Some special CLI types from mscorlib library (ArgIterator, TypedReference and RuntimeArgumentHandle types) cannot be used as generic type parameters to construct the generic types / methods:
void Foo<T>() { }
void Bar() { Foo<ArgIterator>(); }
provides the compiler error:
error CS0306: The type 'System.ArgIterator' may not be used as a type argument
But this is not documented at all in the C# specification.
Is this types are a part of CLI specification or this types provided by CLR implementation and the behavior described above should not be documented at C# spec?
First off, Jon is again correct -- these guys are very special types whose values are not convertible to object, and so cannot be used as type arguments. All type arguments must be types whose values are convertible to object.
To answer your question about documentation:
None of the special features for handling variadic methods are documented. They are not a part of the C# language itself -- a conforming implementation of the language is not required to be able to do interop with languages that support variadic methods. Nor are these features documented in MSDN as part of the compiler documentation. These are not "officially supported" features.
This is unfortunate, but there's only so much budget available, and I think most people would agree that we'd do better to write features and fix bugs than to spend money documenting features that literally 99.99% of our users will never, ever use even if they were supported, which they're not.
If you want to go do interop in C# with variadic methods, you're on your own. Good luck!
I believe it's because these types are "special" in that they can't be converted to object; only types which can be converted to object can be specified as type arguments. The same is true for pointers, by the way.
I can't find where this is documented (it's documented for pointers in 4.4.1) but Eric Lippert mentioned it in a comment the other day.
Is this just a matter of interest, or are you trying to actually do something using this kind of thing?
All three of the examples that you provided are structs, and not classes, so I suspect that's the key to the problem. An example provided in the documentation on the compiler error message indicates also that if you use a pointer to a type in the generic it would fail.
ArgIterator
RuntimeArgumentHandle
TypedReference
Section 8.2.4 of the CLI spec calls value types which can contain pointers into the evaluation stack "byref-like" types and says that they cannot be boxed. It explicitly calls out System.RuntimeArgumentHandle and System.TypedReference as examples of such types but does not provide an exhaustive list. Section 9.4 goes on to state that byref types, byref-like types, and System.Void cannot be used to instantiate generic types or methods.
Just as a comment, here's some more fun you can have when trying to compile code with this type which is not convertible to object. All of the methods here come up as suggestions by Visual Studio when you type the . (dot).
ArgIterator.ReferenceEquals(new object(), new object()); // OK; static method inherited from System.Object
var strange = default(ArgIterator);
strange.End(); // OK; non-virtual method defined in the struct
strange.GetHashCode(); // OK; method overridden in the struct
strange.ToString(); // compile-time error; method overriden in System.ValueType, inherited but not overridden in the struct
strange.GetType(); // compile-time error; non-virtual method inherited from System.Object
Related
This question already has answers here:
Why must I provide explicitly generic parameter types While the compiler should infer the type?
(3 answers)
Closed 9 years ago.
I've noticed that the C# compiler doesn't infer second generic parameter.
Example:
C++ template code: (yea I know that templates don't work like generics)
class Test {
public:
template <class T,class V>
T test(V v) {
//do something with v
return T();
}
};
int i = 0;
Test t = new Test();
double j = t.test<double>(i); //infers V as int
The templates (and generics) can't infer return type, so in C++ I give it the first template parameter, and the second template parameter is inferred from the variable type.
Now, same example in C#:
class Test {
public T test<T,V>(V v) where T: new() {
//do something with v
return new T();
}
};
int i = 0;
Test t = new Test();
double j = t.test<double>(i); //Error Using the generic method 'Test.test<T,V>(V)' requires '2' type arguments
But if i use 1 type, I don't have to explicitly specify the type:
class Test {
public V test<V>(V v) where V: new() {
return new V();
}
};
int i = 0;
Test t = new Test();
int j = t.test(i); //OK infers V as int.
So, why can't C# generics infer the second type (while in c++ templates it clearly can) ?
I'm sure it's designed that way (I doubt they the .Net team overlooked this), so why is it designed this way that I must explicitly specify both types?
Edit:
From the discussions we had in the answers so far, both languages support overloading by number of template parameters.
So again, why is C# designed this way ? What's different in the language implementation that doesn't allow to explicitly declare only one parameter ?
C# has been designed to be a slightly less brain-bending language than C++.
In particular, I don't think it's a great idea to compare C# generics to C++ templates for various reasons - they're fundamentally two really quite different approaches to accomplishing similar things in some situations. The C++ approach is certainly flexible in some ways - although it doesn't allow (as I understand it) templates which only exist in binary form, or new template specializations to be created at execution time. Basically the C++ templating approach doesn't sit well with the rest of how .NET fits together.
Now as for why you can't specify some type arguments and allow others to be inferred (which is a language decision rather than a platform decision; I'm sure it would be feasible as far as .NET itself is concerned) - again, I believe this is for the sake of simplicity. Choosing the exact right method and the right type arguments is already extremely complicated in C# - more complicated than most C# developers can get their heads round. It involves:
Potentially considering methods up the type hierarchy from the compile-time type of the target
Overloading by number of parameters
Overloading by the number of type parameters
The effect of named arguments
The effect of optional parameters
The effect of generic type parameter constraints on parameter types (not constraints specified by the target method, note)
Method group to delegate conversions
Anonymous function conversions
Type inference for type arguments
Dynamic typing
Generic covariance and contravariance
Personally, I think that's enough to get my head around, without allowing yet more possiblities via "M can still be a candidate if it has at least as many type parameters as specified type arguments". Would you also want named type arguments and optional type parameters? ;)
I've looked at overloading quite a lot, following the spec thoroughly etc. I've found areas which make the language designers scratch their heads and try to work out what the compiler should do. I've found areas which the compiler definitely gets wrong. I wouldn't want to add any more complexity here without a really good reason.
So yes, it's basically for the sake of simplicity, and sometimes that's a pain - but often you can work around it. For every potential feature, you need to consider:
The benefit of the feature to end developers
The cost of the feature to end developers in terms of time spent understanding it
The cost to the language designers in designing and specifying it thoroughly
The cost to the compiler writers in implementing it correctly
The cost to the test team in testing it thoroughly (in conjunction with everything else around overloading)
The cost to future potential features (if this one makes the language more complicated, that leaves less "potentially grokable" additional complexity for other features)
As Dan said, C# doesn't allow you to infer only some type parameters of a generic parameter set. This is likely to enable overloading based on the number of generic parameters (which C# allows, at least for generic classes).
However, you can specify parameters of a generic class, and infer parameters of a generic method within that class. But this workaround isn't always a good solution.
One thing that can help in some cases where one would want to specify some type parameters and have others inferred is to create a generic static class with the parameters one wants to specify, and then within that class have a generic static method with the parameters one wants to have inferred. For example, I have a method which, given a method which is convertable to an Action(T,U,V), along with a T, will generate an Action(U,V) that will call that delegate with the originally-specified T along with the U and V. The method would be invoked as (vb syntax):
NewAction = ActionOf(Of FooType, BarType).NewAction(AddressOf MyFunctionOfBozFooBar, someBoz)
The compiler can determine one of the generic type parameters using the type of someBoz, even though it needs to have the FooType and BarType parameters explicitly specified.
The paper Valued Conversions by Kevlin Henney gives a motivation for a so-called variant value type functionality, as well as an outline of a C++ implementation. It is a good read and it covers exactly what I would like to have available in C#: a general type that can hold values of different value-types.
I have not been able to find anything like this in C# though. Somewhat similar questions on SO have unsatisfactory answers and comments like "this is probably not what you want". This surprises me because it looks like fairly commonly required functionality. Henney's C++ boost::any class is widely used.
Is it not possible to create this functionality in C#?
Edit: Responding to one of the answers, I do not think that generics will do the trick. Using a generic requires the developer to know what kind of value-type the Variant variable is holding, and that type becomes immutable for that particular Variant variable as well. But the Variant type I am talking about should be able to hold different types. For example, a function Variant ReadValue() could read an entry from a file, parse it, fill the Variant value accordingly and then return it. The caller does not know in advance what kind of type will be contained in the returned Variant.
This is what generics are for. List<T> where T is anything at all. Generics provide both compile-time and runtime type safety.
You could create your own generic type to store any value you want. You could also cast anything to object and pass it around as such.
You can also use generic constraints to limit your type, such as wanting to only have T be a reference type:
public MyClass<T> where T : class
Or a value type:
public MyClass<T> where T : struct
See more here: http://msdn.microsoft.com/en-us/library/d5x73970.aspx
You can look into using dynamic for this as well.
The dynamic type enables the operations in which it occurs to bypass compile-time type checking. Instead, these operations are resolved at run time.
Type dynamic behaves like type object in most circumstances. However, operations that contain expressions of type dynamic are not resolved or type checked by the compiler.
From what I understand, using any in C++ is same as using combination of object and ChangeType method in C# with exception of having nice syntax for autoconversion from and into the any type. And without limitation just for value types.
Henney's article is quite old (year 2000). In a live lesson (London DevWeek 2008) I remember him explaining low coupling and implementing towards abstractions (interfaces) for the OCP (Open-Closed Principle). He was quite fond of generics and more so generic interfaces. So conceptually it's most probably exactly what he has written about back then, albeit I must admit I didn't read the article. C# generics are even a bit more robust then C++ templates, you should look at Covariance and Contravariance in Generics.
On another note:
What you can't do with generics are variable arity templates, which have been available for C and C++.
I have a static method:
public class Example
{
//for demonstration purposes - just returns default(T)
public static T Foo<T>() { return default(T); }
}
And I need to be able to invoke it using a Type parameter calls to which could be numerous, so my standard pattern is to create a thread-safe cache of delegates (using ConcurrentDictionary in .Net 4) which dynamically invoke the Foo<T> method with the correct T. Without the caching, though, the code is this:
static object LateFoo(Type t)
{
//creates the delegate and invokes it in one go
return (Func<object>)Delegate.CreateDelegate(
typeof(Func<object>),
typeof(Example).GetMethod("Foo", BindingFlags.Public | BindingFlags.Static).
MakeGenericMethod(t))();
}
This is not the first time I've had to do this - and in the past I have use Expression trees to build and compile a proxy to invoke the target method - to ensure that return type conversion and boxing from int -> object (for example) is handled correctly.
Update - example of Expression code that works
static object LateFoo(Type t)
{
var method = typeof(Example)
.GetMethod("Foo", BindingFlags.Public | BindingFlags.Static)
.MakeGenericMethod(t);
//in practise I cache the delegate, invoking it freshly built or from the cache
return Expression.Lambda<Func<IField, object>>(Expression.Convert(
Expression.Call(method), typeof(object))).Compile()();
}
What's slightly amusing is that I learned early on with expressions that an explicit Convert was required and accepted it - and in lieu of the answers here it does now make sense why the .Net framework doesn't automatically stick the equivalent in.
End update
However, this time I thought I'd just use Delegate.CreateDelegate as it makes great play of the fact that (from MSDN):
Similarly, the return type of a delegate is compatible with the return type of a method if the return type of the method is more restrictive than the return type of the delegate, because this guarantees that the return value of the method can be cast safely to the return type of the delegate.
Now - if I pass typeof(string) to LateFoo method, everything is fine.
If, however, I pass typeof(int) I get an ArgumentException on the CreateDelegate call, message: Error binding to target method. There is no inner exception or further information.
So it would seem that, for method binding purposes, object is not considered more restrictive than int. Obviously, this must be to do with boxing being a different operation than a simple type conversion and value types not being treated as covariant to object in the .Net framework; despite the actual type relationship at runtime.
The C# compiler seems to agree with this (just shortest way I can model the error, ignore what the code would do):
public static int Foo()
{
Func<object> f = new Func<object>(Foo);
return 0;
}
Does not compile because the Foo method 'has the wrong return type' - given the CreateDelegate problem, C# is simply following .Net's lead.
It seems to me that .Net is inconsistent in it's treatment of covariance - either a value type is an object or it's not; & if it's not it should not expose object as a base (despite how much more difficult it would make our lives). Since it does expose object as a base (or is it only the language that does that?), then according to logic a value type should be covariant to object (or whichever way around you're supposed to say it) making this delegate bind correctly. If that covariance can only be achieved via a boxing operation; then the framework should take care of that.
I dare say the answer here will be that CreateDelegate doesn't say that it will treat a box operation in covariance because it only uses the word 'cast'. I also expect there are whole treatises on the wider subject of value types and object covariance, and I'm shouting about a long-defunct and settled subject. I think there's something I either don't understand or have missed, though - so please enlighten!
If this is unanswerable - I'm happy to delete.
You can only convert a delegate in this way if the parameters and return value can be converted using a representation conserving conversion.
Reference types can only be converted to other reference types in this way
Integral values can be converted to other integer values of the same size (int, uint, and enums of the same size are compatible)
A few more relevant blog articles:
This dichotomy motivates yet another classification scheme for conversions (†). We can divide conversions into representation-preserving conversions (B to D) and representation-changing conversions (T to U). (‡) We can think of representation-preserving conversions on reference types as those conversions which preserve the identity of the object. When you cast a B to a D, you’re not doing anything to the existing object; you’re merely verifying that it is actually the type you say it is, and moving on. The identity of the object and the bits which represent the reference stay the same. But when you cast an int to a double, the resulting bits are very different.
This is why covariant and contravariant conversions of interface and delegate types require that all varying type arguments be of reference types. To ensure that a variant reference conversion is always identity-preserving, all of the conversions involving type arguments must also be identity-preserving. The easiest way to ensure that all the non-trivial conversions on type arguments are identity-preserving is to restrict them to be reference conversions.
http://blogs.msdn.com/b/ericlippert/archive/2009/03/19/representation-and-identity.aspx
"but how can a value type, like int, which is 32 bits of memory, no more, no less, possibly inherit from object? An object laid out in memory is way bigger than 32 bits; it's got a sync block and a virtual function table and all kinds of stuff in there." Apparently lots of people think that inheritance has something to do with how a value is laid out in memory. But how a value is laid out in memory is an implementation detail, not a contractual obligation of the inheritance relationship! When we say that int inherits from object, what we mean is that if object has a member -- say, ToString -- then int has that member as well.
http://ericlippert.com/2011/09/19/inheritance-and-representation/
It seems to me that .Net is inconsistent in it's treatment of covariance - either a value type is an object or it's not; if it's not it should not expose object as a base
It depends on what the meaning of "is" is, as President Clinton famously said.
For the purposes of covariance, int is not object because int is not assignment compatible with object. A variable of type object expects a particular bit pattern with a particular meaning to be stored in it. A variable of type int expects a particular bit pattern with a particular meaning, but a different meaning than the meaning of a variable of object type.
However, for the purposes of inheritance, an int is an object because every member of object is also a member of int. If you want to invoke a method of object -- ToString, say -- on int, you are guaranteed that you can do so, because an int is a kind of object, and an object has ToString.
It is unfortunate, I agree, that the truth value of "an int is an object" varies depending on whether you mean "is assignment-compatible with" or "is a kind of".
If that covariance can only be achieved via a boxing operation; then the framework should take care of that.
OK. Where? Where should the boxing operation go? Someone, somewhere has to generate a hunk of IL that has a boxing instruction. Are you suggesting that when the framework sees:
Func<int> f1 = ()=>1;
Func<object> f2 = f1;
then the framework should automatically pretend that you said:
Func<object> f2 = ()=>(object)f1();
and thereby generate the boxing instruction?
That's a reasonable feature, but what are the consequences? Func<int> and Func<object> are reference types. If you do f2 = f1 on reference types like this, do you not expect that f2 and f1 have reference identity? Would it not be exceedingly strange for this test case to fail?
f2 = f1;
Debug.Assert(object.ReferenceEquals(f1, f2));
Because if the framework implemented that feature, it would.
Similarly, if you said:
f1 = MyMethod;
f2 = f1;
and you asked the two delegates whether they referred to the same method or not, would it not be exceedingly weird if they referred to different methods?
I think that would be weird. However, the VB designers do not. If you try to pull shenanigans like that in VB, the compiler will not stop you. The VB code generator will generate non-reference-equal delegates for you that refer to different methods. Try it!
Moral of the story: maybe C# is not the language for you. Maybe you prefer a language like VB, where the language is designed to take a "make a guess about what the user probably meant and just make it work" attitude. That's not the attitude of the C# designers. We are more "tell the user when something looks suspiciously wrong and let them figure out how they want to fix it" kind of people.
Even though I think #CodeInChaos is absolutely right, I can't help pointing this Eric Lippert's blog post out. In reply to the last comment to his post (at the very bottom of the page) Eric explains the rationale for such behaviour, and I think this is exactly what you're interested in.
UPDATE: As #Sheepy pointed out Microsoft moved old MSDN blogs into archive and removed all comments. Luckily, the Wayback Machine preserved the blog post in its original form.
class Poly
{
public static void WriteVal(int i) { System.Console.Write("{0}\n", i); }
public static void WriteVal(string s) { System.Console.Write("{0}\n", s); }
}
class GenWriter<T>
{
public static void Write(T x) { Poly.WriteVal(x); }
}
Why the innocent (for C++ programmer) method Write is not acceptable in C#?
You can see that the compiler tries to match the parameter type T to concrete overloads before instantiation:
Error 3 The best overloaded method match for 'TestGenericPolyMorph.Poly.WriteVal(int)' has some invalid arguments
Of course. the purpose was not to use the static method as above, the intention is to create a wrapper with polymorphic behavior.
Note: I use VS 2010.
Please, note that all the needed information is available in compile time. Once again: the problem is that the validation is performed before the template instantiation.
Addition after the discussion:
Well, may be I have not stressed this out properly.
The question was not only about the difference between generics and templates, but also about solution of the following problem: given set of overloads addressing different types, I want to generate set of wrapper classes providing virtual method (polymorphism) for these types.
The price of resolution of virtual methods in run-time is minimal and does not hit performance. This is where C++ templates were handy. Obviously, the overhead of the run-time type resolution for dynamic is quite different.
So, the question is whether one can convert existing overloads to polymorphism without replication of the code and without paying the performance penalty (e.g., I am not sure what I gain with dynamic compared to "switch" attempting to cast except of nicer syntax).
One of the solutions I have seen so far was to generate/emit code (sic!), i.e. instead of cut-and-paste to do this automatically.
So, instead of the C++ template processing we simply do it manually or just re-invent macro/template processor.
Anything better?
Short answer:
C# generics are not C++ templates; despite their similar syntax they are quite different. Templates are built at compile time, once per instantiation, and the templatized code must be correct for only the template arguments actually provided. Templates do tasks like overload resolution and type analysis once per instantiation; they are basically a smart "search and replace" mechanism on source code text.
C# generics are truly generic types; they must be correct for any possible type argument. The generic code is analyzed once, overload resolution is done once, and so on.
Long answer: This is a duplicate of
What are the differences between Generics in C# and Java... and Templates in C++?
See the long answers there for details.
See also my article on the subject:
http://blogs.msdn.com/b/ericlippert/archive/2009/07/30/generics-are-not-templates.aspx
Why can't you simply write:
public static void Write<T>(T x) { System.Console.Write("{0}\n", x); }
The C++ and C# generics are different ( http://msdn.microsoft.com/en-us/library/c6cyy67b(v=VS.80).aspx , search for "c# c++ generics difference" on your favorite search site)
Short: C# compiler must create complete GenWriter<T> class with all type matching by just looking at the class itself. So it does not know if T will only be int/string or any other type.
C++ compiler creates actual class by looking at instantiation of the generic GenWriter<int> and declaration GenWriter<T> and then creates class for that particular instance.
If someone was to call GenWriter(5.0), this would be inferred to GenWriter<double>(5.0), and the method call inside Write(T x) would become:
public static void Write(double x) { Poly.WriteVal(x); }
There is no overload of WriteVal which takes a double. The compiler is informing you that there are no valid overloads of WriteVal.
C# generics and C++ templates are not entirely equivalent.
You can't do that in C# because the compiler doesn't know what is the type of x in compile time.
Without knowledge of T's actual type, the compiler is concerned that you might have intended to perform a custom conversion. The simplest solution is to use the as operator, which is unamibigous because it cannot perform a custom conversion.
A more gereral solution is to cast to object first. This is helpfull because of boxing unboxing issues:
return (int)(object) x;
Have in mind that C# Generics are not like C++ templates. C++ templates are pieces of code that compile for each type separately. While C# generics are compiled in an assebmly.
I'm interesting in how CLR implementes the calls like this:
abstract class A {
public abstract void Foo<T, U, V>();
}
A a = ...
a.Foo<int, string, decimal>(); // <=== ?
Is this call cause an some kind of hash map lookup by type parameters tokens as the keys and compiled generic method specialization (one for all reference types and the different code for all the value types) as the values?
I didn't find much exact information about this, so much of this answer is based on the excellent paper on .Net generics from 2001 (even before .Net 1.0 came out!), one short note in a follow-up paper and what I gathered from SSCLI v. 2.0 source code (even though I wasn't able to find the exact code for calling virtual generic methods).
Let's start simple: how is a non-generic non-virtual method called? By directly calling the method code, so the compiled code contains direct address. The compiler gets the method address from the method table (see next paragraph). Can it be that simple? Well, almost. The fact that methods are JITed makes it a little more complicated: what is actually called is either code that compiles the method and only then executes it, if it wasn't compiled yet; or it's one instruction that directly calls the compiled code, if it already exists. I'm going to ignore this detail further on.
Now, how is a non-generic virtual method called? Similar to polymorphism in languages like C++, there is a method table accessible from the this pointer (reference). Each derived class has its own method table and its methods there. So, to call a virtual method, get the reference to this (passed in as a parameter), from there, get the reference to the method table, look at the correct entry in it (the entry number is constant for specific function) and call the code the entry points to. Calling methods through interfaces is slightly more complicated, but not interesting for us now.
Now we need to know about code sharing. Code can be shared between two “instances” of the same method, if reference types in type parameters correspond to any other reference types, and value types are exactly the same. So, for example C<string>.M<int>() shares code with C<object>.M<int>(), but not with C<string>.M<byte>(). There is no difference between type type parameters and method type parameters. (The original paper from 2001 mentions that code can be shared also when both parameters are structs with the same layout, but I'm not sure this is true in the actual implementation.)
Let's make an intermediate step on our way to generic methods: non-generic methods in generic types. Because of code sharing, we need to get the type parameters from somewhere (e.g. for calling code like new T[]). For this reason, each instantiation of generic type (e.g. C<string> and C<object>) has its own type handle, which contains the type parameters and also method table. Ordinary methods can access this type handle (technically a structure confusingly called MethodTable, even though it contains more than just the method table) from the this reference. There are two types of methods that can't do that: static methods and methods on value types. For those, the type handle is passed in as a hidden argument.
For non-virtual generic methods, the type handle is not enough and so they get different hidden argument, MethodDesc, that contains the type parameters. Also, the compiler can't store the instantiations in the ordinary method table, because that's static. So it creates a second, different method table for generic methods, which is indexed by type parameters, and gets the method address from there, if it already exists with compatible type parameters, or creates a new entry.
Virtual generic methods are now simple: the compiler doesn't know the concrete type, so it has to use the method table at runtime. And the normal method table can't be used, so it has to look in the special method table for generic methods. Of course, the hidden parameter containing type parameters is still present.
One interesting tidbit learned while researching this: because the JITer is very lazy, the following (completely useless) code works:
object Lift<T>(int count) where T : new()
{
if (count == 0)
return new T();
return Lift<List<T>>(count - 1);
}
The equivalent C++ code causes the compiler to give up with a stack overflow.
Yes. The code for specific type is generated at the runtime by CLR and keeps a hashtable (or similar) of implementations.
Page 372 of CLR via C#:
When a method that uses generic type
parameters is JIT-compiled, the CLR
takes the method's IL, substitutes the
specified type arguments, and then
creates native code that is specific
to that method operating on the
specified data types. This is exactly
what you want and is one of the main
features of generics. However, there
is a downside to this: the CLR keeps
generating native code for every
method/type combination. This is
referred to as code explosion. This
can end up increasing the
application's working set
substantially, thereby hurting
performance.
Fortunately, the CLR has some
optimizations built into it to reduce
code explosion. First, if a method is
called for a particular type argument,
and later, the method is called again
using the same type argument, the CLR
will compile the code for this
method/type combination just once. So
if one assembly uses List,
and a completely different assembly
(loaded in the same AppDomain) also
uses List, the CLR will
compile the methods for List
just once. This reduces code explosion
substantially.
EDIT
I now came across I now came across https://msdn.microsoft.com/en-us/library/sbh15dya.aspx which clearly states that generics when using reference types are reusing the same code, thus I would accept that as the definitive authority.
ORIGINAL ANSWER
I am seeing here two disagreeing answers, and both have references to their side, so I will try to add my two cents.
First, Clr via C# by Jeffrey Richter published by Microsoft Press is as valid as an msdn blog, especially as the blog is already outdated, (for more books from him take a look at http://www.amazon.com/Jeffrey-Richter/e/B000APH134 one must agree that he is an expert on windows and .net).
Now let me do my own analysis.
Clearly two generic types that contain different reference type arguments cannot share the same code
For example, List<TypeA> and List<TypeB>> cannot share the same code, as this would cause the ability to add an object of TypeA to List<TypeB> via reflection, and the clr is strongly typed on genetics as well, (unlike Java in which only the compiler validates generic, but the underlying JVM has no clue about them).
And this does not apply only to types, but to methods as well, since for example a generic method of type T can create an object of type T (for example nothing prevents it from creating a new List<T>), in which case reusing the same code would cause havoc.
Furthermore the GetType method is not overridable, and it in fact always return the correct generic type, prooving that each type argument has indeed its own code.
(This point is even more important than it looks, as the clr and jit work based on the type object created for that object, by using GetType () which simply means that for each type argument there must be a separate object even for reference types)
Another issue that would result from code reuse, as the is and as operators will no longer work correctly, and in general all types of casting will have serious problems.
NOW TO ACTUAL TESTING:
I have tested it by having a generic type that contaied a static member, and than created two object with different type parameters, and the static fields were clrearly not shared, clearly prooving that code is not shared even for reference types.
EDIT:
See http://blogs.msdn.com/b/csharpfaq/archive/2004/03/12/how-do-c-generics-compare-to-c-templates.aspx on how it is implemented:
Space Use
The use of space is different between C++ and C#. Because C++
templates are done at compile time, each use of a different type in a
template results in a separate chunk of code being created by the
compiler.
In the C# world, it's somewhat different. The actual implementations
using a specific type are created at runtime. When the runtime creates
a type like List, the JIT will see if that has already been
created. If it has, it merely users that code. If not, it will take
the IL that the compiler generated and do appropriate replacements
with the actual type.
That's not quite correct. There is a separate native code path for
every value type, but since reference types are all reference-sized,
they can share their implementation.
This means that the C# approach should have a smaller footprint on
disk, and in memory, so that's an advantage for generics over C++
templates.
In fact, the C++ linker implements a feature known as “template
folding“, where the linker looks for native code sections that are
identical, and if it finds them, folds them together. So it's not a
clear-cut as it would seem to be.
As one can see the CLR "can" reuse the implementation for reference types, as do current c++ compilers, however there is no guarantee on that, and for unsafe code using stackalloc and pointers it is probably not the case, and there might be other situations as well.
However what we do have to know that in CLR type system, they are treated as different types, such as different calls to static constructors, separate static fields, separate type objects, and a object of a type argument T1 should not be able to access a private field of another object with type argument T2 (although for an object of the same type it is indeed possible to access private fields from another object of the same type).