I have a custom attribute for my page like this:
[PageDefinition("My page", "~/Parts/MyPage.aspx")]
My PageDefinition looks like this, where AttributeItemDefinitions is get set for Title, Url, IsPage and IsUserControl
public class PageDefinition : AttributeItemDefinitions
{
public PageDefinition(string title, string url)
: this()
{
Title = title;
Url = Url;
}
public PageDefinition()
{
IsPage = true;
IsUserControl = false;
}
}
But i can't find any good way to add all page with that attribute to a placeholder where all links should be list with the title and url. Do you have any good idea? Thanks for your help.
When I've created such custom attributes that define some metadata on a class I've often built a small routine that scans all classes of an assembly using reflection.
In my current project I'm using a IoC framework (other story) and instead of configuring it in a custom config file I've built myself a ComponentAttribute that defines what interface a class belongs to. (From a bird's eye view: I ask the IoC framework for a interface later on and it knows how to instantiate classes that implement that and how they fit together)
To configure that IoC framework I need to call a member of a certain class and tell it which class to interface mappingts exist.
ioc.ConfigureMapping(classType, interfaceType)
To find all those mappings I use the following two methods in one of my helper classes
internal static void Configure(IoCContainer ioc, Assembly assembly)
{
foreach (var type in assembly.GetTypes())
AddToIoCIfHasComponentAttribute(type, ioc);
}
internal static void AddToIoCIfHasComponentAttribute(Type type, IoC ioc)
{
foreach (ComponentAttribute att in type.GetCustomAttributes(typeof(ComponentAttribute), false))
{
ioc.ConfigureMapping(attribute.InterfaceType, type);
}
}
What I'm doing here is enumerating all of an assemblies' types in the first method, and than evaluting the attribute in the second one.
Back to your problem:
Using a similar approach you could find all the marked classes and record them in a container (ArrayList or similar) along with all the data you have defined in the attribute (Page path, etc.).
Update (Answer to comment)
When you build your program in Visual Studio you normally have one or more projects. For each project you will get a distinct assembly (.dll or .exe file). The code above will examine all the classes within one assembly. Seen that way an assembly is a collection of collected .cs files. So you want to search an assembly, not a directory of .cs files (which are source code and not part of the running application.)
So what's probably is missing: How can you access an assembly from your code when you want to search for classes? You just take ANY class you know (that is in the assembly/project where your other classes are) and obtain the assembly it is in by calling
var assembly = typeof(MyDummyClass).Assembly;
and afterwards you'd call something you derived from the code above
AnalyzeClasses(assembly)
and AnalyzeClasses would look like
internal static void AnalyzeClasses(Assembly assembly)
{
foreach (var type in assembly.GetTypes())
AnalzyeSingleClass(type);
}
internal static void AnalzyeSingleClass(Type type)
{
foreach (MyCustomAttribute att in type.GetCustomAttributes(typeof(MyCustomAttribute), false))
{
Console.WriteLine("Found MyCustomAttribute with property {0} on class {1}",
att.MyCustomAttributeProperty,
type);
}
}
And you'd just call all that before you run your application code, for example right
at the top in main() (for applications) or if it's difficult in advanced you can also
call this on demand when you need the collected data. (For example from an ASP.NET page)
It might be more than you need but...
I run into this pattern all of the time in my projects so I implemented a type loader that can be supplied with user defined delegates for a type search matching.
http://www.codeproject.com/KB/architecture/RuntimeTypeLoader.aspx
Related
I am trying to create tools for a game to learn, as well as improve my own playing experience.
The primary .NET assembly, csass.dll, that controls the client is heavily obfuscated, and I have no control over this .dll-file at all and reading it's code is very time consuming. The game also includes a mainapi.dll which handles the communication between server and client. I have full control over this assembly and I can listen to the servers responses and send my own requests, which already gives me some pretty nice functionality, however there are some limitations I'd like to work around.
csass.dll references mainapi.dll, by default mainapi does not reference csass. In csass.dll there is a class, let's call it clickHandler, that has a public, non-static method ClickObj() of return type void. I want to call this method from within mainapi.dll, but I have no idea how to go about this, given that I have to leave csass.dll untouched.
Are there any feasible ways to 'retrieve' a clickHandler object (to then call its ClickObj() method) from within the mainapi assembly, without making any changes in csass.dll? Appreciate any and all input!
Create an interface:
public interface IClickHandler
{
void ClickObject();
}
Now create a helper class implementing that interface:
using CsAss;
public class ObjectClicker : IClickHandler
{
CsAss _csass;
public ObjectClicker(CsAss csass)
{
_csass = csass;
}
public void ClickObject()
{
_csass.clickObject();
}
}
Add a dependency on an instance of the interface into your MainAPI class:
public class MainApi
{
IClickHandler _clickHandler;
public MainApi(IClickHandler clickHandler)
{
_clickHandler = clickHandler;
// Now you have a class that can call the click handler for you
}
}
Now wire it all up:
public void StartupMethod()
{
var csass = new CsAss();
IClickHandler clickHandler = new ObjectClicker(csass);
var main = new MainApi(clickHandler);
// TODO: Start your app now that MainApi is properly configured
}
That last step is the only potentially tricky part, depending on your project layout. You need something that can create an instance of CsAss, MainApi and ObjectClicker. Normally I would solve that with the dependency injection (DI) pattern, either using a framework such as Autofac or so-called "poor man's DI" by manually instantiating from a central startup method. That gets a little more difficult with Unity since there isn't an easily accessible startup point. You could start looking into https://github.com/svermeulen/Zenject and go from there for options.
I know how to get all types that implement an interface such as using this code.
However I have not figured out why I can't make this work in my Asp.Net MVC ApiController. I have two projects (apologies for the naming convention. I created a solution from scratch just to make sure that my existing one was not the cause of the error):
.sln
-WebAPI
-ClassLibrary1
-Interface1
-Class1 : Interface1
WebApi has a project reference to ClassLibrary1.
Calling my ApiController it looks at the dlls in the bin directory. It is able to get ClassLibrary1.dll but when it tries to look at which type is assignable from Interface1 it does not find anything.
Code is just a .net mvc project and class library and hosted here
You don't need to find referenced assembly by its path, you can just use the type to get its assembly as below:
internal class Program
{
private static void Main(string[] args)
{
var type = typeof(Interface1);
Assembly loadedAssembly = type.Assembly;
var types = loadedAssembly.GetTypes().Where(c => type.IsAssignableFrom(c));
foreach (var typeFound in types)
{
Console.WriteLine(typeFound.Name);
}
Console.ReadKey();
}
}
Output:
Interface1
Class1
The problem is that you have the assembly ClassLibrary1 loaded twice and therefore ClassLibrary1.Interface1 from the reference is not the same interface as ClassLibrary1.Interface1 from the loaded assembly.
Move Interface1 to its own shared library and reference this shared library in both ClassLibrary1 and WebAPI to solve your problem.
About Assembly.LoadFile, this is fine if you're planning to make a plugin like system. This is not needed if you are referencing the library because then you can just enumerate the types from the already loaded assembly.
In that case you can use:
typeof(Interface1).Assembly.GetTypes().Where(c => typeof(Interface1).IsAssignableFrom(c));
as suggested by Bhushan Firake.
I'm using
VS2013 MVC5,
SimpleInjector 2.4.1
MvcSiteMapProvider.MVC5.DI.SimpleInjector.Modules 4.4.10
and I'm getting the following error when calling 'Verify' on the container
Additional information: The configuration is invalid. Creating the instance for type IAttributeAssemblyProvider failed. The registered delegate for type IAttributeAssemblyProvider threw an exception. The constructor of the type AttributeAssemblyProvider contains the parameter of type IEnumerable<String> with name 'includeAssemblies' that is not registered. Please ensure IEnumerable<String> is registered in the container, or change the constructor of AttributeAssemblyProvider.
The array it is referencing is :
string[] includeAssembliesForScan = new string[] { "MyProject" };
and this is what seems to be the culprit :
container.RegisterSingle<ReflectionSiteMapNodeProvider>(() =>
container.GetInstance<ReflectionSiteMapNodeProviderFactory>()
.Create(includeAssembliesForScan));
The signature for the create method is :
public MvcSiteMapProvider.Builder.ReflectionSiteMapNodeProvider Create(System.Collections.Generic.IEnumerable<string> includeAssemblies)
Member of MvcSiteMapProvider.Builder.ReflectionSiteMapNodeProviderFactory
I think the IAttributeAssemblyProvider is being registered as per below
// Single implementations of interface with matching name (minus the "I").
CommonConventions.RegisterDefaultConventions(
(interfaceType, implementationType) => container.RegisterSingle(interfaceType, implementationType),
new Assembly[] { siteMapProviderAssembly },
allAssemblies,
excludeTypes,
string.Empty);
since :
public class AttributeAssemblyProvider : IAttributeAssemblyProvider
and the ctor is :
public AttributeAssemblyProvider(
IEnumerable<string> includeAssemblies,
IEnumerable<string> excludeAssemblies)
{...}
Thanks in advance for any help
stack trace is :
at SimpleInjector.InstanceProducer.VerifyExpressionBuilding() at
SimpleInjector.Container.VerifyIfAllExpressionsCanBeBuilt(InstanceProducer[]
producersToVerify) at
SimpleInjector.Container.VerifyIfAllExpressionsCanBeBuilt() at
SimpleInjector.Container.Verify() at
MyProject.App_Start.SimpleInjectorInitializer.Intialise() in
\App_Start\SimpleInjectorInitializer.cs:line 54 at
MyProject.MvcApplication.Application_Start() in \Global.asax.cs:line
16
The latest versions of the external DI config files don't automatically update when you upgrade if you have changed them. Be sure you have merged in the latest versions of CommonConventions.cs and MvcSiteMapProviderContainerInitializer.cs from the master branch (this is to be done manually, but it helps a lot if you use a diff tool to quickly see the changes). You can also view the releases list to see the various points where updates were done to the DI configuration with direct links to the diff on GitHub.
The latest version of CommonConventions.RegisterDefaultConventions excludes auto-registration of any types that have a string parameter in the constructor (which AttributeAssemblyProvider does), so be sure you have merged the latest changes of that file into your project.
Of course, if all else fails you can add typeof(AttributeAssemblyProvider) to the excludeTypes array and it will no longer be auto-registered. It is not supposed to be because it has a factory class that instantiates it named AttributeAssemblyProviderFactory.
Also, if you are not using MvcSiteMapNodeAttribute to register nodes, it is not necessary to have it in your configuration at all. Removing it will make your SiteMap load a little faster.
To remove it, change this...
container.RegisterSingle<ReflectionSiteMapNodeProvider>(() => container.GetInstance<ReflectionSiteMapNodeProviderFactory>()
.Create(includeAssembliesForScan));
// Register the sitemap builders
container.RegisterSingle<ISiteMapBuilder>(() => container.GetInstance<SiteMapBuilderFactory>()
.Create(new CompositeSiteMapNodeProvider(container.GetInstance<XmlSiteMapNodeProvider>(), container.GetInstance<ReflectionSiteMapNodeProvider>())));
To this...
// Register the sitemap builders
container.RegisterSingle<ISiteMapBuilder>(() => container.GetInstance<SiteMapBuilderFactory>()
.Create(container.GetInstance<XmlSiteMapNodeProvider>()));
This is exactly what the "MvcSiteMapProvider_ScanAssembliesForSiteMapNodes" web.config setting does when set to "false" when you are using the internal DI container.
I am designing a simple plugin framework a for a .NET 3.5 application (WinForms).
Our current application needs to start supporting dynamic loading and "hooking" of different "plugins" / "extensions" that are unknown to the application at compile time.
These extensions would be "hooked" into different areas of the application, such as aded as event handlers of certain classes.
For example (simplified):
public class SomeSystem
{
public event Action<string> Completed;
public event Action<string> Failed;
public event Action<string> Stopped;
}
One use case I'd like to have is for developers to be able to define handlers for such events in a plugin assembly, without having the application know about them.
From my knowledge, IoC containers allow dynamically discovering objects at runtime and registering them in a container.
Is an IoC container able to also do this hooking into various events for me? Or is this task easier to do without such a framework?
How does one go about designing how to integrate an IoC container for such a task? (suppose that there are multiple extension points, such as different events that can be used to register on).
Some questions i found myself asking :
Is it common that the plugin itself offer a Register method to do the registration?
Should the IoC do the registration? (how is that usually done?)
How can extension points be easily defined when using an IoC container ?
You probably want to look at MEF. It allows all of the things you have asked about. The terminology it uses (ComposableParts, Exports, etc) is initially confusing, but it's very straightforward to use.
Is it common that the plugin itself offer a Register method to do the
registration?
MEF makes the application do the work of finding and registering plugins. The plugin only needs to implement an interface that states "I am a plugin that can do X".
Should the IoC do the registration? (how is that usually done?)
An application that will consume MEF plugins is able to specify how it will load the plugins. This could be by searching a directory for DLLs, reading the configuration file for a list of assembly names, checking the GAC - anything at all. It's totally extensible (in that you can write your own search classes)
How can extension points be easily defined when using an IoC container
?
MEF uses interfaces to define a Contract between the application and plugin.
This answer will be specific to my container.
Our current application needs to start supporting dynamic loading and "hooking" of different "plugins" / "extensions" that are unknown to the application at compile time.
To be able to do that you have to define some extension interfaces which you place in a class library which will be shared between your application and all of your plugins.
For instance, if you would like your applications to be able to add stuff to the application menu you could create the following interface:
class ApplicationMenu
{
// The "File" menu
IMenuItem File { get; }
}
interface IMenuRegistrar
{
void Register(ApplicationMenu menu);
}
Which means that your plugin can create the following class:
[Component]
public class CoolPluginMenuRegistrar : IMenuRegistrar
{
public void Register(ApplicationMenu menu)
{
menu.File.Add("mnuMyPluginMenuName", "Load jokes");
}
}
The [Component] attribute is used by my container so that it can discover and automatically register classes for you.
All you need to do to register all extension points like the one above is this:
public class Program
{
public static void Main(string[] args)
{
var registrar = new ContainerRegistrar();
registrar.RegisterComponents(Lifetime.Transient, Environment.CurrentDirectory, "MyApp.Plugin.*.dll");
var container = registrar.Build();
// all extension points have been loaded. To load all menu extensions simply do something like:
var menu = GetMainMenu();
foreach (var registrar in container.ResolveAll<IMenuRegistrar>())
{
registrar.Register(menu);
}
}
}
These extensions would be "hooked" into different areas of the application, such as aded as event handlers of certain classes. From my knowledge, IoC containers allow dynamically discovering objects at runtime and registering them in a container.
Yep. You get all of that.
Is an IoC container able to also do this hooking into various events for me? Or is this task easier to do without such a framework?
Yes. I got a built in event mechanism. Put the event classes (regular .NET classes in shared class librararies). The simply subscribe on them by implementing an interface:
[Component]
public class ReplyEmailNotification : ISubscriberOf<ReplyPosted>
{
ISmtpClient _client;
IUserQueries _userQueries;
public ReplyEmailNotification(ISmtpClient client, IUserQueries userQueries)
{
_client = client;
_userQueries = userQueries;
}
public void Invoke(ReplyPosted e)
{
var user = _userQueries.Get(e.PosterId);
_client.Send(new MailMessage(user.Email, "bla bla"));
}
}
And to publish events:
DomainEvent.Publish(new ReplyPosted(user.Id, "This is a subject"));
The events can be handled by any plugin as long as they:
Can access the event class
Have been registered in the container ([Component] or manual registration)
Implements ISubscriberOf<T>
Is it common that the plugin itself offer a Register method to do the registration?
Yep. Through different interfaces which are defines as extension points in a shared assembly.
Should the IoC do the registration? (how is that usually done?)
Yes. If the container provides it.
How can extension points be easily defined when using an IoC container ?
You can read about it in more detail here: http://www.codeproject.com/Articles/440665/Having-fun-with-Griffin-Container
I am working on developing a plug and play framework in ASP.Net MVC whereby I can define modules as separate projects from the Main project. So, a developer can create as many modules as they want.
What I need is that to be able to update settings of any of such modules. For that, in the main project, I defined a base class for some common settings plus each module has its own custom settings. When there is any edit on a module, I have to instantiate instance of that module in the main project. But, main project has no knowledge of any modules.
How do I achieve this?
Thanks!
You can use dependency injection and inject those modules to your application at composition root. As per configuration you can use code or xml (configuration file). You can do auto wiring, late binding etc depending on what you really need.
You can also have initializers at each module so whenever you register a module, it should initialize your registered modules and inject dependencies etc.
Depending on your need, you would have to create a solution that relies on interfaces.
Essentially, the application exposes an API dll with an interface called IModule. IModule has one method called Run(). Your main application will load up the module's assembly, look for something that implements IModule, makes one of those objects and calls Run() on it.
Here is an old article describing how to host a sandbox to run modules inside.
http://msdn.microsoft.com/en-us/magazine/cc163701.aspx
namespace MyApplication.Api
{
public interface IModule
{
void Run();
}
}
The developer would create something like this
public class MyObject : MarshalByRefObject, IModule
{
public void Run()
{
// do something here
}
}
The application will load it up with some kind of Reflection.
public void LoadModule()
{
var asm = System.Reflection.Assembly.Load(/* Get the developer module name from somewhere*/);
var types = asm.GetExportedTypes();
foreach(var t in types)
{
foreach(var i = t.GetInterfaces())
{
if(i == typeof(IModule))
{
var iModule = System.Activator.CreateInstance(t);
iModule.Run();
}
}
}
}
It would be best if you run the code in another appDomain, but it adds a lot of complexity.
public void LoadModuleInAppDomain()
{
// Spin up a new AppDomain
// Load the assembly into the app domain
// Get the object
// Call the Run Method
}