Alternatives to the "using" directive keyword in C#? - c#

I just finished watching an episode of Bob Martin at NDC where he said "using" directives in C# at the top of a page are bad because of the tight coupling they create/imply between components.
What way are there to use external .dlls without adding a project reference and a using statement?
I remember V6 used to let you create an object by the string of the ProgId--I'm not sure that's the technique I'm looking for, but it's an example of a language that didn't need a project reference to use a dll.
EDIT: Here is a link to the conference. Sorry I don't have the exact quote or minute in the presenation, I'm going by memory.

I believe Bob Martin is actually referring to early versus late binding.
In .NET late binding is possible through reflection and more specifically the Activator class that allows creation of a type in an external assembly using a filename or assembly name.
Normally, using directives (not the using statement) go hand in hand with directly referencing an external assembly. ie. You add a reference to an assembly and then add using directives to avoid needing to type the full namespace hierarchy when you use the external types.
So if you find your code has a large number of using directives at the top, it is possible that you are referencing many other types directly and so increasing the coupling/dependency of your code on these types.
I would guess this is why Bob is referring to them as bad. The answer to the question "is this actually bad?" is a very subjective and context dependent one.
In general though, de-coupling of components is almost always a good goal to aim for in designing software. This is because it allows you to change parts of your system with minimal impact on the rest of the system. Having read one or two of Bob Martins books, I would expect this is what he is getting at.

It's not the using statement itself that is bad - it's if you get too many of them.
A statement such as using System; is rarely a problem in itself, but if you have lots (I'd say more than 3-6, depending on which ones) in the same code file, it could be an indication of tight coupling.
You could just as well apply a similar rule of thumb to the number of references in a project itself.
The solution to tight coupling is programming to interfaces and Dependency Injection (DI).
The ProgId way of doing things that you can remember from VB was simply COM in action. In essence, you used that ProgId to get a reference to an instance that implemented the desired interface. The downside was that this only worked when the COM object was universally registered. Remember dll hell?
You can still apply the same principle using certain flavors of DI, only that now the interface is a .NET type and not defined in IDL, and you need some sort of DI Container to supply the concrete implementation.

using is just a shortcut to namespaces, they are not references to external files. Therefore, this is just not really making sense.
Anyways, what one can do is have an interface DLL (a DLL with only interfaces), so that you dynamically load and use different assemblies and create types (through reflection) which you can cast to the well-known interfaces. This is the proper way of loosening external references while keeping the benefits of the strongly typed language and early binding.
Have a look at the Assembly and AppDomain classes to load assemblies, and Activator to create type instances by name.

You could use reflection:
// Load the assembly
Assembly assembly = Assembly.LoadFrom(#"c:\path\Tools.dll");
// Select a type
Type type = assembly.GetType("Tools.Utility");
// invoke a method on this type
type.InvokeMember("SomeMethod", BindingFlags.Static, null, null, new object[0]);

You can do what you are referring to through reflection. You can load the assembly at runtime, and reflect through it to get the classes etc. and call them dynamically.
Personally, I wouldn't do this though to avoid coupling. To me that is a bad use of reflection, and I would much rather add it to the project and reference it, unless there is a specific reason why not to do so. Reflection adds overhead to the system, and you don't get the advantage of compile time safety.

Related

How to hide C# class from custom IL Inspector?

I am currently working with a piece of software known as Kofax TotalAgility or KTA for short.
This is Business Process Automation Software, which I have the "pleasure" of expanding with custom .net libraries.
I have been creating a MS Graph library to perform actions with the MS Graph API. The API works great and I am quite pleased with how it turned out.
However due to the way KTA is accessing methods in classes I have used "Data classes" (dont know if that is the right word) to use as input parameters for my methods. To be clear these methods have no functionality other than to store data for methods to use, the reason I am doing this, is because of the way it is structured in the KTA class inspector (I am assuming that KTA uses the IL Code from my library to create a list of classes and methods).
This is what I am expecting the user is shown when they are using my methods. As you can see by using classes as input parameters I get this nice hierarchical structure.
By using classes as input parameters another issue occurs which is that my "Data Classes" are show in the list of classes, which produces alot of unnecessary clutter.
Is there a way to hide these classes from the inspector? I get that it might be an internal KTA issue, which of course would mean I am not asking in the right place, and it is an internal Kofax issue.
However if there is some C# or .NET way of doing this, that would be preferable.
There are a number of different terms for the data/parameter classes that you mention, such as DTO (data transfer objects), POCO (plain old C# objects), or the one that you can see in the KTA product dlls: model classes.
There is not a direct way to hide public classes from KTA. However, when you use the KTA API via the TotalAgility.Sdk.dll, you notice that you don’t see all of the parameter classes mixed in with the list of the classes that hold the SDK functions. The reason is just that these objects are in a separate referenced assembly: Agility.Sdk.Model.dll. When you are configuring a .NET activity/action in KTA, it will only list the classes directly in the assembly that you specify, not referenced assemblies.
If you are using local assembly references in KTA, then this should work because you can just have your referenced assembly in the same folder as your main dll. However if you are ILMerging into a single dll to can add it to the .NET assembly store, then this approach won’t work.
When ILMerged together, the best you can do is to have your parameter classes grouped in a namespace that helps make it clear. What I do is have a main project with just one class that acts as a wrapper for any functions I want to expose. Then use ILMerge with the internalize option, which changes visibility to internal for any types not in the primary assembly. To allow the model classes to still be public, I keep them in a specific namespace and add that namespace to the exclude list for the internalize command. See Internalizing Assemblies with ILMerge for more detail.
Keep in mind that anyone seeing this list is configuring a function call with your dll. Even if they are not a skilled developer, they should at least have some competence for this type of task (hopefully). So even if the list shows a bunch of model classes, it shouldn’t be too hard to follow instructions if you tell them which class is to be used.

Relation between DLLs and Namespaces in C#

High-level question here:
I have spent a lot of time today educating myself on basic high-level concepts such as APIs, static and dynamic libraries, DLLs and marshaling in C#. Gaining all of this knowledge led me to what seems like a pretty basic question, and probably demonstrates a hole in my understanding of these concepts:
What I know:
DLLs may contain classes which in turn contains various class-members such as methods and fields, several of which I might want to utilize in my program
In C# we use the keyword "using" at the top of the code, to define a namespace we
want to include in our program
What I do not get:
I was under the impression that the actual methods were defined in the DLLs. How does my program find the actual functions that are defined in the DLLs, when all i give them is a namespace? It seems more intuitive to me to have "using XYZ.dll" at top, rather than "using XYZ_namespace".
Thanks a lot for helping me fill in the gaps here.
EDIT: Modified post to be specific to C#.
EDIT 2: For other people that wonder how their C# application actually gets a hold of the types made available through "using namespaceX", this is a good resource (in addition to the helpful posts below): http://broadcast.oreilly.com/2010/07/understanding-c-namespaces-and.html.
Basically the type you would like to use resides in libraries and you have to set Visual Studio to reference these libraries in order to make it possible to "use" its namespace in your code.
DLLs contain many routines / methods we might want to use in our
programs
Partially correct. .Net DLLs contain Classes, and these classes contain Members (Fields, Constants, Methods, Properties, Events, Operators, Indexers).
.Net is strictly OOP, and it does not allow code "floating in limbo". Everything is defined inside classes.
Classes are organized in Namespaces just to keep a naming separation and organization. Think of namespaces as "folders" that contain one or more classes, and that might be defined in one or more assemblies (DLLs).
For example, Classes inside the System namespace are defined in 2 assemblies (DLLs): mscorlib.dll and System.dll.
At the same time, these 2 assemblies contain many different namespaces, so you can think the Assembly to Namespace relation as a Many-to-Many.
When you put a using directive at the beginning of a C# code file, you're telling the compiler "I want to use classes defined in this Namespace, no matter what assembly they come from". You will be able to use all classes defined in such namespace, inside all assemblies Referenced from within the current project.
In C#, DLLs (aka assemblies) contain classes (and other types). These types typically have long full names, like System.Collections.Generic.List<T>. These types can contain methods.
In your References area, you have references to assemblies (this is part of your .csproj file). In a .cs file, you don't need to include any using to reference this DLL, because it's already referenced in your .csproj file.
If you include a line like using System.Collections.Generic;, that tells the C# compiler to look for System.Collections.Generic.List<T> when you type List<T>. You don't need to do it that way, however: you can simply type System.Collections.Generic.List<T>.
I was under the impression that the actual methods were defined in the
DLLs. How does my program find the actual functions that are defined
in the DLLs, when all i give them is a namespace?
The process of finding the correct code occurs through static or dynamic binding and also assembly binding. When you compile the code static binding will tell you if you wrote bad code or forgot to add a reference:
ClassInADifferentAssembly.M(); //Generally this will static bind and
cause a compiler error if you forgot to include a reference to
DifferentAssembly
Unless you are dealing with dynamic or reflection then you have static binding. Assembly binding is a different process. The overall process is complex, but basically assemblies are discovered in the the GAC, current location or you can even handle an event yourself, AppDomain.AssemblyLoad.
So when you add a using statement then static binding can successfully find the correct code in the context. However, you can still receive a runtime error if later the assembly fails to bind at runtime.
DLL is short for dynamic link library. And can be a class library containing classes, methods etc that can all be put under different namespaces.
So first you have to add a reference to the DLL into your project. When that is done, you then use a keyword such as "using" to basically shorten the path to reach the methods/classes in that particular namespace.
Example namespaces
Namespace.Something.SomethingMore.Finally.Just.One.More
Namespace.Something.SomethingMore.Finally.Just.One.More2
To reach classes under those namespaces you can do either of the following
using Namespace.Something.SomethingMore.Finally.Just.One.More;
using Namespace.Something.SomethingMore.Finally.Just.One.More2;
// Now you can access classes under those namespaces without typing the whole namespace
// Like in the row below
Class.GetData();
If you did not have the usings, you would still be able to access those classes. But would then have to type
Namespace.Something.SomethingMore.Finally.Just.One.More.Class.GetData();
Namespace.Something.SomethingMore.Finally.Just.One.More2.AnotherClass.GetData();
DLLs have a collection of functions.
You can calls these functions by one of 2 ways:
link with the DLLs export library (a lib file) or do the link in runtime:
Call LoadLibrary()
Call GetProcAddress and provide the name of the function you want. You'll need to cast it to the actual type (function pointer).
Call the function via the new function pointer.
Pretty simple stuff, just read it on MSDN.
C++ namespaces are just a part of the function name.
You can view what functions are exported from a DLL by using a tool called Dependency Walker.

In C#, how to restrict who can call a method at compile time

In C#, is it possible to restrict who can call a method at compile time?
I've looked into directives, but that didn't work since I can't assign values to symbols.
#define WHO VisualStudioUser.Current // does not work
I also looked into Code Access Security (CAS) but that's runtime enforcement, not compile time.
The requirement is to restrict access to a method at compile time for specific developers given the method exists in a pre-compiled assembly.
here's more details...
I'm building a framework or a series or assemblies for a team of developers. Because of our software license restrictions, I can only allow a few developers to write code to make a call to some restricted methods. The developers will not have access to the source code of the framework but they'll have access to the compiled framework assemblies.
The quick answer will be: No this isn't possible, and if you need to do it, you're Doing It Wrong.
How would this even work? Does it depend who who's running the code or who wrote it?
Edit There's kind of a way using InternalsVisibleTo and restricting accessing in source control to the assemblies that InternalsVisibleTo is specified for. See Jordão's answer
The requirement is to restrict access to a method at compile time for specific developers given the method exists in a pre-compiled assembly.
One way is to mark the method private or internal, it won't be callable by anyone outside the assembly. UPDATE: Also take a look at the InternalsVisibleTo attribute, which is used to define which assemblies can "see" internals of your assembly.
Another way is to divide the code you want to distribute from the code you don't want people to call into separate assemblies. Maybe you just share an assembly mostly of interfaces with your users, that they them compile against; and you have a separate assembly with implementations that they shouldn't reference directly. Your internal team would have access to the implementation assembly. This is just a common form of dependency management, the dependency inversion principle.
Draft:
Compile the restricted code into (obfuscated) DLLs: TypeA.dll, TypeB.dll etc.
Define an interface for each type, and compile them into separate DLLs: ITypeA.dll, ITypeB.dll etc.
Create a "guard assembly", and embed all restricted assemblies into it: Guard.dll. This has a ResolveEventHandler, and methods to instantiate different types defined in the embedded restricted DLLs. Instances are returned through their interface.
Developers get the interface DLLs and the Guard.dll. Each developer can get a Guard.dll with special authentication tokens in it. For example, a Guard.dll can be bound to PC, an IP address, a GUID issued to the developer, anything.
The developer can instantiate those types for which she has the proper authentication code, and uses the object instance through an interface.
Sorry this is a bit fuzzy, because it was more than a year ago when I used these techniques. I hope the main idea is clear.
Can you try using Extensible C# developed by ResolveCorp, some of the links for study and implementation are:
http://zef.me/782/extensible-c
http://www.codeproject.com/KB/architecture/DbCwithXCSharp.aspx
http://weblogs.asp.net/nunitaddin/archive/2003/02/14/2412.aspx
http://www.devx.com/dotnet/Article/11579/0/page/5

How to get the assembly information of an imported UserControl through MEF, without instantiating UserControl?

Is it possible get the assembly information from an imported MEF Type, without instantiating a type? I need to know the assembly name and version of the Plugin control that contains the Type. Tried the following, but it just returns the System.ComponentModel.Composition.
foreach (Lazy<UserControl, IMetadata> content in contents)
{
// get assembly information of the Plugin control for the imported function
string definingAssembly = content.GetType().Assembly.GetName();
Console.WriteLine(definingAssembly);
}
To avoid maintenance issues if possible I want to avoid specifying this information in Metadata.
This is a FAQ that pops up on the MEF forum every now and then. (I'm sure that there are several better threads that include an answer, but I'm unable to find one immediately).
MEF does not support inspecting the part type of a lazy import (without instantiating that part) out of the box. This is probably because of two elements in its design philosophy:
MEF encourages loose coupling. You should specify and use imports based on their contract. Relying on the actual class type of an import would prevent you from changing the composition in the future.
MEF allows for lazy loading of types. Suppose there would be a Lazy.PartType property which you can use to inspect he actual type of the part. This would force the part type and the containing assembly to be loaded. Then you decide based on the PartType that you don't want to instantiate that particular part, and the assembly load was for nothing.
(As far as I can tell, currently MEF does not yet exploit the second design feature out of the box. AssemblyCatalog will inspect all types immediately when AssemblyCatalog.Parts is called anyway. But there is a sample in the MEF sources that shows how to cache information about assemblies to delay or avoid assembly loads.)
So instead of relying on the exact type of the part, you should add some metadata that you can use to do the selection of an import.
What you tried should fail, as the Assembly never can be the dynamically loaded module assembly.
I guess if you don't instantiating a type, that module assembly is not even loaded into memory.
Did you try to post to MEF discussion board yet? There you may meet the developers.
http://mef.codeplex.com/discussions
I've been thinking about this problem as I have run into this issue myself. Where I want to create the instances on demand rather than have them created for me by the composition.
The scenario I have is that I don't need to know the particular type but I may need to create multiple instances of the type, use them, and dispose them when appropriate. The solution I came up with is instead of using MEF to load the concrete types and be forced into having it create instances for me, use MEF to load factories that know how to create instances of the type I want to control the lifetime.
MEF would load and create the factory and then I can use the factory to create instances that I can use and dispose of at will.

Recompile C# while running, without AppDomains

Let’s say that I have two C# applications - game.exe (XNA, needs to support Xbox 360) and editor.exe (XNA hosted in WinForms) - they both share an engine.dll assembly that does the vast majority of the work.
Now let’s say that I want to add some kind of C#-based scripting (it’s not quite "scripting" but I’ll call it that). Each level gets its own class inherited from a base class (we’ll call it LevelController).
These are the important constraints for these scripts:
They need to be real, compiled C# code
They should require minimal manual "glue" work, if any
They must run in the same AppDomain as everything else
For the game - this is pretty straight forward: All the script classes can be compiled into an assembly (say, levels.dll) and the individual classes can be instanced using reflection as needed.
The editor is much harder. The editor has the ability to "play the game" within the editor window, and then reset everything back to where it started (which is why the editor needs to know about these scripts in the first place).
What I am trying to achieve is basically a "reload script" button in the editor that will recompile and load the script class associated with the level being edited and, when the user presses the "play" button, create an instance of the most recently compiled script.
The upshot of which will be a rapid edit-test workflow within the editor (instead of the alternative - which is to save the level, close the editor, recompile the solution, launch the editor, load the level, test).
Now I think I have worked out a potential way to achieve this - which itself leads to a number of questions (given below):
Compile the collection of .cs files required for a given level (or, if need be, the whole levels.dll project) into a temporary, unique-named assembly. That assembly will need to reference engine.dll. How to invoke the compiler this way at runtime? How to get it to output such an assembly (and can I do it in memory)?
Load the new assembly. Will it matter that I am loading classes with the same name into the same process? (I am under the impression that the names are qualified by assembly name?)
Now, as I mentioned, I can’t use AppDomains. But, on the other hand, I don’t mind leaking old versions of script classes, so the ability to unload isn’t important. Unless it is? I’m assuming that loading maybe a few hundred assemblies is feasible.
When playing the level, instance the class that is inherited from LevelController from the specific assembly that was just loaded. How to do this?
And finally:
Is this a sensible approach? Could it be done a better way?
UPDATE: These days I use a far simpler approach to solve the underlying problem.
There is now a rather elegant solution, made possible by (a) a new feature in .NET 4.0, and (b) Roslyn.
Collectible Assemblies
In .NET 4.0, you can specify AssemblyBuilderAccess.RunAndCollect when defining a dynamic assembly, which makes the dynamic assembly garbage collectible:
AssemblyBuilder ab = AppDomain.CurrentDomain.DefineDynamicAssembly(
new AssemblyName("Foo"), AssemblyBuilderAccess.RunAndCollect);
With vanilla .NET 4.0, I think that you need to populate the dynamic assembly by writing methods in raw IL.
Roslyn
Enter Roslyn: Roslyn lets you compile raw C# code into a dynamic assembly. Here's an example, inspired by these two blog posts, updated to work with the latest Roslyn binaries:
using System;
using System.Reflection;
using System.Reflection.Emit;
using Roslyn.Compilers;
using Roslyn.Compilers.CSharp;
namespace ConsoleApplication1
{
public static class Program
{
private static Type CreateType()
{
SyntaxTree tree = SyntaxTree.ParseText(
#"using System;
namespace Foo
{
public class Bar
{
public static void Test()
{
Console.WriteLine(""Hello World!"");
}
}
}");
var compilation = Compilation.Create("Hello")
.WithOptions(new CompilationOptions(OutputKind.DynamicallyLinkedLibrary))
.AddReferences(MetadataReference.CreateAssemblyReference("mscorlib"))
.AddSyntaxTrees(tree);
ModuleBuilder helloModuleBuilder = AppDomain.CurrentDomain
.DefineDynamicAssembly(new AssemblyName("FooAssembly"), AssemblyBuilderAccess.RunAndCollect)
.DefineDynamicModule("FooModule");
var result = compilation.Emit(helloModuleBuilder);
return helloModuleBuilder.GetType("Foo.Bar");
}
static void Main(string[] args)
{
Type fooType = CreateType();
MethodInfo testMethod = fooType.GetMethod("Test");
testMethod.Invoke(null, null);
WeakReference weak = new WeakReference(fooType);
fooType = null;
testMethod = null;
Console.WriteLine("type = " + weak.Target);
GC.Collect();
Console.WriteLine("type = " + weak.Target);
Console.ReadKey();
}
}
}
In summary: with collectible assemblies and Roslyn, you can compile C# code into an assembly that can be loaded into an AppDomain, and then garbage collected (subject to a number of rules).
Check out the namespaces around Microsoft.CSharp.CSharpCodeProvider and System.CodeDom.Compiler.
Compile the collection of .cs files
Should be pretty straightforward like http://support.microsoft.com/kb/304655
Will it matter that I am loading classes with the same name into the same process?
Not at all. It's just names.
instance the class that is inherited from LevelController.
Load the assembly that you created something like Assembly.Load etc. Query the type you want to instanciate using reflection. Get the constructor and call it.
Well, you want to be able to edit things on the fly, right? that's your goal here isn't it?
When you compile assemblies and load them there's now way to unload them unless you unload your AppDomain.
You can load pre-compiled assemblies with the Assembly.Load method and then invoke the entry point through reflection.
I would consider the dynamic assembly approach. Where you through your current AppDomain say that you want to create a dynamic assembly. This is how the DLR (dynamic language runtime) works. With dynamic assemblies you can create types that implement some visible interface and call them through that. The back side of working with dynamic assemblies is that you have to provide correct IL yourself, you can't simply generate that with the built in .NET compiler, however, I bet the Mono project has a C# compiler implementation you might wanna check out. They already have a C# interpreter which reads in a C# source file and compiles that and executes it, and that's definitely handled through the System.Reflection.Emit API.
I'm not sure about the garbage collection here though, because when it comes to dynamic types I think the runtime doesn't release them because they can be referenced at any time. Only if the dynamic assembly itself is destroyed and no references exist to that assembly would it be reasonable to free that memory. If you're and re-generating a lot of code make sure that the memory is, at some point, collected by the GC.
If the language was Java the answer would be to use JRebel. Since it isn't, the answer is to raise enough noise to show there's demand for this. It might require some sort of alternate CLR or 'c# engine project template' and VS IDE working in coordination etc.
I doubt there's a lot of scenarios where this is "must have" but there's many in which it would save lot of time as you could get away with less infrastructure and quicker turnaround for things that aren't going to be used for long. (Yeah there's some who argue to over-engineer things because they'll be used 20+ years but the problem with that is when you need to do some massive change, it'll likely be as expensive as rebuilding the whole thing from scratch. So it comes down to whether to spend money now or later. Since it's not know for sure the project will become business critical later and might require large changes later anyhow, the argument to me is to use "KISS"-principle and have the complexities of live-editing in the IDE,CLR/runtime and so forth instead of building it into each app where it might be useful later. Certainly some defensive programming and practises will be needed to modify some live service using this sort of feature. As Erlang devs are said to be doing)

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