.
Second line: run the version number retrieving app with the freshly-generated exe file as parameter, and add its output to the header file.
Third line: add any other stuff (in this case, credits) to the header file. This also adds a line break to the end.
These three together give you a "readme-header.txt" file with "My Application v1.2.3 by Nyerguds", followed by a line break, in it. Then I add the build date and another open line, and copy the header file and the readme body file together to one file in the final build folder. Note that I specifically use binary copy, otherwise it gives odd results. You do have to make sure the body file contains no UTF-8 byte order mark at the start, or you get weird bytes in your final file.
If you have a library project you can try to use WMIC utility (available in windows).
Here is an example. Good thing - you don't need to use any external tools.
SET pathFile=$(TargetPath.Replace("\", "\\"))
FOR /F "delims== tokens=2" %%x IN ('WMIC DATAFILE WHERE "name='%pathFile%'" get Version /format:Textvaluelist') DO (SET dllVersion=%%x)
echo Found $(ProjectName) version %dllVersion%
I looked for the same feature and i found the solution on MSDN.
https://social.msdn.microsoft.com/Forums/vstudio/de-DE/e9485c92-98e7-4874-9310-720957fea677/assembly-version-in-post-build-event?forum=msbuild
$(ApplicationVersion) did the Job for me.
Edit:
Okay I just saw the Problem $(ApplicationVersion) is not from AssemblyInfo.cs, its the PublishVersion defined in the project Properties. It still does the job for me in a simple way. So maybe someone needs it too.
Another Solution:
You can call a PowerShell script on PostBuild, here you can read the AssemblyVersion directly from your Assembly. I call the script with the TargetDir as Parameter
PostBuild Command:
PowerShell -ExecutionPolicy Unrestricted $(ProjectDir)\somescript.ps1 -TargetDir $(TargetDir)
PowerShell Script:
param(
[string]$TargetDir
)
$Version = (Get-Command ${TargetDir}Example.exe).FileVersionInfo.FileVersion
This way you will get the Version from the AssemblyInfo.cs
Related
I know that the format of the assembly version is:
<major version>.<minor version>.<build number>.<revision>
Is there a way to make the version number the current date?
For example, if I compile the build today, the version number should look like this:
2016.02.11.xxxxx
Where xxxxx is what you normally get if you set the assembly version to 1.0.0.*.
I googled around but didn't find an answer (not even a question) for this.
Easy part: In Project Properties > Build Events, add a "Pre-build event command line" like this:
"D:\SomePath\MyAssemblyInfoPatcher.exe" "$(ProjectDir)Properties\AssemblyInfo.cs"
Hard part: You provide MyAssemblyInfoPatcher.exe , a program which opens the file specified by its first argument, searches it for this line (ignoring the values there):
[assembly: AssemblyVersion("8888.0.*")]
, replaces the line with one of these (or similar):
[assembly: AssemblyVersion("2016.11.05.2359")]
[assembly: AssemblyVersion("2016.1105.2359.1")]
[assembly: AssemblyVersion("8888.2016.1105.2359")]
, and rewrites the file.
The program derives these values from the system date and time according to a pattern like one of these:
yyyy.mm.dd.hhmm
yyyy.mmdd.hhmm.counter
arbitrary.yyyy.mmdd.hhmm
If you hard-code the pattern you want, your program needs no configuration. For the counter (if you chose it), the program can increment the value it finds in the file. The counter must be word (UInt16) so that incrementing 65535 wraps around to 0. If you want the counter to reset each day, now you need to store a reference date, in a side file or maybe in a comment inside AssemblyInfo.cs. For the arbitrary number, you can re-use what's in the file, or hard-code a replacement.
Time issue: Beginning and ending Daylight Savings Time make the local time occasionally jump ahead by one hour (not a problem) and fall back by one hour (always a worry). To almost-guarantee no duplicate time ranges, you can use UTC or maybe the local time except ignore Daylight Savings Time. Local time without Daylight Savings Time is a compromise used by many web servers, and even the optional automatic date-based version numbering built into VS (it overrides a.b.* with a.b.{days since Jan. 1, 2000 at 00:00}.{seconds since Jan. 1, 2000 at 00:00 divided by 2}, so it is not human readable).
Possible simplifications: •The target filename is always "AssemblyInfo.cs", so it could be specified in the program and omitted from the argument: "$(ProjectDir)Properties". •If VS executes the program with the current directory set to "D:\Users\myusername\Documents\Visual Studio 2010\Projects\solutionfolder\projectfolder\Properties", it doesn't need an argument.
•A program can read its AssemblyVersion via System.Reflection.Assembly.GetExecutingAssembly().GetName().Version .
•File:Properties displays AssemblyFileVersion.
•AssemblyFileVersion (if not specified) defaults to AssemblyVersion .
This can be done via MSBUILD. Here is a good description for it.
You don't need a build server for this. You can call your custom MSBUILD target in the BeforeBuild Target of your project. For that open your csproj file with an editor and locate this section at the end of the file:
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
For Visual Sutdio 2022, Here's a new solution you maybe needs. it depend on modify csproj file.
How to Change AssemblyInfo.cs AssemblyVersion with date/time and increment revision daily by one in Visual Studio 2022
Copied from question:
here's solution for generate a Version with (Year, Month, Day, Incremental Daily)
This code must inserted before close of </project> tag in *.csproj file
<!-- Change AssemblyInfo.cs AssemblyVersion with date/time and increment revision daily by one in Visual Studio 2022 -->
<Target Name="AssemblyVersion" BeforeTargets="CoreCompile" DependsOnTargets="PrepareForBuild">
<PropertyGroup>
<!-- Define Constants -->
<AssemblyInfo>Properties\AssemblyInfo.cs</AssemblyInfo>
<AssemblyInfoContent>$([System.IO.File]::ReadAllText($(AssemblyInfo)))</AssemblyInfoContent>
<VersionRegex>(\[\s*assembly\s*:\s*AssemblyVersion\(\s*"(\d+)\.(\d+)\.(\d+)(\.)(\d+)("\)\s*\]))</VersionRegex>
<BuildAndRevisionRegex>(\d+\.\d+")</BuildAndRevisionRegex>
<!-- Parse Build and Revision from AssemblyInfo-->
<AssemblyVersion>$([System.Text.RegularExpressions.Regex]::Match('$(AssemblyInfoContent)', '$(VersionRegex)'))</AssemblyVersion>
<BuildAndRevision>$([System.Text.RegularExpressions.Regex]::Match('$(AssemblyVersion)', '$(BuildAndRevisionRegex)'))</BuildAndRevision>
<BuildAndRevision>$(BuildAndRevision.Remove($(BuildAndRevision.LastIndexOf('"')), 1))</BuildAndRevision>
<!-- Generate Build and Revision from AssemblyVersion -->
<Build>$(BuildAndRevision.SubString(0, $(BuildAndRevision.LastIndexOf('.'))))</Build>
<Revision>$(BuildAndRevision.SubString($([MSBuild]::Add($(BuildAndRevision.LastIndexOf('.')), 1))))</Revision>
<!-- Increment Revision by one if Build equal Current Day otherwise start from one as new Day Build-->
<Revision Condition ="$([System.DateTime]::Now.Day) == $(Build)">$([MSBuild]::Add($(Revision), 1))</Revision>
<Revision Condition ="$([System.DateTime]::Now.Day) != $(Build)">1</Revision>
<!-- New AssemblyVersion Block -->
<AssemblyVersion>[assembly: AssemblyVersion("$([System.DateTime]::Now.ToString("yyyy.M.d.$(Revision)"))")]</AssemblyVersion>
</PropertyGroup>
<!-- Write New AssemblyVersion Block to AssemblyInfo.cs file -->
<WriteLinesToFile File="$(AssemblyInfo)" Lines="$([System.Text.RegularExpressions.Regex]::Replace($(AssemblyInfoContent), $(VersionRegex), $(AssemblyVersion)))" Overwrite="true" />
</Target>
A generated result will be like that:
Each day a library/project will start from (Year, Month, Day, Daily Day Incremental)
Next Day increment from one again:
using System;
using System.IO;
using System.Linq;
namespace MyAssemblyInfoPatcher
{
internal class Program
{
static void Main(string[] args)
{
if (args.Length > 0)
{
string path = args[0].ToString();
Console.WriteLine(string.Format("Current App version is set to: {0}", path));
string now_date = DateTime.Now.ToString("yyyy.MM.dd.HHmm");
if (File.Exists(path))
{
string _AssemblyVersion = string.Empty;
string _AssemblyFileVersion = string.Empty;
var lines = File.ReadLines(string.Format(path));
for (int i = 0; i < lines.Count(); i++)
{
if (lines.ElementAt(i).ToString().StartsWith("[assembly: AssemblyVersion"))
{
_AssemblyVersion = lines.ElementAt(i).ToString();
}
else if (lines.ElementAt(i).ToString().StartsWith("[assembly: AssemblyFileVersion"))
{
_AssemblyFileVersion = lines.ElementAt(i).ToString();
}
}
string _replace_assembly = File.ReadAllText(path);
if (_AssemblyVersion != string.Empty)
{
_replace_assembly = _replace_assembly.Replace(_AssemblyVersion, string.Format("[assembly: AssemblyVersion(\"{0}\")]", now_date));
}
if (_AssemblyFileVersion != string.Empty)
{
_replace_assembly = _replace_assembly.Replace(_AssemblyFileVersion, string.Format("[assembly: AssemblyFileVersion(\"{0}\")]", now_date));
}
File.WriteAllText(path, _replace_assembly);
}
}
}
}
}
Above the programs code, you can create a console application and in Project Properties > Build Events, add a "Pre-build event command line" like this:
"D:\SomePath\MyAssemblyInfoPatcher.exe" "$(ProjectDir)Properties\AssemblyInfo.cs"
Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...
When I generate a C# project (csproj file) and then compile it, msbuild somehow doesn’t recognize the variables $(ConfigurationName) and $(ProjectDir) (and others) in the pre- and postbuild event.
When I Manually move the pre- and postbuild event configuration in the generated .csproj file further downwards, then msbuild recognizes these variables correctly.
Adding the buildevent to the project is the last thing I do before saving the project.
This is how I add it:
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
private const string PreBuildEventFixture = "PreBuildEvent";
private const string PostBuildEventFixture = "PostBuildEvent";
private const string PreBuildEvent = "attrib -R \"$(ProjectDir)app.config\"";
private const string PostBuildEvent = "copy \"$(ProjectDir)app.config.$(ConfigurationName)\" \"$(TargetDir)\\$(ProjectName).dll.config\" \r\n attrib -R \"$(ProjectPath)\"";
public void AddBuildEvents(Project project)
{
ProjectPropertyGroupElement propertyGroupElement = project.Xml.AddPropertyGroup();
propertyGroupElement.AddProperty(PreBuildEventFixture, PreBuildEvent);
propertyGroupElement.AddProperty(PostBuildEventFixture, PostBuildEvent);
}
The error I get when running the generated project through msbuild is this:
The command "copy "app.config." "\.dll.config"" exited with code 1
When I then manually edit the .csproj file (with notepad or another text editor), cut the pre-and postbuild event, and paste it below the <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> element, then msbuild builds the generated .csproj file fine.
What is the best way to add the build events to the .csproj file so it ends up after the Import element in the resulting XML?
Apparently, my current way of using [ProjectPropertyGroupElement][1] by requesting it from AddPropertyGroup of the the Xml property of the Microsoft.Build.Evaluation.Project is not.
Example Project:
using System.IO;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
class Program
{
private const string PreBuildEventFixture = "PreBuildEvent";
private const string PostBuildEventFixture = "PostBuildEvent";
private const string PreBuildEvent = "attrib -R \"$(ProjectDir)app.config\"";
private const string PostBuildEvent = "copy \"$(ProjectDir)app.config.$(ConfigurationName)\" \"$(TargetDir)\\$(ProjectName).exe.config\" \r\n attrib -R \"$(ProjectPath)\"";
private const string ProjectFile = #"C:\test\TestProject\TestProject.csproj";
static void Main(string[] args)
{
if (!File.Exists(ProjectFile))
throw new FileNotFoundException("ProjectFile not found");
ProjectCollection collection = new ProjectCollection();
Project project = collection.LoadProject(ProjectFile);
ProjectPropertyGroupElement propertyGroupElement = project.Xml.AddPropertyGroup();
propertyGroupElement.AddProperty(PreBuildEventFixture, PreBuildEvent);
propertyGroupElement.AddProperty(PostBuildEventFixture, PostBuildEvent);
project.Save();
collection.UnloadAllProjects();
}
}
Steps to reproduce
Create a new project
Manually add app.config.debug file which should be different to the app.debug file
Add the postbuildevent: copy "$(ProjectDir)app.config.$(ConfigurationName)" "$(TargetDir)\$(ProjectName).exe.config
See that the project build and the correct config file is applied
Remove the pre- and postbuild events using notepad (so not to leave any traces)
Run the example project
Reload and build the project you created.
Output window will now say The system cannot find the file specified.
var propertyGroupElement = project.Xml.CreatePropertyGroupElement();
project.Xml.AppendChild(propertyGroupElement);
propertyGroupElement.AddProperty(PreBuildEventFixture, PreBuildEvent);
propertyGroupElement.AddProperty(PostBuildEventFixture, PostBuildEvent);
Project related macros are not parsed if they are added before the project is actually constructed (constructing a project includes adding references). Instead of using $(ProjectName), the path can be constructed using solution variables (that already exist) like this :
copy "$(SolutionDir)ProjectName\app.config.$(Configuration)" "$(SolutionDir)ProjectName\bin\$(Configuration)\ProjectName.dll.config"
Note that ProjectName is the actual name of the project hardcoded, but since you are generating a project this should be easy to add.
Is it possible to embed a pre-existing DLL into a compiled C# executable (so that you only have one file to distribute)? If it is possible, how would one go about doing it?
Normally, I'm cool with just leaving the DLLs outside and having the setup program handle everything, but there have been a couple of people at work who have asked me this and I honestly don't know.
I highly recommend to use Costura.Fody - by far the best and easiest way to embed resources in your assembly. It's available as NuGet package.
Install-Package Costura.Fody
After adding it to the project, it will automatically embed all references that are copied to the output directory into your main assembly. You might want to clean the embedded files by adding a target to your project:
Install-CleanReferencesTarget
You'll also be able to specify whether to include the pdb's, exclude certain assemblies, or extracting the assemblies on the fly. As far as I know, also unmanaged assemblies are supported.
Update
Currently, some people are trying to add support for DNX.
Update 2
For the lastest Fody version, you will need to have MSBuild 16 (so Visual Studio 2019). Fody version 4.2.1 will do MSBuild 15. (reference: Fody is only supported on MSBuild 16 and above. Current version: 15)
Just right-click your project in Visual Studio, choose Project Properties -> Resources -> Add Resource -> Add Existing File…
And include the code below to your App.xaml.cs or equivalent.
public App()
{
AppDomain.CurrentDomain.AssemblyResolve +=new ResolveEventHandler(CurrentDomain_AssemblyResolve);
}
System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
return System.Reflection.Assembly.Load(bytes);
}
Here's my original blog post:
http://codeblog.larsholm.net/2011/06/embed-dlls-easily-in-a-net-assembly/
If they're actually managed assemblies, you can use ILMerge. For native DLLs, you'll have a bit more work to do.
See also: How can a C++ windows dll be merged into a C# application exe?
Yes, it is possible to merge .NET executables with libraries. There are multiple tools available to get the job done:
ILMerge is a utility that can be used to merge multiple .NET assemblies into a single assembly.
Mono mkbundle, packages an exe and all assemblies with libmono into a single binary package.
IL-Repack is a FLOSS alterantive to ILMerge, with some additional features.
In addition this can be combined with the Mono Linker, which does remove unused code and therefor makes the resulting assembly smaller.
Another possibility is to use .NETZ, which does not only allow compressing of an assembly, but also can pack the dlls straight into the exe. The difference to the above mentioned solutions is that .NETZ does not merge them, they stay separate assemblies but are packed into one package.
.NETZ is a open source tool that compresses and packs the Microsoft .NET Framework executable (EXE, DLL) files in order to make them smaller.
ILMerge can combine assemblies to one single assembly provided the assembly has only managed code. You can use the commandline app, or add reference to the exe and programmatically merge. For a GUI version there is Eazfuscator, and also .Netz both of which are free. Paid apps include BoxedApp and SmartAssembly.
If you have to merge assemblies with unmanaged code, I would suggest SmartAssembly. I never had hiccups with SmartAssembly but with all others. Here, it can embed the required dependencies as resources to your main exe.
You can do all this manually not needing to worry if assembly is managed or in mixed mode by embedding dll to your resources and then relying on AppDomain's Assembly ResolveHandler. This is a one stop solution by adopting the worst case, ie assemblies with unmanaged code.
static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
string assemblyName = new AssemblyName(args.Name).Name;
if (assemblyName.EndsWith(".resources"))
return null;
string dllName = assemblyName + ".dll";
string dllFullPath = Path.Combine(GetMyApplicationSpecificPath(), dllName);
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
//or just byte[] data = new BinaryReader(s).ReadBytes((int)s.Length);
File.WriteAllBytes(dllFullPath, data);
}
return Assembly.LoadFrom(dllFullPath);
};
}
The key here is to write the bytes to a file and load from its location. To avoid chicken and egg problem, you have to ensure you declare the handler before accessing assembly and that you do not access the assembly members (or instantiate anything that has to deal with the assembly) inside the loading (assembly resolving) part. Also take care to ensure GetMyApplicationSpecificPath() is not any temp directory since temp files could be attempted to get erased by other programs or by yourself (not that it will get deleted while your program is accessing the dll, but at least its a nuisance. AppData is good location). Also note that you have to write the bytes each time, you cant load from location just 'cos the dll already resides there.
For managed dlls, you need not write bytes, but directly load from the location of the dll, or just read the bytes and load the assembly from memory. Like this or so:
using (Stream s = Assembly.GetEntryAssembly().GetManifestResourceStream(typeof(Program).Namespace + ".Resources." + dllName))
{
byte[] data = new byte[stream.Length];
s.Read(data, 0, data.Length);
return Assembly.Load(data);
}
//or just
return Assembly.LoadFrom(dllFullPath); //if location is known.
If the assembly is fully unmanaged, you can see this link or this as to how to load such dlls.
.NET Core 3.0 natively supports compiling to a single .exe
The feature is enabled by the usage of the following property in your project file (.csproj):
<PropertyGroup>
<PublishSingleFile>true</PublishSingleFile>
</PropertyGroup>
This is done without any external tool.
See my answer for this question for further details.
The excerpt by Jeffrey Richter is very good. In short, add the libraries as embedded resources and add a callback before anything else. Here is a version of the code (found in the comments of his page) that I put at the start of Main method for a console app (just make sure that any calls that use the libraries are in a different method to Main).
AppDomain.CurrentDomain.AssemblyResolve += (sender, bargs) =>
{
String dllName = new AssemblyName(bargs.Name).Name + ".dll";
var assem = Assembly.GetExecutingAssembly();
String resourceName = assem.GetManifestResourceNames().FirstOrDefault(rn => rn.EndsWith(dllName));
if (resourceName == null) return null; // Not found, maybe another handler will find it
using (var stream = assem.GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
};
To expand on #Bobby's asnwer above. You can edit your .csproj to use IL-Repack to automatically package all files into a single assembly when you build.
Install the nuget ILRepack.MSBuild.Task package with Install-Package ILRepack.MSBuild.Task
Edit the AfterBuild section of your .csproj
Here is a simple sample that merges ExampleAssemblyToMerge.dll into your project output.
<!-- ILRepack -->
<Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)\$(AssemblyName).exe" />
<InputAssemblies Include="$(OutputPath)\ExampleAssemblyToMerge.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
InputAssemblies="#(InputAssemblies)"
TargetKind="Exe"
OutputFile="$(OutputPath)\$(AssemblyName).exe"
/>
</Target>
The following method DO NOT use external tools and AUTOMATICALLY include all needed DLL (no manual action required, everything done at compilation)
I read a lot of answer here saying to use ILMerge, ILRepack or Jeffrey Ritcher method but none of that worked with WPF applications nor was easy to use.
When you have a lot of DLL it can be hard to manually include the one you need in your exe. The best method i found was explained by Wegged here on StackOverflow
Copy pasted his answer here for clarity (all credit to Wegged)
1) Add this to your .csproj file:
<Target Name="AfterResolveReferences">
<ItemGroup>
<EmbeddedResource Include="#(ReferenceCopyLocalPaths)" Condition="'%(ReferenceCopyLocalPaths.Extension)' == '.dll'">
<LogicalName>%(ReferenceCopyLocalPaths.DestinationSubDirectory)%(ReferenceCopyLocalPaths.Filename)%(ReferenceCopyLocalPaths.Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Target>
2) Make your Main Program.cs look like this:
[STAThreadAttribute]
public static void Main()
{
AppDomain.CurrentDomain.AssemblyResolve += OnResolveAssembly;
App.Main();
}
3) Add the OnResolveAssembly method:
private static Assembly OnResolveAssembly(object sender, ResolveEventArgs args)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
AssemblyName assemblyName = new AssemblyName(args.Name);
var path = assemblyName.Name + ".dll";
if (assemblyName.CultureInfo.Equals(CultureInfo.InvariantCulture) == false) path = String.Format(#"{0}\{1}", assemblyName.CultureInfo, path);
using (Stream stream = executingAssembly.GetManifestResourceStream(path))
{
if (stream == null) return null;
var assemblyRawBytes = new byte[stream.Length];
stream.Read(assemblyRawBytes, 0, assemblyRawBytes.Length);
return Assembly.Load(assemblyRawBytes);
}
}
You could add the DLLs as embedded resources, and then have your program unpack them into the application directory on startup (after checking to see if they're there already).
Setup files are so easy to make, though, that I don't think this would be worth it.
EDIT: This technique would be easy with .NET assemblies. With non-.NET DLLs it would be a lot more work (you'd have to figure out where to unpack the files and register them and so on).
Another product that can handle this elegantly is SmartAssembly, at SmartAssembly.com. This product will, in addition to merging all dependencies into a single DLL, (optionally) obfuscate your code, remove extra meta-data to reduce the resulting file size, and can also actually optimize the IL to increase runtime performance.
There is also some kind of global exception handling/reporting feature it adds to your software (if desired) that could be useful. I believe it also has a command-line API so you can make it part of your build process.
Neither the ILMerge approach nor Lars Holm Jensen's handling the AssemblyResolve event will work for a plugin host. Say executable H loads assembly P dynamically and accesses it via interface IP defined in an separate assembly. To embed IP into H one shall need a little modification to Lars's code:
Dictionary<string, Assembly> loaded = new Dictionary<string,Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{ Assembly resAssembly;
string dllName = args.Name.Contains(",") ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll","");
dllName = dllName.Replace(".", "_");
if ( !loaded.ContainsKey( dllName ) )
{ if (dllName.EndsWith("_resources")) return null;
System.Resources.ResourceManager rm = new System.Resources.ResourceManager(GetType().Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
byte[] bytes = (byte[])rm.GetObject(dllName);
resAssembly = System.Reflection.Assembly.Load(bytes);
loaded.Add(dllName, resAssembly);
}
else
{ resAssembly = loaded[dllName]; }
return resAssembly;
};
The trick to handle repeated attempts to resolve the same assembly and return the existing one instead of creating a new instance.
EDIT:
Lest it spoil .NET's serialization, make sure to return null for all assemblies not embedded in yours, thereby defaulting to the standard behaviour. You can get a list of these libraries by:
static HashSet<string> IncludedAssemblies = new HashSet<string>();
string[] resources = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames();
for(int i = 0; i < resources.Length; i++)
{ IncludedAssemblies.Add(resources[i]); }
and just return null if the passed assembly does not belong to IncludedAssemblies .
It may sound simplistic, but WinRar gives the option to compress a bunch of files to a self-extracting executable.
It has lots of configurable options: final icon, extract files to given path, file to execute after extraction, custom logo/texts for popup shown during extraction, no popup window at all, license agreement text, etc.
May be useful in some cases.
I use the csc.exe compiler called from a .vbs script.
In your xyz.cs script, add the following lines after the directives (my example is for the Renci SSH):
using System;
using Renci;//FOR THE SSH
using System.Net;//FOR THE ADDRESS TRANSLATION
using System.Reflection;//FOR THE Assembly
//+ref>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+res>"C:\Program Files (x86)\Microsoft\ILMerge\Renci.SshNet.dll"
//+ico>"C:\Program Files (x86)\Microsoft CAPICOM 2.1.0.2 SDK\Samples\c_sharp\xmldsig\resources\Traffic.ico"
The ref, res and ico tags will be picked up by the .vbs script below to form the csc command.
Then add the assembly resolver caller in the Main:
public static void Main(string[] args)
{
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
.
...and add the resolver itself somewhere in the class:
static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
String resourceName = new AssemblyName(args.Name).Name + ".dll";
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
return Assembly.Load(assemblyData);
}
}
I name the vbs script to match the .cs filename (e.g. ssh.vbs looks for ssh.cs); this makes running the script numerous times a lot easier, but if you aren't an idiot like me then a generic script could pick up the target .cs file from a drag-and-drop:
Dim name_,oShell,fso
Set oShell = CreateObject("Shell.Application")
Set fso = CreateObject("Scripting.fileSystemObject")
'TAKE THE VBS SCRIPT NAME AS THE TARGET FILE NAME
'################################################
name_ = Split(wscript.ScriptName, ".")(0)
'GET THE EXTERNAL DLL's AND ICON NAMES FROM THE .CS FILE
'#######################################################
Const OPEN_FILE_FOR_READING = 1
Set objInputFile = fso.OpenTextFile(name_ & ".cs", 1)
'READ EVERYTHING INTO AN ARRAY
'#############################
inputData = Split(objInputFile.ReadAll, vbNewline)
For each strData In inputData
if left(strData,7)="//+ref>" then
csc_references = csc_references & " /reference:" & trim(replace(strData,"//+ref>","")) & " "
end if
if left(strData,7)="//+res>" then
csc_resources = csc_resources & " /resource:" & trim(replace(strData,"//+res>","")) & " "
end if
if left(strData,7)="//+ico>" then
csc_icon = " /win32icon:" & trim(replace(strData,"//+ico>","")) & " "
end if
Next
objInputFile.Close
'COMPILE THE FILE
'################
oShell.ShellExecute "c:\windows\microsoft.net\framework\v3.5\csc.exe", "/warn:1 /target:exe " & csc_references & csc_resources & csc_icon & " " & name_ & ".cs", "", "runas", 2
WScript.Quit(0)
If you are using .NET Core 3.0
You can do this with the dotnet publish command with PublishSingleFile property:
dotnet publish -r win-x64 -c Release /p:PublishSingleFile=true
The only downside is you end up with a single EXE file with a huge size.
It's possible but not all that easy, to create a hybrid native/managed assembly in C#. Were you using C++ instead it'd be a lot easier, as the Visual C++ compiler can create hybrid assemblies as easily as anything else.
Unless you have a strict requirement to produce a hybrid assembly, I'd agree with MusiGenesis that this isn't really worth the trouble to do with C#. If you need to do it, perhaps look at moving to C++/CLI instead.
Generally you would need some form of post build tool to perform an assembly merge like you are describing. There is a free tool called Eazfuscator (eazfuscator.blogspot.com/) which is designed for bytecode mangling that also handles assembly merging. You can add this into a post build command line with Visual Studio to merge your assemblies, but your mileage will vary due to issues that will arise in any non trival assembly merging scenarios.
You could also check to see if the build make untility NANT has the ability to merge assemblies after building, but I am not familiar enough with NANT myself to say whether the functionality is built in or not.
There are also many many Visual Studio plugins that will perform assembly merging as part of building the application.
Alternatively if you don't need this to be done automatically, there are a number of tools like ILMerge that will merge .net assemblies into a single file.
The biggest issue I've had with merging assemblies is if they use any similar namespaces. Or worse, reference different versions of the same dll (my problems were generally with the NUnit dll files).
Try this:
https://github.com/ytk2128/dll-merger
here you can merge all 32 bit dlls/exe - even its not ".net" dlls - so for me better then ilmerge for example ...
I want to include the current time and date in a .net application so I can include it in the start up log to show the user what version they have. Is it possible to retrieve the current time during compilation, or would I have to get the creation/modification time of the executable?
E.g.
Welcome to ApplicationX. This was built day-month-year at time.
If you're using reflection for your build number you can use that to figure out when a build was compiled.
Version information for an assembly consists of the following four values:
Major Version
Minor Version
Build Number
Revision
You can specify all the values or you can accept the default build number, revision number, or both by using an asterisk (*). Build number and revision are based off Jan 1, 2000 by default.
The following attribute will set Major and minor, but then increment build number and revision.
[assembly: AssemblyVersion("5.129.*")]
Then you can use something like this:
public static DateTime CompileTime
{
get
{
System.Version MyVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version;
// MyVersion.Build = days after 2000-01-01
// MyVersion.Revision*2 = seconds after 0-hour (NEVER daylight saving time)
DateTime compileTime = new DateTime(2000, 1, 1).AddDays(MyVersion.Build).AddSeconds(MyVersion.Revision * 2);
return compileTime;
}
}
The only way I know of doing this is somewhat convoluted -
You can have a pre-build event that runs a small application which generates the source code on the fly. An easy way to do this is to just overwrite a very small file that includes a class (or partial class) with the day/month/year hardcoded as a string constant.
If you set this to run as a pre-build event, it will rewrite that file before every build.
You could use PostSharp to weave in the date immediately post-build. PostSharp comes with a lightweight aspect-oriented programming library, but it can be extended to weave in anything you need in a wide variety of ways. It works at the IL level, but the API abstracts you a bit from that.
http://www.postsharp.org/
There's nothing built into the language to do this.
You could write a pre-build step to write out the current date and time to a source file though (in a string literal, for example, or as source code to generate a DateTime), and then compile that as part of your build.
I would suggest you make this source file as simple as possible, containing nothing but this information. Alternatively it could edit an existing file.
For an example of this, see the build file for MiscUtil which embeds the current SVN revision into the AssemblyFileVersion attribute. Some assorted bits of the build file:
<!-- See http://msbuildtasks.tigris.org -->
<Import
Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets"/>
<!-- Find out what the latest version is -->
<SvnInfo RepositoryPath="$(SvnUrl)">
<Output TaskParameter="LastChangedRevision" PropertyName="Revision" />
</SvnInfo>
<!-- Update the AssemblyInfo with the revision number -->
<FileUpdate Files="$(OutputDirectory)\MiscUtil\MiscUtil\Properties\AssemblyInfo.cs"
Regex='(\[\s*assembly:\s*AssemblyFileVersion\(\s*"[^\.]+\.[^\.]+)\.([^\.]+)(\.)([^\.]+)("\)\s*\])'
ReplacementText='$1.$2.$(Revision)$5' />
In makefiles for C programs, it is common to see something like this:
echo char * gBuildSig ="%DATE% %TIME%"; > BuildTimestamp.c
And then the resulting C source file is compiled into the image. The above works on Windows because the %date% and %time% variables are known in cmd.exe, but a similar thing would work on Unix using cat.
You can do the same thing using C#. Once again, this is how it would look if you are using a makefile. You need a class, and a public static property.
BuildTimestamp.cs:
echo public static class Build { public static string Timestamp = "%DATE% %TIME%";} > BuildTimestamp.cs
And then for the thing you are building, a dependency and a delete:
MyApp.exe: BuildTimestamp.cs MyApp.cs
$(_CSC) /target:exe /debug+ /optimize- /r:System.dll /out:MyApp.exe MyApp.cs BuildTimestamp.cs
-del BuildTimestamp.cs
Be sure to delete the BuildTimestamp.cs file after you compile it; you don't want to re-use it. Then, in your app, just reference Build.Timestamp.
Using MSBuild or Visual Studio, it is more complicated. I couldn't get %date% or %time% to resolve. Those things are pseudo environment variables, I guess that is why. So I resorted to an indirect way to get a timestamp, using the Touch task with AlwaysCreate = true. That creates an empty file. The next step writes source code into the same file, referencing the timestamp of the file. One twist - I had to escape the semicolon.
Your pre-build step should build the target "BuildTimestamp". And be sure to include that file into the compile. And delete it afterwards, in the post-build step.
<ItemGroup>
<StampFile Include="BuildTimestamp.cs"/>
</ItemGroup>
<Target Name="BuildTimestamp"
Outputs="#(StampFile)">
<Message Text="Building timestamp..." />
<Touch
AlwaysCreate="true"
Files="#(StampFile)" />
<WriteLinesToFile
File="#(StampFile)"
Lines='public static class Build { public static string Timestamp = "%(StampFile.CreatedTime)" %3B }'
Overwrite="true" />
</Target>
You could update the Assembly version in AssemblyInfo.cs as part of your build. Then you could do something like this
FileVersionInfo lvar = FileVersionInfo.GetVersionInfo(FileName);
FileVersionInfo has the information (build/version,etc) that you looking for. See if this works out for you.
Hi I used following method for the same...
private DateTime ExecutableInfo()
{
System.IO.FileInfo fi = new System.IO.FileInfo(Application.ExecutablePath.Trim());
try
{
return fi.CreationTime;
}
catch (Exception ex)
{
throw ex;
}
finally
{
fi = null;
}
}