ICommand MVVM implementation - c#

So in this particular MVVM implementation I'm doing, I need several commands. I really got tired of implementing the ICommand classes one by one, so I came up with a solution, but I don't know how good it is, so the input of any WPF expert here will be greatly appreciated. And if you could provide a better solution, even better.
What I did is a single ICommand class and two delegates which take an object as a parameter, one delegate is void (for OnExecute), the other bool (for OnCanExecute). So in the constructor of my ICommand (which is called by the ViewModel class) I send the two methods, and on each ICommand method I invoke the delegates' methods.
It works really good, but I'm not sure if this is a bad way to do it, or if there's a better way. Below is the complete code, any input will be greatly appreciated, even negative, but please be constructive.
ViewModel:
public class TestViewModel : DependencyObject
{
public ICommand Command1 { get; set; }
public ICommand Command2 { get; set; }
public ICommand Command3 { get; set; }
public TestViewModel()
{
this.Command1 = new TestCommand(ExecuteCommand1, CanExecuteCommand1);
this.Command2 = new TestCommand(ExecuteCommand2, CanExecuteCommand2);
this.Command3 = new TestCommand(ExecuteCommand3, CanExecuteCommand3);
}
public bool CanExecuteCommand1(object parameter)
{
return true;
}
public void ExecuteCommand1(object parameter)
{
MessageBox.Show("Executing command 1");
}
public bool CanExecuteCommand2(object parameter)
{
return true;
}
public void ExecuteCommand2(object parameter)
{
MessageBox.Show("Executing command 2");
}
public bool CanExecuteCommand3(object parameter)
{
return true;
}
public void ExecuteCommand3(object parameter)
{
MessageBox.Show("Executing command 3");
}
}
ICommand:
public class TestCommand : ICommand
{
public delegate void ICommandOnExecute(object parameter);
public delegate bool ICommandOnCanExecute(object parameter);
private ICommandOnExecute _execute;
private ICommandOnCanExecute _canExecute;
public TestCommand(ICommandOnExecute onExecuteMethod, ICommandOnCanExecute onCanExecuteMethod)
{
_execute = onExecuteMethod;
_canExecute = onCanExecuteMethod;
}
#region ICommand Members
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public bool CanExecute(object parameter)
{
return _canExecute.Invoke(parameter);
}
public void Execute(object parameter)
{
_execute.Invoke(parameter);
}
#endregion
}

This is almost identical to how Karl Shifflet demonstrated a RelayCommand, where Execute fires a predetermined Action<T>. A top-notch solution, if you ask me.
public class RelayCommand : ICommand
{
private readonly Predicate<object> _canExecute;
private readonly Action<object> _execute;
public RelayCommand(Predicate<object> canExecute, Action<object> execute)
{
_canExecute = canExecute;
_execute = execute;
}
public event EventHandler CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
public bool CanExecute(object parameter)
{
return _canExecute(parameter);
}
public void Execute(object parameter)
{
_execute(parameter);
}
}
This could then be used as...
public class MyViewModel
{
private ICommand _doSomething;
public ICommand DoSomethingCommand
{
get
{
if (_doSomething == null)
{
_doSomething = new RelayCommand(
p => this.CanDoSomething,
p => this.DoSomeImportantMethod());
}
return _doSomething;
}
}
}
Read more:
Josh Smith (introducer of RelayCommand): Patterns - WPF Apps With The MVVM Design Pattern

I have written this article about the ICommand interface.
The idea - creating a universal command that takes two delegates: one is called when ICommand.Execute (object param) is invoked, the second checks the status of whether you can execute the command (ICommand.CanExecute (object param)).
Requires the method to switching event CanExecuteChanged. It is called from the user interface elements for switching the state CanExecute() command.
public class ModelCommand : ICommand
{
#region Constructors
public ModelCommand(Action<object> execute)
: this(execute, null) { }
public ModelCommand(Action<object> execute, Predicate<object> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter)
{
return _canExecute != null ? _canExecute(parameter) : true;
}
public void Execute(object parameter)
{
if (_execute != null)
_execute(parameter);
}
public void OnCanExecuteChanged()
{
CanExecuteChanged(this, EventArgs.Empty);
}
#endregion
private readonly Action<object> _execute = null;
private readonly Predicate<object> _canExecute = null;
}

I've just created a little example showing how to implement commands in convention over configuration style. However it requires Reflection.Emit() to be available. The supporting code may seem a little weird but once written it can be used many times.
Teaser:
public class SampleViewModel: BaseViewModelStub
{
public string Name { get; set; }
[UiCommand]
public void HelloWorld()
{
MessageBox.Show("Hello World!");
}
[UiCommand]
public void Print()
{
MessageBox.Show(String.Concat("Hello, ", Name, "!"), "SampleViewModel");
}
public bool CanPrint()
{
return !String.IsNullOrEmpty(Name);
}
}
}
UPDATE: now there seem to exist some libraries like http://www.codeproject.com/Articles/101881/Executing-Command-Logic-in-a-View-Model that solve the problem of ICommand boilerplate code.

#Carlo I really like your implementation of this, but I wanted to share my version and how to use it in my ViewModel
First implement ICommand
public class Command : ICommand
{
public delegate void ICommandOnExecute();
public delegate bool ICommandOnCanExecute();
private ICommandOnExecute _execute;
private ICommandOnCanExecute _canExecute;
public Command(ICommandOnExecute onExecuteMethod, ICommandOnCanExecute onCanExecuteMethod = null)
{
_execute = onExecuteMethod;
_canExecute = onCanExecuteMethod;
}
#region ICommand Members
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public bool CanExecute(object parameter)
{
return _canExecute?.Invoke() ?? true;
}
public void Execute(object parameter)
{
_execute?.Invoke();
}
#endregion
}
Notice I have removed the parameter from ICommandOnExecute and ICommandOnCanExecute and added a null to the constructor
Then to use in the ViewModel
public Command CommandToRun_WithCheck
{
get
{
return new Command(() =>
{
// Code to run
}, () =>
{
// Code to check to see if we can run
// Return true or false
});
}
}
public Command CommandToRun_NoCheck
{
get
{
return new Command(() =>
{
// Code to run
});
}
}
I just find this way cleaner as I don't need to assign variables and then instantiate, it all done in one go.

Related

WPF Command binding with method returning bool

I have two methods that do almost the two things:
public static void ShowThing()
{
// code..
}
and
public static bool TryShowThing()
{
if(condition)
{
// same code above..
return true;
}
return false;
}
At the moment I'm binding a button's Command to the void method and it does what it should.
Problem is that now I'm cleaning up the code and to avoid coupling I wanted to bind the button to the bool method and that won't work.
Is Command={Binding BooleandReturningMedhod} even allowed in xaml?
Apparently nobody on the internet has ever had this problem before so I think I'm missing something here...
You cannot bind directly to a method.
What i think what you really wanna achieve is something like this
Code:
ShowThingCommand { get; } = new RelayCommand((o) => ShowThing(),(o) => condition)
RelayCommand:
public class RelayCommand : ICommand
{
private Action<object> execute;
private Func<object, bool> canExecute;
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public RelayCommand(Action<object> execute, Func<object, bool> canExecute = null)
{
this.execute = execute;
this.canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return this.canExecute == null || this.canExecute(parameter);
}
public void Execute(object parameter)
{
this.execute(parameter);
}
}
XAML:
<Button Command={Binding ShowThingCommand } />
Important part is the CanExecute method, when it returns false your Button gets disabled

Relaycommand ICommand.CanExecute not firing

i have the following problem:
I have a relaycommand with a execute an a canexecute method, but everytime i call raisecanexecutechanged(); it calls raisecanexecutechanged in relaycommand, sets a new delegate for it and then returns back to the view model.
The same setup works in another viewmodel. I checked like 1000 times what's different but i don't find anything.
I would really appreciate if you could help me.
public RelayCommand UpdateAMSCommand { get; private set; }
public AMSSettingsViewModel(IEventAggregator eventAggregator)
{
UpdateAMSCommand = new RelayCommand(OnUpdateAMS, CanUpdateAms);
CustomAMSOffices.ListChanged += listChanged;
CustomAMSContacts.ListChanged += listChanged;
}
private void listChanged(object sender, ListChangedEventArgs e)
{
if (sender != null)
{
if (sender is BindingList<CustomAMSOffice>)
{
BindingList<CustomAMSOffice> temp = (BindingList<CustomAMSOffice>)sender;
if (temp.Count > _amsOfficesItemsCounter)
{
_amsOfficesItemsCounter = temp.Count;
for (int i = 0; i < temp.Count; i++)
{
temp[i].ErrorsChanged += RaiseCanExecuteChanged;
}
}
}
else if (sender is BindingList<CustomAMSContact>)
{
BindingList<CustomAMSContact> temp = (BindingList<CustomAMSContact>)sender;
if (temp.Count > _amsContactsItemsCounter)
{
_amsContactsItemsCounter = temp.Count;
for (int i = 0; i < temp.Count; i++)
{
temp[i].ErrorsChanged += RaiseCanExecuteChanged;
}
}
}
}
UpdateAMSCommand.RaiseCanExecuteChanged();
}
private void RaiseCanExecuteChanged(object sender, DataErrorsChangedEventArgs e)
{
UpdateAMSCommand.RaiseCanExecuteChanged();
}
private bool CanUpdateAms()
{
foreach (var cao in CustomAMSOffices)
{
if (!cao.Check() || cao.HasErrors)
{
return false;
}
}
foreach (var cac in CustomAMSContacts)
{
if (!cac.Check() || cac.HasErrors)
{
return false;
}
}
return true;
}
Edit:
the relaycommand i use: https://github.com/briannoyes/WPFMVVM-StarterCode/blob/master/ZzaDashboard/ZzaDashboard/RelayCommand.cs
Ok, I'm just going to copy paste some code that I have in use, so that you should be able to pop these into your project and use.
First off, the RelayCommand() class. I lifted this code from this msdn page:
public class RelayCommand : ICommand
{
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion
#region Constructors
public RelayCommand(Action<object> execute) : this(execute, null) { }
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion
}
Now our ModelView.cs class needs to inherit from INotifyPropertyChangedand will have our RaisePropertyChanged(). Now I usually make just make this a it's own file and have all my ModelViews inherit from it so the code is a little cleaner, but you can do as you please.
Here's how I have it setup though:
BaseViewModel.cs:
public class BaseViewModel : INotifyPropertyChanged
{
internal void RaisePropertyChanged(string prop)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(prop));
}
public event PropertyChangedEventHandler PropertyChanged;
// Any other code we want all model views to have
}
Now for our MainViewModel.cs we will just inherit from BaseViewModel, add our event handlers in, and run it!
Example: ServerViewModel.cs
public class ServerViewModel : BaseViewModel
{
public RelayCommand BroadcastMessageCommand { get; set; }
private string _broadcastmessage;
public string broadcastmessage
{
get { return _broadcastmessage; }
set { _broadcastmessage = value; RaisePropertyChanged("broadcastmessage"); }
}
Server server;
public ServerViewModel()
{
server = new Server();
server.run();
BroadcastMessageCommand = new RelayCommand(BroadcastMessage, CanBroadcast);
}
private bool CanBroadcast(object param)
{
if (string.IsNullOrWhiteSpace(broadcastmessage))
return false;
if (!server.running)
return false;
return true;
}
public void BroadcastMessage(object param)
{
server.BroadcastMessage(broadcastmessage);
broadcastmessage = "";
RaisePropertyChanged("broadcastmessage");
}
}
Now anything in our MainView.xaml that is bound with Command="{Binding broadcastmessage}" will update appropriately. In my case I have this bound to a button and the button will be disabled if there message is empty, or if we are not connected to the server.
Hopefully that's enough code example to get you headed in the right direction! Let me know if you have any questions on it.
Let's try simplifying the code as much as we can until we get this working properly, and then we will slowly add code back until we find the code(s) that are causing trouble.
So let's reduce this to it's barebones and see if we have any success. Try this code:
public RelayCommand UpdateAMSCommand { get; private set; }
public AMSSettingsViewModel(IEventAggregator eventAggregator)
{
UpdateAMSCommand = new RelayCommand(OnUpdateAMS, CanUpdateAms);
CustomAMSOffices.ListChanged += listChanged;
CustomAMSContacts.ListChanged += listChanged;
}
private void listChanged(object sender, ListChangedEventArgs e)
{
UpdateAMSCommand.RaiseCanExecuteChanged();
}
private void RaiseCanExecuteChanged(object sender, DataErrorsChangedEventArgs e)
{
UpdateAMSCommand.RaiseCanExecuteChanged();
}
// This will simply flip from true to false every time it is called.
private bool _canupdate = false;
private bool CanUpdateAms()
{
_canupdate = !_canupdate;
return _canupdate;
}
Edit: I don't know why it doesn't work.

WPF Command bindings not updating button enabled state

Simple RelayCommand defined as follows:
public class RelayCommand : IDelegateCommand
{
readonly Predicate<object> _canExecute;
readonly Action<object> _execute;
public RelayCommand(Predicate<object> canExecute, Action<object> execute)
: this(canExecute, execute, true)
{
}
public RelayCommand(Predicate<object> canExecute, Action<object> execute, bool isCommandAllowed)
{
_canExecute = canExecute;
_execute = execute;
IsAllowed = isCommandAllowed;
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged(this, EventArgs.Empty);
}
#region ICommand Members
public virtual bool CanExecute(object parameter)
{
return _canExecute(parameter);
}
public event EventHandler CanExecuteChanged = delegate { };
public virtual void Execute(object parameter)
{
_execute(parameter);
}
IDelegateCommand is defined as follows:
public interface IDelegateCommand : ICommand
{
void RaiseCanExecuteChanged();
}
Is bound to a WPF Button as follows:
<Button Command="{Binding StartSimulationCommand}" Content="Start Simulation"/>
And corresponding ViewModel usage of the Command is given as follows:
public class MainViewModel
{
// missing irrelevant bits
public ICommand StartSimulationCommand
{
get { return new RelayCommand(arg => true, arg =>
{
var inputValidationResponse = ValidateInputs();
if (!string.IsNullOrEmpty(inputValidationResponse))
{
_logger.Error(inputValidationResponse);
return;
}
// this method opens a websocket and if that operation is
// successful, property called IsWebSocketOpen is updated.
OpenWebSocketChannel();
// update command states
StopSimulationCommand.RaiseCanExecuteChanged();
});
}
}
public RelayCommand StopSimulationCommand
{
get { return new RelayCommand(arg => IsWebSocketOpened, arg => { CloseWebSocketChannel(); }); }
}
private bool _isWebSocketOpened;
public bool IsWebSocketOpened {
get { return _isWebSocketOpened; }
set { SetField(ref _isWebSocketOpened, value, "IsWebSocketOpened"); }
}
}
When I invoke StopSimulationCommand.RaiseCanExecuteChanged, the state of the button bound to StopSimulationCommand does not changed to enabled, even through the predicate for that command now returns true.
What did I miss?
You are creating a new instance of the RelayCommand in the setter of the StopSimulationCommand. You should create the command once in the constructor of the view model class:
public class MainViewModel : INotifyPropertyChanged
{
public MainViewModel ()
{
StopSimulationCommand = new RelayCommand(arg => IsWebSocketOpened, arg => { CloseWebSocketChannel(); });
}
public RelayCommand StopSimulationCommand { get; private set; }
}

RoutedCommand replacement in uwp

I need to create an RoutedCommand in my custome control. I had used RoutedCommands in wpf but in uwp there is no RoutedCommand class. Whats the replacement for this?
[Edit] It seems that the whole CommandBinding which is supported by the RoutedCommand is gone in uwp! Since there also exists no IInputElement which was implemented by the FrameworkElement
https://msdn.microsoft.com/en-us/library/ms752070(v=vs.100).aspx
The answer might be a RelayCommand, which also implements ICommand
public class RelayCommand : ICommand
{
private Action _handler;
public RelayCommand(Action handler)
{
_handler = handler;
}
public RelayCommand(Action handler, Func<bool> p) : this(handler)
{
this.p = p;
}
private bool _isEnabled;
private Func<bool> p;
public bool IsEnabled
{
get { return _isEnabled; }
set
{
if (value != _isEnabled)
{
_isEnabled = value;
if (CanExecuteChanged != null)
{
CanExecuteChanged(this, EventArgs.Empty);
}
}
}
}
public bool CanExecute(object parameter)
{
//return IsEnabled;
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_handler();
}
}

WPF MVVM command canexecute enable/disable button

I want to enable RibbonButton when textbox property text isn't null. Disable RibbonButton when textbox property text is null. I want to use CanExecute method in ICommand for it. How can I do it?
View:
<Custom:RibbonButton
LargeImageSource="..\Shared\img\save_diskete.png"
Label="Save"
Command="{Binding ButtonCommand}">
</Custom:RibbonButton>
ViewModel
class KomentarViewModel:BaseViewModel
{
#region Data
private ICommand m_ButtonCommand;
public ICommand ButtonCommand
{
get
{
return m_ButtonCommand;
}
set
{
m_ButtonCommand = value;
}
}
private string textKomentar;
public string TextKomentar
{
get
{
return this.textKomentar;
}
set
{
// Implement with property changed handling for INotifyPropertyChanged
if (!string.Equals(this.textKomentar, value))
{
textKomentar = value;
OnPropertyChanged("TextKomentar");
}
}
}
private ObservableCollection<Komentar> allCommentsInc;
public ObservableCollection<Komentar> AllCommentsInc
{
get
{
return allCommentsInc;
}
set
{
allCommentsInc = value;
OnPropertyChanged("AllCommentsInc");
}
}
public int idIncident { get; private set; }
public Incident incident { get; private set; }
#endregion
#region Constructor
public KomentarViewModel(int id)
{
CC_RK2Entities context = new CC_RK2Entities();
this.idIncident = id;
AllCommentsInc = new ObservableCollection<Komentar>(context.Komentar.Where(a => a.Incident_id == idIncident));
incident = context.Incident.Where(a => a.id == idIncident).First();
//ButtonCommand = new RelayCommand(new Action<object>(ShowMessage));
}
#endregion
#region Methods
//ukaz napsany text
public void ShowMessage(object obj)
{
//MessageBox.Show(obj.ToString());
MessageBox.Show(this.TextKomentar);
}
}
RelayCommand
namespace Admin.Shared.Commands
{
class RelayCommand : ICommand
{
private Action<object> _action;
public RelayCommand(Action<object> action)
{
_action = action;
}
#region ICommand Members
public bool CanExecute(object parameter)
{
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_action(parameter);
}
#endregion
}
}
You need to modify your RelayCommand class like this
class RelayCommand : ICommand
{
private Action<object> _action;
private Func<bool> _func;
public RelayCommand(Action<object> action,Func<bool> func)
{
_action = action;
_func = func;
}
public void RaiseCanExecuteChanged()
{
if(CanExecuteChanged!=null)
CanExecuteChanged(this,new EventArgs());
}
#region ICommand Members
public bool CanExecute(object parameter)
{
if (_func != null)
return _func();
return true;
}
public event EventHandler CanExecuteChanged;
public void Execute(object parameter)
{
_action(parameter);
}
#endregion
}
Initialize ButtonCommand as
ButtonCommand = new RelayCommand((s) => ShowMessage(s),()=>!string.IsNullOrEmpty(TextKomentar));
RaiseCanExcuteChanged from the setter of Text property
public string TextKomentar
{
get
{
return this.textKomentar;
}
set
{
// Implement with property changed handling for INotifyPropertyChanged
if (!string.Equals(this.textKomentar, value))
{
textKomentar = value;
OnPropertyChanged("TextKomentar");
}
ButtonCommand.RaiseCanExecuteChanged();
}
}
implement this for canexecute:
public bool CanExecute(object parameter)
{if(thistext available)
return true;
else
return false;
}
Since, CanExecuteChanged is raised when the CanExecute method of an ICommand gets changed. it gets invoked when some command that could change canexecute.
and can execute changed should be changed to this:
public event EventHandler CanExecuteChanged {
add {
CommandManager.RequerySuggested += value;
}
remove {
CommandManager.RequerySuggested -= value;
}
}
EDIT
in your view model constructor:
m_ButtonCommand= new RelayCommand(Submit, CanSubmit);
now method for this submit:
private bool CanSubmit(object obj)
{
if(thistext available)
return true;
else
return false;
}
public void Submit(object _)
{//... code}
public event EventHandler CanExecuteChanged {
add {
CommandManager.RequerySuggested += value;
}
remove {
CommandManager.RequerySuggested -= value;
}
}
do it like this.
In straightforward words, you need the following:
Let's first create our own delegate command:
public class DelegateCommand : DelegateCommandBase
{
private Action _executeMethod;
private Func<bool> _canExecute;
public DelegateCommand(Action executeMethod)
: this(executeMethod, () => true) {}
public DelegateCommand(Action executeMethod, Func<bool> _canExecute): base()
{
if (executeMethod == null || _canExecute == null) {
throw new ArgumentNullException(nameof(executeMethod),
Resources.DelegateCommandDelegatesCannotBeNull);
}
_executeMethod = executeMethod;
_canExecute = _canExecute;
}
public void Execute() => _executeMethod();
public bool CanExecute() => _canExecute();
protected override void Execute(object parameter) => Execute();
protected override bool CanExecute(object parameter) => CanExecute();
public DelegateCommand ObservesProperty<T>(Expression<Func<T>> propertyExpression)
{
ObservesPropertyInternal(propertyExpression);
return this;
}
public DelegateCommand ObservesCanExecute(Expression<Func<bool>> canExecuteExpression)
{
_canExecute = canExecuteExpression.Compile();
ObservesPropertyInternal(canExecuteExpression);
return this;
}
}
Here, DelegateCommandBase is actually from Prism.Commands namespace.
If you don't use Prism as an MVVM framework for WPF, you can create your own copy of DelegateCommandBase (look for the solution here).
In your View Model, create a member with type DelegateCommand and initialize it in the constructor:
public class MyViewModel
{
private DelegateCommand _okCommand;
public DelegateCommand OkCommand
{
get => _okCommand;
set => SetProperty(ref _okCommand, value);
}
public MyViewModel()
{
OkCommand = new PrismCommands.DelegateCommand(OkCommandHandler,
OkCanExecuteCommandHandler);
}
private void OkCommandHandler()
{
// ...
}
// This is important part: need to return true/false based
// on the need to enable or disable item
private bool OkCanExecuteCommandHandler() =>
return some_condition_to_enable_disable_item;
}
Note: make sure to raise execution changed event, every time something changes that can affect some_condition_to_enable_disable_item condition behavior.
For example, in the case of Prism, you can call RaiseCanExecuteChanged method once a change happens related to the condition (in our case OkCommand.RaiseCanExecuteChanged();).
Small hint: for Telerik WPF Controls, you need to call InvalidateCanExecute() instead of RaiseCanExecuteChanged().
Finally, our XAML will look like this:
<Button x:Name="btnOk"
Content="Ok"
Command="{Binding OkCommand}"/>
Last time I used Microsoft.Practices.Prism.Commands namesapce from Microsoft.Practices.Prism.dll. Class DelegateCommand has own RaiseCanExecuteChanged() method. So the benifit is you don't have to write yout own implementation of ICommand.
XAML:
<StackPanel>
<CheckBox IsChecked="{Binding IsCanDoExportChecked}" />
<Button Command="{Binding ExportCommand}" Content="Export" />
</StackPanel>
ViewModel:
public class ViewModel
{
public DelegateCommand ExportCommand { get; }
public ViewModel()
{
ExportCommand = new DelegateCommand(Export, CanDoExptor);
}
private void Export()
{
//logic
}
private bool _isCanDoExportChecked;
public bool IsCanDoExportChecked
{
get { return _isCanDoExportChecked; }
set
{
if (_isCanDoExportChecked == value) return;
_isCanDoExportChecked = value;
ExportCommand.RaiseCanExecuteChanged();
}
}
private bool CanDoExptor()
{
return IsCanDoExportChecked;
}
}

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